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Blizzard Entertainment – Senior Grooming Artist – Temp

Blizzard Entertainment

Master the art of procedural fur & hair at Blizzard Entertainment Hiring a Senior Grooming Artist. 8+ yrs exp in Houdini. Hybrid/Remote. Job Overview Company Name: Blizzard Entertainment (A Division of Microsoft) Position Title: Senior Grooming Artist – Temp (SFD / Cinematics) Job Type: Temporary (3–4 Month Contract) Location: Toronto, Ontario / Irvine, California (Hybrid / Remote Options Available) Standard Base Pay: $48.50 – $88.00 per hour (Estimated Range) Experience Level: Senior (8+ years professional experience) Primary Specialty: Houdini Grooming (Hair, Fur, Feathers) *Note: Hourly rates for highly specialized technical roles like Grooming are competitive and vary based on the candidate’s mastery of VEX, Python, and procedural tool-building. Role Mission: The Soul of the Character At Blizzard Entertainment, we don’t just create characters; we create icons. From the matted, battle-worn fur of a Worg in World of Warcraft to the delicate, hyper-realistic hair of a hero in a Diablo cinematic, the Senior Grooming Artist is responsible for the tactile realism that makes our worlds believable. This is a highly specialized technical-art role. You are the bridge between a static 3D sculpt and a living, breathing entity. We are looking for an expert who possesses a “surgical” level of precision in Houdini, combined with a sophisticated artistic eye for anatomy, flow, and silhouette. Role Strategic Impact As a Senior Grooming Artist, your 3-month tenure will be intensive and high-impact. You are joining the Animation team during critical production phases. You aren’t just “placing hair”—you are building robust, procedural systems that must withstand complex physics simulations and diverse lighting environments. You are expected to be a self-motivated developer. At this seniority level, you don’t just follow a workflow—you optimize it. You will collaborate directly with Art Directors to define the “look” of the groom and with Simulation Engineers to ensure those grooms function perfectly in motion. Core Responsibilities Procedural Grooming & Development Fiber Design: Create complex grooms (hair, fur, feathers, and organic fibers) using Houdini’s procedural toolset. VEX & Tool Building: Utilize VEX scripting to create custom clumping, frizz, and orientation attributes that give our characters their unique biological identity. Look-Dev Synergy: Work closely with the Surfacing team to ensure that the hair shaders (Melanin levels, Specularity, Medulla settings) interact correctly with the groom. Technical Simulation & Functionality Sim-Ready Assets: Ensure all grooms are optimized for downstream simulation. You must troubleshoot and resolve issues like “popping,” intersections, or unnatural fiber behavior during high-action sequences. Optimization: Balance visual “epicness” with technical performance, ensuring that high-density grooms are render-efficient. Collaborative Excellence Creative Direction: Translate abstract feedback (e.g., “Make the fur look more ancient and weathered”) into concrete technical adjustments in the Houdini node graph. Mentorship: Provide guidance to junior/mid-level artists on best practices for procedural grooming and troubleshooting. Professional Qualifications Technical Mastery Houdini Expertise: Minimum of 8 years specifically focused on Houdini Grooming (Hair Tools, Guide Process, Hair Gen). Programming Skills: Advanced understanding of VEX and Python for procedural generation and pipeline automation. Pipeline Integration: Working knowledge of Solaris, Katana, RenderMan, or Redshift. You should understand how hair ribbons and curves translate through the USD pipeline. Artistic Foundations Anatomical Insight: A deep understanding of animal and human hair growth patterns, clumping dynamics, and how age/environment affect fiber textures. Portfolio Requirement: A reel that showcases not just the “pretty” final render, but the technical complexity of the groom guides and procedural logic behind them. Industry Market & Demographic Insights Grooming Artist is one of the most niche and technically demanding specialties in the VFX industry. The “Specialist” Talent Gap Supply vs. Demand: Data shows that while there are many 3D Generalists, Senior Houdini Groomers represent less than 5% of the global VFX talent pool. This makes your expertise a high-value asset for AAA studios. Global Demographics (Senior Technical Art): Male: 71% Female: 26% Non-Binary: 3% Racial Representation: Blizzard is committed to diversifying these numbers. Currently, the Senior VFX space sees a split of approximately 56% Caucasian, 22% Asian, 14% Latino, and 5% Black/African American. We strongly encourage applicants from all backgrounds to help us build more inclusive worlds. Why Blizzard? (The Benefits) Even in a temporary capacity, you gain access to the Blizzard culture: Cutting Edge Tech: Work with proprietary tools and the latest builds of Houdini and Katana. Physical & Financial Health: Competitive hourly pay with options for medical and dental coverage based on eligibility. Exclusive Perks: Access to internal game betas, employee discounts, and a hybrid work model that respects your work-life balance. Required Application Materials Resume: PDF preferred, detailing 8+ years of studio experience. Demo Reel: Must showcase Houdini-specific grooming work. Breakdown Document: High-level explanation of your VEX setups or node structures used in your reel.

