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Creature FX TD job at Framestore, 2026

Creature FX TD job at Framestore, 2026

Framestore is a multi-Academy Award-winning creative studio known for pushing the boundaries of what is possible in cinema. From the gravity-defying physics of Gravity to the photo-realistic creatures of Guardians of the Galaxy and The Little Mermaid, we collaborate with the world’s greatest storytellers. Our Melbourne studio is a high-tech hub of innovation, combining world-class talent with proprietary technology. We don’t just “do” VFX; we design, plan, and execute breathtaking images that set new global standards. At Framestore, we reframe the possible every single day. Role Overview: Creature FX TD (Melbourne) Category Details Company Framestore (Oscar-winning VFX Studio) Location Melbourne, Victoria, Australia Work Model Hybrid (On-site collaboration + Remote flexibility) Job Type Full-Time Department Creature FX TD (CFX) Primary Software Autodesk Maya (nCloth, Maya Hair/Fur) Secondary Tech Python, MEL, C++, Unix/Linux, Carbon Core Skills Simulation of Clothing, Hair, Muscle, and Skin Accessibility Fully accessible studio (Step-free entry, quiet spaces) Application Manual review (No AI screening used) Key Responsibilities & Workflow 1. Simulation Rig Construction 2. Shot Execution & Delivery 3. Pipeline & Collaboration Required Skills and Experience We are looking for a specialist who understands both the “how” and the “why” of creature physics. “The Framestore Plus” (Bonus Skills) Equity, Inclusion, and Accessibility Framestore is proud to be an equal opportunity employer. We believe that the more diverse our perspectives are, the more creative our solutions become. More jobs at Framestore How to Apply Ready to join the legacy? Please submit your resume and a link to your portfolio/showreel to: Email: recruiters@framestore.com Subject Line: Creature FX TD – Melbourne Creature FX TD job at Framestore Apply now See open roles

