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Armenia Jobs : 3D Environment Artist at Sperasoft

Armenia Jobs 3D Environment Artist at Sperasoft thumb

Sperasoft is seeking a highly talented 3D Environment Artist for an on-site, full-time position at our development studio in Yerevan. Together with a Tier-1 global publisher, our dedicated team is continuously expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history. For professionals exploring the creative sector of Armenia jobs, this unique position offers the opportunity to move past standard asset placement and instead author stylized architecture, modular level kits, and props entirely from scratch. To secure this role, candidates must possess at least 2 years of professional video game industry experience, with a heavy emphasis on vibrant, stylized world-building. Technical requirements include strong proficiency in creating and combining trim sheets and tileable textures, an understanding of manual weighted normal adjustments, and expertise with industry-standard baking and texturing tools like Substance Painter, Substance Designer, and Marmoset Toolbag. Armenia jobs Practical familiarity with Unreal Engine 5 and Maya is a major plus. This position stands out among premier Armenia jobs by offering a highly competitive salary alongside an elite benefits package, which includes comprehensive medical care, a flexible “care bonus” for personal development, ongoing professional mentoring, flexible hours, and full in-studio catering. Qualified artists can submit their resume and portfolio through our career portal to join our world-class team. Armenia jobs Overview : 3D Environment Artist Attribute Details Company Name Sperasoft Position Title 3D Environment Artist (Legendary AAA Stylized Project) Job Type Full-Time, Permanent Location On-site — Yerevan, Armenia Project Tier Tier-1 Global Live-Service AAA (Iconic, Culturally Defining Franchise) Artistic Style High-Fidelity, Vibrant, Stylized World-Building Salary Range Competitive / Negotiable based on industry tenure and portfolio strength Primary Toolset Maya, Substance Painter, Substance Designer, Marmoset Toolbag, Unreal Engine 5 Experience Required 2+ years of professional game industry experience specializing in architecture and props Core Workflow Focus From-scratch asset authoring, modular kitbashing, trim sheets, tileable textures, custom vertex normals Department AAA Environmental Art & World-Building Division About Sperasoft :: Sperasoft is a premier, world-class game development partner operating on a global scale. For over two decades, we have provided end-to-end co-development solutions, technical engineering, and elite artistic production to the world’s most prominent Tier-1 publishers and studios. Our reputation is anchored on our ability to integrate seamlessly into massive production pipelines, solving complex engineering bottlenecks, and delivering breathtaking visual content for highly celebrated franchises across PC, console, and mobile platforms. For several consecutive years, Sperasoft has functioned as a principal strategic partner for one of the most prestigious Tier-1 global publishers in the interactive entertainment market. Together, our co-development teams are continuously architecting, building, optimizing, and expanding one of the most iconic, culturally defining, and massive live-service AAA titles in gaming history. This project is not merely a product; it is a global entertainment phenomenon that captures the imaginations of millions of concurrent players daily. By joining our dedicated production studio in Yerevan, Armenia, you will become a vital part of an international collective of world-class professionals. We cultivate a workplace environment rooted in creative excellence, technical innovation, and mutual support. At Sperasoft, we actively invest in our people, ensuring that every developer has the resources, mentorship, and creative playground necessary to push the boundaries of modern game design. Project Context & Role Impact As a 3D Environment Artist assigned to this legendary live-service franchise, you are stepping into a role of massive scale and creative responsibility. This project is celebrated worldwide for its vibrant, highly stylized visual signature, demanding an artist who possesses an exceptional command over form, color theory, silhouette, and stylized surface execution. Armenia jobs In this position, your contribution goes far beyond the standard placement of generic assets or structural dressing. You will not simply be arranging pre-existing assets on a map; instead, you will be the architectural foundational point—authoring the very building blocks, prop systems, modular kits, and surface textures from scratch. Armenia jobs The assets you forge will directly define the spatial identity, geographic narrative, and environmental immersion of a world that millions of players live, breathe, and compete in every single day. We are seeking an artist who looks at a conceptual drawing and understands how to translate it into a highly optimized, beautifully expressive 3D asset that retains its artistic integrity across multiple hardware platforms. Armenia jobs Core Duties & Responsibilities The selected candidate will take ownership of a diverse array of creative and technical workflows within our environmental art pipeline. Your daily operational tasks will include: 1. High-Fidelity Modular Asset & Prop Authoring 2. Advanced Texture & Material Creation 3. Pipeline Optimization & Platform Compliance 4. Technical Mesh Optimization & Normal Management 5. Multi-Part Asset Baking & Texturing 6. Engine Integration & Cross-Functional Collaboration Technical & Artistic Requirements To qualify for this high-tier AAA production role, applicants must demonstrate a rigorous balance of artistic styling and technical asset optimization. Minimum Qualifications: Highly Desirable Assets (Nice to Have): Compensation, Benefits & Corporate Culture Sperasoft believes that world-class creative output is a direct result of a healthy, stable, and highly supportive workplace culture. We offer a comprehensive suite of benefits designed to ensure our developers thrive both professionally and personally at our Yerevan studio: Compensation Details Sperasoft provides a highly competitive, market-leading compensation structure. Because we value elite artistry, salaries are not locked into rigid, one-size-fits-all brackets. Armenia Jobs : 3D Environment Artist at Sperasoft Apply now See open roles Explore More Character Animator jobs

