festybay

Create Your FestyBay Profile

Senior Compositor at BlueBolt, London 2026

BlueBolt_logo

BlueBolt is an award-winning visual effects powerhouse with a seventeen-year legacy of creating some of the most iconic imagery in modern cinema and television. We are currently seeking veteran Senior Compositors to join our London-based team for a series of high-profile upcoming projects. As a Senior Compositor at BlueBolt, you are a master of the craft. You aren’t just finishing shots; you are setting the technical and artistic standards for the entire 2D department. You will work on prestige productions that demand a “perfect” eye for photorealism and a logical, proactive approach to complex visual storytelling. Senior Compositor Job Overview Company Name: BlueBolt Job Title: Senior Compositor Location: London, United Kingdom (Hybrid / Partially Remote) Job Type: Full-Time Estimated Salary: £65,000 – £85,000+ (Based on experience & film credits) 💷 Core Software: Foundry Nuke (Expert Level) Residency Requirement: Must have legal Right to Work in the UK 🇬🇧 Notable Credits: Skyfall, Peaky Blinders, The Northman, Napoleon, Nosferatu The BlueBolt Culture: A Legacy of Excellence BlueBolt is widely recognized not just for our trophy cabinet—which includes multiple BAFTA and Emmy nominations—but for our “happy and collaborative” atmosphere. Unlike massive “factory” style VFX houses, we maintain a boutique, high-end environment where every Senior artist has a significant impact on the final frame. We specialize in seamless invisible effects, high-end CG integration, and breathtaking digital matte painting. Our history includes defining the look of Game of Thrones (Season One) and working closely with visionary directors like Ridley Scott and Robert Eggers. When you join BlueBolt, you join a team that values the art of the composite as much as the technology behind it. Detailed Candidate Profile We are looking for seasoned professionals who have spent years honing their craft in high-pressure VFX facilities. 1. Technical Mastery & The Nuke Workflow Expertise: You must possess an exhaustive knowledge of Nuke. We expect our Seniors to be comfortable with deep compositing, complex 3D camera projections, and advanced color science. Shot Architecture: You shouldn’t just follow a script; you should be able to design the approach. We need artists who can look at a complex plate and envision the most efficient, high-quality path to execution. CG Integration: You have a flawless ability to integrate multi-pass CG assets with live-action plates, ensuring perfect matches in lighting, grain, black levels, and lens characteristics. 2. Leadership & Mentorship Directing Talent: A Senior at BlueBolt is a leader. You will be expected to work with and provide artistic direction to Junior and Mid-level artists, helping them troubleshoot their scripts and elevate their work to studio standards. Proactive Communication: You will report directly to the Head of 2D and VFX Supervisors. You must be able to articulate technical challenges clearly and suggest logical solutions before they become bottlenecks. On-Set Knowledge: While not essential, any experience you have on-set (HDRI capture, witness cameras, or lens grids) is highly valued, as it informs how you handle data in the composite. 3. The “Critical Eye” At this level, “good enough” doesn’t exist. You must have an obsessive attention to detail, catching the tiny artifacts, edge issues, or color shifts that others might miss. You are the final line of defense before a shot reaches the Supervisor’s desk. Core Responsibilities as Senior Compositor Execution of High-Complexity Shots You will be assigned the “hero” shots of the production—those that require the highest level of technical skill and artistic intuition. This includes: Solving the most difficult compositing challenges within the project. Creating “Master Scripts” or templates that can be shared across the team to ensure look-consistency for a sequence. Ensuring all shots under your purview meet the technical specifications for the final DI (Digital Intermediate). Workflow & Troubleshooting In a tight turnaround environment, logic is your best tool. You will: Troubleshoot complex Nuke scripts for yourself and your team. Collaborate with the CG and Matte Painting departments to ensure the elements provided are optimized for the composite. Maintain a highly organized workflow, ensuring that versioning and naming conventions are strictly followed for the benefit of the wider pipeline. Hybrid Work Policy BlueBolt supports a Partially Remote workflow. While we cherish the creative energy of our London studio, we offer flexibility for home-based work. However, as a Senior artist responsible for directing others, being available for in-person collaboration and “Dailies” in London is a key component of the role. Mandatory Requirements for Senior Compositor role To be considered for this senior-level position, you must meet the following criteria: UK Right to Work: You must currently reside in the UK and have the legal right to work here. (BlueBolt cannot provide visa sponsorship for this role at this time). Known Film Credits: Your portfolio must demonstrate significant experience in a recognized VFX facility with credits on major film or high-end TV productions. The Showreel: Your reel should showcase a variety of work, from complex CG integration to difficult “invisible” VFX. We want to see the “how” as much as the “what.” Final Word If you are a Senior Compositor who thrives in a collaborative, award-winning environment and wants to work on some of the most exciting projects in the industry, BlueBolt is your next step. We pride ourselves on being a studio where artists can do their best work without the “factory” feel. Ready to Apply? Please submit your CV, a link to your demo reel (including a breakdown sheet), and a summary of your availability.

