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Brighton Jobs : Gameplay Animator & Animation Engineer

Brighton Jobs Gameplay Animator & Animation Engineer

As a Senior Gameplay & Animation Engineer at Hangar 13, you will establish a premier standard for architecture and code quality while driving the development of our core character systems. Operating deep within Unreal Engine 5, you will own, extend, and optimize the crucial C++ frameworks, tools, and pipelines that govern character locomotion, combat mechanics, and physical expression. This senior-level technical role places you at the intersection of game logic and cinematic art, requiring close collaboration with animators, designers, and fellow programmers to translate complex animation data into tactile, responsive, and visually spectacular AAA gameplay features. Brighton Jobs Overview : Gameplay Animator & Animation Engineer Position Parameter Specification Detail Company Name Hangar 13 (An internal 2K development studio) Job Title Senior Gameplay & Animation Engineer Department Engineering Job Type Permanent, Full-Time Preferred Location Brighton, East Sussex, England, United Kingdom Alternative Locations Brno or Prague, Czech Republic Reports To Lead Engineer Target Infrastructure Cross-Platform AAA (PC, Xbox Series X/S, PlayStation 5) Estimated Salary Range £80,000 – £105,000 GBP / CZK Equivalent (Commensurate with experience) Core Architecture Unreal Engine 5, C++, Gameplay Ability System (GAS) Corporate Profile & Studio Vision Hangar 13 is the global development powerhouse behind the critically acclaimed, award-winning Mafia franchise. Our international teams are united by a shared obsession with rich narrative storytelling, cinematic presentation, and pristine AAA craft. We believe that deep immersion is achieved when story, style, and mechanics flow together seamlessly. As a studio collective spanning the UK and Czech Republic, we work as a single, fluid team to build the next generation of action-adventure titles. By joining our engineering department, you will collaborate with highly driven professionals who are redefining how characters move, react, and express themselves in interactive worlds. Position Summary We are seeking a highly articulate, technically rigorous Senior Gameplay & Animation Engineer to establish a high bar for architecture and code quality. In this role, you will assume structural ownership over our core gameplay subsystems and character animation pipelines. This position sits at the intersection of game logic and physical expression. You will extend, optimize, and maintain the underlying C++ code, toolsets, and data pipelines that bridge technical art and gameplay logic. Operating as a senior technical authority, you will collaborate closely with animators, character artists, combat designers, and core programmers to turn complex animation data into responsive, spectacular, and tactile gameplay features. Core Duties & Responsibilities 1. Technical Architecture & Coding 2. Production Planning & Risk Mitigation 3. Cross-Discipline Collaboration Professional Requirements & Qualifications Essential Skills & Experience Highly Desirable Attributes Studio Commitments & Anti-Fraud Notice Equal Opportunity & Workplace Inclusion Hangar 13 and 2K Games proudly celebrate the diversity of our global team members, development partners, and player communities. We are committed to providing equal employment opportunities across all facets of our organization. Furthermore, we ensure that qualified individuals with disabilities are provided reasonable accommodations to fully participate in the job application and interview process, execute their essential job functions, and access corporate benefits. If you require accommodations, please inform your talent acquisition partner. Brighton Jobs : Gameplay Animator & Animation Engineer Apply now See open roles Explore More Brighton Jobs

