festybay

Create Your FestyBay Profile

Epic Games jobs : 3D Environment Outsource Lead

Epic Games jobs 3D Environment Outsource Lead thumb

Epic Games jobs is searching for an experienced, highly structured Environment Outsource Lead to support, supervise, and scale asset production for several major initiatives under our historic, high-profile collaboration with Disney. Based out of our global headquarters in Cary, North Carolina, this pivotal role operates at the critical intersection of high-level creative vision and external global execution. As an Environment Outsource Lead, you will act as the primary structural and artistic bridge between Epic’s internal art leadership and our external vendor partners. You will be responsible for overseeing the creation of premium prop and architectural content, providing frontline creative feedback, and ensuring that every externally produced asset meets Epic’s stringent aesthetic and technical benchmarks. While this position is primarily supervisory, it demands an elite, veteran artist with a deeply rooted hands-on background in Environment Art and AAA studio pipelines. If you possess a rare blend of exceptional communication skills, meticulous organizational habits, and a passion for managing complex creative workflows at a massive global scale, we want you on the team. Epic Games jobs. Epic Games jobs Overview : 3D Environment Outsource Lead For a quick, comprehensive reference regarding the operational parameters of this vacancy, please review the core metrics outlined below: Key Metric Specification & Details Hiring Company Epic Games Project Focus Ecosystem initiatives under the Epic Games x Disney Collaboration Job Title Environment Outsource Lead Location Cary, North Carolina, United States (On-site / Hybrid) Core Department Art & Animation Primary Focus Prop assets, modular kit pieces, and architectural content Core Workflow Vendor package creation, feedback loop management, internal ingestion Primary Engine Unreal Engine 5 (Advanced, production-level proficiency required) Core Toolsets Substance Painter, Marmoset Toolbag, Perforce, major 3D DCC packages Key Relationships Reports to Art Directors/Leads; collaborates with Level Design & Production Role Overview & Strategic Impact In a production environment as massive as Epic Games, outsourcing is not merely a supplementary pipeline—it is a core engine of content delivery. The Environment Outsource Lead has a profound strategic impact on the production ecosystem. You are the ultimate gatekeeper of quality and optimization for hundreds of assets that will define the look and feel of our collaborations with Disney. Epic Games jobs Your day-to-day value lies in your ability to de-risk production before an external artist ever touches a file. You will translate abstract design metrics into concrete, unambiguous vendor packages. This involves collecting exhaustive photo references, building accurate graybox asset blockouts, establishing technical benchmarks, and writing clear pipeline documentation. When assets are submitted for review, you will utilize your deep artistic expertise to provide clear, actionable feedback via paint-overs and written critiques. Furthermore, you will act as a technical problem-solver—ingesting external deliveries into Unreal Engine 5, managing source control via Perforce, and making the final technical polishes needed to guarantee every prop is completely game-ready and performance-optimized. Key Responsibilities as Environment Outsource Lead Your role as an Environment Outsource Lead blends artistic mentorship, technical pipeline execution, and rigorous cross-discipline organization. Epic Games jobs. 1. External Vendor Supervisions & Art Direction 2. Vendor Package Generation & Pipeline Documentation 3. Cross-Discipline Integration & Asset Ingestion Required Skills, Knowledge, and Expertise Professional Qualifications Soft Skills & Communication Excellence Epic Games Jobs + Epic Benefits = Epic Life Epic Games jobs – Our philosophy at Epic Games is straightforward: we look after our people completely so they can focus on setting global standards for interactive media. We pay 100% of the insurance premiums for both you and your dependents, creating an unparalleled safety net: Epic Games jobs : 3D Environment Outsource Lead Apply now See open roles Explore More Epic Games Jobs

