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HundredStar Games Senior Lighting Artist | London

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Job Overview Key Employment Overview Feature Details Company Name HundredStar Games Job Title Senior Lighting Artist Location Hackney Wick, London (Greater London), UK Job Type Full-Time / Permanent Salary Range Competitive / Based on Experience (Typically £65,000 – £90,000+ for Senior roles in London) Work Model Hybrid (In-studio: Tue–Thu Industry Video Game Development / Interactive Entertainment Reporting To Lead Lighting Artist About the Company Culture HundredStar Games isn’t just another studio; it’s a deliberate evolution in game development. The founders have pivoted from large-scale corporate environments to create a space where sharing vulnerability and treating people well are core values. At Hundred Star, leadership is encouraged at all levels. You aren’t just an executor of tasks; you are a creative stakeholder. The studio’s philosophy centers on: The Role: Senior Lighting Artist As a Senior Lighting Artist, you will be the architect of mood, atmosphere, and visual clarity. Your work sits at the intersection of Art, Design, and Technology. You will be responsible for defining the “look” of the world, ensuring that the player feels the weight of the narrative through the subtle manipulation of photons. 1. Real-Time Environment & Cinematic Lighting Your primary focus will be the creation of stunning real-time lighting across diverse environments. You will bridge the gap between gameplay and cinematics, ensuring a seamless transition that never breaks player immersion. Whether it’s a high-octane action sequence or a quiet, character-driven narrative moment, your lighting will dictate the emotional resonance of the scene. 2. Narrative and Gameplay Readability Lighting in games is more than just aesthetics; it is a functional tool. You will use value, color, and contrast to guide the player’s eye, subtly highlighting objectives while shrouding mysteries in shadow. You will prototype visual targets that serve as a north star for the rest of the development team. 3. Technical Integration and Optimization A Senior Lighting Artist at HundredStar Games must be as technical as they are artistic. You will: Detailed Responsibilities Requirements & Qualifications Essential Experience Software Proficiency Soft Skills Comprehensive Benefits Package HundredStar Games believes that a well-supported artist is a creative artist. Their benefits package is designed to support both your professional growth and personal well-being. Health & Wellbeing Financial & Security Social & Culture Why Join HundredStar Games? In a landscape often dominated by massive, sprawling studios where individual voices can get lost, Hundred Star Games offers a return to craftsmanship and community. You will be working directly with the visionaries who defined the modern action-adventure genre. The hybrid work model ensures you have the collaborative energy of a shared studio space in London’s creative Hackney Wick, while maintaining the flexibility of remote work for deep-focus days. The studio is currently in an exciting growth phase. As a Senior Lighting Artist, you aren’t just filling a seat; you are helping build the culture and the technical foundation of a studio that is poised to release some of the most anticipated games of the decade. More Jobs HundredStar Games Senior Lighting Artist | London Apply now See open roles