Senior Character Artist at Ubisoft Montréal

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Ubisoft Montréal is seeking a visionary and highly skilled Senior Character Artist to join the development team for Assassin’s Creed Invictus. This is a prestigious opportunity to contribute to one of the most iconic franchises in gaming history. As a Senior Artist, you will be at the forefront of character creation, setting the visual benchmark for realism, historical authenticity, and technical excellence. Senior Character Artist – Job Overview Company: Ubisoft Montreal Project: Assassin’s Creed Invictus Role: Senior Character Artist Location: Montréal, Québec, Canada Employment Type: Full-time Contract Status: Permanent Position Work Model: Office-based Estimated Salary Range: $85,000 – $125,000 CAD (depending on experience & seniority) 💰 Core Software Requirements:ZBrush / Maya / 3ds Max / Substance Painter / Marvelous Designer Company Description Ubisoft Montréal is a global creator, publisher, and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands. The Montréal studio is the heart of many of these creations, providing a collaborative environment where diverse perspectives drive innovation. Joining Ubisoft means becoming part of a community that thrives on pushing the boundaries of what is possible in digital entertainment. Job Description & Core Mission as Character Artist As a Senior Character Artist for Assassin’s Creed Invictus, your role transcends mere asset creation. You are a visual storyteller and a technical leader. You will be responsible for crafting high-fidelity, realistic characters that define the aesthetic of a flagship AAA title. This role requires a master-level understanding of human anatomy, historical costuming, and the technical constraints of modern game engines. You will produce “Hero” characters—protagonists or key NPCs—that serve as the gold standard for the rest of the production team. Beyond your individual contributions, you will act as a pillar for the character art department, mentoring junior talent and refining the pipelines that allow the studio to ship world-class assets at scale. Detailed Responsibilities as a Character Artist 1. High-End Character Production Hero Asset Creation: You will be tasked with creating the most complex characters in the game. This involves everything from high-poly sculpting in ZBrush to optimized low-poly modeling and intricate texturing. Monetization & Premium Outfits: A key aspect of Invictus involves developing premium outfits and skins. You will design and execute high-value cosmetic assets that meet the visual expectations of a global player base while maintaining the game’s internal logic and style. Artistic Translation: You will work closely with the Art Director to translate concept art and historical references into 3D assets that feel grounded, believable, and technically sound. 2. Technical Leadership & Pipeline Innovation Setting Benchmarks: Your work will serve as the “visual bar.” You will establish the quality standards for materials (skin, cloth, hair, metal) that other artists will follow. Workflow Optimization: You will identify bottlenecks in the character art pipeline and suggest tools or procedural methods (e.g., using Marvelous Designer for realistic cloth simulation) to improve efficiency without sacrificing quality. Cross-Department Collaboration: You will interface with the Rigging, Animation, and Technical Art teams to ensure that your characters are not only beautiful but also move realistically and perform efficiently within the game engine. 3. Mentorship and Team Growth Guidance: You will provide constructive feedback to junior and intermediate artists, helping them level up their sculpting and texturing skills. Knowledge Sharing: You will document your processes and conduct internal workshops to share best practices regarding new software updates or specialized techniques. Qualifications: What You Bring to the Team Professional Experience AAA Track Record: You must have a proven history of shipping high-quality, realistic characters for major titles. Experience with the Assassin’s Creed franchise or similar open-world realistic games is a significant advantage. Portfolio Excellence: A world-class portfolio is mandatory. We are looking for high-fidelity renders that demonstrate a mastery of skin shaders, intricate clothing layers, and realistic hair/grooming. Technical Proficiencies Sculpting & Modeling: Expert-level command of ZBrush for organic sculpting and Maya or 3ds Max for hard-surface elements and retopology. Texturing & Shading: Advanced knowledge of PBR (Physically Based Rendering) workflows using Substance Painter and Designer. Cloth Simulation: Proficiency in Marvelous Designer to create believable garments that account for weight, fold patterns, and material thickness. Anatomy: A deep, fundamental understanding of human and animal anatomy, proportions, and silhouettes. Soft Skills Communication: The ability to articulate artistic choices and technical constraints to non-artistic stakeholders. Adaptability: The gaming industry moves fast. You should be comfortable pivoting based on playtest feedback or changes in art direction. Collaborative Spirit: A desire to work in a multidisciplinary environment where the “best idea wins.” Why Join Ubisoft Montréal? Ubisoft Montreal is a global hub for video game development, and Ubisoft is at its center. Working on Assassin’s Creed Invictus offers the chance to define the future of a legendary franchise. Culture of Diversity: We believe that different backgrounds lead to better games. Professional Development: Access to world-class training, internal summits, and the latest hardware. Life in Montréal: Enjoy a vibrant, bilingual city known for its festivals, culinary scene, and high quality of life. How to Apply To be considered for this role, please submit the following: Updated CV: Highlight your specific contributions to shipped AAA titles. Portfolio Link: This is the most critical part of your application. Ensure it features high-resolution breakdowns of realistic character work, showing both the high-poly sculpt and the final in-game result. Cover Letter (Optional): Tell us why you are passionate about the Assassin’s Creed universe and what unique perspective you bring to the character art team.

