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Interior Night hiring Mid–Senior Environment Artist, UK 2026

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Interior Night, the multi-award-winning studio known for pushing the boundaries of narrative-driven gaming, is looking for a talented and driven Mid–Senior Environment Artist to join our team. We are a studio that prides itself on craft, storytelling, and an artist-driven approach to game development. Our projects are visually ambitious, often set in evocative historical periods that require a keen eye for detail, atmosphere, and authenticity. We are seeking an artist who doesn’t just build “levels,” but crafts immersive worlds. This role is perfect for a production-ready professional who enjoys the full lifecycle of environment creation—from the initial grey-box blockout to the final layers of set dressing and polish. You will be a key player in a collaborative, diverse environment team, working under the guidance of our Art Leadership to bring a high-profile project to life. Role Snapshot & Compensation Interior Night offers a modern and flexible working environment. While our creative hub is based in the heart of London, we embrace the talent available across the country through robust remote working infrastructure. Job Overview Company Name: Interior Night Position Title: Mid–Senior Environment Artist Contract Type: 12-Month Fixed Term Contract Location: London, United Kingdom (Remote within the UK available) Job Type: Full-Time Experience Level: 5+ years professional experience Salary: Competitive (Based on experience) Application Email: jobs@interiornight.com The Mission: Building Immersive Worlds As a Mid–Senior Environment Artist, your mission is to transform narrative concepts and gameplay requirements into high-fidelity 3D spaces. You will be responsible for the “look and feel” of the game world, ensuring that every room, street, or landscape tells a story while remaining technically optimized for real-time performance. You will act as a bridge between the abstract and the tangible, taking rough level designs and turning them into “hero” environments that guide the player and enhance the narrative emotional beats. Key Responsibilities 1. End-to-End Asset Creation & Set Dressing Full Lifecycle: Take ownership of environment areas from initial blockout to final delivery. Asset Production: Create high-quality 3D assets, including architectural elements, props, and organic features. Set Dressing: Arrange assets within the engine to create lived-in, believable spaces that support the game’s historical setting. 2. Technical Artistry & Modularity Modular Kits: Author modular environment kits designed for maximum reusability and efficiency without sacrificing visual quality. UV & Texturing: Manage efficient UV layouts, consistent texel density, and high-quality PBR material application. Performance Optimization: Ensure all environments hit performance targets by managing LODs, collision meshes, and material complexity. 3. Cross-Discipline Collaboration Level Design Support: Work closely with Level Designers to ensure environments support gameplay readability, player flow, and narrative objectives. Tech & Lighting: Collaborate with Lighting and Technical Artists to ensure assets interact correctly with the lighting engine and perform smoothly across all target platforms. Refining Direction: Follow and contribute to the refinement of art style guides and technical documentation. Who You Are We are looking for a seasoned artist who has spent time in the trenches of AAA or high-end indie production. You should have a portfolio that doesn’t just show objects, but shows spaces. Required Qualifications Experience: Minimum of 5 years professional experience in the games industry as an Environment Artist. Software Proficiency: Expert-level skills in industry-standard tools such as Maya or Blender, ZBrush, and the Substance Suite (Painter/Designer). Engine Knowledge: Solid experience building and managing environments within a real-time engine, with a strong preference for Unreal Engine. Texturing: Proficiency in creating tileable textures and complex materials. Communication: Strong interpersonal skills; the ability to articulate artistic choices and accept constructive critiques. The “Nice to Haves” Shipped Titles: Having at least one commercial, shipped title on your resume is a significant advantage. Procedural Workflows: Familiarity with Houdini, Substance Designer, or PCG (Procedural Content Generation) in Unreal. Scale: Experience working on large-scale or open-world environments. Optimization: A deep personal interest in technical workflows and performance profiling. Life at Interior Night Interior Night is a studio where artists are empowered. We offer the opportunity to work on a visually ambitious project that explores unique historical themes rarely seen in mainstream gaming. Our culture is built on: Collaboration: A diverse, artist-driven environment where your voice is heard. Creativity: The freedom to improvise within an established style and contribute to the project’s visual identity. Stability: A competitive salary and benefits package tailored to your experience level. Portfolio Requirements To be considered for this role, your portfolio must demonstrate: Real-Time Excellence: High-quality environment art created specifically for games. Breakdowns: Clear images showing asset wireframes, material textures, and in-engine lighting. Space Ownership: Evidence that you have owned and completed an entire environment space rather than just individual props.

