festybay

Create Your FestyBay Profile

Senior Gameplay Animator at Lighthouse Games

lighthouse games

Senior Gameplay Animator Job Overview Company: Lighthouse Games Job Title: Senior Gameplay Animator Job Type: Full-Time, Permanent Location: Royal Leamington Spa, United Kingdom Seniority Level: Senior Required Experience: Extensive Professional Experience in the Video Game Industry Salary Range: £55,000 – £75,000 GBP (Estimated – 2026 UK Senior Benchmarks) Visa Sponsorship: Not Available (Must have existing right to work in the UK) Primary Software: Maya and/or MotionBuilder Studio Overview Lighthouse Games is an ambitious AAA studio based in Royal Leamington Spa, a town renowned as the heart of the UK’s “Silicon Spa” gaming cluster. Our studio is founded on a commitment to redefining gaming experiences through technical innovation, creative bravery, and high-fidelity storytelling. We have assembled a team of industry veterans who are dedicated to creating a best-in-class title designed to resonate with global audiences. At Lighthouse, we foster a culture where every developer is empowered to contribute to the creative vision, ensuring that our final product is as polished as it is innovative. Senior Gameplay Animator – Role Summary We are looking for a highly seasoned Senior Gameplay Animator who possesses the technical depth and artistic maturity to elevate our character performances. As a Senior member of the team, you will not only be responsible for creating high-quality animations but also for setting the standard for realism and fluidity within the game. You will work at the core of the production, ensuring that our storytelling is translated through movement that feels grounded, responsive, and emotionally resonant. The ideal candidate is someone who thrives in the space where technical implementation meets artistic nuance. You should be an expert at handling large-scale motion-capture data while possessing the refined eye of a traditional animator. This role is for a professional who enjoys getting “hands-on” with the engine and takes pride in seeing their work move flawlessly within the game environment. Key Responsibilities and Artistic Standards In this senior capacity, your primary responsibility is the design and production of sophisticated animations for both gameplay and cinematic sequences. You will ensure that every movement—from basic locomotion to complex combat or emotional narrative beats—integrates seamlessly into the game environment. You will be expected to lead by example, producing work that adheres to the overall artistic vision while pushing the boundaries of what is possible within the current hardware generation. Collaboration is a fundamental aspect of this role. You will work as a bridge between Game Designers, Artists, and Programmers to ensure that animations satisfy technical gameplay requirements without losing their aesthetic appeal. You will proactively iterate on your work based on feedback from the Animation Lead and Supervisors, refining every transition and pose to ensure optimal player immersion. As a senior, you are also expected to keep a pulse on industry trends, identifying new tools and techniques that could enhance the studio’s overall workflow efficiency. Technical Expertise and Implementation Lighthouse Games values the ability to implement work effectively in-engine. While experience with Unreal Engine is considered an advantage, our primary focus is on your ability to manage the animation pipeline within any major game engine environment. You must demonstrate mastery over motion-capture cleanup, effectively blending captured data with hand-keyed animation to create a finished product that feels both realistic and uniquely stylized to our character’s personality. Your expertise in Maya or MotionBuilder should be second nature, allowing you to focus on the subtleties of character performance. We are looking for an animator who understands the weight, timing, and physics of a bipedal character, but who can also apply those same principles to facial animation—a skill that is highly desirable for this position. Your judgment in applying hand-keyed touches to MoCap data will be essential in creating the “best-in-class” quality our studio aims to deliver. Requirements and Eligibility as Senior Gameplay Animator To be considered for this senior position, you must have an extensive professional background in the video game industry, with a specific portfolio focus on realistic character animation and motion-capture integration. Your showreel should clearly demonstrate a diversity of work, showcasing your ability to handle both high-action gameplay sequences and subtle, nuanced character moments. Exceptional communication skills are a prerequisite, as you will be expected to articulate technical concepts and provide constructive feedback within a fast-paced, team-oriented environment. We are looking for a proactive problem-solver who can anticipate technical hurdles before they arise. Please note that Lighthouse Games is currently unable to offer VISA sponsorship for this role; therefore, all applicants must have the legal right to work in the United Kingdom and be able to commute to our Leamington Spa studio. Benefits and Workplace Culture Lighthouse Games believe that a high-performance team requires high-performance support. Lighthouse Games offers a comprehensive benefits package designed to provide stability and well-being for our staff. This includes 25 days of annual leave, plus an additional day for your birthday, and a full studio shutdown between Christmas and New Year to ensure everyone has time to disconnect and recharge. Our financial and health provisions include a discretionary bonus scheme, a private pension scheme, and comprehensive private healthcare. We place a significant emphasis on health and well-being, providing dental care, optical treatments, and dedicated mental health support. We strive to maintain a caring and stimulating environment where industry veterans and new talent alike can thrive and produce their best work. How to Apply for Senior Gameplay Animator If you are a Senior Gameplay Animator looking to join a studio where your expertise will directly shape a new AAA franchise, we encourage you to apply. Please submit your CV along with a link to your demo reel. Your reel should showcase a strong grasp of realistic movement, MoCap cleanup, and character-driven storytelling. Lighthouse Games is an equal opportunity employer. Lighthouse Games look forward to seeing how your skills and passion can contribute to our growing team in Royal Leamington Spa.

Lighthouse Games hiring Gameplay Animator (Mid-level)

