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Hybride hiring 3D Modeling Artist (Contract, Hybrid)

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3D Modeling Artist (Contract, Hybrid) Company: Hybride Location: Montreal, QC, Canada Contract Type: Fixed Term Work Flexibility: Hybrid 🎬 About Hybride Founded in 1991, Hybride was the first digital visual effects company established in Quebec. For over 30 years, our team has been a creative force, shaping the VFX industry. We are a team of over 200 creators, recognized for our innovation and work on prestigious titles including Avatar, 300, Jurassic World, and recent projects within the Star Wars universe (The Mandalorian, Andor, Obi Wan Kenobi). We operate from two creative spaces in Piedmont and the Mile-End district of Montreal. At Hybride, we are committed to fostering a supportive, inclusive, and respectful environment where diversity is embraced. The Opportunity: Your Role You will work closely with your Team Lead to design and create photorealistic digital assets for our high-profile film and episodic projects. Key Responsibilities: Qualifications & Skills What You Bring to the Team: Latest Jobs

Ubisoft – Lighting Artist [6-month contract]

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Lighting Artist [6-month contract] Toronto, ON, Canada | Full-time Contract: Fixed Term | Work flexibility: Hybrid Job Description As a Lighting Artist at Ubisoft Toronto, you will design and implement high‑quality lighting for both gameplay and cinematics. Your work will shape atmospheres, guide player attention, and enhance the game’s visual experience, balancing artistic direction with gameplay needs, narrative goals, technological constraints, and production deadlines. What you’ll do Review game design and artistic direction documents to understand lighting goals and challenges Collaborate with the Graphic Technical Director and programmers to develop lighting‑specific tools and features Work closely with the Artistic Director to align lighting with the project’s vision Create lighting systems that enhance atmosphere, support gameplay, and highlight the work of other teams Define moods and atmospheres through light placement and effects Validate lighting quality with artistic and technical leads, adjusting based on feedback Test lighting quality in‑game and refine it as needed Partner with other teams to identify and address lighting issues Serve as a point of contact for external teams and outsourcing partners on technical lighting topics Resolve lighting bugs reported by testers Optimize lighting effects to meet artistic goals within engine performance limits Qualifications What you bring to the team Strong artistic understanding of lighting, colour, and image composition Experience with real‑time and pre‑rendered lighting techniques Skills in shading, textures, special effects, image processing, or other related fields Familiarity with cinematic, filmic, and colour grading techniques Knowledge of photography principles Understanding of game production workflows and collaboration with cross‑functional teams Attention to detail with creative problem‑solving abilities Initiative, resourcefulness, and adaptability to feedback What to send our way Your CV highlighting relevant skills and experiences A portfolio or reel showcasing lighting work in games or related media Additional Information About us Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work‑life balance. Note that some roles are fully office‑based and are not eligible for hybrid work.

Ubisoft hiring Lighting Artist (6-month contract)

Ubisoft logo

Lighting Artist (6-Month Contract) Ubisoft Toronto is seeking a highly skilled and passionate Lighting Artist to join our team in Toronto, ON, Canada. This is a full-time, 6-month fixed-term contract opportunity with a Hybrid work model, offering flexibility while collaborating closely with the team. As a Lighting Artist, you will be pivotal in shaping the game’s atmosphere, guiding player attention, and enhancing the overall visual experience for our memorable gaming titles. What You’ll Do You will be responsible for designing and implementing high-quality lighting that masterfully balances artistic direction, narrative goals, gameplay needs, and technical constraints: What You Bring to the Team Expertise Category Required Qualifications Artistic & Visuals Strong artistic understanding of lighting, colour, and image composition. Technical Skills Experience with both real-time and pre-rendered lighting techniques. Filmic Knowledge Familiarity with cinematic, filmic, and colour grading techniques, and a knowledge of photography principles. Related Skills Skills in shading, textures, special effects, image processing, or other related fields. Workflow & Soft Skills Understanding of game production workflows and collaboration within cross-functional teams. Initiative, resourcefulness, adaptability, and sharp attention to detail with creative problem-solving abilities. Additional Information About Ubisoft: Ubisoft is a global leader in gaming, renowned for creating original and memorable gaming experiences like Assassin’s Creed, Rainbow Six, and Just Dance. We champion innovation and diverse perspectives to push the boundaries of entertainment. Work Model: This role follows a Hybrid work model, balancing time spent collaborating with your team on-site in Toronto with the opportunity to maintain a healthy work-life balance through remote work. How to Apply: Please send us the following: Latest Jobs

