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3D Animation Intern at Black Shamrock – a Virtuos Studio

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Are you an aspiring animator ready to transition from foundational theory to professional AAA game production? Black Shamrock, Ireland’s largest PC and console game development studio, is seeking a motivated and creative Animation Intern to join our team in Dublin. In this role, you will be embedded within our dynamic animation department, gaining hands-on experience in the professional pipeline of a global powerhouse. Working on cutting-edge AAA titles, you will assist our senior animators in translating raw motion capture into polished, immersive in-game experiences. This is an exceptional opportunity for a talented individual to bridge the gap between education and industry, building a portfolio that reflects professional-grade animation while learning from the best in the business.   Internship Overview Feature Details Company Black Shamrock (a Virtuos Studio) Location Dublin, Ireland (On-site) Employment Type Full-Time, Fixed-Term Internship Industry AAA Video Game Development     Your Responsibilities as Animation Intern As an Animation Intern, you will be a vital contributor to our animation workflows. Your primary responsibilities will include: Motion Capture Cleanup: Mastering the art of cleaning and refining motion capture data within Maya and Unreal Engine to ensure high-fidelity character performance. Performance Polishing: Collaborating closely with lead animators to iterate on character movements, ensuring they are fluid, believable, and adhere to our strict project quality standards. Engine Integration: Learning the technical side of game development by implementing animations directly into Unreal Engine, including the management of animation montages, state machines, and sequencer tasks. Professional Development: Engaging in regular workshops, peer reviews, and feedback loops to refine your skills and gain insights into the nuances of game production. Pipeline Participation: Contributing to the overall animation workflow, from initial integration to final technical polish, to ensure seamless gameplay.   Qualifications We are looking for a candidate who combines a strong artistic eye with the technical aptitude to succeed in a fast-paced development environment. Education/Experience: A formal qualification in Animation or equivalent professional experience. Artistic Foundations: A deep understanding of the 12 principles of animation and how they apply to character weight, timing, and appeal. Technical Skills: Familiarity with Unreal Engine (specifically importing animations, using the Sequencer, and setting up montages). Software Proficiency: Practical experience using Maya for animation or motion capture cleanup. Portfolio: A strong portfolio demonstrating your animation capabilities, particularly focusing on character motion and gameplay mechanics. Soft Skills: Excellent communication and collaboration skills; the ability to receive feedback constructively and implement changes efficiently. Passion: A genuine, infectious enthusiasm for gaming and the craft of character animation.     About Us: Virtuos & Black Shamrock Founded in 2004, Virtuos is one of the world’s largest independent video game development companies. With a global presence across Asia, Europe, and North America, we have delivered high-quality content for over 1,500 projects, collaborating with 23 of the top 25 gaming companies worldwide. Black Shamrock, based in Dublin, was founded in 2016 and acquired by Virtuos in 2017. We pride ourselves on being a hub of innovation where talent flourishes. Our multi-disciplinary team—covering everything from narrative and design to high-end engineering and graphics—is dedicated to putting Dublin on the map as a center for world-class AAA game development. What We Offer Career Growth: A direct path to contribute to some of the world’s most recognizable AAA titles. Professional Mentorship: Opportunities to learn from industry experts within a supportive, tight-knit community. Global Exposure: Access to the Virtuos Internal Mobility Program, offering international experience and career development. Competitive Benefits: A comprehensive package including company healthcare, an occupational pension scheme, and tax-saver plans. Work-Life Balance: Flexible work arrangements, subsidized leave, and dedicated wellness support. Relocation Support: Assistance for those moving to Dublin to join our team.     Our Commitment to You At Virtuos and Black Shamrock, people matter. We recognize that our strength lies in our diversity of thought, background, and expression. We are proud to be an equal opportunity employer and are committed to creating an inclusive environment where every team member is empowered to play, grow, and win together. How to Apply: If you are ready to start your career in professional animation and contribute to cutting-edge gaming projects, please submit your application, including your resume and a link to your animation portfolio, through our careers portal. Are you ready to take the first step toward a career in AAA game animation? Explore More Internship Jobs Apply Now