3D Environment Artist job at Epic Games, North Carolina

3D Environment Artist job at Epic Games, North Carolina thumb

Epic Games is seeking an exceptionally talented, creative, and versatile Senior Environment Artist to help build several groundbreaking initiatives as part of our historic, high-profile collaboration with Disney. Based out of our global headquarters in Cary, North Carolina, this role offers a career-defining opportunity to collaborate directly with a world-class art team. You will be responsible for crafting aesthetically revolutionary and technically advanced digital ecosystems that invite hundreds of millions of players worldwide to discover, interact, and explore. As a Senior Environment Artist, you will take basic game designs and concept art, utilize the full power of Unreal Engine, and bring new major Points of Interest (POIs) to life. This is a highly collaborative, cross-functional role that requires serving as a vital environment art point of contact across various internal stakeholders. From early pre-production ideation and greybox prototyping to final high-to-low poly 3D asset creation, baking, texturing, and performance optimization, you will own the environment pipeline for your assigned zones. If you have a proven track record of shipping AAA titles, a deep mastery of modern DCC tools, and a desire to push real-time environmental art to its absolute limit, we want you to join us in building something truly Epic. Job Overview : 3D Environment Artist Key Metric Specification & Details Hiring Company Epic Games Project Focus Multi-project initiatives under the Epic Games x Disney Collaboration Job Title Senior Environment Artist Location Cary, North Carolina, United States (On-site / Hybrid options) Core Department Art & Animation Minimum Experience 5+ Years of professional video game industry experience Shipped Titles Minimum of 3 shipped titles exhibiting distinct AAA quality art Primary Engine Unreal Engine (Advanced, production-level proficiency) Core DCC Tools 3ds Max, Maya, Blender, ZBrush Texturing/Baking Tools Marmoset, Substance Painter, Substance Designer Leadership Scope Individual mentorship, documentation creation, and leading by example Portfolio Requirement Up-to-date online portfolio demonstrating professional & personal work Key Responsibilities as Environment Artist Your day-to-day operations as a Senior Environment Artist will blend hands-on high-fidelity asset creation, cross-departmental coordination, and team-wide technical guidance. 1. World-Building & Point of Interest (POI) Development 2. Cross-Functional Collaboration & Pipeline Ownership 3. Performance Optimization & Platform Scaling 4. Leadership, Mentorship & Team Elevation Required Skills, Knowledge, and Expertise Professional Qualifications Epic Job + Epic Benefits = Epic Life Our intent at Epic Games is to cover all things that are medically necessary and fundamentally improve our employees’ overall quality of life. We believe our comprehensive benefits package is unmatched in the tech and gaming sectors: 3D Environment Artist job at Epic Games, North Carolina Apply now See open roles Explore More Environment Artist Jobs

Lead Environment Concept Artist Job | Epic Games, 2026

Lead Environment Concept Artist Job epic games 2026

Epic Games is searching for an experienced, visionary Lead Environment Concept Artist to support, guide, and supervise environment concept content created by external vendors for our massive Fortnite ecosystem—specifically driving our historic, high-profile collaboration with Disney. Reporting directly to the project Art Director and working in lockstep with the Outsource Manager and Environment Art Leads, you will be the creative anchor ensuring the visual quality, architectural integrity, and world-building consistency of environment concepts across the project. This role requires an elite artist who possesses not only brilliant foundational design skills but also mature leadership instincts, exceptional communication capabilities, and an intimate understanding of AAA game development pipelines. If you want to shape the future of immersive virtual worlds where Fortnite and Disney collide, this is your opportunity to do something truly Epic. Job Overview : Lead Environment Concept Artist Key Metric Specification & Details Hiring Company Epic Games Product Focus Fortnite (Special Collaboration with Disney) Job Title Lead Environment Concept Artist Location Cary, North Carolina, United States Core Department Art & Animation Key Relationships Reports to Art Director; partners with Outsource Managers & Art Leads Leadership Scope Mentors and directs a small internal team of environment concept artists Primary Workflow High-level internal look-development + external vendor direction (Outsourcing) Target Aesthetic Highly stylized, expressive, and deeply immersive world-building Key Responsibilities as Lead Environment Concept Artist 1. Vendor Direction & Quality Control 2. Concept Creation & Production Documentation 3. Leadership & Risk Mitigation Required Skills, Knowledge, and Expertise Professional Qualifications Soft Skills & Communication Bonus Points (Nice-to-Haves) Epic Job + Epic Benefits = Epic Life Epic Games believes in taking comprehensive care of our people so they can focus on making historic interactive experiences. Our benefits program is designed to cover all things that are medically necessary while substantially improving your overall quality of life: Lead Environment Concept Artist Job | Epic Games, 2026 Apply now See open roles Explore More Concept Artist Jobs

