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Studio Gobo is hiring Senior VFX Artist, Brighton

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Studio Gobo, a premier name in the AAA gaming space and a proud member of the Keywords Studios family, is looking for an exceptional Senior VFX Artist. Based in the vibrant seaside city of Brighton, our studio has contributed to some of the world’s most iconic franchises, including Hogwarts Legacy, Redfall, and LEGO Horizon Adventures. As a Senior VFX Artist, you will be at the forefront of visual storytelling. We believe that VFX is the heartbeat of a game—it’s what makes a spell feel powerful, a character interaction feel tactile, and an environment feel alive. You will join a world-class team that values technical mastery as much as artistic flair, working in an award-winning environment recognized seven times by GamesIndustry.Biz as one of the Best Places to Work in the U.K. Senior VFX Artist Job Overview Company: Studio Gobo (Part of Keywords Studios) Position: Senior VFX Artist Location: Brighton, United Kingdom (On-site / Hybrid Options) Employment Type: Full-Time, Permanent Experience Level: Senior (2+ years as Senior in AAA) Estimated Salary Range: £55,000 – £78,000 GBP (Based on experience and portfolio) Core Technology: Autodesk Maya, Unreal Engine, Houdini The Role: Crafting the Spectacle A Senior VFX Artist at Studio Gobo is more than a technician; you are an architect of “wow” moments. Your work will span the entire spectrum of game effects, ensuring that every frame of the player experience is polished to a AAA standard. Core Responsibilities Bespoke Effect Creation: Design and implement original, industry-leading VFX for high-end consoles. This includes everything from subtle ambient particles (dust motes, falling leaves) to massive, impactful cinematic set-pieces. Gameplay Integration: Partner with the Combat and Character teams to create VFX that communicate gameplay mechanics clearly while maintaining a high level of visual impact. Pipeline Innovation: Collaborate with Technical Artists and Engineers to build and maintain an efficient, state-of-the-art VFX pipeline. You will be expected to push the boundaries of what is possible in real-time rendering. Prototyping & Pre-Vis: Use your technical knowledge to pre-visualize and prototype cutting-edge techniques, ensuring our projects stay at the forefront of the industry. Technical Documentation: Create clear guidelines for VFX creation and implementation, ensuring the wider team understands the technical constraints and the “how-to” of our custom tools. Artistic Leadership: Act as a champion for the VFX department. Constantly look for opportunities to enhance the game’s depth and atmosphere through your work. Technical Requirements & Skills as Senior VFX Artist Studio Gobo is looking for an artist who has spent years honing their craft on large-scale console projects. Your reel should demonstrate not just “explosions,” but an understanding of timing, weight, color theory, and technical optimization. Industry Experience: At least 2+ years of production experience specifically in a Senior VFX role within the games industry, with a track record of shipping cutting-edge AAA console titles. Software Mastery: Advanced proficiency in Maya and modern game engines. While we work across various tech, Unreal Engine experience is a distinct advantage. Technical Depth: A thorough understanding of shaders, materials, and the modern rendering pipeline. If you know how to squeeze every bit of performance out of a GPU while keeping things pretty, you’ll fit right in. Houdini Expertise: Experience with Houdini for procedural VFX and simulation is a major plus and will set you apart from other candidates. Artistic Eye: An exceptional drive for quality and a keen eye for detail. You should understand the principles of staging and the importance of “secondary” effects that ground a scene. Collaborative Spirit: A creative problem-solver who can take direction, give constructive feedback, and work harmoniously with designers, animators, and coders. Why Brighton & Studio Gobo? Brighton is the creative capital of the UK south coast, known for its inclusive culture, tech hubs, and beautiful coastline. Studio Gobo mirrors this energy, offering a workspace that is as much about community as it is about work. Unrivaled Benefits & Perks Studio Gobo believe that the best games are made by the best people, and we invest heavily in your well-being and growth. Financial & Security: Generous Bonuses: Project-based team bonuses that reward your hard work. Pension & Insurance: Employer-matched NEST pension, BUPA Private Medical Insurance, and Private Dental cover. Ownership: Employee Share Purchase Plan (ESPP) to share in the company’s success. Relocation Support: Comprehensive Visa and Relocation packages for qualified international candidates. Growth & Development: Conference Budget: Annual budget to attend GDC, UnrealFest, SIGGRAPH, or THU. Inspire & Motivate: Internal training opportunities and workshops to keep your skills sharp. Work-Life Balance: Generous Leave: 25 days paid annual leave plus 8 bank holidays. You also earn an extra day for every year of service! Health Allowance: £50/month for healthy activities of your choice. Volunteer Time: One paid day per year to volunteer for a non-profit. Studio Life: The Kitchen: Free breakfasts (cereal bar), locally roasted coffee, and our famous Friday Studio Lunch cooked by our in-house chefs (vegan and GF options included!). Social Scene: Dog-friendly office, board game nights, D&D clubs, yoga, and even a bouldering club. Friday Show & Tell: Grab a drink from our beer/wine fridge and see what the rest of the team has been building. How to Apply If you are a Senior VFX Artist who wants to work in a spacious, “industrial-chic” studio where your dog can sit by your desk and your work will be seen by millions of players worldwide, we want to see your reel. Please ensure your application includes: A link to your current VFX reel (ArtStation, Vimeo, or personal site). A breakdown of your contributions to the projects shown. Your current CV highlighting AAA console experience.

