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Pixomondo hiring Senior FX Artist, Stuttgart 2026

Pixomondo

At Pixomondo (PXO), we don’t just simulate physics; we orchestrate chaos. From the legendary dragons of Game of Thrones to the complex environmental destruction in Moonfall, our FX department is the engine room of spectacle. As a global, award-winning visual effects powerhouse with four Emmys and an Academy Award to our name, we pride ourselves on solving the “impossible” creative challenges of the world’s leading directors. We are currently seeking a highly motivated and creatively driven Senior FX Artist to join our Stuttgart studio. This is a role for an artist who thrives at the intersection of high-end aesthetics and technical complexity. If you are ready to help the dragons ascend from the ashes once more, we want to hear from you. FX Artist Job Overview Company Name: Pixomondo (PXO) Job Title: Senior FX Artist Location: Stuttgart, Baden-Württemberg, Germany Work Model: Hybrid / Remote Options Available Salary Range (Estimated): €65,000 – €85,000 per annum Job Type: Contract / Full-Time Core Software: SideFX Houdini, Autodesk Maya Eligibility: Open to applicants from the EU or UK only 🇪🇺🇬🇧 As a Senior FX Artist at Pixomondo, you are responsible for the most volatile elements of a shot. You will design and execute a vast array of simulations, ranging from large-scale natural disasters to subtle atmospheric effects and supernatural energy. You will be expected to act as a technical pillar within the department, working closely with the FX Supervisor to set the bar for visual quality. Whether you are working on high-octane feature films or prestigious episodic television, your goal is to ensure that every simulation follows the laws of physics—or breaks them beautifully. Key Responsibilities Your mandate as a Senior artist is to take ownership of complex sequences and drive them from initial R&D to final render-ready elements. Simulation Mastery: Design and create a wide variety of realistic visual effects, including rigid body destruction (RBD), smoke, fire (pyro), fluids (water/flip), and supernatural magical effects. Artistic Excellence: Use a deep understanding of physics and realistic motion to ensure that simulations feel grounded in reality, regardless of the scale. Iterative Refinement: Revise and polish simulations based on client and supervisor feedback in a timely manner, ensuring that the “look” aligns with the overall vision of the project. Pipeline Integration: Work in coordination with the Lighting and Compositing teams to ensure that FX elements are delivered with all necessary passes and metadata for smooth integration. Collaboration: Partner with FX Leads and Supervisors to achieve the desired aesthetic quality while maintaining technical accuracy and engine performance. Knowledge Sharing: Actively participate in the growth of the team by assisting junior artists and sharing advanced techniques and custom HDA (Houdini Digital Asset) workflows. Candidate Requirements We are looking for a veteran who views Houdini as an extension of their creative mind. Experience & Professionalism Track Record: 3+ years of FX Artist experience in a high-end production environment (Film or TV). Technical Toolkit: Expert proficiency in SideFX Houdini is essential. Experience with Autodesk Maya is required for pipeline interoperability. Organizational Skills: Well-developed communication skills in English and/or German. You must be able to manage your time effectively under tight deadlines. Physics & Motion: A strong understanding of generic simulation engines and the ability to troubleshoot technical issues within complex node graphs independently. Additional Requirements Residency & Visa: Due to current project requirements, we can only consider applicants with EU or UK citizenship or valid work authorization. Relocation: Please note that relocation costs are not covered for this specific contract position. Documentation: Your application must include a link to your demo reel, a detailed reel breakdown, and your current resume. Diversity and the Global VFX Landscape Pixomondo is an equal opportunity employer. We believe that a diversity of backgrounds leads to a diversity of ideas. In the visual effects industry, we recognize that the creative power of a studio is built upon a global tapestry of talent. Industry Demographics & Statistics To provide context on the environment you will be joining, the VFX industry has seen significant shifts in demographics over the last few years. According to recent industry surveys (such as the UK Screen Alliance and Animation Guild reports): International Diversity: In major European hubs like Stuttgart and London, approximately 32% to 35% of the VFX workforce is comprised of international artists from diverse racial and ethnic backgrounds. Representation: While the industry continues to work toward better balance, current data shows that roughly 27% of the workforce identifies as belonging to an ethnic minority group. Gender in FX: The FX department has traditionally been male-dominated, with women making up only 12% to 15% of FX roles globally. Pixomondo is committed to challenging these norms and strongly encourages applications from underrepresented groups to help us diversify our technical leadership. Benefits & Culture At PXO, we offer a solutions-oriented environment where the goal is always the best possible image. Award-Winning Projects: The chance to work on the most significant intellectual properties in modern cinema and television. Hybrid Work: A flexible approach to work, allowing for a balance between our Stuttgart creative hub and your home office. Inclusive Evaluation: We evaluate all qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, or gender identity. Growth Opportunities: Access to a global network of some of the best FX minds in the industry. Application Instructions Ready to create the next great cinematic moment? Please ensure your application includes: Resume: Highlighting your experience with specific FX solvers. Demo Reel: Showcasing high-end simulations (destruction, pyro, or fluids). Reel Breakdown: A document explaining exactly what you were responsible for in each shot (e.g., “Responsible for all pyro and ember simulations”).