Digital Domain hiring Senior Creature Animators

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Job Overview Digital Domain: Recruitment Highlights Category Details Primary Keyword Digital Domain Studio Reputation Academy Award-Winning Visual Effects Pioneer Specialization High-End Creature, Character & Anatomy-Driven Motion Project Type Major Motion Pictures & Premium VFX Film Work Location Requirement Must be a current resident of British Columbia, Canada Work Model Fully Remote (Candidates must be BC-based for tax/credit compliance) Authorization Must be legally authorized to work in Canada Experience Level Senior (VFX Film Background Required) Start Date ASAP (Immediate Onboarding) The Digital Domain Legacy: Bringing the Impossible to Life At Digital Domain, we don’t just create images; we create life. For over three decades, Digital Domain has stood at the forefront of the visual effects industry, pushing the boundaries of what is possible in cinematic storytelling. From the soul-stirring performances of digital humans to the terrifying majesty of legendary monsters, Digital Domain is where artistry meets the absolute bleeding edge of technology. Joining Digital Domain means becoming part of a storied history of innovation. We are a global leader in VFX, and our Vancouver/BC-based team is a vital organ in our creative body. We are currently looking for Senior Creature Animators who are ready to leave their mark on the next generation of high-end VFX film work. If you have spent your career obsessing over the mechanics of motion and the nuances of anatomy, your next chapter begins at Digital Domain. The Role: Mastering the Art of Creature Animation Digital Domain is seeking elite Senior Creature Animators to join our team for an immediate start. This is not a role for generalists; we are looking for specialists who live and breathe creature work. Whether it is the heavy, ground-shaking thud of a quadruped or the agile, predatory movement of a bipedal beast, you understand that great animation starts with a deep understanding of physics and biology. As a Senior at Digital Domain, you won’t just be “moving rigs.” You will be breathe life into complex entities, ensuring that every muscle twitch, weight shift, and breath feels grounded in reality. You will work on high-end VFX film projects that require the highest level of fidelity, contributing to the “wow” moments that define the modern movie-going experience. What You’ll Be Doing at Digital Domain 1. High-End Performance & Mechanics Your primary focus at Digital Domain will be executing top-tier creature animation. This involves: 2. Collaborative Production Animation at Digital Domain is a team sport. You will: 3. Mentorship and Standard Setting As a Senior member of the Digital Domain crew, you are a lighthouse for the team: What Digital Domain is Looking For To thrive at Digital Domain, you must possess a blend of artistic intuition and technical discipline. We are looking for candidates who meet the following criteria: Crucial Eligibility Requirements: Why Join Digital Domain? Working at Digital Domain is more than just a job; it’s an opportunity to collaborate with the best in the business. How to Apply to Digital Domain If you are a creature specialist with the skills to match our ambition, we want to hear from you. Digital Domain is a studio where your passion for animation will be matched by the tools and projects we provide. Application Steps: A Commitment to Excellence Digital Domain is an equal opportunity employer. We believe that a diverse team brings a broader range of perspectives and ideas, which is essential for creating the groundbreaking VFX we are known for. We encourage applications from all qualified individuals regardless of race, gender, or background. At Digital Domain, we don’t just follow the industry standard—we set it. Come help us animate the future. More Jobs Digital Domain hiring Senior Creature Animators Apply now See open roles Free Rigs

Senior VFX Artist Jobs – Blight: Survival (Behaviour Interactive)

VFX Artist Jobs_Behaviour Interactive

Job Overview Feature Details Position Title Senior VFX Artist Project Focus Blight: Survival (Medieval Action-Horror) Salary Range $95,000 – $135,000 CAD (Commensurate with seniority & portfolio) Primary Toolset Unreal Engine 5 (Niagara), Houdini (Asset) Work Model Hybrid (Montreal, QC) Employment Type Full-Time, Permanent Benefits Health/Dental, RRSP Matching, Performance Bonuses, Wellness allowance Executive Overview: The Search for Visual Excellence Are you a master of the digital elements? Are you currently scouring the market for VFX Artist jobs that offer the chance to work on a genre-defining IP? Behaviour Interactive, in partnership with Haenir Studio, is seeking an elite Senior VFX Artist to help bring the dark, visceral world of Blight: Survival to life. Based in the world-renowned gaming hub of Montreal, this role is more than just a position—it is an opportunity to lead the visual effects strategy for one of the most anticipated and wishlisted games on Steam. If you are a veteran artist who excels at the intersection of technical implementation and cinematic storytelling, your search for the premier opportunity in VFX Artist jobs ends here. About Behaviour Interactive: A Global Powerhouse Headquartered in Montreal, Behaviour Interactive is a cornerstone of the global gaming industry. We are a dynamic, independent studio of over 1,200 passionate employees spread across locations in Toronto, Seattle (Midwinter Entertainment), Rotterdam, and the UK (North & South). Our studio operates on two core pillars: By joining our team, you become part of a legacy that values innovation, autonomy, and the pursuit of excellence in every frame. The Project: Blight: Survival Blight: Survival is an ambitious action-horror roguelite set in the “no man’s land” between two desperate kingdoms locked in a ceaseless war. In this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen. Nourished by the blood of the battlefield, it transforms man into monster. As a Senior VFX Artist, you will be responsible for visualizing this corruption. You will create the blood, the spores, the fire, and the magical decays that make this world feel dangerously alive. The Role: Senior VFX Artist In the competitive landscape of VFX Artist jobs, this role stands out by offering true creative agency. You will not just be executing tasks; you will be helping to define the visual language of a brand-new IP. Core Responsibilities To succeed in this role, you must be a hybrid of an artist and a technician. Your daily mission will include: What We Are Looking For (Requirements) We understand that the best candidates looking for VFX Artist jobs are those who possess a unique blend of “artistic eye” and “technical brain.” Technical Expertise Professional Competencies Why Behaviour is the Destination for VFX Artist Jobs In a sea of VFX Artist jobs, Behaviour Interactive offers a culture that truly celebrates the artist. We provide a workspace where your voice is heard and your contributions are visible in every corner of the game. Our Commitment to You Career Growth and Impact Joining the Blight: Survival team means you are getting in on the ground floor of a potential new franchise. This isn’t just another entry in the list of VFX Artist jobs—it’s a chance to build a legacy. You will help shape the “Blight” itself, creating the visual effects that players will remember long after they’ve put the controller down. How to Apply If you are ready to take the next step in your career and think you have what it takes to define the visual effects of Blight: Survival, we want to see your work. Application Checklist: More Jobs Senior VFX Artist Jobs – Blight: Survival (Behaviour Interactive) Apply now See open roles