Vancouver jobs washington : Pipeline Supervisor at DNEG

Vancouver jobs washington Pipeline Supervisor at DNEG

In the modern landscape of high-end visual effects and feature animation, the pipeline is the vital central nervous system of any studio. DNEG is seeking a highly technical, visionary leader to step into the role of Pipeline Supervisor within our Production Technology department in Vancouver, British Columbia. While candidates exploring vancouver jobs washington might naturally look at the Pacific Northwest region, this specific opportunity offers an elite international career leap just across the border in Canada’s premier creative tech hub. Operating at the critical intersection of cutting-edge tech and world-class artistic execution, the Pipeline Supervisor architecturally defines the core pipeline requirements for our largest, most complex cinematic productions. This senior leadership role directly shapes how thousands of artists globally interact with data, software, and automation platforms. For tech leaders comparing local options via vancouver jobs washington, this role provides an unparalleled chance to manage high-impact studio infrastructure at an immense global scale. This role sits within the DNEG Dedicated Unit (DDU) inside the broader BRAHMA AI ecosystem. The DDU works in lockstep with core production teams to build, scale, and optimize the tools driving our global VFX and Feature Animation pipelines. Rather than just maintaining existing systems, you will actively design and deploy the next generation of production technology. If you are filtering through standard vancouver jobs washington for a truly demanding role, this position uniquely places you as the strategic bridge between senior creative stakeholders, production executives, and our elite core R&D software engineering teams. Vancouver jobs washington : Pipeline Supervisor Attribute Details Position Title Pipeline Supervisor Department Production Technology / Pipeline / DDU (DNEG Dedicated Unit) Location Vancouver, Canada (Hybrid/On-Site) Position Type Full-time Compensation $150,000 – $164,000 CAD per annum (Base Salary) Primary Focus Bridging R&D engineering teams and production artists to architect scalable pipeline solutions. Core Technical Stack Python, Linux, Git, Maya, Houdini, and Nuke Required Experience Degree in CS/Graphics (or equivalent) + senior experience leading/mentoring Technical Directors. Key Leadership Responsibilities Maintaining tech stack integrity, code reviews, task delegation, and stakeholder negotiation. The Studio & Departmental Mission :: DNEG is one of the world’s leading visual effects and animation companies, recognized globally with multiple Academy Awards, BAFTAs, and Visual Effects Society honors. We create award-winning feature films, television masterpieces, and immersive multiplatform content. Our global family consists of more than 9,000 creators working across synchronized studios in North America (including our massive Vancouver, BC studio, an attractive destination for tech talent browsing jobs in vancouver wa), Europe (London), Asia (Mumbai, Bangalore, Chennai, Mohali), and Australia (Sydney). We would not be able to produce our industry-defining work without our Production Technology department. This division is fundamentally committed to fostering a highly collaborative, diverse, and cutting-edge workplace. Our engineering and pipeline teams come from an array of technical backgrounds and geographical locations, remaining at the absolute forefront of industry innovation. For professionals looking beyond local tech openings or specialized jobs in vancouver wa, this role offers true international studio exposure right in the heart of the Pacific Northwest’s major northern production hub. The DDU focuses on artist-facing applications, massive-scale distributed data pipelines, intricate simulation and rendering workflows, and resilient automation engines. We ensure these systems run flawlessly across distributed, multi-site production teams working under aggressive studio deadlines. Core Responsibilities As a Pipeline Supervisor, your day-to-day duties combine high-level technical architecture, daily operational leadership, stakeholder negotiation, and team mentorship. Your primary responsibilities include: 1. Show Leadership & Tech Stack Integrity 2. Team Leadership & People Development 3. Engineering, Architecture & Integration 4. Stakeholder Management & Communication Job Requirements & Qualifications Essential “Must-Have” Experience: Desirable “Nice-to-Have” Assets: Compensation & Benefits DNEG believes in transparency, pay equity, and attracting top-tier industry talent. Our Commitment to Diversity and Inclusion At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. The incredible, award-winning worlds we build on screen are diverse, and we believe our internal technology teams must reflect that same global richness. As a leading studio offering premier jobs in vancouver bc, we are fully committed to creating an equitable, diverse, and inclusive work environment for our global teams, where everyone feels they matter, are respected, and truly belong. We welcome and actively encourage applications from all individuals, regardless of background, identity, gender identity, ethnicity, experience, or disability status. Accessibility & Accommodations :: We want to remove any barriers to your success throughout your career search. If you require any specific adjustments, technical support, or accessibility accommodations at any stage of the application or interview process for our jobs in vancouver bc, please let our talent acquisition team know. We will do our absolute best to accommodate your needs and ensure a supportive, equitable hiring experience. Vancouver jobs washington : Pipeline Supervisor at DNEG Apply now See open roles Explore vancouver jobs washington

Jobs in quebec canada : Senior Animator at DNEG

Jobs in quebec canada Senior Animator at DNEG thumb

At DNEG Animation, we are driven by a singular, defining mission: to compete with the absolute best in the global entertainment industry by crafting breathtaking visuals, immersive worlds, and deeply compelling characters. We do not adhere to a rigid “house style.” Instead, our signature is uncompromising quality. To maintain this standard, we rely on the artistry, technical mastery, and creative vision of our brilliant senior-level talent. If you are currently browsing jobs in quebec canada for a roles that challenge your creative boundaries, this is your opportunity. We are actively seeking a Senior Animator to join our world-class team in Montréal. In this role, you will be a key creative driver for our next major, top-tier feature animation project. Working in a flexible hybrid environment, you will breathe life into complex characters, translating abstract concepts into profound cinematic moments that resonate deeply with audiences worldwide. As a Senior Animator, your role extends far beyond technical execution. You are a visual storyteller, a kinetic actor, and a collaborative partner. Utilizing storyboards, animatics, and various visual references, you will collaborate closely with the Director, Animation Director, Animation Supervisor, and your fellow animators. Together, you will execute shots that advance the narrative, preserve continuity, and elevate the emotional stakes of the film. The Studio & Our Legacy DNEG Animation is a division of DNEG, one of the world’s foremost visual effects and animation companies. Together, we employ a diverse, global workforce of more than 9,000 creators across studios in North America (Montréal, Vancouver, Toronto, Los Angeles), Europe (London), Asia (Mumbai, Bangalore, Chennai, Mohali), and Australia (Sydney). As a premier destination for those searching for top-tier jobs in quebec canada, our animation department thrives on creative diversity. We adapt to an incredibly wide variety of stylistic approaches, ranging from highly complex, gritty graphic novel adaptations to beautifully stylized, whimsical, and painterly family films. Our portfolio reflects our dedication to pushing the boundaries of what feature animation can achieve. We are incredibly proud of the iconic stories we have helped bring to life, including: Looking to the future, our production pipeline is filled with highly anticipated, major animated features. By joining our team—recognized as a premier destination for creative jobs in quebec canada—you will have the opportunity to leave your mark on landmark upcoming projects such as The Angry Birds Movie 3, The Cat in the Hat, and Bad Fairies. Core Responsibilities As a Senior Animator, your daily responsibilities will span high-level creative execution, technical problem-solving, and cross-departmental collaboration: Job Requirements & Qualifications Essential “Must-Have” Qualifications: Additional Skills & Desirable Assets: Hybrid Work & Union Information This position is based out of our vibrant studio in Montréal, Quebec, Canada and will operate on a hybrid remote model, blending the flexibility of working from home with the collaborative benefits of in-person studio sessions. For those actively seeking high-caliber jobs in quebec canada, our studio environment offers a perfect balance of professional infrastructure and remote adaptability. ⚠️ Important Notice Regarding Unionization Please note that this is a unionized position and will be covered by an upcoming collective agreement between DNEG and the International Alliance of Theatrical Stage Employees (IATSE). As a condition of employment for this role, the successful candidate will be required to join the union and will subsequently benefit from the formalized working conditions, protections, and parameters set out in the collective agreement. Union dues will be processed and required once the collective agreement is officially ratified and enacted. Our Commitment to Diversity and Inclusion At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective creative success. The worlds we build on screen are diverse, and we believe our global teams should reflect that richness. As an organization offering premier jobs in quebec canada, we are deeply committed to creating an equitable, inclusive, and welcoming work environment where every single employee feels they matter, are respected, and belong. We welcome and encourage applications from all individuals, regardless of background, identity, gender, ethnicity, experience, or disability status. Accessibility & Accommodations :: If you require any specific adjustments, technical support, or accessibility accommodations at any stage of the application or interview process for our jobs in quebec canada, please let us know. We are fully committed to working with you to meet your needs and ensure a supportive, equitable hiring experience. Jobs in quebec canada : Senior Animator at DNEG Apply now See open roles Explore More jobs in quebec canada

