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4A Games is hiring Principal Hard Surface / Weapon Artist (New IP)

4A Games is searching for an exceptional and experienced Principal Hard Surface / Weapon Artist to define the visual fidelity of our weapons and mechanical props for a new AAA IP. You will be a key leader, setting the visual benchmark and delivering state-of-the-art assets that enhance both the gameplay experience and visual storytelling.

🌟 Principal Leadership & Responsibilities

As a Principal Artist, you will lead the charge in asset creation while guiding the team:

  • Benchmark Creation: Create visually striking, state-of-the-art, and realistic 3D weapons, gear, and mechanical assets—from initial concept translation to final implementation in the game engine.
  • Visual Direction: In close collaboration with the Art Director, assist in defining and consistently upholding the visual style and quality standards for all weapon and hard surface art.
  • Mentorship & Guidance: Act as a mentor, supporting the hard surface art team by providing expert feedback, technical guidance, and defining best practices for asset creation and pipeline efficiency.
  • Cross-Disciplinary Collaboration: Partner with Concept Artists, Designers, Animators, and Tech Artists to ensure all assets meet rigorous standards for visual consistency, animation functionality, and performance budgets.
  • Creative Contribution: Contribute creatively to weapon and prop design, offering innovative ideas and expert know-how, particularly regarding First-Person (FP) view design requirements.

✅ Required Expertise & Technical Mastery

AreaRequirement
Experience6+ years of specialized experience in high-quality weapon or hard surface asset creation for games.
Modeling MasteryExceptional understanding of form, shape, structure, silhouette, and composition.
High-Poly ToolsMastery of 3D modeling software, with a strong preference for candidates knowledgeable in Fusion 360 for high-poly work.
Texturing & MaterialsFull understanding of PBR workflows and knowledge of material properties, with meticulous work in texturing (e.g., Substance 3D).
Baking & UVsFull understanding of the UV and normal map creation pipeline, including tools like RizomUV and Marmoset Toolbag.
Detail & DesignStrong eye for realistic detail and visual storytelling, combined with expert knowledge of real-world weapon and mechanical design.
SculptingProficiency in digital sculpting for detail and damage (e.g., ZBrush).
Soft SkillsAbility and willingness to work collaboratively in a team, excellent problem-solving skills, high attention to detail, and proficiency in English.

⭐ Desirable Qualifications (The Edge)

  • Educational background in Art or Engineering.
  • Experience with development tools (Jira, Miro, SVN, etc.).
  • A proactive attitude and a commitment to continuous learning and self-development.

A comprehensive benefits package is available.