VFX Animator Jobs at Framestore Melbourne

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The visual effects landscape is evolving at a breakneck pace, and at the heart of this revolution is the search for world-class talent to fill VFX Animator jobs. Framestore, a multi-Oscar-winning creative studio, is currently inviting applications for its Melbourne studio. We are looking for artists who don’t just move models, but who breathe life into characters and tell stories through motion. Whether you are a seasoned veteran or an emerging talent, our Melbourne hub offers a collaborative, high-energy environment where “the impossible” is just another day at the office. Below is a comprehensive breakdown of our current openings, the studio culture, and what it takes to succeed in one of the most prestigious animation pipelines in the world. VFX Animator Job Overview Company Name: Framestore Role Focus: VFX Animator Jobs Employment Type: Full-Time / Contract (All Seniority Levels) Location: Melbourne, Victoria, Australia Work Arrangement: On-site or Hybrid (Melbourne-based) Primary Software: Autodesk Maya Application Contact: recruiters@framestore.com Estimated Salary & Compensation Structure Framestore believes in rewarding talent with competitive industry rates. The following table provides an estimated salary guide for VFX Animator jobs within the Australian market for 2026. Role Seniority Annual Salary Range (AUD) Key Benefits Junior Animator $78,000 – $92,000 Mentorship, Training, Relocation Support Mid-Level Animator $95,000 – $118,000 Hybrid Flexibility, Wellness Programs Senior Animator $125,000 – $155,000 Lead Opportunities, Project Bonuses Animation Supervisor $160,000 – $190,000+ Profit Sharing, Global Transfer Options The Role: Elevating the Craft of Motion When you apply for VFX Animator jobs at Framestore, you are applying to be a digital performer. Our Melbourne studio works closely with directors and producers across the entire filmmaking process. We don’t just “fix it in post”; we design, plan, and execute beautiful imagery that sets new standards for cinema. Key Responsibilities Character Performance: Creating high-quality keyframe animation for primary and secondary characters. You must be able to convey emotion and intent through subtle facial acting and broad physical movements. Collaboration: Working under the guidance of Animation Leads and Supervisors to ensure all shots fit the specific style, pacing, and “physics” of the show. Technical Excellence: Navigating complex rigs and utilizing the Framestore pipeline to submit shots for review. This includes following through with notes and iterative feedback. Time Management: Meeting strict production schedules and deadlines while maintaining the highest level of artistic quality. Why Melbourne? A Hub for Global Creativity Melbourne is rapidly becoming a global destination for high-end visual effects. By pursuing VFX Animator job in this city, you position yourself at the intersection of a vibrant lifestyle and a booming tech sector. Framestore’s Melbourne studio is a flagship location, designed to support both creative flow and personal well-being. Our studio is fully accessible, featuring step-free entry and dedicated quiet spaces. We understand that the best work comes from a team that feels supported, respected, and inspired. Technical Requirements and Artist Profile To stand out in the pool of candidates for VFX Animator jobs, you need a blend of technical “know-how” and artistic “know-why.” The Essentials Maya Proficiency: A thorough, professional knowledge of Autodesk Maya is the baseline requirement for our pipeline. Physics and Form: A deep-seated understanding of physical motion, weight, balance, and volume. You should know how a creature’s weight shifts when it turns or how momentum carries through a jump. Rigging Literacy: While you don’t need to be a rigger, you must understand typical rigging setups and how to transfer data between tools efficiently. Communication: Excellent interpersonal skills are non-negotiable. You must be able to articulate your creative choices and collaborate effectively within a team. The “Framestore Edge” (Preferred Skills) Scripting: Knowledge of MEL or Python to help automate repetitive tasks. Traditional Art: A background in 2D animation, life drawing, or anatomy. Understanding the musculoskeletal system is vital for realistic character deformation. Adaptability: The willingness to learn new proprietary tools and technical processes as our R&D team continues to push the boundaries of the “possible.” Our Human-Centric Recruitment Philosophy In an era dominated by automated filtering, Framestore takes a different approach to VFX Animator jobs. We believe that art requires a human eye. Note: We review all applications manually. We do not use artificial intelligence or automated screening tools to evaluate your portfolio or resume. Your craft deserves a human audience. We also believe in “Transferable Talent.” If you don’t tick every single box on this list but have a killer reel and a passion for animation, we want to see your work. Our requirements are guidelines, not barriers. We are looking for the right person, not just the right software user. Diversity, Equity, and Inclusion Framestore is proud to be an equal opportunity employer. We celebrate extraordinary talent across all genders, races, nationalities, religions, and abilities. We are committed to providing an inclusive workplace where everyone can reach their full potential. If you require any adjustments during the application process, our recruitment team is ready to support you. How to Apply for VFX Animator Jobs Ready to join a multi-Oscar-winning team? The process is simple: Prepare Your Reel: Ensure your portfolio showcases your best keyframe animation. We prefer to see a variety of motion—creature work, human acting, and action sequences. Submit Your Application: Complete the linked application form on our career portal or email your resume and portfolio directly to recruiters@framestore.com. Subject Line: Use the format Animator – Melbourne – [Your Name]. At Framestore, we don’t just make movies; we make history. If you are ready to take the next step in your career and explore the best VFX Animator jobs in Australia, we look forward to meeting you.