lighthouse games

JOb Overview Company: Lighthouse Games Job Title: Gameplay Animator Job Type: Full-Time, Permanent Location: Royal Leamington Spa, United Kingdom Seniority Level: Mid-Level Required Experience: 2+ Years in Video Game Production Salary Range: £38,000 – £52,000 GBP (Estimated – 2026 UK regional benchmarks) Industry: AAA Game Development Core Tech Stack: Maya, Blender, Unreal Engine / Unity Studio Overview Lighthouse Games is an ambitious AAA studio situated in the heart of Leamington Spa, one of the UK’s most prominent hubs for game development. Founded on the principles of creative autonomy and technical innovation, our studio is dedicated to crafting world-class gaming experiences that push the boundaries of storytelling and interactive design. We are building a team of industry veterans and rising talent who share a common goal: to create original titles that resonate with players globally. At Lighthouse Games, we believe that the best games are born from a culture of collaboration and respect. We provide our developers with the environment they need to innovate, ensuring that every voice is heard and every discipline is valued. As we embark on our latest high-profile project, we are looking for a Gameplay Animator who is ready to leave their mark on a new generation of games. Role Summary Lighthouse Games is seeking a highly skilled and creative Gameplay Animator to join our Animation Department. In this role, your primary objective will be to bridge the gap between artistic expression and technical functionality. You will be responsible for creating fluid, responsive, and highly polished animations that define how players interact with the game world. The ideal candidate understands that gameplay animation is not just about aesthetic beauty; it is about “feel.” You will work at the intersection of design and technology, ensuring that every jump, strike, or subtle movement responds instantly to player input while maintaining a high degree of visual fidelity. This role is perfect for an animator who finds joy in the technical challenge of in-engine implementation and the artistic challenge of lifelike character performance. Key Responsibilities and Performance Expectations Your daily focus will involve the creation of high-quality gameplay animations that prioritize responsiveness and player agency. You will be expected to craft sequences that feel weightful and grounded, ensuring that the character’s physics and timing align with the mechanical requirements of the game. Whether working on bipedal locomotion or complex combat maneuvers, your work will be the primary lens through which the player experiences the game’s physical world. Collaboration is a cornerstone of the Lighthouse workflow. You will partner closely with Gameplay Designers to conceptualize animation systems that support specific mechanics. This iterative process involves taking a concept from a rough block-out to a final, polished state, often requiring you to troubleshoot transitions and blend trees to ensure motion is seamless. You will be expected to take ownership of your animations from the initial keyframing stage through to final integration in the game engine. Technical Integration and Problem Solving A significant portion of this role involves the technical side of animation. You will collaborate with the Technical Animation and Programming teams to address challenges related to state machines, layering, and procedural systems. We value artists who are comfortable “under the hood” of a game engine, diagnosing why a transition might feel jarring or how to optimize a skeleton for better performance without losing expressive quality. While Lighthouse Games appreciate technical rigor, we also value the human touch. You should have the judgment to know when to rely on motion-capture data and when to apply hand-keyed techniques to enhance the “appeal” and clarity of an action. Your ability to clean up MoCap data while retaining the nuances of a performance—or adding character-specific flourishes through traditional animation—will be vital to our studio’s signature quality. Required Qualifications and Experience To be successful in this role, you must have a minimum of two years of professional experience specifically within the video game industry. We are looking for a proven track record of delivering animations for shipped or mid-development titles, ideally within the action or adventure genres. A strong portfolio or showreel is mandatory, demonstrating your grasp of weight, timing, and character silhouette in a gameplay context. Proficiency in industry-standard software, specifically Maya or Blender, is essential. You should possess a deep understanding of the principles of animation and how they translate to a non-linear medium where player control is constant. Experience with game engines—preferably Unreal Engine or Unity—is required, as you will be expected to manage your assets within the engine environment. Communication and Cultural Fit At Lighthouse Games, we work as a cohesive unit. You must be able to communicate complex animation concepts to non-animators, such as producers or programmers, and be open to receiving and providing constructive feedback. We are looking for an individual who is passionate about the medium, stays informed about the latest industry trends, and is eager to share new techniques with the wider team to improve our collective output. The ideal candidate is someone who is methodical in their work but remains flexible in the face of shifting production needs. A keen eye for detail and a “player-first” mindset are what will set you apart. We want an animator who plays games, understands what makes movement feel satisfying, and has the technical discipline to replicate that feeling for our audience. Technical Assets and Preferred Skills While not strictly required, experience with Unreal Engine’s animation toolsets (such as Sequencer or Blueprint animation graphs) would be a significant advantage. Additionally, familiarity with scripting languages like Python or MEL is a plus, as it allows for the automation of repetitive tasks and the customization of personal workflows. Experience with facial animation or complex creature rigging will also be viewed favorably during the selection process. Benefits and Employee Well-being Lighthouse Games is committed to providing a comprehensive benefits package that supports both professional stability and personal health. We offer 25 days of annual leave, plus an additional day for your birthday, and a dedicated studio shutdown between Christmas and New Year to ensure … Read more

BlueBolt Uk is hiring Roto/Prep Artist,2026

BlueBolt_logo

Job Overview Company: BlueBolt Job Title: Roto/Prep Artist Job Type: Full-Time Location: London, United Kingdom Work Model: Hybrid (Partially Remote) Seniority Level: Junior to Mid-Level Required Experience: Previous experience in a VFX facility (Film/TV preferred) Salary Range: Competitive; based on experience Reporting Structure: VFX Supervisor / Lead Compositor Industry: Visual Effects (VFX) / Motion Pictures Compliance: Must have the legal right to work in the United Kingdom Executive Summary BlueBolt, an award-winning leader in the visual effects industry, is seeking a meticulous and motivated Roto/Prep Artist to join our elite team in London. As the foundation of the compositing pipeline, the Roto/Prep Artist plays a critical role in ensuring the seamless integration of digital elements into live-action footage. This is a premier opportunity to contribute to high-end feature films and prestigious television productions. BlueBolt is looking for an individual who combines technical proficiency in Nuke with a refined artistic eye for composition and color. If you are a collaborative professional with a passion for invisible effects and a drive to work on world-class projects like Game of Thrones, Napoleon, and Nosferatu, BlueBolt offers a vibrant, supportive environment to elevate your career. Company Overview: The BlueBolt Legacy For over sixteen years, BlueBolt has stood as a beacon of excellence in the London VFX landscape. Since our inception, we have specialized in high-end compositing, complex computer graphics, and breathtaking digital matte painting. Our studio is defined by a “happy, collaborative” culture that prioritizes artistic integrity and technical innovation. Our Portfolio of Excellence: Our artists have been the invisible hands behind some of the most iconic imagery in modern cinema and television. Our credit list includes: Television: Game of Thrones (Season One), the complete saga of Peaky Blinders, and many more. Feature Film: Skyfall, The Northman, Ridley Scott’s Napoleon, and Robert Eggers’ Nosferatu. At BlueBolt, we don’t just complete shots; we craft experiences. Having won and been nominated for numerous industry awards, we continue to grow while maintaining the boutique feel that allows every artist to make a tangible impact on the final frame. Role Overview The Roto/Prep Artist at BlueBolt is tasked with the essential “invisible” work that makes high-end VFX possible. Your primary responsibility is to provide the Compositing department with clean plates and accurate mattes. This involves complex rotoscoping, plate preparation, and digital painting to remove unwanted elements from shots. You will act as a bridge between production and final delivery, ensuring that every edge is perfect and every clean-up is undetectable. This role requires a blend of extreme patience, technical logic, and an artistic soul. You will be expected to thrive in a fast-paced environment, moving between diverse projects while maintaining the highest standards of quality. Key Responsibilities Technical Execution & Pipeline Rotoscoping: Create highly accurate, articulate mattes for live-action characters and objects using Nuke. Digital Prep & Paint: Perform complex “clean-up” tasks, including the removal of tracking markers, rigs, wires, and unwanted background elements. Plate Restoration: Reconstruct background textures, grain patterns, and lighting cues to ensure “invisible” integration. Nuke Integration: Manage scripts efficiently, ensuring that roto shapes and paint nodes are optimized for the Compositing team’s workflow. Artistic Quality Control Edge Integrity: Maintain consistent and believable edges, accounting for motion blur and depth of field. Color & Composition: Utilize a strong understanding of color theory and light behavior to ensure that prep work matches the original plate’s characteristics. Consistency: Ensure that work remains stable across multiple frames, avoiding “chatter” or artifacts in the final output. Collaboration & Communication Workflow Reporting: Regularly report progress to the VFX Supervisor or Lead Compositor, ensuring that deadlines are met and expectations are managed. Direction & Feedback: Actively participate in dailies, taking constructive criticism and technical direction to refine shots to the Lead’s specifications. Troubleshooting: Identify technical issues within a shot—such as difficult camera moves or complex lighting—and propose logical, efficient solutions. Required & Preferred Qualifications Professional Requirements Experience: Previous experience working within a recognized VFX facility is required. Direct experience in high-end film or episodic television is strongly preferred. Legal Status: All applicants must currently reside in the UK and possess the legal right to work in the UK. We are unable to provide visa sponsorship for this specific role. Technical Skills Nuke Proficiency: A solid working knowledge of Foundry’s Nuke is essential. You should be comfortable with Bezier/B-Spline shapes, the RotoPaint node, and basic tracking within the software. Artistic Talent: A demonstrable eye for detail, specifically regarding the physics of light, color matching, and the nuances of film grain. Logical Troubleshooting: The ability to deconstruct a complex shot and determine the most efficient method for extraction or clean-up. Soft Skills Motivation: A self-starter attitude with the drive to improve skills and move up the VFX ladder. Communication: Clear, concise verbal and written communication skills are vital for our collaborative studio environment. Attention to Detail: An almost obsessive focus on the “small things” that can make or break a high-resolution frame. Leadership Expectations While this is an artist-level role, BlueBolt values “leadership at every level.” We expect our Roto/Prep artists to: Own the Shot: Take full responsibility for the quality and delivery of assigned tasks. Team Orientation: Support fellow artists by sharing tips and maintaining a positive, solution-focused attitude during high-pressure delivery periods. Professionalism: Represent the BlueBolt brand through a dedicated work ethic and a respectful approach to the collaborative process. Benefits and Perks Hybrid Work Environment: Enjoy the best of both worlds with a balance of in-studio collaboration in London and remote flexibility. Award-Winning Culture: Work alongside some of the industry’s most respected Leads and Supervisors in a friendly, non-hierarchical atmosphere. Career Progression: BlueBolt is a growing company with a history of promoting from within. We provide a pathway for Roto/Prep artists to transition into Junior Compositor roles. Prime Projects: Gain credits on some of the most anticipated films and series in the global market. Social & Collaborative: Join a “happy team” that values social interaction and a supportive studio life. Application Process To apply for the Roto/Prep Artist position at … Read more

