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Steamroller Animation | Animation Supervisor (FACS & Motion Capture) – Contract

Steamroller Animation

Animation Supervisor (FACS & Motion Capture) – Contract Steamroller Animation Lead the Future of Digital Performance About Steamroller Animation At Steamroller Animation, we’re passionate about our craft and committed to working on the coolest projects. We cultivate a welcoming, growth-oriented culture where collaboration and creative excellence thrive. Join our fun-loving bunch and advance your career by contributing to groundbreaking work. The Opportunity: Animation Supervisor (FACS & Motion Capture) We are seeking an experienced and visionary Animation Supervisor to spearhead the Facial and Motion Capture teams. This critical contract role involves bringing a hyper-realistic virtual performer to life for an ambitious live musical experience. You will be the driving force in uniting facial expressions (FACS), body movement, and emotional authenticity into a cohesive, lifelike digital performance, guiding both creative and technical direction. Detail Information Position Type Contract Location Remote (British Columbia preferred due to tax credit requirements; Open Globally) Start Date TBC February/March 2026 Key Leadership Responsibilities (What You’ll Do) Focus Area Core Responsibilities Creative Leadership Define artistic direction and quality standards for facial and motion capture, ensuring emotionally compelling and lifelike performances. Team Management Supervise, mentor, and inspire a team of FACS and Mocap Cleanup Animators, providing clear technical and creative guidance. Integration & Review Review and refine animation to achieve seamless, high-quality integration between facial solving, body motion, and overall performance intent. Pipeline Development Partner with Rigging, Performance Capture, and Engineering teams to improve animation tools, pipelines, and workflows. Cross-Collaboration Act as the primary Animation representative, communicating team progress and needs effectively in cross-departmental and partner-facing meetings. Workflow Efficiency Conduct dailies and reviews, delivering concise, actionable feedback. Anticipate and resolve creative/technical challenges to ensure efficient production flow and timely delivery. Qualifications & Expertise Required Qualifications Category Details Experience Minimum of 8 years of professional animation experience in film, games, or real-time production. Supervisory History Proven supervisory or lead experience managing animation teams, specifically across both facial and motion capture workflows. Facial Expertise Expert understanding of FACS, facial anatomy, and performance-driven facial animation. Body Mechanics Deep knowledge of body mechanics, weight, timing, and naturalistic human movement. Software Skills Proficiency in Autodesk Maya. Experience with MotionBuilder is highly valued. Pipeline Knowledge Experience integrating mocap data and facial solving into cinematic or real-time pipelines. Familiarity with Unreal Engine and Sequencer workflows. Leadership Traits Excellent communication, leadership, and problem-solving skills. Strong ability to manage priorities and delegate effectively. Preferred (But Not Required) Qualifications Qualification Value Add Advanced Capture Experience working with 4D capture, high-fidelity scanned assets, or virtual production pipelines. Project Type Background in musical, live, or performance-based animation projects. Mentorship Demonstrated success in mentoring or training animation teams. Innovation Strong interest in pushing the boundaries of digital performance and real-time storytelling. We look forward to reviewing your application and seeing how your expertise can elevate the performance standards at Steamroller Animation.

Steamroller Animation | Mocap Cleanup Animator

Steamroller Animation

About Steamroller Animation It’s different here. We’re a fun-loving bunch, passionate about our craft. We grow together, learn together, play together, and work on some of the coolest projects on the planet. If you’re looking for a welcoming atmosphere, a culture that’s dedicated to helping you grow and thrive, and ample opportunity to advance, we’d LOVE to hear from you. Mocap Cleanup Animator Location: British Columbia (remote) Start Date: TBC February/March 2026 About the role We’re looking for a talented Motion Capture Cleanup Animator to refine and enhance the full-body motion of a hyper-realistic virtual performer for a live musical experience. This role requires a sharp eye for human movement, expert understanding of body mechanics, and a solid command of motion capture workflows to ensure every dance step, gesture, and performance moment feels natural and authentic on stage — mirroring the exact likeness of a public figure. ***This is a contract position*** What you’ll do Collaborate with the Animation team to clean, retarget, and polish complex body motion capture data for a hyper-realistic digital performer. Maintain and enhance performance fidelity, ensuring the physicality, timing, and weight of captured movements align with creative direction. Work closely with Animation Directors, Supervisors, and Leads to ensure body motion integrates seamlessly with facial animation and overall performance. Troubleshoot and resolve issues with mocap data, including misalignments, artifacts, and technical inconsistencies. Apply motion data to 3D character models using Maya or MotionBuilder, maintaining consistent animation quality across shots and sequences. Participate in dailies, rounds, and reviews, implementing feedback to meet both artistic and technical standards. Collaborate with the Performance Capture, Rigging, and Engineering teams to refine mocap pipelines and tools. Contribute to previs, layout, and final shot animation when required. Maintain professionalism and clear communication with Production and Leadership regarding deliverables and potential challenges. Qualifications Minimum of 3 years of production experience in film, games, or performance capture environments. Proven experience with motion capture animation cleanup for realistic human movement. Strong understanding of animation principles, especially timing, weight, balance, and body mechanics. Proficiency in Autodesk Maya; experience with MotionBuilder is highly valued. Familiarity with motion capture retargeting workflows and data cleanup pipelines. Experience integrating mocap data with cinematic or real-time production workflows. Ability to deliver high-quality, realistic animation under tight production timelines. Excellent communication skills and a collaborative approach to problem-solving. Applicants must be located in British Columbia. Preferred (but not required) Qualifications: Experience working in Unreal Engine or other real-time environments. Background in live or virtual production settings. Strong understanding of character acting and performance interpretation.

