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3D Environment Artists Careers at Digital Domain

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Environment Artists job overview : Digital Domain, an Academy Award-winning global leader in visual effects, animation, and immersive digital worlds, is officially expanding its core environment team at our state-of-the-art studio facility in Hyderabad, India. We are actively seeking exceptionally talented, technically proficient, and visually astute Senior Environment Artists to spearhead the creation of massive, photorealistic 3D environments, digital sets, and complex matte painting integrations. This role is designed for industry veterans who possess a deep understanding of architectural history, natural geology, and complex 3D world-building pipelines. As a senior professional, you will transform concept art into expansive, believable cinematic spaces for premier Hollywood feature films, streaming series, and high-fidelity real-time projects. Job Overview: Environment Artist Category Specification & Details Company Name Digital Domain (Hyderabad Studio) Job Title Senior Environment Artist (3D Generalist / Matte Painting) Job Type Full-Time, Permanent Location Hyderabad, Telangana, India (In-Studio / Hybrid options available based on project needs) Department Digital Environments / Environment Generalist (EnvGen) Pipeline Experience Level Senior / Lead (Minimum 6+ years of high-end VFX, Feature Animation, or AAA Gaming experience) Relocation Support Comprehensive domestic and international relocation packages available for eligible candidates Role & Responsibilities as an Environment Artist As a Senior Environment Artists at Digital Domain, your daily workflow will extend far beyond basic asset modeling. You will be a digital architect, building scalable worlds capable of holding up under extreme camera close-ups and complex dynamic camera moves. 1. World-Building & Asset Creation 2. Digital Matte Painting & Set Extension 3. Pipeline Integration & Scene Optimization Required Qualifications & Technical Skillset Digital Domain look for candidates who exhibit a harmonious balance between refined artistic intuition (scale, composition, color theory) and rigorous technical software discipline. Minimum Professional Requirements Deep Technical Proficiency Preferred & Advanced Specializations While not mandatory, candidates possessing the following secondary skillsets will be given high priority during the selection pipeline: Corporate Benefits & Work Environment Digital Domain believes that peak creative output stems from a well-supported, healthy, and progressive workplace ecosystem. Joining our Hyderabad studio grants you access to an industry-leading employee wellness framework. Environment Artists Production Careers at Digital Domain Apply now See open roles Explore More 3D Envioronment Artist Jobs

Lighthouse Games hiring Senior Environment Artist, UK

Lighthouse Games hiring Senior Environment Artist, UK

Job Overview: Senior Environment Artist Category Details Company Name Lighthouse Games Job Title Senior Environment Artist Location Royal Leamington Spa, England (Hybrid) Job Type Full-Time Estimated Salary Range £65,000 – £85,000 GBP (Dependent on Experience + Bonus) Primary Tech Stack Unreal Engine 5, Houdini, Gaea, Substance Designer Specialization Terrain, Geology, and Procedural Workflows Work Model Collaborative Hybrid Environment The Opportunity: Shaping the Landscapes of Tomorrow Lighthouse Games is an ambitious AAA studio based in the historic game development hub of Royal Leamington Spa. We are defined by a prestigious pedigree of industry veterans and a relentless drive to build a new best-in-class title. When you join Lighthouse, you aren’t just joining a production line; you are entering a space where you will create the best work of your career. We offer a collaborative, hybrid working environment where you will work alongside some of the most talented minds in the industry to define the future of gaming. As a Senior Environment Artist, you are a master of the “big picture.” Working closely with the Lead Environment Artist and the broader art team, you will be responsible for ensuring that our game worlds are not just visually stunning, but functionally immersive. You will provide the backdrop for the most memorable moments in our players’ journeys, crafting believable, high-fidelity natural landscapes that feel grounded and ancient. The Core Mandate: Terrain and Procedural Excellence This is a highly specialized senior role that demands a blend of artistic vision and technical sophistication. You are expected to be the studio’s expert in large-scale world-building, with a specific focus on the geological and natural elements that define our game world. 1. Advanced Terrain & Landscape Ownership You will own the terrain and landscape workflows, moving beyond simple sculpting to sophisticated, data-driven world building. 2. Technical Tool & Engine Integration A world is only as good as its implementation. You will leverage the cutting edge of modern game tech to realize the vision. 3. Leadership, Mentorship & Culture As a Senior member of the team, your influence extends beyond the screen. Technical Requirements & Experience We are looking for a veteran artist who thrives at the intersection of nature and technology. Desired Qualifications The Lighthouse Lifestyle: Benefits & Perks We believe that peak creativity requires a balance of rest, health, and security. Our benefits package is designed to support you through every stage of your life and career. Time for Rest and Reflection Comprehensive Health & Wellness Financial Security & Growth Why Leamington Spa? Located in the heart of “Silicon Spa,” our studio is part of one of the most vibrant game development communities in the world. Lighthouse Games hiring Senior Environment Artist, UK Apply now See open roles Explore More Jobs

