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Gameloft Brisbane hiring Senior Rendering Programmer, 2026

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Are you a master of the rendering pipeline with a passion for turning complex technical requirements into cinematic visual experiences? At Gameloft Brisbane, we are searching for a technical visionary to optimize our visual fidelity and bridge the vital gap between game performance and artistic intent. For our Senior Rendering Programmer Unreal Engine Jobs Brisbane, we need an expert who can master cross-platform rendering pipelines and deliver breathtaking visuals across PC, Console, and Mobile. This role is about more than just writing code; it is an adventure where you breathe life into visuals. From the very beginning of your journey with us, you will be tasked with understanding the unique needs of technical artists and translating them into efficient, high-performance rendering techniques. Joining us for this Gameloft Brisbane job means working with a group of bold, talented people in a studio that values technical excellence, creative innovation, and the incredible lifestyle of Queensland, Australia. Job Overview Company: Gameloft Location: Brisbane, Queensland, Australia (Hybrid) Job Type: Permanent / Full-Time Position: Senior Rendering Programmer Salary Range: $145,000 – $185,000 AUD (Commensurate with experience) Experience Level: 5+ years professional experience Primary Tech Stack: C++, HLSL, GLSL, Unreal Engine Work Model: Hybrid (Modern studio in Brisbane) Platforms: Cross-platform (PC, Console, Mobile) Studio Guard: Mr. Hendricks (Our Professional Dachshund) Core Responsibilities for Senior Rendering Programmer Unreal Engine Jobs Brisbane 1. Optimizing Visual Spectacle In this Gameloft Brisbane job, your primary mission is the relentless optimization of the game’s graphics. You will translate the ambitious needs of technical artists into efficient rendering techniques. Your focus will be on developing lighting, shadows, and post-processing features that run smoothly across every target platform, ensuring that the player’s immersion is never broken by performance dips. 2. Custom Shader Development & Maintenance As a rendering programmer, you are the guardian of the pixel. You will be responsible for writing and maintaining custom shaders and rendering code. Using HLSL and GLSL, you will create sophisticated materials and effects that provide “AAA” quality visuals while strictly respecting hardware limitations. You will work within the Unreal Engine framework to extend and customize the renderer to suit specific project needs. 3. Cross-Platform Adaptability & Performance Our games are designed for a global audience across a variety of hardware. Therefore, you must possess the skills to adapt visuals to ensure they provide a consistent, high-quality experience from high-end PCs to mobile devices. You will utilize advanced performance optimization and profiling tools to identify and resolve bottleneck areas, ensuring optimal frame timing and memory usage. 4. Deep Collaboration with Technical Art Teams Graphics programming is a highly collaborative discipline. You will work side-by-side with technical artists and art directors to bring their artistic vision to the screen. Your role is to act as a technical enabler, providing the tools and techniques that make their creative workflow faster, more intuitive, and capable of reaching new heights of visual fidelity. What You Need to Succeed Industry Experience: At least 5 years of professional programming experience, with a heavy focus on graphics and rendering within the game industry. C++ Mastery: Expert-level proficiency in C++ is a must-have for this high-performance engineering role. Shader Expertise: Mastery of shader languages including HLSL and GLSL. Engine Knowledge: Deep, hands-on experience with Unreal Engine and its internal rendering pipelines (Forward and Deferred rendering). Hardware Insight: Solid understanding of hardware architecture across mobile, PC, and console environments, specifically regarding GPU throughput and memory bandwidth. Problem Solving: Excellent debugging skills and the ability to solve complex rendering edge-cases and visual artifacts. Collaboration: A proven ability to communicate technical concepts to non-technical team members and collaborate effectively in a cross-disciplinary environment. The Gameloft Brisbane Lifestyle We believe that world-class games are born from a culture that values the individual. When you take on a Gameloft Brisbane job, you are joining a community that prioritizes your growth and your happiness. Work-Life Balance: We offer a flexible hybrid work model and generous additional leave, including Birthday leave, Christmas shutdown leave, Volunteer leave, and Women’s health leave. Health & Wellness: Comprehensive private health insurance, fitness subsidies, and access to mental health and wellbeing support. We even have a dedicated relaxation space with a massage chair. Studio Perks: Enjoy free coffee from a commercial espresso machine, daily snacks, light breakfast, and our famous Friday social drinks featuring friendly game tournaments. Family Support: We support our team through various life stages with paid parental leave and childcare assistance. The Environment: Our stunning studio features a rooftop terrace with river views and a dedicated games room for when you need to recharge. The Technical Future: Rendering at Gameloft When we discuss Senior Rendering Programmer Unreal Engine Jobs Brisbane, we are looking at the horizon of real-time graphics. Gameloft Brisbane is committed to staying at the cutting edge of what is possible. In this role, you will have the opportunity to work on cross-platform titles that push the limits of mobile hardware while taking full advantage of next-gen console features. Whether it’s implementing custom global illumination, advanced skin and cloth shaders, or complex procedural environmental effects, you will be given the autonomy to research and prototype new ideas. We provide top-of-the-line hardware workstations and the latest dev kits to ensure that your technical creative flow is never hindered by your tools. The Global Talent Hub: Why Brisbane? Gameloft Brisbane isn’t just a location; it’s one of the most vibrant tech hubs in the Southern Hemisphere. If you are applying from interstate or overseas, you’ll discover a city that offers an incredible lifestyle—combining a booming game development scene with world-class beaches and outdoor activities. Gameloft Brisbane is a diverse, multicultural team, and we actively support the right candidates with relocation assistance and visa support. Imagine working on industry-leading rendering systems during the day and enjoying the riverfront lifestyle by evening. Our Transparent Recruitment Process We value your expertise and respect your time. Our recruitment process for the Gameloft Brisbane job is designed to be clear and efficient: Initial Discovery: A brief conversation with … Read more