3D FX Artist | Guru Studio, Canada

Guru Studio logo.svg festybay

  Guru Studio is seeking an experienced, creatively driven 3D FX Artist to join the production team for the world’s #1 smash-hit animated children’s series, PAW Patrol. As this award-winning, action-packed global phenomenon enters its second decade of production, our studio is embarking on highly ambitious milestones. This position offers a unique opportunity to contribute to one of the most recognizable and beloved children’s properties in entertainment history. In this role 3D FX Artist, you will be responsible for designing and implementing dynamic, stylized 3D effects—ranging from environmental elements like rain and dust to complex interactions like water and fire. Operating under a hybrid work model out of our vibrant downtown Toronto studio, you will utilize sideFX Houdini alongside our proprietary in-house pipelines to deliver high-quality visual effects that align with the established aesthetic of the show. If you are a collaborative problem-solver with a passion for high-end episodic animation, this role provides an exceptional platform to showcase your craft to a massive global audience. Job Overview : 3D FX Artist For a quick, comprehensive reference regarding this professional vacancy, please review the core parameters outlined below: Key Metric Specification & Details Hiring Company Guru Studio Job Title 3D FX Artist Associated IP PAW Patrol (Season Production / New Cycles) Job Type / Contract Fixed-Term Contract (Approximately 35 Weeks) Vacancy Status Active, current opening tied directly to a live animation project Work Model Hybrid (Remote flexibility with a downtown Toronto studio available) Location Toronto, Ontario, Canada Minimum Experience 4+ Years in animated television and/or feature film Primary Software SideFX Houdini (In-depth knowledge is mandatory) Secondary Software Redshift (Rendering) and Foundry Nuke (Compositing) Advanced Pipeline Assets USD, Solaris, and Redshift Shaders (Major Assets)     Role Overview & Strategic Impact At Guru Studio, our 3D FX Artists do not simply run automated simulations; they are digital craftsmen who manipulate physics to support character performance and comedic timing. Because PAW Patrol features highly stylized, snappy, cartoon-style animation, your effects must feel integrated into the show’s specific universe rather than leaning into hyper-realism. You will work as a critical link between the Asset department and the Lighting/Compositing teams. A primary component of your strategic impact will involve finding creative, optimized solutions for complex scenes. This means thinking structurally and collaborating with asset artists to generate lightweight, efficient visual tricks without default-reliance on heavy, time-consuming simulations. This technical and artistic balance ensures that production moving at a fast-paced television schedule remains optimized, visually stunning, and on time. Key Responsibilities as 3D FX Artist As a 3D FX Artist on this production, your day-to-day operations will blend creative artistry, technical pipeline navigation, and clear communication. Your core responsibilities include: 1. FX Creation & Stylization Dynamic Asset Generation: Design, simulate, and implement high-quality 3D FX elements, including but not limited to dust clouds, rain, fire, smoke, mud, and complex water interactions. Physics Manipulation: Artfully manipulate simulation physics inside Houdini to match the snappy, exaggerated timing and weight of stylized cartoon animation. Non-Simulated Solutions: Partner closely with the asset team to generate clever, creative structural workarounds to achieve required visual goals without defaulting to heavy, resource-intensive simulations. 2. Pipeline Execution & Delivery Schedule Discipline: Complete all assigned technical and artistic tasks on schedule, ensuring that fast-paced weekly episodic deadlines are met consistently. Pipeline Integration: Follow established studio workflows, asset tracking pipelines, and file structures. Utilize advanced USD and Solaris frameworks where applicable to pass assets efficiently down the pipeline. Risk Management: Maintain highly proactive communication with your FX Lead, flagging potential technical bottlenecks, render risks, or timeline challenges before they impact the crew.   Required Skills, Knowledge, and Expertise Candidates must possess a refined combination of television production experience, specialized software mastery, and soft-skill accountability. Professional Qualifications Industry Tenure: Minimum of 4+ years of professional production experience working within animated television series, feature films, or premium VFX environments. Houdini Expertise: In-depth, production-proven knowledge of SideFX Houdini is an absolute requirement for this position. Creative Portfolio: A strong, professional portfolio/demo reel showcasing clean timing, varied FX scales (fluid, particle, pyro), and a keen eye for composition. Highly Valued Assets (Nice-to-Haves) Proven rendering experience using Redshift and compositing skills inside Foundry Nuke. Direct production familiarity with modern scene-description pipelines, specifically USD (Universal Scene Description), Solaris, and custom Redshift Shaders. Soft Skills & Core Values Independent Problem Solving: Ability to take directorial prompts and independently troubleshoot technical assets inside the engine. Transparent Communication: A collaborative, team-oriented mindset with the willingness to share workflow insights and receive constructive creative feedback. Commitment to Quality: Pride in your craftsmanship, ensuring that final renders always reflect a high standard of visual polish.   Why Join Guru Studio? Guru Studio is an industry leader in animated storytelling, celebrating over twenty years of bringing recognizable properties to global audiences. We focus heavily on cultivating a supportive workspace built around courage, purpose, inspiration, integrity, transparency, and empowerment. Hybrid Flexibility: Enjoy the flexibility to work from home while maintaining access to our beautiful, fully equipped downtown Toronto studio for face-to-face collaboration, team-building, and social connectivity. Professional Growth: We actively encourage team members to scale their skill sets with us by providing internal learning opportunities and technical exposure. Comprehensive Well-being: Access an extensive health and wellness benefits plan, alongside dedicated extended mental health services and psychological support networks. Community & Giving: Participate in local and global philanthropic initiatives organized through our passionate, studio-backed charity committee, Guru Gives. Accessibility & Diversity Commitment Guru Studio is committed to providing an inclusive, equitable work environment that celebrates the diverse identities of its global workforce. We welcome applications from people of all races, religions, genders, indigenous backgrounds, and people with disabilities. Furthermore, we are dedicated to providing a fully accessible candidate experience during our recruitment process. If you require accommodations at any stage due to a disability, you may request it at any time, and Guru will work diligently to accommodate your individual needs up to the point of undue hardship.