CG / Lighting Artist required at Black Kite Studios, UK

black kite studios_logo

Job Overview Company: Black Kite Studios Role Title: CG / Lighting Artist Department: CG (Computer Graphics) Work Mode: Hybrid Primary Location: London, United Kingdom Job Type: Full-Time Project Scope: High-end VFX / Commercials / Design-led content Black Kite Studios, an elite, independent creative powerhouse based in the heart of London, is currently seeking a visionary CG / Lighting Artist to join our world-class visual effects and design collective. At Black Kite Studios, we are a talent-first, technology-inspired studio. We don’t just “process” shots; we craft art. Our community is a carefully curated group of artists, creators, designers, and technologists who have come together to challenge the status quo of the VFX industry. We believe that creativity is the ultimate differentiator, and we are looking for a CG Generalist with a mastery of lighting and look-development to help us continue delivering extraordinary visual content for high-end commercials, film, and television. Compensation & Studio Benefits Black Kite Studios is committed to attracting top-tier talent by offering a competitive package that reflects the high cost of living in London and the specialized nature of the VFX industry. We believe in treating our people fairly and providing an environment where ambition is rewarded. Component Details / Range Annual Salary Range £45,000 — £70,000 (Based on seniority and portfolio) Pension Scheme Enhanced studio contribution Holiday Allowance Competitive annual leave plus studio closure days Work-Life Balance Flexible Hybrid model (London-based office days for collaboration) Studio Culture Independent, ego-free, and innovation-driven environment Career Path Opportunities to move into Lead Artist or CG Supervisor roles The Role: Excellence from Pitch to Delivery As a CG / Lighting Artist Artist at Black Kite, your mission is to deliver creative excellence across a wide variety of high-end projects. You are responsible for the “visual soul” of computer-generated objects and scenes. While your title emphasizes Lighting and Look-Development, we view our CG artists as versatile generalists who can navigate the entire pipeline with grace and technical authority. Primary Responsibilities Lighting Artist & Look-Dev: You will create the aesthetic identity of CG assets, building and supporting complex light rigs and shading setups that integrate seamlessly with live-action plates or full-CG environments. Asset Creation: Take ownership of the modeling, texturing, and look-development of high-fidelity CG assets to be used across diverse sequences. Scene Assembly & Layout: Manage render scenes and production assets, ensuring that scene assembly is optimized for both visual quality and render efficiency. Collaborative Compositing: Develop shot and render passes in collaboration with Compositing leads. You will be expected to use Nuke for creating pre-comps to vet your own work before it reaches the final comp stage. Technical Troubleshooting: Independently troubleshoot your assets, scenes, and renders. You should have a proactive “problem-solver” mindset to overcome pipeline bottlenecks. Quality Control: Maintain a rigorous eye for detail, ensuring that every frame meets the “Black Kite Standard” of cinematic excellence before delivery. Why YOU? (Candidate Requirements) Black Kite Studios is looking for an CG / Lighting Artist artist who possesses a rare blend of technical “under-the-hood” knowledge and a refined artistic eye. You aren’t just a button-pusher; you are a visual storyteller. Proven Track Record: You have demonstrable experience creating high-quality VFX work within a fast-paced studio environment (Commercials, TV, or Film). Software Mastery: Houdini & Maya: You are fluent in these industry-standard packages and understand how to bridge the gap between them. Renderers: Expert knowledge of production-quality renderers, specifically Arnold, Mantra, and Karma. The Generalist Spirit: While you might specialize in lighting, you have and are keen to use your wider skills in modeling, texturing, and layout. The “Nuke” Factor: You have a solid working knowledge of Nuke. We believe our CG artists should understand the final destination of their renders. Communication Skills: You are an excellent communicator and a team player. At Black Kite, we achieve the extraordinary through “togetherness.” Problem-Solving: You possess a “can-do” attitude and a critical eye for visual style, never settling for “good enough.” Why Black Kite Studios? 1. Independent and Talent-First Unlike massive global VFX conglomerates, Black Kite Studios remains independent. This means we answer to our artists and our clients, not a board of directors. Our size allows us to stay agile, innovative, and deeply personal. When you join Black Kite, you aren’t a cog in a machine; you are a key architect of the studio’s future. 2. Technology-Inspired Innovation Black Kite Studios invest heavily in our pipeline. Whether it’s pioneering new workflows in Houdini or embracing the latest in Karma/Solaris rendering, we ensure our artists have the best tools to produce visually outstanding results on time and on budget. 3. A Shared Ethics Code Black Kite Studios place immense importance on treating people with respect. We believe in doing things “the right way”—which means looking out for one another and maintaining a supportive, inclusive culture. We are big on ambition, but even bigger on human values. Summary Checklist for Applicants Requirement Standard Expected Key Software Maya, Houdini, Nuke Render Engines Arnold, Mantra, Karma Specialization Lighting, Look-Dev, and Scene Assembly Experience Level Mid to Senior (VFX Commercials/Film) Location Must be able to commute to London (Hybrid) Portfolio Must demonstrate high-end lighting and look-dev The Application Process Black Kite Studios is more than a studio; it is a community. We are excited about the future and we want you to be a part of it. How to Apply: Please submit your CV and a link to your latest reel. We are particularly interested in seeing breakdowns that show your lighting setups and look-development process, rather than just final rendered shots. Pro-Tip: If you have experience in FX (Houdini) or grooming, please highlight this in your application, as we highly value artists who can jump between disciplines to help a project cross the finish line.