Senior Artist – Dambuster Studios, Nottingham 2026

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Dambuster Studios, the powerhouse creators behind the BAFTA-nominated global hit Dead Island 2, is an established pillar of the UK games industry. Originally founded in 1999 as Free Radical Design, the studio has maintained its legacy of craftsmanship and innovation for over two decades. Based in the heart of Nottingham, Dambuster is defined by a culture of quality, teamwork, and a relentless passion for creating immersive AAA experiences. We are currently looking for a Senior Artist with a focus on External Development to join our Environment Art team. This is a critical leadership-support role designed for a professional who excels not only in artistic creation but also in communication, mentorship, and global collaboration. You will serve as the bridge between our internal creative vision and our external partners, ensuring that every asset—from gritty environments to complex vehicles—meets the world-class standards of a Dambuster production. Role Snapshot & Benefits The following table provides a high-level overview of the position’s logistics. Dambuster Studios is committed to transparency and providing a modern, supportive work environment for all its team members. Job Overview Company Name: Dambuster Studios (Part of Deep Silver / PLAION) Position Title: Senior Artist (External Development) Contract Type: Fixed Term Contract (Until end of 2027) Location: Nottingham, United Kingdom – 122 Canal Street Job Type: Full-Time Work Model: Studio-based, Hybrid (within 50 miles), or Remote (UK-only) Core Hours: 9:30 AM – 4:00 PM (Flexible surrounding hours) Salary Details: Competitive (Annual pay reviews included) The Mission: Guiding Global Excellence As a Senior Artist (External Development), your primary objective is to act as the technical and aesthetic guardian for assets produced outside the studio walls. In the modern AAA landscape, scaling production through external partners is vital, and your expertise ensures that “External” never means “Lower Quality.” You will work closely with the Art Director, Lead Environment Artist, and internal senior staff to align every externally produced piece with the overarching project vision. This role requires a unique blend of high-level production skills and the diplomatic finesse needed to provide actionable, constructive feedback to teams across the globe. Key Responsibilities 1. Quality Control & Aesthetic Guidance Feedback Loops: Provide clear, precise technical and aesthetic critiques to external partners, ensuring all assets align with the project’s visual bar. Benchmarking: Help establish visual benchmarks that serve as the gold standard for external teams to follow. Reference Management: Partner with Concept Artists to ensure all reference materials, briefs, and asset packs provided to partners are production-ready and unambiguous. 2. Pipeline & Workflow Management Briefing & Documentation: Prepare and maintain detailed art briefs and documentation to guide external development smoothly. Process Refinement: Contribute to the evolution of art style guides and development pipelines, identifying risks early and working with engineering teams to resolve technical hurdles. Asset Integration: Oversee the smooth transition of external assets into the internal studio pipeline, ensuring they meet strict performance requirements (Memory, GPU, and CPU). 3. Mentorship & Artistic Contribution In-House Creation: When not managing external flows, you will create high-quality models, materials, and environments to serve as examples for partners or to support internal production needs. Mentorship: Inspire and guide junior artists within the studio, sharing best practices regarding PBR material authoring and high-to-low poly workflows. Candidate Requirements We are looking for a highly organized artist who understands the “big picture” of game development. The ideal candidate is someone who can look at a complex environment and break it down into manageable, teachable components for others. Communication Mastery: Exceptional written, verbal, and visual communication skills are mandatory. You must be able to explain complex technical tasks to partners who may be in different time zones. Technical Proficiency: An in-depth understanding of modern game art workflows, including PBR materials, lighting, and performance optimization for AAA engines. Organizational Skill: The ability to manage multiple tasks simultaneously while adhering to strict naming conventions and asset organization standards. Willingness to Travel: Occasional travel may be required to visit external partners and strengthen collaborative ties. UK Residency: Due to studio requirements, all applicants must currently reside in and have the right to work within the United Kingdom. Why Join Dambuster? Dambuster Studios offers more than just a job; we offer a career-defining environment. Our Nottingham studio is a vibrant, modern space equipped with the latest technology. We prioritize the wellbeing of our staff through: Flexibility: Our core hours (9:30 AM – 4:00 PM) allow for a better work-life balance. Growth: Studio-funded learning opportunities and annual pay reviews ensure you are constantly moving forward. Community: From weekly office treats (Monday breakfast and Friday pastries) to quarterly cross-team events and a fully subsidized gym membership, we invest in our people. Support: We offer domestic relocation assistance and enhanced maternity pay (26 weeks at full pay) for qualifying employees. Dambuster Studios is an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. If you require reasonable adjustments during the recruitment process, please let us know—we are here to support your success.

Visual Concepts hiring Rigging Artist (Technical), US 2026

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Visual Concepts is a powerhouse in the video game industry, recognized globally as a leader in sports simulation and technical innovation. For over three decades, we have remained at the forefront of the medium, shipping over 100 multi-platform titles that have achieved both critical acclaim and massive commercial success. Visual Concepts’s culture is built on the pillars of independence and entrepreneurship, fostering an environment where diverse and empowered teams collaborate to push the boundaries of what is possible in gaming. With a global footprint spanning from California to Seoul and Budapest, Visual Concepts offers a unique opportunity to work alongside some of the most brilliant minds in the industry. We are currently seeking a highly skilled Rigging Technical Artist to join our NBA 2K team on a temporary basis. This role is essential for maintaining the high standard of realism and fluidity that the NBA 2K franchise is known for, specifically focusing on the intricate mechanics of human movement and facial expression. Role Snapshot & Compensation The following table summarizes the essential logistical and financial details for this position. Visual Concepts is committed to pay transparency and offers competitive rates based on geographic market locations. Job Overview Company Name: Visual Concepts (Part of Take-Two Interactive) Position Title: Rigging Technical Artist (NBA 2K) Employment Type: Temporary / Full-Time Location: Fully Remote (United States & British Columbia, Canada) California Pay Range: $41.00 – $57.00 per hour Washington Pay Range: $41.00 – $57.00 per hour New York / New Jersey Pay Range: $37.00 – $51.00 per hour British Columbia (Canada) Pay Range: CAD $34.00 – $48.00 per hour Reporting Line: Reports to the Lead Technical Artist The Team and Mission The NBA Tech Art team is a specialized, multi-disciplinary group of experts dedicated to bridging the gap between raw artistic vision and real-time engine performance. As a member of this team, you won’t just be “building characters”; you will be solving the complex mathematical and anatomical puzzles that allow our digital athletes to move with lifelike precision. Our team handles everything from custom tool development for the art department to complex character, prop, and clothing rigging. We pride ourselves on being the studio’s premier problem-solvers, ensuring that every asset produced is optimized, functional, and aesthetically superior. Core Responsibilities as Rigging Artist As a Rigging Technical Artist, your daily workflow will involve a mix of high-level anatomical study, complex node-based logic, and Python automation. 1. Advanced Rigging and Deformation Your primary objective is the refinement of character rigs to achieve peak realism. Anatomical Accuracy: Update character rigs to improve deformation, ensuring that muscles, joints, and skin respond accurately to the stresses of high-intensity athletic movement. Math Node Networks: Architect intricate math node networks within Maya to establish new connections and behaviors for both body and facial rigs. Facial Rigging: Implement Facial Action Coding System (FACS) based rigs, allowing for nuanced and emotive performances. 2. Asset Integration and Refinement You will work closely with the character art team to finalize assets for the game engine. Shape Authorship: Implement blendshapes and corrective shapes to fix “broken” deformations in extreme poses. Weight Painting: Create clean, optimized skinweight and blendweight maps to ensure smooth transitions across mesh boundaries. Topology Review: Evaluate mesh edge-flow to ensure it supports natural deformation during animation. 3. Pipeline and Tool Development Efficiency is key in a production as massive as NBA 2K. You will: Automation: Write Python code to automate repetitive rigging tasks and create procedural setups. Debugging: Diagnose and resolve rigging-related errors within the proprietary pipeline and the game engine itself. Documentation: Contribute to the studio’s internal knowledge base, ensuring that workflows and pipeline improvements are scalable and easy for other team members to follow. Candidate Profile We are looking for an expert who lives at the intersection of Art and Science. You should have a “technical eye” for how things move and the “coding hands” to make it happen. Required Technical Skills Software Mastery: Strong expertise in Autodesk Maya is non-negotiable. Anatomy Knowledge: A profound understanding of human musculoskeletal structures and how they translate to 3D deformation. Scripting: Working knowledge of Python and PyMel for tool creation and rig automation. Optimization: Experience creating character rigs that are highly optimized for real-time game engines. Standards: Familiarity with joint placement, skeleton hierarchy design, and industry-standard FACS systems. “Nice to Have” Qualifications Experience with NgSkinTools for advanced weight painting workflows. Familiarity with Qt for creating custom, artist-friendly User Interfaces. Experience with Perforce or similar version control systems in a large-team environment. Proficiency with the Maya Python API for deeper software integration. Ability to create dynamic simulation setups, such as jiggle joints or cloth-mimicking rigs. Work Environment and Benefits Visual Concepts believes in the power of a “shared passion for play.” While this is a temporary role, you are treated as a vital part of the collective. This position is fully remote, offering you the flexibility to work from your preferred location within the United States or British Columbia. Total Compensation: Beyond the hourly base pay (which is determined by location, skills, and experience), the total compensation package for this position may include: Potential for bonus and/or equity awards. Access to a range of medical, financial, and other benefits (details provided upon offer). The opportunity to work on one of the most successful sports franchises in history. Visual Concepts a team that loves video games—not just the ones we make, but the medium as a whole. If you are a problem-solver who thrives in a collaborative, fast-paced environment and possesses a deep love for the technical side of character creation, we want to hear from you.