Workassist – Motion Graphics Designer (2D & 3D)

Waytogo Consultants Pvt Ltd

Job Overview Category Details Position Title Motion Graphics Designer (2D & 3D) Industry BFSI (Leading Private Bank) Location Mumbai, India (Onsite) Experience Range 3 – 9 Years Annual CTC ₹6,00,000 – ₹15,00,000 (LPA) Job Type Full-Time Reporting Department Brand & Marketing The Opportunity Motion Graphics Designer Join one of India’s premier private banks as the visual engine behind our digital narrative. We are looking for a high-caliber Motion Graphics Designer who excels at bridging the gap between 2D precision and 3D depth. In this role, you will lead the conceptualization and animation of high-impact campaigns, app explainers, and brand films that define our presence across the digital ecosystem. Key Responsibilities 1. Motion Graphics Designer & 3D Animation 2. Video Editing & VFX 3. Creative Strategy & Storyboarding Required Skills & Qualifications Technical Expertise Technical Stack & Requirements Feature Requirement 2D Software Adobe After Effects, Premiere Pro, Illustrator, Photoshop 3D Software Blender or Cinema 4D (Modeling, Lighting, Rendering) Core Skills Storyboarding, Typography Animation, VFX, Color Correction Education Graduate (Degree/Diploma in Animation, Fine Arts, or Design) Portfolio Mandatory Video Showreel (showcasing 2D/3D transitions) Experience & Education Soft Skills Soft Skills & Leadership Attribute Expectation Core Values Self-Motivated, Result-Driven, Highly Organized Leadership Responsive, Decisive, Ability to Work Independently Problem Solving Simplifying complex financial concepts into visual stories What We Offer How to Apply If you are a result-driven designer with a passion for creative innovation and a portfolio that stands out, we want to hear from you. Riot Games is an equal opportunity employer. We consider all qualified applicants for employment without regard to race, religion, color, national origin, gender, sexual orientation, age, or disability status. Motion Graphics Designer (2D & 3D) Apply now See open roles More Jobs

2K Games is hiring Principle Animator (Los Angeles, CA)