Steamroller Animation | Lead Animator (FACS & Motion Capture)

Steamroller Animation

About Steamroller Animation It’s different here. We’re a fun-loving bunch, passionate about our craft. We grow together, learn together, play together, and work on some of the coolest projects on the planet. If you’re looking for a welcoming atmosphere, a culture that’s dedicated to helping you grow and thrive, and ample opportunity to advance, we’d LOVE to hear from you. Lead Animator (FACS & Motion Capture) Location: British Columbia Start Date: TBC February/March 2026 ***This is a contract position*** About the role We’re seeking a Lead Animator to help guide the creative and technical execution of animation for a hyper-realistic virtual performer in a live musical experience. This role focuses on leading the Facial and Motion Capture Cleanup teams—ensuring seamless integration between expressive facial performance and dynamic body motion. The ideal candidate combines strong artistic sensibility with a deep understanding of FACS and motion capture workflows, inspiring the team to deliver believable, emotionally rich animation at the highest level of quality. This role is open globally. However, to comply with provincial production tax credit requirements, applicants living in British Columbia may be prioritized during the hiring process. What you’ll do Provide clear direction, feedback, and mentorship to animators specializing in facial and motion capture cleanup. Collaborate closely with the Animation Supervisor, Directors, and other Leads to uphold the project’s artistic vision and quality standards. Review and refine animation work, ensuring consistency, performance authenticity, and technical excellence across facial and body motion. Work on high-complexity animation tasks as needed, producing polished, realistic performances that merge emotional nuance with physical accuracy. Partner with Production to manage team priorities, monitor deadlines, and ensure deliverables are met efficiently. Participate in dailies, rounds, and reviews, providing actionable notes that elevate shot quality and maintain stylistic cohesion. Support development of animation workflows and best practices for facial solving, mocap cleanup, and real-time integration. Communicate effectively with Rigging, Performance Capture, and Engineering teams to troubleshoot data and optimize pipelines. Lead by example through a collaborative and encouraging approach, fostering a motivated, solutions-oriented team environment. Represent the animation team in internal and partner-facing meetings as needed. Qualifications Minimum of 5 years of professional experience in film, games, or real-time animation production. Proven experience in both motion capture cleanup and FACS-based facial animation workflows. Strong understanding of animation principles, body mechanics, and emotional performance. Proficiency in Autodesk Maya; MotionBuilder experience is highly valued. Working knowledge of Unreal Engine and Sequencer is preferred. Ability to translate artistic vision into clear, achievable animation goals for the team. Excellent leadership, communication, and organizational skills. Ability to troubleshoot creatively and technically while maintaining efficiency under tight timelines. Professional demeanor with a collaborative, team-focused mindset. Preferred (but not required) Qualifications: Experience working on realistic human animation or performance-driven projects. Familiarity with 4D capture or virtual production workflows. Strong mentoring ability and interest in team development. Passion for performance, realism, and pushing the boundaries of real-time animation.