FX Lighting Artist Jobs London: Mid Lighting TD at One of Us

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At One of Us, we believe that lighting is the definitive bridge between a digital asset and a cinematic reality. We are seeking a talented and driven Mid-Level Lighting TD to join our London studio in Old Street. If you are searching for premier VFX Lighting Artist Jobs London, this role offers a unique opportunity to work on high-end feature films and episodic content within a design-led, collaborative environment. As a Lighting Artist at our studio, you are responsible for more than just illuminating a scene; you are responsible for storytelling through mood, atmosphere, and technical precision. Joining us for this One of us job means becoming part of a team that values artistic “eye” as much as pipeline efficiency. Lighting Artist Job Overview Company: One of Us Location: London, England, United Kingdom (Hybrid) Job Type: Contract / Project-Based Position: Mid Lighting TD (Technical Director) Salary Range: £45,000 – £65,000 per annum (Pro-rata, based on experience) Experience Level: 3–4 years in VFX or Feature Animation Work Model: Hybrid (Minimum 2 days in London studio) Primary Software: Houdini (SOPs), Arnold, Nuke Core Focus: Shot lighting, look matching, and render optimization Contract Status: Fixed-Term Project Contract Core Responsibilities for VFX Lighting Artist Jobs London 1. High-Quality Shot Lighting & Look Matching In the competitive field of VFX Lighting Artist Jobs London, the ability to match a pre-established aesthetic is vital. You will be responsible for lighting shots in Houdini, ensuring that the style, mood, and continuity match the references or templates provided by your Leads. Your goal is to deliver final renders that integrate seamlessly into the compositing stage, maintaining the visual integrity of the show. 2. Integration & Compositing Collaboration A great Lighting TD understands the final output. You will work closely with the Compositing department to ensure your renders hold up under scrutiny. This includes: Slap Comps: Reviewing your own renders in Nuke to ensure all passes (AOVs) are functioning correctly. Problem Solving: Addressing missing data or workflow inconsistencies before they reach the final stage. Cross-Departmental Alignment: Working with Layout and FX to ensure lighting aligns with the specific needs of each shot. 3. Technical Optimization & Scene Hygiene Efficiency is a cornerstone of any One of us job. You will be expected to keep your scenes structured and your renders optimized. Render Savings: Identifying opportunities to reduce noise and render times, ensuring manageable caches for the farm. Organization: Maintaining clean lighting scenes with clear naming conventions and strict version control to allow for smooth handoffs within the team. 4. Professional Growth & Feedback Loop We value artists who are “driven to make things better.” In this role, you will respond to notes from Supervisors quickly and effectively. Being open to iterative feedback is essential to reaching the final quality required for world-class VFX. You should be comfortable working independently on briefs while staying aligned with the broader team standards. What We Are Looking For Software Proficiency: Expert knowledge of Houdini (specifically SOP-based lighting workflows) and Arnold rendering. Artistic Eye: A solid understanding of light, shadow, color, and the principles of photorealism. Technical Depth: A good grasp of AOVs, render settings, and scene management. Familiarity with USD/LOPs workflows and Karma is a significant plus. Problem Solving: Strong attention to detail and the ability to troubleshoot render issues or automation bugs. Communication: Excellent verbal and written communication skills. We value artists who flag blockers early and keep the team updated on their progress. Life at One of Us London Our studio in Old Street is a hub of creativity. We offer a culture that prioritizes kindness, respect, and professional development. When you take on a One of us job, you gain access to: Time Off: 25 days holiday, plus bank holidays. Social Impact: 2 paid volunteering days per calendar year. Health & Security: Medicash healthcare cover, company pension, and life insurance. Studio Culture: A vibrant social calendar featuring wrap parties and team events. Flexible Balance: A hybrid working model requiring at least 2 days a week in our London office. How to Apply If you are looking to elevate your career and apply for VFX Lighting Artist Jobs London, we want to hear from you. Please submit your CV and Demo Reel, highlighting your best lighting work and technical breakdowns. Please note: You must have a current and full work permit for the UK. Kindly disclose if you require sponsorship support as part of your application for this One of us job.