Squeeze Animation | Rigging Artist all levels, Canada 2026

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At Squeeze Animation, we believe that the invisible magic of a great character lies in its skeleton. As an award-winning animation studio based in the heart of Quebec’s creative hub, we are known for pushing the boundaries of movement and technical innovation. We are currently looking for Rigging Artists of all levels (Junior, Mid, Senior) to join us for a high-profile video game animation project. If you possess a blend of mathematical precision, technical mastery, and an artistic eye for anatomy, we want you to help our animation team propel characters to the highest industry standards. Job Overview Company Name: Squeeze Animation Studios Job Title: Rigging Artist (Junior / Mid / Senior) Location: Montreal or Quebec City, Canada Work Model: On-site / Hybrid / Remote (within Quebec) Contract Duration: Staggered starts (May / June / July) until October 2, 2026 Employment Type: Temporary Contract Eligibility: Must be eligible to work in Canada (Citizen, PR, or Open Work Permit) Core Software: Autodesk Maya, Python, mGear, Unreal Engine Key Responsibilities Your mission is to bridge the gap between a static model and a living, breathing character. You will be expected to: Complex Rigging: Create and maintain high-fidelity rigs and skins using Maya, ensuring they meet the specific needs of the project’s visual signature. Pipeline Optimization: Contribute to the improvement of the rigging production pipeline and assist other departments with technical bottlenecks as needed. Cross-Department Collaboration: Work closely with Modeling and Animation teams to ensure rigs are optimized for both aesthetic appeal and performance. Technical Troubleshooting: Proactively identify and resolve complex technical issues, ensuring the “mechanics” of the characters (pistons, gears, muscles) function flawlessly. Quality Control: Constantly iterate on rig quality, staying open to constructive criticism and ensuring all technical requirements are met within deadlines. Candidate Requirements We are seeking problem-solvers who thrive at the intersection of art and logic. Technical Skills & Experience Experience: Between 3 to 8 years of rigging experience in the 3D animation or video game industry (level assigned based on experience). Software Mastery: Expert knowledge of Maya and Python scripting. Specialized Tools: Solid experience with the mGear framework and Unreal Engine (specifically the Ragdoll dynamic tool). Knowledge of the Vetala plugin is a strong asset. Anatomical Knowledge: A deep understanding of facial, body, and quadrupedal anatomy, as well as muscular systems and mechanical movements. Education: Relevant degree or diploma in 3D Animation, Multimedia, or Programming. Personal Attributes The “Squeeze” Spirit: You are a team player who is autonomous, proactive, and detail-oriented. Communication: Able to explain complex technical concepts clearly to non-technical departments. Reliability: A proven track record of respecting project deadlines and maintaining rigor under production pressure. What We Offer Working at Squeeze Animation Studio means joining a culture of constant ingenuity. We provide a collaborative environment where your technical contributions directly impact the fluidity and “feel” of high-end game animation. Location Flexibility: Choose your setup. Work from our vibrant Montreal or Quebec City offices, adopt a hybrid schedule, or work 100% remotely from anywhere within the province of Quebec. High-End Projects: Work on a cutting-edge video game project utilizing the latest in real-time and pre-rendered technology. Collaborative Innovation: Be part of a team that values your input on pipeline improvements and technical advances in muscle simulation. How to Apply If you are ready to help us squeeze Animation every bit of potential out of our characters, we want to see your portfolio! Please ensure your demo reel highlights: Complex mechanical or anatomical rigging. Experience with mGear and Maya/Python workflows. Integration of rigs into Unreal Engine.

Fatshark hiring Senior Cinematic Artist, Stockholm 2026

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At Fatshark, we don’t just make games; we craft visceral, high-octane experiences that define the co-op genre. From the rat-infested tunnels of Warhammer: Vermintide to the grim-dark depths of Hive City in Warhammer 40,000: Darktide, our 190-strong team of veterans is dedicated to one thing: building the best first-person co-op games in the world. We are currently looking for a Senior Cinematic Artist—a master of framing, a virtuoso of motion, and a visual storyteller who can breathe cinematic life into the grim darkness of the far future. If you have a passion for real-time storytelling and a “hands-on” approach to creating epic trailers and in-game sequences, your next mission starts here in the heart of Stockholm. Cinematic Artist Job Overview Company Name: Fatshark (Fatshark AB) Job Title: Senior Cinematic Artist Location: Södermalm, Stockholm, Sweden (On-site) Salary / Compensation: Competitive base salary + paid overtime + bonus program Contract Type: 12-Month Temporary Contract (High potential for permanency) Work Model: Hybrid (4 days in office / 1 day remote) Primary Tech Stack: Unreal Engine, Autodesk Stingray, Autodesk Maya / Blender, Adobe After Effects Benefits: Relocation support, occupational pension, health benefits, and dog-friendly studio As a Senior Cinematic Artist at Fatshark, you are the director of the player’s emotional journey. You will blend the disciplines of 3D art, motion design, and traditional cinematography to create sequences that aren’t just seen—they are felt. You will be responsible for the entire cinematic pipeline, from initial layout and camera work to lighting and character animation. Working within Unreal Engine (and our proprietary engine, Stingray), you will bridge the gap between gameplay and narrative, ensuring that every cutscene and trailer maintains the grim, atmospheric high-fidelity our fans expect. Your Mission: Bringing the World to Life In this role, your work is the face of the game. Whether you are crafting a 30-second teaser for a new DLC or a sweeping in-game cinematic that sets the stakes for a mission, your eye for detail will be the deciding factor in our visual excellence. Key Responsibilities as Cinematic Artist End-to-End Production: Develop and deliver real-time cinematics, trailers, and visual sequences from concept to final render. Cinematic Craftsmanship: Handle the “Director of Photography” duties—layout, camera movement, focal lengths, and composition. Animation Mastery: Go beyond static scenes by animating, rigging, and keyframing characters to ensure their movements are smooth, weighted, and emotionally resonant. Engine Integration: Work natively inside Unreal Engine and Stingray to prototype, iterate, and finalize shots, ensuring they look stunning while maintaining engine performance. Cross-Disciplinary Synergy: Collaborate with Art, Narrative, Sound Design, and Marketing to ensure the visual rhythm and tone match the “Fatshark feel.” Optimization: Integrate 3D assets and VFX elements efficiently, balancing top-tier visual quality with technical constraints. What We Are Looking For in Cinematic Artist Fatshark need a veteran who understands that a great cinematic is more than just “pretty pictures”—it’s about timing, flow, and the marriage of sound and vision. Technical & Creative Requirements Experience: 5+ years of proven experience in a Cinematic Artist role within the games industry, film, or high-end real-time production. The “Eye”: A sophisticated understanding of lighting, color theory, framing, and how to tell a story through subtle camera movements. The “Hand”: Expert proficiency in 3D tools like Maya or Blender, and motion design suites like After Effects and Premiere Pro. Engine Versatility: Strong experience in Unreal Engine is a must. We also use Stingray, so a willingness to dive into our specific toolset is essential. Animation Prowess: You aren’t just placing cameras; you understand the mechanics of character performance, including rigging and keyframing. Ownership: A collaborative mindset with the ability to take full ownership of a sequence and drive it to completion. Life at Fatshark: Why Stockholm? Fatshark is more than a studio; it’s a community. Located in central Stockholm, our office is designed to be a playful, inclusive, and dog-friendly environment. We believe that great games come from happy people, which is why we offer a comprehensive benefits package designed to support your life both inside and outside the office. What’s In It For You? Growth & Innovation: Engage in regular Hack Weeks and “Hack Days” where you can experiment with new tech, learn from experienced co-workers, and work on passion projects. Work-Life Balance: We offer regulated flex time and, importantly, paid overtime. We value your time. Financial Security: Benefit from an occupational pension, health check-ups, and a generous bonus program tied to the studio’s success. Relocation Support: Moving from abroad? We offer a full relocation package to help international talent make the transition to the beautiful city of Stockholm. Social Pulse: From epic parties and social events to team-building activities, we make sure we have as much fun as our players do. Application Process Fatshark is looking to fill this position ASAP. Our onboarding is done fully in-person at our Stockholm office to ensure you get the best start possible and feel like part of the “Shark” family from day one. Note on Work Model: We value the creative energy of being together. Our policy is 4 days in the office per week, with Fridays generally being the optional work-from-home day. Are you ready to forge the future of the Warhammer universe? Apply today with your portfolio and show us how you use light, shadow, and motion to tell stories that resonate.

