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Concept Artist job at 4A Games, Remote

Concept Artist job at 4A Games, Remote thumb

Concept Artist Job Summary Property Details Company Name 4A Games (Developers of the Metro franchise & Exodus SDK) Job Title Senior Concept Artist Department Concept Artist / Visual Development Division Reports To Studio Art Director Location Sliema, Malta / Kyiv, Ukraine / Fully Remote Options Available Job Type Full-Time Experience Level Senior (Minimum 3+ years of professional AAA/AA concept art experience) Core Software Ecosystem Adobe Photoshop, Corel Painter, Blender/ZBrush (3D block-out workflows) Engine Environment Exodus SDK, Unreal Engine Artistic Style High-Fidelity Realism / Gritty Worldbuilding Company Overview At 4A Games studio, we are dedicated to crafting deeply immersive, narrative-driven, atmospheric AAA experiences that push the boundaries of player immersion and technical achievement. Best known for developing the critically acclaimed Metro video game series and pioneering cutting-edge proprietary tools like the Exodus SDK, we pride ourselves on building complex, highly detailed worlds where environment and story are seamlessly intertwined. We believe that exceptional games are born from a fusion of uncompromised creative ambition and technical mastery. Our team of world-class developers operates in a highly collaborative, supportive environment where every discipline has a voice. As we embark on our next chapter of dark, realistic worldbuilding, we are looking for a visionary artist who shares our passion for rich atmosphere, gritty realism, and precise attention to detail to help us shape the future of our upcoming intellectual properties. The Role & Creative Philosophy 4A Games is seeking a highly accomplished, multi-faceted Senior Concept Artist to integrate directly into our core pre-production and visual development team. In this position, you will be a major creative force responsible for generating high-quality realistic illustrations, intricate sketches, and foundational industrial designs that define our game’s visual identity. Your portfolio will span across all facets of asset creation, including complex characters, terrifying creatures, vast environments, realistic weapons, and interactive props. As a senior-level creator, your responsibilities extend far beyond creating standalone beautiful paintings. You will act as a close partner to our Art Director, helping to author, refine, and enforce the overarching visual direction of the game’s universe. You will operate at the vital intersection of raw creative imagination and practical production design, ensuring that every piece of concept art you deliver serves as a clear, functional blueprint that our downstream 3D modeling, animation, and technical art teams can translate smoothly into game engines. Key Responsibilities as Senior Concept Artist 1. AAA Asset Design & Visual Development 2. Production Integration & 3D Pipeline Synergy 3. Leadership, Project Planning, & Mentorship Qualifications & Technical Requirements for Senior Concept Artist Minimum Requirements & Professional Experience Desirable Assets & Preferences (Bonus Points) Comprehensive Benefits & Workspace Perks 4A Games provide a robust, modern benefits architecture designed to promote the physical safety, mental rejuvenation, and financial security of our international development staff: Concept Artist job at 4A Games, Remote Apply now See open roles Explore More Concept Artist Jobs

4A Games is hiring Principal Hard Surface / Weapon Artist (New IP)

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4A Games is searching for an exceptional and experienced Principal Hard Surface / Weapon Artist to define the visual fidelity of our weapons and mechanical props for a new AAA IP. You will be a key leader, setting the visual benchmark and delivering state-of-the-art assets that enhance both the gameplay experience and visual storytelling. 🌟 Principal Leadership & Responsibilities As a Principal Artist, you will lead the charge in asset creation while guiding the team: ✅ Required Expertise & Technical Mastery Area Requirement Experience 6+ years of specialized experience in high-quality weapon or hard surface asset creation for games. Modeling Mastery Exceptional understanding of form, shape, structure, silhouette, and composition. High-Poly Tools Mastery of 3D modeling software, with a strong preference for candidates knowledgeable in Fusion 360 for high-poly work. Texturing & Materials Full understanding of PBR workflows and knowledge of material properties, with meticulous work in texturing (e.g., Substance 3D). Baking & UVs Full understanding of the UV and normal map creation pipeline, including tools like RizomUV and Marmoset Toolbag. Detail & Design Strong eye for realistic detail and visual storytelling, combined with expert knowledge of real-world weapon and mechanical design. Sculpting Proficiency in digital sculpting for detail and damage (e.g., ZBrush). Soft Skills Ability and willingness to work collaboratively in a team, excellent problem-solving skills, high attention to detail, and proficiency in English. ⭐ Desirable Qualifications (The Edge) A comprehensive benefits package is available.