Houdini FX Artist Jobs at One of Us (FX Td), London, 2026

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At One of Us, we don’t just simulate physics; we craft the elemental soul of a story. We are looking for a highly skilled Technical Director to join our London studio. If you are searching for high-level Houdini FX Artist Jobs, this role offers the chance to redefine what is possible in feature film and episodic visual effects. From intricate procedural simulations to massive-scale fluid dynamics, our FX team is the powerhouse behind the most visually arresting moments on screen. Securing a job as an FX TD means joining a culture that values design-led innovation and extreme technical competence. You will be responsible for generating high-end FX animation and simulations while maintaining a holistic understanding of the pipeline—from initial setup to final lighting and moderate-level compositing. Job Overview Company: One of Us Location: London, England, United Kingdom (Hybrid) Job Type: Contract / Project-Based Position: FX TD (Technical Director) / Houdini FX Artist Job Salary Range: £65,000 – £95,000 per annum (Pro-rata, based on experience) Experience Level: 4+ years in Feature Film VFX Work Model: Hybrid (Minimum 2 days in Old Street, London studio) Primary Software: Houdini, Nuke, Python, Linux Core Focus: Procedural & dynamic simulations, lighting, and rendering Contract Status: Fixed-Term Project Contract Core Responsibilities for this One of us job 1. Advanced Simulation & FX Animation In the competitive landscape of FX Artist Jobs, this position stands out by offering end-to-end ownership of complex effects. This includes: Procedural & Dynamic Simulation: Building robust setups for fire, water, destruction, and particle systems. Creature FX: Lighting and rendering complex, multi-creature elements to ensure they sit perfectly within the plate. Heavy Shot Wrangling: Managing high-density particle effects and ensuring they remain efficient within the studio pipeline. 2. Technical Mastery & Scripting We are looking for a true Technical Director who transcends the standard requirements of most Houdini FX Artist Jobs. You will be expected to: Pipeline Scripting: Use Python or HScript to automate tasks and improve departmental efficiency. Shader Development: Write and “hack” procedural surface and volumetric shaders with high proficiency to achieve the desired look. Debugging: Take a proactive approach to debugging simulations and fixing broken setups with minimal supervision. 3. Rendering & Compositing Integration Unlike many other Houdini FX Artist Jobs, our FX TDs carry the torch further into the final image. You will: Lighting & Rendering: Take ownership of the look of your FX, ensuring high-quality, noise-free renders. Moderate Compositing: Utilize Nuke for slap-comps, blue-screen extractions, and ensuring your elements integrate seamlessly for the final review. 4. Professionalism & Communication A One of us job requires more than just technical skill; it requires a collaborative spirit. You will: Present in Dailies: Clearly and briefly outline accomplishments and next steps during shot reviews. Receive Direction: Engage in the creative process without ego, accepting feedback and final decisions with a positive, supportive attitude. Set the Standard: Continually raise the bar for speed, quality, and adaptability, serving as a benchmark for other Technical Directors in the studio. What We Are Looking For in Houdini FX Artist Jobs Proven Production Experience: Significant experience in feature film or high-end episodic VFX specifically focused on Houdini simulation. Houdini Expertise: Advanced knowledge of expressions, VEX, and the ability to build custom tools within the Houdini environment. Aesthetic Eye: A strong understanding of composition, scale, and timing. You should be able to anticipate potential problems before they hit the render farm. Self-Motivation: The ability to work with energy and enthusiasm in a team environment, taking the initiative to offer suggestions and ideas that elevate the work. Life at One of Us London Our London studio is located in the vibrant Old Street area, offering a hub of creativity and innovation. This One of us job provides a competitive benefits package and a culture that celebrates our successes together. In return, we offer: Generous Leave: 25 days holiday plus bank holidays. Giving Back: 2 paid volunteering days per year. Health & Security: Company pension, life insurance, and Medicash healthcare cover. Social Culture: A calendar full of wrap parties, studio socials, and events that foster a true community. Core Hours: Standard hours are 9.30 am to 6.30 pm or 10 am to 7 pm, Monday to Friday. How to Apply If you have been searching for top-tier Houdini FX Artist Jobs, please submit your CV and Demo Reel. Note that you must have a current and full work permit for the UK. Please disclose if you require sponsorship support as part of your application for this One of us job.