2k games

Job OVerview Category Details Job Type Full-Time Work Model Hybrid (Los Angeles, CA) Seniority Level Principal / Expert Leader Base Salary $154,400 – $220,000 per year Core Technology Unreal Engine 5 (UE5), Maya, Motion Matching Industry AAA Video Games (Sports, Action, RPG) Key Studio Brands NBA 2K, BioShock, Borderlands, Mafia, Civilization Who We Are 2K is a leading global developer and publisher of some of the most influential interactive entertainment in the world. With a portfolio that includes powerhouse franchises like NBA® 2K, BioShock®, Borderlands®, Mafia, Sid Meier’s Civilization®, and XCOM®, we are dedicated to pushing the boundaries of gaming across all platforms. At 2K, we believe in an “Inclusion First” culture. We encourage our teams to “Come as You Are” and do their best work. We value diverse perspectives and encourage all qualified applicants to apply—even if you don’t check every single box on the requirement list. If you are passionate about gaming and innovation, we want to hear from you. What We Need We are seeking a Principal Animator who functions as both a technical leader and a creative visionary. In this role, you will define high-fidelity character systems for both players and NPCs. You will lead R&D efforts to eliminate iteration friction by prototyping cutting-edge tools for motion synthesis, procedural physics, and facial performance. Your goal is to achieve a seamless blend of believable motion and responsive player control. Comprehensive Role Profile: Principal Animator The Principal Animator role at 2K is not a standard production position; it is a Technical Leadership role designed for an individual who sits at the intersection of artistic excellence and software engineering. What You’ll Do What Will Make You a Great Fit Perks & Benefits: Total Compensation & Perks Beyond the base salary, 2K offers a comprehensive package designed for long-term career stability: More Jobs 2K Games is hiring Principle Animator Apply now See open roles

Epic Games is hiring Senior Gameplay Animator

Epic_Games

Job Overview Feature Details Project Focus A “persistent universe” for Disney, Pixar, Marvel, and Star Wars integrated with Fortnite. Core Animation Style Highly appealing, character-driven movement grounded in realistic world physics. Primary Toolset Maya (for authoring) and Unreal Engine 5 (for implementation). Key UE5 Systems Animation Blueprints, Control Rig, and State Machines. Target Platforms PC, Console (PS5/Xbox Series X), and Mobile. Senior Responsibility Leading daily style critiques and driving cross-discipline collaboration (Production, Tech Design). The Mission At Epic Games, we don’t just build games; we build the ecosystems that define the future of digital interaction. Our success is fueled by a culture of collaboration, transparency, and a relentless drive to “do right” by our community. Epic Games currently embarking on one of the most ambitious projects in our history: a persistent universe created in collaboration with Disney. This new frontier will allow players to play, watch, shop, and engage with a massive array of content from Disney, Pixar, Marvel, Star Wars, and Avatar—all powered by the industry-leading Unreal Engine 5. We are looking for a Senior Gameplay Animator in Montreal to bring these iconic worlds to life through fluid, responsive, and high-appeal character movement. The Role: Artistry Meets Engine Mastery As a Senior Gameplay Animator, you aren’t just moving models; you are defining the “soul” of the player experience. You will be responsible for creating character-specific animations that capture the timeless charm of Disney’s aesthetics while maintaining the high-intensity, physical grounding required for a world-class action game like Fortnite. Your work will bridge the gap between pure artistic expression in Maya and technical implementation in Unreal Engine 5. You will be a key player in a daily critique environment, working alongside the industry’s best concept artists, technical animators, and designers to push the limits of what is possible in real-time entertainment. What You’ll Do What We’re Looking For The “Epic” Life: Benefits & Culture Epic Games believe that world-class work requires a world-class life. Epic Games Montreal offers a robust benefits package designed to support your physical, mental, and financial well-being: More Jobs Epic Games is hiring Senior Gameplay Animator Apply now See open roles

Doghouse Films is hiring Senior 3D Animator (Maya)