Mid-Level Compositor at BlueBolt, London

BlueBolt_logo

BlueBolt is an award-winning visual effects powerhouse with a seventeen-year legacy of creating some of the most iconic imagery in cinema and television. We are currently looking for talented, motivated, and technically proficient Mid-Level Compositors to join our London-based team for a series of high-profile upcoming projects. As a Mid-Level Compositor at BlueBolt, you aren’t just a “cog in the machine.” You are a critical creative contributor responsible for the final “marriage” of all visual elements. Your work will be seen by millions, appearing in prestige productions that demand the highest level of photorealistic integration. Compositor Job Overview Company Name: BlueBolt Job Title: Mid-Level Compositor Location: London, United Kingdom (Partially Remote / Hybrid) Job Type: Full-Time Estimated Salary: £45,000 – £60,000 (Based on experience & reel quality) Software Mastery: Foundry Nuke (Strong Proficiency Required) Residency Requirement: Must have legal Right to Work in the UK 🇬🇧 Key Studio Credits: Skyfall, Peaky Blinders, Napoleon, Nosferatu, The Northman The BlueBolt Culture: Why Work With Us? BlueBolt is widely recognized not just for our trophy cabinet—which includes BAFTA and Emmy nominations—but for our “happy and collaborative” atmosphere. We believe that great art comes from a healthy environment. We specialize in high-end compositing, computer graphics (CG), and digital matte painting (DMP). Our projects range from gritty period dramas like Peaky Blinders to massive historical epics like Ridley Scott’s Napoleon. If you are an artist who values subtlety, realism, and invisible effects, BlueBolt is your spiritual home. Detailed Candidate Profile BlueBolt is seeking artists who have moved past the junior phase and are now confident in handling complex shots with minimal supervision. 1. Technical Foundations The Nuke Ecosystem: You must have a deep, functional understanding of Nuke. We aren’t just looking for “button pushers”; we want artists who understand the math behind the nodes, from colorspace management (ACES/OCIO) to advanced channel usage. Roto & Prep Background: Every great compositor starts with a foundation in “prep.” You should have a proven track record in high-end rotoscoping, plate cleaning, and rig removal. Even though you are moving into more complex compositing, that “clean” sensibility must remain in your work. CG Integration: You must demonstrate a high level of skill in integrating multi-pass CG (Beauty, AO, Shadow, Position, Normals) into live-action plates. Understanding how light interacts with surfaces in the real world is essential. 2. Artistic Sensibility Photorealism: You have a “critical eye” for black levels, grain matching, lens distortion, and atmospheric depth. The “Brief” Execution: You can take a creative brief from a Lead or Supervisor and translate it into a visual reality. You know how to ask the right questions early to avoid unnecessary revisions. Problem Solving: When a key doesn’t work or a tracker slips, you don’t panic. You troubleshoot logically, testing different approaches until you find the most efficient path to “final.” Core Responsibilities Shot Ownership & Production In this role, you will be expected to: Report directly to the VFX Supervisor or Lead Compositor, ensuring your shots align with the overall creative vision of the sequence. Seamlessly blend separate live-action elements (plates) with computer-generated (CG) assets. Manage your own time effectively, ensuring that shots move through the pipeline on schedule without sacrificing quality. Proactively communicate with the CG and DMP departments if you need specific passes or matte adjustments to make a shot work. Team Collaboration BlueBolt is a team-oriented studio. You will be expected to: Participate in “Dailies” with a constructive attitude, taking feedback gracefully and applying it quickly. Share knowledge with fellow compositors. If you find a better way to solve a specific technical hurdle, we encourage you to share that “Nuke tip” with the team. Remain motivated and focused, even when working under the pressure of tight delivery windows. Hybrid Work Policy We understand the modern landscape of work. This role is Partially Remote, allowing for a balance between working from our vibrant London studio and the comfort of your home office. However, due to the collaborative nature of Lead-Artist mentorship, being available for in-studio days in London is a requirement. Application Requirements To be considered for this role, you must meet the following non-negotiable criteria: Legal Right to Work: All applicants must be current residents of the United Kingdom and possess the legal right to work here. (BlueBolt cannot provide visa sponsorship for mid-level roles at this time). Facility Experience: You must have “Significant Experience” working within a recognized VFX facility. Freelance or student work is great, but we need to see that you understand the professional studio pipeline. The Showreel: Your reel should clearly showcase your “before and after” breakdowns. We want to see the raw plate, the elements you added, and the final result. Final Word If you are a Mid-Level Compositor who is tired of being “just a number” at a massive facility and wants to work on award-winning projects in a studio that feels like a community, BlueBolt is the place for you. We look forward to seeing your work and hearing your story. Ready to Apply? Submit your CV, a link to your demo reel (with a detailed breakdown sheet), and your availability.