Steamroller Animation hiring Lead Animator (FACS & Motion Capture) – Contract

Steamroller Animation

Lead Animator (FACS & Motion Capture) About Steamroller Animation At Steamroller Animation, we are a passionate, collaborative, and fun-loving team dedicated to working on the most exciting projects globally. We prioritize an atmosphere where artists can grow and thrive. If you are a leader seeking to contribute to a next-generation entertainment experience, we encourage you to join our crew! The Opportunity: Lead Animator (FACS & Motion Capture) We are seeking an experienced Lead Animator to guide the creative and technical execution of animation for a hyper-realistic virtual performer in a live musical experience. This pivotal contract role requires a leader with a strong artistic sensibility and deep technical fluency in both FACS (Facial Action Coding System) and Motion Capture (Mocap) cleanup. You will ensure the seamless, high-quality integration of expressive facial performance and dynamic body motion. Detail Information Position Type Contract Location Remote (British Columbia preferred due to tax credit requirements; Open Globally) Start Date TBC February/March 2026 Key Responsibilities (What You’ll Do) Focus Area Core Tasks Team Leadership Provide clear direction, actionable feedback, and mentorship to animators specializing in facial and mocap cleanup. Artistic Quality Collaborate closely with the Animation Supervisor and Directors to uphold the project’s artistic vision and high quality standards. Review & Refinement Review and refine animation work, ensuring technical excellence, performance authenticity, and consistency across both facial and body motion. Hands-On Work Work on high-complexity animation tasks as needed, producing polished, realistic performances that merge emotional nuance with physical accuracy. Workflow & Pipeline Support development of animation workflows and best practices for facial solving, mocap cleanup, and real-time integration. Management Partner with Production to manage team priorities, monitor deadlines, and ensure efficient, timely delivery of all animation assets. Collaboration Communicate effectively with Rigging, Performance Capture, and Engineering teams to troubleshoot data and optimize pipelines. Qualifications & Expertise Required Qualifications Category Details Experience Minimum of 5 years of professional experience in film, games, or real-time animation production. Core Expertise Proven experience in both motion capture cleanup and FACS-based facial animation workflows. Artistic Skills Strong understanding of animation principles, body mechanics, and emotional performance. Software Proficiency in Autodesk Maya. MotionBuilder experience is highly valued. Leadership Excellent leadership, communication, and organizational skills; ability to translate artistic vision into clear, achievable team goals. Troubleshooting Ability to troubleshoot creatively and technically while maintaining efficiency under tight timelines. Real-Time Working knowledge of Unreal Engine and Sequencer is preferred. Preferred (But Not Required) Qualifications Qualification Advantage Project Type Experience working on realistic human animation or performance-driven projects. Technology Familiarity with 4D capture or virtual production workflows. Mentorship Strong mentoring ability and active interest in team development. Passion Passion for realism and pushing the boundaries of real-time animation. Latest Jobs

Steamroller Animation | Facial Animator (FACS)