Lead VFX Artist job at Hangar 13, Brighton

Lead VFX Artist job at Hangar 13, Brighton

The Lead VFX Artist is a high-profile leadership role at Hangar 13’s Brighton studio, driving the artistic and technical direction of real-time visual effects for major AAA gaming titles. Operating under a hybrid studio model (minimum 3 days on-site), you will manage a talented internal team and collaborate with external co-development partners to deliver visually spectacular, performant effects using Unreal Engine 5. Balancing creativity with technical optimization, you will partner across disciplines—including Design, Cinematics, and Engineering—to ensure VFX enhance gameplay, narrative immersion, and run seamlessly across current and next-gen hardware platforms. Brighton Jobs Overview : Lead VFX Artist Position Parameter Specification Detail Company Name Hangar 13 (An internal 2K development studio) Job Title Lead VFX Artist Department Art Job Type Permanent, Full-Time Work Model Studio-Based Hybrid (Minimum 3 days per week on-site) Location Brighton, East Sussex, England, United Kingdom Reports To Art Director Target Infrastructure Cross-Platform AAA (PC, Current & Next-Gen Console Hardware) Estimated Salary Range £75,000 – £95,000 GBP / annum (Subject to experience, seniority, and portfolio depth) Pension & Benefits Competitive 2K/Take-Two corporate benefits package, comprehensive healthcare, and retirement matching Primary Toolsets Unreal Engine 5 (Niagara, Lumen, Nanite), Houdini, EmberGen Corporate Profile & Studio Vision Hangar 13 is the elite global development studio behind some of the industry’s most immersive, narrative-driven AAA gaming experiences. Operating as an internal pillar of 2K Games, Hangar 13 functions as a unified global collective with studios across Brighton (UK), Brno, and Prague (CZ). The studio’s philosophy is anchored on bringing complex, mature stories to life through rich world-building, state-of-the-art technological pipelines, and deep player immersion. By joining the Brighton studio, you will work alongside world-class developers in a diverse, welcoming, and creatively challenging environment that pushes the envelope of what interactive entertainment can achieve. Comprehensive Position Summary We are seeking a highly sophisticated and technically articulate Lead VFX Artist with profound expertise in Unreal Engine 5. In this pivotal leadership role, you will define both the artistic benchmarks and technical execution standards for real-time visual effects across our upcoming AAA slate. This position sits at the critical nexus of creativity and high-end software engineering. You will be responsible for translating the Art Director’s stylistic vision into high-fidelity, performant, real-time particle dynamics, environmental effects, and combat feedback. Execution requires not just a seasoned aesthetic eye, but a deep mathematical and programmatic mastery of UE5’s foundational systems, including Niagara, Lumen, Nanite, and advanced material/shader authoring. Furthermore, your responsibilities extend beyond internal studio walls. You will oversee, review, and align the output of external co-development partners and global outsourcing vendors, ensuring their work matches the studio’s technical constraints and creative standards. Core Duties & Operational Responsibilities The responsibilities of the Lead VFX Artist are distributed across three distinct focus areas: Artistic & Technical Execution, Team Leadership & Vendor Management, and Cross-Discipline Pipeline Collaboration. 1. Artistic & Technical Execution 2. Team Leadership & External Management 3. Cross-Discipline Pipeline Integration Detailed Professional Requirements Essential Skills & Background Highly Desirable Qualifications Studio Commitments & Anti-Fraud Security Notice Equal Opportunity & Accessibility Hangar 13 and 2K believe a diverse team produces richer worlds. We remain fiercely committed to providing equal employment opportunities across all areas of our studio. We welcome qualified individuals with disabilities and are dedicated to providing reasonable accommodations throughout the recruitment process, technical test phases, and long-term employment. If you require specific adjustments to participate, please state this to your talent acquisition representative. Lead VFX Artist job at Hangar 13, Brighton Apply now See open roles Explore More VFX Artist Jobs