3D Animator | Framestore Montreal

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Framestore is a multi Oscar-winning creative studio that stands at the epicenter of cinematic innovation. We have collaborated with the world’s most visionary storytellers to craft images that define modern cinema. From breathtaking creatures to high-octane action sequences, our mission is to set new standards for visual effects. We are currently seeking a talented 3D Animator to join our Montreal team. At Framestore, we don’t just move models; we create performances. We are looking for an artist who understands the soul of a character and the physics of the natural world. Whether you are working on a hero character or secondary environmental elements, your goal is to produce story-driven, compelling animation that resonates with audiences globally. Job Overview Company Name: Framestore Position Title: 3D Animator (Film) Employment Type: Full-Time Work Mode: Hybrid (Montreal-based) Location: Montreal, Quebec, Canada Department: Animation Primary Software: Autodesk Maya Estimated Compensation At Framestore, we value the expertise and creative input of our animators. Salary offers are competitive and reflect the candidate’s level of experience and portfolio quality. Seniority Level Annual Gross Salary (CAD) Junior Animator $58,000 – $75,000 Mid-Level Animator $78,000 – $105,000 Senior Animator $108,000 – $145,000+ Primary Responsibilities Performance & Action: Collaborate with the Animation Lead and Supervisor to produce high-quality animation that creates compelling, story-driven moments. Asset Management: Animate both primary hero characters and secondary environmental elements. Feedback Integration: Submit shots for regular review and follow through with creative notes and technical feedback with a positive, iterative mindset. Deadline Adherence: Work efficiently within a team structure or independently to meet strict show deadlines and delivery schedules. Tech Evolution: Keep pace with internal tools, software updates, and proprietary technology used within the Framestore pipeline. Qualifications & Skills The Essentials Artistic Foundation: A proven understanding of performance, acting, and character “soul.” Physicality: Deep knowledge of physical motion, weight, balance, and the mechanics of body movement. Creature Work: A strong grasp of animal and creature anatomy and believable movement patterns. Software Mastery: Expert-level proficiency in Autodesk Maya. Pipeline Awareness: A solid understanding of 3D rigs, typical rigging setups, and the general VFX pipeline. Soft Skills: Excellent organization, communication, and interpersonal skills. You must be a team player who is open to direction and adaptable to change. Nice to Have Traditional Arts: A background in traditional animation, drawing, or illustration. Technical Edge: Working knowledge of Mel/Python scripting, Modeling, or Rigging. Motion Capture: Previous experience working with and cleaning up MoCap data. Pressure Management: The ability to stay focused and deliver high-quality work during crunch periods or tight deadlines. Why Join Framestore Montreal? Hybrid Work Culture We offer a hybrid working model that allows you to balance the creative energy of the studio with the focus of your home office. This flexibility ensures you can produce your best work in the environment that suits the task. Inclusion and Equity Framestore is proud to employ extraordinary talent across all genders, races, nationalities, religions, ages, and sexual preferences. We don’t just accept diversity; we celebrate it. We aim to encourage and support every employee to achieve their full potential. Accessibility Our Montreal studio is built with universal access in mind: Step-free entry for all employees and visitors. Accessible toilets on-site. Quiet spaces available for focus, neurodiversity support, or personal well-being. Professional Growth Working at Framestore means being at the cutting edge. You will have access to: In-house training and mentorship from industry legends. The chance to work on some of the world’s most recognizable film franchises. Internal “knowledge-sharing” sessions to expand your technical and artistic reach. What if you don’t have every skill? We want to hear from you anyway! Our requirements are guidelines, not hard rules. If your skills are transferable and you are passionate about visual storytelling, we encourage you to apply. Applying gives you the chance to be considered for current roles or future opportunities that might be a perfect match for your specific talent. How to Apply We are looking for your unique perspective. To apply, please prepare: A Showreel: This is the most important part of your application. Focus on quality over quantity, highlighting your best character and creature work. A Resume: Clearly listing your technical proficiencies and any previous film credits. Breakdown Sheet: Briefly explaining what you did in each shot of your reel.