Avalanche hiring Lead Environment Artist, Sweden

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Avalanche Studios Group is looking for a visionary and empathetic Lead Environment Artist to join our world-class development team. Whether you prefer the creative pulse of Stockholm or the coastal innovation of Malmö, this role offers the chance to lead the creation of the sprawling, immersive, and “beyond limits” open worlds that have defined our studio for over two decades. As a Lead, you are more than a technical expert; you are the bridge between high-level artistic direction and the talented artists who bring that vision to life. You will foster a culture of excellence, mentorship, and creative freedom, ensuring that our environments—from lush jungles to gritty, post-apocalyptic landscapes—remain the gold standard of the industry. Job Overview: Lead Environment Artist Category Details Company Name Avalanche Studios Group Position Title Lead Environment Artist Job Type Permanent Employment Location Options Stockholm or Malmö, Sweden Work Model Hybrid (Onsite: Mondays, Tuesdays, and Thursdays) Department Development – Art Salary Range Competitive / Based on Experience (discussed during interview) Relocation Not available for this specific role Application Language English Avalanche Studios Group is a unique powerhouse in the gaming industry. Our studios are the birthplace of iconic franchises like Just Cause, theHunter: Call of the Wild, and the high-octane world of Mad Max. We don’t just build maps; we build ecosystems. Our Stockholm office, located in the vibrant district of Södermalm, serves as a physical manifestation of our creative DNA—a space where industrial aesthetics meet organic beauty. We believe that great games come from great environments, and that starts with the workplace. We operate on a hybrid model designed to maximize both personal focus and team synergy, bringing our “Avalanchers” together three days a week to brainstorm, collaborate, and push the boundaries of what’s possible in open-world technology. In this pivotal leadership role, you will balance three primary pillars: Artistic Oversight, Operational Excellence, and People Management. Artistic Leadership & Quality Control Your primary mission is to translate the Art Director’s vision into actionable tasks for the environment team. You will: Operational Synergy & Collaboration Game development is a team sport. You will act as a diplomat and problem-solver across departments: People Management: The “Employee Journey” At Avalanche, we believe our people are our most valuable resource. You will be responsible for the growth and well-being of your direct reports: We are looking for a seasoned veteran who is ready to move beyond individual contribution and into the realm of empowering others. Research shows that under-represented groups often hesitate to apply for roles unless they meet every single listed requirement. At Avalanche, we want to break that cycle. We value your drive to learn and your passion for tackling challenges more than a checklist of qualifications. If you are an experienced artist with leadership potential but don’t tick every single box above, we still want to see your application! We believe that diverse backgrounds and unique perspectives are the secret ingredients to making games that resonate globally. Avalanche hiring Lead Environment Artist, Sweden Apply now See open roles Explore More Animation Jobs