Senior Graphics Programmer – Gameloft Brisbane jobs 2026

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Do you have a passion for turning pixels into cinematic perfection? At Gameloft Brisbane, we are looking for a technical artist and engineer who can lead the visual identity of our games. For our Senior Graphics Programmer Unreal Engine Jobs Brisbane, we need an expert to push the boundaries of rendering technology and deliver breathtaking visual fidelity across PC and Console platforms. This is a hands-on role where you won’t just write code; you will construct the visual soul of our games. Your work will appear directly on the screens of millions of players. Joining us for this Brisbane job means working with a group of bold, talented people in a studio that values technical excellence and creative innovation. Job Overview Company: Gameloft Location: Brisbane, Queensland, Australia (Hybrid) Job Type: Permanent / Full-Time Position: Senior Graphics Programmer Salary Range: $150,000 – $190,000 AUD (Based on experience) Experience Level: 6+ years (Mid-Senior to Lead) Primary Tech Stack: C++, DirectX 12, Vulkan, HLSL / GLSL Work Model: Hybrid (Studio in Brisbane) Target Platforms: High-end PC & Next-Gen Consoles Studio Mascot: Mr. Hendricks (The Professional Dachshund) Core Responsibilities for Senior Graphics Programmer Unreal Engine Jobs Brisbane 1. Architecting Next-Gen Rendering Systems In this Programmer job, you will be the architect of our rendering pipelines. You will design and implement advanced real-time rendering systems capable of handling PBR (Physically Based Rendering), HDR, and complex post-processing. Your focus won’t just be on building features, but on making them scalable and future-proof. 2. Visual Fidelity & Art Collaboration Graphics programming is the bridge between code and art. You will work closely with technical artists and art directors to ensure their artistic vision is brought to life on screen. You will maintain and improve features such as lighting, shadows, materials, and VFX integration—always staying within performance budgets. 3. Performance Optimization & Debugging High-quality graphics are only enjoyable when the frame rate is stable. You will optimize GPU/CPU performance, memory usage, and frame timing across various platforms. Using tools like RenderDoc, PIX, and Nsight, you will hunt down and solve complex rendering bugs. 4. Technical Leadership & Mentorship As a Senior member, you also take on a mentorship role. You will participate in code reviews and provide guidance to junior engineers. You will contribute to engine architecture decisions and help shape the studio’s long-term technical strategy. What You Need to Succeed Professional Experience: 6+ years in game development, specifically with 4+ years dedicated to graphics programming. C++ Mastery: Expert-level proficiency in C++ and maintainable coding practices. API Expertise: Deep knowledge of modern graphics APIs like DirectX 12, Vulkan, or Metal. Mathematical Foundation: Strong grasp of linear algebra, 3D math, and shader programming. Proven Track Record: At least two shipped AAA or high-quality commercial titles. Deep Tech Knowledge: Understanding of upscaling (DLSS/FSR), Ray Tracing (DXR), and compute-driven pipelines. The Gameloft Brisbane Lifestyle We believe that the best games are made by people who are happy and relaxed. With this Gameloft Brisbane job, you will find an environment that cares for your growth and well-being. Work-Life Balance: Flexible hybrid model and additional leave options (Birthday, Christmas shutdown, Women’s health leave). Premier Benefits: Private health insurance, fitness subsidies, and subsidized car parking. Studio Perks: Dedicated relaxation space (with a massage chair), stunning rooftop terrace with river views, and Friday social drinks. Career Growth: Ongoing learning opportunities and generous referral bonuses. Deep Dive: The Future of Rendering at Gameloft When we talk about Senior Graphics Programmer Unreal Engine Jobs Brisbane, we aren’t just talking about current projects; we are talking about the technology of the next five years. Gameloft Brisbane has always been at the forefront of embracing cutting-edge tech. In this role, you will have the opportunity to research and prototype Ray Tracing (DXR/VKRT), hybrid rendering pipelines, and GPU-driven rendering systems. Our goal isn’t just to create “good” graphics, but to produce visuals that set industry standards. You will have the freedom to suggest new techniques and implement them. Our hardware setup is top-of-the-line, featuring high-end workstations and next-gen dev kits, so your focus remains entirely on innovation. The Global Talent Hub: Relocating to Brisbane Gameloft Brisbane isn’t just a studio; it’s a lifestyle. If you are applying from outside Australia, you will be pleased to know that Brisbane is an emerging global hub for gaming and tech. We have a diverse team where artists and coders from around the world collaborate. We provide relocation assistance and visa support for the right candidates to ensure your transition is smooth. Imagine working on world-class rendering systems by day and enjoying the river views from our terrace by afternoon. Our Transparent Recruitment Process We respect your time. When you apply for this Gameloft Brisbane job, our talent acquisition team deeply analyzes your portfolio and technical background. Initial Screen: An introductory call with our recruitment team. Technical Deep Dive: A discussion with our Lead Engineers regarding rendering technicalities and C++ skills. Culture & Fit: Meeting the team and an introduction to our studio mascot, Mr. Hendricks. The Offer: A competitive compensation package reflecting your skills and experience. How to Apply If you have a passion for graphics programming and want to build industry-leading rendering systems, don’t delay. Send us your updated CV and a portfolio/demo reel highlighting your shader work and optimization skills. Join a studio where your code makes the world more beautiful. Join Gameloft Brisbane.