3D Game Animator | Tripledot Studios, Jakarta

3D Game Animator Tripledot Studios, Jakarta

Tripledot Studios is seeking a talented and driven Game Animator to join our dynamic production team in Jakarta. This role is designed for a creative professional with a strong foundation in 3D animation principles and a practical understanding of technical implementation within the Unity engine. As part of a globally recognized, multi-award-winning studio reaching over 25 million daily active users, you will be responsible for bringing our characters, UI, and in-game environments to life. Operating under a flexible hybrid work model, you will act as a vital bridge between art and engineering. You will collaborate cross-functionally with Artists, Game Designers, and Technical Artists to craft, rig, and optimize fluid, responsive animations tailored specifically for stylized or casual mobile titles. If you are passionate about mobile gaming, thrive in a collaborative environment, and want to see your work enjoyed by millions of players worldwide, this role offers the perfect platform to elevate your career. Job Overview : 3D Game Animator Key Metric Details Job Title Game Animator Company Tripledot Studios Location Jakarta, Indonesia Work Model Hybrid (Includes 20 days of work-from-anywhere remote flexibility) Experience Required 3+ years as a Game Animator Core Software Unity, Blender, Autodesk Maya (Spine 2D is a plus) Target Product Stylized or casual mobile games Core Duties 3D animation (characters, props, UI), rigging/skinning, Unity state machines Key Benefits Free daily breakfast/lunch, Private Health Insurance, BPJS, Festivity Allowance Who Are We? Tripledot Studios stands as one of the largest and most successful independent mobile games companies in the world. As a multi-award-winning organization, we have scaled our operations to include a global, 2,500+ strong team of creators, thinkers, and innovators distributed across 12 world-class studios. Our expanded and ever-evolving portfolio includes some of the most recognizable and biggest titles in the mobile gaming landscape. Collectively, our games consistently reach top chart positions globally, capturing the imaginations of and engaging over 25 million daily active users (DAUs). Our Guiding Philosophy :: At Tripledot, our guiding principle is simple yet profound: when people love what they do, what they do will be loved by others. We are intentionally building a company we are immensely proud of—one that is filled to the brim with driven, incredibly smart, diverse, and detail-oriented individuals who possess a genuine love for making games. Our ultimate ambition is to become the most successful mobile games company in the world. We have already achieved remarkable milestones, but the truth is, we’re just getting started. If you are looking to make a measurable impact on games played by millions of people every day, while collaborating with a supportive, high-performing global team, Tripledot Studios is the place for you. Role Overview : Game Animator We are seeking a highly talented, expressive, and collaborative Game Animator to join our growing studio in Jakarta. In this role, you will be a vital creative and technical force, helping to bring characters, environment props, and crucial gameplay interactions to life. As a Game Animator at Tripledot, you will not work in a silo. You will operate at the intersection of art, design, and technology, collaborating closely with Artists, Game Designers, Technical Artists, and Software Engineers to create polished, high-fidelity, and perfectly optimized animations specifically tailored for mobile platforms. Your core mandate will involve producing top-tier animations, supporting character rigging and skinning workflows, and ensuring that every movement feels responsive, appealing, fluid, and perfectly aligned with the broader creative vision of the game. Key Responsibilities Your day-to-day responsibilities will span across creative execution, technical implementation, and cross-functional collaboration. You will be expected to: 1. Animation Production & Implementation 2. Rigging & Technical Setup 3. Collaboration, Iteration, & Quality Assurance Required Skills, Knowledge, and Expertise To thrive in this role, candidates must possess a blend of artistic mastery and technical execution, backed by a strong collaborative mindset. Minimum Qualifications Soft Skills & Professional Attributes Preferred Pluses (Nice-to-Haves) Working at Tripledot (Perks & Benefits) We believe that our people do their best work when they feel secure, valued, and balanced. To support our Jakarta team, we offer a comprehensive benefits package designed to elevate your personal and professional well-being. Flex Work & Work-Life Balance Office Culture & Social Perks Health, Safety, & Well-being Financial & Family Support 3D Game Animator | Tripledot Studios, Jakarta Apply now See open roles Explore More Jobs