One of Us job – CG Supervisor, London 2026

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We believe that the most breathtaking visual effects are born from a perfect marriage of technical precision and artistic soul. We are currently seeking a highly experienced professional to fill this One of us job at our London studio. This is a hybrid leadership role designed for a strategic thinker who can bridge the gap between a director’s ambitious imagination and the practical realities of a high-end CG pipeline. Securing a Supervisor job at a design-led studio like ours means being the technical heartbeat of the show. You are responsible for ensuring that the creative vision of the VFX Supervisor is not only understood but executed to the highest global standards. You will lead diverse teams of artists, ensuring that every asset, animation, and render contributes to a cohesive, cinematic masterpiece. CG Supervisor Job Overview Company: One of Us Location: London, England, United Kingdom (Hybrid) Job Type: Contract / Project-Based Position: CG Supervisor Salary Range: £88,000 – £118,000 per annum (Pro-rata, based on experience) Experience Level: 8+ years in Feature Film VFX Work Model: Hybrid (London studio & Remote options) Primary Software: Autodesk Maya, Houdini, Nuke, Universal Scene Description (USD) Pipelines Core Focus: Cross-departmental leadership & pipeline health management Contract Status: Fixed-Term Project Contract Key Responsibilities for the One of us job 1. Creative Enablement & Strategic Alignment In this One of us job, you will act as the primary translator for the VFX Supervisor’s creative goals. By breaking down complex visual briefs into technical roadmaps, you ensure that departments—from Assets to Lighting—are moving in a unified direction. Your goal is to reduce “creative drift” and ensure that the final output aligns perfectly with the show’s established look and feel. 2. Technical Oversight & Quality Control Maintaining the integrity of the CG pipeline is paramount for anyone in a One of us job. You will oversee delivery across all sequences, ensuring work meets our rigorous standards for geometry, simulation, and render efficiency. Pipeline Logic: Ensure data consistency and clean scene structures across the show. Handoff Management: Facilitate seamless transitions between 3D departments and Compositing. Dailies Leadership: Drive CG dailies, providing high-level artistic and technical critiques to push work toward final approval. 3. Team Mentorship & Performance A CG Supervisor is only as good as the team they support. This One of us job involves providing clear direction and actionable feedback, helping artists overcome technical hurdles while fostering a culture of professional growth. You will also work closely with the Head of VFX and Production to identify resourcing needs or performance concerns, ensuring the team is both supported and efficient. 4. Risk Management & Problem Solving In the fast-paced world of VFX, this Job requires you to be the primary problem-solver. You will proactively identify potential blockers—whether they are technical bugs, workflow bottlenecks, or scheduling risks—and implement pragmatic solutions. Your ability to remain calm under pressure and provide a steady hand during complex deliveries is essential. 5. Workflow Evolution One of Us is committed to continuous improvement. Applicants for this One of us job should be ready to contribute to the evaluation of our internal tools and workflows, identifying opportunities for automation or the implementation of new technologies (such as USD or Solaris) to keep our studio at the forefront of the industry. Required Skills & Experience Technical Mastery: Expert-level understanding of the 3D stack (Modeling, Rigging, FX, Lighting) with deep proficiency in Maya and Houdini. Compositing Knowledge: A strong grasp of Nuke and the nuances of CG-to-Comp integration, including AOV management and Deep data. Leadership History: Proven experience leading large, multi-disciplinary teams through the lifecycle of a feature film or high-end episodic project. Communication: Exceptional ability to communicate complex technical concepts to artists, supervisors, and production stakeholders clearly and concisely. Pragmatism: A solutions-focused mindset that balances the desire for perfection with the realities of production schedules and budgets. Life at One of Us London Our London studio is a hub of design-led innovation. This One of us job offers a hybrid working model that respects your time and work-life balance while providing a vibrant, collaborative environment for in-person creative sessions. At One of Us, you will work on prestigious projects within a community that values humility, kindness, and extreme technical competence. How to Apply If you are ready to take on this One of us job, please submit your CV and a Showreel showcasing your work as a supervisor or lead. We are specifically looking for candidates who can demonstrate how they managed technical complexity and team dynamics to achieve world-class results.