Gameplay Animator jobs Brighton – Hangar 13

Hangar 13

Job Overview Animator Jobs Brighton | Hangar 13 | Brighton, UK Company: Hangar 13 (The AAA studio behind the Mafia franchise). Job Title: Senior Gameplay Animator (focused on realistic 3D character movement). Location: Brighton, UK (Primary) or Brno, Czech Republic (Permanent, Full-Time). Salary: Estimated £55,000 – £75,000+ (Based on AAA seniority and portfolio). Core Tools: Mastery of MotionBuilder, Maya, and Unreal Engine (or equivalent AAA engine). Key Skills: Mocap-driven animation, body mechanics, tracking, and co-directing mocap shoots. Top Benefits: Private Healthcare (Medical/Dental), Pension, Relocation Support, and Flexible Hours. Work Culture: Narrative-driven, dog-friendly office, wellness programs, and gym reimbursements. Overview: Animator Jobs Brighton If you are searching for Animator jobs Brighton, look no further than Hangar 13. As the award-winning development studio behind the Mafia franchise, we are at the forefront of the UK’s thriving game development scene. Our Brighton studio is an epicenter of creativity, where we blend cinematic storytelling with high-end AAA technical craft. We are currently seeking a visionary Senior Gameplay Animator to join our team. This is a permanent, high-impact role designed for an artist who is passionate about defining the movement, weight, and “soul” of characters in next-generation narrative-driven titles. If you are ready to push the boundaries of realism in a city known for its creative pulse, this is the definitive opportunity in the current landscape of Animator jobs Brighton. Salary & Comprehensive Benefits Hangar 13 is committed to providing a “Total Rewards” package that ensures our team remains the most competitive and supported in the industry. Competitive Salary: While specific figures are discussed during the offer stage based on your specific AAA track record, the estimated salary range for a Senior role in this region is typically £45,000 – £65,000+ per annum, commensurate with experience and portfolio strength. Performance Bonuses: A performance-driven bonus scheme that rewards your direct impact on the project. Health & Wellness: * Comprehensive private medical, dental, and vision insurance. Health Cash Plan: Money back on everyday costs like eye tests and physiotherapy. Mental Wellness: Access to world-class support tools via UNMIND. Financial Security: A competitive monthly pension contribution scheme to invest in your long-term future. Work-Life Balance: * Generous holiday allowance plus 2 Personal Days per year for “me time.” 4 Paid Sick Days and salary compensation during illness. Flexible working hours and no weekend shifts. Growth & Community: * Professional development funds for courses and industry conferences. Language courses (English/Czech) and 1 fully paid Service Day for volunteering. Regular team events and fitness reimbursements for gym memberships or yoga. Detailed Job Responsibilities In the realm of Animator jobs Brighton, this role stands out for its deep integration of art and engineering. Your daily mission involves: 1. High-Quality Animation Production Mocap Mastery: Clean, edit, and enhance raw motion capture data to create “true-to-life” character performances. Gameplay Feel: Ensure every jump, reload, and traversal move feels mechanically satisfying and responsive to player input. Realistic Style: Adapt to the specific “Mafia” style—hyper-realistic human movement with a heavy focus on body mechanics and weight. 2. Technical & Strategic Collaboration Mocap Direction: Prepare for and co-direct motion capture shoots, working with actors to ensure the data serves the gameplay needs. Pipeline Optimization: Identify and suggest improvements to animation workflows and pipelines to foresee and mitigate technical risks. Problem Solving: Troubleshoot complex animation bugs and implementation issues directly within the game engine. 3. Leadership & Global Synergy Mentorship: Participate in knowledge-sharing sessions with animators across all levels, fostering a culture of continuous learning. Partner Management: Collaborate with and provide constructive feedback to external co-development and outsourcing partners. Multi-Site Coordination: Effectively communicate with peers across our global locations (Brighton and Brno) to ensure project cohesion. Essential Skills & Qualifications We are looking for a veteran who brings both artistic flair and technical grit to our Brighton studio. AAA Experience: Proven hands-on experience in the AAA game industry, specifically with (mocap-driven) gameplay animation pipelines. Software Proficiency: Professional-level mastery of MotionBuilder or Maya. Engine Knowledge: Deep familiarity with game engines; while we use proprietary tech, experience with Unreal Engine is a significant advantage. Animation Fundamentals: An expert understanding of classic principles: weight, timing, staging, and acting for realistic characters. Proactive Attitude: Ability to work independently, estimate task durations accurately, and identify potential risks before they impact production. Why Choose Brighton for Your Next Career Move? When looking for Animator jobs Brighton, you aren’t just choosing a job; you’re choosing a lifestyle. Brighton is the “Silicon Beach” of the UK, home to independent cafes, a legendary music scene, and a massive community of game developers. Our studio is perfectly situated for those who love the mix of seaside charm and metropolitan energy. How to Apply If you are ready to help shape the next generation of narrative-driven games at Hangar 13, we want to hear from you! Required Materials: Resume/CV: Detailed history of your AAA contributions. Animation Reel: Must showcase realistic body mechanics, gameplay implementation, and mocap-driven work. Apply Today: [Official Hangar 13 Careers Portal] or contact our talent team for reasonable accommodations during the interview process.