Dublin jobs : 2D Background Artist, at Treehouse Republic

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  Treehouse Republic is seeking a talented, adaptable 2D Background Artist for an immediate start on an active television series production. This fast-paced, high-visibility role is tailored for an artist who excels at translating layout designs and narrative beats into lush, atmospheric environments that ground our characters and elevate the overarching story. For creative professionals exploring the vibrant local animation scene, this contract position stands out among premier Dublin jobs, offering a fantastic opportunity to collaborate with a passionate team in a globally recognized hub for visual storytelling. As a 2D Background Artist on this production, you will act as a key world-builder for our current episodic lineup. You will bridge the gap between initial black-and-white layout line work and the final compositing stage, ensuring absolute aesthetic consistency, strong spatial depth, and proper color logic across all backgrounds. This standout opening within Dublin jobs requires an excellent eye for composition, architectural perspective, lighting, and a practical understanding of how characters interact within a digital stage. Dublin Jobs Overview : 2D Background Artist Attribute Details Company Name Treehouse Republic Position Title 2D Background Artist Job Type Contract / Project-Based Commencement Immediate Start Contract Duration Active from hire date until November Application Email hr@treehouserepublic.com Subject Line Rule [Your Name] – Background Artist Department 2D Animation Production   About Treehouse Republic Treehouse Republic is an established, creative-led animation studio recognized for developing compelling visual narratives, vibrant character designs, and high-energy television series. Our team thrives on collaboration, artistic experimentation, and technical efficiency. We pride ourselves on cultivating an environment where artists can bring imaginative worlds to life while meeting the precise demands of international broadcasting pipelines. By joining our crew, you become a vital contributor to an agile team of creative professionals dedicated to delivering top-tier animated content. We ensure our artists have the structural support, clear pipeline documentation, and collaborative feedback loops necessary to produce their best work seamlessly. Core Duties & Responsibilities The selected artist will jump directly into our active production pipeline, executing tasks that combine artistic flair with rigid pipeline discipline. Your daily responsibilities will encompass: 1. Environment Painting & Visual Assets Establish Atmosphere: Render high-quality background paintings that establish the mood, time of day, lighting schemes, and emotional tone specified by the episodic script and Art Director. Maintain Style Continuity: Rigidly adhere to the established style guides, color scripts, and visual bibles of the television series, ensuring your output matches existing project assets seamlessly. Asset Management: Organize, layer, and deliver digital background files according to strict studio naming conventions and technical specifications, facilitating an efficient handover to the compositing and animation teams. 2. Pipeline Synergy & Technical Execution Layout Translation: Clean up, refine, and colorize raw layout line art, preserving the perspective, scaling, and camera angles established by the layout department. Layering Mastery: Correctly separate background elements into multi-plane digital layers (foreground, midground, background, and specialized prop overlays) to accommodate complex camera pans, parallax effects, and character tracking. Schedule Adherence: Work quickly and efficiently to hit tight, episodic television deadlines, maintaining a consistent output of completed backgrounds without sacrificing artistic quality. 3. Collaboration & Feedback Iterative Design: Incorporate notes and critiques from the Art Director and episodic supervisors quickly, demonstrating a highly collaborative and receptive approach to creative direction. Cross-Department Communication: Sync regularly with the layout and compositing teams to anticipate technical bottlenecks, clarify line-of-sight requirements, and ensure smooth asset integration. Requirements & Qualifications To qualify for an immediate start on this television pipeline, applicants must demonstrate a portfolio showing strong environmental rendering skills and an understanding of serialized animation workflows. Minimum Qualifications: TV Series Production Experience: Proven experience operating as a background paint artist within a professional 2D animation pipeline, specifically for episodic television series or feature-length projects. Perspective & Composition Mastery: An exceptional command over linear and atmospheric perspective, architectural staging, prop placement, and dynamic composition rules. Color Theory & Lighting Expertise: A deep understanding of digital color keys, value structures, global illumination, and how to use lighting to guide the viewer’s eye to core story zones. Software Proficiency: Absolute mastery of industry-standard digital painting software, specifically Adobe Photoshop or Toon Boom Harmony, along with an understanding of non-destructive layer management. Adaptability & Speed: The proven ability to rapidly match an established artistic style and maintain high productivity under fast-turnaround episodic television schedules. Working Conditions & Contract Lifecycle Timeline: This is an immediate-hire contract position. The production schedule runs directly through until November. Pace: Fast-paced episodic television environment requiring strong time management skills, self-reliance, and organizational discipline. Communication: Regular digital check-ins, asset reviews, and production stand-ups are central to daily operations to maintain continuity across remote or hybrid setups. Application & Submission Process If you have a passion for environment design and are ready to contribute to a high-energy television series, we want to see your work right away. Because this position requires an immediate start, applications are being reviewed on a rolling basis. Submission Guidelines: Prepare Your Package: Compile your current resume, a brief introductory note outlining your availability for an immediate start, and a direct link to your online portfolio or background painting showreel. Portfolio Focus: Ensure your portfolio clearly showcases examples of professional 2D animation backgrounds, demonstrating your ability to paint in a specific style, handle complex perspective, and manage organized layer breakdowns. Email Destination: Send your complete application directly to hr@treehouserepublic.com. Strict Subject Line Format: To ensure your application is processed instantly by our recruiting team, you must format your email subject line exactly as follows: [Your First & Last Name] – Background Artist Treehouse Republic is an equal opportunity employer. We celebrate visual storytelling diversity and are committed to creating an inclusive, creative workspace for all artists.

Brown Bag Films Animation Director, Dublin 2026

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Brown Bag Films, a world-renowned, award-winning animation studio, is currently seeking a visionary and technically proficient Animation Director to join our Dublin-based team. At Brown Bag, our philosophy is anchored in a simple yet powerful motto: “We Love Animation™.” We believe that by putting our artists at the heart of our operations, we create the highest quality, most engaging content for children and families across the globe. As an Animation Director, you will be a key creative pillar within the studio. You will be responsible for upholding the artistic integrity of our projects, ensuring that every movement, expression, and sequence resonates with the “magic” that defines a Brown Bag production. Animation Director Job Overview Company Name: Brown Bag Films Vacancy Name: Animation Director Salary Range: €52,000 – €56,000 Job Type: Full-time, 12-Month Fixed-Term Contract Office Location: Dublin, Ireland Work Model: Hybrid (Minimum 2 days per week in-studio) Eligibility: Must have the right to work in Ireland 🇮🇪 The Role: Shaping the Performance The Animation Director role is a blend of high-level creative oversight and granular technical direction. You are the guardian of the show’s “performance.” While the Director focuses on the overall story and vision, you focus on the soul of the characters—how they move, how they react, and how they tell a story through weight, timing, and appeal. This is a leadership role that requires a unique ability to inspire both in-house artists and overseas partner studios. You will be tasked with translating abstract creative concepts into actionable, scene-by-scene instructions that maintain a consistent high standard across an entire series. Detailed Key Responsibilities 1. Creative Leadership & Character Development Defining the “Bible”: In close collaboration with the Project Director and Lead Animator, you will establish the animation “bible.” This document dictates the specific movement style, physics, and personality traits of every character to ensure consistency across hundreds of minutes of content. Rigging & Tech-Anim Collaboration: You will be the bridge between the creative and technical departments. This involves approving facial and character rigs with the Lead Rigger and meticulously reviewing blend shapes and morphs to ensure characters can achieve the required range of emotional expressions. 2. Production & Team Management Overseas Partnership: A significant portion of this role involves directing overseas teams. You will attend regular calls to review work, provide live feedback, and follow up with comprehensive written notes to ensure the project stays on track. Animation Launches: You will lead the animation launch for each episode. This involves presenting the vision for the episode to the crew, highlighting key performance beats, and setting the expectations for the quality of the work. Mentorship: As a senior leader, you will provide guidance and professional development to junior and mid-level animators, fostering a culture of continuous improvement. 3. Quality Control & Workflow Scene-by-Scene Direction: You will write detailed, frame-specific animation notes for each episode. Your eye for detail must be sharp enough to catch subtle errors in weight or timing that could break the immersion for the audience. Budget & Schedule Alignment: While your primary focus is quality, you must work within the practical constraints of the project. You will collaborate with the Director team to deliver the best possible visual results while respecting the project’s budget and delivery timelines. Comprehensive Requirements Brown Bag Films is looking for an individual who is not just a master of the craft, but a leader who can navigate the complexities of modern CG production. Core Knowledge & Sensibility Artistic Intuition: You must possess a profound animation sensibility—an innate understanding of the principles of animation (squash and stretch, anticipation, staging, etc.) and how they translate into a 3D environment. Process Knowledge: A deep understanding of the 3D animation pipeline is essential. You need to know how animation interacts with lighting, FX, and rendering to troubleshoot issues before they reach the final stages. Professional Experience Industry Veteran: You should have extensive experience in the animation industry, specifically within CG for TV, film, games, or cinematics. Proven Leadership: Ideally, you have been credited as a Lead Animator (or equivalent) on at least two full series. We need someone who has successfully managed the creative output of a large crew. Stakeholder Management: You must demonstrate a proven ability to work effectively with production crew, artistic staff, and upper management alike. Technical Skills Software Mastery: Expert proficiency in Autodesk Maya is non-negotiable. You should be comfortable navigating complex rigs and troubleshooting technical animation issues within the software. Qualifications: An Animation Qualification (Degree or Diploma) is highly desirable, though we place equal weight on a world-class portfolio and professional history. Why Join Brown Bag Dublin? Our Dublin studio is a vibrant, multicultural hub of creativity. Joining us on a 12-month contract offers the stability of a long-term project and the opportunity to leave your mark on a major production. Our hybrid model ensures you get the best of both worlds: the flexibility of remote work and the high-energy, collaborative environment of our physical studio. Dublin is a global center for animation, and Brown Bag is at its heart. We offer a competitive salary and the chance to work alongside some of the best technical and creative minds in the industry. Application Instructions If you are a passionate storyteller who happens to use Maya as your primary tool, we want to see your work. Requirements for Application: A comprehensive CV detailing your experience on long-format CG series. A showreel that demonstrates a high level of character performance, acting, and physical action. Proof of eligibility to work in Ireland.