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Job Overview Category Details Film Title OUTFOXED! Production House Doghouse Films Director Paul Bolger Role Senior 3D Animator (Maya) Location Differdange, Luxembourg (On-site) Contract Type Luxembourg Fixed-Term Contract (or Freelance with Lux VAT) Start Date March 2026 End Date December 2026 Residency Requirement Luxembourg or the “Grande Région” (DE, BE, or FR borders) Role Overview Doghouse Films is seeking a talented Senior 3D Animator to join our production team for the upcoming feature film Outfoxed!. This is an opportunity to work under the direction of Paul Bolger in our creative studio located in Differdange. Requirements & Residency Please note that this production requires all team members to work on-site at our Differdange studio. To be eligible, candidates must: Quick Tips for your Application: Aperçu du poste Catégorie Détails Titre du film OUTFOXED ! Studio de production Doghouse Films Réalisateur Paul Bolger Poste Animateur 3D Senior (Maya) Lieu Differdange, Luxembourg (Sur site) Type de contrat CDD de droit luxembourgeois (ou Freelance avec n° de TVA Lux) Date de début Mars 2026 Date de fin Décembre 2026 Zone géographique Luxembourg ou Grande Région (Frontaliers FR, BE, DE) Description du poste Pour la production de notre nouveau long-métrage d’animation 3D, Outfoxed !, réalisé par Paul Bolger, Doghouse Films recherche un Animateur 3D Senior pour rejoindre l’équipe au sein de notre studio à Differdange. Conditions de travail et Résidence Veuillez noter que pour ce projet, l’ensemble de l’équipe devra travailler sur place à Differdange sous un contrat de travail luxembourgeois à durée déterminée (CDD). Par conséquent, les candidats doivent : More Jobs Doghouse Films is hiring Senior 3D Animator (Maya) Apply now See open roles