Gameloft Brisbane | Senior VFX Artist, Brisbane

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Gameloft Brisbane is inviting a visionary and technically accomplished Senior VFX Artist to join our premier creative hub in Queensland. Known for a culture that balances high-octane AAA development with the incomparable lifestyle of sunny Brisbane, our studio is a place where bold ideas meet world-class execution. As we continue to push the boundaries of cross-platform gaming, we are seeking an artist who views real-time effects not merely as “polish,” but as a fundamental pillar of gameplay, atmosphere, and player feedback. In this role, you will leverage Unreal Engine 5 and the Niagara framework to craft immersive experiences that range from grounded realism to high-fantasy spectacle. Join us in a studio where your craft is guarded by our mascot, Mr. Hendricks the Dachshund, and your office overlooks the stunning Brisbane River. Job Overview Company Name: Gameloft (Brisbane Studio) Job Title: Senior VFX Artist Industry: Video Game Development (PC, Console & Mobile) Location: Brisbane, Queensland, Australia Work Model: Hybrid Employment Type: Permanent Contract Seniority Level: Mid-Senior Level Required Experience: 5+ years in Game VFX Primary Engine: Unreal Engine (Niagara) Reporting Structure: Reports to the Art Director / Lead VFX Artist Salary Range: Competitive (Commensurate with seniority and portfolio) Company Overview: Great Culture, Great Games At Gameloft Brisbane, we operate on the core belief that legendary games are born from a healthy, inspired studio culture. We have cultivated an environment where the “crunch” mentality is replaced by sustainable creativity and a genuine work-life balance. Our Brisbane studio is a center of excellence for cross-platform development. We take pride in our ability to deliver high-fidelity visual experiences across a variety of hardware. Located in a state-of-the-art facility featuring a rooftop terrace with river views, we offer our team the tools, the space, and the support to innovate. When you join Gameloft, you aren’t just joining a company; you’re joining a global family of creators dedicated to making play meaningful. Role Overview The Senior VFX Artist is a high-impact role responsible for shaping the visual “feel” of our upcoming titles. You will be the bridge between static art and dynamic gameplay, creating everything from ambient environmental particles to explosive combat abilities. This position requires a rare combination of artistic “feel”—knowing the exact timing of an impact—and technical prowess—understanding how to optimize complex shaders for cross-platform performance. You will work in a highly collaborative environment, partnering with designers to ensure mechanical clarity and with programmers to ensure technical stability. Key Responsibilities Visual Direction & Style Aesthetic Alignment: Collaborate closely with the Art Director and Lead Artist to establish and maintain a cohesive visual style for all real-time effects. World Building: Conceptualize and animate a diverse array of effects, including atmospheric elements (fog, rain, wind), environmental destruction, and magical or sci-fi abilities. Consistency & Quality: Conduct regular reviews of your work to ensure it aligns with the overall artistic vision and meets the high-quality benchmarks expected of a Gameloft title. Technical Integration & Innovation Engine Implementation: Utilize Unreal Engine’s Niagara system to build scalable, performance-oriented effects. Cross-Discipline Collaboration: Work with the Engineering team to integrate VFX into the game’s core systems and with the Animation team to sync effects with character movements. R&D & Tooling: Stay at the forefront of industry trends. Actively participate in the development of in-house tools and shaders to streamline the VFX pipeline. Optimization: Manage particle counts, draw calls, and texture memory to ensure a smooth experience on both high-end PC/Console and optimized mobile hardware. Leadership & Mentorship Process Documentation: Clearly document VFX pipelines and technical guidelines for the benefit of the wider art team. Knowledge Sharing: Act as a technical resource for mid-level and junior artists, contributing to a culture of continuous learning and professional growth. Required & Preferred Qualifications Technical Skills & Expertise Unreal Engine Mastery: Expert-level proficiency in Unreal Engine, with a specific focus on the Niagara particle system and Material Editor. 3D & 2D Software: Proficiency in Maya (preferred) or 3ds Max for asset creation, and Adobe Photoshop/After Effects for texture and sprite sheet generation. Pipeline Knowledge: A thorough understanding of modern VFX pipelines, including simulation, baking, and real-time implementation. Artistic Versatility: The ability to pivot between highly stylized “hand-painted” effects and gritty, naturalistic simulations. Observation & Detail: A keen eye for physical movement—understanding how fire, water, and debris behave in reality to better interpret them in-game. Professional Background Experience: A minimum of 5 years in a professional game development environment, specifically focused on VFX. Platform Knowledge: Prior experience shipping titles on PC or Console platforms is highly advantageous. Collaborative Mindset: A proven ability to work across disciplines, accepting and providing constructive feedback to achieve the best results for the project. Perks & Benefits We offer a market-leading benefits package designed to support your life inside and outside the studio: Work-Life Balance: A flexible hybrid work model, plus unique leave options including Birthday Leave, Christmas Shutdown, Volunteer Leave, and Women’s Health Leave. Health & Wellbeing: Private health insurance, fitness subsidies, and access to mental health support. We even have a dedicated relaxation space with a massage chair. Family Support: Paid parental leave and childcare assistance to support your growing family. Financial & Career Growth: Competitive salary, generous employee referral bonuses, and ongoing learning and development opportunities. Studio Culture: Subsidised car parking, a stunning rooftop terrace, Friday social drinks with game tournaments, and free daily snacks/breakfast. The “Gobo” Essentials: High-end commercial espresso machine for your caffeine needs and exclusive Gameloft-branded merchandise. Application Process To apply for the Senior VFX Artist position in Brisbane, please ensure your application includes: VFX Showreel: A link to your current reel is essential. We are looking for work that demonstrates a variety of effects and technical complexity. Resume/CV: A detailed history of your production experience and shipped titles. Breakdown: A brief document or overlay explaining your specific contributions to the pieces shown in your reel.

Gameloft | 3D Motion Designer (Mid-Senior), Saigon

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Gameloft Saigon, a pioneer in the Vietnamese gaming landscape and a cornerstone of Gameloft’s global creative engine, is seeking a highly creative and technically proficient Mid-Senior 3D Motion Designer. Since its inception in 2004, our Saigon studio has been instrumental in delivering world-renowned titles to millions of players. As the industry evolves toward cross-platform excellence on Mobile, PC, and Console, we are looking for a storyteller who can blend 2D and 3D artistry to create the next generation of high-impact marketing visuals. This is an invitation to join a vibrant, intercultural team of bold and talented professionals. If you possess a passion for visual effects, a deep understanding of gaming trends, and the technical “know-how” to bridge the gap between in-game assets and cinematic marketing trailers, your journey begins here. Job Overview Company Name: Gameloft (Saigon Studio) Job Title: Mid-Senior 3D Motion Designer Industry: Video Game Development / Digital Marketing Location: Ho Chi Minh City, Vietnam Work Model: Hybrid Employment Type: Fixed-Term Contract Seniority Level: Mid-Senior Level Required Experience: 4+ years in Motion Design or Video Production Reporting Structure: Reports to the Marketing Creative Lead Salary Range: Competitive (Based on experience & portfolio) Company Overview: Pioneering Gaming in Vietnam Gameloft Saigon is more than a development house; it is a legacy studio that has been shaping the gaming industry in Vietnam for over two decades. Under the leadership of Studio Manager Adrian Lăscăteu, the studio has transitioned from a mobile-first pioneer to a multi-faceted hub of expertise. Today, we house major business units ranging from PC and Console game development to specialized gamification solutions for global brands. Our culture is built on the pillars of innovation, adaptability, and intercultural collaboration. We provide a space where local talent and international experts work side-by-side on world-class IPs. At Gameloft Saigon, you aren’t just an employee; you are an essential part of an amazing journey that connects players across the globe. Role Overview The Mid-Senior 3D Motion Designer occupies a critical position within our marketing and creative ecosystem. The primary objective of this role is to produce high-quality marketing videos that attract, engage, and acquire players in an increasingly competitive global market. This is a “full-lifecycle” creative role. You will be responsible for the entire video production process—beginning with conceptual brainstorming and in-game “camera” capture, moving through 3D animation and compositing, and concluding with final delivery. The ideal candidate possesses a “generalist” mindset with a specialist’s eye for detail. You must be able to navigate the technicalities of 3D asset preparation and rendering while maintaining a high-level focus on visual storytelling and brand consistency. Key Responsibilities End-to-End Video Production Creative Ownership: Lead the full production cycle for video advertisements and promotional content. This includes storyboarding, capturing high-quality in-game footage, and post-production. Motion Graphics Excellence: Design and animate sophisticated 2D and 3D motion graphics that elevate the production value of our marketing assets. Visual Effects (VFX): Implement impactful visual effects and particle systems to enhance gameplay footage and create “hero” moments in video ads. Content Optimization & Strategy Multi-Platform Adaptation: Optimize video content for various distribution channels, ensuring that formats and aspect ratios are tailored for social media, app stores, and partner platforms. Brand Guardianship: Act as a steward for our internal and partner Intellectual Properties (IPs). Ensure all video materials adhere strictly to brand guidelines and visual bibles. Trend Analysis: Stay at the forefront of the gaming and motion design industry. Proactively suggest new creative directions based on emerging technologies and market trends. Collaboration & Communication Stakeholder Management: Collaborate effectively with internal game teams, marketing managers, and external stakeholders to incorporate feedback and refine creative assets. Deadline Management: Operate with independence in a fast-paced environment, ensuring all project milestones are met without compromising the studio’s high quality standards. Required & Preferred Qualifications Professional Requirements Proven Track Record: A minimum of 4 years of professional experience in motion design, video editing, or a related field within the gaming or creative agency sectors. Storytelling Mastery: A strong portfolio or demo reel is mandatory. We are looking for candidates who demonstrate a sophisticated sense of pacing, composition, and visual narrative. Language Proficiency: Strong English communication skills (written and verbal) are essential for collaborating within our intercultural studio environment. Gaming Passion: A genuine love for video games. You should understand player psychology and what visual cues trigger engagement in a gaming context. Technical Skills Adobe Creative Suite: Expert-level proficiency in After Effects, Premiere Pro, and Photoshop is required. 3D Toolsets: Strong knowledge of 3D software such as Blender, Maya, or 3ds Max is a major advantage. You should be comfortable with 3D animation, lighting, and rendering workflows. Asset Preparation: Ability to prepare and optimize 3D assets for use in motion graphics pipelines. Compositing: Advanced skills in multi-pass rendering and compositing to create seamless transitions between 3D elements and captured footage. Benefits and Perks Joining Gameloft Saigon means gaining access to a comprehensive suite of benefits designed to support your professional growth and personal lifestyle: Vibrant Work Environment: Work in a modern, industrial-style studio in the heart of Saigon, surrounded by a diverse and talented international team. Hybrid Flexibility: A balanced work model that combines the collaboration of on-site presence with the flexibility of remote work. Professional Development: Opportunities to work on world-renowned titles and expand your skill set across Mobile, PC, and Console platforms. Cultural Integration: Regular team-building activities, studio events, and a chance to be part of a studio that values “Xin chào” (Hello) and community. Competitive Package: A compensation structure designed to attract top-tier mid-senior talent in the Vietnamese market. Application Process To be considered for this exciting opportunity at Gameloft Saigon, please follow these steps: Submit Portfolio: Provide a link to your current demo reel or digital portfolio. Applications without a portfolio will not be reviewed. Resume Submission: Attach a detailed CV highlighting your experience with 3D motion design and video production for gaming. Creative Review: Shortlisted candidates will be invited for a creative interview and may be asked to complete a short … Read more