Brown Bag Films hiring CG Supervisor, Dublin 2026

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Brown Bag Films, one of the world’s most exciting and creatively driven animation studios, is seeking a visionary CG Supervisor to join our flagship studio in Dublin. This role is a pivotal leadership position designed for a technical expert who thrives at the intersection of artistic excellence and pipeline efficiency. At Brown Bag Films, our motto is “We Love Animation™.” We don’t just say it; we live it by placing our artists at the center of every decision. If you are a seasoned CG leader who can navigate the complexities of long-format production while mentoring a world-class team, we want to hear from you. Job Overview Company Name: Brown Bag Films Vacancy Name: CG Supervisor Salary Range: €70,000 – €85,085.44 (Commensurate with experience) Job Type: Full-time, 3-Month Fixed-Term Contract Office Location: Dublin, Ireland Work Model: Hybrid (Minimum 2 days per week in-studio) Eligibility: Must have the right to work in Ireland (EU Candidates) 🇪🇺 The Role: Leading the Vision The CG Supervisor is the bridge between the creative dream and technical reality. You will be responsible for the end-to-end implementation of the studio’s CG workflows on designated projects. Your primary goal is to ensure that every frame meets the high-quality standards Brown Bag Films is known for, while strictly adhering to the Director’s vision, production assumptions, and the project schedule. In this role, you aren’t just a manager; you are a problem-solver and a strategist. You will oversee the CG crew—including our valued outsource partners—to ensure a seamless delivery process from initial asset creation through to final shot production. Detailed Key Responsibilities 1. Leadership & Team Management Team Direction: Lead the internal CG crew and external outsource partners, providing clear technical guidance and performance feedback. Collaboration: Act as the primary liaison between the VFX Supervisor and specific Department Supervisors (Modeling, Rigging, Lighting, etc.) to ensure the pipeline is implemented effectively across the project. Communication: Facilitate transparent communication between Directors, Producers, and the CG team. You are the “translator” who ensures technical challenges are understood by creative stakeholders and vice versa. 2. Technical Strategy & Production Planning Asset Management: Define the most efficient production plan for the creation of high-quality CG assets, ensuring they are optimized for both performance and aesthetic appeal. Pipeline Optimization: Identify technical bottlenecks early in the production cycle. You will be expected to design and implement creative solutions that keep the wheels of production turning without sacrificing quality. Direction: Provide technical leadership for both the foundational asset build and the specific requirements of individual episodes. 3. Creative Alignment & Quality Control Look Development: Partner closely with Project Directors to ensure the CG output perfectly mirrors the desired “look” and feel of the project. Assumption Monitoring: Keep a close eye on production assumptions. If technical or creative demands begin to breach the agreed-upon scope, you will advise stakeholders and recommend viable solutions to bring the project back on track. Scheduling: Work hand-in-hand with the Producer and Production Manager to maintain a realistic and efficient project schedule. Comprehensive Requirements To succeed in this role, you must possess a blend of high-level technical mastery and sophisticated leadership skills. We are looking for a veteran of the animation industry who understands the nuances of long-format storytelling. Core Knowledge & Experience Pipeline Mastery: A thorough, deep-seated understanding of CG animation pipelines. You should be intimately familiar with every discipline, including modeling, rigging, lighting, rendering, and VFX. Proven Track Record: You must have prior experience as a CG Supervisor or Department Supervisor on a feature film or a long-format animated series. Production Lifecycle: Extensive experience in both CG asset creation and shot production is essential. Technical Proficiencies The Dublin studio utilizes a high-end technical stack. Proficiency in the following tools is required: Primary Software: Expert-level knowledge of Autodesk Maya. Supporting Suite: Strong technical expertise in Photoshop, Nuke, Substance Painter (or Mari), Z-brush, and Houdini (or After Effects). Management Tools: High proficiency in asset tracking software, specifically Autodesk’s Shotgun (ShotGrid). Review Tools: Strong working knowledge of the ‘RV’ media player for dailies and reviews. Why Brown Bag Films? Dublin is the heart of our creative operations, and our studio is a hub of innovation and passion. While this is a 3-month fixed-term contract, it offers the opportunity to work at the forefront of the animation industry with a team that has earned numerous Emmy and Academy Award nominations. We value the “hybrid” experience—we believe the best creative sparks often happen in person, which is why we ask for a minimum of two days in our Dublin office. This allows for real-time collaboration and the fostering of a community that truly loves what they do. Application Process Brown Bag Films are looking for candidates who are ready to hit the ground running. Given the nature of the project and the hybrid work requirement, we are currently only considering candidates who have the legal right to work in Ireland and are available for the duration of the 3-month contract. How to Apply: Please submit your updated CV, a link to your current showreel (highlighting supervisory work), and a brief cover letter outlining your experience managing outsource partners and complex CG pipelines.