Hangar 13 | Senior Technical Animator (Gameplay)

Hangar 13

Location: Brno, South Moravian, Czech Republic Job Details Field Information Job Title Senior Technical Animator (Gameplay) Department Technical Art Locations Brighton, Prague, Brno Reports To Associate Director – Technical Animation Job Type Permanent Studio Hangar 13 (2K Games) About Hangar 13 Hangar 13 is an internal 2K development studio focused on building memorable AAA gaming experiences across leading platforms. With studios in Brighton, Brno, and Prague, the team collaborates globally to create narrative-driven and technically ambitious game worlds. Each location offers opportunities to work with skilled developers on challenging and innovative projects in an inclusive, supportive environment. Job Summary The Senior Technical Animator (Gameplay) plays a key role in connecting character animations with gameplay systems. The position is responsible for ensuring animations are responsive, visually refined, and aligned with the design goals of the game. Working closely with animators, designers, and engineers, this role develops scalable animation systems that support smooth player interaction and an engaging gameplay experience. The Senior Technical Animator also contributes to workflow improvements, solves complex runtime issues, and ensures that animation systems meet both artistic and technical requirements. Duties and Responsibilities Responsibilities Integrate and optimize character animations for real-time gameplay. Design, build, and maintain animation systems using Unreal Engine tools (Blueprints, Motion Matching, State Machines, Control Rig). Collaborate with animators, designers, and engineers to ensure animation systems support gameplay intent. Troubleshoot complex animation and runtime issues to maintain performance. Communicate technical requirements and best practices across disciplines. Translate creative and design goals into technically achievable animation solutions. Improve animation workflows, pipelines, and internal tools. Work with co-development and outsourcing partners, providing feedback and guidance. Essential Skills, Attributes, and Experience Requirements Professional experience integrating animations into gameplay with Unreal Engine. Expertise with Unreal animation systems including Blueprints, State Machines, Control Rig, and Sequencer. Strong understanding of character movement, gameplay mechanics, and player responsiveness. Proven collaboration with design teams to enhance gameplay and visual quality. Experience with gameplay prototyping, iteration, and feature implementation. Ability to identify and resolve complex technical animation challenges. Strong communication, problem-solving, and cross-disciplinary teamwork skills. Highly Desirable Preferred Skills Proficiency in C++ or Python for workflow tools and automation. Experience with motion capture workflows (MotionBuilder) or keyframe animation in Maya. Experience building or maintaining complex animation systems for large-scale game projects. Knowledge of animation performance optimization in Unreal Engine. Interest in emerging animation technologies and real-time procedural systems. Equal Opportunity Hangar 13 is committed to diversity and equal opportunity across all stages of employment, including recruitment, hiring, development, compensation, and advancement. The studio provides reasonable accommodations for qualified individuals with disabilities throughout the application and interview process, and during employment.