3D Game Producer Job | Riot Games

3D Game Producer Job Riot Games thumb

Riot Games is seeking an experienced, player-centric Game Producer II to join our growing Sydney Studio within our global Research & Development (R&D) ecosystem. In this full-time role, you will take operational ownership of a cross-functional feature development team tasked with building essential player-facing infrastructure and core systems for an exciting, Unpublished R&D Product. As a Game Producer II, you will serve as the operational engine of your team, aligning software engineers, game designers, and technical artists to deliver high-quality gaming experiences. This role (Game Producer) requires a balance of strong agile project management and exceptional communication skills to sync development across global time zones (primarily Sydney and North America). Additionally, you will provide mentorship to less experienced producers and champion team health within an environment that explicitly prioritizes player delight. 3D Game Producer Job Overview Table Key Position Parameter Specification & Operational Framework Company Name Riot Games Inc. Job Title Game Producer II (Game Producer) Product Group Unpublished R&D Product (New Intellectual Property / Systems) Employment Status Full-Time, Permanent Primary Work Location Sydney, NSW, Australia Operational Model Hybrid Studio Presence (With seamless alignment with global distributed offices) Reporting Structure Senior Manager of Production (R&D Game Teams) Key Cross-Functional Partners Software Engineers, Game Designers, Technical Artists, QA Leads, Product Managers Primary Methodology Agile Frameworks (Tailored Scrum, Kanban, Lean Product Development) Core Systems Scope Metagame Systems, Progression, Custom Development Tools, Core Gameplay Loops Comprehensive Riot Perks & Wellness Ecosystem Comprehensive Core Responsibilities as Game Producer The duties of a Game Producer II at Riot Games are split across four key operational areas: Agile Delivery & Execution, Cross-Functional Team Leadership, Stakeholder Alignment & Global Communication, and Workflow Innovation & Continuous Improvement. Producer II Operational Pillars [PRODUCER II OPERATIONAL PILLARS] [Agile Delivery] Sprint Planning Backlog Grooming Risk Mitigation [Global Alignment] Cross-Timezone Sync Stakeholder Management Dependency Mapping [Workflow Innovation] Jira Customization Tool Optimization Documentation Standards A. Agile Delivery Management & Execution B. Cross-Functional Team Leadership & Health C. Stakeholder Alignment & Global Communication D. Workflow Innovation & Continuous Improvement Candidate Qualifications & Competency Matrix Riot Games evaluate candidates through a balanced matrix of proven industry experience, agile fluency, communication skills, and their personal relationship with games. Required Educational & Professional Background Desirable Technical & Industry Enhancements (Nice-to-Have Skills) Strategic Cultural & Mindset Fit At Riot Games, performance is heavily tied to culture and behavior. To thrive as a Game Producer II on our R&D initiatives, you should demonstrate the following traits: Regulatory Compliance, Relocation, & Inclusion Principles Workplace Diversity, Equity, and Inclusion (DEI) :: Riot Games is an equal opportunity employer. Riot Games believe our teams should reflect the diversity of our global player base. We do not discriminate on the basis of race, color, religion, gender, sexual orientation, gender identity, national origin, age, protected veteran status, or disability status. We are committed to building an inclusive, empowering workspace where your unique perspective can shine every day. 3D Game Producer Job | Riot Games Apply now See open roles Explore More VFX jobs

3D Animation Director job at Ubisoft, Malmö, Sweden

3D Animation Director job at Ubisoft, Malmö, Sweden Thumb

Massive Entertainment, a Ubisoft studio, is seeking a visionary and technically accomplished Animation Director to lead the animation vision for one of our premier AAA intellectual properties, including highly anticipated projects like Tom Clancy’s The Division 3. This permanent, full-time position is based on-site at our state-of-the-art studio in Malmö, Sweden. As the Animation Director, you will be the ultimate guardian of visual quality, character performance, and mechanical responsiveness. You will bridge the gap between artistic expression and cutting-edge technology, translating the overarching creative direction into a fluid, tactile reality. Leading an elite team of animators and technical artists, you will define pipelines, push engine capabilities, and ensure that every movement, combat encounter, and cinematic moment aligns perfectly with the game’s core tone and player fantasy. Job Summary : Animation Director Company Massive Entertainment (A Ubisoft Studio) Job Title Animation Director Location Malmö, Sweden (Office-based) Department Animation / Creative Leadership Employment Type Full-time Contract Type Permanent Experience Level Director / Principal (AAA Lead/Director Experience Required) Core Specialization Gameplay & Technical Animation Vision, Runtime System Integration Key Frameworks Snowdrop Engine, Motion Matching, Procedural & IK Systems, Maya/Motion Builder Core Vision & Strategic Objectives At Massive Entertainment, we believe that world-class animation is the cornerstone of player immersion and game feel. The Animation Director is tasked with a profound responsibility: finding the perfect equilibrium between cinematic visual fidelity and instantaneous gameplay responsiveness. You will dictate how characters interact with complex urban environments, how they express weight, tension, and tactical awareness, and how the world responds to their presence. Working closely with core stakeholders, you will champion an animation philosophy that honors the established identity of a globally recognized franchise while pioneering new techniques in locomotion, combat physics, and non-verbal storytelling. Key Responsibilities :: As a key creative leader within the studio, your responsibilities will span across strategic vision, team leadership, technical innovation, and operational pipeline design: 1. Vision, Execution & Game Feel 2. Leadership, Collaboration & Pipeline Architecture 3. Technological Innovation & Engine Evolution Candidate Profile: Who You Are We are looking for an enthusiastic, forward-thinking leader who pairs an elite artistic eye with a deep understanding of modern game engine constraints and animation technical architecture. Professional Experience & Proven Expertise Technical & Systems Proficiency About Massive Entertainment & Ubisoft Located in the progressive, culturally rich city of Malmö, Sweden, Massive Entertainment is a powerhouse of game development. Boasting a highly diverse team of over 700 professionals from 50+ countries, we celebrate unique perspectives, collaboration, and a collective passion for innovation. As part of the global Ubisoft family, we leverage the reach of an industry leader while maintaining a close-knit, supportive studio culture. We are dedicated to pushing the absolute boundaries of entertainment technology—whether through our proprietary Snowdrop engine or our genre-defining live games like Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division franchise. Animation Director job at Ubisoft, Malmö, Sweden Apply now See open roles Explore More Animation Director Jobs