Palomar (Mediawan Group) is looking for talented 3D Animators

Palomar

Job Overview Join the Palomar team for the production of Twisted, an exciting new animated feature led by Lino DiSalvo (formerly Head of Animation at Disney for global hits like Frozen and Tangled). We are looking for movement artists who want to contribute to a world-class international project. Category Details Company Palomar (Mediawan Group) Project Twisted (Directed by Lino DiSalvo) Production Dates March – August 2026 Software Maya Location Bologna, Italy (On-site / Hybrid / Remote) Eligibility Must be a resident of Italy Open Positions & Requirements We are seeking candidates at all levels who are currently tax residents in Italy. Priority will be given to those able to work on-site in Bologna. Level Requirements & Submission Instructions Senior Animator High-level Maya proficiency. Available for On-site, Hybrid, or Full Remote. Mid-Level Animator Strong portfolio. Available for On-site or Hybrid (Bologna). Junior Animator Must include a Cover Letter and specify “JUNIOR ANIMATOR” in the subject line. Important Application Guidelines: Please Note: Priority will be given to candidates available to work on-site in Bologna. Only shortlisted candidates meeting the residency and skill requirements will be contacted. About Palomar (Mediawan Group) Founded in 1986 by Carlo Degli Esposti, Palomar stands as one of Italy’s most prestigious and longest-standing production houses. Based in Rome, the company has evolved into a global sector leader, renowned for a diverse portfolio that spans high-end feature films, gripping TV dramas, and world-class documentaries. A Legacy of Excellence Palomar’s reputation is built on a foundation of critical acclaim and international success. Their trophy cabinet includes Silver Bear winners (Piranhas, Hidden Away), Goya Award winners (The Fury of a Patient Man), and prestigious nominations for the Emmys (Red Band Society) and the Oscars (The Life Ahead). Their crown jewel, Inspector Montalbano, has become a global phenomenon, captivating audiences in over 70 countries. The Evolution into Animation In 2019, Palomar reached a new milestone by partnering with the Mediawan Group. Shortly after, in 2020, they strategically expanded into the animation sector, establishing a dedicated studio in Emilia Romagna. Despite being a newer branch, Palomar Animation has rapidly made its mark on the international stage through high-profile co-productions with Method Animation, including: Technical Innovation & VFX The studio is not just about traditional storytelling; it is a hub for technical innovation. From working on global hits like Petronix Defenders, Pirates Academy, and Miraculous – The Movie, to managing complex VFX production for their own live-action shows, Palomar continues to push the boundaries of visual craft. Job Overview Palomar (Gruppo Mediawan) è alla ricerca di talenti per la produzione del nuovo lungometraggio d’animazione “TWISTED”, diretto da Lino DiSalvo (già Head of Animation per Frozen e Tangled). Categoria Dettagli Società Palomar (Mediawan Group) Progetto Twisted (Regia di Lino DiSalvo) Periodo Marzo – Agosto 2026 Software Maya Sede Bologna (On-site / Ibrido / Remote) Requisito Chiave Residenza fiscale in Italia Posizioni Aperte e Requisiti Siamo alla ricerca di figure professionali residenti in Italia. La priorità verrà assegnata ai candidati disponibili a lavorare on-site presso la nostra sede di Bologna. Profilo Modalità di Lavoro Note per la Candidatura Senior Animator On-site, Ibrido o Full Remote Per Full Remote: indicare nell’oggetto della mail. Mid Animator On-site o Ibrido (Bologna) Forte competenza con il software Maya. Junior Animator On-site o Ibrido Obbligatorio allegare Lettera di Motivazione. Linee guida per l’invio della candidatura: Verranno ricontattati esclusivamente i candidati ritenuti idonei in base ai requisiti richiesti. Profilo Aziendale: Palomar (Gruppo Mediawan) Fondata nel 1986 da Carlo Degli Esposti, Palomar rappresenta una delle realtà più solide e prestigiose nel panorama della produzione cinematografica e televisiva italiana. Con sede a Roma, l’azienda si è affermata come leader di settore grazie a una visione orientata all’eccellenza, producendo film, serie TV e documentari acclamati e premiati in tutto il mondo. Un’Eredità di Grandi Successi Il prestigio di Palomar è confermato da titoli che hanno segnato la storia dell’audiovisivo. Tra i più rappresentativi spicca “Il Commissario Montalbano”, successo internazionale venduto in oltre 70 paesi, insieme a opere pluripremiate come “Braccialetti Rossi” (nominato agli Emmy), i film vincitori dell’Orso d’Argento “La paranza dei bambini” e “Volevo nascondermi”, il vincitore del premio Goya “La vendetta di un uomo tranquillo” e il film nominato agli Oscar “La vita davanti a sé”. L’Eccellenza nell’Animazione Dal 2019, Palomar è parte del Gruppo Mediawan, una partnership che ha dato ulteriore slancio alla sua espansione internazionale. Nel 2020, questa evoluzione ha portato all’apertura della divisione dedicata all’animazione, con uno studio all’avanguardia situato in Emilia Romagna. In pochi anni, Palomar Animation ha consolidato la propria presenza sulla scena globale attraverso co-produzioni di rilievo con Method Animation, tra cui: Innovazione Tecnica e VFX Lo studio non si limita alla produzione tradizionale, ma opera come un vero e proprio hub tecnologico. Oltre a collaborare su progetti di risonanza mondiale come “Petronix Defenders”, “Pirates Academy” e “Miraculous – Il Film”, il team interno gestisce interamente la produzione di effetti visivi (VFX) per i contenuti live-action di Palomar, fondendo narrazione d’autore e innovazione digitale. More Jobs Palomar (Mediawan Group) is looking for talented 3D Animators Apply now See open roles

Gunfire Games is hiring 3D Animator (Associate / Mid / Senior)