2D Animator at Boulder Media, Dublin

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Boulder Media, a cornerstone of the global animation industry and one of Ireland’s most prolific creative hubs, is officially inviting applications for the position of 2D Animator. This is a full-time, specified-purpose role designed for high-caliber artists who are ready to contribute to world-class animated entertainment. Based in Dublin with a flexible hybrid working model, this role offers a unique blend of creative freedom and professional structure. At Boulder Media, the 2D Animator is more than just a technician; they are the heart of the storytelling process. We are seeking multiple artists to join our expanding team, with a target start date in mid to late April 2026. If you are a 2D Animator currently based in Ireland with a passion for character-driven narratives and technical excellence, we want to hear from you. Job Overview Company Name: Boulder Media Primary Job Title: 2D Animator Location: Dublin, Ireland (Hybrid: In-Studio & Remote) Contract Type: Full-Time, Specified-Purpose Application Deadline: March 15, 2026 Expected Start Date: Mid-to-Late April 2026 Eligibility: Ireland-based applicants only 🇮🇪 Salary: Competitive / Commensurate with experience About Boulder Media: Our Legacy and Culture Since our inception in 2000, Boulder Media has evolved into a powerhouse of creativity. Our studio has been the birthplace of beloved hits including The Amazing World of Gumball, Foster’s Home for Imaginary Friends, Wander Over Yonder, and the critically acclaimed Netflix feature My Little Pony: A New Generation. What sets us apart is our culture. We believe an  Animator does their best work when they feel supported, inspired, and connected. Our studio is a “family” in the truest sense—an open, nurturing space where you are encouraged to express your authentic self. Outside of the animation desk, our social calendar is legendary. Whether it’s our annual Halloween fancy dress party, high-stakes bake-offs, Dungeons & Dragons campaigns, or sketch-up meet-ups, we ensure our international and local staff feel at home. The Role of the 2D Animator The primary mission of the 2D Animator at Boulder Media is to translate the vision of the animatic into a polished, final animation. You will be tasked with roughing, keying, and fully animating shots while strictly maintaining character models and emotional integrity. Key Responsibilities of the 2D Animator 1. Creative Development & Execution A successful 2D artist must master the balance between technical constraints and artistic flair. You will: Review all animatics provided by the Production Team to internalize the pacing and intent of every scene. Create rough animation passes to establish the “soul” of the shot before moving to final cleanup. Key out characters using strong silhouettes and a clear line of action to ensure the performance is readable and dynamic. Utilize reference materials—including mirrors, photos, and stock images—to ground your posing in reality while maintaining the show’s specific style. 2. Technical Precision & Workflow In a modern studio, an Animator must be as tech-savvy as they are artistic. Your day-to-day will involve: Maintaining the integrity of character models throughout complex movements and emotional peaks. Ensuring all produced animation is well-timed, featuring variety, contrast, and personality. Adhering to strict naming conventions and file management protocols on servers and platforms like Ftrack. Collaborating with the Pipeline Team to ensure your workflow is optimized for the downstream departments (Compositing/Post-Production). 3. Collaboration & Communication As a 2D Artist, you are part of a massive creative machine. Success requires: Attending creative, production, and management meetings to stay updated on show expectations. Communicating any technical concerns or deadline risks to team leads in a proactive, timely manner. Addressing technical and creative retakes from Directors and Clients with accuracy and a positive, solution-oriented attitude. Skills & Requirements for the 2D Animator We are looking for an Animator who possesses a deep “toolkit” of skills. While technical proficiency is vital, we value the underlying principles of the craft. Portfolio & Showreel: Your reel must demonstrate a high level of skill in character performance and a mastery of the 12 principles of animation. Software Knowledge: While we provide training, a basic to advanced knowledge of Toon Boom Harmony is highly preferable for this pipeline. Draftsmanship: A great aptitude for drawing, observation, and “keeping things on model” is non-negotiable. Time Management: The ability to work within a weekly quota and meet rigorous production schedules is essential for every 2D Animator on our team. Professionalism: You must be flexible, self-motivated, and fluent in English (both spoken and written). What We Offer Our 2D Animators Boulder Media provides a comprehensive benefits package designed to support the long-term career and well-being of every 2D Animator: Financial & Security: Competitive salary, Death-In-Service benefit, and the Bike-to-Work scheme. Work-Life Balance: 21 days of annual leave (pro rata), plus paid days off for Christmas Eve and Good Friday. We also offer a studio-wide closure during the Christmas period. Health & Wellness: Paid sick leave, vision/eye care, and an Employee Assistance Programme. We also provide a Flexi Benefit that can be used for Health Insurance or Gym Memberships. Career Growth: Full access to the DCM Learning Platform for continuous upskilling, along with internal mentoring and life drawing sessions to refine your skills as a 2D Animator. Family Support: Enhanced Maternity and Paternity packages. Flexibility: Our hybrid model allows for a blend of in-studio collaboration and the comfort of remote work. Diversity, Equity, and Inclusion Boulder Media is an equal opportunity employer. We believe that the best stories come from a diverse group of voices. We welcome every 2D Animator regardless of gender, civil status, family status, sexual orientation, religion, age, disability, or race. We are committed to providing reasonable accommodations for individuals with disabilities during the application and interview process. If you require support to perform your duties as a 2D Animator, please contact us at jobs@bouldermedia.tv. How to Apply If you are ready to take the next step in your career as a 2D Animator, submit your application before the March 15th deadline. Required Application Materials: Updated CV highlighting your experience as a 2D Animator. A link to your current Showreel/Portfolio (please include passwords if the … Read more