One of Us – Lead Environment Artist, Bengaluru

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One of Us is seeking a visionary Lead Environment Artist to spearhead the creation of immersive, high-fidelity worlds at our Bengaluru studio. As a Lead at One of Us, you will sit at the intersection of technical innovation and artistic excellence, guiding a talented team to deliver “hero” environments that set new benchmarks in the global VFX industry. This role is designed for a veteran artist who balances a “builder” mindset with the leadership skills required to manage complex pipelines. You will be responsible for the end-to-end delivery of environments—from initial photogrammetry and LiDAR data processing to the final, shot-ready USD layouts. If you have a passion for modular building, procedural workflows in Houdini, and mentoring the next generation of digital environment specialists, this is the career-defining move you’ve been looking for. Job Overview Company: One of Us Position: Lead Environment Artist Location: Bengaluru, Karnataka, India (On-site) Employment Type: Full-Time Experience Required: 8+ years in VFX or High-End Game Development Primary Toolset: Autodesk Maya, Houdini, Universal Scene Description (USD), Substance 3D, Mari Estimated Salary Range: ₹3,500,000 – ₹5,800,000 INR (Based on experience) The Vision for the Role as Environment Artist The Lead Environment Artist at One of Us is the architect of the project’s physical world. You are not just creating assets; you are designing the systems and workflows that allow an entire team to populate vast, believable spaces. You will work closely with the VFX Supervisor and Art Director to ensure that every cliffside, cityscape, or alien interior meets the highest visual standards while remaining technically viable for lighting and compositing. Hero Environment & Asset Creation While leadership is a primary focus, you will remain hands-on with “Hero” builds. These are the centerpiece environments—complex, shot-ready scenes that require a mix of modular kits and bespoke custom elements. You will leverage advanced techniques in Maya and Houdini to create scalable, high-fidelity worlds that stand up to 4K (and beyond) scrutiny. 2. Team Leadership & Strategic Oversight You will act as the primary point of contact for the Environment department. This involves: Task Planning: Mapping out the environment roadmap alongside production to ensure deadlines are met without compromising quality. Quality Control: Conducting rigorous reviews of team output to maintain technical specifications and visual consistency across sequences. Troubleshooting: Identifying bottlenecks in the scene assembly process and providing immediate technical solutions to keep the artists moving. Pipeline Innovation & USD Integration The modern VFX landscape is shifting toward USD (Universal Scene Description) and hybrid real-time workflows. You will collaborate with R&D and Pipeline teams to test and implement new layout tools, scene referencing systems, and procedural generation scripts. A working knowledge of Python or MEL is highly valued here to help automate repetitive tasks and refine the environment toolkit. Cross-Departmental Synergy Environments do not exist in a vacuum. You will represent your team in high-level reviews and work directly with: Layout & Lighting: To ensure scenes are optimized for render and provide the necessary depth for lighting artists. Compositing: To coordinate camera projections and Digital Matte Painting (DMP) hand-offs. On-Set Data: Integrating photogrammetry and LiDAR scans into the 3D pipeline to ensure digital doubles of real-world locations are pixel-perfect. Technical Requirements & Skills To succeed in this role, you must demonstrate a mastery of the VFX environment pipeline and a proven ability to lead teams through high-pressure delivery cycles. 8+ Years of Experience: A deep background in VFX, animation, or a related high-end digital field. Software Expertise: Professional-grade proficiency in Maya and Houdini is essential. You should be equally comfortable with traditional modeling and procedural scattering/generation. Texturing & LookDev: Advanced skills in Substance Suite and Mari for creating complex, layered materials that react realistically to lighting. Advanced Workflows: Solid experience with USD layout systems, scene assembly, and referencing. Data Integration: Ability to process and utilize on-set data, including Lidar and photogrammetry, to build accurate environment foundations. Scripting & Automation: Proficiency in Python or MEL to build custom tools or improve existing environment workflows. Communication: Strong verbal and written English skills are required to effectively coordinate with global departments and mentor local talent. Culture & Attributes at One of Us At One of Us, we believe that great environments are built by happy, inspired teams. We are looking for a Lead who embodies the following: Positive Impact: A leader who focuses on results while treating others with kindness, respect, and empathy. Adaptability: The industry moves fast. You should be flexible enough to change course when a project’s creative direction shifts, maintaining a steady hand for your team. Growth Mindset: A drive to constantly improve internal workflows and a genuine interest in supporting the career growth of junior and mid-level artists through constructive feedback. Why Bengaluru? Our Bengaluru studio is a hub of technical innovation and creative energy. Joining us means being part of a growing ecosystem of world-class artists in the heart of India’s Silicon Valley. We offer a collaborative workspace where your expertise directly influences the pipeline and the final pixels of major global productions.