Steamroller Animation

About Steamroller Animation It’s different here. We’re a fun-loving bunch, passionate about our craft. We grow together, learn together, play together, and work on some of the coolest projects on the planet. If you’re looking for a welcoming atmosphere, a culture that’s dedicated to helping you grow and thrive, and ample opportunity to advance, we’d LOVE to hear from you. Facial Animator (FACS) Location: British Columbia (remote) Start Date: TBC February/March 2026 About the role We’re seeking a skilled Facial Animator (FACS) to help bring a hyper-realistic virtual performer to life through expressive, emotionally authentic animation. This role focuses on delivering high-fidelity facial performances for a live, musical production—where artistry, technology, and realism meet to create a next-generation entertainment experience. ***This is a contract position*** What you’ll do Create, polish, and integrate feature-quality facial animation that captures nuanced emotion and realism for a hyper-realistic virtual performer singing and dancing live on stage. Collaborate closely with the Animation and Performance teams on advanced FACS-based facial solving, ensuring expressive and lifelike performances across musical and cinematic sequences. Work directly with Animation Directors, Supervisors, and Leads to ensure facial performances blend seamlessly with full-body motion and musical timing. Maintain continuity and emotional clarity in performances that combine body and facial animation. Assist in refining the facial animation pipeline, helping to establish workflows and tools that support both cinematic and live performance environments. Analyze and refine key facial shapes, ensuring accurate anatomical deformation and expressive believability. Troubleshoot facial solving and animation workflow challenges proactively, contributing to creative and technical problem-solving. Attend dailies, rounds, and reviews; actively participate in feedback sessions to elevate animation quality. Communicate effectively with Production, Engineering, and Rigging teams to ensure facial performance integration meets technical and artistic standards. Contribute to animation tests, previs, layout, and shot finalization for musical and performance-based sequences. Qualifications Minimum of 3 years of production experience in film, games, or real-time performance environments. Proven expertise in FACS-based facial animation, with a deep understanding of facial anatomy and expression. Proficiency in Autodesk Maya; MotionBuilder experience is a plus. Experience with both keyframe and motion capture facial workflows. Proven ability to create cinematic, emotionally rich, and believable facial performances, especially for realistic human characters. Strong understanding of animation principles, timing, and performance. Excellent problem-solving and communication skills with a collaborative, team-focused mindset. Ability to maintain high-quality work under tight production timelines. Passion for character performance and innovation in animation technology. Applicants must be located in British Columbia. Preferred (but not required) Qualifications: Experience with 4D capture or high-resolution scanned facial assets. Background in live or virtual production settings. Experience mentoring or leading other animators. Demonstrated interest in musical or performance-driven storytelling. Familiarity with Unreal Engine and Sequencer, with the ability to work adaptively inside real-time pipelines.

Steamroller Animation | Facial Animator (FACS)-Contract Position

Steamroller Animation

Facial Animator (FACS) – Contract Position Steamroller Animation Bringing Emotion and Realism to the Digital Stage About Steamroller Animation At Steamroller Animation, we are a creative and welcoming team, dedicated to pushing the boundaries of what’s possible in animation. We foster a culture where artists can grow, collaborate, and contribute to the coolest, most innovative projects in entertainment. We’d love to hear from you if you are passionate about your craft and looking for a supportive atmosphere! The Opportunity: Facial Animator (FACS) We are seeking a highly skilled Facial Animator with expertise in FACS (Facial Action Coding System) to play a critical role in a live musical production. This is a unique opportunity to create emotionally authentic and expressive facial animation for a hyper-realistic virtual performer, uniting artistry, technology, and realism for a next-generation entertainment experience. Detail Information Position Type Contract Location Remote (Must be located in British Columbia) Start Date TBC February/March 2026 Key Responsibilities (What You’ll Do) Focus Area Core Tasks Facial Animation Create, polish, and integrate feature-quality facial animation that captures nuanced emotion and realism for a hyper-realistic performer singing and dancing live on stage. FACS & Solving Collaborate closely on advanced FACS-based facial solving, ensuring expressive and lifelike performances across musical and cinematic sequences. Integration Work with Directors and Leads to ensure facial performances blend seamlessly with full-body motion and musical timing, maintaining continuity and emotional clarity. Pipeline & Workflow Assist in refining the facial animation pipeline, helping to establish workflows and tools that support both cinematic and live performance environments. Technical Polish Analyze and refine key facial shapes, ensuring accurate anatomical deformation and expressive believability. Troubleshoot facial solving and animation workflow challenges proactively. Collaboration Attend dailies and reviews, actively participating in feedback sessions. Communicate effectively with Production, Engineering, and Rigging teams. Qualifications & Expertise Required Qualifications Category Details Experience Minimum of 3 years of production experience in film, games, or real-time performance environments. Facial Expertise Proven expertise in FACS-based facial animation, with a deep understanding of facial anatomy and expression. Performance Proven ability to create cinematic, emotionally rich, and believable facial performances, especially for realistic human characters. Software Proficiency in Autodesk Maya. Experience with both keyframe and motion capture facial workflows. Artistry Strong understanding of animation principles, timing, and performance. Attributes Excellent problem-solving and communication skills; ability to maintain high-quality work under tight production timelines. Location Applicants must be located in British Columbia. Preferred (But Not Required) Qualifications Qualification Advantage Capture Technology Experience with 4D capture or high-resolution scanned facial assets. Production Setting Background in live or virtual production settings. Leadership Experience mentoring or leading other animators. Real-Time Familiarity with Unreal Engine and Sequencer. Latest Jobs