Unreal CG Asset Lead at Brown Bag Films, Dublin 2026

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At Brown Bag Films, we believe that the heart of every great animation is the artist behind the screen. As a multi-award-winning studio known for global hits like Doc McStuffins, Vampirina, and Karma’s World, we have spent decades pushing the boundaries of what is possible in children’s media. We are currently embarking on an ambitious new chapter, transitioning from traditional Maya pipelines to cutting-edge, in-engine animation workflows. To help lead this charge, we are seeking a visionary Unreal CG Asset Lead to join our Dublin studio. This is more than just a job; it is an opportunity to define the future of real-time storytelling in one of the world’s most renowned animation hubs. CG Asset Lead Job Overview Company Name: Brown Bag Films Job Title: Unreal CG Asset Lead Location: Smithfield Square (Hybrid) Salary Range: €54,000 – €69,000 per year Contract Type: Fixed-Term (12-Month Contract) Position Type: Full-Time Working Model: Hybrid (Minimum 2 days per week in studio) Right to Work: Candidate must have legal right to work in Ireland 🇮🇪 As the Unreal CG Asset Lead, you will be the primary technical and creative bridge between our asset department and the Unreal Engine. You will be responsible for planning, executing, and optimizing high-quality CG assets that thrive in a real-time environment. Your role involves both high-level strategy—working alongside the CG Supervisor to design build workflows—and hands-on leadership, where you will tackle complex technical challenges and mentor the next generation of real-time artists. The Core Mission In this role, you aren’t just managing assets; you are innovating the way those assets interact with the world of real-time rendering. You will ensure that every model, texture, and rig is optimized for the Unreal Engine, maintaining the high visual standards Brown Bag is known for while unlocking the speed and efficiency of a real-time pipeline. Primary Responsibilities Lead & Innovate: Drive the development of CG assets with a focus on Unreal Engine workflows. You will lead the charge in establishing how we build, optimize, and integrate assets for maximum performance. Hands-on Creation: While you are a leader, you remain an artist at heart. You will actively contribute to asset creation, setting the gold standard for the rest of the team. Strategic Collaboration: Work closely with the CG Supervisor and Production Management to design advanced asset build strategies that meet the specific needs of our current project. Technical Problem Solving: Act as the primary troubleshooter for Unreal Engine integration. When an asset breaks or performance dips, you are the person who finds the solution. Documentation & QC: Maintain the technical integrity of the pipeline by approving ‘Asset Launch Notes’ and ‘Call-Outs’ via Shotgrid. You will be responsible for the final Quality Control (QC) before assets are published. Mentorship: Grow the team’s capabilities by mentoring junior and mid-level artists in Unreal Engine best practices and studio-specific technical workflows. Candidate Requirements Brown Bag Films looking for a technical powerhouse with a creative eye—someone who understands that the soul of an asset is just as important as its poly count. Expertise & Knowledge Pipeline Mastery: You possess an expert-level understanding of CG asset build pipelines, specifically regarding how assets transition from traditional software into Unreal Engine. Real-Time Optimization: You know how to balance visual fidelity with real-time performance, ensuring assets run smoothly during animation and rendering phases. Professional Experience Leadership Track Record: You have previously held a Lead position (or equivalent) supervising assets for long-format animation, VFX, feature films, or AAA game development. Project Experience: Extensive experience in CG asset creation and Unreal-based shot production is essential. Team Management: Proven ability to lead a diverse team, manage technical tickets, and prioritize tasks under production deadlines. Technical Toolkit Unreal Engine Mastery: Advanced knowledge of real-time rendering, performance profiling, and pipeline integration. Software Proficiency: Strong skills in Maya, Substance Painter, ZBrush, Houdini, and Photoshop. Production Tools: Proficiency in Autodesk Shotgrid for project tracking and RV Media Player for real-time reviews. Why Join Brown Bag Films? Located in the vibrant Smithfield Square, our Dublin studio is a hub of creativity and innovation. We offer a culture where “We Love Animation™” isn’t just a slogan—it’s the way we work. As the industry moves toward real-time rendering, Brown Bag is at the forefront of this transition. For an Unreal CG Asset Lead, this means working on projects that utilize the latest features of Unreal Engine 5 (including Lumen, Nanite, and advanced Control Rig setups). You will be part of a team that values work-life balance while delivering world-class content for global audiences. Benefits & Environment Collaborative Culture: Work with some of the industry’s most talented directors, supervisors, and artists. Professional Growth: Access to mentorship initiatives and learning paths to keep your skills at the cutting edge. Innovative Projects: Be a part of the transition to real-time pipelines that are reshaping the animation industry in 2026. Are you ready to lead the future of real-time animation? If you have the technical mastery of Unreal Engine and the leadership experience to guide a world-class team, we want to hear from you.