Senior AI Gameplay Programmer Unreal Engine Jobs: Join Gameloft

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Are you ready to redefine how NPCs think, move, and react? At Gameloft Brisbane, we are searching for a technical visionary to fill our Senior AI Gameplay Programmer Unreal Engine Jobs. This is not just a coding role; it is an opportunity to lead the design and implementation of advanced AI systems that power immersive, responsive, and truly engaging gameplay experiences. As a Senior AI Programmer, you will be the brain behind believable characters and dynamic behaviors. You will work at the heart of our engineering team, creating scalable AI architectures that allow our designers to iterate rapidly and bring complex worlds to life. Joining us for this Gameloft Brisbane job means pushing the boundaries of what is possible in real-time intelligence. Job Overview Company: Gameloft Location: Brisbane, Queensland, Australia (Hybrid) Job Type: Permanent / Full-Time Position: Senior AI Gameplay Programmer Salary Range: $140,000 – $180,000 AUD (Based on experience) Experience Level: 5+ years (Mid-Senior Level) Primary Tech Stack: C++ & Unreal Engine 5 Work Model: Hybrid (Studio in Brisbane) Key Systems: Behavior Trees, GOAP, Navigation Mesh Studio Icon: Mr. Hendricks (The Studio Dachshund) Core Responsibilities for Senior AI Gameplay Programmer Unreal Engine Jobs 1. AI Architecture & System Optimization In this Gameloft Brisbane job, you will design, implement, and optimize core AI systems. This includes advanced behavior trees, state machines, utility AI, and GOAP (Goal-Oriented Action Planning). You are responsible for ensuring these systems are not only intelligent but also performant across PC, console, and mobile platforms. 2. Cross-Disciplinary Integration AI doesn’t exist in a vacuum. You will integrate intelligence with: Animation & Physics: Ensuring locomotion blending and procedural animations look natural. Combat Systems: Developing tactical NPC logic and crowd simulation. Design Tools: Building visual editors and debugging telemetry so designers can refine behaviors without constant code changes. 3. Mentorship & Technical Leadership As a senior member, you will participate in code reviews and mentor junior engineers, fostering a culture of technical excellence. You will guide the long-term technical direction of our AI frameworks, staying current with emerging techniques in the gaming industry. What You Need to Succeed Experience: 5+ years in professional game development with at least 3 years focused on AI. C++ Mastery: Deep proficiency in C++ and a strong understanding of data structures and algorithms. Engine Knowledge: Expert knowledge of Unreal Engine 5 (Behavior Trees, State Trees, etc.). Shipping History: You have successfully shipped at least two commercial game titles. Soft Skills: Excellent communication and the ability to collaborate across art and design disciplines. The Gameloft Brisbane Lifestyle We believe that a great studio culture leads to world-class games. This Gameloft Brisbane job offers a lifestyle that balances high-end technical challenges with incredible perks. Relaxation: Access to a dedicated relaxation space with a massage chair. Social: Friday social drinks, game tournaments, and a rooftop terrace with stunning river views. Health: Private health insurance, fitness subsidies, and mental health support. Flexibility: A hybrid model that respects your work-life balance, plus extra leave (Birthday, Christmas, and Women’s Health leave). The Essentials: Subsidised parking, free commercial espresso, and daily snacks to keep you fueled. The Future of Gameplay AI at Gameloft We are entering a new era of gaming where NPCs are no longer just background actors—they are central to the player’s story. By taking on one of our Senior AI Gameplay Programmer Unreal Engine Jobs, you will be at the forefront of this shift. We encourage innovation and offer the creative freedom to experiment with large-scale simulations and procedural behaviors. Our Brisbane Gameloft studio is a hub for global talent. Whether you are moving from overseas or are a local hero, you will find a team that values your input and supports your professional growth. We are committed to staying at the cutting edge of Unreal Engine 5’s capabilities. How to Apply If you are an expert in C++ and have a passion for game intelligence, we want to hear from you. Show us your work on complex navigation, combat logic, or custom AI frameworks.

Lead VFX Artist Unreal Engine Jobs Brisbane: Lead at Gameloft

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Are you a master of the elements, capable of turning raw code into cinematic spectacle? At Gameloft Brisbane, we are looking for a visionary leader to fill one of our most critical Lead VFX Artist Unreal Engine Jobs Brisbane. This is more than a production role; it is a chance to shape the visual soul of our games and lead a world-class team in the heart of Queensland. As a Lead VFX Artist, you will collaborate with the Art Director and Game Designers to establish the visual style of our projects. From highly stylized magic to gritty, photoreal environmental effects, your work will define the immersion of our players. Joining us for this Gameloft Brisbane job means working with bold, talented people on cross-platform titles that reach millions. Job Overview Company: Gameloft Location: Brisbane, Queensland, Australia (Hybrid) Job Type: Permanent / Full-Time Position: Lead VFX Artist Experience Level: Mid-Senior to Lead Work Model: Hybrid (Studio based in Brisbane) Primary Engine: Unreal Engine (Niagara) Key Software: Autodesk Maya, Adobe Photoshop, Adobe After Effects Culture Highlight: Rooftop terrace & Friday game tournaments Core Responsibilities for Lead VFX Artist Unreal Engine Jobs Brisbane 1. Leadership & Team Mentorship In this Gameloft Brisbane job, you are a mentor first. You will lead and inspire a team of VFX artists, providing the technical guidance and creative feedback necessary for their professional growth. You are responsible for managing production schedules and allocating resources effectively to hit every milestone with precision. 2. Visual Direction & Engine Integration You are the bridge between art and technology. You will: Establish Visual Style: Work with Game Designers to ensure all VFX align with the overall artistic vision. Seamless Integration: Collaborate with programmers and animators to ensure effects are optimized and function perfectly within the Unreal Engine. Niagara Mastery: Utilize Unreal’s Niagara system to create cutting-edge effects that push the boundaries of real-time rendering. 3. Creative Execution & Innovation We expect our Leads to be hands-on creators. You will conceptualize and animate a wide range of effects—from environmental atmospheres and UI elements to complex creature abilities and vehicle dynamics. You will also stay updated on emerging technologies to continuously innovate our in-house tools and processes. What You Need to Succeed Proven Leadership: Experience leading art teams and projects through full development cycles. Technical Expertise: Exceptional proficiency with Unreal Engine (Niagara) and 3D software (preferably Maya). Artistic Range: Ability to create effects ranging from highly stylized to hyper-realistic. Cross-Disciplinary Skills: Proven ability to collaborate with design, art, and engineering teams. Detail Oriented: A keen eye for timing, weight, and color, with a thorough understanding of VFX pipelines. The Gameloft Brisbane Lifestyle We believe that a great studio culture is the key to great games. This Gameloft Brisbane job offers more than just a paycheck—it offers a lifestyle in one of Australia’s most beautiful cities. Balance: A flexible hybrid work model and additional leave (Birthday, Christmas, Volunteer leave). Wellness: Private health insurance, fitness subsidies, and a dedicated relaxation space with a massage chair. Community: Friday social drinks, game tournaments, and a rooftop terrace with stunning river views. The Perks: Subsidised parking, free commercial espresso, and daily snacks. The Guard: You’ll be protected by our studio mascot, Mr. Hendricks the Dachshund! Why Join the Gameloft VFX Journey? The gaming industry is evolving, and real-time VFX is at the forefront of this revolution. By securing one of the Lead VFX Artist Unreal Engine Jobs Brisbane, you aren’t just taking a seat at a desk; you are taking a seat at the table where the future of interactive entertainment is decided. We value innovation, “outside the box” thinking, and the courage to fail and try again until the result is perfect. Our studio in Brisbane is a melting pot of global talent. Whether you are a local expert or looking to relocate to the sunny shores of Queensland, you will find a supportive community ready to welcome you. We provide the tools, the technology (including high-end workstations and the latest Unreal builds), and the creative freedom you need to produce your best work ever. Our Recruitment Process We believe in transparency. Once you apply for this Gameloft Brisbane job, our talent acquisition team will review your portfolio—focusing specifically on your Niagara work and leadership history. Successful candidates will move through a series of interviews with our Art Director and technical leads, followed by a cultural fit session where you can meet the team (and Mr. Hendricks!). We aim to move quickly because we know top-tier talent doesn’t stay on the market for long. How to Apply If you are ready to take on the most exciting Lead VFX Artist Unreal Engine Jobs Brisbane has to offer, we want to see your reel. Show us your best Niagara work, your leadership experience, and your passion for real-time effects.