4A Games hiring Senior Character Concept Artist

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4A Gamesis seeking an exceptionally talented Senior Character Concept Artist to join our team in launching an exciting new IP. This is a central role where your passion for visual storytelling and meticulous design will define the authentic, grounded characters and creatures that populate our new universe. You are an artist who naturally balances realism, functionality, and emotional depth, ensuring every figure the player encounters feels believable and resonant. ✨ Core Responsibilities ✅ Required Skills & Experience Category Requirement Experience 7+ years of professional experience creating concept artwork for AAA video games, film, or high-end animation. Foundational Art Expert understanding of anatomy, form, structure, light, color, and material rendering. Style & Detail Proven experience working in a realistic art style, with the ability to depict believable functional design details and material properties. Illustration Mastery Master-level skill in drawing and illustration (traditional and digital), with strong knowledge of composition, silhouette, and shape language. Pipeline Bridge The ability to carry an idea from conceptual phase to finished illustration, with an innate understanding of translating these ideas effectively to real-time 3D game content. Collaboration Excellent communication skills (fluent in English) and the ability to constructively give and take direction while collaborating across multidisciplinary teams. Tool Proficiency Proficiency with relevant 2D and 3D content creation tools used in the concept pipeline. Versatility Able to explore a wide variety of ideas and concepts quickly and effectively. 🌟 Desirable Qualifications (Preferences) A comprehensive benefits package is available.

Vegetation Artist – 4A Games

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4A Games a talented and detail-oriented Vegetation Artist to join our team in developing a new IP. In this crucial role, you will be responsible for crafting the highly realistic and diverse flora that brings our biomes to life, enriching both the visual storytelling and the gameplay experience. 🌲 Core Responsibilities ✅ Required Skills & Experience Area Requirement Experience 3+ years in AAA game development, focusing on environment or dedicated vegetation art. Asset Creation Proven ability to create realistic, detailed vegetation assets optimized for real-time rendering. Software Proficiency Expertise in industry-standard tools: SpeedTree, Maya/3ds Max, ZBrush, Photoshop, Substance Painter, and baking tools. Technical Workflow In-depth understanding of real-time pipeline requirements, performance optimization for complex foliage, and familiarity with photogrammetry workflows. Artistic Eye Strong grasp of forms, shapes, structures, and silhouettes as they appear in natural environments. Collaboration A collaborative mindset, comfortable working creatively and effectively within a multidisciplinary team. ⭐ Highly Desired Qualifications (Preferences) A comprehensive benefits package is available

4A Games hiring Senior Technical Animator

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4A Games is looking for a highly skilled and proactive Senior Technical Animator to join our team in developing a cutting-edge new IP. You will play a critical role in supporting the Animation team by establishing, maintaining, and improving the rigging and animation pipelines for our proprietary engine targeting the latest generation console hardware. 🛠️ Core Responsibilities ✅ Required Skills & Experience Category Requirement Experience 5+ years of dedicated rigging and technical animation experience on AAA-quality titles. Software Mastery Expert-level proficiency in Maya, including advanced rigging, high-quality skinning, scripting (MEL/Python), and animation tool development. Rigging Variety Strong experience building and maintaining custom rigs for humanoid, creature, mechanical, and facial animation systems. Engine Knowledge Solid experience working with and implementing assets in modern game engines (e.g., Unreal, Unity, or proprietary engines). Problem Solving Excellent analytical and problem-solving skills, with the ability to troubleshoot complex issues under pressure. Attitude Self-directed, highly motivated, and proactive with a strong desire to drive year-over-year improvement in the game engine. Communication Good verbal and written English communication skills for instructing colleagues and collaborating across departments. 🌟 Desirable Qualifications (The Advantage) A comprehensive benefits package is available.