Jobs in quebec : Lighting Supervisor at Bardel Entertainment

Jobs in quebec Lighting Supervisor at Bardel Entertainment thumb

jobs in quebec: Bardel Entertainment is expanding its world-class 3D Feature Animation division and is seeking an artistically visionary and technically accomplished Lighting Supervisor to steer our lighting, rendering, and compositing teams. Operating as a critical creative leader in a flexible hybrid structure, you will translate director concepts into stunning, cohesive cinematic imagery while optimizing complex render pipelines using Katana, RenderMan, and Nuke. As the animation industry continues to thrive across Canada, our studio provides a premier gateway to some of the most sought-after jobs in Quebec and British Columbia, offering senior professionals an elite platform to mentor top-tier talent and shape high-profile theatrical features. If you bring a masterful eye for composition, over a decade of production experience, and a passion for technical problem-solving, join our team in Vancouver or Montreal and help us reframe the boundaries of modern storytelling. Jobs in quebec : Lighting Supervisor The foundational administrative, geographic, financial, and structural parameters of this high-level leadership position are organized below for clear reference. Parameter Specifications & Details Company Name Bardel Entertainment Position Title Lighting Supervisor Department 3D Feature Animation / Lighting, Rendering & Compositing Job Type / Tenure Full-Time, Senior Leadership Engagement Work Model Flexible Hybrid (Blends remote autonomy with collaborative in-studio alignment) Primary Location Vancouver, British Columbia, Canada Compensation Range $2,000 CAD – $2,400 CAD per week (Gross/Pre-tax, paid weekly) Core Software Stack Foundry Katana, Pixar RenderMan, Foundry Nuke Operating Environment Linux / UNIX architecture and Shell Scripting utilities Experience Mandate 10+ Years of global production experience; 5+ years in feature film leadership Screening Requirement Professional Demo Reel with an explicit, highly detailed shot breakdown list Role Overview & Creative Leadership Mandate Bardel Entertainment is seeking an industry-seasoned, artistically visionary, and technically masterful Lighting Supervisor to steer our 3D Lighting and Rendering department. This elite leadership position is dedicated to spearheading the visual execution of a major, high-profile 3D animated feature film production. For senior professionals tracking the most prestigious jobs in Quebec and British Columbia, this role represents a premier opportunity to plant roots in a world-class animation hub and lead an incredibly talented, multi-provincial creative team. As the Lighting Supervisor, you hold ultimate accountability for translating the Director’s initial creative concepts, color scripts, and mood boards into breathtaking, high-fidelity cinematic imagery. jobs in quebec Operating at the highest tier of production leadership, you will serve as the strategic bridge linking the Director’s core storytelling goals, the CG Supervisor’s overarching technical pipeline parameters, and the day-to-day creative execution of your lighting artistry team. This senior role demands a rare combination of exceptional fine-art sensibilities—such as an intuitive mastery of light behavior, color theory, value composition, and emotional staging—paired with deep, architectural knowledge of complex production render engines and automated data management pipelines. You will manage sequence continuity, resolve high-level aesthetic and technical bottlenecks, and cultivate an inspiring, high-performance studio environment that empowers artists to push the boundaries of modern feature animation. About Bardel Entertainment For more than 35 years, Bardel Entertainment has been a premier cornerstone of the global animation industry, continuously growing, adapting, and pioneering new creative frontiers. While our infrastructure has evolved to support massive global releases, we remain deeply grounded in the creative, artistic roots of the animation craft. Our legacy is built upon partnering with the world’s most prominent entertainment networks, major movie studios, and streaming platforms to produce highly acclaimed, award-winning content. Bardel Entertainment relentless pursuit of fresh ideas, avant-garde techniques, and cutting-edge software solutions is driven by a singular, unyielding studio philosophy: together, through bold creativity and transparent collaboration, we can accomplish anything. At Bardel, we purposefully engineer an ecosystem that empowers professionals to experiment, cross-train, and push their boundaries. Bardel Entertainment understand that the best cinematic work comes from teams that feel psychologically safe, structurally supported, and genuinely inspired. By joining us in Vancouver, you become part of a legacy that actively honors diverse creative perspectives and invests heavily in the personal and professional fulfillment of our crew. Core Responsibilities: What You’ll Do Operating as a Lighting Supervisor at Bardel Entertainment requires a dynamic balance of artistic mentorship, complex pipeline engineering, and rigorous production management. Your macro-level responsibilities are organized into four core functional pillars: 1. Artistic Supervision & Sequence Continuity 2. Technical Architecture & Resource Optimization 3. Team Management, Castings & Mentorship 4. Cross-Departmental Liaison & Schedule Governance Candidate Profile: Who You Are Required Technical Qualifications & Industry Experience Leadership Attributes & Soft Skills Compensation, Benefits, & Hybrid Studio Culture Salary Determinations The baseline salary range for this senior leadership position is $2,000 CAD to $2,400 CAD per week. Final weekly salary contracts are calculated on an individual basis, scaling dynamically to reflect your verified industry experience, historical feature film credits, educational background, specialized technical certifications, and the unique scale and requirements of the active project. jobs in quebec. Studio Premium Benefits At Bardel, we recognize that true creative leadership requires long-term peace of mind. We provide an extensive, premium benefits suite from your very first day: Vancouver Hybrid Infrastructure Our hybrid work model is a highly valued perk engineered to blend individual autonomy with collective creativity. While you enjoy the flexibility to lead remotely during standard production phases, this role requires predetermined, intentional in-studio attendance at our Vancouver facility during initial onboarding, critical creative alignment meetings, and high-priority production “Rush Weeks.” This setup ensures maximum team cohesion and direct, high-efficiency brainstorming when the production demands it most. Jobs in quebec : Lighting Supervisor at Bardel Entertainment Apply now See open roles Explore More Lighting Supervisor Jobs