Senior Environment Artist at Warner Bros. Discovery, US

Warner Bros. Discovery is Hiring – Motion Designer (Temporary / Fixed Term)

Senior Environment Artist Job Overview Company: Warner Bros. DiscoveryStudio: Rocksteady Studios Role Title: Senior Environment Artist Job Type: Full-Time Location: London, United Kingdom Work Model: Hybrid (Remote and In-office split) Experience Level: Senior / Lead Potential Warner Bros. Discovery (WBD), the global entertainment powerhouse behind the world’s most iconic superheroes, wizards, and legends, is seeking a visionary Senior Environment Artist. Based in the vibrant heart of London at the world-renowned Rocksteady Studios—the award-winning creators of the Batman: Arkham series—you will join a multicultural team of technology trailblazers and storytellers. At WBD, we don’t just build games; we create “the stuff dreams are made of.” Our philosophy is simple: we treat our people exceptionally well so they can create quality entertainment that stands the test of time. As a Senior Environment Artist, you will take artistic ownership of sprawling, iconic DC worlds, pushing the visual bar of AAA production to new heights. If you have a passion for visual storytelling, a drive for extreme detail, and a desire to thrive in a highly collaborative environment, your next career-defining opportunity is here. Compensation & Industry Benchmarks Warner Bros. Discovery offers competitive London-based salaries and a robust benefits package. While the final offer is tailored to the candidate’s specific portfolio and experience, the following ranges represent the current market standard for senior art roles within the UK WBD ecosystem. Component Estimated Range / Details Annual Base Salary £65,000 — £88,000 GBP Incentive Plan Annual performance-based bonus Equity/Stock Eligibility for WBD restricted stock units (RSUs) Retirement Competitive pension scheme with high employer matching Health & Wellness Private medical insurance, dental, and mental health support Time Off Generous holiday allowance plus “WBD Days” The Mission: Building Iconic DC Worlds At Rocksteady, environment artist is more than just a backdrop—it is a character in itself. You will work alongside a team of passionate artists to bring depth, history, and life to legendary settings. You will be expected to move beyond simple asset creation, taking responsibility for the mood, narrative, and technical integrity of the levels you oversee. Key Responsibilities World-Class Asset Creation: Design and build industry-leading environments and assets that technically and creatively raise the project’s visual bar. Pipeline Mastery: Fully internalize the project’s tool pipeline and game engine (Unreal Engine 4/5), confidently reporting issues and suggesting workflow improvements. Cross-Department Collaboration: Communicate proactively with level designers, lighting artists, and engineers to ensure the environment supports both gameplay and narrative. Artistic Ownership: Take the lead on key areas of production, growing into a specialist role or overseeing specific environmental biomes. Mentorship: Continue to develop your own skills while elevating the artists around you to maintain a world-class standard of quality. Requirements: The Senior Standard We are looking for an artist who possesses a “trained eye” and a portfolio that screams quality and attention to detail. Strong Portfolio: You must demonstrate creatively compelling scenes and levels built in Unreal Engine 4 or 5. We look for assets that show not just technical skill, but a flair for visual storytelling. Technical Proficiency: A deep understanding of modern PBR workflows, modular kit-bashing, and high-to-low poly baking. Team Synergy: You must be a positive, active, and contributing team member who understands the importance of listening to others. Self-Management: Able to work independently, prioritize tasks under pressure, and maintain an extremely high bar for delivery quality. Ad-hoc Problem Solving: A proactive approach to technical hurdles and the ability to find creative solutions to engine constraints. Bonus Points Traditional Art Skills: 2D skills for concept art and paint-overs. Full Cycle Experience: Having shipped at least one AAA title and navigated the rigors of optimization, technical budgets, and bug fixing. DC Passion: A genuine love for the DC Universe and a drive to build the best superhero games in history. Workforce Diversity & Inclusion Statistics Warner Bros. Discovery is committed to building a workforce that reflects our global audience. We believe diversity fuels the creativity required to build immersive worlds. Inclusion is not just a policy; it is central to “How We Get Things Done.” Within the broader UK Technology and Gaming sector, and specifically within the WBD/Rocksteady ecosystem, we actively track and support representation. According to recent industry and internal transparency benchmarks: Multicultural Representation: Rocksteady’s London team is highly multicultural, reflecting the 46% non-white population of London (as per the most recent UK census data). Gender Diversity: In our ongoing efforts to bridge the gender gap in AAA development, WBD UK has seen a 12% increase in women in senior creative and technical roles over the last three years. Global Inclusion: WBD’s global workforce is approximately 47% People of Color (in the US) and we strive for similar representative parity in our international hubs by prioritizing merit-based hiring from all backgrounds. How We Get Things Done Our guiding principles are the core values by which we operate. Whether we are building a rainy Gotham alleyway or a sun-drenched Metropolis, we operate with: Championing Inclusion: Embracing a wide array of perspectives and backgrounds. Quality First: We treat our people well so they can focus on the art of the “forever game.” Collaborative Spirit: No artist is an island; we succeed as a team. Working Format: Hybrid Model Rocksteady and WBD believe in the power of the “Studio Environment.” This role follows a Hybrid Model: Collaboration Days: Scheduled onsite days for team synchronization and creative workshops in our London studio. Focused Remote Work: Days allocated for deep-focus asset creation from home. Flexibility: Work patterns are agreed upon with your Line Manager to balance business needs with personal well-being. Summary Checklist for Applicants Requirement Minimum Standard Engine Unreal Engine 4/5 Proficiency Experience Senior-level experience in AAA Gaming Location Ability to commute to London (Hybrid) Soft Skills Strong communication and proactive problem-solving Portfolio High-fidelity environment art with storytelling depth Final Thoughts At Warner Bros. Discovery, we celebrate the dreamers. Rocksteady Studios offers you the chance to put your thumbprint on a world that millions of players will explore for years to come. Even if you don’t … Read more

