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Steamroller Animation | Animator (Creature & Gameplay Focus)

Steamroller Animation

Animator (Creature & Gameplay Focus) Bring creatures to life in ways that make players believe. At Steamroller Animation, our worlds are inhabited by extraordinary beings — each with unique anatomy, personality, and purpose. We’re seeking a seasoned Gameplay Animator who specializes in creature animation, someone who understands that the secret to lifelike motion lies in observation, research, and storytelling through movement. From the subtle twitch of an ear to the thunderous strike of a beast in combat, your work will define how these creatures move, feel, and connect within the game world. Location: Remote (U.S.-based only) Employment Type: Contract (1099) What you’ll do Animate high-quality creature and gameplay performances that enhance responsiveness, believability, and player immersion. Collaborate with Animation Directors, Leads, and Designers to develop motion that supports gameplay mechanics and creative intent. Use reference and research — from real-world animal studies to biomechanical analysis — to ground fantastical movement in authenticity. Execute a range of animation tasks, including keyframe and motion-capture work for in-game actions and cinematics. Implement feedback from leads and directors with a focus on maintaining animation quality and consistency across the project. Communicate effectively with Production regarding progress, challenges, and deliverables. Participate in animation reviews, team rounds, and dailies to refine work and support department goals.. Utilize Autodesk Maya and other production tools to meet technical and artistic standards for gameplay implementation. Qualifications 5+ years of professional experience in gameplay animation for AAA, AA, or high-quality indie titles. Demonstrated expertise in creature animation, with a strong grasp of animal and fantasy anatomy, movement, and weight. Deep understanding of core animation principles and how they enhance interactivity and player feedback. Proven ability to use reference and research to inform animation performance and realism. Proficiency in Autodesk Maya (required). Excellent communication skills and the ability to work collaboratively in a cross-disciplinary production environment. Must be based in the United States and eligible to work within the country.

Steamroller Animation hiring Animator (Creature & Gameplay Focus) – Contract

Steamroller Animation

🐾 Animator (Creature & Gameplay Focus) – Contract Steamroller Animation Bringing Extraordinary Creatures to Life in Game Worlds About Steamroller Animation At Steamroller Animation, we are dedicated to crafting immersive worlds inhabited by extraordinary, lifelike beings. We value observation, research, and storytelling through movement. We are a team passionate about our craft, committed to a collaborative environment where animators can bring unique anatomy, personality, and purpose to every creature, defining how they move, feel, and connect within the game world. The Opportunity: Animator (Creature & Gameplay Focus) We are seeking a seasoned Gameplay Animator who specializes in creature animation. You will be responsible for defining the movement of our fantastical beings, translating subtle biological twitches and thunderous combat strikes into high-quality, believable, and responsive gameplay performances. Your work will directly enhance player immersion and interaction. Detail Information Employment Type Contract (1099) Location Remote (Must be U.S.-based only and eligible to work in the U.S.) Key Responsibilities (What You’ll Do) Focus Area Core Tasks Creature Animation Animate high-quality creature and gameplay performances that maximize believability, responsiveness, and player immersion. Authenticity & Research Use reference and deep research (including real-world animal studies and biomechanical analysis) to ground fantastical movement in authenticity and naturalism. Collaboration & Design Work closely with Animation Directors, Leads, and Designers to develop motion that perfectly supports gameplay mechanics and creative intent. Execution Execute a wide range of animation tasks, including both keyframe and motion-capture work for in-game actions and cinematics. Pipeline & Tools Utilize Autodesk Maya and other production tools to meet both technical and artistic standards for gameplay implementation. Feedback & Review Implement feedback from leads with a focus on maintaining animation quality and consistency. Participate actively in dailies and reviews. Qualifications & Expertise Required Qualifications Category Details Experience Minimum of 5+ years of professional experience in gameplay animation for AAA, AA, or high-quality indie titles. Creature Specialization Demonstrated expertise in creature animation, with a strong grasp of animal and fantasy anatomy, weight, and movement principles. Animation Principles Deep understanding of core animation principles and how they specifically enhance interactivity and player feedback. Technical Skills Proficiency in Autodesk Maya (required). Proven ability to use reference and research to inform animation performance and realism. Collaboration Excellent communication skills and the ability to work collaboratively in a cross-disciplinary production environment. Location Must be based in the United States and eligible to work within the country. Latest Jobs