Quebec jobs : Lighting TA job at Bardel Entertainment, 2026

Quebec jobs Lighting TA job at Bardel Entertainment, 2026 thumb

Quebec jobs : Bardel Entertainment is seeking a technically adept, solution-oriented Lighting Technical Assistant (Lighting TA) to join our world-class 3D Feature Animation division. This crucial role acts as the technical backbone of our lighting department, directly supporting an exceptionally talented team of artists on an upcoming, high-profile 3D animated feature film. Quebec jobs If you are looking to advance your career at the intersection of art and technology, exploring the vibrant landscape of Quebec jobs offers unparalleled opportunities in the animation and visual effects sectors. Bardel Entertainment’s hybrid Lighting TA position stands out among these regional openings, providing technical creators with a chance to embed themselves in Montreal’s world-renowned digital media hub. By stepping into this ecosystem, you will not only collaborate with top-tier international talent on high-profile 3D feature films but also benefit from a province that actively fosters, rewards, and invests heavily in creative innovation and technological development. Quebec jobs Overview : Lighting TA The foundational administrative, geographic, financial, and structural parameters of this feature animation position are organized below for clear reference. Parameter Specifications & Details Company Name Bardel Entertainment Position Title Lighting Technical Assistant (Lighting TA) Department 3D Feature Animation / Lighting & Rendering Job Type / Tenure Full-Time Engagement Work Model Flexible Hybrid (Remote flexibility paired with mandatory in-studio attendance during initial onboarding and predetermined production “Rush Weeks”) Primary Studio Locations Montreal, Quebec, Canada or Vancouver, British Columbia, Canada Geographic Priority Candidates currently residing in British Columbia (BC) or Quebec will be prioritized Compensation Range $1,400 CAD – $1,500 CAD per week (Gross/Pre-tax) Core Software Stack Autodesk Maya, Blender, Foundry Nuke, ShotGrid (Shotgun) Core Scripting Stack Python, MEL (Maya Embedded Language) The Lighting TA is a multi-disciplinary bridge position that sits squarely at the crossroads of creative artistry and backend pipeline engineering. Your primary objective is to monitor, maintain, and optimize the efficiency, stability, and throughput of our lighting and rendering workflows. By diagnosing complex scene performance bottlenecks, writing automation scripts, and troubleshooting render-farm errors, you will eliminate technical friction—empowering our lighting artists to focus entirely on delivering breathtaking cinematic storytelling. Quebec jobs If you possess a keen analytical mind, a deep understanding of computer graphics data structures, and a passion for optimization, this role offers an incredible platform to grow your career in feature animation. About Bardel Entertainment :: For more than 35 years, Bardel Entertainment has been a defining force in the global animation industry. We have continuously grown, adapted, and evolved, yet at our core, we remain deeply grounded in the creative roots and foundational craft of animation. Our studio has built an international reputation by partnering with major Hollywood networks, streaming giants, and intellectual property owners to produce highly acclaimed television series, streaming content, and theatrical feature films. Bardel Entertainment pursuit of fresh ideas, cutting-edge techniques, and emerging technologies is driven by a singular, foundational belief: together, through collaborative creativity, we can accomplish anything. At Bardel, we intentionally cultivate an environment that empowers you to experiment, learn, stretch your technical abilities, and make tangible contributions to exciting, high-profile projects. We recognize that individual accountability and psychological safety are the cornerstones of a thriving creative studio, and we welcome passionate problem-solvers to join our journey. Core Responsibilities: What You’ll Do As a Lighting TA (Technical Assistant), your daily workflow balances immediate artist support with long-term pipeline optimization. Your responsibilities are divided across four operational pillars: 1. Technical Support & Pipeline Troubleshooting 2. Asset Integration & Quality Assurance 3. Scripting, Automation & Workflow R&D 4. Cross-Departmental Communication & Documentation Candidate Profile: Who You Are Required Technical Qualifications & Knowledge Professional Soft Skills for Lighting TA Navigating the competitive landscape of Quebec jobs reveals that the province remains a powerhouse for digital creativity, making it an ideal destination for technical film professionals. Bardel Entertainment’s hybrid Lighting TA role represents a premier opportunity within this market, allowing you to establish roots in Montreal’s thriving, tech-forward animation community. Joining this production team puts you at the absolute forefront of modern cinematic storytelling, providing a highly collaborative environment where technical innovation is celebrated and your contributions directly shape the next generation of global feature animation. Compensation, Benefits, & Modern Hybrid Work Culture Salary Determinations The baseline salary for this position ranges from $1,400 CAD to $1,500 CAD per week. Final weekly salary offers are tailored individually and scale dynamically based on your verified professional experience, relevant technical certifications, education, specific toolset proficiencies, and the immediate operational needs of the production. Comprehensive Studio Benefits At Bardel, we invest heavily in our team’s comprehensive health and long-term financial security. This position features an expansive benefits package, including: Hybrid Framework Specifics Bardel Entertainment believe that flexibility is the fundamental key to doing great work, and our hybrid system empowers our teams to work where they are most comfortable and productive. While you enjoy extensive remote work autonomy, this position requires mandatory in-studio attendance at our physical studio during your initial onboarding phase and throughout predetermined production “Rush Weeks.” This intentional in-person alignment ensures deep team cohesion, rapid creative brainstorming, and maximum support during critical delivery milestones. Securing a role within the booming sector of Quebec jobs is a fantastic career move for technical artists who want to be at the center of the entertainment industry. Bardel Entertainment’s hybrid Lighting TA position is a standout opportunity in the Montreal market, combining a rich animation heritage with cutting-edge pipeline development. By stepping into this role, you position yourself within an elite creative community where your technical problem-solving and automation tools will directly impact major 3D animated features distributed worldwide. Quebec jobs : Lighting TA job at Bardel Entertainment, 2026 Apply now See open roles Explore More Lighting Artist Jobs