Interior Night hiring Mid–Senior Environment Artist, UK 2026

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Interior Night, the multi-award-winning studio known for pushing the boundaries of narrative-driven gaming, is looking for a talented and driven Mid–Senior Environment Artist to join our team. We are a studio that prides itself on craft, storytelling, and an artist-driven approach to game development. Our projects are visually ambitious, often set in evocative historical periods that require a keen eye for detail, atmosphere, and authenticity. We are seeking an artist who doesn’t just build “levels,” but crafts immersive worlds. This role is perfect for a production-ready professional who enjoys the full lifecycle of environment creation—from the initial grey-box blockout to the final layers of set dressing and polish. You will be a key player in a collaborative, diverse environment team, working under the guidance of our Art Leadership to bring a high-profile project to life. Role Snapshot & Compensation Interior Night offers a modern and flexible working environment. While our creative hub is based in the heart of London, we embrace the talent available across the country through robust remote working infrastructure. Job Overview Company Name: Interior Night Position Title: Mid–Senior Environment Artist Contract Type: 12-Month Fixed Term Contract Location: London, United Kingdom (Remote within the UK available) Job Type: Full-Time Experience Level: 5+ years professional experience Salary: Competitive (Based on experience) Application Email: jobs@interiornight.com The Mission: Building Immersive Worlds As a Mid–Senior Environment Artist, your mission is to transform narrative concepts and gameplay requirements into high-fidelity 3D spaces. You will be responsible for the “look and feel” of the game world, ensuring that every room, street, or landscape tells a story while remaining technically optimized for real-time performance. You will act as a bridge between the abstract and the tangible, taking rough level designs and turning them into “hero” environments that guide the player and enhance the narrative emotional beats. Key Responsibilities 1. End-to-End Asset Creation & Set Dressing Full Lifecycle: Take ownership of environment areas from initial blockout to final delivery. Asset Production: Create high-quality 3D assets, including architectural elements, props, and organic features. Set Dressing: Arrange assets within the engine to create lived-in, believable spaces that support the game’s historical setting. 2. Technical Artistry & Modularity Modular Kits: Author modular environment kits designed for maximum reusability and efficiency without sacrificing visual quality. UV & Texturing: Manage efficient UV layouts, consistent texel density, and high-quality PBR material application. Performance Optimization: Ensure all environments hit performance targets by managing LODs, collision meshes, and material complexity. 3. Cross-Discipline Collaboration Level Design Support: Work closely with Level Designers to ensure environments support gameplay readability, player flow, and narrative objectives. Tech & Lighting: Collaborate with Lighting and Technical Artists to ensure assets interact correctly with the lighting engine and perform smoothly across all target platforms. Refining Direction: Follow and contribute to the refinement of art style guides and technical documentation. Who You Are We are looking for a seasoned artist who has spent time in the trenches of AAA or high-end indie production. You should have a portfolio that doesn’t just show objects, but shows spaces. Required Qualifications Experience: Minimum of 5 years professional experience in the games industry as an Environment Artist. Software Proficiency: Expert-level skills in industry-standard tools such as Maya or Blender, ZBrush, and the Substance Suite (Painter/Designer). Engine Knowledge: Solid experience building and managing environments within a real-time engine, with a strong preference for Unreal Engine. Texturing: Proficiency in creating tileable textures and complex materials. Communication: Strong interpersonal skills; the ability to articulate artistic choices and accept constructive critiques. The “Nice to Haves” Shipped Titles: Having at least one commercial, shipped title on your resume is a significant advantage. Procedural Workflows: Familiarity with Houdini, Substance Designer, or PCG (Procedural Content Generation) in Unreal. Scale: Experience working on large-scale or open-world environments. Optimization: A deep personal interest in technical workflows and performance profiling. Life at Interior Night Interior Night is a studio where artists are empowered. We offer the opportunity to work on a visually ambitious project that explores unique historical themes rarely seen in mainstream gaming. Our culture is built on: Collaboration: A diverse, artist-driven environment where your voice is heard. Creativity: The freedom to improvise within an established style and contribute to the project’s visual identity. Stability: A competitive salary and benefits package tailored to your experience level. Portfolio Requirements To be considered for this role, your portfolio must demonstrate: Real-Time Excellence: High-quality environment art created specifically for games. Breakdowns: Clear images showing asset wireframes, material textures, and in-engine lighting. Space Ownership: Evidence that you have owned and completed an entire environment space rather than just individual props.