Senior Texturing Artist | Brown Bag Films, Dublin 2026

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Senior Texturing Artist Job Overview Company Name: Brown Bag Films Job Title: Senior Texturing Artist Job Type: Full-time, Fixed-Term Contract (12 Months) Office Location: Dublin Work Model: Hybrid (Minimum 2 days per week in-studio) Seniority Level: Senior Required Experience: Proven experience in Animation, VFX, or Games (Unreal Engine required) Salary Range: €43,000 – €55,000 per annum Reporting Structure: Reports to Art Director & CG Supervisor Industry: Animation / CG Production Brown Bag Films is a world-renowned, award-winning animation studio where our motto is more than just a tagline: “We Love Animation™.” We believe that the heart of any great production is the artist, and we strive to create a collaborative environment where high-quality, engaging content for kids and families can flourish. From our state-of-the-art studio in Dublin, we produce stories that resonate globally. We are currently seeking a highly skilled and technically proficient Senior Texturing Artist to join our CG team. This role is essential to the visual richness of our productions, ensuring that every character, environment, and prop meets the Art Director’s vision while maintaining peak technical performance within the pipeline. Company Overview Since its inception, Brown Bag Films has established itself as one of the most creatively driven studios in the industry. With multiple Emmy® and Academy Award® nominations, our work speaks for itself. We prioritize a culture of inclusivity, artistic growth, and technical innovation. As a Senior Texturing Artist at our Dublin Studio, you will be part of a team that values your creative input and provides the tools necessary to produce world-class animation. Role Overview The Senior Texturing Artist is a cornerstone of the Look Development phase. Your primary objective is to create high-quality textures and shaders that fulfill the artistic and narrative goals set by the Art Director. You will navigate the intersection of art and technology, adhering to strict technical specifications and project constraints while pushing the boundaries of visual excellence. Beyond asset creation, you will play a pivotal role in department growth—maintaining best practices, developing documentation, and mentoring junior team members to ensure the collective output of the studio remains industry-leading. Key Responsibilities Asset Creation & Look Development Advanced Surfacing: Create complex textures and shaders for characters, props, and environments using a professional toolset including Unreal Engine, Maya, and Substance Painter. Visual Interpretation: Translate the Art Director’s visual direction into technical reality, ensuring every asset supports the project’s narrative goals. Pipeline Integration: Collaborate closely with Lighting and Compositing teams to ensure shaders are optimized for final look requirements and render efficiency. Technical Approvals: Perform rigorous technical reviews on assets produced both internally and by external vendors to ensure consistency and quality. Workflow & Technical Leadership Process Optimization: Develop and maintain efficient surfacing workflows, shader libraries, and comprehensive documentation to streamline production. Troubleshooting: Act as a high-level problem solver for artistic and technical issues related to surfacing and rendering performance. Strategic Collaboration: Work with technical teams to ensure rendering performance is optimized without sacrificing visual quality. Project Scoping: Liaise with Production to help scope tasks, schedule resources, and manage project budgets effectively. Mentorship & Quality Control Team Development: Provide consistent mentorship and constructive feedback to junior artists, fostering a culture of continuous learning. Dailies & Reviews: Participate in animatic reviews, early visual development, and daily critique sessions to elevate the work of the wider team, including overseas partners. Time Management: Monitor and log task duration diligently, escalating potential bottlenecks to Production promptly. Required Qualifications & Experience Professional Track Record: Proven experience in texturing for high-end animation, VFX, or games. Engine Expertise: Mandatory experience working within Unreal Engine. You should be comfortable navigating its real-time rendering capabilities. Look Dev Mastery: Demonstrated experience in look development and the creation of comprehensive shader libraries. Industry Knowledge: A thorough understanding of current industry tools, workflows, and surfacing best practices. Legal Requirement: Candidates must possess the right to work in Ireland for the duration of the 12-month contract. Technical Skills & Competencies Artistic Excellence: Advanced texture painting and shading skills with a keen eye for detail, color, and material properties. Shader Engineering: Deep experience with layered shaders in both Unreal Engine and Maya. Efficiency Strategies: Strong ability to implement optimization and reuse strategies to maintain performance across large-scale productions. Collaborative Communication: Ability to interpret visual direction and communicate technical needs clearly to Art Directors, CG Supervisors, and external vendors. Leadership & Professionalism Expectations As a Senior member of the CG department, you are expected to: Stay current on emerging tools and industry trends, bringing fresh innovation to the studio. Lead by example in terms of organization, documentation, and technical discipline. Be a proactive voice in early visual development, helping to define the look of a show before it hits full production. Benefits & Perks Competitive Salary: A salary range of €43,000 to €55,000, reflecting the seniority and specialized nature of the role. Hybrid Working Model: A flexible arrangement combining the focus of home-based work with two days of collaborative studio time in Dublin. Creative Environment: Join an artist-centric studio that celebrates the craft of animation and values every individual’s contribution. Global Reach: Contribute to high-profile projects viewed by millions of families worldwide. Application Process To apply for the position of Senior Texturing Artist, please submit: A professional CV/Resume highlighting your experience in Unreal Engine and CG animation. A Portfolio or Demo Reel showcasing advanced texturing and shading work (specifically looking for layered shaders and look development examples). Confirmation of your eligibility to work in Ireland. Brown Bag Films is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

Brown Bag Films hiring Storyboard Revisionist, Dublin 2026

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Job Overview Company Name: Brown Bag Films Job Title: Storyboard Revisionist Job Type: Full-time, Fixed-Term Contract (9–12 Months) Office Location: Dublin Work Model: Hybrid (Minimum 2 days per week in-studio) Seniority Level: Mid-Level / Professional Required Experience: Prior experience in storyboard revisions for animation Salary Range: €33,000 – €36,000 per annum Reporting Structure: Reports to Director and Production Management Industry: Animation / Media Production Brown Bag Films is a world-renowned, creative-led animation studio where our motto is more than just a tagline: “We Love Animation™.” We believe that the heart of any great production is the artist, and we strive to create a collaborative environment where high-quality, engaging content for kids and families can flourish. From our state-of-the-art studio in Dublin, we produce award-winning stories that resonate globally. We are currently seeking a dedicated and technically proficient Revisionist to join our production team. This role is essential to the refinement of our visual storytelling, ensuring that every frame meets the director’s vision and our studio’s high standards of excellence. Company Overview Since its inception, Brown Bag Films has established itself as one of the most creatively driven studios in the industry. With multiple Emmy® and Academy Award® nominations, our work speaks for itself. We prioritize a culture of inclusivity, artistic growth, and technical innovation. As a Storyboard Revisionist at our Dublin Studio, you will be part of a team that values your creative input and provides the tools necessary to produce world-class animation. Role Overview The Storyboard Revisionist occupies a vital position within the production pipeline, bridging the gap between initial storyboards and the final animatic. Your primary objective is to deliver high-quality storyboard revision panels on schedule, ensuring that all creative notes from the Director and Post-Production departments are executed with precision. You will be responsible for maintaining the visual continuity and stylistic integrity of the series. This role requires a blend of artistic flair, technical discipline, and the ability to work collaboratively within a fast-paced production environment. Key Responsibilities Creative Revision & Artistic Fidelity Note Interpretation: Respond efficiently to creative notes and translate revisions during the storyboard review and animatic process. You must be able to take direction and pivot quickly based on feedback. Stylistic Consistency: Adhere strictly to the established quality and style of the show. You are responsible for ensuring that all drawings remain “on-model” and consistent with the project’s visual language. Visual Storytelling: Interpret scripts and translate narrative beats into visual forms that enhance the storytelling, focusing on clarity of action and emotional resonance. Technical Execution & Pipeline Support Deliverables: Undertake revisions and diligently update the revisions tracker to ensure the production team has real-time visibility into progress. Folder Management: Organize and update storyboard production folders regularly, ensuring that all assets are easily accessible and correctly versioned. Reference Utilization: Proactively ensure all required reference material—such as character sheets, background designs, and props—is available and utilized for every panel. Time Bidding: Provide accurate time bids for assigned tasks to assist the production team in maintaining a realistic and efficient schedule. Communication & Collaboration Department Liaison: Maintain regular, proactive communication with the Director and Post-Production teams to provide updates on progress and upcoming delivery deadlines. Cross-Departmental Coordination: Communicate with the Previz department as necessary to ensure a smooth transition of storyboards into the 3D environment. Approval Logistics: Issue clear approval communications to the Director and Post-Production departments once revisions are finalized. Required Qualifications & Experience Professional Track Record: A background in producing storyboard revisions on several previous productions. We are looking for candidates who can demonstrate a history of successful deliveries. Industry Experience: A strong understanding of the animation production schedule and the critical nature of deadlines within a professional studio environment. Artistic Foundation: A good understanding of acting and animation posing, alongside a solid grasp of cinematography, staging, and composition. Collaborative Spirit: A proven track record of working effectively with production teams and Directors. Legal Requirement: Candidates must possess the right to work in Ireland for the duration of the 9–12 month contract. Technical Skills & Competencies Drawing Proficiency: Excellent drawing skills with the ability to maintain high quality even when working under tight deadlines. Software Mastery: Proficiency in industry-standard digital software is mandatory, specifically Storyboard Pro and Adobe Photoshop. 3D Integration: Experience with 3D animation pipelines is highly desirable, as it aids in understanding how storyboards translate to a CG environment. Problem Solving: The ability to provide feedback to Production regarding recurring issues in board deliveries and assist in identifying practical solutions. Education: An Animation Qualification is considered a significant advantage. Leadership & Professionalism Expectations While this is a revisionist role, we value professionals who take ownership of their craft. You are expected to: Be proactive in improving current studio practices and revision workflows. Demonstrate a high level of self-management and the ability to multi-task across different episodes or sequences. Act as a positive influence within the team, fostering a culture of mutual respect and creative excellence. Benefits & Perks Competitive Compensation: A salary range of €33,000 to €36,000, commensurate with experience. Hybrid Working Model: Benefit from a flexible working arrangement that combines the focus of home-based work with the collaborative atmosphere of our Dublin studio (2 days per week). Creative Growth: Opportunities to work on world-class IP and learn from some of the best directors and artists in the animation industry. Dublin Studio Life: Work in the heart of Dublin’s creative community in a studio that genuinely puts its people first. Application Process To apply for the position of Storyboard Revisionist, please submit the following: A comprehensive CV/Resume detailing your production experience and credits. A Portfolio or Demo Reel that clearly showcases your storyboard revision work, specifically highlighting your ability to match various show styles and your proficiency in digital drawing. Confirmation of your eligibility to work in Ireland. Brown Bag Films is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