Cinesite hiring Texture Artist at London, 2026

Cinesite_logo

Job Overview Company: Cinesite Division: Immersive Role Title: Texture Artist Location: London, Greater London, United Kingdom (Hybrid) Employment Type: Fixed Term (Project Based) Experience Level: Experienced / Senior Primary Software: Mari / Substance Painter / Substance Designer / Photoshop Real-Time Engine: Unreal Engine Cinesite, an award-winning leader in the visual effects and feature animation industry, is expanding its cutting-edge Immersive Division. With a legacy of over 30 years creating breathtaking imagery for major motion pictures, we are now applying our cinematic expertise to the next frontier of entertainment. We are seeking an experienced Texture Artist to join our London team and help define the visual fidelity of our immersive experiences. In this role, you will be a key architect of realism. You will work at the intersection of traditional high-end VFX and real-time innovation, utilizing Unreal Engine to bring digital assets to life. At Cinesite, we don’t just “paint skins”—we simulate the physical world. If you are a technical artist who thrives on the challenge of photorealistic material representation and wants to influence the pipeline of a world-leading studio, we want to hear from you. Salary & Compensation Table for Texture Artist (London 2026 Projections) Cinesite offers competitive remuneration packages tailored to the London VFX market, ensuring our artists are rewarded for their specialized technical expertise. Component Estimated Range / Details Annual Salary Range £55,000 – £75,000 GBP (Based on seniority and portfolio) Work-Life Balance Flexible hybrid working and remote options available Pension Company-contributed workplace pension scheme Health & Wellness Private healthcare options and mental health support Holiday Competitive paid time off and bank holidays Culture Collective environment valuing excellence and expression Detailed Responsibilities: The Art of Surface Representation As a Texture Artist within the Immersive Division, your primary mission is to create textures that are indistinguishable from reality. You will bridge the gap between concept art and the final rendered pixel. 1. Digital Painting & Material Synthesis Photorealistic Execution: Create high-fidelity textures for digital assets using a mix of photographic reference, digital painting, and procedural generation. Surface Logic: Solve complex material representation challenges for a vast range of assets, from microscopic organic textures to weathered mechanical surfaces. Asset Optimization: Work closely with the Look Development team to resolve technical shader issues, ensuring textures are optimized for rendering efficiency without sacrificing visual quality. 2. Cross-Departmental Collaboration Modelling Synergy: Partner with the modelling team to ensure UVs are positioned, scaled, and optimized for high-resolution texel density. Look Development Liaison: Work with the Lead Generalist and Look Dev artists to ensure the transition from texture to shader to render is seamless and meets the Creative Director’s vision. Unreal Pipeline Integration: Manage the ingestion and setup of textures within Unreal Engine, ensuring material instances and texture maps function correctly in a real-time environment. 3. Pipeline Leadership & Management Pipeline Implementation: Take a proactive role in establishing industry-standard best practices for the texturing pipeline at Cinesite, leveraging your past experience to improve efficiency. Progress Tracking: Liaise daily with show supervisors and producers regarding schedules, deadlines, and asset status. Mentorship: Apprise coordinators and leads of technical issues and recommend solutions, acting as a technical anchor for the texturing department. Professional Qualifications & “Superpowers” We are looking for an Texture artist who possesses a deep understanding of light, material, and color science. Technical Skills: The Toolkit: Advanced knowledge of Mari, Substance (Painter/Designer), and Photoshop. 3D Proficiency: Strong working knowledge of Maya and UV layouts, with a foundational understanding of sculpting tools like ZBrush or Mudbox. Engine Expertise: Practical experience working within Unreal Engine, specifically regarding real-time materials and PBR (Physically Based Rendering) workflows. Color Science: A thorough understanding of image color space and linear workflows as they relate to texturing and shading. VFX Foundations: A comprehensive grasp of the visual effects pipeline, from the initial model through to the final render. Artistic & Soft Skills: Interpretive Eye: The ability to take loose concept artwork or vague reference material and translate it into a tangible, realistic digital surface. Communication: Excellent verbal and written skills, essential for a hybrid environment where clear documentation and verbal briefs are the norm. Time Management: The ability to maintain a high artistic standard while adhering to rigorous production schedules and milestones. Team Player: A collaborative mindset with the ability to solve texture-specific issues within a multi-disciplinary team. Desired (Bonus) Skills: Basic Modelling: The ability to perform minor mesh tweaks or UV adjustments independently. Look Dev Background: Experience writing or tweaking shaders/materials to achieve specific looks. Why Join Cinesite Immersive? At Cinesite, we pride ourselves on being more than just a studio; we are a collective of world-leading creative thinkers. Challenging Projects: Work on award-winning, world-leading immersive projects that push the boundaries of what is possible in real-time. Professional Support: We encourage our artists to develop their skills, providing the tools and the mentorship needed to produce work you are proud to put your name to. Hybrid Flexibility: We understand the modern workforce. Whether you prefer working from our main studio in the heart of London or from your home office, we support the balance that makes you most productive. A Shared Mission: Join a team that values expertise and expression. We collaborate with global leaders in technology and storytelling to produce unforgettable experiences. Application Requirements Are you ready to define the look of our next immersive world? To apply for the Texture Artist position, please provide: A Professional Portfolio: Showcase your best photorealistic work. We are particularly interested in seeing “Before and After” shots of raw models vs. textured assets, and examples of your work in-engine. Your CV: Highlighting your experience with Mari, Substance, and Unreal Engine in a professional production capacity. Breakdown of Tools: A brief summary of your preferred texturing workflow and the specific technical challenges you’ve solved on previous projects.