Blizzard Entertainment – Senior 3D Generalist

Blizzard Entertainment

Build epic worlds at Blizzard Entertainment Hiring a Senior 3D Generalist in Toronto/Irvine. 8+ yrs exp in Maya & Houdini. Hybrid/Remote. Job Overview Company Name: Blizzard Entertainment (A Division of Microsoft) Position Title: Senior 3D Generalist – Temp (SFD / Cinematics) Job Type: Project Basis Location: Toronto, Ontario / Irvine, California (Hybrid Work Model) Standard Base Pay: $44.67 – $82.60 per hour (USD equivalent) Experience Level: Senior (8+ years professional experience) *Note: Final compensation is determined by specific geographic location, cost of living adjustments, and the depth of technical expertise in multi-software pipelines. Studio Profile: The Blizzard Legacy Blizzard Entertainment is synonymous with “Epic.” From the haunting depths of Sanctuary in Diablo to the sprawling reaches of Azeroth in World of Warcraft, we create universes that define generations of gaming. Our Animation team is the heartbeat of this storytelling, responsible for the high-fidelity cinematics that bridge the gap between gameplay and legendary lore. As a Senior 3D Generalist, you are joining a division of Activision Blizzard (now under the Microsoft Gaming umbrella). We operate on the cutting edge of media and technology. Our mission is simple: to connect the world through epic entertainment. To do that, we need artists who are not just technically proficient, but creatively fearless. Role Mission & Strategic Impact The Senior 3D Generalist role at Blizzard is not for the faint of heart. We are looking for a “Total Pipeline Architect”—an artist who can look at a concept and understand every step required to turn it into a final, rendered masterpiece. Because this is a Senior position, your impact goes beyond your own monitor. You are a pioneer of workflows. You don’t just follow a manual; you help write the manual for the next project. Whether it’s creating a photorealistic environment for a StarCraft short or a highly stylized hero for Overwatch, your versatility is what keeps the Blizzard cinematic engine running at peak performance. Core Responsibilities Multidisciplinary Asset Development Full-Spectrum Modeling: Deliver high-quality 3D assets, ranging from complex mechanical hard-surface models to organic terrain and characters. Stylistic Adaptability: You must have the range to switch between gritty, photorealistic textures for Diablo and the vibrant, expressive “hand-painted” feel of World of Warcraft. Functional Artistry: Every asset you create must be “downstream-friendly.” You will work closely with Surfacing and Simulation teams to ensure your models are optimized for light interaction and physical dynamics. Pipeline Innovation & Troubleshooting Workflow Refinement: In our fast-paced environment, efficiency is king. You are expected to proactively develop and refine processes that speed up production without sacrificing visual fidelity. Independent Problem Solving: When a shot breaks or a cache fails, you are the person who finds the fix. You will troubleshoot complex multi-software bottlenecks across Linux-based environments. Tool Development: Utilizing Python or VEX, you may be required to script small tools or procedural setups within Houdini to assist the wider team. Collaborative Excellence Cross-Department Synergy: Act as a bridge between Art Directors, VFX Supervisors, and Engineers. You translate creative dreams into technical realities. Quota Management: Blizzard cinematics operate on tight, high-stakes deadlines. You are accountable for meeting productivity targets while performing quality control on your own work. Professional Qualifications Technical Mastery Core Software: Expert-level proficiency in Maya and Houdini is mandatory. Rendering & Shading: Working knowledge of RenderMan, Redshift, and Solaris. Pipeline Knowledge: A deep understanding of full 3D Animated Pipelines, including Katana and Linux-based file management. Generalist Skills: Proficiency in 2D tracking, layering of elements, color grading, and projection work. Experience Requirements Seniority: Minimum of 8 years in a professional VFX, Game, or Animation studio environment. Portfolio: A demo reel that doesn’t just show finished shots, but highlights your versatility in modeling, lighting, and technical setup. Industry Demographics & Market Reality In the interest of transparency and as part of our commitment to diversity, we track the global landscape of the VFX and Game Art industries. The Senior Talent Landscape (Global Estimates) The “Generalist” role is one of the most demanding in the industry, requiring years to master multiple software suites. Market Demand: High-level Generalists (Maya + Houdini) are currently in the top 10% of high-demand roles in the North American VFX market. Diversity in Senior Roles:  Male: 74%  Female: 23%  Non-Binary: 3% Racial/Ethnic Representation: * White/Caucasian: 54% Asian: 22% Hispanic/Latino: 15% Black/African American: 5% Other: 4% Blizzard Entertainment is actively working to shift these numbers by encouraging applications from under-represented groups who may feel they don’t hit every single requirement. If you have the passion and the “Senior” mindset, we want to see your work. Why Blizzard? (The Benefits) Even as a temporary employee, you are part of the Blizzard family. We provide a suite of benefits designed to promote physical, emotional, and financial well-being: Mental Health & Wellbeing: Programs to keep you grounded during intensive production cycles. Physical Health: Comprehensive medical, dental, and vision insurance options. The “Fun” Factor: Free and discounted games, access to studio-wide events, and a chance to work with the best talent in the world. Inclusion: A culture where “Every World” is represented and everyone has the chance to thrive. Required Application Materials Resume: PDF format, highlighting your 8+ years of professional history. Portfolio/Reel: A link to your latest work. Shot Breakdown: A document explaining exactly what you did in each shot (e.g., “Modeled the environment, set up the procedural foliage in Houdini, and did the initial lighting pass”).