Amsterdam Jobs : 3D Character Combat Designer, Guerrilla Games

Amsterdam Jobs 3D Character Combat Designer, Guerrilla Games thumb

Amsterdam jobs : Senior Character Combat Designer Company Guerrilla Games (A PlayStation Studios First-Party Studio) Job Title Senior Character Combat Designer Location Amsterdam, Netherlands (On-site / Hybrid eligible) Department Game Design / Combat Systems Employment Type Full-time Experience Level Senior (AAA Experience Required) Core Specialization Melee & Ranged Combat Systems, Playable Character Abilities Key Tools Visual Scripting (Blueprints / Node Graphs), Animation State Machines Relocation Support Full Visa, Immigration, and Relocation Assistance Available Executive Summary :: Guerrilla Games is seeking an exceptional, highly motivated Senior Character Combat Designer to join our world-class development team. Standing out among premium Amsterdam jobs, this position offers a rare opportunity to shape the future of interactive entertainment. In this role, you will be a visionary force behind our gameplay experience, taking ownership of the design, iteration, and execution of central playable characters from our studio in the vibrant heart of the Netherlands. Your primary mission will be to engineer combat experiences that are deeply engaging, responsive, and unforgettable. This position requires a rare blend of artistic sensibility and technical rigor—a designer who possesses a granular understanding of input timing, animation blending, frame data, and spatial mechanics, while keeping a macroscopic view of player psychology, accessibility, and cooperative dynamics.Amsterdam Jobs If you are a seasoned designer who thrives in a collaborative, multi-disciplinary environment and possesses a proven track record of shipping acclaimed combat systems, Guerrilla offers a premier choice among Amsterdam jobs where your craft can truly shine. Amsterdam jobs. Core Vision & Strategic Objectives At Guerrilla Games, we believe that exceptional combat is not merely a sequence of button presses; it is a fluid dialogue between the player and the virtual world. The Senior Character Combat Designer stands at the intersection of core mechanics and player expression. Among premier Amsterdam jobs in the gaming sector, this role offers an unparalleled opportunity to architect heroic archetypes and versatile systems. You will cater to a wide spectrum of players—from casual enthusiasts who appreciate cinematic spectacle, to hardcore tacticians who demand frame-perfect execution and deep mechanical synergy. Your work will directly define the “game feel” of our next major project, making this one of the most impactful Amsterdam jobs for creative gameplay innovators. You will breathe life into concept art and narrative briefs, translating abstract character personas into tactile, mechanical realities. This requires a profound appreciation for how visual effects (VFX), audio cues (SFX), controller haptics, and animation data converge to create the sensation of impact, weight, momentum, and power. Key Responsibilities As a senior Combat Designer leader within the design department, your day-to-day responsibilities will span across creative ideation, technical execution, cross-departmental collaboration, and data-driven optimization: 1. Mechanical Conceptualization & Ability Design 2. Cross-Disciplinary Development & Implementation 3. Telemetry, Analytics, and Iteration Candidate Profile: Who You Are Guerrilla Games is looking for a designer who pairs a deep, intuitive passion for action games with the technical literacy required to build them inside a complex modern engine. Professional Experience & Proven Expertise Technical & Systems Proficiency Communication & Cultural Alignment Location, Benefits & Studio Environment Living and Working in Amsterdam This position is based on-site at our state-of-the-art studio in the historic center of Amsterdam, Netherlands. Known for its exceptional quality of life, open culture, and progressive infrastructure, Amsterdam provides a vibrant backdrop for creative professionals seeking top-tier Amsterdam jobs. Relocation and Immigration Support We welcome global talent. For qualified international candidates, Guerrilla provides comprehensive relocation support, including: Hybrid Work Models While Guerrilla Games believe that the spontaneous collaboration of an on-site studio environment is vital for crafting AAA combat games, we champion a modern work-life balance. Depending on your role’s specific requirements, Guerrilla offers flexible hybrid work arrangements, permitting team members to work from home one or more days per week. About Guerrilla & Sony Interactive Entertainment At Guerrilla Games, diversity fuels innovation. We are convinced that a studio comprised of varied backgrounds, cultures, life experiences, and perspectives is our ultimate superpower. It allows us to create rich, universally resonant worlds that captivate audiences worldwide. As an equal opportunity employer, we actively foster an inclusive, empowering ecosystem where merit, passion, and unique perspectives are celebrated. Please Note: Sony Interactive Entertainment conducts comprehensive background checks (which may include criminal record verifications depending on local jurisdiction and role requirements) at the official offer stage. All personal data collected during this process is managed strictly in accordance with our Candidate Privacy Notice. Amsterdam Jobs : 3D Character Combat Designer, Guerrilla Games Apply now See open roles Explore More VFX jobs