Wolcen Studio hiring Senior 3D Character Artist

Wolcen Studio logo

Wolcen Studio is seeking a visionary Senior Character Artist to help define the aesthetic of our unannounced dark fantasy multiplayer project. This is a high-impact, fully remote contractor role designed for an artist who thrives in the intersection of grit, realism, and imaginative horror. Developed in Unreal Engine 5, our title pushes the boundaries of real-time fidelity. You will be responsible for bringing to life the denizens of a decaying world—from battle-hardened protagonists to eldritch creatures that defy standard anatomy. If you have a passion for dark fantasy and a portfolio that proves you can master both organic forms and complex hard-surface costume design, we want to hear from you. Job Overview Company: Wolcen Studio Project Theme: Dark Fantasy / Gothic Multiplayer Engine: Unreal Engine 5 (UE5) Job Type: Contractor Location: Remote (Timezone overlap with Central Europe preferred) Experience Level: Senior (6+ years experience) Estimated Compensation: $110,000 – $145,000 USD (Depending on experience and market) The Mission As a Senior Character Artist, you aren’t just a “modeler”—you are a world-builder. You will be a key pillar of our Character Art department, translating haunting 2D concepts into high-fidelity, game-ready assets that perform flawlessly in a multiplayer environment. Key Responsibilities AAA Asset Creation: Sculpt, model, and texture industry-leading character models that adhere to a dark fantasy aesthetic. Artistic Stewardship: Maintain a consistent visual language under the guidance of the Art Director, ensuring all creatures and props feel part of the same cohesive, grim world. Optimization Mastery: Balance extreme visual detail with the performance constraints of a modern multiplayer title. You will create assets that look stunning but remain lean in terms of draw calls and polycount. Cross-Departmental Collaboration: Work closely with the Rigging and Animation teams. Your models must not only look good but also move realistically, with topological flows that support complex deformations. Technical Problem Solving: Identify and resolve pipeline bottlenecks. Whether it’s troubleshooting a shader in UE5 or refining a bake in Substance Painter, you are a proactive fixer. Mentorship: Act as a technical and artistic lighthouse for junior artists, sharing best practices in sculpting, retopology, and texturing. Requirements & Technical Expertise Wolcen Studio is looking for a specialist who can handle the entire character lifecycle—from a lump of digital clay in ZBrush to a fully optimized mesh in Unreal. Core Technical Skills Portfolio Excellence: A professional portfolio demonstrating mastery of realistic anatomy (human and animal) and intricate surface treatments. Software Mastery: Expert-level proficiency in ZBrush, Maya, and Substance Painter. Experience with Marvelous Designer for realistic cloth simulation is a significant plus. Unreal Engine 5: A deep understanding of the UE5 character pipeline, including material instances, Nanite workflows (where applicable), and LOD management. The “Believability” Factor: An advanced grasp of anatomy and form. Even our most “fantasy” creatures must feel grounded in biological reality. Hybrid Modeling: Exceptional skills in both organic sculpting and hard-surface modeling for armor, weapons, and character-related props. Professional Background Experience: A minimum of 6 years in the game industry, specifically focused on character art. Proven Track Record: Preference will be given to candidates who have shipped at least one AAA title on PC or Console. Hair & Grooming: High proficiency in creating realistic hair using alpha card workflows is highly desirable. Soft Skills: You must be a “team-first” player. You should be able to receive critique gracefully and adapt your workflow to the changing needs of a live production. Language: Advanced proficiency in English is required for technical documentation and team synchronization. Why Join This Project? This is more than just another contractor gig. You will have a hand in shaping a new IP from its early stages. Creative Freedom: While we follow concept art, we value artists who can “bridge the gap”—adding those micro-details and material nuances that bring a character to life. Cutting Edge Tech: We are fully committed to the UE5 ecosystem. You will be working with the latest tools and shaders the industry has to offer. Global Collaboration: Work with a diverse team of veterans from across the globe in a flexible, remote environment that respects your craft and your time. Note on Application: A link to your ArtStation, personal website, or digital portfolio is mandatory. We are specifically looking for “dark,” “gritty,” and “realistic” styles; please highlight relevant work in your application.