Gunfire Games

Job Overview Category Associate Level Mid-Level Senior Level Company Gunfire Games Gunfire Games Gunfire Games Location Austin, TX (WFH Flexible) Austin, TX (WFH Flexible) Austin, TX (WFH Flexible) Experience 1–3 Years (Indie/Personal/Intern) 3–5+ Years (Professional) 5+ Years (Professional) Shipped Titles Preferred Demonstrable track record Required (Shipped Game Titles) Primary Toolset 3ds Max & Unreal Engine 3ds Max & Unreal Engine 3ds Max & Unreal Engine Animation Style Foundations (Timing/Weight) Advanced Hand-Keyed Motion Creative & Technical Direction Responsibility Learning pipelines & feedback Owning tasks & workflow dev Mentoring & driving quality Rigging Work Familiarity with custom rigs Comfort with complex rigs Advanced rigging & problem solving Mocap Pipeline General familiarity Direct experience with data Leading mocap initiatives Core Objective Build production-ready assets Improve cross-functional workflows Drive high-level creative vision Pay Range $60,000 – $85,000* $85,000 – $110,000* $110,000 – $135,000* About Gunfire Games :: At Gunfire Games, we’re passionate about creating unforgettable worlds and player experiences. With a legacy that includes Darksiders 3, the Remnant series, and Chronos, we’re driven by what’s next in game development. Our team thrives on creativity, collaboration, and pushing our craft to the highest level. We are currently seeking a 3D Animator (Associate, Mid-Level, or Senior) to support our current and future titles. In this role, you’ll work closely with designers and the technical team using 3ds Max and Unreal Engine to bring characters and worlds to life. The Role :: As a 3D Animator, you will be a key contributor to the look and feel of our games. Working within 3ds Max and Unreal Engine, you will collaborate with designers and technical artists to create high-fidelity character animations that define our worlds. Key Responsibilities :: Who You Are Whether you are just starting your career or are a seasoned industry veteran, you have a passion for games and a “team-first” mentality. Core Requirements (All Levels) Level-Specific Qualifications Bonus XP The Logistics *Note: Salary ranges are estimates based on the total $60k–$135k scale provided; actual offers depend on individual skill and professional considerations. More Jobs Gunfire Games is hiring 3D Animator Apply now See open roles

Red Star 3D hiring Set & Prop Modeller (Remote)

RED STAR 3D LOGO

Job Overview Feature Details Company Name Red Star 3D Project The Amazing Maurice 2 (Feature Film) Location Sheffield, England, UK (Physical base in UK/EU required) Work Type Remote (Contract-based) Experience Level Junior / Mid / Senior (Minimum 1 year production experience) Contract Duration January – August 2026 Primary Software Autodesk Maya Key Technical Skill MASH (Procedural scattering and environment creation) Asset Types Hard surface & Organic (Props, Sets, and Environments) Salary Negotiable (Based on experience) Company Overview Red Star 3D is an award-winning animation studio dedicated to crafting high-quality feature films and immersive content. Following the success of our global hit The Amazing Maurice, we are expanding our team for the highly anticipated sequel. We pride ourselves on a collaborative, artist-driven environment where technical skill meets creative storytelling. The Role We are seeking talented Set & Prop Modellers at all levels (Junior, Mid, and Senior) to help bring the vibrant world of The Amazing Maurice 2 to life. In this role, you will be responsible for translating stylized concept art into high-quality 3D assets, ranging from intricate hand-held props to expansive, detailed environments. The ideal candidate possesses a keen eye for silhouette, scale, and technical efficiency, ensuring assets are production-ready for the surfacing and lighting departments. Key Responsibilities Qualifications Why Join Red Star? The Creative Vision & Impact As a Set and Prop Modeller for The Amazing Maurice 2, you are a digital world-builder. You aren’t just creating standalone objects; you are responsible for the tactile feel of the film. Whether you are modeling the intricate textures of a medieval street or the organic curves of a stylized forest, your work provides the physical foundation for the lighting and animation teams. Because this is a sequel to a successful feature, there is a high bar for “stylized realism”—meaning your models must look whimsical and hand-crafted while maintaining the technical integrity required for high-end cinematic rendering. The Technical Workflow: Maya & MASH A unique aspect of this role is the heavy emphasis on proceduralism. Red Star is looking for more than traditional “box modeling.” By requiring experience with MASH, the studio is signaling that they need artists who can handle scale and complexity. You will be expected to create “smart” environments—using procedural scattering to distribute grass, rocks, or clutter in a way that looks natural but remains easy for the computer to process. This balance of artistic layout and technical optimization is the core challenge of the position. How to Apply: Please submit your CV, a link to your demo reel (with breakdown), and your current location. More Jobs Red Star 3D hiring Set & Prop Modeller Apply now See open roles