Hangar 13 | Senior Technical Animator (Gameplay)

Hangar 13

Senior Technical Animator (Gameplay) Location : Brighton, England, United Kingdom Job Details : Technical Art Field Information Job Title Senior Technical Animator (Gameplay) Department Technical Art Locations Brighton, Prague, Brno Reports To Associate Director – Technical Animation Job Type Permanent Studio Hangar 13 (2K Games) About Hangar 13 Hangar 13 is an internal 2K development studio dedicated to creating unforgettable AAA gaming experiences across major platforms. With studios located in Brighton (UK), Brno, and Prague (CZ), the team collaborates across regions to develop narrative-driven, immersive, and technically impressive titles. Each studio provides the opportunity to work with talented developers on creatively challenging projects in an inclusive and supportive environment. Job Summary The Senior Technical Animator (Gameplay) plays a key role in integrating character animations into gameplay systems, ensuring they are responsive, visually refined, and aligned with the intended game design. This position collaborates closely with animators, designers, and engineers to build efficient and scalable animation systems that support fluid player interactions and cohesive gameplay. The role also involves developing workflow improvements, resolving runtime issues, and ensuring animation solutions meet both artistic and technical standards. Duties and Responsibilities Responsibilities Integrate and optimize character animations for gameplay, ensuring responsiveness and smooth real-time transitions. Design, build, and maintain animation systems using Unreal Engine, including Blueprints, Motion Matching, State Machines, and Control Rig. Work closely with animators, designers, and engineers to align animation solutions with gameplay mechanics. Troubleshoot and resolve complex animation and runtime issues affecting performance or stability. Communicate technical requirements and best practices clearly across disciplines. Translate design and creative goals into technically achievable animation features. Contribute to improvements in animation workflows, pipelines, and tools. Collaborate with and provide structured feedback to co-development and outsourcing partners. Essential Skills, Attributes, and Experience Requirements Professional experience integrating animations into gameplay using Unreal Engine. Expertise with Unreal animation tools, including Blueprints, State Machines, Control Rig, and Sequencer. Strong understanding of gameplay mechanics, character movement, and player responsiveness. Proven collaboration with design teams to enhance gameplay feel and visual quality. Experience in gameplay prototyping, iteration, and feature implementation. Ability to identify and resolve complex technical animation problems. Strong communication, problem-solving, and cross-disciplinary collaboration skills. Highly Desirable Preferred Attributes Proficiency in C++ or Python for developing tools and automating workflows. Ability to work with mocap data (MotionBuilder) or create keyframe animation in Maya. Experience developing or supporting advanced animation systems for large-scale game projects. Knowledge of animation performance optimization in Unreal Engine. Interest in new animation technologies and real-time procedural systems. Equal Opportunity Hangar 13 is committed to diversity and equal employment opportunities across all aspects of the employment relationship. The studio provides reasonable accommodations for qualified individuals with disabilities during the application process, interviews, and throughout employment. Candidates needing accommodations are encouraged to contact the studio.