Senior Procedural Environment Artist- 4A Games

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In the realm of AAA game development, crafting sprawling, believable, and emotionally immersive open worlds requires a powerful fusion of artistic vision and technical automation. At 4A Games, globally renowned for creating breathtaking atmospheric shooters and critically acclaimed intellectual properties, we are currently gearing up to shape an exciting, ambitious new IP. Operating from our studio in Malta on a flexible hybrid or remote work model, our team thrives on technical innovation, procedural efficiency, and creative excellence. We are looking for an innovative, highly skilled Senior Procedural Environment Artist to join us on a full-time basis. If you have a passion for building procedural systems, automating large-scale environment pipelines, and pushing the boundaries of real-time world generation, this is your opportunity to define the visual landscape of our next major title. Job Summary : Senior Procedural Environment Artist Detail Specification Company Name 4A Games Position Senior Procedural Environment Artist Location Type Hybrid / Remote (Based out of Malta) Employment Type Full-Time Salary Range €55,000 – €80,000 per year approx. (approx. $59,400 – $86,400 USD / Year, depending on experience) 🔑 Key Responsibilities Procedural Tool DevelopmentDesign, build, and maintain procedural systems using tools such as Houdini or Geometry Nodes to generate environments, effects, and asset populations. World BuildingAssemble complex and large-scale environments using existing assets, ensuring efficient population and layout of the game world. Workflow & Pipeline OptimizationCollaborate closely with Art, Tech Art, and Design teams to streamline environment creation pipelines and integrate procedural solutions into the production workflow. Cross-Disciplinary CollaborationWork with Game Design, Level Design, and other art disciplines to ensure procedural content aligns with both artistic direction and gameplay needs. Pipeline & Process DevelopmentResearch, define, and maintain production workflows and pipelines, ensuring reliability and adherence to schedules. Technical Support & DocumentationIdentify issues, propose technical solutions, document processes, and provide support and training for procedural tools and techniques. Rapid PrototypingQuickly prototype shapes, forms, and environmental structures to support early gameplay and artistic exploration. ✅ Required Skills & Experience 3+ years of professional experience in game development or 3D modeling. Strong hands-on experience with procedural tools—preferably Houdini. Excellent understanding of shape, form, silhouette, and environment composition. Ability to work with both organic and modular structures. Scripting proficiency (Python or similar languages). Solid knowledge of real-time game engines, resource budgets, and optimization methods. Familiarity with AAA production pipelines, automation, and engine tooling. Experience producing and deploying large volumes of environment assets. Strong collaboration skills with cross-disciplinary teams. Excellent communication skills in English. 🌟 Preferred Qualifications (Nice to Have) Formal education in Art or Technical fields. Experience with Unreal Engine, Unity, or other commercial game engines. Understanding of open-world workflows and their technical challenges.   Why Join 4A Games? Choosing to build your career with 4A Games means joining a studio culture defined by courage, technical mastery, and a relentless passion for video games: Groundbreaking Projects: Help shape an exciting, unannounced new IP from its foundational stages. Technical Autonomy: Work alongside industry-leading technical artists and programmers who value smart automation and creative efficiency. Mediterranean Lifestyle: Enjoy the unique beauty and high quality of life in Malta, with flexible hybrid or remote working structures tailored to your needs.  