Steamroller Animation | Animation Supervisor (FACS & Motion Capture)

Steamroller Animation

About Steamroller Animation It’s different here. We’re a fun-loving bunch, passionate about our craft. We grow together, learn together, play together, and work on some of the coolest projects on the planet. If you’re looking for a welcoming atmosphere, a culture that’s dedicated to helping you grow and thrive, and ample opportunity to advance, we’d LOVE to hear from you. Animation Supervisor (FACS & Motion Capture) Location: British Columbia (remote) Start Date: TBC February/March 2026 ***This is a contract position*** About the role We’re seeking an experienced Animation Supervisor to lead the Facial and Motion Capture teams, bringing a hyper-realistic virtual performer to life for a live musical experience. This role requires a leader with a deep understanding of performance-driven animation — uniting facial expression, body movement, and emotional authenticity into a cohesive, lifelike digital performance. You’ll guide both the creative and technical direction, ensuring that every nuance—from micro-expressions to full-body choreography—embodies the realism and artistry that define the project. This role is open globally. However, to comply with provincial production tax credit requirements, applicants living in British Columbia may be prioritized during the hiring process. What you’ll do Define artistic direction and quality standards for facial and motion capture animation, ensuring lifelike and emotionally compelling performances. Supervise a team of FACS and Mocap Cleanup Animators, providing clear creative and technical guidance across all stages of production. Collaborate closely with Directors, Technical Leads, and Production internally and externally to maintain consistent performance quality across both facial and body animation. Review and refine animation to achieve seamless integration between facial solving, body motion, and overall performance intent. Partner with the Rigging, Performance Capture, and Engineering teams to improve animation pipelines, tools, and workflows. Conduct dailies, rounds, and team reviews, delivering concise, actionable feedback to elevate shot quality and maintain consistency. Anticipate and resolve creative and technical challenges, ensuring efficient production flow and delivery of assets on schedule. Document processes and workflows for team onboarding, pipeline consistency, and knowledge sharing. Mentor and inspire animators, fostering growth in both technical skill and artistic expression. Act as the primary Animation representative in cross-departmental meetings, communicating team needs, progress, and goals effectively. Represent the animation team in internal and partner-facing meetings as needed. Promote a collaborative and motivated team environment built on trust, respect, and creative excellence. Qualifications Minimum of 8 years of professional animation experience in film, games, or real-time production. Proven supervisory or lead experience managing animation teams, ideally across both facial and motion capture workflows. Expert understanding of FACS, facial anatomy, and performance-driven animation. Deep knowledge of body mechanics, weight, timing, and naturalistic human movement. Proficiency in Autodesk Maya; MotionBuilder experience is highly valued. Experience integrating motion capture data and facial solving into cinematic or real-time pipelines. Familiarity with Unreal Engine and Sequencer workflows. Excellent communication, leadership, and problem-solving skills. Strong ability to manage priorities, delegate effectively, and maintain quality under tight deadlines. Preferred (but not required) Qualifications: Experience working with 4D capture, high-fidelity scanned assets, or virtual production pipelines. Background in musical, live, or performance-based animation projects. Demonstrated success in mentoring or training animation teams. Strong interest in pushing the boundaries of digital performance and real-time storytelling.