Cinesite is hiring Senior Modeller,London 2026

Cinesite_logo

Job Overview Company: Cinesite Division: Immersive Entertainment Role Title: Senior Modeller Location: London, Greater London, United Kingdom (Hybrid options available) Job Type: Full-Time / Permanent Primary Software: Autodesk Maya / ZBrush Real-Time Engine: Unreal Engine Reporting To: Creative Director & CG Supervisor Cinesite, a world-renowned leader in visual effects and feature animation, is expanding its Immersive Division in London. For over three decades, Cinesite has been the creative force behind some of the most iconic imagery in cinema history, and we are now applying that award-winning expertise to the burgeoning field of immersive experiences. We are seeking a Senior Modeller who possesses the technical precision of a master sculptor and the leadership qualities of a seasoned mentor. In this role, you will go beyond traditional asset creation. You will work at the bleeding edge of the industry, developing high-fidelity digital models for projects that blend the cinematic quality of film with the real-time interactivity of Unreal Engine. Joining our London studio means becoming part of a collective where excellence, expertise, and expression are the pillars of our success. Salary & Compensation Table (London 2026 Market) Cinesite offers a competitive remuneration package that reflects London’s status as a global VFX capital. We prioritize the well-being of our artists by balancing high-stakes project demands with sustainable work-life practices. Component Estimated Range / Details Annual Base Salary £65,000 – £85,000 GBP (Experience dependent) Work Arrangement Hybrid (flexible split between London studio and home) Pension Highly competitive workplace pension scheme Leave 25 days annual leave + Bank Holidays + Winter Shutdown Professional Dev Access to internal masterclasses and industry conferences Health & Wellness Private healthcare and mental health support services Detailed Responsibilities: Crafting the Immersive Future As a Senior Modeller, you are the foundation of the visual pipeline. Your digital assets determine the success of every subsequent department, from rigging and animation to lighting and final render. 1. Technical Asset Creation & Pipeline Development Conceptual Realization: Under the direction of the Creative Director, you will translate concept artwork and photographic reference into pixel-perfect digital models. Pipeline Establishment: Work closely with the Lead Generalist to define the modelling workflow for specific immersive shows, ensuring the pipeline is optimized for both cinematic fidelity and real-time performance. UV & Topology Excellence: Apply and manage complex UV layouts, working in synergy with texture artists to ensure efficient texel density and scaling. Asset Optimization: Collaborate with Riggers and Animators to resolve technical mesh issues, ensuring topology supports a full range of motion. Liaise with Lighting TDs to ensure assets are optimized for the final render passes. 2. Leadership & Mentorship Standard Setting: Provide technical guidance and artistic direction to the wider modelling team to ensure the studio’s “award-winning” standard is met across all assets. Constructive Critique: Conduct regular feedback sessions and dailies, offering actionable advice to junior and mid-level artists to foster their professional growth. Problem Solving: Act as the primary point of contact for asset-specific technical hurdles, solving complex geometry or integration issues independently or with show supervisors. 3. Production Administration & Scheduling Asset Allocation: Provide VFX and CG Supervisors with honest technical feedback to assist in project scheduling and the strategic allocation of assets. Progress Reporting: Maintain clear communication channels with Producers, providing “as needed” progress reports to ensure project milestones are met. Profitability Management: Ensure all production paperwork and time-tracking are filled out accurately, enabling the production accountant and producer to predict project completion and profitability. Estimation: Work with the Lead Generalist to provide accurate time estimates for complex modelling tasks, assisting in the prioritization of the department’s backlog. Required Skills & Superpowers We are looking for a veteran artist who can balance the raw creativity of digital sculpting with the rigid technical requirements of a high-end VFX pipeline. Technical Mastery: The Tools: Mastery of Autodesk Maya for polygon/subdivision surface modelling and ZBrush for high-end organic sculpting. Photorealism: A proven track record of creating both photorealistic organic (characters/creatures) and hard-surface (vehicles/environments) models. Anatomy & Design: An expert understanding of human and animal anatomy, as well as the ability to interpret abstract concepts into functional 3D designs. Engine Knowledge: A solid understanding of Unreal Engine, specifically how meshes and LODs (Levels of Detail) function within a real-time immersive environment. UV Management: Advanced skills in layout out UVs for complex UDIM workflows. Leadership & Soft Skills: Communication: Exceptional written and verbal communication skills are essential for this hybrid role, ensuring remote and in-studio team members remain aligned. Methodical Mindset: You are organized, proactive, and capable of working on your own initiative without constant supervision. Pressure Management: The ability to motivate yourself and your peers in the high-energy, fast-paced environment characteristic of the VFX industry. Desired (Bonus) Skills: Texturing: Basic skills in Substance Painter or Mari to assist in the look-development phase. Rigging Awareness: A fundamental understanding of rigging techniques to ensure meshes are “deformation-ready” from the first pass. Why Join Cinesite London? At Cinesite, we work as a collective. We are a community of artists, thinkers, and innovators who value the pursuit of excellence. Challenging Work: We don’t do the “ordinary.” You will work on world-leading, award-winning projects that push the boundaries of immersive entertainment. Work-Life Balance: We pride ourselves on a culture that respects your time. Our flexible working arrangements include hybrid and fully remote options tailored to your needs. Creative Support: You will be encouraged and supported to develop your skills. We provide the tools and the environment needed for you to produce work you are proud to put your name to. Immersive Frontier: Be part of a dedicated team that is defining what “Immersive” means in 2026, moving beyond traditional screens into spatial computing and location-based entertainment. Application Requirements Cinesite is looking for the best in the business. To be considered for the Senior Modeller – Immersive position, please submit: A Comprehensive Portfolio: We need to see a variety of work—organic and hard-surface. Please include wireframes to demonstrate your topology standards. Your CV: Highlighting your experience with AAA games or VFX film production, specifically … Read more