Senior Character Artist Unreal Engine Jobs: Join Gameloft Brisbane

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Are you a visionary creator who lives at the intersection of anatomy and technology? At Gameloft Brisbane, we don’t just make models; we build the icons of the next generation. We are seeking a powerhouse talent for one of our most vital Senior Character Artist Unreal Engine Jobs. If you’re looking for an exciting challenge and want to work with a group of bold, talented people in the heart of Queensland, your next adventure starts here. As a Senior Character Artist, your contribution will be pivotal. You will play a key role across a wide variety of cross-platform projects, generating high-quality character models that push the boundaries of artistic vision while respecting the technical limitations of modern hardware. This is a Gameloft Brisbane job that demands outstanding attention to detail and an unwavering commitment to excellence. Job Overview Company: Gameloft Location: Brisbane, Queensland, Australia (Hybrid) Job Type: Permanent / Full-Time Position: Senior Character Artist Salary Range: $110,000 – $145,000 AUD (Based on experience) Experience Level: 5+ years professional production experience Work Model: Hybrid (Brisbane studio & Remote options) Primary Engine: Unreal Engine (Cross-Platform) Key Software: Autodesk Maya, ZBrush, Substance 3D Painter Culture Highlight: Rooftop river views & Mr. Hendricks (Studio Dachshund) Core Responsibilities for Senior Character Artist Unreal Engine Jobs 1. Artistic Vision & Quality Control In this Gameloft Brisbane job, you are a guardian of quality. You will contribute to the overall art vision for characters, ensuring consistency across the entire project. From initial concept to final implementation, you will create a substantial portion of character assets, ensuring all production meets our high standards and rigorous timelines. 2. Technical Innovation & Documentation We need more than a sculptor; we need a technical leader. You will: Prototype Workflows: Test new technologies and workflows on target platforms to define character art budgets. Knowledge Sharing: Create clear documentation and technical guides to share best practices and artistic techniques with the wider team. Problem Solving: Develop techniques to compensate for real-time issues and lighting impacts that affect high-end character work. 3. Cross-Disciplinary Collaboration A great character doesn’t exist in a vacuum. You will collaborate closely with Art, Design, and Code departments to gather requirements and ensure a clear understanding of character needs. Reporting directly to the Art Lead, you will participate in regular art direction sessions to keep our projects on the cutting edge of the industry. 4. Mentorship & Team Leadership As a senior member of the team, you will enjoy mentoring and guiding junior artists. Your capability of conveying important information to designers, graphics programmers, and production staff will be essential for the smooth delivery of our cross-platform titles. What You Need to Succeed Industry Experience: At least 5 years of professional production experience in Senior Character Artist Unreal Engine Jobs or equivalent roles. Tool Mastery: Advanced proficiency in Maya, ZBrush, and Substance Painter. Engine Knowledge: A deep understanding of the full pipeline for getting character assets into a game engine. While our primary focus is Unreal, a versatile skill set is highly valued. Anatomical Excellence: An excellent eye for form, silhouette, and photorealism (or stylized excellence). Technical Mindset: Ability to create game-ready assets that work seamlessly within technical constraints. The Gameloft Brisbane Lifestyle At Gameloft Brisbane, we believe the keys to success are a great studio culture and a healthy work-life balance. When you join us for this Gameloft Brisbane job, you aren’t just getting a desk; you’re getting a lifestyle. Our Perks & Benefits: Balance: A flexible work model that supports your life outside of the studio. Growth: Ongoing learning and development opportunities to fuel your career. Wellness: Private health insurance, fitness subsidies, and access to mental health support. Family: Paid parental leave and childcare assistance. The “Extra” Stuff: Birthday leave, Christmas shutdown, and even “Women’s health leave.” The Studio Experience: Free commercial-grade coffee, daily snacks, Friday social drinks with tournaments, and a rooftop terrace with breathtaking river views. Security: Guarded by our studio mascot—Mr. Hendricks, the friendly Dachshund. How to Apply If you are ready to secure one of the most sought-after Senior Character Artist Unreal Engine Jobs in Australia, we want to see your portfolio. Show us your best 3D sculpts, your optimized game meshes, and your passion for character design. Join a team known for consistently delivering quality products. Join Gameloft Brisbane.