Lighting Artist Job at Blackbird Interactive, Canada 2026

Lighting Artist Job at Blackbird Interactive, Canada 2026 thumb

Blackbird Interactive is seeking an exceptionally talented, visually precise, and technically accomplished Lighting Artist to join our development team for a targeted 7-month contract. This specialized role is dedicated to the ongoing production of an unannounced, high-profile AAA Sci-Fi action title. Operating under the direct guidance of the Art Director and Lead Environment Artist, you will serve as a critical creative force transforming game environments into breathtaking, cinematic spaces. Your primary mission is to craft real-time lighting setups that establish mood, enhance environmental storytelling, guide player navigation, and support core gameplay loops. This position requires an elegant balance of high-level artistic composition and strict technical optimization. You will turn complex physical rendering systems into evocative, atmospheric world-building while keeping the game highly performant and production-friendly. Job Overview : Lighting Artist The foundational administrative, geographic, financial, and structural parameters of this temporary position are organized below for clear reference. Parameter Specifications & Details Company Name Blackbird Interactive (BBI) Position Title Lighting Artist Project Assignment Unannounced AAA Sci-Fi Action Title Job Type / Tenure Temporary Full-Time (7-Month Contract) Work Model Remote-First (With highly flexible daily work arrangements) Geographic Restriction Canada Only (Candidates must currently reside in and be legally eligible to work in Canada) Primary Studio Hub Vancouver, British Columbia, Canada Annual Salary Range $75,000 – $90,000 CAD per year (Pro-rated over the 7-month contract duration) Key Software Stack AAA Real-Time Engines (Unreal, Unity, or specialized proprietary tools) Core Workflow Focus Real-Time Lighting, PBR Workflows, Post-Processing, Performance Profiling About Blackbird Interactive :: Blackbird Interactive (BBI) is a creative-fueled, future-driven independent game studio founded by industry veterans. We pride ourselves on creating an environment where the best talent in interactive entertainment can build long-term, rewarding careers. Our studio is dedicated to growing our team members’ unique abilities while working on a diverse slate of projects, encompassing world-class licensed IPs as well as our own original creations across multiple genres. We are celebrated for our deep roots in immersive, grounded sci-fi worldbuilding and tactical depth. BBI operates as a modern, remote-first workplace. We understand that creative excellence thrives when employees have the flexibility to design their ideal work-life balance. Because of this, our infrastructure is built from the ground up to support seamless, highly collaborative remote workflows. However, please note that due to legal, tax, and payroll compliance frameworks, we can only consider applicants who currently reside in Canada and possess valid, upfront legal authorization to work in Canada. Core Responsibilities: What You’ll Do As a contract Lighting Artist, you will hit the ground running within an active production pipeline. Your day-to-day responsibilities span artistic direction alignment, cross-disciplinary technical implementation, and asset optimization. 1. Artistic Alignment & Visual Execution 2. Technical Implementation & Troubleshooting 3. Optimization & Performance Governance Candidate Profile: Who You Are Required Technical Qualifications Desirable Attributes & Pluses Compensation, Benefits, & Remote Work Context Salary and Term Logistics :: The baseline salary for this position is $75,000 to $90,000 CAD per year, which will be pro-rated to reflect the exact 7-month duration of the contract term. Final financial offers are calculated individually based on a comprehensive assessment of portfolio quality, real-time technical proficiency, and relevant AAA game development experience. Remote Infrastructure Support :: As a temporary remote employee at Blackbird Interactive, you will be fully integrated into our remote studio ecosystem. BBI provides the necessary digital communication pipelines, shared documentation bases, and collaborative software suites required to perform your tasks effectively from your Canadian home office. You will benefit from core studio core hours designed to maintain strong team cohesion while allowing for high personal flexibility. Lighting Artist Job at Blackbird Interactive, Canada 2026 Apply now See open roles Explore More Lighting Artist Jobs