2D Lead at BlueBolt, London

BlueBolt_logo

BlueBolt is an award-winning visual effects studio with a seventeen-year legacy of excellence. From the gritty streets of Peaky Blinders to the epic scale of Ridley Scott’s Napoleon, our work defines the visual standard for modern film and television. We are currently seeking a highly skilled and collaborative 2D Lead to join our London-based team for an ambitious upcoming project. As a 2D Lead, you will be the architectural backbone of the compositing department. You aren’t just finishing shots; you are designing the workflows, mentoring artists, and ensuring that every frame meets the “critical eye” that BlueBolt is known for globally. 2D Lead Job Overview Company Name: BlueBolt Job Title: 2D Lead (Compositing) Location: London, United Kingdom (Applicants must have UK Right to Work) Job Type: Full-Time / Project-Based Estimated Salary: £65,000 – £90,000+ (Based on experience & credits) Software Focus: Foundry Nuke (Expert Level) Key Credits: Game of Thrones, Skyfall, Peaky Blinders, Napoleon, Nosferatu The BlueBolt Culture At BlueBolt, we pride ourselves on being a “happy and collaborative team.” Unlike massive “factory” style VFX houses, we maintain an environment where every lead has a voice. We specialize in seamless invisible effects, high-end CG integration, and breathtaking digital matte painting. When you join us, you aren’t just an employee; you are a key contributor to an award-winning legacy. Detailed Candidate Profile for 2D Lead 1. Professional Experience The ideal candidate is a veteran of the VFX industry. You should have significant experience within a recognized VFX facility, backed by a filmography of “known” credits. We are looking for an artist who has transitioned from a Senior Compositor into a leadership role, demonstrating the ability to manage not just their own shots, but the collective output of a team. 2. Technical Mastery: The Nuke Expert Nuke is the heart of our 2D pipeline. As a Lead, your knowledge must go beyond standard gizmos and nodes. You should understand: Deep Compositing & 3D Workflows: Integrating complex CG passes with live-action plates. Efficiency & Templating: Creating master scripts and templates to ensure look-consistency across a sequence. Problem Solving: Designing the technical “approach” to shots that others might find impossible. 3. Leadership & Soft Skills A 2D Lead at BlueBolt is a diplomat as much as an artist. You must possess: A Critical Eye: The ability to spot a 1-pixel edge fringe or a slight black-level mismatch at a glance. Pressure Management: The VFX industry is defined by deadlines. You must remain calm, logical, and decisive when the “turnaround” is tight. Organizational Prowess: Monitoring shot progress and ensuring the 2D schedule aligns with the overall project roadmap. Core Responsibilities as 2D Lead Artistic Direction & Shot Execution You will work in the “Engine Room” of the production. Your primary task is to take the vision of the VFX Supervisor and translate it into actionable steps for the compositing team. This involves: Solving difficult technical challenges (e.g., complex extractions, high-end CG integration). Giving clear, constructive artistic feedback to junior and mid-level artists. Proactively identifying potential “bottlenecks” in the 2D pipeline before they delay production. Cross-Departmental Collaboration VFX is a team sport. You will act as the primary liaison between the 2D department and: The CG Supervisor: To ensure renders are delivered with the necessary AOVs and layers for maximum control. The VFX Producer: To provide accurate time estimates and progress reports. On-Set Teams: While not essential, your experience with on-set data (HDRI, lens grids, camera metadata) will help you troubleshoot shots more effectively. Technical Workflow Breakdown To succeed in this role, you should be familiar with the standard integration points of a high-end VFX pipeline. The 2D Lead ensures that the transition from Matchmove/Layout through Lighting/Rendering and finally into Compositing is seamless. You will troubleshoot logic-based issues and ensure the final output is ready for the DI (Digital Intermediate) suite. Why Apply? BlueBolt offers a unique opportunity to work on “prestige” projects. We don’t just chase volume; we chase quality. Award-Winning Pedigree: Work for a studio that is regularly nominated for BAFTAs and Emmys. London Hub: Based in the heart of the world’s most vibrant VFX community. Collaborative Spirit: We value “troubleshooting logically” over “working longer.” We want smart solutions that respect the artist’s work-life balance. Mandatory Requirements for 2D Lead Job Please note that we can only consider applications from individuals who: Are currently resident in the UK. Hold the legal right to work in the UK (we cannot offer visa sponsorship for this specific project-based role at this time). How to Apply If you have the credits, the Nuke skills, and the leadership drive to join the BlueBolt family, we want to hear from you. Application Checklist: Updated CV: Highlighting your leadership roles and facility experience. Showreel: Please include a breakdown of your “Lead” shots (what did you specifically contribute or oversee?). Credits List: A clear list of film and TV projects you have contributed to. BlueBolt is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