4A Games hiring Senior Procedural Environment Artist

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4A Games seeking a highly skilled and inventive Senior Procedural Environment Artist to join our team in developing an exciting new IP. This role is crucial for automating and optimizing the creation of dynamic, large-scale game environments using cutting-edge procedural techniques. 🔑 Key Responsibilities As a Senior Procedural Environment Artist, you will: ✅ Required Skills & Experience 🌟 Desirable Qualifications (The “Plus”)

4A Games Hiring: Senior Technical Artist

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🧠 About 4A Games 4A Games is an internationally acclaimed video game developer best known for the Metro series — immersive, story-driven shooters set in stunning post-apocalyptic worlds. Our team thrives on innovation, technical mastery, and artistic excellence. We’re constantly pushing the boundaries of what’s possible in real-time graphics, crafting rich and believable environments that pull players deep into the experience. Now, we’re looking for a Senior Technical Artist — someone who thrives at the intersection of art and technology, someone who never says “impossible.” If you’re a passionate problem-solver who enjoys creating beautiful, optimized, and efficient visuals while pioneering new techniques, then 4A Games is where your talent belongs. Role Overview As a Senior Technical Artist, you will be the vital bridge between our art and engineering teams. Your mission is to ensure that our visual worlds are as efficient as they are immersive. You will design tools, automate pipelines, and push the performance of next-gen platforms to their limits, ensuring that our artists have the creative freedom to build rich, believable environments without technical bottlenecks. Job Summary : Senior Technical Artist Category Details Company 4A Games Role Senior Technical Artist Location Remote / On-site (Project dependent) Salary Range $60,000 – $82,000+ USD per year Employment Full-Time Core Focus Pipeline Automation, Shader Development, Engine Optimization 🚀 Your Mission As a Senior Technical Artist, you’ll play a key role in shaping our visual worlds and ensuring that our art pipelines and tools are as powerful as the visuals they produce. You’ll collaborate closely with artists, designers, and engineers to create workflows, automate repetitive tasks, and push the performance of next-gen platforms to their limits. Your Core Responsibilities: Drive the creation of dynamic and visually captivating game environments that enhance immersion and storytelling. Push the boundaries of modern hardware by optimizing features for performance and stability. Stay ahead of industry trends — explore cutting-edge research papers, experiment with emerging technologies, and introduce new techniques into the pipeline. Develop and code specialized shaders that bring unique visual effects and material behaviors to life. Design and maintain procedural content creation tools for faster, scalable asset generation. Build automation systems and scripts to streamline workflows and improve production efficiency. Act as a bridge between the Art and Programming teams, ensuring smooth communication, technical clarity, and creative alignment. Provide hands-on technical support, documentation, and best practices for tools, workflows, and engine processes. 🧩 What You Bring to the Team You’re not just a technical artist — you’re an innovator who thrives on solving complex challenges. You think analytically, code creatively, and inspire others through your solutions. Required Skills & Experience: 4+ years of experience developing AAA console or PC titles. A strong portfolio or shipped games demonstrating your technical and artistic impact. Deep understanding of real-time rendering, including memory and performance constraints. Mastery of Unreal Engine (or a comparable AAA game engine). Expertise with Houdini and other procedural content tools. Proficiency in MaxScript or Maya scripting. A proactive, self-driven mindset — capable of independent R&D and experimentation. Experience with procedural open-world content generation. Preferred Skills: Scripting expertise in Python, C++, or similar languages. Familiarity with physical, fluid, and gas simulations. Passion for discovering new techniques and optimizing existing ones for performance and quality. 💼 Why Join 4A Games? At 4A Games, we believe in giving our team the freedom to explore, experiment, and redefine the limits of interactive storytelling. You’ll work in a creative, supportive environment where technology and artistry meet in perfect balance. We offer a comprehensive benefits package, opportunities for career growth, and a culture that values innovation, autonomy, and excellence. You’ll be surrounded by some of the industry’s best minds — all united by a shared mission: to create breathtaking, unforgettable worlds. How to Apply If you are ready to take on complex technical challenges and help define the next generation of gaming visuals, please submit your CV and portfolio (clearly demonstrating your technical impact on shipped projects) via the official 4A Games careers portal. ✨ Join the 4A Vision If you’re ready to take on complex challenges, design groundbreaking tools, and help define the next generation of visuals in gaming — we’d love to hear from you. Apply now and become part of a studio that thrives on the spirit of innovation. Apply Here