Steamroller Animation | Animator (Creature & Gameplay Focus)

Steamroller Animation

Animator (Creature & Gameplay Focus) Bring creatures to life in ways that make players believe. At Steamroller Animation, our worlds are inhabited by extraordinary beings — each with unique anatomy, personality, and purpose. We’re seeking a seasoned Gameplay Animator who specializes in creature animation, someone who understands that the secret to lifelike motion lies in observation, research, and storytelling through movement. From the subtle twitch of an ear to the thunderous strike of a beast in combat, your work will define how these creatures move, feel, and connect within the game world. Location: Remote (U.S.-based only) Employment Type: Contract (1099) What you’ll do Animate high-quality creature and gameplay performances that enhance responsiveness, believability, and player immersion. Collaborate with Animation Directors, Leads, and Designers to develop motion that supports gameplay mechanics and creative intent. Use reference and research — from real-world animal studies to biomechanical analysis — to ground fantastical movement in authenticity. Execute a range of animation tasks, including keyframe and motion-capture work for in-game actions and cinematics. Implement feedback from leads and directors with a focus on maintaining animation quality and consistency across the project. Communicate effectively with Production regarding progress, challenges, and deliverables. Participate in animation reviews, team rounds, and dailies to refine work and support department goals.. Utilize Autodesk Maya and other production tools to meet technical and artistic standards for gameplay implementation. Qualifications 5+ years of professional experience in gameplay animation for AAA, AA, or high-quality indie titles. Demonstrated expertise in creature animation, with a strong grasp of animal and fantasy anatomy, movement, and weight. Deep understanding of core animation principles and how they enhance interactivity and player feedback. Proven ability to use reference and research to inform animation performance and realism. Proficiency in Autodesk Maya (required). Excellent communication skills and the ability to work collaboratively in a cross-disciplinary production environment. Must be based in the United States and eligible to work within the country.

Steamroller Animation hiring Animator (Creature & Gameplay Focus) – Contract

Steamroller Animation

🐾 Animator (Creature & Gameplay Focus) – Contract Steamroller Animation Bringing Extraordinary Creatures to Life in Game Worlds About Steamroller Animation At Steamroller Animation, we are dedicated to crafting immersive worlds inhabited by extraordinary, lifelike beings. We value observation, research, and storytelling through movement. We are a team passionate about our craft, committed to a collaborative environment where animators can bring unique anatomy, personality, and purpose to every creature, defining how they move, feel, and connect within the game world. The Opportunity: Animator (Creature & Gameplay Focus) We are seeking a seasoned Gameplay Animator who specializes in creature animation. You will be responsible for defining the movement of our fantastical beings, translating subtle biological twitches and thunderous combat strikes into high-quality, believable, and responsive gameplay performances. Your work will directly enhance player immersion and interaction. Detail Information Employment Type Contract (1099) Location Remote (Must be U.S.-based only and eligible to work in the U.S.) Key Responsibilities (What You’ll Do) Focus Area Core Tasks Creature Animation Animate high-quality creature and gameplay performances that maximize believability, responsiveness, and player immersion. Authenticity & Research Use reference and deep research (including real-world animal studies and biomechanical analysis) to ground fantastical movement in authenticity and naturalism. Collaboration & Design Work closely with Animation Directors, Leads, and Designers to develop motion that perfectly supports gameplay mechanics and creative intent. Execution Execute a wide range of animation tasks, including both keyframe and motion-capture work for in-game actions and cinematics. Pipeline & Tools Utilize Autodesk Maya and other production tools to meet both technical and artistic standards for gameplay implementation. Feedback & Review Implement feedback from leads with a focus on maintaining animation quality and consistency. Participate actively in dailies and reviews. Qualifications & Expertise Required Qualifications Category Details Experience Minimum of 5+ years of professional experience in gameplay animation for AAA, AA, or high-quality indie titles. Creature Specialization Demonstrated expertise in creature animation, with a strong grasp of animal and fantasy anatomy, weight, and movement principles. Animation Principles Deep understanding of core animation principles and how they specifically enhance interactivity and player feedback. Technical Skills Proficiency in Autodesk Maya (required). Proven ability to use reference and research to inform animation performance and realism. Collaboration Excellent communication skills and the ability to work collaboratively in a cross-disciplinary production environment. Location Must be based in the United States and eligible to work within the country. Latest Jobs