Black Kite Studios hiring Lead CG Artist, UK 2026

black kite studios_logo

Black Kite Studios is an independent, talent-first creative collective redefining the landscape of visual effects and design. We are currently seeking a visionary Lead CG Artist to join our London-based team. This is a pivotal leadership role designed for an elite practitioner who balances technical mastery with the ability to inspire a community of world-class artists. At Black Kite, we don’t just follow the industry—we aim to build the future of it. Job Overview  Company: Black Kite Studios Position: Lead CG Artist Department: Computer Graphics (CG) Location: London, United Kingdom Work Model: Hybrid (Onsite + Remote Flexibility) Employment Type: Full-Time Seniority Level: Lead / Senior Leadership Company Overview: The Black Kite Ethos Black Kite Studios is more than a VFX studio; we are a technology-inspired community built on the belief that extraordinary work stems from a sustainable, people-centric culture. We are independent, ambitious, and unburdened by the rigid rules of traditional legacy houses. Our mission is to provide world-class visual effects while maintaining an environment where artists can truly live and work well. We prioritize environmental sustainability and ethical production standards, ensuring that our creative output is matched by our commitment to our planet and our people. When you join Black Kite, you aren’t just an employee; you are a culture influencer and a brand ambassador for a studio that values “the extraordinary” in everything we do. Role Overview As the Lead CG Artist, you are the engine of creative excellence at Black Kite. You will act as the bridge between high-level conceptualization and technical execution. Your role is to provide both creative and technical leadership across the CG pipeline, ensuring that every project—from initial pitch to final delivery—meets our uncompromising standards. You will collaborate intimately with VFX Supervisors and Producers to manage complex workflows on high-end VFX projects. This role requires a professional who is as comfortable troubleshooting a Houdini simulation as they are presenting a creative solution to a high-profile client. Key Responsibilities 1. Creative & Technical Leadership Solution Architecture: Partner with VFX Supervisors to develop and implement robust technical strategies for complex CG requirements across varied project scales. Artistic Excellence: Directly contribute to the production of “Outstanding” creative work, setting the benchmark for quality for the rest of the team. Pipeline Innovation: Actively contribute to the evolution of the CG pipeline and creative workflows, identifying new tools and methodologies to keep Black Kite at the cutting edge. 2. Team Management & Mentorship Artist Guidance: Lead, manage, and inspire teams of CG artists through the lifecycle of high-end projects, ensuring a cohesive and motivated unit. Talent Development: Support and mentor junior and mid-level talent, working in tandem with management to establish personal progression plans for your team members. Feedback Loops: Translate complex client feedback into clear, constructive, and actionable tasks for your team. 3. Production & Client Engagement Pitching & Bidding: Collaborate with the Production team during the pitching phase to win new business by providing technical insights and creative vision. Brand Ambassadorship: Represent Black Kite at industry events and awards shows, acting as a professional face for the studio’s values and talent. Project Delivery: Ensure all assignments are delivered visually “unforgettable,” while strictly adhering to production schedules and budgetary constraints. Required Qualifications & Technical Skills Black Kite Studios is seeking a candidate who is “super talented, smart, passionate, and driven to succeed.” The ideal Lead CG Artist will possess: Proven Experience: A robust portfolio demonstrating the delivery of high-end VFX work within the realms of high-stakes Commercials, Television, or Feature Film. Leadership Tenure: Demonstrated experience supervising or leading teams of CG artists to successful project completions. Software Mastery: Deep production-level experience with Houdini and/or Maya. Rendering Expertise: Expert knowledge of Arnold or other industry-standard rendering engines. Pipeline Literacy: A comprehensive understanding of the entire VFX pipeline, including 2D workflows and a functional working knowledge of Nuke. Problem Solving: An innate ability to troubleshoot technical hurdles and provide creative workarounds under pressure. Scripting (Preferred): Knowledge of Python, VEX, or C++ is considered a significant advantage. Leadership Expectations & Culture At Black Kite, “Lead” is an action, not just a title. We expect our Leads to be Culture Influencers. You are someone who: Thrives in an environment where “breaking rules” leads to innovation. Values teamwork and togetherness—the “Once a Kite, Always a Kite” philosophy. Communicates with confidence, transparency, and positivity. Strives to be the best while ensuring those around them also exceed their potential. Benefits & Perks We believe in creating a sustainable future for our family. Our benefits include: Career Growth: A personalized progression plan to ensure your career grows without limits. Supportive Environment: Access to a collective of world-class technologists and artists; you are never on your own. Ethical Workspace: A studio committed to environmental responsibility and ethical working standards. Inclusion: A transparent policy of equal opportunity, ensuring a diverse and vibrant creative community. Social & Recognition: Opportunities to represent the studio at prestigious industry awards and events. Application Process Black Kite Studios is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all. How to Apply: Qualified candidates are invited to submit their application via our careers portal. Please include: A comprehensive CV detailing your leadership experience. A Showreel showcasing your best CG work (please specify your role in each shot). A brief cover letter outlining why you believe you are a “Culture Influencer” for the future of Black Kite.

Interior Night hiring Mid–Senior Environment Artist, UK 2026

Interior Night logo festybay

Interior Night, the multi-award-winning studio known for pushing the boundaries of narrative-driven gaming, is looking for a talented and driven Mid–Senior Environment Artist to join our team. We are a studio that prides itself on craft, storytelling, and an artist-driven approach to game development. Our projects are visually ambitious, often set in evocative historical periods that require a keen eye for detail, atmosphere, and authenticity. We are seeking an artist who doesn’t just build “levels,” but crafts immersive worlds. This role is perfect for a production-ready professional who enjoys the full lifecycle of environment creation—from the initial grey-box blockout to the final layers of set dressing and polish. You will be a key player in a collaborative, diverse environment team, working under the guidance of our Art Leadership to bring a high-profile project to life. Role Snapshot & Compensation Interior Night offers a modern and flexible working environment. While our creative hub is based in the heart of London, we embrace the talent available across the country through robust remote working infrastructure. Job Overview Company Name: Interior Night Position Title: Mid–Senior Environment Artist Contract Type: 12-Month Fixed Term Contract Location: London, United Kingdom (Remote within the UK available) Job Type: Full-Time Experience Level: 5+ years professional experience Salary: Competitive (Based on experience) Application Email: jobs@interiornight.com The Mission: Building Immersive Worlds As a Mid–Senior Environment Artist, your mission is to transform narrative concepts and gameplay requirements into high-fidelity 3D spaces. You will be responsible for the “look and feel” of the game world, ensuring that every room, street, or landscape tells a story while remaining technically optimized for real-time performance. You will act as a bridge between the abstract and the tangible, taking rough level designs and turning them into “hero” environments that guide the player and enhance the narrative emotional beats. Key Responsibilities 1. End-to-End Asset Creation & Set Dressing Full Lifecycle: Take ownership of environment areas from initial blockout to final delivery. Asset Production: Create high-quality 3D assets, including architectural elements, props, and organic features. Set Dressing: Arrange assets within the engine to create lived-in, believable spaces that support the game’s historical setting. 2. Technical Artistry & Modularity Modular Kits: Author modular environment kits designed for maximum reusability and efficiency without sacrificing visual quality. UV & Texturing: Manage efficient UV layouts, consistent texel density, and high-quality PBR material application. Performance Optimization: Ensure all environments hit performance targets by managing LODs, collision meshes, and material complexity. 3. Cross-Discipline Collaboration Level Design Support: Work closely with Level Designers to ensure environments support gameplay readability, player flow, and narrative objectives. Tech & Lighting: Collaborate with Lighting and Technical Artists to ensure assets interact correctly with the lighting engine and perform smoothly across all target platforms. Refining Direction: Follow and contribute to the refinement of art style guides and technical documentation. Who You Are We are looking for a seasoned artist who has spent time in the trenches of AAA or high-end indie production. You should have a portfolio that doesn’t just show objects, but shows spaces. Required Qualifications Experience: Minimum of 5 years professional experience in the games industry as an Environment Artist. Software Proficiency: Expert-level skills in industry-standard tools such as Maya or Blender, ZBrush, and the Substance Suite (Painter/Designer). Engine Knowledge: Solid experience building and managing environments within a real-time engine, with a strong preference for Unreal Engine. Texturing: Proficiency in creating tileable textures and complex materials. Communication: Strong interpersonal skills; the ability to articulate artistic choices and accept constructive critiques. The “Nice to Haves” Shipped Titles: Having at least one commercial, shipped title on your resume is a significant advantage. Procedural Workflows: Familiarity with Houdini, Substance Designer, or PCG (Procedural Content Generation) in Unreal. Scale: Experience working on large-scale or open-world environments. Optimization: A deep personal interest in technical workflows and performance profiling. Life at Interior Night Interior Night is a studio where artists are empowered. We offer the opportunity to work on a visually ambitious project that explores unique historical themes rarely seen in mainstream gaming. Our culture is built on: Collaboration: A diverse, artist-driven environment where your voice is heard. Creativity: The freedom to improvise within an established style and contribute to the project’s visual identity. Stability: A competitive salary and benefits package tailored to your experience level. Portfolio Requirements To be considered for this role, your portfolio must demonstrate: Real-Time Excellence: High-quality environment art created specifically for games. Breakdowns: Clear images showing asset wireframes, material textures, and in-engine lighting. Space Ownership: Evidence that you have owned and completed an entire environment space rather than just individual props.