Eyeline vfx hiring Creature Animator, Los Angeles

EYELINE Studios_LOGO

Job Overview Company Name: Eyeline Studios (A Netflix-Invested Global Studio) Job Title: Creature Animator Job Type: Fixed-Term / Contract Work Model: Hybrid (Onsite in Los Angeles / Remote flexibility) Location: Los Angeles, California, USA Annual Salary Range: $120,000 — $160,000 Experience Level: Intermediate to Senior (4+ years preferred) Core Software: Autodesk Maya (Required) Industry: Visual Effects (VFX) / Virtual Production Executive Position Summary Eyeline is seeking a highly skilled and artistically driven Creature Animator to join our premier visual effects team in Los Angeles. This role is designed for an animator who excels at breathing life into complex digital beings, ensuring they integrate seamlessly into high-end live-action environments. At Eyeline, we don’t just move models; we craft performances that resonate with audiences and push the technical boundaries of what is possible in modern cinema. As a Creature Animator, you will be a key contributor to our global team of “risk-takers and perfectionists.” You will be responsible for the nuances of physical motion, weight, and anatomy, working under the guidance of world-class Animation Supervisors to deliver sequences that are indistinguishable from reality. This is a chance to work within a studio backed by significant investment from Netflix, utilizing a cutting-edge pipeline to define the future of virtual production and visual effects. About Eyeline: The Intersection of Art and Technology Eyeline is more than a VFX house; it is a global creative spine consisting of three core pillars: VFX, Studios, and Labs. We partner with the world’s most ambitious storytellers to turn bold visions into stunning realities. Our philosophy is simple: technology should serve artistry, and our people are the soul behind every frame. Through a strategic investment from Netflix, Eyeline has fortified its infrastructure and workforce, allowing us to pioneer new methodologies in virtual production. While we share a deep connection with Netflix, we remain a diverse partner to major studios and independent creators worldwide. We value “coming as you are”—we look for passion, a willingness to take risks, and a commitment to craft above all else. Core Responsibilities 1. Performance and Motion Generation Character Realism: Generate high-quality animation for characters, creatures, and objects that must live within a live-action plate. This requires an uncompromising focus on the “uncanny valley,” ensuring that creature behavior is grounded in real-world physics. Artistic Execution: Work under the direct mentorship and supervision of Animation Leads to translate storyboards and director notes into nuanced digital performances. Anatomical Accuracy: Apply deep knowledge of human and animal anatomy to ensure rigs move naturally, respecting bone structure, muscle tension, and skin sliding. 2. Technical Problem Solving Collaborative Debugging: Identify and solve technical and artistic bottlenecks within the animation pipeline. You will be expected to “debug” your own scenes and collaborate with the Rigging and Pipeline departments to resolve complex issues. System Maintenance: Follow established studio workflows while suggesting improvements to tools and scripts that can enhance the efficiency of the animation team. 3. Production and Deadline Management Workflow Liaison: Communicate effectively with upstream (Layout/Matchmove) and downstream (Lighting/Compositing) departments to ensure assets are handed off correctly. Schedule Discipline: Maintain a rigorous pace to meet production milestones without sacrificing the “perfectionist” quality that Eyeline is known for. 4. Cinematography and Storytelling Camera Language: Utilize an advanced understanding of camera movement, framing, and lenses. Animators at Eyeline must understand how their performance is affected by focal lengths, perspective, and continuity. Blocking and Staging: Assist in the early stages of shot development, including Previs (Pre-visualization), to establish the rhythm and flow of a sequence. Detailed Requirements & Qualifications Educational & Professional Experience Education: A Degree or Diploma in 3D Animation, Fine Arts, or a related field is preferred. Equivalent professional experience in a high-volume VFX environment will also be considered. Industry Tenure: A minimum of four (4) years of experience working specifically on live-action feature films or high-budget episodic content. Portfolio: A strong demo reel showcasing creature work that demonstrates weight, locomotion, and believable “acting” for non-human entities. Technical Skill Set Maya Mastery: Absolute proficiency in Autodesk Maya is a non-negotiable requirement. Secondary Software: Familiarity with Nuke and 3Ds Max is considered a significant asset, particularly for understanding how animation interacts with the final composite. Troubleshooting: The ability to navigate complex scene hierarchies and technical glitches independently. Artistic Competencies Animation Fundamentals: An expert-level grasp of squash and stretch, anticipation, staging, follow-through, and secondary action. Physics and Weight: A background in fine arts or life drawing is highly desirable, as it informs a better understanding of center of gravity, balance, and physical momentum. On-Model Consistency: The discipline to maintain the character’s proportions and “personality” across different sequences and under various lighting conditions. Soft Skills & Attitude Adaptability: The film industry is dynamic. We require artists who can pivot when creative directions shift and who maintain a positive, solution-oriented attitude during “crunch” periods. Communication: Clear, concise communication is essential for our hybrid work model, ensuring that remote and onsite team members stay aligned. The Los Angeles Advantage: Salary and Benefits Eyeline offers a competitive compensation package designed to attract the best talent in the industry. Salary Specifics: For applicants based in Los Angeles, the base salary range is $120,000 to $160,000 per year. Final compensation is determined based on your specific skills, years of experience, and the complexity of your previous portfolio. Hybrid Flexibility: We recognize the importance of work-life balance. Our Los Angeles office operates on a hybrid model, combining the collaborative energy of our physical studio with the focus and flexibility of remote work. Creative Environment: Work in one of the world’s most “intriguing cities” for film, surrounded by a team that encourages risk-taking and artistic exploration. Diversity and Inclusion: “Come As You Are” At Eyeline, we believe that diversity builds stronger teams and more compelling stories. We are committed to fair and equal treatment for all applicants. Your application will be evaluated solely on your qualifications, your craft, and your passion for storytelling. We do not discriminate on the basis of race, religion, gender identity, sexual orientation, or any other protected … Read more

Brown Bag Films Bali hiring VFX Artist (Mid-Level)

Brown Bag Films Bali logo

Job Overview Company Name: Brown Bag Films (Bali Studio) Job Title: VFX Artist Job Type: Contract Location: Denpasar, Bali, Indonesia Work Model: On-site (Studio-based) Seniority Level: Mid-Level Required Experience: Minimum 1+ year in the animation industry Reporting To: VFX Lead / CG Supervisor Eligibility: Indonesian applicants only Industry: Animation & CG Production Brown Bag Films Bali | CG & Visual Effects Division Brown Bag Films Bali is a creative-led animation powerhouse located in the heart of Denpasar. We specialize in creating cutting-edge animation for the international market, with a portfolio featuring global hits such as Sonic Boom, Vampirina, and Luna Petunia, alongside local favorites like Petualangan Si Unyil. We are currently seeking a technically skilled and artistically driven VFX Artist to join our CG Department. This role is a unique opportunity for an Indonesian professional to work on world-class IP, contributing to the high-octane visual magic that defines our studio’s output. Company Overview At Brown Bag Films, our focus is three-fold: Production Services, IP Creation, and Educational Consultancy. We are committed to pushing the boundaries of what is possible in digital storytelling. Our studio environment is built on collaboration, where every artist is encouraged to grow their skills while working on prestigious projects that reach millions of viewers worldwide. Role Overview: Impact & Responsibilities As a Mid-Level VFX Artist, you are responsible for the “spark” in our stories. You will design, develop, and implement visual effects that range from subtle environmental elements to complex magical or mechanical interactions. 1. Asset & Shot Production Task Management: Efficiently manage and complete assignments deployed by the Lead, Supervisor, or Production Coordinator. Creative Execution: Create high-quality VFX assets and shots that align strictly with client requirements and the artistic tone of the production. Reference Fidelity: Pay meticulous attention to call-outs, references, and tutorials provided by clients to ensure visual consistency across all episodes. 2. Technical Problem Solving & Collaboration Issue Identification: Proactively identify technical hurdles within a shot and engage in constructive discussions with the Lead or Supervisor to find efficient solutions. Workflow Optimization: Collaborate with the wider CG team to refine methods, improve pipeline workflows, and share new techniques that elevate the studio’s technical standard. Feedback Loop: Take direction from senior staff effectively, showing an ability to pivot and iterate on shots based on creative feedback. 3. Multi-Software Integration Dynamic Simulations: Develop simulations for fire, smoke, water, and magic using tools like Phoenix FD. Compositing Synergy: Ensure that all VFX elements are “comp-ready,” utilizing your knowledge of Nuke to integrate effects seamlessly into the final frame. Required Technical Skills & Knowledge We are looking for a candidate who understands the “why” behind the “how” in visual effects production. Core Software Mastery: Autodesk Maya: Advanced technical knowledge of Maya’s VFX toolsets. Foundry Nuke: Proficiency in Nuke, including the ability to handle 3D compositing tasks. After Effects: Strong technical skills for motion graphics and secondary 2D effects. Phoenix FD: Experience in fluid and fire simulations. Rendering & Look-Dev: * Solid understanding of V-Ray rendering parameters. Basic knowledge of lighting and how VFX elements interact with CG environments. Compositing Fundamentals: * Basic knowledge of rotoscoping and clean-up. Understanding of color space and 2D/3D integration. Experience: At least 1 year of professional experience specifically as a VFX Artist within the animation or film industry. Behavioral Competencies Detail-Oriented: A sharp eye for timing, scale, and physical weight in simulations. Adaptive Learner: A quick ability to pick up new internal tools and adapt to specific client pipelines. Communicative: Excellent interpersonal skills to facilitate smooth hand-offs between the VFX and Compositing departments. Resilient: The ability to maintain quality and focus in a deadline-driven production environment. Perks, Benefits & Career Growth Brown Bag Films Bali is dedicated to the holistic development of our Indonesian talent. Career Path: Clearly defined growth trajectories from Mid-level to Senior/Lead positions. Professional Development: Access to studio-led training and workshops to stay updated on the latest VFX trends. Health & Wellness: Comprehensive Medical and Health Insurance, plus Life Insurance coverage. Future Planning: Retirement Benefit Plans and statutory leaves (Maternity & Paternity). Environment: A comfortable, fun, and inclusive studio culture with regular “Fun Activities” and the opportunity to work on globally recognized prestigious projects. Application & Selection Process If you are a passionate Indonesian VFX Artist ready to take the next step in your career, follow these steps: Submit Your Reel: We want to see a demo reel that showcases your ability to blend 2D and 3D effects. Please include a breakdown of the tools used (Maya, Nuke, Phoenix FD, etc.). Technical Review: Shortlisted candidates will meet with the CG Lead to discuss their technical workflow. Onboarding Discussion: A final meeting to discuss contract terms and project specifics.