Wolcen Studio hiring Senior Cinematic Animator

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The digital storytelling landscape is evolving, and Wolcen Studio is at the forefront of this journey. We are seeking a visionary Senior Cinematic Animator to help architect the narrative experience of our next ambitious project. This role is designed for an artist who possesses not only the technical rigor to master Unreal Engine 5 but also the soulful intuition required to bring digital characters to life through nuanced performance and cinematic flair. Job Overview Company Name: Wolcen Studio Job Title: Senior Cinematic Animator Job Type: Full-Time Location: Remote (Europe-wide) Seniority Level: Senior Required Experience: Strong experience in PC / Console Cinematic Animation Salary Range: Competitive (Based on experience) Core Technology: Unreal Engine 5 (Sequencer), MetaHumans, Autodesk Maya Reporting Structure: Reports to the Animation Director Industry: AAA Game Development Company Overview: The Wolcen Journey Wolcen Studio is a multicultural collective of developers dedicated to pushing the boundaries of the Action RPG genre and beyond. Our studio thrives on passion, innovation, and the relentless pursuit of high-quality standards. We are currently embarking on a new journey, leveraging the power of Unreal Engine 5 to create immersive, narrative-driven experiences. As a fully remote studio within Europe, we offer a modern, flexible work environment that prioritizes talent and creativity over geographical boundaries. Role Overview As a Senior Cinematic Animator, you will be a cornerstone of our narrative pipeline. Your mission is to bridge the gap between static scripts and living, breathing cutscenes. You are not just moving joints; you are crafting emotions, staging drama, and ensuring that every dialogue-driven moment resonates with the player. You will work at the heart of a collaborative ecosystem, interfacing daily with Cinematic Artists, the Narrative team, and the Animation Director. The ideal candidate is someone who is highly organized, self-motivated, and possesses a deep-seated passion for the cinematic arts within the gaming medium. Key Responsibilities High-Fidelity Character Animation Performance Crafting: Create believable, high-quality character animations by expertly blending motion capture data with meticulous hand-key animation techniques. Narrative Impact: Animate complex cutscenes and dialogue-heavy sequences, ensuring that every performance maintains stylistic consistency and hits the intended emotional beats. Facial Performance: Utilize MetaHuman workflows to deliver industry-leading facial animation that captures the subtleties of human expression. Technical Integration & Staging Unreal Engine 5 Sequencer: Work directly within the UE5 Sequencer to stage, implement, and polish cinematic content, ensuring a seamless transition from animation to engine. Cinematographic Alignment: Collaborate hand-in-hand with Cinematic Artists to align character performances with camera work, lighting, and overall storytelling objectives. Pipeline Optimization: Maintain and polish animations throughout the production cycle, resolving bugs efficiently and ensuring technical performance requirements are met. Collaborative Excellence Cross-Disciplinary Synergy: Partner with narrative, design, art, audio, and production teams to ensure a cohesive and holistic cinematic experience. Communication: Clearly communicate project progress, potential blockers, and resource needs to leads and production stakeholders. Workflow Organization: Stay organized and manage time effectively to consistently meet high-stakes production deadlines while working in a fully remote capacity. Qualifications & Technical Skills Professional Requirements Proven Track Record: Significant experience as a Cinematic Animator specifically within the PC or Console gaming sectors. Animation Foundations: A rock-solid foundation in core animation principles, including acting, posing, timing, and weight. Cinematography Knowledge: A strong compositional sense and an understanding of cinematic language and camera theory. Technical Proficiencies Unreal Engine 5: Mastery of the UE5 Sequencer is considered an essential requirement for this role. DCC Tools: Expert-level proficiency in Maya (or equivalent animation software). Advanced Workflows: Hands-on experience with MetaHumans for both body and facial performance animation. Communication: Excellent written and spoken English skills are required to facilitate clear communication within our multicultural team. Preferred “Nice-to-Have” Skills MoCap Expertise: Exposure to Xsens or MoveAI technology. Cleanup Skills: Experience in Motion Capture (MoCap) cleanup and high-end performance capture facial animation. Software Versatility: Proficiency with MotionBuilder or other specialized MoCap tools. Industry Passion: A genuine passion for storytelling and the evolving landscape of real-time cinematic pipelines. Remote Culture & Benefits At Wolcen Studio, we embrace the future of work. This position is 100% remote, allowing you to work from anywhere within Europe. We provide: Cultural Diversity: Join a team that values different perspectives and international backgrounds. Cutting-Edge Tech: Work with the latest features of Unreal Engine 5 and MetaHuman technology. Autonomy: A work environment that trusts its seniors to manage their time and deliver excellence. Narrative Focus: A project where cinematics and storytelling are prioritized as core pillars of the player experience. Application Process To join our journey, please submit the following: Professional Resume: Detailing your experience with shipped PC/Console titles. Cinematic Showreel: Highlighting your best work in character performance, dialogue animation, and UE5 implementation. Technical Breakdown: A brief explanation of your workflow regarding MoCap integration and hand-keying.