Poland Jobs : Senior Art Director at Sperasoft

Poland Jobs Senior Art Director at Sperasoft thumb

Sperasoft is seeking a visionary Senior Art Director with an elite AA+/AAA background and a track record of shipping 2–3 major titles to lead its creative production teams in Krakow. Positioned as a premier leadership destination within the landscape of highly competitive Poland jobs in game development, this full-time role empowers you to define and safeguard the artistic vision of massive global franchises. Reporting directly to the Senior Director of Art, you will act as the key stakeholder for all visual deliverables, bridging the gap between raw concept art and final game engine execution. Beyond driving high-end aesthetic execution, this director-tier role places a massive emphasis on team growth, professional mentorship, and collaborative studio culture. You will manage internal and external concept teams, establish visual bibles, and balance stunning visual fidelity with strict engine performance limitations. If you are looking to advance your career via premium Poland jobs that offer executive-level compensation, comprehensive medical care, and a flexible hybrid workspace in a booming European gaming hub, Sperasoft provides the ideal creative canvas. Poland Jobs Overview : Senior Art Director Attribute Details Company Name Sperasoft Position Title Senior Art Director Job Type Full-Time, Permanent Location Krakow, Poland (Hybrid / Flexible options available) Experience Level Executive / Director Tier (8–10+ years of AAA game development tenure) Key Requirement Minimum of 2–3 prominent, shipped AA+/AAA titles in a leadership capacity Reporting Line Reports directly to the Senior Director of Art Core Technical Ecosystem Unreal Engine, Unity, Modern Digital Content Creation (DCC) pipelines Primary Language Professional English Fluency (Native or Bilingual proficiency required) Department Global Art & Creative Leadership Division About Sperasoft :: Sperasoft is a premier, world-class game development partner operating on a global scale. For over two decades, we have provided elite co-development solutions, deep technical engineering, and top-tier creative production to the world’s most recognizable Tier-1 publishers and entertainment studios. Our international production offices handle complex engineering pipelines and deliver breathtaking visual content for celebrated, multi-million-dollar franchises across PC, console, next-gen hardware, and mobile platforms. By joining our leadership matrix, you become a vital pillar of an international collective of world-class developers. We cultivate a workplace environment rooted in creative excellence, technical innovation, and mutual support. For top creative directors mapping out their next career milestone, our active production hubs stand out prominently among premium poland spring jobs and European gaming opportunities. At Sperasoft, we actively invest in our people, ensuring that every director has the systemic support, structural autonomy, and creative playground necessary to push the boundaries of modern interactive entertainment. Position Purpose & Role Impact :: We are seeking a seasoned, visionary Art Director with a strong AA+/AAA background and a proven track record of shipping iconic titles to steer our creative initiatives. This is a pivotal, high-visibility leadership role suited for a creative authority who thrives on defining, driving, and safeguarding a compelling visual direction while leading high-performing, multi-disciplinary art teams. For elite creative executives looking to advance their careers, this premier job offer in poland provides a massive global canvas to deploy cutting-edge design leadership within a booming European gaming hub. Within our production framework, the Art Director acts as the definitive key stakeholder for all artistic deliverables. You will bridge the gap between raw abstract concepts and high-end cinematic reality, collaborating intimately with internal technical departments, studio executives, and external publisher partners to ensure visual excellence and production efficiency from the initial concept phase to the final gold master asset. This job offer in poland demands an exceptional blend of grand creative leadership and pragmatic, down-to-earth production expertise, with a heavy emphasis on proactive communication, empathetic mentorship, and unwavering artistic vision. Core Duties & Responsibilities The selected candidate will own the visual trajectory of the project, executing tasks that combine elite creative direction with operational leadership. Your daily operations will encompass: 1. Vision Architecture & Artistic Governance 2. Stakeholder Alignment & Client Partnerships 3. Production Synergy & Engine Optimization 4. Studio Growth, Mentorship & Team Culture Technical & Artistic Requirements To qualify for this executive-level creative position, applicants must demonstrate an elite portfolio showing absolute mastery over both traditional art fundamentals and complex game production pipelines. Minimum Qualifications: Highly Desirable Assets (Nice to Have): Comprehensive Benefits & Corporate Culture Sperasoft operates under the firm belief that world-class creative output can only thrive within a highly stable, supportive, and balanced ecosystem. We provide an extensive, modern suite of benefits designed to ensure our directors and their families flourish: Poland Jobs : Senior Art Director at Sperasoft Apply now See open roles Explore More Art Director jobs