Giant Pixel hiring Assistant Production Coordinator, 2026

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Job Overview Company Name: Giant Pixel Studios Job Title: Assistant Production Coordinator Employment Type: 1-Year Contract (Full-Time) Location: Hybrid / On-Site (Studio HQ) Salary Range: $58,000 – $75,000 per year Primary Tools: ShotGrid, Google Workspace, MS Excel Reporting Structure: Line Producer / Senior Production Manager Industry: Game Development / Animation Giant Pixel Studios | Production Management Division Giant Pixel is a global leader in the fusion of interactive gaming and cinematic animation. Our studio thrives on the intersection of technical complexity and narrative heart. We are looking for a highly organized, proactive Assistant Production Coordinator to join our production management team for a one-year fixed-term contract. In this role, you are the “engine room” of the project—ensuring that data flows smoothly, artists stay on track, and the Director’s vision is translated into actionable tasks. If you possess a “solution-oriented” mindset and thrive in the fast-paced world of digital content creation, Giant Pixel is your next home. The Giant Pixel Mission At Giant Pixel, we are committed to excellence in everything we do. We value collaboration, transparency, and communication. We don’t just build games and movies; we build sustainable production ecosystems where artists can do their best work without the friction of poor organization. As a Coordinator, you are the primary advocate for project health and departmental clarity. Comprehensive Job Responsibilities Your role is divided into three critical pillars: Data Integrity, Communication Facilitation, and Schedule Maintenance. 1. Production Tracking & Data Management Real-Time Updates: Maintain the “source of truth” for the project. You will update project data daily using ShotGrid (formerly Shotgun), Excel, and internal tracking tools. Status Oversight: Monitor the progress of individual shots and assets. You will ensure that as an artist finishes a task, the next person in the pipeline (e.g., Lighting after Animation) is notified and ready to begin. Reporting: Generate weekly progress reports for the Producer and Line Producer, highlighting “burn-down” charts and potential bottlenecks before they become critical issues. 2. Facilitating Artistic Reviews (Dailies & Rounds) Session Organization: You are responsible for the logistics of “Dailies”—the daily review sessions where work is critiqued. This includes booking rooms/links, ensuring technical setups are ready, and verifying that Supervisors are present. Note-Taking & Feedback: During reviews, you will capture concise, actionable notes from the Director or Lead Artist. You must then translate these notes into the tracking system so artists have immediate, clear instructions for their next iteration. Rounds: Conduct “desk rounds” to check in with artists individually, ensuring they have the resources they need and are clear on their daily objectives. 3. Cross-Departmental Liaison The Bridge: Act as the primary point of contact between the Production Office and the technical/artistic departments (Modeling, Rigging, Animation, FX, etc.). Conflict Resolution: Identify miscommunications between departments early. If the Rigging team is delayed, you must inform the Animation Coordinator immediately to adjust the schedule. Information Flow: Ensure that all feedback—whether technical or creative—is shared rapidly among all relevant stakeholders to prevent “siloed” working environments. Professional Qualifications We are seeking a candidate who balances technical administrative skill with high-level interpersonal “soft skills.” Communication Mastery: You must be able to communicate complex technical needs clearly and professionally, whether via email, Slack, or in-person briefings. Software Proficiency: * Expertise in Microsoft Excel (VLOOKUPs, pivot tables, and complex formatting). Working knowledge of ShotGrid or similar production management software (fTrack, Monday.com). Familiarity with the digital content creation (DCC) pipeline (knowing the difference between a “mesh,” a “rig,” and a “render”). Multitasking & Resilience: The ability to manage 50+ moving parts simultaneously in a high-pressure, deadline-driven environment without losing attention to detail. Collaborative Spirit: A “no task is too small” attitude. You are a team player who understands that the success of the film/game depends on the accuracy of your data. Feedback Integration: Ability to take direction from senior production staff and pivot strategies quickly as project needs evolve. Working at Giant Pixel: The Environment Giant Pixel is a world-class studio because we treat our contractors with the same respect as our staff. During this one-year contract, you will: Gain High-Level Exposure: Work directly with award-winning Producers and Supervisors. Professional Development: Receive training on the latest versions of ShotGrid and internal proprietary project management methodologies. Creative Culture: Enjoy a studio environment that celebrates innovation. We hold regular “Lunch & Learns” where different departments share their latest breakthroughs. Note on Recruitment: We are looking for someone who doesn’t just “input data” but understands the story we are trying to tell. During the interview, be prepared to discuss a time you solved a logistical nightmare or managed a complex schedule under a tight deadline. Projected Growth Path While this is a one-year contract, Giant Pixel frequently promotes from within. Successful Coordinators often move into Production Manager or Associate Producer roles upon the commencement of new project cycles.