CD PROJEKT RED – Environment Asset Art Intern

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CD PROJEKT RED, the globally acclaimed development studio behind The Witcher franchise and Cyberpunk 2077, is opening its doors for the next generation of environmental storytellers. We are seeking a highly motivated and technically curious Environment Asset Art Intern to join our Warsaw-based team for the RED Summer Internship 2026. This is not your typical “coffee-run” internship. Our mission is to create revolutionary, story-driven RPGs that go straight to the hearts of gamers. To achieve this, we need interns who are ready to dive deep into the technical and artistic complexities of world-building. You will work alongside some of the industry’s most experienced environment artists, tackling real production tasks and learning the proprietary workflows that bring Night City and the Continent to life. Job Overview: Environment Asset Art Intern Category Details Company Name CD PROJEKT RED Project Name RED Summer Internship 2026 Job Title Environment Asset Art Intern Location Warsaw, Poland (Office-First Hybrid) Job Type Full-Time (40 Hours Per Week) Duration July 1st – September 30th, 2026 Gross Hourly Rate 31.40 PLN Contract Type Contract of Mandate (Umowa Zlecenie) As an Environment Asset Art Intern, you will be treated as a junior member of the asset team. Your daily routine will mirror the professional life of an environment artist at a AAA studio. You will be responsible for the full lifecycle of environment assets, ensuring they meet the high visual standards of our projects. We receive a high volume of applications for the RED Summer Internship. To be considered, you must meet all the following mandatory criteria: 1. Eligibility Status 2. Technical Skill Set 3. Professional Mindset 4. “Nice to Have” (Asset) Skills CD PROJEKT RED is more than just a workplace; it is a community. We believe that a healthy, happy artist produces the best work. Our Warsaw campus is designed to foster both professional growth and personal well-being. Financials & Work Mode Studio Benefits: CD PROJEKT RED was founded on a simple principle: we make the games we want to play. We are an international team of rebels, dreamers, and artists who are obsessed with quality. By joining the RED Summer Internship, you are taking your first step into a world-class production environment where your contribution matters. Whether you’ve spent your time uncovering the secrets of Night City or tracking drowners in the swamps of Nilfgaard, we want to see your passion for world-building reflected in your application. Environment Asset Art Intern-CD PROJEKT RED Apply now See open roles

3D Environment Artist job at Blazing Griffin

3D Environment Artist job at Blazing Griffin

An incredible opportunity has opened for a seasoned Environment Artist to join the creative ranks at Blazing Griffin. This role is pivotal in crafting the worlds for an ambitious new original IP, offering a chance to define the landscapes, atmospheres, and architectural storytelling of a fresh gaming universe. Job Overview: Environment Artist Category Details Company Name Blazing Griffin Position Environment Artist Job Type Full-Time / Permanent Location Glasgow, Scotland (Remote Options Available) Salary Competitive (Based on Seniority & Portfolio) Core Software ZBrush, Painter, Designer, Unity Experience Level Senior (5+ Years) Detailed Role Responsibilities as Environment Artist As an Environment Artist at Blazing Griffin, you are the architect of the player’s experience. Your role bridges the gap between raw gameplay mechanics and high-end visual fidelity, ensuring that every corner of the game world feels intentional, optimized, and immersive. World Building & Artistic Vision Working under the direct guidance of the Art Director, you will be responsible for delivering top-tier environments that push the boundaries of the project’s aesthetic. You will utilize a robust toolkit including ZBrush for organic sculpting, Substance Painter for detailed prop work, and Substance Designer for creating tileable, procedural materials that bring the world to life. Level Blockouts & Layout Evolution Collaboration with the Design Team is at the heart of this role. You will take initial gray-box level designs and transform them through every stage of production—from early layout and asset placement to final set dressing and lighting. Your goal is to ensure that the environment supports the gameplay flow while meeting the highest artistic standards. Leadership & Collaborative Feedback Blazing Griffin values a culture of growth. You will act as a mentor to junior artists, offering technical guidance and creative critiques to help them refine their skills. Furthermore, you are expected to be an active voice in the creative process, offering your own unique insights and suggestions to the Art Director and Producer during the planning stages. Technical Documentation & Workflow Optimization Efficiency is vital for building large-scale worlds. You will take a proactive role in identifying and documenting new workflows that streamline the environment pipeline. Whether it is refining a modular kit or establishing a new baking process, your documentation will ensure the entire team remains synchronized and efficient. Concept Art Collaboration Before a single polygon is placed, you will coordinate with Concept Artists. Your technical expertise will be crucial here, as you suggest amendments to designs that ensure they are not only visually stunning but also practical for 3D production and engine performance. Required Skills & Qualifications for Environment Artist Blazing Griffin is looking for a technical artist who understands that a great environment is a balance of beauty and performance. Comprehensive Employee Benefits Blazing Griffin provides a supportive ecosystem designed to let creative professionals do their best work while maintaining a high quality of life. 3D Environment Artist job at Blazing Griffin Apply now See open roles