Blizzard Entertainment – Senior Rigging Artist & Simulation Artist

Blizzard Entertainment

Bring the legendary heroes of Azeroth, Sanctuary, and beyond to life through technical mastery. This is a comprehensive breakdown of the Senior Rigging & Simulation Artist position at Blizzard Entertainment, expanded with technical context, market demographics, and role expectations. Job Overview Company Name: Blizzard Entertainment (Microsoft) Position Title: Senior Rigging & Simulation Artist – Temp (SFD / Cinematics) Job Type: Temporary (Approx. 3-Month Contract) Location: Irvine, California (Hybrid / Remote Options Available) Hourly Pay Range: $38.85 – $71.83 per hour Experience Level: Senior (8+ years professional experience) Primary Tools: Autodesk Maya, Houdini, Python, Unreal Engine Role Mission: The Architecture of Movement Blizzard Entertainment’s award-winning Animation team is seeking a motivated Senior Character Technical Artist to join our Cinematics department. In this role, you are the bridge between a static model and an emotive performance. We are looking for an artist who can build complex, high-performance rigs while maintaining the absolute highest level of visual and technical quality. The “Rig & Sim” role at Blizzard is intensely art-driven. You must have the technical mind of a programmer and the artistic eye of a sculptor to ensure our characters’ muscles, cloth, and hair behave realistically within our imaginative worlds. Core Responsibilities  1. Advanced Rigging & Kinematics Complexity Management: Design and maintain intricate character rigs in Maya that support high-fidelity deformation and expressive animation. Anatomical Accuracy: Apply a deep understanding of human and creature anatomy to create believable muscle systems and skin weighting. Kinematics & Topology: Master character kinematics and topology to ensure deformations are seamless across a wide range of motion. 2. Character FX (CFX) & Simulation Dynamic Behavior: Develop and implement simulation rigs for hair and cloth that allow for directable shot-based simulations. Procedural Workflows: Utilize Houdini to create high-end simulation setups that can be scaled across various cinematic sequences. Art-Directed Sims: Execute simulations that meet specific art direction, ensuring that cloth and hair movement enhances the storytelling rather than distracting from it. 3. Pipeline & Tool Development Scripting: Work comfortably in a scripted environment using Python, MEL, or C++ to automate rigging tasks and optimize the pipeline. Inter-Departmental Collaboration: Work proactively with modeling, animation, FX, and lighting teams to ensure assets move through the pipeline without friction. Innovation: Stay current with cutting-edge character pipeline techniques, potentially implementing tools for Unreal Engine or custom Maya toolsets. Professional Qualifications to join Blizzard Entertainment Minimum Requirements Experience: 8+ years of experience rigging characters in a professional feature film or TV animation environment. Technical Software: Proven mastery of Maya and Houdini. Programming: Proficiency in Python (preferred), MEL, or C++. Soft Skills: Strong communication skills and the ability to mentor and share knowledge with other developers. Extra Points for: Experience rigging and simulating within Unreal Engine. A history of building tools that facilitate the rigging and simulation pipeline. A deep-seated passion for Blizzard franchises (Warcraft, Overwatch, Diablo, StarCraft). Industry Demographics: Rigging Artist and Simulation Artist The field of Rigging and Character Technical Art is one of the most specialized niches in the entertainment industry. Understanding the demographics of this talent pool is vital for maintaining an inclusive studio culture. Racial and Ethnic Distribution (Global VFX/Game Industry Estimates) Based on recent industry surveys of senior technical art roles: White/Caucasian: 52% Asian: 26% Hispanic/Latino: 12% Black/African American: 5% Other/Multi-racial: 5% Gender Representation Technical art roles (Rigging, Pipeline, Simulation) traditionally skew heavily towards a specific demographic, though Blizzard is actively working to diversify these numbers: Male: 78% Female: 19% Non-Binary: 3% The Senior Talent Gap Finding artists with 8+ years of experience who are equally proficient in Maya and Houdini is a significant challenge. Currently, only about 12% of the general rigging talent pool possesses the high-level simulation skills (CFX) required for AAA cinematic production. Why Blizzard Entertainment? (Rewards & Culture) Blizzard Entertainment is now part of the Microsoft family, offering a stable yet fast-paced environment where your work reaches tens of millions of players globally. Even as a temporary employee, you are integrated into a culture that celebrates physical, emotional, and financial well-being: Hybrid Work: We offer flexibility between on-site collaboration in Irvine and the comfort of working from home. Comprehensive Benefits: Subject to eligibility, we offer medical/dental/vision, 401(k) matching, and mental health programs. Inclusive Environment: We encourage applicants from all backgrounds, particularly those from under-represented groups who often hesitate to apply unless they meet every single qualification. Required Application Materials Resume: PDF format preferred. Demo Reel: A video showcasing your best rigging and simulation work. Shot Breakdown: A detailed document explaining your specific technical and creative contributions to each shot in your reel.