Giant Pixel Studios hiring Junior Animation Artist, 2026

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Giant Pixel Studio Job Overview Company Name: Giant Pixel Studios Job Title: Junior Animation Artist Employment Type: Contract (6 Months, potential extension) Location: Hybrid (Creative District office + remote flexibility) Salary Range: $55,000 – $72,000 (Annualized, pro-rated for contract) Start Date: Immediate / Within 30 days Reporting Structure: Senior Animation Lead / Creative Director Industry: Game Development / Animation Giant Pixel Studios | Feature Film & Gaming Division Giant Pixel is a premier creative powerhouse where imagination meets technical precision. As a studio that bridges the gap between high-octane gaming experiences and emotive feature-length animation, we pride ourselves on a culture of artistic bravery and technical excellence. We are currently seeking a motivated, high-potential Junior Animation Artist to join our team for a high-profile, six-month production cycle. About Giant Pixel At Giant Pixel, we don’t just “make content.” We craft worlds. Our team is a vibrant ecosystem of developers, fine artists, technical directors, and narrative architects. Our mission is to push the boundaries of visual storytelling, ensuring every frame we produce resonates with global audiences. Giant Pixel believe that the best work comes from a place of radical transparency and collective creativity. As a Junior Artist here, you aren’t just a pair of hands—you are a voice in our creative discussions. Whether we are developing a sprawling open-world RPG or a 90-minute animated feature, our commitment to “The Giant Pixel Standard” remains the same: excellence without ego. The Role: Impact and Responsibilities As a Junior Animation Artist, your primary focus will be breathing life into digital assets. You will be responsible for the “soul” of our characters, ensuring their movements are not just technically sound, but emotionally resonant. 1. Technical Execution & Character Performance Key Action: Develop high-fidelity character animations for feature films and cinematic sequences. Context: You will be tasked with translating 2D storyboards into 3D performances. This requires a deep understanding of weight, timing, and physics. The Goal: Ensure that character performances remain consistent across different scenes, maintaining the “DNA” of the character’s personality as defined by the Director. 2. Collaborative Iteration Key Action: Active participation in “Dailies” and review sessions. Context: Animation is an iterative process. You will receive direct feedback from the Lead Animator and Director. The Goal: To demonstrate agility by implementing changes quickly and efficiently, turning critique into a catalyst for higher-quality output. 3. Software Mastery & Pipeline Integration Key Action: Use industry-standard tools (Maya, Blender) to create fluid movement. Context: You will work within our proprietary pipeline, ensuring that files are named, organized, and optimized for the Lighting and FX departments. The Goal: To maintain a seamless workflow that prevents technical bottlenecks during the final stages of production. 4. Motion Capture (MoCap) Refinement Key Action: Clean up and enhance motion capture data. Context: While we value hand-keyed animation, many of our projects utilize MoCap. You will be responsible for “sweetening” this data to ensure it aligns with the stylized aesthetic of our films. Required Qualifications & Competencies We are looking for a blend of formal education and raw, portfolio-proven talent. Academic Background: A Bachelor’s degree in Animation, Fine Arts, Digital Media, or a related field. We will also consider candidates with equivalent professional experience if their portfolio is exceptional. Technical Proficiency: Advanced knowledge of Autodesk Maya is preferred, though proficiency in Blender or 3ds Max is acceptable provided there is a willingness to adapt to the studio’s primary toolset. The “Twelve Principles”: You must have a reflexive understanding of squash and stretch, anticipation, staging, and follow-through. Problem-Solving: The ability to troubleshoot technical rigging issues or “pops” in animation curves without constant supervision. Communication: Highly developed verbal and written skills. You must be able to articulate why you made a specific creative choice for a character’s movement. The Recruitment Process Giant Pixel is committed to finding the right fit, not just the right resume. Our process typically involves: Portfolio Review: We look for personality and “acting” in your shots, not just technical polish. Technical Interview: A discussion with our Lead Animator regarding your workflow and software knowledge. Culture Fit: A brief meeting with the production team to ensure alignment with our values of transparency and collaboration. Pro Tip for Applicants: Your portfolio should include a “demo reel” (1–2 minutes) showcasing your best work. Include a “breakdown sheet” explaining exactly what you were responsible for in each shot (e.g., “Hand-keyed animation,” “MoCap cleanup,” “Rigging”). Why Join Us? Aside from the opportunity to work on world-class IP, Giant Pixel offers a supportive environment where juniors are mentored by industry veterans. This 6-month contract is designed as a “launchpad” role—many of our full-time leads started as short-term contract artists during peak production cycles.