Steamroller Animation | Animation Supervisor (FACS & Motion Capture)

Steamroller Animation

About Steamroller Animation It’s different here. We’re a fun-loving bunch, passionate about our craft. We grow together, learn together, play together, and work on some of the coolest projects on the planet. If you’re looking for a welcoming atmosphere, a culture that’s dedicated to helping you grow and thrive, and ample opportunity to advance, we’d LOVE to hear from you. Animation Supervisor (FACS & Motion Capture) Location: British Columbia (remote) Start Date: TBC February/March 2026 ***This is a contract position*** About the role We’re seeking an experienced Animation Supervisor to lead the Facial and Motion Capture teams, bringing a hyper-realistic virtual performer to life for a live musical experience. This role requires a leader with a deep understanding of performance-driven animation — uniting facial expression, body movement, and emotional authenticity into a cohesive, lifelike digital performance. You’ll guide both the creative and technical direction, ensuring that every nuance—from micro-expressions to full-body choreography—embodies the realism and artistry that define the project. This role is open globally. However, to comply with provincial production tax credit requirements, applicants living in British Columbia may be prioritized during the hiring process. What you’ll do Define artistic direction and quality standards for facial and motion capture animation, ensuring lifelike and emotionally compelling performances. Supervise a team of FACS and Mocap Cleanup Animators, providing clear creative and technical guidance across all stages of production. Collaborate closely with Directors, Technical Leads, and Production internally and externally to maintain consistent performance quality across both facial and body animation. Review and refine animation to achieve seamless integration between facial solving, body motion, and overall performance intent. Partner with the Rigging, Performance Capture, and Engineering teams to improve animation pipelines, tools, and workflows. Conduct dailies, rounds, and team reviews, delivering concise, actionable feedback to elevate shot quality and maintain consistency. Anticipate and resolve creative and technical challenges, ensuring efficient production flow and delivery of assets on schedule. Document processes and workflows for team onboarding, pipeline consistency, and knowledge sharing. Mentor and inspire animators, fostering growth in both technical skill and artistic expression. Act as the primary Animation representative in cross-departmental meetings, communicating team needs, progress, and goals effectively. Represent the animation team in internal and partner-facing meetings as needed. Promote a collaborative and motivated team environment built on trust, respect, and creative excellence. Qualifications Minimum of 8 years of professional animation experience in film, games, or real-time production. Proven supervisory or lead experience managing animation teams, ideally across both facial and motion capture workflows. Expert understanding of FACS, facial anatomy, and performance-driven animation. Deep knowledge of body mechanics, weight, timing, and naturalistic human movement. Proficiency in Autodesk Maya; MotionBuilder experience is highly valued. Experience integrating motion capture data and facial solving into cinematic or real-time pipelines. Familiarity with Unreal Engine and Sequencer workflows. Excellent communication, leadership, and problem-solving skills. Strong ability to manage priorities, delegate effectively, and maintain quality under tight deadlines. Preferred (but not required) Qualifications: Experience working with 4D capture, high-fidelity scanned assets, or virtual production pipelines. Background in musical, live, or performance-based animation projects. Demonstrated success in mentoring or training animation teams. Strong interest in pushing the boundaries of digital performance and real-time storytelling.