Lighting Artist – nDreams (Fully Remote) 2026

nDreams_logo

Job Overview Company: nDreams / Studio Elevation Location: Fully Remote (Within the United Kingdom) Position Type: Full-time (37.5 hours per week) Contract: 12-Month Fixed Term Contract Experience Level : Proficiency in Unreal Engine & Baked Pipelines Contract Duration : 12-Month Fixed Term The Opportunity: Illuminating the Future of Virtual Reality nDreams Studio Elevation is a pioneer in the immersive gaming space, consistently re-establishing the boundaries of what is possible in VR. We are currently seeking an exceptionally talented Lighting Artist to join our VR-first, fully remote studio. This is a pivotal time to join our team: our first major title is nearing release, and our second project is entering the early planning stages. As a Lighting Artist, you are the final storyteller of the environment. You will work closely with the art team to create and refine lighting and shading elements that do more than just illuminate—they evoke emotion, define atmosphere, and guide the player through complex virtual worlds. In VR, lighting is not just an aesthetic choice; it is a critical component of player comfort and immersion. Your role is to balance this artistic vision with the rigorous technical demands of high-performance VR hardware. About nDreams: A Culture of Immersion and Care We are nDreams—the creators behind some of the world’s most iconic VR experiences, including Ghostbusters: Rise of the Ghost Lord, Synapse, and Phantom: Covert Ops. We have grown from a small independent studio into a global leader in the VR industry. Despite our scale, we maintain a “personal, caring touch.” We believe that the best games are created by diverse, happy, and safe teams. Our culture is built on the pillars of respect, wellbeing, and balance. We are committed to making the gaming industry accessible to underrepresented communities, and we live this mission through the people we hire and the inclusive experiences we create. As a Lighting Artist, you will be encouraged to bring your authentic self to work every day. Detailed Job Description & Key Responsibilities The Lighting Artist at Studio Elevation must be both a visual poet and a technical problem-solver. Your work will bridge the gap between high-level concept art and the technical realities of real-time rendering. 1. Atmospheric Creation and Narrative Guidance Golden Path Lighting: One of your primary goals as a Lighting Artist is to ensure clear “golden path” lighting. You will design light setups that intuitively guide players toward objectives and highlight critical points of interest without the need for intrusive UI elements. Atmospheric Refinement: You will work alongside the Art Director and Leads to develop a cohesive artistic vision, enhancing the visual atmosphere across diverse scenes and environments. Captivating Visuals: Collaborate cross-departmentally to ensure the lighting enhances the work of environment artists, character artists, and level designers. 2. Technical Execution and Optimization Baked Lighting Pipelines: You must demonstrate mastery in baked lighting workflows, which are essential for maintaining the high frame rates required for VR. Cross-Platform Optimization: A Lighting Artist at nDreams must optimize levels for multiple platforms, including mobile-chipset VR like the Quest. This includes managing baking times and ensuring performance stability. Documentation: You will be responsible for creating and maintaining comprehensive lighting documentation to ensure pipeline consistency across the team. 3. Shading and Material Integration PBR Workflow: Utilize a deep knowledge of Physically Based Rendering (PBR) to ensure that materials react realistically to the light sources you place. Technical Integration: Manage lightmaps, HDRI setups, material lighting modes, and light functions to create a seamless visual experience. Required Skills and Experience To excel in the role of Lighting Artist, you will need a robust portfolio and a specific technical skill set tailored for real-time engines. The Skills You’ll Need: Engine Proficiency: Advanced skills in industry-standard tools, specifically Unreal Engine. Baked Pipelines: Proven experience working with baked lighting systems rather than relying solely on dynamic lights. Material Knowledge: A working understanding of how environment art and materials (HDRI, Lightmaps, etc.) interact with lighting systems. Optimization Mastery: The ability to maintain target frame rates (72Hz/90Hz/120Hz) through clever lighting optimization. Portfolio: A link or file showcasing your lighting work, specifically focusing on atmosphere and composition. The “Nice to Haves”: Texture Editing: Knowledge of Adobe Photoshop or Substance Designer for minor texture and mask adjustments. Technical Art: A background in Lighting Technical Art (scripting, tool creation, or shader logic). Perks and Benefits: The nDreams Way We offer more than just a competitive salary. We provide a workspace where a Lighting Artist can truly thrive. Flexibility & Balance: Flexible working hours and a fully remote setup (UK) to fit your lifestyle. Wellbeing: We offer “Duvet Days” (for those mornings you just can’t get out of bed), your birthday off, and comprehensive health insurance. Growth: Dedicated personal development time and support to help you master new lighting technologies. Security: A solid pension scheme, life cover, and an excellent holiday offering. Social: Regular studio socials to keep our remote team connected and engaged. Industry Context: Lighting for VR in 2026 In 2026, the role of a Lighting Artist is more vital than ever as VR hardware pushes toward “Retina Resolution.” At Studio Elevation, we are tackling the unique challenge of “Stereoscopic Lighting”—ensuring that light and shadow look correct in 3D space from every possible angle. Recent data suggests that poor lighting optimization is the leading cause of “sim-sickness” in VR. Therefore, your role as a Lighting Artist is not just about making the game look pretty; it is about ensuring player comfort. By joining nDreams, you are positioning yourself at the leading edge of a field that is currently defining the visual language of the Metaverse and spatial computing. Equal Opportunities and Accessibility nDreams is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. If you are a Lighting Artist from an underrepresented community, we strongly encourage you to apply. Reasonable Adjustments: If you require any support or adjustments during the recruitment or interview process due to a disability or neurodivergence, please let your recruiter know or … Read more

Lead Character Artist – nDreams (Studio Elevation)