VFX Executive Producer Jobs Paris: Executive Leadership at One of Us

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At One of Us, we believe that the success of a studio is built on the strength of its leadership and the health of its client relationships. We are seeking a visionary leader for this VFX Executive Producer Jobs Paris opening. This role is designed for a veteran of the VFX industry who possesses a deep understanding of production, business development, and the art of high-level client management. As an Executive Producer, you will be a cornerstone of our Paris studio in the 20th arrondissement. You won’t just oversee shows; you will drive the overall success of the studio by securing new projects and ensuring they are delivered at the world-class standard our clients expect. Joining us for this One of us job means collaborating with the Global Head of Production, CCO, and Creative Directors to shape the future of French cinematic excellence. Executive Producer Job Overview Position: Executive Producer Company: One of Us Salary Range: €115,000 – €145,000 per annum (Based on experience) Experience Level: 5+ years as Senior Producer in mid-to-large VFX vendors Work Model: Hybrid (2–3 days in Paris studio) Core Focus: Project oversight, business development, and team mentorship Languages: French & English proficiency required Location: 20th Arrondissement, Paris, France Key Responsibilities for VFX Executive Producer Jobs Paris 1. Project Management & Strategic Oversight In this One of us job, you will oversee the project delivery of allocated shows from turnover to final delivery. You act as the critical escalation point between the show Supervisor and Producer, proactively resolving issues before they impact the budget or timeline. You are the guardian of the show’s health, reporting progress directly to the Global Head of Production. 2. Client Relations & Business Development The hallmark of great VFX Executive Producer Jobs Paris is the ability to nurture long-term partnerships. You will be responsible for clear client communication, managing expectations, and serving as the primary point of contact for project escalations. Your role is vital in helping the New Business team win exciting new projects by demonstrating our studio’s technical and creative prowess. 3. Leadership & Line Management A leader at One of Us is a mentor. You will manage the Paris Producers, hosting strategic syncs and providing guidance throughout the life cycle of a show. From career progression planning to day-to-day administrative tasks, you are responsible for the growth and well-being of the production team in Paris. 4. Financial Oversight & Tax Credits High-level production requires financial precision. You will provide accurate forecasting for each project, flagging potential issues to the finance team early. A key part of this VFX Executive Producer Jobs Paris role is ensuring shows remain on track for tax credit estimates (such as the French TRIP) and profit margins. 5. Talent & Creative Collaboration You will work closely with the Global Head of Production to find and recruit local French talent, proactively networking to expand our talent pool. Furthermore, you will collaborate with Creative Directors to ensure every frame meets the client’s specifications and the studio’s high artistic standards. Requirements & Skills Extensive Experience: At least five years in a Senior Producer role within the VFX industry. Global Perspective: Experience with mid-to-large vendors and international production is essential. Financial Literacy: Competence in analyzing financial reports and making data-led decisions. Communication: A clear and confident communicator who can motivate teams and negotiate with clients effectively. Soft Skills: Self-awareness, kindness, and the ability to diffuse high-pressure situations with professionalism. Life at One of Us Paris Our Paris studio is located in the vibrant 20th arrondissement. We offer a culture that celebrates creative freedom and professional respect. By taking on this One of us job, you join a global network of artists and producers. Benefits include: Generous Leave: 27 days of holiday plus bank holidays (IDCC 2717). Volunteering: 2 paid volunteering days per year. Health & Pension: Comprehensive coverage via Swiss Life and Audiens. Social Life: A calendar full of wrap parties and social events. Hybrid Flexibility: A 2-3 day studio presence to maintain a healthy work-life balance. How to Apply If you are a leader in the industry looking for the most prestigious VFX Executive Producer Jobs Paris has to offer, we want to hear from you. Please submit your CV and a cover letter detailing your experience in high-level show delivery and client management.

