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Vegetation Artist – 4A Games

4A Games a talented and detail-oriented Vegetation Artist to join our team in developing a new IP. In this crucial role, you will be responsible for crafting the highly realistic and diverse flora that brings our biomes to life, enriching both the visual storytelling and the gameplay experience.

🌲 Core Responsibilities

  • Asset Creation: Create a wide variety of highly detailed and realistic foliage assets and corresponding materials tailored for different biomes and ecosystems.
  • Visual Alignment: Collaborate closely with the Environment Lead, Art Director, and the wider art team to ensure all vegetation aligns perfectly with the game’s visual direction, style, and narrative.
  • Environment Refinement: Assist in refining levels from a vegetation perspective, ensuring visual impact, aesthetic consistency, and gameplay readability across the environment.
  • Procedural Workflows: Utilize procedural systems and high-quality asset creation techniques to enhance and immerse the player in the game world.
  • Research & Accuracy: Conduct environmental research and help maintain internal documentation and references to ensure accurate and believable in-game biomes.
  • Photogrammetry Integration: Apply photogrammetry workflows to produce high-quality, game-ready vegetation assets and materials.

✅ Required Skills & Experience

AreaRequirement
Experience3+ years in AAA game development, focusing on environment or dedicated vegetation art.
Asset CreationProven ability to create realistic, detailed vegetation assets optimized for real-time rendering.
Software ProficiencyExpertise in industry-standard tools: SpeedTree, Maya/3ds Max, ZBrush, Photoshop, Substance Painter, and baking tools.
Technical WorkflowIn-depth understanding of real-time pipeline requirements, performance optimization for complex foliage, and familiarity with photogrammetry workflows.
Artistic EyeStrong grasp of forms, shapes, structures, and silhouettes as they appear in natural environments.
CollaborationA collaborative mindset, comfortable working creatively and effectively within a multidisciplinary team.

⭐ Highly Desired Qualifications (Preferences)

  • Experience with modern game engines (Unreal Engine, Unity, etc.).
  • Hands-on experience with dedicated photogrammetry tools and techniques.
  • Experience utilizing Houdini for procedural systems, large-scale asset scattering, and creating cohesive biomes.
  • Good English communication skills and a passion for high-quality visuals, storytelling, and world-building.

A comprehensive benefits package is available