Steamroller Animation | Animation Supervisor (FACS & Motion Capture) – Contract

Steamroller Animation

Animation Supervisor (FACS & Motion Capture) – Contract Steamroller Animation Lead the Future of Digital Performance About Steamroller Animation At Steamroller Animation, we’re passionate about our craft and committed to working on the coolest projects. We cultivate a welcoming, growth-oriented culture where collaboration and creative excellence thrive. Join our fun-loving bunch and advance your career by contributing to groundbreaking work. The Opportunity: Animation Supervisor (FACS & Motion Capture) We are seeking an experienced and visionary Animation Supervisor to spearhead the Facial and Motion Capture teams. This critical contract role involves bringing a hyper-realistic virtual performer to life for an ambitious live musical experience. You will be the driving force in uniting facial expressions (FACS), body movement, and emotional authenticity into a cohesive, lifelike digital performance, guiding both creative and technical direction. Detail Information Position Type Contract Location Remote (British Columbia preferred due to tax credit requirements; Open Globally) Start Date TBC February/March 2026 Key Leadership Responsibilities (What You’ll Do) Focus Area Core Responsibilities Creative Leadership Define artistic direction and quality standards for facial and motion capture, ensuring emotionally compelling and lifelike performances. Team Management Supervise, mentor, and inspire a team of FACS and Mocap Cleanup Animators, providing clear technical and creative guidance. Integration & Review Review and refine animation to achieve seamless, high-quality integration between facial solving, body motion, and overall performance intent. Pipeline Development Partner with Rigging, Performance Capture, and Engineering teams to improve animation tools, pipelines, and workflows. Cross-Collaboration Act as the primary Animation representative, communicating team progress and needs effectively in cross-departmental and partner-facing meetings. Workflow Efficiency Conduct dailies and reviews, delivering concise, actionable feedback. Anticipate and resolve creative/technical challenges to ensure efficient production flow and timely delivery. Qualifications & Expertise Required Qualifications Category Details Experience Minimum of 8 years of professional animation experience in film, games, or real-time production. Supervisory History Proven supervisory or lead experience managing animation teams, specifically across both facial and motion capture workflows. Facial Expertise Expert understanding of FACS, facial anatomy, and performance-driven facial animation. Body Mechanics Deep knowledge of body mechanics, weight, timing, and naturalistic human movement. Software Skills Proficiency in Autodesk Maya. Experience with MotionBuilder is highly valued. Pipeline Knowledge Experience integrating mocap data and facial solving into cinematic or real-time pipelines. Familiarity with Unreal Engine and Sequencer workflows. Leadership Traits Excellent communication, leadership, and problem-solving skills. Strong ability to manage priorities and delegate effectively. Preferred (But Not Required) Qualifications Qualification Value Add Advanced Capture Experience working with 4D capture, high-fidelity scanned assets, or virtual production pipelines. Project Type Background in musical, live, or performance-based animation projects. Mentorship Demonstrated success in mentoring or training animation teams. Innovation Strong interest in pushing the boundaries of digital performance and real-time storytelling. We look forward to reviewing your application and seeing how your expertise can elevate the performance standards at Steamroller Animation.

