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Hanger 13 | Senior Technical Animator (Gameplay)

Hangar 13

Senior Technical Animator (Gameplay) Hangar 13 (2K) | Brighton, UK, Prague, CZ & Brno, CZ Job Overview Category Details Department Technical Art Location Options Brighton, UK (Primary context for this listing), Prague, CZ, and Brno, South Moravian, CZ Reports To Associate Director, Technical Animation Employment Type Permanent, Full-Time Industry AAA Game Development Here is the professional rewrite of the Senior Technical Animator (Gameplay) job post, structured with tables and highlighting the available locations, including Brno, South Moravian, Czech Republic. Senior Technical Animator (Gameplay) Hangar 13 (2K) | Brighton, UK, Prague, CZ & Brno, CZ Job Overview Category Details Department Technical Art Location Options Brighton, UK (Primary context for this listing), Prague, CZ, and Brno, South Moravian, CZ Reports To Associate Director, Technical Animation Employment Type Permanent, Full-Time Industry AAA Game Development Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), we operate as one unified team to bring to life narrative-rich games that keep players immersed. We offer the opportunity to work on creatively challenging and exciting projects in a diverse and welcoming environment. The Role The Senior Technical Animator (Gameplay) is a key contributor responsible for integrating and optimizing character animations within core gameplay systems. You will ensure character movement is responsive, visually polished, and delivers the highest quality gameplay feel. Working closely across animation, design, and engineering teams, this role is crucial for developing efficient and scalable animation systems that support smooth player interaction and meet demanding artistic and technical standards in Unreal Engine. Duties & Responsibilities Focus Area Key Responsibilities System Design Design, build, and maintain animation systems using Unreal Engine tools such as Blueprints, Motion Matching, State Machines, and Control Rig. Integration & Optimization Integrate and optimize character animations for gameplay, ensuring responsiveness and fluid transitions in real-time environments. Technical Troubleshooting Troubleshoot and resolve complex animation and runtime issues to maintain game performance and stability. Cross-Discipline Alignment Collaborate with animators, designers, and engineers to align technical animation solutions with gameplay mechanics and player experience goals. Workflow Improvement Contribute to continuous improvement of animation workflows, pipelines, and tools, promoting best practices across disciplines. Feature Delivery Translate design and creative goals into well-scoped, technically achievable animation features and clearly communicate requirements. Outsourcing Collaborate with and provide feedback to animation co-dev/outsourcing partners to ensure technical and creative alignment. Here is the professional rewrite of the Senior Technical Animator (Gameplay) job post, structured with tables and highlighting the available locations, including Brno, South Moravian, Czech Republic. Senior Technical Animator (Gameplay) Hangar 13 (2K) | Brighton, UK, Prague, CZ & Brno, CZ Job Overview Category Details Department Technical Art Location Options Brighton, UK (Primary context for this listing), Prague, CZ, and Brno, South Moravian, CZ Reports To Associate Director, Technical Animation Employment Type Permanent, Full-Time Industry AAA Game Development Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), we operate as one unified team to bring to life narrative-rich games that keep players immersed. We offer the opportunity to work on creatively challenging and exciting projects in a diverse and welcoming environment. The Role The Senior Technical Animator (Gameplay) is a key contributor responsible for integrating and optimizing character animations within core gameplay systems. You will ensure character movement is responsive, visually polished, and delivers the highest quality gameplay feel. Working closely across animation, design, and engineering teams, this role is crucial for developing efficient and scalable animation systems that support smooth player interaction and meet demanding artistic and technical standards in Unreal Engine. Duties & Responsibilities Focus Area Key Responsibilities System Design Design, build, and maintain animation systems using Unreal Engine tools such as Blueprints, Motion Matching, State Machines, and Control Rig. Integration & Optimization Integrate and optimize character animations for gameplay, ensuring responsiveness and fluid transitions in real-time environments. Technical Troubleshooting Troubleshoot and resolve complex animation and runtime issues to maintain game performance and stability. Cross-Discipline Alignment Collaborate with animators, designers, and engineers to align technical animation solutions with gameplay mechanics and player experience goals. Workflow Improvement Contribute to continuous improvement of animation workflows, pipelines, and tools, promoting best practices across disciplines. Feature Delivery Translate design and creative goals into well-scoped, technically achievable animation features and clearly communicate requirements. Outsourcing Collaborate with and provide feedback to animation co-dev/outsourcing partners to ensure technical and creative alignment. Candidate Profile Essential Skills & Experience Highly Desirable Commitment to Diversity & Inclusion Hangar 13 prides itself on the diversity of its team members, partners, and communities. We are committed to providing equal employment opportunity in all aspects of the employment relationship. We are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process. Please contact us if you need to request reasonable accommodation. Locations Apply Link Brighton, England, United Kingdom Brno, South Moravian, Czech Republic Apply Here Apply Here

