
Website Hangar 13
Senior Technical Animator (Gameplay)
Location : Brighton, England, United Kingdom
Job Details : Technical Art
| Field | Information |
|---|---|
| Job Title | Senior Technical Animator (Gameplay) |
| Department | Technical Art |
| Locations | Brighton, Prague, Brno |
| Reports To | Associate Director – Technical Animation |
| Job Type | Permanent |
| Studio | Hangar 13 (2K Games) |
About Hangar 13
Hangar 13 is an internal 2K development studio dedicated to creating unforgettable AAA gaming experiences across major platforms. With studios located in Brighton (UK), Brno, and Prague (CZ), the team collaborates across regions to develop narrative-driven, immersive, and technically impressive titles. Each studio provides the opportunity to work with talented developers on creatively challenging projects in an inclusive and supportive environment.
Job Summary
The Senior Technical Animator (Gameplay) plays a key role in integrating character animations into gameplay systems, ensuring they are responsive, visually refined, and aligned with the intended game design. This position collaborates closely with animators, designers, and engineers to build efficient and scalable animation systems that support fluid player interactions and cohesive gameplay. The role also involves developing workflow improvements, resolving runtime issues, and ensuring animation solutions meet both artistic and technical standards.
Duties and Responsibilities
| Responsibilities |
|---|
| Integrate and optimize character animations for gameplay, ensuring responsiveness and smooth real-time transitions. |
| Design, build, and maintain animation systems using Unreal Engine, including Blueprints, Motion Matching, State Machines, and Control Rig. |
| Work closely with animators, designers, and engineers to align animation solutions with gameplay mechanics. |
| Troubleshoot and resolve complex animation and runtime issues affecting performance or stability. |
| Communicate technical requirements and best practices clearly across disciplines. |
| Translate design and creative goals into technically achievable animation features. |
| Contribute to improvements in animation workflows, pipelines, and tools. |
| Collaborate with and provide structured feedback to co-development and outsourcing partners. |
Essential Skills, Attributes, and Experience
| Requirements |
|---|
| Professional experience integrating animations into gameplay using Unreal Engine. |
| Expertise with Unreal animation tools, including Blueprints, State Machines, Control Rig, and Sequencer. |
| Strong understanding of gameplay mechanics, character movement, and player responsiveness. |
| Proven collaboration with design teams to enhance gameplay feel and visual quality. |
| Experience in gameplay prototyping, iteration, and feature implementation. |
| Ability to identify and resolve complex technical animation problems. |
| Strong communication, problem-solving, and cross-disciplinary collaboration skills. |
Highly Desirable
| Preferred Attributes |
|---|
| Proficiency in C++ or Python for developing tools and automating workflows. |
| Ability to work with mocap data (MotionBuilder) or create keyframe animation in Maya. |
| Experience developing or supporting advanced animation systems for large-scale game projects. |
| Knowledge of animation performance optimization in Unreal Engine. |
| Interest in new animation technologies and real-time procedural systems. |
Equal Opportunity
Hangar 13 is committed to diversity and equal employment opportunities across all aspects of the employment relationship. The studio provides reasonable accommodations for qualified individuals with disabilities during the application process, interviews, and throughout employment. Candidates needing accommodations are encouraged to contact the studio.
To apply for this job please visit job-boards.greenhouse.io.