Steamroller Animation | Mocap Cleanup Animator

Steamroller Animation

About Steamroller Animation It’s different here. We’re a fun-loving bunch, passionate about our craft. We grow together, learn together, play together, and work on some of the coolest projects on the planet. If you’re looking for a welcoming atmosphere, a culture that’s dedicated to helping you grow and thrive, and ample opportunity to advance, we’d LOVE to hear from you. Mocap Cleanup Animator Location: British Columbia (remote) Start Date: TBC February/March 2026 About the role We’re looking for a talented Motion Capture Cleanup Animator to refine and enhance the full-body motion of a hyper-realistic virtual performer for a live musical experience. This role requires a sharp eye for human movement, expert understanding of body mechanics, and a solid command of motion capture workflows to ensure every dance step, gesture, and performance moment feels natural and authentic on stage — mirroring the exact likeness of a public figure. ***This is a contract position*** What you’ll do Collaborate with the Animation team to clean, retarget, and polish complex body motion capture data for a hyper-realistic digital performer. Maintain and enhance performance fidelity, ensuring the physicality, timing, and weight of captured movements align with creative direction. Work closely with Animation Directors, Supervisors, and Leads to ensure body motion integrates seamlessly with facial animation and overall performance. Troubleshoot and resolve issues with mocap data, including misalignments, artifacts, and technical inconsistencies. Apply motion data to 3D character models using Maya or MotionBuilder, maintaining consistent animation quality across shots and sequences. Participate in dailies, rounds, and reviews, implementing feedback to meet both artistic and technical standards. Collaborate with the Performance Capture, Rigging, and Engineering teams to refine mocap pipelines and tools. Contribute to previs, layout, and final shot animation when required. Maintain professionalism and clear communication with Production and Leadership regarding deliverables and potential challenges. Qualifications Minimum of 3 years of production experience in film, games, or performance capture environments. Proven experience with motion capture animation cleanup for realistic human movement. Strong understanding of animation principles, especially timing, weight, balance, and body mechanics. Proficiency in Autodesk Maya; experience with MotionBuilder is highly valued. Familiarity with motion capture retargeting workflows and data cleanup pipelines. Experience integrating mocap data with cinematic or real-time production workflows. Ability to deliver high-quality, realistic animation under tight production timelines. Excellent communication skills and a collaborative approach to problem-solving. Applicants must be located in British Columbia. Preferred (but not required) Qualifications: Experience working in Unreal Engine or other real-time environments. Background in live or virtual production settings. Strong understanding of character acting and performance interpretation.

Steamroller Animation hiring Mocap Cleanup Animator – Contract Role

Steamroller Animation

Mocap Cleanup Animator – Contract Role Steamroller Animation (Remote, British Columbia) About Steamroller Animation We are a passionate, fun-loving team dedicated to working on the coolest projects. We foster a welcoming culture focused on growth, learning, and advancement. Join us if you thrive in a collaborative and supportive atmosphere! Role Summary We are looking for a highly skilled Motion Capture Cleanup Animator to refine and enhance the full-body performance of a hyper-realistic virtual performer for a live musical experience. The ideal candidate possesses an expert understanding of body mechanics and mocap workflows to ensure the digital performance—mirroring the exact likeness of a public figure—is natural and authentic. Detail Information Position Type Contract Location Remote (Must be located in British Columbia) Start Date TBC February/March 2026 Mocap Cleanup Animator – Contract Role Steamroller Animation (Remote, British Columbia) About Steamroller Animation We are a passionate, fun-loving team dedicated to working on the coolest projects. We foster a welcoming culture focused on growth, learning, and advancement. Join us if you thrive in a collaborative and supportive atmosphere! Role Summary We are looking for a highly skilled Motion Capture Cleanup Animator to refine and enhance the full-body performance of a hyper-realistic virtual performer for a live musical experience. The ideal candidate possesses an expert understanding of body mechanics and mocap workflows to ensure the digital performance—mirroring the exact likeness of a public figure—is natural and authentic. Detail Information Position Type Contract Location Remote (Must be located in British Columbia) Start Date TBC February/March 2026 Key Responsibilities (What You’ll Do) Focus Area Core Tasks Motion Data Refinement Clean, retarget, and polish complex body motion capture data for a hyper-realistic digital character. Performance Fidelity Maintain and enhance the physicality, timing, and weight of captured movements to align with the creative vision. Technical Execution Apply motion data to 3D models using Maya or MotionBuilder. Troubleshoot and resolve mocap issues (artifacts, misalignments, inconsistencies). Collaboration & Pipeline Ensure seamless integration of body motion with facial animation. Collaborate with Rigging, Engineering, and Performance Capture teams to refine tools and pipelines. Reviews & Feedback Participate in dailies and reviews, professionally implementing feedback to meet artistic and technical standards. Additional Duties Contribute to previs, layout, and final shot animation as needed. Qualifications & Requirements Required Requirement Type Details Experience Minimum of 3 years of production experience in film, games, or performance capture environments. Mocap Expertise Proven experience with motion capture animation cleanup for realistic human movement. Animation Principles Strong understanding of timing, weight, balance, and body mechanics. Software Skills Proficiency in Autodesk Maya. Familiarity with mocap retargeting/cleanup pipelines. Workflow Experience integrating mocap data with cinematic or real-time production workflows. Soft Skills Excellent communication, collaborative problem-solving, and ability to deliver high-quality work under tight deadlines. Location Must be located in British Columbia. Preferred (Not Required) Qualification Advantage Real-Time Engine Experience working in Unreal Engine or other real-time environments. Production Context Background in live or virtual production settings. Artistic Skill Strong understanding of character acting and performance interpretation.