Hangar 13 is hiring Senior Gameplay Animator

Hangar 13

Hangar 13 (2K) | Brighton, UK & Brno, Czech Republic Job Overview Category Details Department Animation Location Options Brighton, UK or Brno, South Moravian, Czech Republic Reports To Associate Director, Gameplay Animation Employment Type Permanent, Full-Time Studio Focus AAA Narrative-Rich Games Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry on creatively challenging and exciting projects in a diverse and welcoming environment. The Role We are looking for a skilled, reliable, and self-motivated Senior Gameplay Animator to create high-quality, realistic 3D character animations that bring our worlds to life. In this role, you will work closely with designers, artists, and engineers to ensure animations align seamlessly with gameplay mechanics and the narrative vision. You will play a key role in developing the look and feel of our next-generation AAA title. Duties & Responsibilities Focus Area Key Responsibilities Animation Creation Create high-quality, mocap-driven realistic animations and contribute to achieving a satisfying, responsive gameplay feel. Mocap Direction Prepare for and co-direct motion capture shoots, ensuring the data captured matches the creative needs. Collaboration Collaborate with animation leads, designers, technical animators, and programmers to deliver best-in-class gameplay features. Problem Solving Troubleshoot bugs regarding animation implementation. Foresee challenges and suggest improvements to pipelines and workflows. Production Support leads by realistically estimating time for tasks, determining scope, and identifying risks. Find solutions to technical and creative challenges. Mentorship Participate in knowledge sharing with animators across all experience levels. Collaborate with and provide feedback to external co-dev/outsourcing partners. Style Adaptation Adapt to the style and constraints of the project, specifically focusing on realistic character animation within an open-world setting. Candidate Profile Essential Skills & Experience Highly Desirable Commitment to Diversity & Inclusion Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline, and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation. Locations Apply Link Brighton, England, United Kingdom Brno, South Moravian, Czech Republic Apply Here Apply Here

Lead Technical Animator | Hangar 13

Hangar 13

Company: Hangar 13 (2K Games) Location: Prague, Czech Republic Department: Technical Art The Gist We are looking for an expert Lead Technical Animator to join our team in Prague. Your main goal is to make our characters look and feel amazing when the player controls them. You will lead a team, build animation systems in Unreal Engine, and act as the bridge between the artists making the animations and the engineers writing the code. What You Will Actually Do Lead the Team: Mentor and guide a team of technical animators. You help them grow and ensure they deliver high-quality work. Build Systems: Design and build gameplay animation systems using Unreal Engine tools (like Animation Blueprints, Motion Matching, State Machines, and Control Rig). Make It Feel Good: You aren’t just playing animations; you are integrating them to ensure the gameplay feels responsive, fluid, and heavy in the right ways. Collaborate: Work constantly with Game Designers and Engineers to make sure the animation fits the gameplay mechanics. Fix Problems: When things break or run slowly, you are the one who diagnoses the issue and fixes it to keep the game running smoothly. Work with Partners: Oversee work from external partners to ensure it matches our quality standards. The Skills You Need Unreal Engine Expert: You know Unreal inside and out—specifically Blueprints, State Machines, Control Rig, and Sequencer. Gameplay Experience: You have done this before. You know how to take an animation asset and make it work inside a playable game. Good “Game Feel”: You understand mechanics and responsiveness. You know why a character might feel “laggy” or “floaty” and how to fix it. Problem Solver: You are good at figuring out why technical things are broken. Communicator: You can speak the language of artists, designers, and programmers. Bonus Points (Nice to have, but not required) You know C++ or Python. You have experience with Motion Capture (MotionBuilder) or Maya. You have worked on big Open World games before. You are interested in new tech like Procedural Animation. About Hangar 13 We are the internal 2K studio behind the Mafia series. We have studios in Prague, Brno, and Brighton, but we work as one big team. We pride ourselves on a diverse and welcoming environment where we build narrative-rich AAA games.