Hangar 13 | Senior Gameplay Animator

Hangar 13

Location Brno, South Moravian, Czech RepublicBrighton, England, United Kingdom Job Details Field Information Job Title Senior Gameplay Animator Department Animation Locations Brighton, Brno Reports To Associate Director – Gameplay Animation Job Type Permanent Studio Hangar 13 (2K Games) About Hangar 13 Hangar 13 is an internal 2K development studio creating unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), the team works collaboratively to bring narrative-rich, immersive gaming worlds to life. Each location offers opportunities to work with talented developers on creatively challenging, exciting projects in a diverse and supportive environment. Job Summary We are seeking a skilled, reliable, and self-motivated Senior Animator to produce high-quality, realistic 3D character animations that enhance our game worlds and characters. You will collaborate closely with designers, artists, and engineers to ensure animations integrate seamlessly with gameplay and narrative goals, contributing to the development of our next-generation AAA title. Duties and Responsibilities Responsibilities Create high-quality, mocap-driven realistic gameplay animations. Collaborate with animation leads, designers, technical animators, programmers, and peers. Prepare for and co-direct motion capture shoots. Adapt animation style to project requirements focused on realism, character animation, and open-world gameplay. Anticipate challenges and propose improvements to animation workflows and pipelines. Troubleshoot animation-related issues and bugs within the game. Provide accurate time estimates, determine task scope, and identify risks. Deliver content aligned with project vision, constraints, and technical requirements. Participate in knowledge sharing with animators of all levels. Explore new technologies and improvements in animation and game development. Collaborate with and review work from co-development and outsourcing partners. Essential Skills, Attributes, and Experience Requirements Passion for creating industry-defining, lifelike character animation. Hands-on AAA game industry experience. Strong understanding of mocap-driven gameplay animation workflows. Experience with MotionBuilder or Maya, and game engines (Unreal Engine preferred). Strong animation reel showcasing high-quality work. Solid experience with mocap animation in game development. Strong creative and technical problem-solving abilities. Knowledge of animation principles, body mechanics, acting, posing, and gameplay animation best practices. Ability to work independently and collaboratively within a team. Strong communication skills across multiple locations. Highly Desirable Preferred Attributes Commitment to continuous learning and skill development. Awareness of new trends, techniques, and innovations in animation and the gaming industry. Equal Opportunity Hangar 13 values diversity within its team, partners, and communities. The studio is committed to providing equal employment opportunities in all aspects of the employment relationship, including recruitment, hiring, compensation, benefits, and professional development. The studio provides reasonable accommodations to qualified individuals with disabilities throughout the application process, interview process, and in performing essential job functions. Applicants needing accommodations are encouraged to contact the studio directly.

Hangar 13 | Senior Gameplay Animator

Hangar 13

📍 Location Primary Locations Brighton, England, United Kingdom Brno, Czech Republic 🧩 Job Details Field Information Job Title Senior Gameplay Animator Department Animation Reports To Associate Director – Gameplay Animation Job Type Permanent Studio Hangar 13 (2K Games) 🌍 About Hangar 13 Hangar 13 is a world-class 2K development studio creating unforgettable AAA experiences across major platforms. With locations in Brighton (UK), Brno, and Prague, the team collaborates globally to build narrative-rich, immersive, and industry-defining game worlds. 🎮 Job Summary We are seeking a skilled and self-motivated Senior Gameplay Animator to create high-quality, realistic 3D character animations that elevate our next-generation AAA title. You’ll work closely with designers, artists, and engineers to ensure animations blend seamlessly with gameplay and narrative vision. 📌 Duties & Responsibilities Responsibilities Create high-quality, mocap-driven realistic animations for gameplay. Collaborate with leads, designers, tech animators, programmers, and peers. Prepare and co-direct motion capture shoots. Adapt animation quality to project style—realistic, character-focused, open-world. Identify challenges and propose improvements in pipelines/workflows. Troubleshoot in-game animation issues and technical bugs. Estimate timelines, evaluate scope, and identify risks. Deliver content aligned with project constraints and creative vision. Participate in knowledge sharing across teams. Explore new technologies and animation enhancements. Provide feedback to co-dev and outsourcing animation teams. ⭐ Essential Skills & Experience Requirements Strong passion for animating realistic, true-to-life characters. Experience working on AAA titles. Hands-on experience with mocap-driven gameplay animation. MotionBuilder or Maya expertise + Unreal Engine preferred. Strong animation reel and portfolio. Solid experience working with mocap in game development. Strong creative and technical problem-solving ability. Understanding of animation principles, body mechanics, acting, storytelling. Ability to work independently in a collaborative environment. Strong communication skills across multiple locations. ✨ Highly Desirable Preferred Attributes Desire for continuous learning and improvement. Awareness of trends and new techniques in animation & gaming. 🤝 Equal Opportunity Employer Hangar 13 values diversity and is committed to fair employment practices. We provide reasonable accommodations for qualified individuals with disabilities throughout the application and employment process.