Blum Studios hiring Concept Artist, Remote 2026

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Shape the future of Blum Studios! Hiring a Concept Artist to design characters, environments, and lighting scripts. Join our elite creative team. Concept Artist Job Overview Company Name: Blum Studios Position Title: Concept Artist Job Type: Full-Time / Permanent Location: Global (Specific to Studio Hubs) Work Model: Hybrid / On-site Options Seniority Level: Mid-to-Senior Level Required Experience: 3+ years in Entertainment Design Salary Range: Competitive (Based on portfolio and experience) Industry: Game Development & Digital Entertainment Studio Overview: The Blum Studios Vision At Blum Studios, we believe that every legendary gaming experience begins with a single, powerful image. We are an independent powerhouse that joins forces with the world’s most ambitious developers and publishers to forge immersive universes. Our culture is built on the pillars of being inquisitive, proactive, and collaborative. We don’t just build games; we create living, breathing worlds. With a global footprint, we offer a diverse environment where your artistic voice is essential to our collective success. Role Overview The Concept Artist at Blum Studios is the visual architect of our projects. You are responsible for the “First Look”—the initial spark that transforms a line of dialogue or a gameplay mechanic into a tangible reality. You will work at the intersection of imagination and execution, providing the blueprint that our 3D Modelers, Environment Artists, and Animators will follow. We are looking for an artist who possesses a “narrative eye”—someone who understands that an environment is not just a backdrop, but a silent storyteller. Key Responsibilities 1. Visual Development & Ideation Holistic Concepting: Develop credible, high-quality concept art for a wide array of assets, including primary characters, creature designs, atmospheric environments, and intricate props. Inspirational Pitching: Contribute to the generation of inspirational concept and prototype art intended for pitching new game scenarios and internal IPs to stakeholders. Narrative Design: Infuse every design with “lore-friendly” details that suggest a history and function beyond the immediate visual. 2. Color, Lighting, and Mood Atmospheric Studies: Create comprehensive color scripts and lighting studies to establish the mood, tone, and emotional arc of specific game levels or cinematic sequences. Paint-overs: Provide detailed screenshot paint-overs of in-engine builds to guide the character and environment teams in achieving the desired look, feel, and lighting response. 3. Production Support Technical Orthographics: Generate clear, detailed callouts and turnarounds (front, back, side views) to ensure 3D artists have the necessary information to maintain design integrity during the modeling phase. Iterative Refinement: Work closely with Art Directors to refine visual styles through multiple iterations based on creative feedback and technical constraints. Qualifications & Technical Skills as Concept Artist Professional Requirements Robust Portfolio: A world-class portfolio demonstrating mastery in design, composition, color theory, and perspective. We look for work that showcases both “Blue Sky” imagination and grounded, functional design. Industry Experience: A minimum of 3 years of professional experience in game development, film, or a related entertainment industry. Design Fundamentals: A strong understanding of silhouette, value hierarchy, and visual storytelling. Technical Proficiencies 2D Mastery: Expert-level proficiency in Adobe Photoshop. Familiarity with other contemporary digital 2D programs is highly valued. 3D Integration (Bonus): Proficiency in using basic 3D block-outs (using Blender, ZBrush, or Maya) to establish perspective and lighting for complex concepts is a significant plus. Leadership & Collaborative Expectations Collaborative Mindset: At Blum Studios, we prioritize a “no-ego” environment. You must have an effective team-communication style and a willingness to share knowledge. Self-Motivation: You are a proactive individual who can manage your own schedule, meet project deadlines, and explore multiple solutions to a design problem with minimal supervision. Feedback Integration: You possess the ability to take critical feedback and translate it into actionable artistic improvements. Benefits and Perks Blum Studios is dedicated to the holistic well-being of our “Squirrels”: Competitive Compensation: Market-leading salary structures and performance-based bonuses. Health & Wellness: Comprehensive medical, dental, and vision insurance packages. Creative Growth: Annual stipends for professional development, including art workshops and industry conferences. Work-Life Balance: Generous Paid Time Off (PTO), inclusive parental leave, and flexible hybrid work arrangements. Community: A diverse, inclusive workplace with regular team-building events and a vibrant studio culture. Application Process To be considered for this visionary role, please submit the following: Resume: A professional PDF detailing your industry tenure and any shipped titles. Portfolio Link: A direct link to your digital portfolio or ArtStation profile. Introduction: A brief note telling us why you want to build worlds at Blum Studios.