VFX Executive Producer Jobs Paris: Executive Leadership at One of Us

one_of_us_logo

At One of Us, we believe that the success of a studio is built on the strength of its leadership and the health of its client relationships. We are seeking a visionary leader for this VFX Executive Producer Jobs Paris opening. This role is designed for a veteran of the VFX industry who possesses a deep understanding of production, business development, and the art of high-level client management. As an Executive Producer, you will be a cornerstone of our Paris studio in the 20th arrondissement. You won’t just oversee shows; you will drive the overall success of the studio by securing new projects and ensuring they are delivered at the world-class standard our clients expect. Joining us for this One of us job means collaborating with the Global Head of Production, CCO, and Creative Directors to shape the future of French cinematic excellence. Executive Producer Job Overview Position: Executive Producer Company: One of Us Salary Range: €115,000 – €145,000 per annum (Based on experience) Experience Level: 5+ years as Senior Producer in mid-to-large VFX vendors Work Model: Hybrid (2–3 days in Paris studio) Core Focus: Project oversight, business development, and team mentorship Languages: French & English proficiency required Location: 20th Arrondissement, Paris, France Key Responsibilities for VFX Executive Producer Jobs Paris 1. Project Management & Strategic Oversight In this One of us job, you will oversee the project delivery of allocated shows from turnover to final delivery. You act as the critical escalation point between the show Supervisor and Producer, proactively resolving issues before they impact the budget or timeline. You are the guardian of the show’s health, reporting progress directly to the Global Head of Production. 2. Client Relations & Business Development The hallmark of great VFX Executive Producer Jobs Paris is the ability to nurture long-term partnerships. You will be responsible for clear client communication, managing expectations, and serving as the primary point of contact for project escalations. Your role is vital in helping the New Business team win exciting new projects by demonstrating our studio’s technical and creative prowess. 3. Leadership & Line Management A leader at One of Us is a mentor. You will manage the Paris Producers, hosting strategic syncs and providing guidance throughout the life cycle of a show. From career progression planning to day-to-day administrative tasks, you are responsible for the growth and well-being of the production team in Paris. 4. Financial Oversight & Tax Credits High-level production requires financial precision. You will provide accurate forecasting for each project, flagging potential issues to the finance team early. A key part of this VFX Executive Producer Jobs Paris role is ensuring shows remain on track for tax credit estimates (such as the French TRIP) and profit margins. 5. Talent & Creative Collaboration You will work closely with the Global Head of Production to find and recruit local French talent, proactively networking to expand our talent pool. Furthermore, you will collaborate with Creative Directors to ensure every frame meets the client’s specifications and the studio’s high artistic standards. Requirements & Skills Extensive Experience: At least five years in a Senior Producer role within the VFX industry. Global Perspective: Experience with mid-to-large vendors and international production is essential. Financial Literacy: Competence in analyzing financial reports and making data-led decisions. Communication: A clear and confident communicator who can motivate teams and negotiate with clients effectively. Soft Skills: Self-awareness, kindness, and the ability to diffuse high-pressure situations with professionalism. Life at One of Us Paris Our Paris studio is located in the vibrant 20th arrondissement. We offer a culture that celebrates creative freedom and professional respect. By taking on this One of us job, you join a global network of artists and producers. Benefits include: Generous Leave: 27 days of holiday plus bank holidays (IDCC 2717). Volunteering: 2 paid volunteering days per year. Health & Pension: Comprehensive coverage via Swiss Life and Audiens. Social Life: A calendar full of wrap parties and social events. Hybrid Flexibility: A 2-3 day studio presence to maintain a healthy work-life balance. How to Apply If you are a leader in the industry looking for the most prestigious VFX Executive Producer Jobs Paris has to offer, we want to hear from you. Please submit your CV and a cover letter detailing your experience in high-level show delivery and client management.