🎭 4A Games is Hiring – Senior Facial Animator

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Are you a master of micro-expressions, lip-sync, and the subtle art of emotional storytelling? At 4A Games, we believe that the soul of a game lies in its characters. To truly immerse players in our next-generation worlds, we need facial animations that are not just technically precise, but deeply evocative and human. We are currently seeking a Senior Facial Animator to join our team in Malta and take our character performances to an entirely new level. About 4A Games 4A Games is a studio built on the foundation of technical excellence and narrative ambition. Known for our atmospheric, immersive experiences, we are committed to pushing the boundaries of what is possible in gaming. Our creative culture thrives on the collision of art and technology, where every team member plays a direct role in shaping the player’s emotional journey. Based in the scenic, sunny environment of Malta, our studio offers a unique setting where world-class talent gathers to build the next generation of interactive storytelling. The Role: Breathing Life into Characters As a Senior Facial Animator, you will be responsible for creating the high-quality, expressive facial performances that connect players to our characters. You won’t just be moving vertices; you will be acting through your work. Whether it is a subtle flicker of worry in a character’s eyes or a complex, dialogue-driven performance that carries the weight of a narrative, your work will define how players perceive and interact with our world. This role requires a deep understanding of human anatomy, performance, and acting principles. You will bridge the gap between technical motion capture data and polished, hand-keyed artistry to ensure that our characters feel authentic in every frame. Quick Job Summary : Senior Facial Animator Feature Details Company 4A Games Role Senior Facial Animator Location Malta (Onsite) Salary €60,000 – €80,000 per year Experience 5+ years Employment Type Full Time   Key Responsibilities Your contributions will sit at the center of our cinematic and gameplay experiences. Your daily responsibilities include: Expressive Animation: Crafting believable, high-quality facial performances that convey a wide range of emotions and narrative intent. Mocap Integration: Taking raw facial motion capture data and refining it, cleaning it, and polishing it to meet cinematic standards. Rig Collaboration: Working closely with character technical directors to manage blendshapes and rigs, ensuring that they provide the range needed for top-tier performance. Performance Polishing: Utilizing keyframe techniques to add nuance, timing, and appeal to facial movements that mocap alone cannot capture. Technical Pipeline Management: Understanding the constraints of real-time engines and working within those budgets to deliver high-fidelity visuals that run seamlessly on target platforms. Creative Input: Collaborating with designers, directors, and artists to ensure that facial performances align perfectly with the overarching game narrative.   What We Are Looking For We are looking for a seasoned animator who knows that performance is more than just lip-syncing—it is about intent and emotion. Candidates should possess: Experience: A minimum of 5+ years of professional experience in facial animation within the gaming, film, or interactive media industries. Technical Mastery: Advanced proficiency in Maya, with strong skills in both keyframe animation and facial animation editing. Mocap Knowledge: Significant experience working with facial motion capture data pipelines (such as ARKit, Faceware, or Dynamixyz). Real-Time Expertise: Solid understanding of Unreal Engine or Unity, particularly regarding how facial animation integrates into real-time pipelines. Anatomical Understanding: A keen eye for detail, realism, and the subtle mechanics of facial muscles and micro-expressions.   Bonus points will be awarded for experience with MotionBuilder, scripting skills (Python/MEL) to improve pipeline efficiency, rig development, or specialized experience in stylized/non-human facial animation.   Why Join Us? Joining 4A Games means joining a team dedicated to defining the future of gaming. You will work on ambitious projects, collaborate with industry leaders, and live in a beautiful Mediterranean setting. We offer a competitive salary and a comprehensive benefits package designed to support your life in Malta. If you are ready to craft performances that will define the future of interactive storytelling, we want to see your reel.