Paradoxum Games | 3D Cinematic Animator

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3D Cinematic Animator (Contractor) Position: Cinematics Animator Type: Remote, Contract Eligibility: 18+ only About the Role Paradoxum Games is looking for a Cinematics Animator to craft compelling cutscenes, narrative moments, and in-game cinematics for our Roblox projects. This role is ideal for someone who can combine storytelling and animation craft—building sequences that feel immersive, emotional, and visually engaging, while working within the technical limits of Roblox Studio and R6 rigs. You’ll collaborate closely with our narrative, design, and art teams to ensure cinematic sequences enhance both the storytelling and the overall player experience. Responsibilities Animate cutscenes, story moments, and cinematic sequences using Roblox-compatible rigs. Translate scripts, storyboards, and rough animatics into polished, cinematic animation. Work with camera tools and staging inside Roblox Studio to achieve cinematic framing and visual storytelling. Ensure characters convey strong performance, emotion, and body language, even within stylized Roblox proportions. Collaborate with the Lead Video Producer, Art Director and Narrative team to maintain consistency with the game’s tone and style. Optimize sequences for performance and smooth playback in Roblox Studio. Iterate quickly on feedback and balance storytelling needs with technical constraints. Requirements Portfolio or reel showcasing cinematic animation (cutscenes, story moments, camera work, etc.). Proficiency in Blender, Maya, or equivalent 3D animation software. Strong understanding of film language, camera angles, staging, and timing. Familiarity with CFrame based rigs (R6, R15), and Skinned Mesh (FBX). Ability to work independently in a remote, collaborative environment. Strong communication skills and a detail-oriented mindset. Must be 18 years or older. Nice-to-Have Previous experience creating cutscenes in Roblox Studio. Knowledge of lighting, VFX, and other cinematic-based properties in Roblox. Background in film, cinematography, or narrative-driven animation. Passion for blending gameplay with cinematic storytelling. Compensation: $20-25 an hour The listed salary range is an estimate. Actual offers may fall within or exceed this range, depending on factors such as professional background, training, work experience, location, business needs, and market demand. Please note that this job is only currently available to people that are 18+ and are based in the US! While we’d love to hire from outside the US, currently we’re not able to at this time.

Paradoxum Games hiring 3D Cinematic Animator (Contractor)

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Location: Remote (US Based Only) Role Type: Contract Compensation: $20–$25+ per hour Paradoxum Games seeking a Cinematics Animator who is an exceptional storyteller to craft compelling cutscenes, narrative moments, and immersive in-game cinematics for our Roblox projects. This contract role is ideal for someone who can translate scripts into emotional, visually engaging sequences while navigating the technical environment of Roblox Studio and its specialized rigs. 🎯 About the Role This role demands a blend of cinematic expertise and technical proficiency. You will be the primary driver for bringing critical narrative moments to life, collaborating closely with narrative, design, and art teams to ensure cinematic sequences deeply enhance the overall player experience and storytelling within the Roblox environment. ✨ Key Responsibilities 🛠️ Requirements Category Requirement Portfolio Strong reel showcasing cinematic animation (cutscenes, story moments, camera work, performance). Software Proficiency in Blender, Maya, or equivalent 3D animation software. Cinematography Strong understanding of film language, camera angles, staging, and animation timing. Roblox Tech Familiarity with CFrame based rigs (R6, R15) and Skinned Mesh (FBX) implementation. Work Style Ability to work independently in a remote, collaborative environment with strong communication skills. Eligibility Must be 18 years or older and currently based in the US. 💡 Nice-to-Have Skills 💰 Compensation The hourly rate for this contract position is estimated at $20–$25 per hour. The final offer may vary based on professional background, experience, and market demand.