FX Lighting Artist Jobs London: Mid Lighting TD at One of Us

one_of_us_logo

At One of Us, we believe that lighting is the definitive bridge between a digital asset and a cinematic reality. We are seeking a talented and driven Mid-Level Lighting TD to join our London studio in Old Street. If you are searching for premier VFX Lighting Artist Jobs London, this role offers a unique opportunity to work on high-end feature films and episodic content within a design-led, collaborative environment. As a Lighting Artist at our studio, you are responsible for more than just illuminating a scene; you are responsible for storytelling through mood, atmosphere, and technical precision. Joining us for this One of us job means becoming part of a team that values artistic “eye” as much as pipeline efficiency. Lighting Artist Job Overview Company: One of Us Location: London, England, United Kingdom (Hybrid) Job Type: Contract / Project-Based Position: Mid Lighting TD (Technical Director) Salary Range: £45,000 – £65,000 per annum (Pro-rata, based on experience) Experience Level: 3–4 years in VFX or Feature Animation Work Model: Hybrid (Minimum 2 days in London studio) Primary Software: Houdini (SOPs), Arnold, Nuke Core Focus: Shot lighting, look matching, and render optimization Contract Status: Fixed-Term Project Contract Core Responsibilities for VFX Lighting Artist Jobs London 1. High-Quality Shot Lighting & Look Matching In the competitive field of VFX Lighting Artist Jobs London, the ability to match a pre-established aesthetic is vital. You will be responsible for lighting shots in Houdini, ensuring that the style, mood, and continuity match the references or templates provided by your Leads. Your goal is to deliver final renders that integrate seamlessly into the compositing stage, maintaining the visual integrity of the show. 2. Integration & Compositing Collaboration A great Lighting TD understands the final output. You will work closely with the Compositing department to ensure your renders hold up under scrutiny. This includes: Slap Comps: Reviewing your own renders in Nuke to ensure all passes (AOVs) are functioning correctly. Problem Solving: Addressing missing data or workflow inconsistencies before they reach the final stage. Cross-Departmental Alignment: Working with Layout and FX to ensure lighting aligns with the specific needs of each shot. 3. Technical Optimization & Scene Hygiene Efficiency is a cornerstone of any One of us job. You will be expected to keep your scenes structured and your renders optimized. Render Savings: Identifying opportunities to reduce noise and render times, ensuring manageable caches for the farm. Organization: Maintaining clean lighting scenes with clear naming conventions and strict version control to allow for smooth handoffs within the team. 4. Professional Growth & Feedback Loop We value artists who are “driven to make things better.” In this role, you will respond to notes from Supervisors quickly and effectively. Being open to iterative feedback is essential to reaching the final quality required for world-class VFX. You should be comfortable working independently on briefs while staying aligned with the broader team standards. What We Are Looking For Software Proficiency: Expert knowledge of Houdini (specifically SOP-based lighting workflows) and Arnold rendering. Artistic Eye: A solid understanding of light, shadow, color, and the principles of photorealism. Technical Depth: A good grasp of AOVs, render settings, and scene management. Familiarity with USD/LOPs workflows and Karma is a significant plus. Problem Solving: Strong attention to detail and the ability to troubleshoot render issues or automation bugs. Communication: Excellent verbal and written communication skills. We value artists who flag blockers early and keep the team updated on their progress. Life at One of Us London Our studio in Old Street is a hub of creativity. We offer a culture that prioritizes kindness, respect, and professional development. When you take on a One of us job, you gain access to: Time Off: 25 days holiday, plus bank holidays. Social Impact: 2 paid volunteering days per calendar year. Health & Security: Medicash healthcare cover, company pension, and life insurance. Studio Culture: A vibrant social calendar featuring wrap parties and team events. Flexible Balance: A hybrid working model requiring at least 2 days a week in our London office. How to Apply If you are looking to elevate your career and apply for VFX Lighting Artist Jobs London, we want to hear from you. Please submit your CV and Demo Reel, highlighting your best lighting work and technical breakdowns. Please note: You must have a current and full work permit for the UK. Kindly disclose if you require sponsorship support as part of your application for this One of us job.

Houdini FX Artist Jobs at One of Us (FX Td), London, 2026

one_of_us_logo

At One of Us, we don’t just simulate physics; we craft the elemental soul of a story. We are looking for a highly skilled Technical Director to join our London studio. If you are searching for high-level Houdini FX Artist Jobs, this role offers the chance to redefine what is possible in feature film and episodic visual effects. From intricate procedural simulations to massive-scale fluid dynamics, our FX team is the powerhouse behind the most visually arresting moments on screen. Securing a job as an FX TD means joining a culture that values design-led innovation and extreme technical competence. You will be responsible for generating high-end FX animation and simulations while maintaining a holistic understanding of the pipeline—from initial setup to final lighting and moderate-level compositing. Job Overview Company: One of Us Location: London, England, United Kingdom (Hybrid) Job Type: Contract / Project-Based Position: FX TD (Technical Director) / Houdini FX Artist Job Salary Range: £65,000 – £95,000 per annum (Pro-rata, based on experience) Experience Level: 4+ years in Feature Film VFX Work Model: Hybrid (Minimum 2 days in Old Street, London studio) Primary Software: Houdini, Nuke, Python, Linux Core Focus: Procedural & dynamic simulations, lighting, and rendering Contract Status: Fixed-Term Project Contract Core Responsibilities for this One of us job 1. Advanced Simulation & FX Animation In the competitive landscape of FX Artist Jobs, this position stands out by offering end-to-end ownership of complex effects. This includes: Procedural & Dynamic Simulation: Building robust setups for fire, water, destruction, and particle systems. Creature FX: Lighting and rendering complex, multi-creature elements to ensure they sit perfectly within the plate. Heavy Shot Wrangling: Managing high-density particle effects and ensuring they remain efficient within the studio pipeline. 2. Technical Mastery & Scripting We are looking for a true Technical Director who transcends the standard requirements of most Houdini FX Artist Jobs. You will be expected to: Pipeline Scripting: Use Python or HScript to automate tasks and improve departmental efficiency. Shader Development: Write and “hack” procedural surface and volumetric shaders with high proficiency to achieve the desired look. Debugging: Take a proactive approach to debugging simulations and fixing broken setups with minimal supervision. 3. Rendering & Compositing Integration Unlike many other Houdini FX Artist Jobs, our FX TDs carry the torch further into the final image. You will: Lighting & Rendering: Take ownership of the look of your FX, ensuring high-quality, noise-free renders. Moderate Compositing: Utilize Nuke for slap-comps, blue-screen extractions, and ensuring your elements integrate seamlessly for the final review. 4. Professionalism & Communication A One of us job requires more than just technical skill; it requires a collaborative spirit. You will: Present in Dailies: Clearly and briefly outline accomplishments and next steps during shot reviews. Receive Direction: Engage in the creative process without ego, accepting feedback and final decisions with a positive, supportive attitude. Set the Standard: Continually raise the bar for speed, quality, and adaptability, serving as a benchmark for other Technical Directors in the studio. What We Are Looking For in Houdini FX Artist Jobs Proven Production Experience: Significant experience in feature film or high-end episodic VFX specifically focused on Houdini simulation. Houdini Expertise: Advanced knowledge of expressions, VEX, and the ability to build custom tools within the Houdini environment. Aesthetic Eye: A strong understanding of composition, scale, and timing. You should be able to anticipate potential problems before they hit the render farm. Self-Motivation: The ability to work with energy and enthusiasm in a team environment, taking the initiative to offer suggestions and ideas that elevate the work. Life at One of Us London Our London studio is located in the vibrant Old Street area, offering a hub of creativity and innovation. This One of us job provides a competitive benefits package and a culture that celebrates our successes together. In return, we offer: Generous Leave: 25 days holiday plus bank holidays. Giving Back: 2 paid volunteering days per year. Health & Security: Company pension, life insurance, and Medicash healthcare cover. Social Culture: A calendar full of wrap parties, studio socials, and events that foster a true community. Core Hours: Standard hours are 9.30 am to 6.30 pm or 10 am to 7 pm, Monday to Friday. How to Apply If you have been searching for top-tier Houdini FX Artist Jobs, please submit your CV and Demo Reel. Note that you must have a current and full work permit for the UK. Please disclose if you require sponsorship support as part of your application for this One of us job.