Senior Rigging Technical Director job at Framestore Australia, 2026

Senior Rigging Technical Director job at Framestore Australia, 2026 thumb

Framestore, an Academy Award-winning global visual effects and episodic studio, is seeking an exceptional, highly technical, and artistically intuitive Senior Rigging Technical Director (Senior Rigging TD) to join our premier production team in Melbourne. In this senior-level position, you will occupy a critical node within our high-end film pipeline. Your core mandate is to design, architect, implement, and maintain highly accurate, stable, and anatomically performant creature and character rigs. Acting as a strategic bridge between our Modeling and Animation departments, you will translate frozen 3D geometries into highly expressive, production-ready assets capable of executing nuanced physical performances for some of the world’s most prominent directors and storytellers. The ideal candidate pairs advanced mathematical and scripting capabilities with a deep appreciation for organic movement, anatomy, and real-time physical behaviors. Whether you are automating modular rigging systems or fine-tuning complex facial blendshapes, your work will directly define the limits of visual effects performance at a studio that continuously redefines what is possible in cinema. Rigging Technical Director Job Overview The foundational administrative, geographic, financial, and structural parameters of this visual effects career opportunity are organized below for clear reference. Parameter Specifications & Details Company Name Framestore Position Title Senior Rigging Technical Director (Senior Rigging TD) Department Film & Episodic / Rigging Department Job Type / Tenure Full-Time, Permanent Position Work Model Studio-Based with Flexible Hybrid Options Primary Location Melbourne, Victoria, Australia Estimated Base Salary Range $110,000 AUD – $145,000 AUD per annum (Gross, plus statutory superannuation) Experience Level Senior / Lead Tier (5+ Years of verified VFX Film Production experience) Application Gateway Submit online form or email recruiters@framestore.com Email Subject Line Tag [Senior Rigging TD – Melbourne] Screening Methodology 100% Manual Human Review (No AI screening filters utilized) Accessibility & Inclusion Step-free entry, accessible facilities, quiet spaces, full physical accommodation About Framestore Framestore is a globally recognized, multi-Oscar-winning creative studio that combines extraordinary talent with cutting-edge technology to bring life to everything we create. For decades, we have partnered with the world’s most visionary filmmakers, directors, and producers across the complete filmmaking lifecycle. From early pre-visualization and asset design through to final rendering and post-production, our teams craft beautiful, unforgettable imagery that sets global benchmarks for cinematic storytelling. Driven by a relentless curiosity and inspired by technological innovation, our daily mission is to reframe what is possible. Our Melbourne studio mirrors this dedication to excellence while cultivating a collaborative, supportive, and highly creative atmosphere. We operate on the foundational belief that great work stems from diverse perspectives, a passion for detail, and a healthy, inclusive workplace where every individual can unlock their full creative potential. Core Responsibilities: What You’ll Do Operating as a Senior Rigging TD at Framestore requires an elegant combination of autonomous tool-building, cross-departmental collaboration, and strict adherence to professional code architecture. Your daily responsibilities are split into the following functional areas: 1. Advanced Rig Construction & Asset Engineering 2. Pipeline Integration & Standardization Candidate Profile: Who You Are Required Technical Qualifications & Expertise Desirable Attributes & Secondary Skills (Pluses) Inclusivity, Accessibility, & Studio Commitments Full Studio Accessibility Framestore believes that creative spaces must be physically welcoming to everyone. Our Melbourne facility is fully engineered for physical accessibility, offering step-free main entries, dedicated accessible toilets, and specialized quiet rooms designed to provide low-sensory environments for focus or reflection. We are deeply committed to welcoming disabled colleagues and providing all necessary workplace accommodations to foster long-term professional success. Equitable Human Recruitment Process We reject the automated, algorithmic gatekeeping of modern recruitment. Every single application submitted to Framestore is reviewed manually by a real person within our talent acquisition team. We do not use automated keyword filters or artificial intelligence systems to screen, rank, or eliminate candidates. Furthermore, if you require any specific technical adjustments, communication accommodations, or scheduling support at any phase of the recruitment or interview process, please let us know. We will work with you directly to fulfill your needs. Flexible Qualifications Guidance A Transferable Skills Perspective: The qualification list provided above functions as a practical baseline guideline, not an unyielding rulebook. You do not need to fulfill every technical criteria or master every single software extension listed to apply. If you possess strong transferable skills, a dedicated passion for creature mechanics, and a belief that your background aligns with our studio goals, we strongly encourage you to submit your portfolio. Application opens the door to being considered not only for this specific senior role but also for upcoming projects and alternative positions. Technical Director job at Framestore, 2026 Apply now See open roles Expplore More Senior Rigging Technical Director Jobs

Senior Game Designer needed at Avalanche Studios , 2026

Senior Game Designer needed at Avalanche Studios , 2026 thumb

Expansive Worlds, a creative division of Avalanche Studios Group, is seeking an experienced and systems-minded Senior Game Designer to join the dedicated development team behind the critically acclaimed title, theHunter: Call of the Wild. In this role, your primary objective will be to master the deep, interconnected core loops, progression structures, and economic systems that define our live-service hunting simulation. You will analyze player behaviors, reference successful systemic models across the wider gaming landscape, and champion meaningful design upgrades that deepen the overall gameplay experience. This is a highly collaborative, end-to-end feature ownership role tailored for a designer who balances data-driven systems thinking with a profound empathy for a highly engaged community. Game Designer Job Overview The foundational administrative, geographic, financial, and structural parameters of this position are organized below for clear reference. Parameter Specifications & Details Company Name Expansive Worlds (A division of Avalanche Studios Group) Position Title Senior Game Designer Assigned Franchise theHunter: Call of the Wild Job Type / Tenure Permanent Employment (Tillsvidareanställning) Work Model Hybrid (Mandatory In-Office days: Mondays, Tuesdays, Thursdays) Primary Location Stockholm, Sweden (Södermalm District) Estimated Base Salary Range 50,000 SEK – 65,000 SEK per month (Gross/Pre-tax) Estimated Annual Value 600,000 SEK – 780,000 SEK base Relocation Assistance Not Available (Candidates must manage local housing and possess an existing legal right to work in Sweden) Language Requirement Full professional proficiency in written and spoken English Confidentiality Level Strict Non-Disclosure Agreement (NDA) required upon advancing past initial screening About Expansive Worlds & Avalanche Studios Group Expansive Worlds is a premier developer of outdoor simulation games, uniquely focused on delivering highly immersive, technically precise, and vast open-world experiences. As a core division of Avalanche Studios Group, Expansive Worlds benefits from the studio’s broader legacy of open-world technology, while maintaining a laser focus on deliberate, emergent, and ecosystem-driven gameplay loops. Our flagship title, theHunter: Call of the Wild, serves as a benchmark for the genre, offering millions of players worldwide a deeply authentic connection to nature, wildlife behavior, and atmospheric exploration. Our collective studio philosophy is summarized by a singular, overarching vision: we create worlds beyond limits. This ambition extends directly into our corporate culture. Our Stockholm headquarters is situated in Södermalm—the undeniable heartbeat of the Swedish game development landscape. The office architecture acts as a physical manifestation of our diverse creative portfolio, blending the rich, lush green vegetation of our outdoor simulations with the industrial, corroded metal textures of post-apocalyptic settings. Avalanche Studios  operate under an unwavering commitment to developing an inclusive, open, and equitable work environment. We believe that creative excellence thrives on diverse viewpoints and distinct cultural backgrounds. At Avalanche Studios and Expansive Worlds, your heritage, gender, identity, or sexual orientation have no bearing on your standing; your career here is driven entirely by your passion, creativity, and collaborative spirit. Core Responsibilities: What You’ll Do As a Senior Game Designer on a mature, highly successful live-service title, your responsibilities span the entire lifecycle of feature development—from early conceptualization and math-heavy modeling to post-launch optimization based on community sentiment. 1. End-to-End Feature Ownership 2. Multi-Disciplinary Collaboration 3. Community Engagement & Market Analysis Candidate Profile: Who You Are Required Experience & Technical Capabilities as Game Designer Advantageous Skills (Pluses) Compensation, Benefits, & Swedish Market Context The estimated monthly salary for this senior-level permanent role ranges from 50,000 SEK to 65,000 SEK gross (pre-tax). Final compensation structures are determined on an individual basis, reflecting the candidate’s depth of systemic expertise, industry tenure, and specific background with relevant mechanics. Game Designer. Standard Swedish Employment Protections As a permanent position (Tillsvidareanställning) within Sweden, this role includes comprehensive statutory protections and benefits aligned with local market expectations: Commitment to Diversity & Non-Linear Backgrounds A Direct Note on Qualifications Global industry research reveals that individuals belonging to under-represented demographics often hesitate to apply for open positions unless they perfectly fulfill every single listed requirement. At Avalanche Studios Group and Expansive Worlds, we explicitly reject this rigid framework. We place a much higher value on your core drive to learn, your analytical problem-solving abilities, and your genuine passion for creating immersive systemic designs than we do on a perfectly itemized resume. If you are excited by the challenge of evolving a massive open-world franchise, we strongly encourage you to submit your application—even if you do not tick every single box in our description. Our strength lies in our diverse perspectives. Senior Game Designer needed at Avalanche Studios , 2026 Apply now See open roles Explore More Game Designer Jobs