Brown Bag Films hiring Senior Storyboard Revisionist

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Job Overview Company Name: Brown Bag Films Job Title: Senior Storyboard Revisionist Job Type: Full-time, Fixed-Term Contract (9–12 Months) Office Location: Dublin Work Model: Hybrid (2 days per week in-studio) Seniority Level: Senior / Lead Required Experience: Minimum 2+ credits on animated series with experience in digital storyboarding Salary Range: €42,000 – €46,000 per annum Reporting Structure: Reports to Director and Post-Production Leads Industry: Animation / Media Production Brown Bag Films is one of the world’s most exciting, creative, and dynamically driven animation studios. With a motto that defines our culture—“We Love Animation™”—we place our artists at the absolute core of our operations. From our Dublin-based studio, we produce high-quality, award-winning content that engages children and families across the globe. Brown Bag Films is currently seeking a highly skilled and leadership-oriented Senior Storyboard Revisionist to join our Dublin team. This role is a vital bridge between creative vision and technical execution, ensuring that our stories are told with visual excellence and narrative clarity. Company Overview Brown Bag Films is an industry-leading animation studio known for its commitment to storytelling excellence and technical innovation. Our Dublin studio serves as a hub for world-class talent, producing content that reaches millions. We pride ourselves on a collaborative, artist-first environment where creativity thrives. As we continue to push the boundaries of CG and 3D animation, we are looking for a Senior Storyboard Revisionist who shares our passion for the craft and our dedication to production efficiency. Role Overview The Senior Storyboard Revisionist is a critical hire within our production pipeline. You will be responsible for delivering high-quality storyboard revision panels that align with the Director’s vision while ensuring all deadlines are met across the Production and Post-Production departments. Beyond technical execution, this is a leadership role. You will act as a mentor and coordinator for the Storyboard Revisionist Team, streamlining workflows, identifying recurring production hurdles, and ensuring that the visual style of the series remains consistent from script to screen. Key Responsibilities Creative Execution & Revision Note Integration: Respond with speed and precision to creative notes, translating revisions during the storyboard review and animatic process into polished visual panels. Style Adherence: Maintain the specific quality, aesthetic, and character “on-model” requirements of the show, ensuring consistency across all drawings. Script Translation: Interpret complex scripts and transform narrative beats into compelling visual forms that enhance the storytelling. Leadership & Coordination Team Mentorship: Support and guide junior Storyboard Revisionists, providing constructive feedback and helping them refine their technical skills. Workflow Optimization: Identify recurring issues in board deliveries and collaborate with Production to implement proactive solutions. Task Management: Coordinate the daily activity of the revisionist team, ensuring workload is distributed effectively to meet delivery milestones. Communication & Pipeline Management Department Liaison: Proactively communicate with the Director, Post-Production, and Previz departments to keep all stakeholders updated on progress and deadlines. Project Tracking: Maintain and update the storyboard production folders and the revisions tracker to ensure transparency across the pipeline. Time Bidding: Provide accurate time estimates for revision tasks to assist production management in scheduling. Required Qualifications & Experience Industry Tenure: Proven experience in the animation industry, specifically within CG animation for TV, film, or cinematics. Candidates are expected to have been credited on at least two professional series. Portfolio Excellence: A strong track record of producing storyboards and revisions across multiple successful productions. Legal Standing: Candidates must have the right to work in Ireland for the full duration of the 9–12 month contract. Educational Background: While a formal Animation Qualification is desirable, we prioritize a demonstrable passion for storytelling and a portfolio that showcases professional-grade work. Technical Skills & Competencies Artistic Proficiency: Advanced understanding of acting, animation posing, cinematography, staging, and composition. Software Mastery: Expert-level proficiency in industry-standard digital software, specifically Storyboard Pro and Adobe Photoshop. Efficiency: The ability to produce high-quality artwork under tight deadlines without compromising the project’s creative integrity. Critical Thinking: A proactive approach to troubleshooting revision workflow practices and improving current studio standards. Leadership Expectations As a Senior member of the team, you are expected to be more than an individual contributor. You will be a pillar of the department, expected to: Model professional communication and a positive attitude toward feedback. Anticipate production “bottlenecks” before they impact the schedule. Ensure the team has access to all necessary reference materials for success. Coach others in digital drawing techniques and narrative staging. Benefits & Perks Competitive Salary: A salary range of €42,000 to €46,000 based on experience. Hybrid Flexibility: Enjoy the balance of remote work with the collaborative energy of our Dublin studio two days a week. Creative Culture: Work within an award-winning studio that truly values the artistic process and professional growth. Global Impact: Contribute to high-profile projects that are viewed by international audiences. Application Process Interested candidates who meet the criteria above are invited to submit their application. Please ensure your submission includes: An up-to-date CV/Resume highlighting relevant credits. A Portfolio or Reel specifically demonstrating storyboard revision work and digital drawing capabilities. Confirmation of your eligibility to work in Ireland. Brown Bag Films is an equal opportunity employer and we value diversity at our studio. We look forward to seeing how your vision can contribute to our next great story.