One of Us | Senior Lighting Artist, Bengaluru 2026

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At One of Us, lighting is the final brushstroke that breathes life into every frame. We are seeking a Senior Lighting Artist for our Bengaluru studio who possesses the rare blend of a painter’s eye and a programmer’s precision. In this role, you won’t just be “lighting shots”—you will be defining the mood, atmosphere, and visual continuity of world-class cinematic projects. As a Senior Lighting Artist, you are a technical anchor for the department. You will tackle the most challenging hero shots, establishing the visual benchmark for entire sequences. Your work ensures that CG elements sit perfectly within live-action plates, maintaining photorealism while pushing the creative boundaries of the story. Job OVerview Company: One of Us Location: Bengaluru, Karnataka, India (On-site) Job Type: Full-Time / Permanent Position: Senior Lighting Artist Salary Range: ₹30,00,000 – ₹46,00,000 per annum (Based on experience) Experience Level: 5–7 years in VFX or Feature Animation Primary Software: Houdini (Solaris / SOPs), Arnold, Nuke Pipeline Focus: Universal Scene Description (USD) / LOPs workflows & AOV management Work Model: On-site Location: Bengaluru, Karnataka, India Key Benefits: Comprehensive Health Insurance, Relocation Support, Studio Socials Core Responsibilities as Lighting Artist 1. Hero Shot Execution & Sequence Benchmarking You will be responsible for the “look” of key shots. By establishing the lighting design for a lead shot in a sequence, you create the template that other artists will follow. Your goal is to achieve a noise-free, production-ready render that matches the creative direction of the VFX Supervisor while maintaining flawless continuity across the entire sequence. 2. Technical Troubleshooting & Scene Refinement VFX production is rarely without hurdles. You will serve as the first line of defense for technical scene issues. Whether it is debugging render artifacts, fixing broken inputs, or resolving shader inconsistencies, your technical confidence in Houdini and Arnold allows the team to maintain momentum. You will ensure all lighting setups are clean, versioned, and easily usable by others. 3. Mentorship and Departmental Growth Leadership at One of Us is collaborative. You will mentor mid-level and junior artists, helping them elevate their artistic output and technical efficiency. This involves performing internal reviews, providing constructive feedback, and sharing your knowledge of physical light behavior and shading to help others grow. 4. Optimization & Render Efficiency High-end VFX requires massive computing power. You will identify opportunities for render savings by optimizing sampling, managing memory usage, and streamlining workflows. Your ability to deliver visually stunning results that are also “computationally lean” is vital for meeting tight production deadlines. 5. Pipeline Evolution (USD/LOPs) The industry is moving toward a USD (Universal Scene Description) future. You will play an active role in our transition to and utilization of LOPs (Lighting Operators) within Houdini. If you have experience with Python or HScript, you will have the opportunity to contribute to internal lighting tools and automation templates that improve the department’s overall scalability. Requirements & Technical Proficiency Technical Mastery Houdini Expert: Deep knowledge of Houdini lighting workflows (SOPs and especially LOPs/Solaris). Rendering Engines: Expert proficiency in Arnold, with a strong interest or experience in Karma. Compositing Integration: A thorough understanding of how lighting interacts with the compositing stage. You should be expert in AOV planning and Deep Image compositing workflows in Nuke. Physics of Light: A sophisticated understanding of the physical properties of light, including color temperature, decay, and the interaction of light with various material surfaces (SSS, Translucency, etc.). Pipeline Logic: Comfortable working in a highly structured, version-controlled environment. Professional Experience VFX Veteran: 5–7 years of experience working on high-end VFX for feature films or premium episodic content. On-Set Data: Ability to work with HDRIs, chrome/gray ball reference, and set photography to accurately recreate physical lighting conditions. Problem-Solving: A proactive mindset. You don’t just find problems; you bring solutions to the table. Soft Skills & Studio Culture One of Us is built on a foundation of mutual respect. We look for artists who are: Excellent Communicators: You share information clearly, flag blockers early, and actively listen to the needs of other departments like Compositing and FX. Time-Managed Professionals: You can prioritize high-impact tasks, meet deadlines, and keep meetings concise and productive. Adaptable & Positive: Production requirements can shift quickly. We value artists who remain focused and maintain a positive attitude during the iterative process. Driven: You have a natural desire to “make things better,” whether that is a single pixel in a shot or a global workflow for the studio. Life at One of Us Bengaluru Our Bengaluru studio is a thriving hub of creativity located in the heart of India’s Silicon Valley. We offer a space where technical innovation meets artistic freedom. You will work alongside some of the industry’s most talented supervisors and artists on projects that are seen by millions worldwide. We believe in a sustainable work-life balance and provide a supportive environment where every artist is treated with kindness and respect. How to Apply Interested candidates should submit their updated CV and a Lighting-specific Demo Reel. Your reel should demonstrate: Integration of CG elements into live-action plates. Clear understanding of mood, atmosphere, and cinematic storytelling. Breakdowns showing AOV usage and technical scene setup.

One of Us | Senior 3D Environment Artist, Bengaluru

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At One of Us, we don’t just build backgrounds; we create worlds that tell a story. We are looking for a Senior Environment Artist with a cinematic eye and a technical soul to join our Bengaluru studio. This role is a cornerstone of our production pipeline, requiring an artist who can transform a concept into a breathtaking, photo-real environment that stands up to the scrutiny of 4K cinema and high-end episodic streaming. As a Senior Artist, you are a master of scale, composition, and technical efficiency. You will be responsible for the architecture of our scenes, ensuring that sprawling landscapes or dense urban environments are not only beautiful but are structured to navigate the complexities of a modern VFX pipeline. Job Overview Company: One of Us Location: Bengaluru, Karnataka, India (On-site) Job Type: Full-Time / Permanent Position: Senior Environment Artist Salary Range: ₹32,00,000 – ₹50,00,000 per annum (Based on expertise) Experience Required: 6–8 years in VFX, Feature Film, or AAA Games Key Software: Autodesk Maya, Houdini, Substance 3D, Universal Scene Description (USD), SpeedTree, Gaea Work Model: On-site – Bengaluru Creative Hub Primary Focus: Large-scale scene assembly, modular environment creation, and photorealistic world building Benefits: Relocation assistance, premium health cover, and studio social events Core Responsibilities 1. Hero Environment Creation & Scene Assembly You will lead the creation of hero-grade environments using a mix of modular kits and custom-sculpted hero elements. Your responsibility extends to managing large-scale scenes—balancing the “heavy lifting” of high-poly geometry with the necessity of scene efficiency. You will ensure that your environments are ready for seamless integration into lookdev and lighting. 2. Technical Leadership & Pipeline Excellence Efficiency is the backbone of great VFX. You will oversee the technical health of environments, ensuring they are clean, optimized, and strictly adhere to studio pipeline requirements. A major part of this role involves working with USD (Universal Scene Description) layout integration and scene referencing to keep workflows agile and scalable. 3. Mentorship & Team Elevation Leadership at One of Us is about empowerment. You will provide actionable, supportive feedback to mid-level and junior artists, helping them bridge the gap between “good” and “industry-leading.” By sharing your knowledge of layout, modularity, and technical problem-solving, you will help cultivate a team that is both artistically inspired and technically proficient. 4. Cross-Departmental Collaboration Environment art is the playground for all other departments. You will actively collaborate with: Layout & Camera: To ensure composition aligns with the director’s vision. Lighting: To provide geometry that reacts realistically to light and shadow. Matte Painting (DMP): To integrate 3D geometry with 2.5D projections for a seamless final frame. 5. Workflow Innovation You won’t just follow the map—you’ll help build it. We expect our Seniors to identify bottlenecks and suggest improvements to modular practices and toolsets. If you have experience with Python or providing feedback for proprietary tool development, you will find a highly receptive environment here. Technical Skills & Experience The Toolkit Primary: Expert proficiency in Autodesk Maya and Houdini is essential. Texturing: Mastery of Substance Suite and Mari for high-fidelity material creation. Environmental Specialized Tools: Professional familiarity with SpeedTree for foliage, Gaea or World Machine for terrain generation, and photogrammetry/Lidar data processing. DMP Knowledge: A strong understanding of camera projection and Digital Matte Painting workflows to ensure 3D assets blend perfectly with 2D elements. The Artistic Eye Composition & Scale: An innate ability to handle massive scale while maintaining the “human” details that ground a scene in reality. On-Set Data: Experience utilizing real-world data, such as Lidar scans, to recreate physical locations with pinpoint accuracy. Problem Solving: The ability to troubleshoot complex scene integration issues and optimize heavy scenes without sacrificing visual quality. Professional Attributes Communication: Clear, active listening and the ability to explain complex technical layouts to the wider team. Time Management: A proven ability to prioritize high-impact tasks, meeting strict production deadlines while keeping leads informed of progress. Cultural Contribution: We look for “positive energy” candidates. You should be someone who resolves problems with kindness and respect, contributing to a studio culture where everyone feels they can do their best work. Adaptability: The flexibility to pivot when creative directions change, staying focused on the end result without losing momentum. Joining One of Us in Bengaluru Our One Of Us Bengaluru studio is a center of creative excellence. We offer the chance to work on some of the world’s most exciting film and television projects within a community that values your unique perspective. Here, your work isn’t just a background—it’s the world the story lives in. How to Apply Please provide your CV and a portfolio/demo reel showcasing your environment work. We are particularly interested in seeing scene breakdowns that demonstrate your skills in modularity, large-scale assembly, and the use of terrain or foliage tools.