Lighting TD (MId-level) at Atlantis Animation, spain

Lighting TD (MId-level) at Atlantis Animation

Job Overview Company Name: Atlantis Animation Job Title: Lighting TD (Technical Director) Industry: 3D Animation / Television Location: Santa Cruz de Tenerife Work Model: 100% On-site (Remote work not available) Employment Type: Full-Time, Temporary Employee Contract Contract Duration: 8 Months Start Date: March 9, 2026 Salary Range: Competitive (Commensurate with Mid-to-Senior experience) Tech Stack: Arnold, Python, USD, ShotGrid (Flow), ACES Atlantis Animation – Santa Cruz de Tenerife, Spain Atlantis Animation is a premier creative hub located in the stunning Canary Island of Tenerife. By merging top-tier creative talent with sophisticated technology, we have established ourselves as a leading studio for high-quality animated series and feature films. Our portfolio includes global successes like Tara Duncan and Miraculous Ladybug (Season 5), both broadcast on Disney Channel and Disney+. Atlantis Animation is currently scaling our technical team for an ambitious new production: ‘Messi and the Giants’. Produced by Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management, this series is an epic saga following a young boy named Leo on a fantastical journey. We are seeking a technically brilliant and artistically minded Lighting Technical Director (TD) to ensure this world is illuminated with the highest level of visual fidelity and efficiency. Role Overview As a Lighting TD, you will occupy a critical junction between the artistic vision of our Lighting Artists and the technical infrastructure of our production pipeline. Your primary objective is to deliver high-quality, optimized renders while building the tools that empower the entire lighting department. This is a role for a problem-solver who thrives in a USD-based pipeline. You will not only be responsible for the “look” of the render but also for its performance—diagnosing bottlenecks, reducing noise, and managing memory usage in a modern path-tracing environment. You will be expected to write robust, production-ready Python tools that streamline workflows, ensuring a seamless transition of assets from LookDev through to Compositing. Key Responsibilities as  Lighting TD 1. Technical Problem Solving & Tool Development Diagnose and resolve complex technical hurdles within the lighting and rendering stages. Develop, maintain, and optimize custom Python-based tools and scripts to automate repetitive tasks. Troubleshoot rendering issues such as path-tracing noise, excessive render times, and memory spikes specifically within Arnold. Create well-documented, user-friendly tools that can be easily adopted by the wider lighting team. 2. Workflow & Pipeline Integration Partner with the Pipeline team to integrate lighting tools into the broader studio infrastructure. Ensure smooth data flow across departments, including Look Development, FX, and Compositing. Maintain clean, organized scripts and contribute to internal documentation (e.g., Studio Wiki) to preserve institutional knowledge. 3. Look Development & Rendering Support Collaborate with Surfacing and LookDev artists to ensure shaders and textures react accurately within our lighting and color pipelines. Implement and manage color management standards, specifically ACES, ensuring consistency across the production. Deliver high-quality lighting renders that meet the creative standards of Sony and Disney, adhering to strict production deadlines. 4. Optimization & Efficiency Apply expert-level knowledge of physically based rendering (PBR) to achieve realistic light behavior. Optimize render settings to maximize visual impact while staying within the studio’s technical overhead. Requirements & Qualifications for Lighting TD Professional Experience: Industry Background: Proven experience as a Lighting TD within the TV animation or feature film industry. Seniority: Demonstrated ability to handle Mid+ to Senior level responsibilities with minimal supervision. Production Tools: Extensive experience with Arnold and production tracking software such as ShotGrid (Flow). Technical Skills: Scripting: Advanced proficiency in Python for tool development. Pipeline Knowledge: Strong understanding of USD (Universal Scene Description) and how it facilitates multi-departmental collaboration. Color Science: Expert knowledge of color spaces, bit depth, and data representation (ACES). Mathematics & Physics: Deep comprehension of physically based rendering and optimization techniques. Core Competencies: Attention to Detail: An uncompromising eye for visual quality and technical cleanliness. Communication: Fluent in English (both written and spoken) with the ability to explain technical concepts to creative teams. Legal: Must hold a valid EU/Spanish work permit. Preferred Assets (Nice to Have): Professional experience with Qt for UI development. Working knowledge of Nuke for lighting-to-comp integration. Prior experience in Shading/Surfacing. What We Offer High-Stakes Production: The chance to contribute to a flagship international series for Disney and Sony Pictures. Collaborative Environment: Work alongside a diverse team of international professionals in an inclusive, high-energy studio. Location: Live and work in Santa Cruz de Tenerife, offering a unique blend of urban culture and “heavenly” natural beauty. Professional Growth: Exposure to a modern, USD-based pipeline and the opportunity to leave your mark on the studio’s technical legacy. Application Process To apply, please submit your CV and a technical portfolio or “tool-reel” that demonstrates your Python scripting ability and lighting/rendering quality. Portfolio Review: Our leads will evaluate your technical solutions and render efficiency. Technical Interview: A deep dive into your Python skills and USD pipeline experience. Cultural Fit: An opportunity to meet the team and discuss life at the Tenerife studio.

Atlantis Animation hiring 3D Animator (Mid-Level), Spain

Atlantis Animation hiring 3D Animator (Mid-Level), Spain

Job Overview Company Name: Atlantis Animation Job Title: 3D Animator (Mid-Level) Industry: Animation / Entertainment Location: Santa Cruz de Tenerife Work Model: 100% On-site (Exceptional remote cases for local residents only) Employment Type: Full-Time, Temporary Employee Contract (Fixed-Term) Contract Duration: Approximately 9 Months Start Date: April 1, 2026 (or earlier depending on availability) Salary Range: Competitive (Based on experience and industry standards) Core Software: Autodesk Maya Atlantis Animation – Santa Cruz de Tenerife, Spain Atlantis Animation is a premier animation studio nestled in the breathtaking landscapes of Tenerife, Canary Islands. We pride ourselves on a unique fusion of world-class creative talent and cutting-edge technology, positioning us as a leader in the production of high-quality animated series and feature films. Our studio is the powerhouse behind sensational global hits such as Tara Duncan and Miraculous Ladybug (Season 5), both featured on Disney Channel and Disney+. Atlantis Animation currently embarking on an extraordinary new journey: the production of the epic 3D animated series ‘Messi and the Giants’. Produced in partnership with Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management, this saga follows a young boy named Leo who is transported from Argentina into a fantastical alternate universe. We are looking for mid-level 3D Animators who possess that “inner magic spark” to help us bring this international vision to life. Role Overview As a Mid-Level 3D Animator at Atlantis Animation, you will be a vital contributor to the storytelling process of Messi and the Giants. This role is designed for a skilled professional who understands that animation is as much about acting and emotional resonance as it is about technical execution. You will be responsible for crafting believable character performances, high-octane action sequences, and nuanced emotional beats that align with the show’s creative vision. Operating in a fast-paced, collaborative production environment, you will work under the guidance of the Animation Supervisor and Lead Animators to push the limits of what is possible in stylized 3D television animation. Key Responsibilities 1. High-Quality Animation Production Generate high-caliber 3D animation for characters, creatures, and props using Autodesk Maya. Translate storyboards, animatics, and director’s notes into fluid, expressive performances that capture the essence of the “Leo” character and his world. Maintain a deep focus on the 12 principles of animation, specifically timing, weight, and silhouette. 2. Creative Collaboration & Workflow Work in close coordination with the Animation Supervisor to ensure all shots meet the established visual style and technical benchmarks. Follow studio-specific naming conventions and pipeline workflows to ensure seamless hand-offs to the Rigging, Layout, and Lighting departments. Participate in dailies and feedback sessions, implementing revisions promptly and maintaining a positive, solution-oriented attitude toward creative changes. 3. Technical & Narrative Fidelity Ensure that character acting conveys the intended emotional subtext and supports the overarching narrative arc of each episode. Utilize custom rigs and animation scripts effectively to maximize efficiency without compromising on the quality of movement. Requirements & Qualifications We are seeking a candidate who balances technical proficiency with a proactive team spirit. Experience and Documentation Professional Background: A minimum of 3+ years of professional experience in 3D animation production (TV series, feature films, or high-end commercials). Legal Status: Applicants must possess a valid work permit for Spain (EU citizenship or Spanish residency). Language: A good level of spoken and written English is required for internal communication and documentation. Technical and Artistic Skills Software Mastery: Expert-level proficiency in Autodesk Maya. Stylized Animation: A strong portfolio demonstrating the ability to animate stylized characters with a focus on facial performance and acting. Mechanics: A solid understanding of physical mechanics, including weight, balance, and anticipation. Education: A degree or diploma in Animation or a related field is preferred, though a strong demo reel is the primary consideration. Life in Tenerife: The Atlantis Experience Working at Atlantis Animation offers more than just a job; it offers a lifestyle change. Based in Santa Cruz de Tenerife, our team enjoys a high quality of life in a “heavenly” environment known for its perfect climate and stunning natural beauty. What We Offer: High-Profile Projects: The opportunity to work on an international Sony/Disney production featuring one of the world’s greatest icons. Collaborative Culture: A dynamic, creative environment where your voice is heard and your talent is celebrated. Competitive Compensation: A salary package that reflects your experience and the cost of living in the Canary Islands. Growth: Exposure to a diverse, international team of professionals, offering ample opportunities for professional development and networking within the animation industry. Application Requirements If you are ready for an unexpected adventure and are excited to bring characters to life in the Messi and the Giants universe, please prepare the following for your application: Updated CV: Highlighting your professional production experience and technical skills. Demo Reel: A link to your latest work, specifically showcasing character acting, stylized movement, and a breakdown of your contributions. Cover Letter: A brief introduction explaining why you are the perfect fit for the Atlantis Animation team. Note on Work Model: This position is intended to be 100% on-site in Tenerife to foster team collaboration. We can only consider remote work in exceptional circumstances for candidates already registered and residing in the Canary Islands.