Lead Character Artist job at VOID Interactive

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Lead Character Artist Job Overview Company: VOID Interactive Primary Focus / Position: Lead Character Artist Current Major Title: Ready or Not Job Type: Full-Time / Employee (for Ireland residents) / Contractor (for International candidates) Location: 100% Remote (Global Candidates Welcome) Headquarters: Dublin, Leinster, Ireland Experience Level: Lead / Director (5+ Years Professional Experience) Core Engine: Unreal Engine 5 VOID Interactive, the visionary studio behind the tactical FPS masterpiece Ready or Not, is on a mission to redefine realism and immersion in the shooter genre. We are a “remote-first” powerhouse composed of elite developers who thrive on technical precision and creative grit. As we continue to evolve the world of Ready or Not and venture into ambitious pre-production projects, we are looking for a world-class Lead Character Artist to spearhead our character department. In this pivotal leadership role, you won’t just be “making models”—you will be the architect of personality, style, and authenticity for our digital humans. From the tactical gear of swat operators to the diverse cast of our future titles, your vision will dictate the visual soul of our studio. Salary & Compensation Table (2026 Industry Benchmarks) At VOID Interactive, we believe in attracting the industry’s top 1% by offering highly competitive compensation packages that reflect the high stakes of tactical AAA development. Metric Range (Annual Equivalent) Additional Details Base Salary / Rate €110,000 – €145,000+ Based on experience and track record Contractor Rates €550 – €800 per day For international senior-lead contractors Remote Support Hardware Stipend Elite-tier workstations provided/funded Leave Policy Comprehensive PTO Inclusive of Irish statutory/standard holidays Growth Potential Equity/Bonus Participation Subject to studio performance milestones Detailed Responsibilities: Defining the Vision As the Lead Character Artist, you are the bridge between the high-level creative direction and the technical execution of the character team. Your mission is divided into three core pillars: Leadership, Creative Direction, and Technical Excellence. 1. Creative Stewardship & Character Vision Style Definition: Establish and refine the creative vision for all character-related assets, ensuring they feel grounded, authentic, and high-fidelity. Concept Realization: Lead the journey from 2D character concepts to final 3D meshes, ensuring every tactical vest, facial expression, and fabric fold aligns with the project’s grit. Cross-Title Consistency: Maintain a cohesive character direction across Ready or Not updates and upcoming unannounced pre-production projects. 2. Team Leadership & Mentorship Direct Management: Oversee the internal Character Art Team, providing constant guidance, constructive critiques, and inspiration. Fostering Growth: Provide direct mentorship to junior and mid-level artists, helping them master the VOID pipeline and advance their professional skills. Culture Building: Foster a collaborative, “kick-ass” environment where creative problem-solving is encouraged and quality is non-negotiable. 3. Technical Integration & Pipeline Optimization Unreal Engine 5 Mastery: Lead the implementation of characters into UE5, utilizing the latest in MetaHuman tech and advanced material shaders. Workflow Engineering: Partner with production to build and refine efficient character pipelines that eliminate friction and maximize output quality. Performance Optimization: Address technical bottlenecks, ensuring high-poly hero models are perfectly optimized for multi-platform performance without losing visual impact. Vendor Management: Provide expert feedback to outsourced vendors and test delivered updates directly within Unreal Engine 5 to ensure they meet our internal “Gold” standard. Professional Qualifications: What You Bring to VOID VOID Interactive is looking for a veteran who has survived the trenches of AAA development and emerged with a portfolio of iconic characters. Mandatory Requirements: Shipped AAA Success: You must have a proven track record as a Character Lead or Director on at least one shipped AAA title. Technical Expert: Highly experienced in Unreal Engine 5 and deeply familiar with modern character pipelines, including MetaHuman creation and high-to-low poly baking. Anatomical Mastery: A profound understanding of human anatomy, appeal, and the subtle “language” of clothing and gear. Senior Leadership: At least 5 years of professional experience specifically in character art creation for high-end games. The VOID DNA (Soft Skills): Collaborative Nature: The ability to partner effectively with Senior Art Directors, Animators, and Engineers. Adaptability: A deep understanding of multiple art styles and the ability to pivot between them as new projects emerge. Communicative Clarity: Strong written and verbal communication skills are essential for a remote-first leadership role. Why Join VOID Interactive? VOID is not a “corporate” studio. We are a team of gamers who want to build the games we actually want to play. Work on a Best-Seller: Ready or Not has set the standard for tactical shooters. You will be helping to maintain and grow a global phenomenon. True Remote Freedom: We are a remote-first company. We don’t care where you are located; we care about the quality of your work and your passion for the craft. Cutting-Edge Tech: We are pushing the limits of Unreal Engine 5. You will have the tools and the freedom to experiment with the latest industry tech. Influence & Impact: As a Lead, you are not a cog in a machine. Your decisions will directly shape the visual identity of our future titles. Application Requirements Are you ready to join the mission? To apply for the Lead Character Artist position at VOID Interactive, please submit: Your Portfolio: We want to see your best, most authentic character work. Showcase your ability to handle complex tactical gear and realistic human likenesses. Detailed Resume: Highlight your experience in lead roles and shipped AAA credits. Cover Letter (Optional): Tell us why Ready or Not excites you and how your leadership style will elevate our character team.