Unreal Engine Jobs : Senior Lighting Artist at Sperasoft

Unreal Engine Jobs Senior Lighting Artist at Sperasoft thumb

Sperasoft is seeking a highly skilled, visually astute Senior Lighting Artist to take ownership of crafting complex lighting scenarios for major titles played by millions. If you are an experienced artist with a strong passion for transforming 3D environments into visually compelling, atmospheric worlds, this role offers a massive canvas for your craft. For elite professionals specifically looking to advance their careers through top-tier Unreal Engine jobs, this position provides the ideal ecosystem to deploy cutting-edge lighting pipelines on a truly massive scale. Within our production framework, a Senior Lighting Artist bridges the gap between raw environmental assets and high-end cinematic mood. You will not merely illuminate scenes; you will direct the player’s eye, reinforce narrative tension, establish time-of-day progression, and define the absolute visual quality of the final game. Because this is one of our premier Unreal Engine jobs, we want to recruit a senior professional who combines an elite understanding of physical light behavior with the proactivity needed to lead lighting initiatives, manage real-time asset performance, and communicate directly with key stakeholders. Unreal Engine jobs Overview : Senior Lighting Artist Attribute Details Company Name Sperasoft Position Title Senior Lighting Artist Job Type Full-Time, Permanent Location On-site — Yerevan, Armenia Experience Level Senior / Lead (3+ years of professional game industry tenure) Key Requirement Minimum of one officially shipped game title present in portfolio Core Software Stack Unreal Engine 4/5, Maya, 3ds Max, Blender, Photoshop, Substance Suite Technical Focus Real-time & pre-rendered lighting workflows, Lumen, Nanite, VSM, performance optimization Department AAA Lighting Art & Cinematics Division Salary Range Competitive / Negotiable based on senior-level expertise and shipped portfolio About Sperasoft :: Sperasoft is a prominent, world-class game development partner operating on a global scale. For over two decades, we have provided premium co-development solutions, technical engineering, and elite artistic production to the world’s most recognizable Tier-1 publishers and studios. Our studio handles complex engineering pipelines and delivers breathtaking visual content for highly celebrated franchises across PC, console, and mobile platforms. By joining our dedicated production studio in Yerevan, Armenia, you will become a vital part of an international collective of world-class professionals. We cultivate a workplace environment rooted in creative excellence, technical innovation, and mutual support. At Sperasoft, we actively invest in our people, ensuring that every developer has the resources, mentorship, and creative playground necessary to push the boundaries of modern game design. Together, we push the boundaries of visual excellence and deliver immersive gaming experiences to millions of players worldwide. Core Duties & Responsibilities 1. Concept Translation & Aesthetic Staging 2. High-Level Stakeholder Communication 3. Technical Optimization & Performance Maintenance 4. Team Leadership & Task Architecture Technical & Artistic Requirements To qualify for this senior-level production role, applicants must demonstrate a rigorous balance of artistic styling and technical asset optimization. Unlike entry-level roles or generalized Unreal Engine jobs, this senior track requires a deep familiarity with complex, production-proven rendering pipelines. Minimum Qualifications: Highly Desirable Assets (Nice to Have): Compensation, Benefits & Corporate Culture Sperasoft believes that world-class creative output is a direct result of a healthy, stable, and highly supportive workplace culture. When compared to typical tech listings found on armenian bd jobs platforms, our comprehensive studio package is uniquely designed to ensure our senior developers thrive both professionally and personally at our Yerevan headquarters: Unreal Engine Jobs : Senior Lighting Artist at Sperasoft Apply now See open roles Explore More Lighting Artist Jobs