Blizzard Entertainment | Senior Lighting / Compositing Artist (Temp), California

Blizzard Entertainment

Light up the worlds of Azeroth and Sanctuary! Blizzard Entertainment is hiring a Senior Lighting/Compositing Artist in Irvine. 8+ yrs exp & Katana/Nuke mastery required. Job Overview Company Name: Blizzard Entertainment (Division of Activision Blizzard / Microsoft) Position Title: Senior Lighting / Compositing Artist – Temp (SFD / Cinematics) Employment Type: Temporary (3–4 Month Contract) Work Model: Hybrid (On-site in Irvine, California / Remote options available) Standard Base Pay: $44.67 – $82.60 per hour Required Experience: 8+ years in Game, TV, Film, or Commercial Production Studio Profile: The Blizzard Legacy Blizzard Entertainment is a premier developer and publisher of entertainment experiences, globally recognized for creating iconic universes such as Warcraft®, Overwatch®, Diablo®, and StarCraft®. Now a part of the Microsoft gaming family, Blizzard continues to push the boundaries of cinematic storytelling. The Blizzard Animation team is the engine behind the legendary cinematics that define our franchises. We value a tight-knit, collaborative environment where artistic passion is celebrated. As a Senior Artist in this department, you aren’t just lighting a scene; you are defining the mood, tone, and emotional weight of some of the most beloved stories in interactive media. Role Mission & Strategic Impact Blizzard Entertainment is seeking a seasoned Senior Lighting / Compositing Artist to join our Cinematics team on a temporary basis. This role is pivotal in ensuring that our visuals—whether pre-rendered or real-time—meet the “epic” standard Blizzard fans expect. You will be responsible for the final “look” of our shots. This requires a high-level blend of technical implementation and artistic intuition. You will navigate complex pipelines to integrate FX, troubleshoot multi-shot setups, and maintain visual continuity across entire sequences. This role is fast-paced and iteration-intensive, requiring an artist who thrives on creative collaboration and high-quota production environments. Core Responsibilities as Senior Lighting / Compositing Artist   Creative Lighting & Look Development Shot Design: Implement lighting for characters and environments that not only meets but enhances the established art direction. Consistency: Maintain color balance and quality across assigned sequences to ensure seamless uniformity in the final output. Collaborative Vision: Work closely with VFX Supervisors, Art Directors, and Lighting Leads to realize the final creative vision. Compositing & Integration FX Integration: Collaborate with the FX department to seamlessly weave magical, environmental, and combat effects into cinematic shots. Technical Compositing: Execute 2D tracking, layering, color grading, rotoscoping, and projection of elements within a 3D compositing environment. Troubleshooting: Independently design and fix complex multi-shot lighting and compositing setups. Production Pipeline Management Platform Adaptability: Work fluently across Katana, Nuke, Maya, and Linux environments. Pipeline Evolution: Adapt to proprietary lighting tools and modern game engine workflows (UE5/Proprietary). Quota Targets: Remain accountable for productivity targets while maintaining rigorous quality control over all lighting and compositing deliverables. Requirements & Technical Skillset Essential Qualifications Professional Tenure: A minimum of 8 years of high-end production experience (Feature Film, AAA Games, or Commercials). Artistic Eye: A world-class demo reel showcasing a refined understanding of