Lead Technical Animator | Hangar 13

Hangar 13

Company: Hangar 13 (2K Games) Location: Brno, Czech Republic Department: Technical Art The Gist We are looking for an expert Lead Technical Animator to join our team in Brno. Your main goal is to make our characters look and feel amazing when the player controls them. You will lead a team, build animation systems in Unreal Engine, and act as the bridge between the artists making the animations and the engineers writing the code. What You Will Actually Do Lead the Team: Mentor and guide a team of technical animators. You help them grow and ensure they deliver high-quality work. Build Systems: Design and build gameplay animation systems using Unreal Engine tools (like Animation Blueprints, Motion Matching, State Machines, and Control Rig). Make It Feel Good: You aren’t just playing animations; you are integrating them to ensure the gameplay feels responsive, fluid, and heavy in the right ways. Collaborate: Work constantly with Game Designers and Engineers to make sure the animation fits the gameplay mechanics. Fix Problems: When things break or run slowly, you are the one who diagnoses the issue and fixes it to keep the game running smoothly. Work with Partners: Oversee work from external partners to ensure it matches our quality standards. The Skills You Need Unreal Engine Expert: You know Unreal inside and out—specifically Blueprints, State Machines, Control Rig, and Sequencer. Gameplay Experience: You have done this before. You know how to take an animation asset and make it work inside a playable game. Good “Game Feel”: You understand mechanics and responsiveness. You know why a character might feel “laggy” or “floaty” and how to fix it. Problem Solver: You are good at figuring out why technical things are broken. Communicator: You can speak the language of artists, designers, and programmers. Bonus Points (Nice to have, but not required) You know C++ or Python. You have experience with Motion Capture (MotionBuilder) or Maya. You have worked on big Open World games before. You are interested in new tech like Procedural Animation. About Hangar 13 We are the internal 2K studio behind the Mafia series. We have studios in Brno, Prague, and Brighton, but we work as one big team. We pride ourselves on a diverse and welcoming environment where we build narrative-rich AAA games. Hangar 13 is an equal opportunity employer. We value diversity and are committed to providing a welcoming environment for all employees.

Hangar 13 is hiring Lead Technical Animator

Hangar 13

Job Overview Category Details Department Technical Art Location Brighton, UK (Preferred); Brno or Prague options available Reports To Associate Director, Technical Animation Employment Type Permanent, Full-Time Studio Focus AAA Narrative-Rich Games Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry on creatively challenging and exciting projects in a diverse and welcoming environment. The Role We are seeking a Lead Technical Animator to oversee the integration of character animations into gameplay systems. In this pivotal role, you will act as the bridge between Animation, Design, and Engineering, ensuring that animation systems enhance gameplay feel and performance across the entire player experience. As a hands-on leader, you will guide a team of technical animators, develop efficient animation workflows, and tackle complex runtime challenges in Unreal Engine. Beyond internal leadership, you will collaborate with external co-development partners to ensure their work aligns with our creative vision and technical standards. Duties & Responsibilities Focus Area Key Responsibilities Leadership Lead, mentor, and support a team of technical animators, fostering individual development and ensuring strong project delivery. System Design Design, implement, and optimize gameplay animation systems using Unreal Engine tools (Animation Blueprints, Motion Matching, State Machines, Control Rig). Integration Integrate and refine character animations to ensure responsiveness, fluid transitions, and strong gameplay feel in real-time environments. Collaboration Collaborate closely with designers, animators, and engineers to align animation systems with gameplay mechanics and design intent. Problem Solving Troubleshoot and resolve complex animation-related issues to maintain performance, stability, and visual quality. Strategy Translate creative and technical goals into clear, achievable animation system designs and scoped deliverables. Champion best practices across departments. Outsourcing Collaborate with and provide feedback to animation co-dev/outsourcing partners to maintain quality standards. Qualifications & Skills Essential Experience Highly Desirable Commitment to Diversity & Inclusion Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline, and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation. Locations Apply Link Brighton, England, United Kingdom Brno, South Moravian, Czech Republic Prague, Czech Republic Apply Here Apply Here Apply Here

Lead Technical Animator | Hangar 13

Hangar 13

Location: Brighton (Preferred), Brno, or Prague Department: Technical Art Reports To: Associate Director, Technical Animation At Hangar 13, we don’t just make games; we craft immersive narrative experiences. We are the team behind the Mafia series, and we are looking for a Lead Technical Animator to help define the next generation of gameplay feel across our studios in Brighton, Brno, and Prague. Your Mission As a Lead, you sit at the intersection of Art, Design, and Code. Your mission is to ensure that our characters move through the world with fluidity, weight, and responsiveness. You will take ownership of the technical animation pipeline in Unreal Engine, utilizing cutting-edge tech like Motion Matching and Control Rig to push the boundaries of what is possible in real-time animation. What You Will Do Lead from the Front: Manage and mentor a squad of technical animators, setting the standard for technical excellence. Architect the Feel: Design the logic that drives our characters. You will build the State Machines and Animation Blueprints that determine how a character reacts to the player’s input. Solve the Impossible: Tackle complex runtime challenges, balancing high-fidelity visuals with the strict performance constraints of an open-world environment. Drive Collaboration: Act as the translator between animators and engineers, ensuring that creative vision is never lost in translation. What You Bring You are an Unreal Engine expert. You know the animation graph inside and out. You care about Gameplay Feel. You understand that a beautiful animation is useless if it doesn’t feel responsive to the player. You are a Builder. Whether it’s a new workflow or a complex state machine, you enjoy constructing systems that work. You are a Mentor. You have experience (or a strong desire) to help junior team members grow their skills.