Senior Artist – Dambuster Studios, Nottingham 2026

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Dambuster Studios, the powerhouse creators behind the BAFTA-nominated global hit Dead Island 2, is an established pillar of the UK games industry. Originally founded in 1999 as Free Radical Design, the studio has maintained its legacy of craftsmanship and innovation for over two decades. Based in the heart of Nottingham, Dambuster is defined by a culture of quality, teamwork, and a relentless passion for creating immersive AAA experiences. We are currently looking for a Senior Artist with a focus on External Development to join our Environment Art team. This is a critical leadership-support role designed for a professional who excels not only in artistic creation but also in communication, mentorship, and global collaboration. You will serve as the bridge between our internal creative vision and our external partners, ensuring that every asset—from gritty environments to complex vehicles—meets the world-class standards of a Dambuster production. Role Snapshot & Benefits The following table provides a high-level overview of the position’s logistics. Dambuster Studios is committed to transparency and providing a modern, supportive work environment for all its team members. Job Overview Company Name: Dambuster Studios (Part of Deep Silver / PLAION) Position Title: Senior Artist (External Development) Contract Type: Fixed Term Contract (Until end of 2027) Location: Nottingham, United Kingdom – 122 Canal Street Job Type: Full-Time Work Model: Studio-based, Hybrid (within 50 miles), or Remote (UK-only) Core Hours: 9:30 AM – 4:00 PM (Flexible surrounding hours) Salary Details: Competitive (Annual pay reviews included) The Mission: Guiding Global Excellence As a Senior Artist (External Development), your primary objective is to act as the technical and aesthetic guardian for assets produced outside the studio walls. In the modern AAA landscape, scaling production through external partners is vital, and your expertise ensures that “External” never means “Lower Quality.” You will work closely with the Art Director, Lead Environment Artist, and internal senior staff to align every externally produced piece with the overarching project vision. This role requires a unique blend of high-level production skills and the diplomatic finesse needed to provide actionable, constructive feedback to teams across the globe. Key Responsibilities 1. Quality Control & Aesthetic Guidance Feedback Loops: Provide clear, precise technical and aesthetic critiques to external partners, ensuring all assets align with the project’s visual bar. Benchmarking: Help establish visual benchmarks that serve as the gold standard for external teams to follow. Reference Management: Partner with Concept Artists to ensure all reference materials, briefs, and asset packs provided to partners are production-ready and unambiguous. 2. Pipeline & Workflow Management Briefing & Documentation: Prepare and maintain detailed art briefs and documentation to guide external development smoothly. Process Refinement: Contribute to the evolution of art style guides and development pipelines, identifying risks early and working with engineering teams to resolve technical hurdles. Asset Integration: Oversee the smooth transition of external assets into the internal studio pipeline, ensuring they meet strict performance requirements (Memory, GPU, and CPU). 3. Mentorship & Artistic Contribution In-House Creation: When not managing external flows, you will create high-quality models, materials, and environments to serve as examples for partners or to support internal production needs. Mentorship: Inspire and guide junior artists within the studio, sharing best practices regarding PBR material authoring and high-to-low poly workflows. Candidate Requirements We are looking for a highly organized artist who understands the “big picture” of game development. The ideal candidate is someone who can look at a complex environment and break it down into manageable, teachable components for others. Communication Mastery: Exceptional written, verbal, and visual communication skills are mandatory. You must be able to explain complex technical tasks to partners who may be in different time zones. Technical Proficiency: An in-depth understanding of modern game art workflows, including PBR materials, lighting, and performance optimization for AAA engines. Organizational Skill: The ability to manage multiple tasks simultaneously while adhering to strict naming conventions and asset organization standards. Willingness to Travel: Occasional travel may be required to visit external partners and strengthen collaborative ties. UK Residency: Due to studio requirements, all applicants must currently reside in and have the right to work within the United Kingdom. Why Join Dambuster? Dambuster Studios offers more than just a job; we offer a career-defining environment. Our Nottingham studio is a vibrant, modern space equipped with the latest technology. We prioritize the wellbeing of our staff through: Flexibility: Our core hours (9:30 AM – 4:00 PM) allow for a better work-life balance. Growth: Studio-funded learning opportunities and annual pay reviews ensure you are constantly moving forward. Community: From weekly office treats (Monday breakfast and Friday pastries) to quarterly cross-team events and a fully subsidized gym membership, we invest in our people. Support: We offer domestic relocation assistance and enhanced maternity pay (26 weeks at full pay) for qualifying employees. Dambuster Studios is an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. If you require reasonable adjustments during the recruitment process, please let us know—we are here to support your success.