Rebellion hiring Lead Lighting Artist, Oxford 2026

Rebellion hiring Lead Lighting Artist, Oxford 2026

Job Overview Company Name: Rebellion Developments Job Title: Lead Lighting Artist Industry: Video Games / Entertainment Location: Oxford Work Model: On-site (Riverside Headquarters) Employment Type: Full-Time Seniority Level: Lead / Senior Management Required Experience: Significant professional experience with a focus on real-time lighting Salary Range: Competitive (Commensurate with experience) Reporting Structure: Reports to Art Directors / Centralized Art Leadership Rebellion – Oxford, England, United Kingdom Rebellion is inviting visionary artistic leaders to #JOINTHEREBELLION. For three decades, we have maintained our status as one of Europe’s leading independent game developers and publishers. Founded by Jason and Chris Kingsley, Rebellion has expanded far beyond the digital realm, encompassing a film studio, board game division, book publishing house, and the iconic 2000 AD comic portfolio. We are currently seeking an elite Lead Lighting Artist to join our centralized Art team in Oxford. This is a high-impact role designed to support multiple high-profile projects simultaneously, setting the benchmark for visual atmosphere and technical execution across our entire game development pipeline. Company Overview Rebellion is a unique entity in the global entertainment landscape. Our independence is our greatest strength, allowing us complete creative freedom over our titles across all major platforms. From the gritty streets of Judge Dredd to the tactical precision of Sniper Elite, we pride ourselves on a “people-first” culture that champions innovation, inclusivity, and work-life balance. Our Oxford headquarters provides a creative, open-plan sanctuary where developers work in a relaxed yet driven atmosphere. We celebrate diversity in all forms—culture, gender, ethnicity, and neurodiversity—believing that a representative team is the foundation of world-class products. Role Overview as Lead Lighting Artist As the Lead Lighting Artist, you will serve as the studio’s primary technical and artistic authority on light, shadow, and atmosphere. You will oversee the creation of everything from breathtaking sunsets and flickering lamp posts to the complex “god rays” that define a forest’s depth. This is a centralized, cross-project role. You will work within our proprietary in-house engine to take ownership of lighting quality, support rendering improvements, and mentor artists across various project teams. You are the architect of mood, ensuring that every adventure our players embark upon is grounded in visual excellence and narrative clarity. Key Responsibilities as Lead Lighting Artist 1. Artistic Vision & Execution Collaborate with Art Directors across multiple projects to define a distinct lighting identity for each title. Craft compelling, atmospheric lighting that reinforces narrative intent and guides player navigation. Apply expert-level knowledge of color theory, exposure, and contrast to create specific tones and moods. 2. Technical Leadership & Optimization Take ownership of the lighting pipeline, contributing to the development of in-house tools and comprehensive documentation. Proactively address technical challenges related to physically-based rendering (PBR) and engine-specific constraints. Optimize lighting assets to maximize hardware performance without compromising aesthetic quality. 3. Mentorship & Studio Standards Act as a centralized resource to upskill Environment Artists and junior Lighting Artists on best practices. Establish studio-wide lighting standards to ensure consistency across different development stages. Provide constructive, high-level feedback to peers and subordinates to raise the overall quality bar of the studio. 4. Cross-Discipline Collaboration Work in lockstep with Environment, VFX, and Design teams to ensure lighting supports broader game needs. Manage tasks and priorities across concurrent projects, ensuring deadlines are met in a fast-paced environment. Required Qualifications & Technical Skills Technical Mastery Expert Portfolio: A world-class body of work demonstrating mastery of real-time lighting within game engines (Unreal, Unity, or proprietary tech). PBR Shading: Deep understanding of Physically Based Rendering workflows and material interaction with light. Lighting Fundamentals: Absolute command over color theory, exposure values, and atmospheric composition. Problem Solving: A proven ability to identify and resolve complex technical bottlenecks in the lighting pipeline. Professional Experience Significant experience in shipping high-quality titles with a focus on in-game lighting. Demonstrated ability to manage lighting for multiple projects simultaneously with minimal oversight. Exceptional communication skills, with the ability to bridge the gap between technical rendering needs and artistic vision. Desirable Attributes Experience in a lead or senior role, particularly within a centralized “service team” model. Familiarity with HDR authoring and calibration for various display types. Knowledge of post-processing pipelines (tone-mapping, bloom, auto-exposure). Background in cinematic lighting techniques and their application to real-time environments. Leadership Expectations for Lighting Artist In this role, leadership extends beyond technical oversight. You are expected to be a proactive communicator and a cultural role model. You will be responsible for: Knowledge Sharing: Naturally inclined to train others and share your expertise to empower the wider team. Task Prioritization: Managing competing deadlines across various studio projects with precision. Feedback Culture: Both seeking and providing constructive critique to foster a mindset of continuous improvement. Benefits and Perks Rebellion offers an industry-leading benefits package designed to support your health, wealth, and happiness: Time Off: 22 days of holiday, plus a dedicated Christmas closure (typically 4 days) and all UK Bank Holidays. Holiday allowance increases with service up to 31 days. Healthcare: Private Medical Insurance and a healthcare cash plan including Dental and Vision coverage. Security: Life Assurance, Income Protection, and Critical Illness Cover. Financial Support: Interest-free, tax-free loans and an enhanced pension scheme. Relocation: A comprehensive relocation package including moving assistance and temporary accommodation for those transitioning to Oxford. Well-being: Access to an Employee Assistance Program (EAP) for mental health and well-being support. Social: Regular social events, discounts, freebies, and an onsite tuck shop with free hot drinks. Application Process Please note that this role is only open to applicants with the permanent right to work in the UK. Rebellion is unable to provide visa sponsorship at this time. Portfolio Submission: Ensure your portfolio clearly demonstrates the technical and artistic requirements listed above. Initial Review: Our Art Leadership will assess your work for quality, consistency, and technical depth. Interviews: Candidates will move through a series of technical and cultural interviews with Art Directors and the Engineering team. Onboarding: Successful candidates will be supported by our dedicated HR team for a smooth transition into our Oxford headquarters.