3D Character Artist job at Avalanche Studios, Sweden

3D Character Artist job at Avalanche Studios, Sweden

Avalanche Studios Group is seeking an exceptional, leadership-minded Lead 3D Character Artist to anchor our core art development team in Stockholm. This position acts as a vital creative and technical bridge, translating high-level vision from the Art Director into concrete, world-class character and creature assets executed by your team. The successful candidate will offer an intersection of deep artistic expertise—specifically anchored in hyper-realistic animal and creature anatomy—and empathetic, modern people management. Job Overview : 3D Character Artist The foundational administrative, geographic, financial, and structural parameters of this position are organized below for clear reference. Parameter Specifications & Details Company Name Avalanche Studios Group Position Title Lead 3D Character Artist Department Art / Character Development Department Job Type / Tenure Permanent Employment (Tillsvidareanställning) Work Model Hybrid (Mandatory In-Office days: Mondays, Tuesdays, Thursdays) Primary Location Stockholm, Sweden (Södermalm District) Estimated Base Salary Range 55,000 SEK – 70,000 SEK per month (Gross/Pre-tax) Estimated Annual Value 660,000 SEK – 840,000 SEK base Relocation Assistance Not Available (Candidates must manage local housing and possess existing legal right to work in Sweden) Language Requirement Full professional proficiency in written and spoken English Confidentiality Level Strict Non-Disclosure Agreement (NDA) required upon advancing past initial screening About Avalanche Studios Group At Avalanche Studios Group, our defining operational philosophy is simple: we create worlds beyond limits. For over two decades, our studios have pushed the technological boundaries of open-world development. Our legacy is defined by systemic chaos, vast horizons, and tactile, emergent gameplay as seen in the Just Cause series, the brutal post-apocalyptic plains of Mad Max, and the visually stunning, biologically accurate wilderness of theHunter: Call of the Wild. Our Stockholm headquarters is located in Södermalm, globally recognized as a primary hub for game development talent. The physical office environment is intentionally designed to reflect our creative portfolio—a striking architectural blend where the lush, vibrant vegetation of theHunter encounters the raw, industrial, and corroded metal aesthetics of Mad Max. Avalanche Studios Group operate on a foundational commitment to building an inclusive, diverse, and psychologically safe workplace. We firmly believe that the strength of our studio stems from differing perspectives and unique cultural backgrounds. At Avalanche Studios Group, your heritage, gender, or sexual orientation have no bearing on your value or standing. What truly matters is your unique artistic perspective, your drive, your technical skill, and your collaborative spirit. The Core Mandate: Animals, Characters, and Realism While a strong foundation in general human character art is mandatory, this particular leadership role features a prominent, specialized emphasis on animal and creature design. Avalanche Studios Group is an industry leader in simulating open wilderness and believable ecosystems. To maintain this reputation, the Lead Character Artist must serve as the team’s ultimate subject-matter expert on non-human anatomy, muscle behavior, skeletal structures, fur/skin shading pipelines, and biological realism. Your work ensures that creatures behave and look authentic within the game world, directly driving player immersion. Core Responsibilities & What You’ll Do The responsibilities of the Lead 3D Character Artist are balanced across three core pillars: Artistic Direction Alignment, Production Pipeline Advocacy, and Comprehensive People Management. 1. Artistic Direction & Asset Oversight 2. Cross-Functional Collaboration & Pipeline Optimization 3. Comprehensive People Management Candidate Profile: Who You Are Required Technical Expertise & Experience Leadership & Soft Skills Compensation, Benefits, & Market Context The estimated monthly salary range for this Stockholm-based permanent position is 55,000 SEK to 70,000 SEK gross (before income tax). Final compensation packages are determined individually based on an assessment of industry tenure, technical portfolio depth, and leadership experience. Standard Swedish Employment Protections As a permanent employee (Tillsvidareanställning) in Sweden, this position benefits from standard regional workplace practices, which generally include: Commitment to Diversity & Alternative Qualifications A Direct Note on Qualifications Academic research indicates that individuals from under-represented demographics within the technology and interactive entertainment industries frequently hesitate to apply for roles unless they fulfill every single qualification checklist perfectly. Avalanche Studios Group explicitly rejects this rigid paradigm. Our priority centers on your creative drive, your technical curiosity, your artistic leadership style, and your enthusiasm for solving complex pipeline challenges. We prioritize your continuous capacity for growth over a perfectly itemized resume. If you possess a deep passion for realistic creature design and team mentorship, we strongly encourage you to submit your application regardless of whether you meet every technical line item. 3D Character Artist job at Avalanche Studios, Sweden Apply now See open roles Explore More 3D Character Artist Jobs