Visual Concepts hiring Rigging Artist (Technical), US 2026

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Visual Concepts is a powerhouse in the video game industry, recognized globally as a leader in sports simulation and technical innovation. For over three decades, we have remained at the forefront of the medium, shipping over 100 multi-platform titles that have achieved both critical acclaim and massive commercial success. Visual Concepts’s culture is built on the pillars of independence and entrepreneurship, fostering an environment where diverse and empowered teams collaborate to push the boundaries of what is possible in gaming. With a global footprint spanning from California to Seoul and Budapest, Visual Concepts offers a unique opportunity to work alongside some of the most brilliant minds in the industry. We are currently seeking a highly skilled Rigging Technical Artist to join our NBA 2K team on a temporary basis. This role is essential for maintaining the high standard of realism and fluidity that the NBA 2K franchise is known for, specifically focusing on the intricate mechanics of human movement and facial expression. Role Snapshot & Compensation The following table summarizes the essential logistical and financial details for this position. Visual Concepts is committed to pay transparency and offers competitive rates based on geographic market locations. Job Overview Company Name: Visual Concepts (Part of Take-Two Interactive) Position Title: Rigging Technical Artist (NBA 2K) Employment Type: Temporary / Full-Time Location: Fully Remote (United States & British Columbia, Canada) California Pay Range: $41.00 – $57.00 per hour Washington Pay Range: $41.00 – $57.00 per hour New York / New Jersey Pay Range: $37.00 – $51.00 per hour British Columbia (Canada) Pay Range: CAD $34.00 – $48.00 per hour Reporting Line: Reports to the Lead Technical Artist The Team and Mission The NBA Tech Art team is a specialized, multi-disciplinary group of experts dedicated to bridging the gap between raw artistic vision and real-time engine performance. As a member of this team, you won’t just be “building characters”; you will be solving the complex mathematical and anatomical puzzles that allow our digital athletes to move with lifelike precision. Our team handles everything from custom tool development for the art department to complex character, prop, and clothing rigging. We pride ourselves on being the studio’s premier problem-solvers, ensuring that every asset produced is optimized, functional, and aesthetically superior. Core Responsibilities as Rigging Artist As a Rigging Technical Artist, your daily workflow will involve a mix of high-level anatomical study, complex node-based logic, and Python automation. 1. Advanced Rigging and Deformation Your primary objective is the refinement of character rigs to achieve peak realism. Anatomical Accuracy: Update character rigs to improve deformation, ensuring that muscles, joints, and skin respond accurately to the stresses of high-intensity athletic movement. Math Node Networks: Architect intricate math node networks within Maya to establish new connections and behaviors for both body and facial rigs. Facial Rigging: Implement Facial Action Coding System (FACS) based rigs, allowing for nuanced and emotive performances. 2. Asset Integration and Refinement You will work closely with the character art team to finalize assets for the game engine. Shape Authorship: Implement blendshapes and corrective shapes to fix “broken” deformations in extreme poses. Weight Painting: Create clean, optimized skinweight and blendweight maps to ensure smooth transitions across mesh boundaries. Topology Review: Evaluate mesh edge-flow to ensure it supports natural deformation during animation. 3. Pipeline and Tool Development Efficiency is key in a production as massive as NBA 2K. You will: Automation: Write Python code to automate repetitive rigging tasks and create procedural setups. Debugging: Diagnose and resolve rigging-related errors within the proprietary pipeline and the game engine itself. Documentation: Contribute to the studio’s internal knowledge base, ensuring that workflows and pipeline improvements are scalable and easy for other team members to follow. Candidate Profile We are looking for an expert who lives at the intersection of Art and Science. You should have a “technical eye” for how things move and the “coding hands” to make it happen. Required Technical Skills Software Mastery: Strong expertise in Autodesk Maya is non-negotiable. Anatomy Knowledge: A profound understanding of human musculoskeletal structures and how they translate to 3D deformation. Scripting: Working knowledge of Python and PyMel for tool creation and rig automation. Optimization: Experience creating character rigs that are highly optimized for real-time game engines. Standards: Familiarity with joint placement, skeleton hierarchy design, and industry-standard FACS systems. “Nice to Have” Qualifications Experience with NgSkinTools for advanced weight painting workflows. Familiarity with Qt for creating custom, artist-friendly User Interfaces. Experience with Perforce or similar version control systems in a large-team environment. Proficiency with the Maya Python API for deeper software integration. Ability to create dynamic simulation setups, such as jiggle joints or cloth-mimicking rigs. Work Environment and Benefits Visual Concepts believes in the power of a “shared passion for play.” While this is a temporary role, you are treated as a vital part of the collective. This position is fully remote, offering you the flexibility to work from your preferred location within the United States or British Columbia. Total Compensation: Beyond the hourly base pay (which is determined by location, skills, and experience), the total compensation package for this position may include: Potential for bonus and/or equity awards. Access to a range of medical, financial, and other benefits (details provided upon offer). The opportunity to work on one of the most successful sports franchises in history. Visual Concepts a team that loves video games—not just the ones we make, but the medium as a whole. If you are a problem-solver who thrives in a collaborative, fast-paced environment and possesses a deep love for the technical side of character creation, we want to hear from you.