One of Us hiring Senior Generalist Asset Artist, Bengaluru

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Job Overview Company: One of Us Location: Bengaluru, Karnataka, India (On-site) Job Type: Full-Time / Permanent Position: Senior Generalist Asset Artist Experience Required: 6–8 years in VFX / Feature Film production Core Software: Autodesk Maya, ZBrush, Mari, Substance 3D Painter Pipeline Focus: Universal Scene Description (USD) pipelines, Houdini, Nuke Salary Range: ₹30,00,000 – ₹48,00,000 per annum (Commensurate with experience) Benefits: Health Insurance, Relocation Support, Professional Development About One of Us One of Us is an award-winning visual effects studio with a reputation for high-end, design-led filmmaking. Known for its work on iconic projects such as The Crown, The Witcher, and Bridgerton, the studio prides itself on a culture of creative excellence and technical innovation. Joining the Bengaluru team means becoming part of an international community of artists dedicated to pushing the boundaries of cinematic storytelling. Position Summary As a Senior Generalist Asset Artist at One of Us, you are a master of the 3D pipeline. This role is designed for a versatile artist who can move seamlessly between high-detail character sculpting, intricate environment building, and complex prop creation. You are not just an individual contributor; you are a technical anchor for the team, providing oversight and mentorship while ensuring every asset is optimized for our sophisticated rendering workflows. Core Responsibilities & Expectations 1. Advanced Asset Production You will be responsible for the end-to-end creation of hero assets. This includes high-poly sculpting in ZBrush, retopology and hard-surface modeling in Maya, and world-class texturing in Mari or Substance. At the senior level, you are expected to deliver “production-ready” assets that require minimal intervention from leads, maintaining a high standard of artistic quality and technical accuracy. 2. Technical Oversight and Pipeline Integration One of Us utilizes modern workflows, specifically focusing on USD (Universal Scene Description) pipelines. You will: Ensure all assets meet strict pipeline requirements for geometry and UV layout. Liaise with the Lookdev and Rigging departments to ensure assets transition smoothly through the pipe. Utilize your knowledge of Houdini and Nuke to troubleshoot complex asset issues that may arise during the lighting or compositing stages. 3. Mentorship and Leadership Growth is a core value at our studio. You will play a pivotal role in the professional development of junior and mid-level artists. This involves: Conducting regular work-in-progress (WIP) reviews and providing constructive feedback. Leading by example through meticulous scene hygiene and organization. Assisting in the creation of internal documentation and tutorials to streamline onboarding and tool adoption. 4. Workflow Innovation One of Us believe in working smarter. You will actively contribute to the improvement of our asset tools and templates. If you have experience with Python or MEL scripting, you will be encouraged to develop small-scale automation tools to solve common workflow bottlenecks, increasing the overall efficiency of the asset team. Technical Requirements Software Mastery: Expert-level proficiency in Autodesk Maya, ZBrush, Mari, and Substance Painter. Pipeline Literacy: A deep understanding of USD workflows and experience with modern render engines (e.g., Arnold, Renderman). Generalist Breadth: Professional experience in Houdini and Nuke is essential, as this role requires a holistic understanding of how assets impact the final frame. Scripting: Proficiency in Python or MEL is highly beneficial for automating repetitive tasks. Real-time: Exposure to real-time engines (Unreal Engine/Unity) is a significant plus as we explore new creative avenues. Professional Attributes Communication: You must be an excellent communicator, capable of sharing technical information clearly and listening actively to creative direction from VFX Supervisors. Problem-Solving: A proactive approach to technical challenges is required. You should be the person who finds a way to make it work, even when the brief is complex. Time Management: The ability to prioritize tasks, meet tight deadlines, and escalate potential delays early is critical for maintaining production momentum. Cultural Fit: We value positive energy, kindness, and respect. One of Us is a collaborative environment where we focus on results while supporting one another. Life at One of Us Bengaluru Our Bengaluru studio offers a vibrant, creative atmosphere in the heart of India’s tech hub. We provide a space where your artistic eye is valued as much as your technical skill. We offer a competitive salary package, a structured career path, and the opportunity to work on some of the most prestigious projects in the global VFX industry. How to Apply Interested candidates should submit their Demo Reel and CV. Your reel should demonstrate a broad range of skills, from photorealistic organic sculpting to clean, efficient hard-surface modeling and complex lookdev.