Steamroller Animation hiring Mocap Cleanup Animator – Contract Role

Steamroller Animation

Mocap Cleanup Animator – Contract Role Steamroller Animation (Remote, British Columbia) About Steamroller Animation We are a passionate, fun-loving team dedicated to working on the coolest projects. We foster a welcoming culture focused on growth, learning, and advancement. Join us if you thrive in a collaborative and supportive atmosphere! Role Summary We are looking for a highly skilled Motion Capture Cleanup Animator to refine and enhance the full-body performance of a hyper-realistic virtual performer for a live musical experience. The ideal candidate possesses an expert understanding of body mechanics and mocap workflows to ensure the digital performance—mirroring the exact likeness of a public figure—is natural and authentic. Detail Information Position Type Contract Location Remote (Must be located in British Columbia) Start Date TBC February/March 2026 Mocap Cleanup Animator – Contract Role Steamroller Animation (Remote, British Columbia) About Steamroller Animation We are a passionate, fun-loving team dedicated to working on the coolest projects. We foster a welcoming culture focused on growth, learning, and advancement. Join us if you thrive in a collaborative and supportive atmosphere! Role Summary We are looking for a highly skilled Motion Capture Cleanup Animator to refine and enhance the full-body performance of a hyper-realistic virtual performer for a live musical experience. The ideal candidate possesses an expert understanding of body mechanics and mocap workflows to ensure the digital performance—mirroring the exact likeness of a public figure—is natural and authentic. Detail Information Position Type Contract Location Remote (Must be located in British Columbia) Start Date TBC February/March 2026 Key Responsibilities (What You’ll Do) Focus Area Core Tasks Motion Data Refinement Clean, retarget, and polish complex body motion capture data for a hyper-realistic digital character. Performance Fidelity Maintain and enhance the physicality, timing, and weight of captured movements to align with the creative vision. Technical Execution Apply motion data to 3D models using Maya or MotionBuilder. Troubleshoot and resolve mocap issues (artifacts, misalignments, inconsistencies). Collaboration & Pipeline Ensure seamless integration of body motion with facial animation. Collaborate with Rigging, Engineering, and Performance Capture teams to refine tools and pipelines. Reviews & Feedback Participate in dailies and reviews, professionally implementing feedback to meet artistic and technical standards. Additional Duties Contribute to previs, layout, and final shot animation as needed. Qualifications & Requirements Required Requirement Type Details Experience Minimum of 3 years of production experience in film, games, or performance capture environments. Mocap Expertise Proven experience with motion capture animation cleanup for realistic human movement. Animation Principles Strong understanding of timing, weight, balance, and body mechanics. Software Skills Proficiency in Autodesk Maya. Familiarity with mocap retargeting/cleanup pipelines. Workflow Experience integrating mocap data with cinematic or real-time production workflows. Soft Skills Excellent communication, collaborative problem-solving, and ability to deliver high-quality work under tight deadlines. Location Must be located in British Columbia. Preferred (Not Required) Qualification Advantage Real-Time Engine Experience working in Unreal Engine or other real-time environments. Production Context Background in live or virtual production settings. Artistic Skill Strong understanding of character acting and performance interpretation.