FX Lighting Artist Jobs London: Mid Lighting TD at One of Us

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At One of Us, we believe that lighting is the definitive bridge between a digital asset and a cinematic reality. We are seeking a talented and driven Mid-Level Lighting TD to join our London studio in Old Street. If you are searching for premier VFX Lighting Artist Jobs London, this role offers a unique opportunity to work on high-end feature films and episodic content within a design-led, collaborative environment. As a Lighting Artist at our studio, you are responsible for more than just illuminating a scene; you are responsible for storytelling through mood, atmosphere, and technical precision. Joining us for this One of us job means becoming part of a team that values artistic “eye” as much as pipeline efficiency. Lighting Artist Job Overview Company: One of Us Location: London, England, United Kingdom (Hybrid) Job Type: Contract / Project-Based Position: Mid Lighting TD (Technical Director) Salary Range: £45,000 – £65,000 per annum (Pro-rata, based on experience) Experience Level: 3–4 years in VFX or Feature Animation Work Model: Hybrid (Minimum 2 days in London studio) Primary Software: Houdini (SOPs), Arnold, Nuke Core Focus: Shot lighting, look matching, and render optimization Contract Status: Fixed-Term Project Contract Core Responsibilities for VFX Lighting Artist Jobs London 1. High-Quality Shot Lighting & Look Matching In the competitive field of VFX Lighting Artist Jobs London, the ability to match a pre-established aesthetic is vital. You will be responsible for lighting shots in Houdini, ensuring that the style, mood, and continuity match the references or templates provided by your Leads. Your goal is to deliver final renders that integrate seamlessly into the compositing stage, maintaining the visual integrity of the show. 2. Integration & Compositing Collaboration A great Lighting TD understands the final output. You will work closely with the Compositing department to ensure your renders hold up under scrutiny. This includes: Slap Comps: Reviewing your own renders in Nuke to ensure all passes (AOVs) are functioning correctly. Problem Solving: Addressing missing data or workflow inconsistencies before they reach the final stage. Cross-Departmental Alignment: Working with Layout and FX to ensure lighting aligns with the specific needs of each shot. 3. Technical Optimization & Scene Hygiene Efficiency is a cornerstone of any One of us job. You will be expected to keep your scenes structured and your renders optimized. Render Savings: Identifying opportunities to reduce noise and render times, ensuring manageable caches for the farm. Organization: Maintaining clean lighting scenes with clear naming conventions and strict version control to allow for smooth handoffs within the team. 4. Professional Growth & Feedback Loop We value artists who are “driven to make things better.” In this role, you will respond to notes from Supervisors quickly and effectively. Being open to iterative feedback is essential to reaching the final quality required for world-class VFX. You should be comfortable working independently on briefs while staying aligned with the broader team standards. What We Are Looking For Software Proficiency: Expert knowledge of Houdini (specifically SOP-based lighting workflows) and Arnold rendering. Artistic Eye: A solid understanding of light, shadow, color, and the principles of photorealism. Technical Depth: A good grasp of AOVs, render settings, and scene management. Familiarity with USD/LOPs workflows and Karma is a significant plus. Problem Solving: Strong attention to detail and the ability to troubleshoot render issues or automation bugs. Communication: Excellent verbal and written communication skills. We value artists who flag blockers early and keep the team updated on their progress. Life at One of Us London Our studio in Old Street is a hub of creativity. We offer a culture that prioritizes kindness, respect, and professional development. When you take on a One of us job, you gain access to: Time Off: 25 days holiday, plus bank holidays. Social Impact: 2 paid volunteering days per calendar year. Health & Security: Medicash healthcare cover, company pension, and life insurance. Studio Culture: A vibrant social calendar featuring wrap parties and team events. Flexible Balance: A hybrid working model requiring at least 2 days a week in our London office. How to Apply If you are looking to elevate your career and apply for VFX Lighting Artist Jobs London, we want to hear from you. Please submit your CV and Demo Reel, highlighting your best lighting work and technical breakdowns. Please note: You must have a current and full work permit for the UK. Kindly disclose if you require sponsorship support as part of your application for this One of us job.

Houdini FX Artist Jobs at One of Us (FX Td), London, 2026

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At One of Us, we don’t just simulate physics; we craft the elemental soul of a story. We are looking for a highly skilled Technical Director to join our London studio. If you are searching for high-level Houdini FX Artist Jobs, this role offers the chance to redefine what is possible in feature film and episodic visual effects. From intricate procedural simulations to massive-scale fluid dynamics, our FX team is the powerhouse behind the most visually arresting moments on screen. Securing a job as an FX TD means joining a culture that values design-led innovation and extreme technical competence. You will be responsible for generating high-end FX animation and simulations while maintaining a holistic understanding of the pipeline—from initial setup to final lighting and moderate-level compositing. Job Overview Company: One of Us Location: London, England, United Kingdom (Hybrid) Job Type: Contract / Project-Based Position: FX TD (Technical Director) / Houdini FX Artist Job Salary Range: £65,000 – £95,000 per annum (Pro-rata, based on experience) Experience Level: 4+ years in Feature Film VFX Work Model: Hybrid (Minimum 2 days in Old Street, London studio) Primary Software: Houdini, Nuke, Python, Linux Core Focus: Procedural & dynamic simulations, lighting, and rendering Contract Status: Fixed-Term Project Contract Core Responsibilities for this One of us job 1. Advanced Simulation & FX Animation In the competitive landscape of FX Artist Jobs, this position stands out by offering end-to-end ownership of complex effects. This includes: Procedural & Dynamic Simulation: Building robust setups for fire, water, destruction, and particle systems. Creature FX: Lighting and rendering complex, multi-creature elements to ensure they sit perfectly within the plate. Heavy Shot Wrangling: Managing high-density particle effects and ensuring they remain efficient within the studio pipeline. 2. Technical Mastery & Scripting We are looking for a true Technical Director who transcends the standard requirements of most Houdini FX Artist Jobs. You will be expected to: Pipeline Scripting: Use Python or HScript to automate tasks and improve departmental efficiency. Shader Development: Write and “hack” procedural surface and volumetric shaders with high proficiency to achieve the desired look. Debugging: Take a proactive approach to debugging simulations and fixing broken setups with minimal supervision. 3. Rendering & Compositing Integration Unlike many other Houdini FX Artist Jobs, our FX TDs carry the torch further into the final image. You will: Lighting & Rendering: Take ownership of the look of your FX, ensuring high-quality, noise-free renders. Moderate Compositing: Utilize Nuke for slap-comps, blue-screen extractions, and ensuring your elements integrate seamlessly for the final review. 4. Professionalism & Communication A One of us job requires more than just technical skill; it requires a collaborative spirit. You will: Present in Dailies: Clearly and briefly outline accomplishments and next steps during shot reviews. Receive Direction: Engage in the creative process without ego, accepting feedback and final decisions with a positive, supportive attitude. Set the Standard: Continually raise the bar for speed, quality, and adaptability, serving as a benchmark for other Technical Directors in the studio. What We Are Looking For in Houdini FX Artist Jobs Proven Production Experience: Significant experience in feature film or high-end episodic VFX specifically focused on Houdini simulation. Houdini Expertise: Advanced knowledge of expressions, VEX, and the ability to build custom tools within the Houdini environment. Aesthetic Eye: A strong understanding of composition, scale, and timing. You should be able to anticipate potential problems before they hit the render farm. Self-Motivation: The ability to work with energy and enthusiasm in a team environment, taking the initiative to offer suggestions and ideas that elevate the work. Life at One of Us London Our London studio is located in the vibrant Old Street area, offering a hub of creativity and innovation. This One of us job provides a competitive benefits package and a culture that celebrates our successes together. In return, we offer: Generous Leave: 25 days holiday plus bank holidays. Giving Back: 2 paid volunteering days per year. Health & Security: Company pension, life insurance, and Medicash healthcare cover. Social Culture: A calendar full of wrap parties, studio socials, and events that foster a true community. Core Hours: Standard hours are 9.30 am to 6.30 pm or 10 am to 7 pm, Monday to Friday. How to Apply If you have been searching for top-tier Houdini FX Artist Jobs, please submit your CV and Demo Reel. Note that you must have a current and full work permit for the UK. Please disclose if you require sponsorship support as part of your application for this One of us job.