Animation jobs_Creature Supervisor – Framestore

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Job Overview Feature Details Company Framestore Position Title Creature Supervisor Project Scope High-End Film & Episodic VFX Location Melbourne, Australia (Universal Access Studio) Department Creature / VFX Film & Animation Salary Range $145,000 – $190,000 AUD (Commensurate with experience) Work Model Hybrid / On-site Options Employment Type Full-Time, Permanent Primary Toolset Maya, Houdini, ZBrush, Proprietary Solvers Reports To Head of Creatures About Framestore: Reframing the Possible Framestore is a multi-Oscar-winning creative studio that stands at the pinnacle of the Film and Episodic industry. We have spent decades collaborating with the world’s greatest storytellers, directors, and producers to design, plan, and execute breathtaking imagery that defies expectations. From the subtle nuances of performance-driven characters to the earth-shaking presence of colossal monsters, we focus on finding innovative creative solutions that set new global standards for visual effects in cinema. At Framestore, we believe that the intersection of talent and technology is where the magic happens. Driven by a culture of relentless creativity and inspired by the technological frontiers of the future, we set out every day to “reframe the possible.” The Role: Creature Supervisor We are looking for an exceptional Creature Supervisor to join our dynamic team in Melbourne. This is a leadership-tier position that sits at the heart of our asset pipeline. The Creature Supervisor is a vital strategic partner who supports the Head of Creatures. You will work collaboratively with VFX, CG, and Animation Supervisors, as well as department HODs, to oversee all aspects of specific hero creature and character work. This role isn’t just about managing a pipeline; it’s about directing human talent, defining high-level workflows, and ensuring that every creature that leaves our studio is indistinguishable from reality. You will be responsible for the creative and technical integrity of hero creature builds on a show-by-show basis. By complying with and advancing Framestore’s state-of-the-art quality standards, you will unite our artists and direct them—through both delegation and leading by example—to achieve world-class results. Key Responsibilities and Expectations 1. Visionary Asset Development Creative Alignment: Work closely with show Supervision teams to explore, iterate, and produce the highest quality creature assets that meet or exceed client requirements and technical specifications. Quality Control: Review the work of artists within the creature department, ensuring every iteration meets Framestore’s rigorous artistic and technical benchmarks. Reference & Standards: Maintain and refine existing creature template assets and reference libraries to ensure consistency across the studio’s output. 2. Innovation and Technical Strategy Evolution of Craft: Collaborate with the Head of Creatures to identify and advance key areas of improvement for our creature quality standards. Proprietary Development: Investigate and test how Framestore’s proprietary tools and machine learning developments can be leveraged to streamline character and creature workflows. Problem Solving: Offer practical, hands-on solutions for complex technical challenges, promoting show-specific approaches that maintain efficiency without sacrificing visual fidelity. 3. Collaborative Leadership Cross-Departmental Synergy: Support various asset departments (Modelling, Rigging, Groom, CFX) to improve workflow efficiencies. Feasibility Management: Partner with VFX Producers to ensure the creative ambition of a project remains feasible within the established schedule and budget constraints. Communication: Act as a clear communicator, briefing departmental teams on the latest standards, potential challenges, and identifying issues before they impact production. What We Are Looking For Essential Skills and Experience Production Pedigree: Extensive production experience in a similar leadership or supervisory position within a major VFX studio. Technical Versatility: A deep “hands-on” background in at least two or more creature specialties, such as Modelling, Texturing, Look Development, Rigging, or Creature FX (CFX/Sim). Leadership Acumen: Proven experience leading large teams on complex VFX film projects, with a history of meeting strict schedule and budget requirements. Artistic Sensibility: A high-level creative eye for anatomy, movement, and physical realism. You must be able to provide constructive, actionable feedback. Change Agency: The ability to initiate and promote change within a pipeline, staying adaptable as industry standards evolve. Desirable Technical “Plus” Skills Coding & Scripting: Proficiency in Python or C++ to help customize tools or troubleshoot pipeline bottlenecks. Software Diversity: Experience with a wide variety of Industry Standard DCC packages (e.g., Maya, Houdini, ZBrush, Mari). Machine Learning: Experience with ML approaches used in VFX, specifically for muscle deformation or facial performance. Why Join Framestore Melbourne? Our Melbourne studio is a vibrant hub of creativity situated in one of the world’s most liveable cities. We pride ourselves on a culture that balances the intensity of high-end filmmaking with a supportive, inclusive environment. Universal Access: Our studio features step-free entry, accessible toilets, and quiet spaces. Innovative Projects: Work on blockbuster films and high-end episodic content for global streaming giants. Career Pathing: Benefit from Framestore’s global network and the opportunity for internal mobility and professional development. Application Process Ready to help us define the next generation of cinematic creatures? We want to hear from you. To Apply: Please complete the linked application form or submit your resume and portfolio to recruiters@framestore.com with the subject line: [Creature Supervisor – Melbourne]. Note: Your portfolio should clearly demonstrate your supervisory experience and the specific technical contributions you have made to hero creature assets in released feature films or episodic content.