Paradoxum Games | 3D Cinematic Animator

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3D Cinematic Animator (Contractor) Position: Cinematics Animator Type: Remote, Contract Eligibility: 18+ only About the Role Paradoxum Games is looking for a Cinematics Animator to craft compelling cutscenes, narrative moments, and in-game cinematics for our Roblox projects. This role is ideal for someone who can combine storytelling and animation craft—building sequences that feel immersive, emotional, and visually engaging, while working within the technical limits of Roblox Studio and R6 rigs. You’ll collaborate closely with our narrative, design, and art teams to ensure cinematic sequences enhance both the storytelling and the overall player experience. Responsibilities Animate cutscenes, story moments, and cinematic sequences using Roblox-compatible rigs. Translate scripts, storyboards, and rough animatics into polished, cinematic animation. Work with camera tools and staging inside Roblox Studio to achieve cinematic framing and visual storytelling. Ensure characters convey strong performance, emotion, and body language, even within stylized Roblox proportions. Collaborate with the Lead Video Producer, Art Director and Narrative team to maintain consistency with the game’s tone and style. Optimize sequences for performance and smooth playback in Roblox Studio. Iterate quickly on feedback and balance storytelling needs with technical constraints. Requirements Portfolio or reel showcasing cinematic animation (cutscenes, story moments, camera work, etc.). Proficiency in Blender, Maya, or equivalent 3D animation software. Strong understanding of film language, camera angles, staging, and timing. Familiarity with CFrame based rigs (R6, R15), and Skinned Mesh (FBX). Ability to work independently in a remote, collaborative environment. Strong communication skills and a detail-oriented mindset. Must be 18 years or older. Nice-to-Have Previous experience creating cutscenes in Roblox Studio. Knowledge of lighting, VFX, and other cinematic-based properties in Roblox. Background in film, cinematography, or narrative-driven animation. Passion for blending gameplay with cinematic storytelling. Compensation: $20-25 an hour The listed salary range is an estimate. Actual offers may fall within or exceed this range, depending on factors such as professional background, training, work experience, location, business needs, and market demand. Please note that this job is only currently available to people that are 18+ and are based in the US! While we’d love to hire from outside the US, currently we’re not able to at this time.

Paradoxum Games hiring 3D Cinematic Animator (Contractor)

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Location: Remote (US Based Only) Role Type: Contract Compensation: $20–$25+ per hour Paradoxum Games seeking a Cinematics Animator who is an exceptional storyteller to craft compelling cutscenes, narrative moments, and immersive in-game cinematics for our Roblox projects. This contract role is ideal for someone who can translate scripts into emotional, visually engaging sequences while navigating the technical environment of Roblox Studio and its specialized rigs. 🎯 About the Role This role demands a blend of cinematic expertise and technical proficiency. You will be the primary driver for bringing critical narrative moments to life, collaborating closely with narrative, design, and art teams to ensure cinematic sequences deeply enhance the overall player experience and storytelling within the Roblox environment. ✨ Key Responsibilities 🛠️ Requirements Category Requirement Portfolio Strong reel showcasing cinematic animation (cutscenes, story moments, camera work, performance). Software Proficiency in Blender, Maya, or equivalent 3D animation software. Cinematography Strong understanding of film language, camera angles, staging, and animation timing. Roblox Tech Familiarity with CFrame based rigs (R6, R15) and Skinned Mesh (FBX) implementation. Work Style Ability to work independently in a remote, collaborative environment with strong communication skills. Eligibility Must be 18 years or older and currently based in the US. 💡 Nice-to-Have Skills 💰 Compensation The hourly rate for this contract position is estimated at $20–$25 per hour. The final offer may vary based on professional background, experience, and market demand.

Paradoxum Games | 3D Animator (Contractor)

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Paradoxum Games 3D Animator (Contractor) Position: 3D Animator Type: Remote, Contract Eligibility: 18+ only About the Role We’re seeking a talented 3D Animator to join our team and bring characters, creatures, and gameplay experiences to life on the Roblox platform. This role focuses on stylized, expressive animations that work within the Roblox R6 rig, while maintaining smooth performance and consistent quality across the project. You’ll collaborate with character artists, designers, and the Art Director to create engaging animation sets that not only look great but also enhance gameplay. Responsibilities Create stylized, polished animations for characters, creatures, and props within the Roblox R6 framework. Animate a wide range of motion: idles, walks, runs, attacks, emotes, and cinematic moments. Work within the technical constraints of Roblox Studio, ensuring animations are efficient and performant. Collaborate with 3D artists to maintain proper rig functionality and clean deformation. Iterate quickly based on feedback while maintaining a high standard of quality. Export, test, and implement animation assets into Roblox Studio. Ensure animation style remains consistent with the game’s art direction and tone. Requirements Strong portfolio showcasing character animation (gameplay cycles, emotes, or cinematic animation). Proficiency in Blender software. Familiarity with Roblox R6 rigs and adapting animation to their proportions. Understanding of animation principles (timing, weight, arcs, squash & stretch, anticipation, etc.). Ability to work independently and meet deadlines in a remote environment. Strong communication skills and comfort with collaborative workflows.Must be 18 years or older. Nice-to-Have Experience animating for Roblox Studio specifically. Knowledge of rigging/skinning basics to troubleshoot issues. Background in stylized animation for games or films. Passion for creating engaging, expressive character performances. Compensation: $20-25 an hour The listed salary range is an estimate. Actual offers may fall within or exceed this range, depending on factors such as professional background, training, work experience, location, business needs, and market demand. Please note that this job is only currently available to people that are 18+ and are based in the US! While we’d love to hire from outside the US, currently we’re not able to at this time.