One of Us job – CG Supervisor, London 2026

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We believe that the most breathtaking visual effects are born from a perfect marriage of technical precision and artistic soul. We are currently seeking a highly experienced professional to fill this One of us job at our London studio. This is a hybrid leadership role designed for a strategic thinker who can bridge the gap between a director’s ambitious imagination and the practical realities of a high-end CG pipeline. Securing a Supervisor job at a design-led studio like ours means being the technical heartbeat of the show. You are responsible for ensuring that the creative vision of the VFX Supervisor is not only understood but executed to the highest global standards. You will lead diverse teams of artists, ensuring that every asset, animation, and render contributes to a cohesive, cinematic masterpiece. CG Supervisor Job Overview Company: One of Us Location: London, England, United Kingdom (Hybrid) Job Type: Contract / Project-Based Position: CG Supervisor Salary Range: £88,000 – £118,000 per annum (Pro-rata, based on experience) Experience Level: 8+ years in Feature Film VFX Work Model: Hybrid (London studio & Remote options) Primary Software: Autodesk Maya, Houdini, Nuke, Universal Scene Description (USD) Pipelines Core Focus: Cross-departmental leadership & pipeline health management Contract Status: Fixed-Term Project Contract Key Responsibilities for the One of us job 1. Creative Enablement & Strategic Alignment In this One of us job, you will act as the primary translator for the VFX Supervisor’s creative goals. By breaking down complex visual briefs into technical roadmaps, you ensure that departments—from Assets to Lighting—are moving in a unified direction. Your goal is to reduce “creative drift” and ensure that the final output aligns perfectly with the show’s established look and feel. 2. Technical Oversight & Quality Control Maintaining the integrity of the CG pipeline is paramount for anyone in a One of us job. You will oversee delivery across all sequences, ensuring work meets our rigorous standards for geometry, simulation, and render efficiency. Pipeline Logic: Ensure data consistency and clean scene structures across the show. Handoff Management: Facilitate seamless transitions between 3D departments and Compositing. Dailies Leadership: Drive CG dailies, providing high-level artistic and technical critiques to push work toward final approval. 3. Team Mentorship & Performance A CG Supervisor is only as good as the team they support. This One of us job involves providing clear direction and actionable feedback, helping artists overcome technical hurdles while fostering a culture of professional growth. You will also work closely with the Head of VFX and Production to identify resourcing needs or performance concerns, ensuring the team is both supported and efficient. 4. Risk Management & Problem Solving In the fast-paced world of VFX, this Job requires you to be the primary problem-solver. You will proactively identify potential blockers—whether they are technical bugs, workflow bottlenecks, or scheduling risks—and implement pragmatic solutions. Your ability to remain calm under pressure and provide a steady hand during complex deliveries is essential. 5. Workflow Evolution One of Us is committed to continuous improvement. Applicants for this One of us job should be ready to contribute to the evaluation of our internal tools and workflows, identifying opportunities for automation or the implementation of new technologies (such as USD or Solaris) to keep our studio at the forefront of the industry. Required Skills & Experience Technical Mastery: Expert-level understanding of the 3D stack (Modeling, Rigging, FX, Lighting) with deep proficiency in Maya and Houdini. Compositing Knowledge: A strong grasp of Nuke and the nuances of CG-to-Comp integration, including AOV management and Deep data. Leadership History: Proven experience leading large, multi-disciplinary teams through the lifecycle of a feature film or high-end episodic project. Communication: Exceptional ability to communicate complex technical concepts to artists, supervisors, and production stakeholders clearly and concisely. Pragmatism: A solutions-focused mindset that balances the desire for perfection with the realities of production schedules and budgets. Life at One of Us London Our London studio is a hub of design-led innovation. This One of us job offers a hybrid working model that respects your time and work-life balance while providing a vibrant, collaborative environment for in-person creative sessions. At One of Us, you will work on prestigious projects within a community that values humility, kindness, and extreme technical competence. How to Apply If you are ready to take on this One of us job, please submit your CV and a Showreel showcasing your work as a supervisor or lead. We are specifically looking for candidates who can demonstrate how they managed technical complexity and team dynamics to achieve world-class results.