Paradoxum Games | 3D Animator (Contractor)

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Paradoxum Games 3D Animator (Contractor) Position: 3D Animator Type: Remote, Contract Eligibility: 18+ only About the Role We’re seeking a talented 3D Animator to join our team and bring characters, creatures, and gameplay experiences to life on the Roblox platform. This role focuses on stylized, expressive animations that work within the Roblox R6 rig, while maintaining smooth performance and consistent quality across the project. You’ll collaborate with character artists, designers, and the Art Director to create engaging animation sets that not only look great but also enhance gameplay. Responsibilities Create stylized, polished animations for characters, creatures, and props within the Roblox R6 framework. Animate a wide range of motion: idles, walks, runs, attacks, emotes, and cinematic moments. Work within the technical constraints of Roblox Studio, ensuring animations are efficient and performant. Collaborate with 3D artists to maintain proper rig functionality and clean deformation. Iterate quickly based on feedback while maintaining a high standard of quality. Export, test, and implement animation assets into Roblox Studio. Ensure animation style remains consistent with the game’s art direction and tone. Requirements Strong portfolio showcasing character animation (gameplay cycles, emotes, or cinematic animation). Proficiency in Blender software. Familiarity with Roblox R6 rigs and adapting animation to their proportions. Understanding of animation principles (timing, weight, arcs, squash & stretch, anticipation, etc.). Ability to work independently and meet deadlines in a remote environment. Strong communication skills and comfort with collaborative workflows.Must be 18 years or older. Nice-to-Have Experience animating for Roblox Studio specifically. Knowledge of rigging/skinning basics to troubleshoot issues. Background in stylized animation for games or films. Passion for creating engaging, expressive character performances. Compensation: $20-25 an hour The listed salary range is an estimate. Actual offers may fall within or exceed this range, depending on factors such as professional background, training, work experience, location, business needs, and market demand. Please note that this job is only currently available to people that are 18+ and are based in the US! While we’d love to hire from outside the US, currently we’re not able to at this time.

Paradoxum Games is hiring 3D Animator (Contractor)

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Paradoxum Games 3D Animator (Contractor) – Roblox Specialist Location: Remote (US Based Only) | Role Type: Contract | Compensation: $20–$25+ per hour We are seeking a talented and experienced 3D Animator to join our remote team. This contract role is essential for bringing expressive characters and engaging gameplay experiences to life on the Roblox platform. If you are passionate about stylized animation and mastering unique technical constraints, we want to see your work. 🎯 About the Role This role focuses on creating high-quality, stylized animations that operate efficiently within the Roblox R6 rig framework. You will collaborate closely with the Art Director, character artists, and designers to create entire animation sets that not only look visually appealing but are seamlessly integrated to enhance core gameplay. ✨ Key Responsibilities 🛠️ Requirements Category Requirement Portfolio Strong portfolio showcasing polished character animation (gameplay cycles, emotes, or cinematic work). Software Proficiency in Blender software. Roblox Specific Familiarity with Roblox R6 rigs and adapting animation to their unique proportions. Fundamentals Excellent understanding of animation principles (timing, weight, arcs, squash & stretch, anticipation, etc.). Work Style Ability to work independently and meet deadlines in a remote environment. Logistics Must be 18 years or older and based in the US (due to current legal/payroll constraints). 💡 Nice-to-Have Skills 💰 Compensation The hourly rate for this contract position is estimated at $20–$25 per hour. The final offer may vary based on professional background, experience, and market demand.