Jobs in montreal canada : CFX Artist at Zero VFX 2026

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    Jobs in montreal canada Zero VFX is seeking a talented, technically adept Senior CFX Artist for a fixed-term, hybrid contract position within its Montreal 3D department. In this role, you will bridge the gap between technical execution and artistic performance by creating high-quality hair, fur, muscle, skin, and costume layers for photorealistic live-action projects. Collaborating closely with CG and VFX Supervisors. you will run dynamic simulations, prepare production grooms, execute shot sculpting, and provide basic rigging support to seamlessly anchor digital characters into live-action plates. This mid-to-senior level role requires a strong technical-artistic hybrid background with a minimum of 3 years of VFX studio experience, deep production knowledge of SideFX Houdini on Linux, and a solid understanding of body mechanics. Due to regional funding and compliance structures, all candidates must reside in Quebec and be legally authorized to work in Canada. (Note: Embracing a human-centric philosophy, Zero VFX maintains a strict ethics policy and does not utilize artificial intelligence at any stage of its recruitment process.)   jobs in montreal canada Overview : CFX Artist Attribute Enterprise Specification Department Montreal 3D Work Architecture Hybrid (Montreal-based studio access paired with remote infrastructure) Employment Structure Fixed Term Contract Financial Compensation $45.00/hr – $65.00/hr CAD Core Ecosystem SideFX Houdini, Linux OS Architecture Secondary Pipeline Toolsets Houdini VEX, Python Scripting, MEL Scripting (Highly valued assets) Experience Benchmark Mid to Senior Tier (Minimum 3+ years within an active VFX studio environment) Regulatory Requirements Current residency in Quebec and full legal eligibility to work within Canada   About Zero VFX & Our Cultural Philosophy At Zero VFX, we believe that world-class visual effects are born from the perfect intersection of raw artistic passion, technical precision, and an unyielding respect for the human element of production. Our studio has built its reputation on delivering stunning, hyper-realistic imagery for some of the most compelling stories in modern feature films and episodic television. We don’t just build pixels; we craft cinematic experiences that resonate with audiences globally. We purposefully reject the industry trend toward the automation of human creativity. Our team thrives on collaborative problem-solving, open artistic dialogue, and a supportive, inclusive studio culture. When you join Zero VFX, you are not merely a resource on a production tracker—you are an essential creative partner whose unique voice, technical expertise, and artistic perspective directly shape the final image on screen. Detailed Position Overview & Objective Zero VFX is expanding its core character and creature development department. We are seeking an exceptionally talented, highly autonomous, and technically adept CFX Artist to join our Montreal 3D team on a fixed-term contract basis. This is a premium, performance-driven role designed for a seasoned technical artist who possesses a deep, intuitive understanding of physical mechanics, biological systems, and cinematic storytelling. In this position, you will step beyond the boundaries of standard rigging and simulation. You will be responsible for bringing the complex layer of secondary anatomy to life, crafting the dynamic hair, fur, muscle, skin, and clothing elements that ground digital characters flawlessly into live-action plates. Working in close alignment with our CG Supervisors, VFX Supervisors, and internal production leads, you will serve as a crucial bridge between raw character animation and realistic environmental interaction. This role demands an artist who is equally comfortable executing subtle, micro-expression fabric and hair movement as they are staging high-octane, physically complex muscle and skin deformation sequences. Key Responsibilities & Daily Deliverables As a CFX Artist at Zero VFX, your day-to-day responsibilities will span a diverse range of artistic and technical challenges: High-Fidelity Creature Asset Creation: Author complex, high-quality hair, fur, muscle, skin, and costume layers for photorealistic live-action projects. You will translate creative briefs and concept art into deeply detailed, anatomically accurate, and cinematically compelling dynamics that satisfy the director’s and client’s exact vision. Advanced Simulation & Shot Sculpting: Run stable, complex dynamic simulations and prepare technical grooming setups in production. You will execute precision shot sculpting on a per-frame basis when necessary to correct simulation errors, eliminate intersections, and preserve aesthetic beauty. Plate Integration & Motion Matching: Work masterfully with both keyframed character animation and matchmoved plate data. You will ensure that simulated elements perfectly match filmed real-world surfaces, physical interactions, and spatial lighting environments, while generating entirely new digital components based on creative briefs. Secondary Rigging & Technical Support: Provide basic rigging solutions for supporting assets, including vehicles, props, and structural scene elements. You will execute simple rig adjustments, corrections, or custom tool creation specifically geared toward driving and facilitating smoother, more predictable downstream CFX simulations. Proactive Technical & Artistic Problem Solving: Actively analyze production bottlenecks and simulation challenges. You will proactively ideate, develop, and communicate optimized technical and artistic approaches, ensuring your workflow remains efficient, scalable, and stable. Cross-Departmental Collaboration: Actively engage with your peers across the animation, asset creation, core FX, and general CG teams. You will openly share technical expertise, provide constructive critique, and engage in collaborative workflows to elevate the studio’s collective output. Quota & Schedule Management: Consistently deliver high-quality shot simulations and assets that meet established production quotas and tracking metrics. You will maintain absolute transparency with show production coordinators and managers regarding your daily schedules, workflow velocity, and milestone deadlines.   Required Technical Qualifications & Essential Skills To excel within our fast-paced, high-end production pipeline, candidates must demonstrate the following baseline qualifications: VFX Studio Pedigree: A minimum of 3 years of continuous, verifiable professional creature effects (CFX) experience working directly inside a fast-paced visual effects studio environment handling live-action film or high-end episodic series. Technical-Artistic Hybrid Background: A proven technical background balanced by a strong track record of executing highly artistic tasks. This training must manifest as an advanced, deep-seated comprehension of physical weight, balance, timing, body mechanics, human/animal anatomy, and cinematic storytelling techniques. Software Mastery: Advanced, production-proven mastery of SideFX Houdini. You must demonstrate comprehensive knowledge of Houdini’s native grooming frameworks, Vellum solvers, hair/wire systems, and character effects workflows. Operating System Proficiency: Comprehensive familiarity and comfort working within a native Linux desktop environment. You should … Read more