Gameloft Brisbane | Senior VFX Artist, Brisbane

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Gameloft Brisbane is inviting a visionary and technically accomplished Senior VFX Artist to join our premier creative hub in Queensland. Known for a culture that balances high-octane AAA development with the incomparable lifestyle of sunny Brisbane, our studio is a place where bold ideas meet world-class execution. As we continue to push the boundaries of cross-platform gaming, we are seeking an artist who views real-time effects not merely as “polish,” but as a fundamental pillar of gameplay, atmosphere, and player feedback. In this role, you will leverage Unreal Engine 5 and the Niagara framework to craft immersive experiences that range from grounded realism to high-fantasy spectacle. Join us in a studio where your craft is guarded by our mascot, Mr. Hendricks the Dachshund, and your office overlooks the stunning Brisbane River. Job Overview Company Name: Gameloft (Brisbane Studio) Job Title: Senior VFX Artist Industry: Video Game Development (PC, Console & Mobile) Location: Brisbane, Queensland, Australia Work Model: Hybrid Employment Type: Permanent Contract Seniority Level: Mid-Senior Level Required Experience: 5+ years in Game VFX Primary Engine: Unreal Engine (Niagara) Reporting Structure: Reports to the Art Director / Lead VFX Artist Salary Range: Competitive (Commensurate with seniority and portfolio) Company Overview: Great Culture, Great Games At Gameloft Brisbane, we operate on the core belief that legendary games are born from a healthy, inspired studio culture. We have cultivated an environment where the “crunch” mentality is replaced by sustainable creativity and a genuine work-life balance. Our Brisbane studio is a center of excellence for cross-platform development. We take pride in our ability to deliver high-fidelity visual experiences across a variety of hardware. Located in a state-of-the-art facility featuring a rooftop terrace with river views, we offer our team the tools, the space, and the support to innovate. When you join Gameloft, you aren’t just joining a company; you’re joining a global family of creators dedicated to making play meaningful. Role Overview The Senior VFX Artist is a high-impact role responsible for shaping the visual “feel” of our upcoming titles. You will be the bridge between static art and dynamic gameplay, creating everything from ambient environmental particles to explosive combat abilities. This position requires a rare combination of artistic “feel”—knowing the exact timing of an impact—and technical prowess—understanding how to optimize complex shaders for cross-platform performance. You will work in a highly collaborative environment, partnering with designers to ensure mechanical clarity and with programmers to ensure technical stability. Key Responsibilities Visual Direction & Style Aesthetic Alignment: Collaborate closely with the Art Director and Lead Artist to establish and maintain a cohesive visual style for all real-time effects. World Building: Conceptualize and animate a diverse array of effects, including atmospheric elements (fog, rain, wind), environmental destruction, and magical or sci-fi abilities. Consistency & Quality: Conduct regular reviews of your work to ensure it aligns with the overall artistic vision and meets the high-quality benchmarks expected of a Gameloft title. Technical Integration & Innovation Engine Implementation: Utilize Unreal Engine’s Niagara system to build scalable, performance-oriented effects. Cross-Discipline Collaboration: Work with the Engineering team to integrate VFX into the game’s core systems and with the Animation team to sync effects with character movements. R&D & Tooling: Stay at the forefront of industry trends. Actively participate in the development of in-house tools and shaders to streamline the VFX pipeline. Optimization: Manage particle counts, draw calls, and texture memory to ensure a smooth experience on both high-end PC/Console and optimized mobile hardware. Leadership & Mentorship Process Documentation: Clearly document VFX pipelines and technical guidelines for the benefit of the wider art team. Knowledge Sharing: Act as a technical resource for mid-level and junior artists, contributing to a culture of continuous learning and professional growth. Required & Preferred Qualifications Technical Skills & Expertise Unreal Engine Mastery: Expert-level proficiency in Unreal Engine, with a specific focus on the Niagara particle system and Material Editor. 3D & 2D Software: Proficiency in Maya (preferred) or 3ds Max for asset creation, and Adobe Photoshop/After Effects for texture and sprite sheet generation. Pipeline Knowledge: A thorough understanding of modern VFX pipelines, including simulation, baking, and real-time implementation. Artistic Versatility: The ability to pivot between highly stylized “hand-painted” effects and gritty, naturalistic simulations. Observation & Detail: A keen eye for physical movement—understanding how fire, water, and debris behave in reality to better interpret them in-game. Professional Background Experience: A minimum of 5 years in a professional game development environment, specifically focused on VFX. Platform Knowledge: Prior experience shipping titles on PC or Console platforms is highly advantageous. Collaborative Mindset: A proven ability to work across disciplines, accepting and providing constructive feedback to achieve the best results for the project. Perks & Benefits We offer a market-leading benefits package designed to support your life inside and outside the studio: Work-Life Balance: A flexible hybrid work model, plus unique leave options including Birthday Leave, Christmas Shutdown, Volunteer Leave, and Women’s Health Leave. Health & Wellbeing: Private health insurance, fitness subsidies, and access to mental health support. We even have a dedicated relaxation space with a massage chair. Family Support: Paid parental leave and childcare assistance to support your growing family. Financial & Career Growth: Competitive salary, generous employee referral bonuses, and ongoing learning and development opportunities. Studio Culture: Subsidised car parking, a stunning rooftop terrace, Friday social drinks with game tournaments, and free daily snacks/breakfast. The “Gobo” Essentials: High-end commercial espresso machine for your caffeine needs and exclusive Gameloft-branded merchandise. Application Process To apply for the Senior VFX Artist position in Brisbane, please ensure your application includes: VFX Showreel: A link to your current reel is essential. We are looking for work that demonstrates a variety of effects and technical complexity. Resume/CV: A detailed history of your production experience and shipped titles. Breakdown: A brief document or overlay explaining your specific contributions to the pieces shown in your reel.