Hangar 13 hiring Lead VFX Artist

Hangar 13

Lead VFX Artist Brighton, England, United KingdomDepartment: Art | Reports To: Art Director | Job Type: Permanent Who We Are Hangar 13, a 2K studio, creates high-quality AAA games across major platforms. With teams in Brighton, Brno, and Prague, we collaborate closely to build immersive, narrative-driven experiences in a diverse and supportive environment. Job Summary We are seeking a Lead VFX Artist with strong Unreal Engine 5 expertise. You will shape the artistic and technical direction of VFX, lead a team, and work with design, cinematic, and engineering departments to deliver high-quality, performant effects integrated into gameplay. You will also manage work from external partners to ensure it meets our creative vision and technical standards.This role requires studio presence at least 3 days per week. Key Responsibilities Push VFX quality using UE5 features (Niagara, Lumen, Nanite) while maintaining performance. Innovate in real-time VFX and cinematic presentation. Collaborate with technical artists/engineers to improve UE5 VFX tools and pipelines. Set and manage VFX performance budgets across platforms. Lead, mentor, and guide the VFX team. Build efficient UE5 VFX workflows and pipelines. Ensure VFX supports gameplay clarity and storytelling. Act as the studio’s main Unreal VFX expert. Required Skills & Experience 7+ years VFX experience in games, with 2+ shipped AAA titles. Expert in Unreal Engine 5: Niagara, materials, shaders, optimization, Lumen. Strong real-time VFX portfolio. Solid understanding of rendering, particles, physics, and performance. Proven leadership and team management skills. Strong collaboration and communication abilities. Bonus Skills Experience with Houdini/EmberGen. Knowledge of Unreal Sequencer. Experience managing outsourcing. Familiarity with multiplayer VFX challenges. Equal Opportunity & Accessibility We value diversity and provide equal employment opportunities. We offer reasonable accommodations for individuals with disabilities—contact us if needed. Security Notice Scammers may impersonate HR staff. Hangar 13 and 2K never use instant messaging apps for interviews or hiring.Report scams at: complaint.ic3.gov reportfraud.ftc.gov

Hanger 13 is hiring Lead VFX Artist

Hangar 13

Company : Hanger 13Position: Lead VFX ArtistBrighton, England, United Kingdom Department: ArtLocation: Brighton, UKReports To: Art DirectorJob Type: Permanent Who We Are Hangar 13 is an internal 2K development studio dedicated to crafting unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), we operate as one unified team, bringing to life narrative-rich games that keep players immersed. Each studio offers the opportunity to collaborate with highly talented developers on creatively challenging projects within a diverse and welcoming environment. Job Summary We are searching for a highly skilled Lead VFX Artist with advanced expertise in Unreal Engine 5. In this role, you will define artistic and technical standards for VFX, lead and mentor a team of artists, and partner closely with design, cinematic, and engineering teams to deliver visually stunning, high-performance effects fully integrated into gameplay. This leadership position requires a strong balance of creative vision and technical mastery, with hands-on experience in Niagara, Lumen, Nanite, materials, and UE5’s rendering systems. Additionally, you will guide and review the work of external co-development partners, ensuring alignment with our creative direction, production goals, and technical standards. Please note: this role requires working from one of our studios at least 3 days per week. Duties and Responsibilities Essential Skills, Attributes, and Experience Highly Desirable Equal Opportunity Commitment Hangar 13 values diversity across our teams, partners, and communities. We are committed to offering equal employment opportunities throughout every stage of employment—from hiring and compensation to benefits, discipline, and termination. We also ensure reasonable accommodations for qualified individuals with disabilities throughout the application process, interviews, essential job functions, and access to company benefits. Please contact us if you need accommodations. Security Notice We are aware of increasing scams where individuals pose as HR personnel to conduct fraudulent interviews or extend fake job offers. These scams may appear legitimate. Please note: Hangar 13 and 2K never use instant messaging apps for contacting candidates or conducting interviews. If you believe you have been targeted by such a scam, you may file a complaint at: We take such matters seriously and apologize for any inconvenience.