One of Us job – CG Supervisor, London 2026

one_of_us_logo

We believe that the most breathtaking visual effects are born from a perfect marriage of technical precision and artistic soul. We are currently seeking a highly experienced professional to fill this One of us job at our London studio. This is a hybrid leadership role designed for a strategic thinker who can bridge the gap between a director’s ambitious imagination and the practical realities of a high-end CG pipeline. Securing a Supervisor job at a design-led studio like ours means being the technical heartbeat of the show. You are responsible for ensuring that the creative vision of the VFX Supervisor is not only understood but executed to the highest global standards. You will lead diverse teams of artists, ensuring that every asset, animation, and render contributes to a cohesive, cinematic masterpiece. CG Supervisor Job Overview Company: One of Us Location: London, England, United Kingdom (Hybrid) Job Type: Contract / Project-Based Position: CG Supervisor Salary Range: £88,000 – £118,000 per annum (Pro-rata, based on experience) Experience Level: 8+ years in Feature Film VFX Work Model: Hybrid (London studio & Remote options) Primary Software: Autodesk Maya, Houdini, Nuke, Universal Scene Description (USD) Pipelines Core Focus: Cross-departmental leadership & pipeline health management Contract Status: Fixed-Term Project Contract Key Responsibilities for the One of us job 1. Creative Enablement & Strategic Alignment In this One of us job, you will act as the primary translator for the VFX Supervisor’s creative goals. By breaking down complex visual briefs into technical roadmaps, you ensure that departments—from Assets to Lighting—are moving in a unified direction. Your goal is to reduce “creative drift” and ensure that the final output aligns perfectly with the show’s established look and feel. 2. Technical Oversight & Quality Control Maintaining the integrity of the CG pipeline is paramount for anyone in a One of us job. You will oversee delivery across all sequences, ensuring work meets our rigorous standards for geometry, simulation, and render efficiency. Pipeline Logic: Ensure data consistency and clean scene structures across the show. Handoff Management: Facilitate seamless transitions between 3D departments and Compositing. Dailies Leadership: Drive CG dailies, providing high-level artistic and technical critiques to push work toward final approval. 3. Team Mentorship & Performance A CG Supervisor is only as good as the team they support. This One of us job involves providing clear direction and actionable feedback, helping artists overcome technical hurdles while fostering a culture of professional growth. You will also work closely with the Head of VFX and Production to identify resourcing needs or performance concerns, ensuring the team is both supported and efficient. 4. Risk Management & Problem Solving In the fast-paced world of VFX, this Job requires you to be the primary problem-solver. You will proactively identify potential blockers—whether they are technical bugs, workflow bottlenecks, or scheduling risks—and implement pragmatic solutions. Your ability to remain calm under pressure and provide a steady hand during complex deliveries is essential. 5. Workflow Evolution One of Us is committed to continuous improvement. Applicants for this One of us job should be ready to contribute to the evaluation of our internal tools and workflows, identifying opportunities for automation or the implementation of new technologies (such as USD or Solaris) to keep our studio at the forefront of the industry. Required Skills & Experience Technical Mastery: Expert-level understanding of the 3D stack (Modeling, Rigging, FX, Lighting) with deep proficiency in Maya and Houdini. Compositing Knowledge: A strong grasp of Nuke and the nuances of CG-to-Comp integration, including AOV management and Deep data. Leadership History: Proven experience leading large, multi-disciplinary teams through the lifecycle of a feature film or high-end episodic project. Communication: Exceptional ability to communicate complex technical concepts to artists, supervisors, and production stakeholders clearly and concisely. Pragmatism: A solutions-focused mindset that balances the desire for perfection with the realities of production schedules and budgets. Life at One of Us London Our London studio is a hub of design-led innovation. This One of us job offers a hybrid working model that respects your time and work-life balance while providing a vibrant, collaborative environment for in-person creative sessions. At One of Us, you will work on prestigious projects within a community that values humility, kindness, and extreme technical competence. How to Apply If you are ready to take on this One of us job, please submit your CV and a Showreel showcasing your work as a supervisor or lead. We are specifically looking for candidates who can demonstrate how they managed technical complexity and team dynamics to achieve world-class results.