Paradoxum Games is hiring 3D Animator (Contractor)

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Paradoxum Games 3D Animator (Contractor) – Roblox Specialist Location: Remote (US Based Only) | Role Type: Contract | Compensation: $20–$25+ per hour We are seeking a talented and experienced 3D Animator to join our remote team. This contract role is essential for bringing expressive characters and engaging gameplay experiences to life on the Roblox platform. If you are passionate about stylized animation and mastering unique technical constraints, we want to see your work. 🎯 About the Role This role focuses on creating high-quality, stylized animations that operate efficiently within the Roblox R6 rig framework. You will collaborate closely with the Art Director, character artists, and designers to create entire animation sets that not only look visually appealing but are seamlessly integrated to enhance core gameplay. ✨ Key Responsibilities 🛠️ Requirements Category Requirement Portfolio Strong portfolio showcasing polished character animation (gameplay cycles, emotes, or cinematic work). Software Proficiency in Blender software. Roblox Specific Familiarity with Roblox R6 rigs and adapting animation to their unique proportions. Fundamentals Excellent understanding of animation principles (timing, weight, arcs, squash & stretch, anticipation, etc.). Work Style Ability to work independently and meet deadlines in a remote environment. Logistics Must be 18 years or older and based in the US (due to current legal/payroll constraints). 💡 Nice-to-Have Skills 💰 Compensation The hourly rate for this contract position is estimated at $20–$25 per hour. The final offer may vary based on professional background, experience, and market demand.

Animation Intern – Electronic Arts (EA)

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Studio: Electronic Arts (EA) Firemonkeys Location: Melbourne, Australia (Hybrid) Term: 12-Month Paid Full-Time Contract Entering the professional world of game development requires more than just technical talent; it demands a supportive environment, mentorship from industry veterans, and hands-on experience on live titles. At Electronic Arts (EA) Firemonkeys, located in the vibrant cultural hub of Melbourne, Victoria, Australia, we are renowned for developing world-class mobile experiences that captivate millions of players globally. We are currently offering an incredible 12-Month Paid Full-Time Animation Internship within our dynamic SFP mobile development team. Operating on a hybrid work model out of our Melbourne studio, this paid contract is specifically designed for recent graduates ready to transition from academia into professional production. If you possess a sharp eye for body mechanics, a strong foundation in Maya, and a passion for crafting charismatic character performances, this opportunity is your ultimate launchpad into the gaming industry. Job Summary : Animation Intern Detail Specification Company Name Electronic Arts (EA) Firemonkeys Position Animation Intern Location Type Hybrid (Melbourne, Victoria, Australia — Minimum 4 days in office) Applicant Requirements Must be a recent 2025 graduate and available for the full 12-month contract duration Employment Type Temporary / Paid 12-Month Full-Time Contract Salary Range A$70,000 – A$85,000 per year (approx. $45,500 – $55,250 USD / Year) Role Overview: Mastering Character Animation in Production As an Animation Intern at EA Firemonkeys, you will work hand-in-hand with our Animation Director and senior artists to develop your skills in character animation, asset setup, and pre-production workflows. Your core responsibility is to create polished, highly charismatic in-game animations that breathe personality into human and animal characters alike. You won’t just be pushing keyframes; you will be immersed in the full production cycle. From building 3D model proxy meshes and basic rigging structures for early pre-production, to iterating rapidly on gameplay sequences based on directorial feedback, you will learn how to align your artistic execution with the established SFP studio style. You will also collaborate closely with content and external outsourcing teams, gaining invaluable insight into large-scale game production pipelines. Key Responsibilities Create key-framed animation applying core principles (human/animal characters). Build 3D model proxy meshes and basic rigs for pre-production. Iterate on sequences based on feedback to meet SFP style. Collaborate with content and outsourcing teams. Requirements (Mandatory) Must be a recent 2025 graduate. Available for the full 12-month contract. Proficiency in Maya or equivalent 3D software. Experience with pose-to-pose key-framed animation. Basic understanding of Animation Principles and Body Mechanics. Commitment to the hybrid work model (min. 4 days in office). Perks 17.5% Annual Leave Loading. Bonus end-of-year leave (Christmas/New Years). Development Days every 6 weeks. Ready to start your career with EA Firemonkeys? Apply now! Apply Today! If you are a recent graduate eager to transform your passion for character animation into a thriving professional career with one of the most recognizable names in gaming, we want to hear from you. Bring your portfolio, your dedication, and your creative energy to EA Firemonkeys in Melbourne and start building the future of mobile entertainment!