🎮 4A Games is Hiring – Lead Technical Artist (New IP)

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Are you a visionary technical artist driven by the challenge of bridging the gap between artistic ambition and cutting-edge performance? Do you have a passion for building the tools and pipelines that enable the creation of breathtaking, next-generation game worlds? 4A Games, the acclaimed studio behind iconic immersive experiences, is looking for a Lead Technical Artist to join our team in Malta. In this pivotal role, you will be instrumental in shaping the development of our next ambitious New IP, pushing the boundaries of what is possible in interactive entertainment.   About 4A Games At 4A Games, we pride ourselves on delivering deep, atmospheric, and technically demanding gaming experiences. Our culture is one of innovation and creative excellence, where every team member is empowered to contribute to the overall vision. We believe that technology should serve art, and we are constantly seeking new ways to enhance the visual fidelity and immersive quality of our worlds. Based in the beautiful, Mediterranean setting of Malta, we offer a unique lifestyle and professional environment for industry veterans and rising stars alike. Quick Job Summary : Lead Technical Artist (New IP) Feature Details Company 4A Games Role Lead Technical Artist (New IP) Location Malta (Onsite) Salary €60,000 – €85,000 per year Experience 6+ years (AAA preferred) Employment Type Full Time   The Role: Pioneering Technical Art As a Lead Technical Artist, you will serve as the heartbeat of our technical art department. You will not only manage the team but also drive the innovation required to meet the demanding technical standards of our next major title. This is a leadership position that requires a balance of high-level strategic planning, hands-on technical development, and cross-departmental collaboration. You will be the bridge between the art and engineering teams, ensuring that our artists have the tools they need to produce high-quality work while maintaining strict performance budgets. Your expertise will be critical in developing the workflows and pipelines that define the visual standard of our New IP. Key Responsibilities Your daily contributions will be vital to the project’s success. You will be responsible for: Leadership and Mentorship: Lead, mentor, and inspire a talented group of technical artists, fostering a culture of technical excellence and creative problem-solving. Pipeline Development: Architect, implement, and maintain efficient production pipelines and workflows that streamline the art creation process. Performance Optimization: Implement and enforce technical budgets, ensuring that visual complexity remains within the constraints of our target hardware. Strategic Collaboration: Partner with Art Directors, Technical Leads, and other department heads to align technical strategies with the overall creative vision of the project. Innovation: Stay at the forefront of technical art trends, driving innovation in graphics technology and tool development. Technical Problem-Solving: Provide hands-on assistance by jumping into models, textures, animation, and tool creation whenever complex challenges arise.   Requirements We are looking for an experienced leader who has “been there and done that.” Ideal candidates will possess: Professional Experience: A minimum of 6+ years in Technical Art, with preference given to those with significant experience in AAA development. Proven Track Record: You must have successfully shipped at least one major game in a technical art capacity. Tooling Mastery: Strong proficiency in Maya or 3DS Max, paired with advanced scripting skills in Python, MaxScript, or C#. Technical Deep-Dive: Comprehensive knowledge of GPU compression formats, pipeline architecture, and rendering optimization. Soft Skills: Exceptional communication and leadership abilities, with fluency in English.   Bonus points will be awarded for experience in procedural open-world content generation, simulations (fluid, gas, physics), C++ scripting, and a demonstrable, genuine passion for gaming.   Why Join Us? At 4A Games, we offer more than just a challenging project; we offer a career-defining experience. Working on a New IP provides the unique opportunity to build systems from the ground up, influence the artistic direction of a major franchise, and collaborate with some of the best minds in the industry. We provide a comprehensive benefits package designed to support your life in Malta and your professional growth.