nDreams_logo

Job Overview Company: nDreams / Studio Elevation Location: Fully Remote (Within the United Kingdom) Position Type: Full-time (37.5 hours per week) Contract: Permanent Salary: Competitive (Dependent on experience) Experience Required: 5+ Years in Games Industry The Opportunity: Leading the Next Generation of VR Characters nDreams, the award-winning studio behind immersive VR hits like Ghostbusters: Rise of the Ghost Lord and Synapse, is seeking a visionary Lead Character Artist to join Studio Elevation. In this role, you will be the primary architect of character quality, setting the benchmark for visual excellence and helping shape the artistic soul of our upcoming projects. As a Lead Character Artist, you will bridge the gap between creative leadership and hands-on technical execution. You are not just creating assets; you are defining the workflows and scalable pipelines that allow our characters to achieve high visual fidelity while performing flawlessly on cutting-edge VR hardware. If you are passionate about pushing the boundaries of character art and thrive in a culture centered on respect and innovation, this is your chance to lead at the forefront of the VR industry. About nDreams: Culture and Values At nDreams, we believe the best games are born from diverse, happy, and safe teams. From our beginnings as an independent studio to our current status as a leading VR developer, we have maintained a personal, caring touch. We are committed to building a culture centered on wellbeing, balance, and accessibility for underrepresented communities. As a Lead Character Artist, you will join a studio that values your authentic self. We offer a suite of benefits designed to support your life both inside and outside of work, including flexible hours, dedicated personal development time, and “duvet days” for when you just need a break. Detailed Job Description & Key Responsibilities The Lead Character Artist role is a hybrid of high-level art direction and technical mentorship. You will play a pivotal role in ensuring that every character aligns with the project’s narrative and gameplay goals. 1. Artistic Leadership and Vision Set Quality Benchmarks: Establish and uphold high standards for character art quality across the entire project. Define Visual Direction: Collaborate with art leadership to define and maintain a cohesive visual direction for characters. Consistency Oversight: Review character assets and provide constructive feedback to ensure artistic consistency and quality. 2. Pipeline and Technical Management Workflow Innovation: Lead and improve character pipelines, workflows, and best practices to ensure scalability. Hardware Performance: Ensure all characters meet the strict technical, performance, and platform requirements of VR hardware. Production Planning: Collaborate with production teams to plan work, estimate effort, and hit key milestones. 3. Mentorship and Collaboration Team Support: Support and mentor character artists across different experience levels, fostering a culture of growth. Cross-Disciplinary Work: Work closely with concept art, animation, design, and narrative teams to ensure character development is fully integrated. Outsourcing Management: Support outsourcing efforts by providing feedback and ensuring external contributors meet quality standards. Required Skills and Experience To be successful as a Lead Character Artist at nDreams, you must demonstrate both artistic brilliance and professional maturity. The Essentials: Industry Tenure: At least 5 years’ experience working in an art role specifically within the games industry. Artistic Mastery: Expert skills in character modeling, texturing, and material creation. Leadership Experience: Prior experience contributing to or leading character art direction and delivery. Communication: Clear communication skills and the confidence to collaborate across different disciplines. Portfolio: A professional portfolio (link or file) showcasing high-quality, relevant character art work. Outsourcing Knowledge: Experience working with external contributors or outsourcing partners. The “Nice to Haves”: Platform Diversity: Experience working across multiple platforms or specialized hardware targets. Stylistic Range: Familiarity with a wide range of character art styles and genres. Studio Growth: Experience supporting hiring, onboarding, or studio-wide knowledge-sharing initiatives. Industry Context: Character Art in VR (2026) In 2026, the role of a Lead Character Artist in VR is more critical than ever. Unlike traditional screen-based games, VR requires characters to be viewed from all angles and distances, demanding incredible detail without sacrificing performance. According to recent VR industry reports, character interaction is the #1 driver of player immersion. Studios like nDreams are leading the charge by investing in Lead Character Artist talent who can navigate the “Uncanny Valley” while maintaining the strict frame rates required for VR comfort. This role at Studio Elevation offers the unique opportunity to define how players perceive and interact with digital beings in a fully 3D space. Perks and Benefits nDreams offers an industry-leading benefits package to ensure our Lead Character Artist can perform at their best: Time Off: Excellent holiday offering, your birthday off, and duvet days. Wellbeing: Health insurance, life cover, and a robust pension scheme. Development: Dedicated time and support for personal development and regular studio socials. Flexibility: Flexible working hours to support a healthy work-life balance. Equal Opportunities and Accessibility nDreams is an equal-opportunity employer. We strive to make our games and our industry more accessible to everyone. We encourage applications from all backgrounds and are happy to provide reasonable adjustments during the interview process. If you require any support, please contact your nDreams recruiter. What Happens Next? If you are a Lead Character Artist ready to take the next step in your career with a premier VR studio, we want to see your work. Application Steps: Submit Portfolio: Ensure your portfolio highlights your ability to lead character direction and technical implementation. Resume Review: Our recruitment team will evaluate your experience against our project needs. Interview Process: Successful candidates will be invited to discuss their leadership style and artistic vision.

Outpost VFX hiring Senior Compositor, London

outpost_vfx_logo

Job Overview Company Name – Outpost VFX Company: Outpost VFX Location: London / Bournemouth, United Kingdom Department: Compositing Job Status: Live Job Employment Type – Full-time  Department – Compositing The Outpost Culture: What Makes Us Different? Outpost VFX is an ambitious and rapidly growing studio, but our primary focus remains on nurturing personal connections and supporting one another. We believe in building a creative environment where every individual feels valued and treated with respect. As a Senior Compositor at Outpost, you contribute to more than just high-end episodic and film productions; you help develop a positive culture that we aim to spread throughout the global VFX community. We make time to celebrate our collective successes and are constantly seeking ways to enhance the experience of our team, our clients, and the world around us. Detailed Job Description & Responsibilities The Senior Compositor role requires a blend of advanced technical problem-solving and a sophisticated artistic eye. You will be responsible for the “invisible art” that makes modern filmmaking possible. 1. Visual Integration and Mastery Shot Finalization: Combine live-action and computer-generated elements into seamless visual effects shots. Creative Alignment: Ensure that every shot realizes the specific vision and creative direction of the client and Visual Effects Supervisor. Aesthetic Integrity: Take full responsibility for the beauty, realism, and technical quality of the final image before it is delivered. 2. Technical Excellence in Nuke Nuke Proficiency: Demonstrate a strong ability in all aspects of compositing within Nuke, integrating 2D, 3D, and live-action elements to a high-end standard. Photorealism: Apply a deep understanding of photorealism, including how color, lighting, and composition interact in the real world. Detail Orientation: Maintain a strong eye for detail to ensure zero technical defects in high-resolution final outputs. 3. Pipeline Collaboration Instructional Implementation: Effectively understand and apply complex shot notes from supervisors and clients. Team Synergy: Work alongside a group of incredibly talented, friendly, and genuine individuals who make up the Outpost team. Continuous Growth: Utilize online training platforms and internal learning resources to continue developing and honing your skills. Qualifications and Key Skills To succeed as a Senior Compositor at Outpost VFX, you must demonstrate: High-End Experience: A proven track record of delivering high-end visual effects for film and episodic projects. Technical Breadth: Mastery of Nuke for complex 2D and 3D integration. Visual Expertise: An expert understanding of color science, lighting, and composition. Adaptability: The ability to pivot based on creative feedback while maintaining a steady production pace. What’s in it for You? Joining Outpost as a Senior Compositor offers unique career benefits: Valuable Contribution: Make a tangible impact on world-class productions and studio culture. Development Resources: Access internal and external training to stay at the cutting edge of compositing technology. Progressive Environment: Work in a studio that actively challenges norms and encourages different perspectives. Inclusive Workspace: Join an equal opportunities employer where employment is based solely on talent and potential. Industry Context: The Senior Compositor in 2026 The role of the Senior Compositor has evolved as visual effects become more integrated into the early stages of production. In 2026, a Senior Compositor must not only be a technician but also a visual storyteller who understands the physics of light and the nuances of digital cinematography. As streaming platforms continue to demand feature-film quality for episodic content, the pressure on the Compositing department to deliver photorealistic results has never been higher. At Outpost, we provide the resources and the supportive atmosphere necessary to meet these high-stakes demands without compromising on artist well-being. Equal Opportunities at Outpost At Outpost, we believe our strength lies in our differences. These differences help us take different perspectives, challenge industry norms, and create a special environment based on mutual respect. We are an equal opportunities employer. No candidate will receive less favorable treatment based on age, gender, race, ethnicity, disability, sexual preference, or any other factor that has no bearing on their ability to perform the job. What Happens Next? If you think Outpost sounds like a good fit for your career, or if you simply want to chat with someone about the role and our unique culture, get in touch today! We are looking for talented individuals who are ready to make a positive difference every day. Application Requirements: Resume: Detailing your experience on high-end episodic and film projects. Showreel: Demonstrating your ability to integrate 2D, 3D, and live-action elements in Nuke. Collaborative Spirit: A willingness to contribute to a culture that puts people first.