ArenaNet hiring Senior Gameplay Animator , Bellevue 2026

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Job Overview Company: ArenaNet (a subsidiary of NCSOFT) Job Title: Senior Gameplay Animator Job Type: 12-Month Contract (Hourly) Location: Vancouver, BC / Bellevue, WA / Remote Work Model: Hybrid or Remote Seniority Level: Senior Required Experience: 5+ Years in the Game Industry Salary Range: $38.00 – $48.00 Per Hour (CAD/USD equivalent) Reporting Structure: Animation Lead / Art Director Industry: Video Game Development / MMORPG Executive Summary ArenaNet, the world-renowned developer behind the award-winning Guild Wars franchise, is seeking a highly skilled Senior Gameplay Animator for an exciting, unannounced project. This is a 12-month contract opportunity for a veteran artist who excels at the intersection of cinematic expression and tight, responsive gameplay mechanics. As a Senior Animator, you will be a cornerstone of the development team, responsible for defining the kinetic “feel” of a new world. We are looking for a specialist who can breathe life into a diverse cast of characters and creatures, ensuring that every combat move and locomotion cycle feels impactful to the player. Whether working from our Bellevue, WA studio or remotely, you will collaborate with industry-leading designers and technical artists to push the boundaries of animation in Unreal Engine 5. Company Overview: Games as Art At ArenaNet, we have always operated under the guiding principle that games are a profound form of art. They are a medium through which we communicate complex ideas, tell moving stories, and reflect the diverse cultures of our players. Since our founding, we have fostered a passionate global community, with over 21 million players engaging in the Guild Wars universe. Our Commitment to Diversity: We believe that to build games for every kind of person, our studio must be comprised of every kind of person. This philosophy is backed by industry trends and internal data. Statistics from the International Game Developers Association (IGDA) and the ESA highlight the evolving landscape of the industry: Approximately 24-30% of the global game development workforce identifies as female. In the U.S. game industry, racial representation includes approximately 7-8% Hispanic/Latino, 4-5% Black/African American, and 18-20% Asian professionals. At ArenaNet, we actively work to exceed these benchmarks by fostering an inclusive environment where 100% of our team members—regardless of ethnicity, gender, or background—have the opportunity to shine. We recognize that diverse teams are statistically more innovative, and we encourage candidates from all underrepresented groups to apply. Role Overview The Senior Gameplay Animator is a critical technical and creative role focused on the “moment-to-moment” experience of the player. You will be tasked with creating AAA-quality animations for locomotion and combat, specializing in both bipedal characters and multi-limbed creatures. This role requires a deep mastery of Maya for keyframe excellence and a sophisticated understanding of Unreal Engine 5 (UE5) for runtime implementation. You will not only create the assets but also help define the technical targets and animation systems that allow those assets to respond instantly to player input. Your goal is to achieve an “eye-catching” style that maintains clarity and responsiveness in high-intensity combat scenarios. Key Responsibilities Animation Production Combat & Locomotion: Author high-fidelity animations for a variety of characters and creatures, ensuring a seamless blend between idle, movement, and attack states. Performance Crafting: Utilize a hybrid workflow of high-level keyframing and motion capture (MOCAP) enhancement to create compelling, expressive performances. Technical Iteration: Work closely with Technical Art to refine character rigs and animation pipelines, ensuring tools are optimized for creative output. Cross-Disciplinary Collaboration Design Alignment: Partner with the Design team to ensure animations provide the necessary visual cues for gameplay mechanics while maintaining “frame-perfect” responsiveness. Directional Synergy: Execute the vision of the Animation Lead and Art Director to maintain stylistic consistency across the project. System Development: Contribute to the architecture of gameplay systems, providing input on how animation data is triggered and blended in-game. Team Contribution & Mentorship Knowledge Sharing: Actively participate in group discussions, sharing workflows, and providing constructive, healthy feedback to peers. Quality Assurance: Participate in studio-wide playtests to evaluate the “feel” of the game, identifying areas for kinetic improvement. Required Qualifications & Technical Skills Professional Background Experience: A minimum of 5 years of professional experience specifically as a Gameplay Animator in the games industry. Portfolio: A professional-grade demo reel demonstrating elite keyframing skills, a deep understanding of weight and kinetics, and shipped gameplay examples. Software & Technical Proficiency Maya: Expert-level knowledge of Maya for character animation. Unreal Engine 5: Strong understanding of UE5 workflows, including the implementation of content into runtime systems. MOCAP: Proven experience enhancing, cleaning, and implementing motion capture data into a professional pipeline. Soft Skills Communication: Outstanding verbal and written communication skills; ability to articulate complex animation concepts to non-animators. Problem-Solving: The ability to explore creative and technical solutions in an “ambiguous space” during the early stages of an unannounced project. Time Management: Excellent organizational skills to handle a high-volume production schedule within a 12-month contract window. Nice to Have (Bonus Skills) Technical Artistry: Skills in rigging or scripting (Python/MEL). UE5 Specialization: Deep experience with Animation Blueprints, Montages, and the Sequencer toolset. Benefits and Perks This position is a 12-month contract offered through our third-party employing agency. Competitive Hourly Pay: $49.04 – $73.56 USD per hour (Targeting the minimum to midpoint range). Overtime: Eligibility for overtime compensation when applicable. Health & Wellness: Eligibility for medical, dental, and vision coverage. Financial Future: Access to a 401(k) plan. Flexibility: Options for Flexible and Dependent Care Spending Accounts. Application Process To apply for this role, please submit your resume and a link to your portfolio/demo reel through the ArenaNet careers portal. Deadline: Applications will be accepted until Friday, March 13th, 2026, at 10:00 AM PT. ArenaNet is an equal opportunity employer. We celebrate diversity and are committed to creating a positive, inclusive work environment for all team members.