Electronic Arts (EA) hiring Animation Intern

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Animation Intern – The Sims FreePlay (SFP) Feature Details Studio Electronic Arts (EA) – Firemonkeys Studio Location Melbourne, Victoria, Australia (Hybrid Work Model) Role Type Paid Full-Time 12-Month Contract Team The Sims FreePlay (SFP) Mobile Team Reporting To Animation Director Eligibility Must be a recent 2025 graduate. 🌟 About the Role Electronic Arts is looking for a creative and passionate Animation Intern to join the globally recognized Firemonkeys Studio in Melbourne. You will be integrated into The Sims FreePlay (SFP) mobile team, developing your skills in both animation and pre-production art. This 12-month contract is an opportunity to learn new techniques, create polished animations, and craft believable character performances that deepen our players’ emotional connection to The Sims FreePlay. 🎯 Key Responsibilities Discipline Task Details Animation Apply animation principles and key-frame techniques to craft charismatic and convincing actions for human and animal characters. Iteration Respond promptly to feedback and iterate on animated sequences to meet the unique SFP style and expected level of polish. Pre-Production Build 3D model proxy meshes and basic rigs to support asset pre-production efforts. Collaboration Develop relationships with other internal departments and external outsourcing teams to determine and fulfill technical asset requirements. Content Generation Work closely with content teams to generate imaginative and exciting updates for SFP. Culture Participate in and promote a positive and inclusive work environment. ✅ Qualifications & Requirements Category Requirement Eligibility Must be a recent 2025 graduate. Availability Must be available for a 12-month paid full-time contract. Software Proficiency in Maya or equivalent 3D animation software. Core Skills Experience in creating pose-to-pose key-framed animations. Fundamentals Basic understanding of Animation Principles and Body Mechanics. Soft Skills High creativity, strong attention to detail, and eagerness to learn in a collaborative environment. 🎁 What’s In It For You (EA Benefits) EA strives to be the ultimate destination to create great content. We offer a culture and environment where you can do the best work of your career, complemented by: Benefit Detail Compensation 17.5% annual leave loading (extra pay for taking a break). Time Off Bonus end-of-year leave days (time off between Christmas and New Years); Competitive PTO. Development 2 Development Days (project and personal) every 6 weeks; Game Jam events. Work Model Structured Hybrid Work Model (minimum 4 days in the office, maximizing collaboration). Wellbeing Employee assistance program (coaching/therapy); Volunteer leave and charitable donation matching. Culture Quarterly team events (escape rooms, paint and sip, etc.); Unique Firemonkeys and Sims merch.

Squeeze Studios | Mocap Animator (Contract)

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YOUR ROLE at Squeeze Studios Under the supervision of the Animation Director, the Mocap Animator will be in charge of creating high quality animations and ensuring that the highest standards of excellence are maintained, which have made Squeeze famous. This is a temporary position starting in January 2026 for a period of 3 to 4 months (those informations are still to be confirmed). YOUR MAIN RESPONSIBILITIES Work from the 3D storyboard/animatic and reference documents to create high level animation; Work from motion capture to increase the quality of the animation in order to achieve the ultimate realism; Ensure that the animation respects the style and artistic vision indicated by the animation director; Execute the corrections requested by the Animation Director in a spirit of analysis. YOU ARE Autonomous; Good communicator; Excellent team player; Good collaborator; Able to multi-task, prioritize and solve problems; Able to prioritize production needs and tasks; Creative; Open to constructive criticism; Rigorous. YOU HAVE Educational background related to 3D animation and computer-generated illustration; A minimum of 5 years experience in character animation; Excellent knowledge of traditional animation techniques and principles of character movement; Excellent knowledge of animation in Motion Builder; Mastered the non-linear animation tools of Motion Builder (Story); Knowledge of visual effects (an asset); Knowledge of Faceware (an asset); Knowledge of Maya (an asset).