Rezzil is hiring Mid-Level Animator, UK 2026

Rezzil_logo

Job Overview Company Name: Rezzil Job Title: Animator (Mid-Level) Job Type: Full-Time / Permanent Location: Jordan Street, Manchester M15 4PY, United Kingdom Salary Range: Competitive (Based on experience & UK market standards) Core Software: Autodesk Maya, Unity, and/or Unreal Engine Sector: Sports Technology, VR, and Real-Time Simulation Executive Position Summary Rezzil is looking for a technically-minded and artistically-driven Mid-Level Real-Time Animator to join our production team in Manchester. Rezzil is at the forefront of sports technology and virtual reality, and this role is critical in delivering high-quality character performances across our elite-level products. You will be responsible for the end-to-end animation lifecycle—from initial expressive keyframing and motion capture (mocap) refinement to final, high-performance implementation within Unity or Unreal Engine. In this position, you will work directly alongside our Senior Animator and cross-functional technical teams to balance strong artistry with the practical constraints of real-time sports simulations, VR, and broadcast visualizations. The ideal candidate is a proactive problem-solver who enjoys the challenge of making digital athletes move with the precision and weight required for professional-grade software. The Role & Opportunity at Rezzil As a Mid-Level Animator at Rezzil, you occupy a critical space in our production pipeline. We don’t just create visuals; we build hyper-realistic training and fan engagement tools used by the world’s biggest sports organizations. This role requires a “hands-on” approach where you take ownership of character performance from the first pose to the final engine integration. You will be tasked with balancing the artistic “appeal” of a character with the rigorous “technical constraints” of a real-time engine. Whether ensuring a footballer’s foot-locking is perfect for a 1:1 VR training drill or refining the blend trees for complex locomotion, your work directly impacts the athlete’s immersion and the data-driven quality of our products. Detailed Responsibilities 1. Animation Creation & Performance Full-Spectrum Animation: Generate high-quality character animations for diverse real-time applications, including core locomotion (running, pivoting, striking) and bespoke cinematic moments. Keyframing Excellence: Deliver strong keyframed performances that demonstrate a deep understanding of human physics, weight, and timing. Consistency & Quality: Collaborate with the Senior Animator to ensure all animations remain “on model” and consistent across various athlete rigs and features. 2. Data Refinement & Mocap Integration Mocap Cleanup: Elevate raw motion capture data to production standards by cleaning noise, refining arcs, ensuring solid contact, and adjusting spacing for better readability. Performance Enhancement: Edit and enhance performance data to ensure the movement meets the high-fidelity standards required for elite sports analysis. 3. In-Engine Implementation & Technical Collaboration Engine Integration: You will be responsible for importing, testing, and iterating on your animation content within Unity and/or Unreal Engine. Runtime Setup: Collaborate with Technical Artists and Engineers to build and maintain efficient runtime setups (state machines, blend trees, and animation blueprints). Troubleshooting: Actively solve technical hurdles, such as retargeting issues, rig/skinning glitches, and optimizing animation data for performance budgets. 4. Pipeline & Documentation Workflow Optimization: Contribute to the evolution of the Rezzil animation pipeline by identifying bottlenecks and suggesting creative improvements. Best Practices: Maintain clear documentation for workflows to ensure speed, consistency, and quality across the team. Requirements & Qualifications Essential (Must-Have) Real-Time Experience: Proven track record animating characters for real-time applications (Games, VR, Simulation, or Broadcast). Maya Proficiency: Expert-level knowledge of Autodesk Maya, focusing on the graph editor, constraints, export discipline, and scene hygiene. Engine Knowledge: Practical experience implementing animation within Unity or Unreal; the ability to iterate inside the engine is key. Foundational Artistry: Strong keyframing fundamentals, specifically regarding weight, timing, spacing, silhouette, and performance clarity. Mocap Skills: Confident cleaning and editing mocap/performance data to a high standard. Desirable (Nice-to-Have) Advanced Systems: Familiarity with IK/FK blending, additive layers, and procedural assists. VR Specialized Knowledge: Understanding the unique requirements of VR animation (scale, presence, and first-person readability). Technical Scripting: Exposure to Python or MEL to improve iteration speed. Shipped Titles: Experience working on shipped titles or live-service products. How You Work At Rezzil, we value a collaborative and agile mindset: Collaborative: You enjoy working across disciplines (Design, Engineering, Product) to find the best solutions. Adaptive: You can shift your approach as priorities evolve in a fast-paced tech environment. Precision-Oriented: You have a keen eye for the technical details that make an athlete’s movement look and feel authentic. Location & Benefits Located in the heart of Manchester’s creative district (M15 4PY), Rezzil offers an innovative and supportive environment: Location: Jordan Street, surrounded by Manchester’s thriving tech and creative community. Salary: A competitive salary package based on your professional background and portfolio. Growth: The chance to work at the cutting edge of sports technology with direct mentorship from industry experts. Application Instructions To apply, please provide: A Showreel: Highlighting real-time character animation and/or mocap cleanup. Resume/CV: Detailing your experience with Maya and Game Engines. Breakdown: A brief description of your specific role in each piece shown in your reel.