Studio Gobo | Lead Lighting Artist – AAA Character Action Title, Brighton

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Studio Gobo, a powerhouse in the AAA gaming industry and a key member of the Keywords Studios family, is seeking a visionary Lead or Principal Lighting Artist. Based in the creative hub of Brighton, UK, our studio is the engine behind some of the world’s most recognizable titles, having collaborated with industry titans like Guerrilla Games, Ubisoft, and Disney on projects such as Hogwarts Legacy, LEGO Horizon Adventures, and Redfall. As a Lead or Principal Lighting Artist, you will hold one of the most influential creative positions in the studio. You are responsible for the final “look” of the game, using light to define atmosphere, narrative depth, and emotional resonance. Whether you are establishing the stark shadows of a dark fantasy corridor or the vibrant bloom of a heroic landscape, your work will be the lens through which millions of players experience our worlds. Job Overview Company Name: Studio Gobo (Part of Keywords Studios) Job Title: Lead / Principal Lighting Artist Industry: Video Game Development (AAA Console) Location: Brighton, United Kingdom Work Model: In-Office / Hybrid Options Available Employment Type: Full-Time, Permanent Seniority Level: Lead / Principal (Management & Individual Contributor) Required Experience: 5+ years in AAA Games, Film, or TV Reporting Structure: Reports to the Art Director Salary Range: Competitive (Based on seniority and portfolio) Company Overview: The Studio Gobo Culture Studio Gobo isn’t just a place to work; it’s a community of world-class creators. We have been recognized seven times by GamesIndustry.Biz as one of the Best Mid-Sized Game Studios to work for in the U.K. We pride ourselves on an “industrial-chic” studio space that fosters creativity and a culture that prioritizes the well-being and growth of our team members. From in-house chefs preparing world-famous free lunches to a dog-friendly policy and active social clubs, we believe that the best games are built by people who are inspired, respected, and supported. Role Overview In this pivotal role, you will lead the lighting strategy for a high-profile AAA character action console game. You are the architect of tone and visibility. You will translate the Art Director’s vision into a technical reality, ensuring that lighting not only looks stunning but also reinforces gameplay interactions, readability, and traversal. You will be the primary point of contact for lighting, both internally and when collaborating with external clients, ensuring that every asset and environment meets the highest aesthetic and performance standards. Key Responsibilities Artistic Leadership & Vision Aesthetic Standards: Work closely with the Art Director and Environment Team to establish technical and aesthetic standards for lighting, sky set-ups, and cinematic style. Visual Communication: Use color scripts, mood boards, and corrective paint-overs to communicate lighting concepts to the wider team and clients. Atmospheric Mastery: Create and maintain all lighting elements, including dynamic, prebaked, interior, and exterior setups, to define the mood and tone of game worlds. Gameplay Integration: Use lighting as a functional tool to guide the player, reinforce gameplay cues, and ensure visual clarity during high-octane action. Technical Execution & Optimization Pipeline Development: Partner with Technical Artists and Engineering teams to develop, document, and maintain a stable and efficient lighting pipeline and project workflow. World Lighting: Take direct responsibility for placing, tweaking, and balancing light sources across all game levels. Post-Processing Excellence: Oversee color grading, exposure, SSAO, Global Illumination (GI), and other post-process effects to polish the final image. Shading & Materials: Tune surface shading and textures in collaboration with the environment team to improve the perception of light and material response. Management & Mentorship Project Scheduling: Manage your own tasks and assist in scheduling the lighting department’s work to meet tight production deadlines. Quality Assurance: Ensure the vision remains consistent across all lighters on the project, providing feedback and mentorship to maintain a unified visual language. Point of Contact: Act as the technical and artistic liaison for clients, ensuring all authored content follows strict brand and technical guidelines. Required Qualifications & Technical Skills Professional Experience: Several years of production lighting experience on successful AAA game, TV, or film projects. Artistic Foundation: An exceptional understanding of composition, color theory, color space, and lighting principles. Technical Proficiency: Deep knowledge of PBR (Physically Based Rendering) workflows, real-time rendering technologies, and the relationship between shaders/materials and light. Engine Expertise: Prior experience with current-generation console hardware (PS5/Xbox Series X). Proficiency in Unreal Engine is a distinct advantage. Tool Mastery: Expert-level skills in industry-standard 3D packages, Photoshop, After Effects, or equivalent lighting/compositing software. Cinematography: A strong understanding of dramaturgy, scene blocking, and camera technology to enhance narrative storytelling. Benefits and Perks Studio Gobo provides an industry-leading benefits package designed to support every aspect of your life: Financial Security: Generous team project bonuses, an Employee Share Purchase Plan (ESPP), and a matching company pension scheme. Health & Wellness: Full private medical (BUPA) and dental insurance, group life insurance, and a £50/month health and wellbeing allowance. Work-Life Balance: 25 days of annual leave (plus bank holidays), bonus anniversary holidays, and a dedicated Christmas studio closure. Relocation Support: Comprehensive Visa and Relocation packages for you and your family to make the move to Brighton seamless. The “Gobo Perks”: Free world-famous Friday lunches, an in-house cereal bar, soft drinks/beer/wine fridges, and a dog-friendly studio environment. Professional Growth: A generous annual budget for conferences like GDC, SIGGRAPH, and UnrealFest. Application Process To apply for this Lead / Principal position, please submit a comprehensive application including: Professional Portfolio/Reel: A link to a digital reel demonstrating your lighting work in a real-time environment. We are looking for technical mastery and artistic versatility. Detailed CV: Highlighting your experience with AAA titles and your leadership history. Cover Letter: Briefly explaining your approach to lighting for character action games and why you are interested in joining Studio Gobo.