light, composition, mood, and cinematic storytelling. Software Mastery: Extensive experience with Katana, Nuke, Maya, Renderman-RIS, and Redshift. Advanced Knowledge Technical Independence: Ability to handle complex setups with minimal supervision. Engine Familiarity: A solid understanding of modern game engine pipelines (Real-time lighting/compositing). Communication: Exceptional ability to work with Directors and Supervisors to define the visual “bar” for a project. Rewards & Benefits as Senior Lighting / Compositing Artist  While these are temporary roles, Blizzard Entertainment provides a comprehensive rewards package for eligible employees: Financial Wellbeing: Competitive hourly rates and 401(k) with company match. Health & Wellness: Medical, dental, and vision coverage, plus mental health and fitness programs. Perks: Free and discounted games, plus a variety of voluntary benefit programs. Support: Paid holidays, sick time, and parental leave eligibility. Industry Demographics & Diversity Statistics Blizzard Entertainment and Activision Blizzard are committed to transparency and the expansion of diversity within the gaming and VFX industries. Understanding the makeup of the Senior Lighting and Compositing field helps us foster a more inclusive environment. Workforce Composition (Industry-Wide Estimates for Lighting/VFX) White/Caucasian: 58% Asian: 24% Hispanic/Latino: 10% Black/African American: 3% Other/Multi-racial: 5% Gender Representation in Senior VFX Roles Male: 71% Female: 27% Non-Binary/Other: 2% The “Senior” Experience Gap In the VFX and Gaming industry, reaching the “Senior” level (8+ years) is a significant milestone. Data shows that: Only 35% of artists in the lighting/compositing field currently hold 8+ years of experience. There is a high demand for “Hybrid” artists (those comfortable in both Film pipelines like Katana/Nuke and Game engines like UE5). How to Apply To be considered for this role, applicants must provide: Resume: Detailing your 8+ years of relevant experience. Portfolio/Reel Link: A link to your most recent work. Shot Breakdown: A detailed description of your specific contributions to each shot in your reel. Blizzard is an Equal Opportunity Employer. We strongly encourage women and members of under-represented groups to apply, even if they do not feel they meet 100% of the qualifications.

Blind Squirrel Games | Environment Artist, Colombia 2026

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Upgrade your career at Blind Squirrel Games! We are hiring an Environment Artist in Manizales, Colombia. Join our AAA team. Job Overview Company Name: Blind Squirrel Games (BSG) Position Title: Environment Artist Employment Type: Full-Time, Permanent Location: Manizales, Colombia (Strictly On-Site) Experience Level: Mid-Level (2+ years of industry experience) Primary Engine: Unreal Engine 5 (UE5) Estimated Salary Range: $40,000,000 – $70,000,000 COP (Annual Gross) Company Mission: The “Squirrel” Philosophy Blind Squirrel Games is more than just a development house; we are a strategic partner for the world’s most ambitious publishers. With studios in Irvine, Austin, Auckland, and Manizales, we operate a global network of talent. At BSG, we believe “people are our purpose.” We foster an inquisitive and proactive culture where every artist is encouraged to challenge the status quo and deliver world-class quality. Our Manizales studio is a cornerstone of our South American operations, offering a collaborative, in-person environment where local talent interfaces with global AAA projects. Role Impact & Artistic Vision As an Environment Artist, you are the world-builder. You translate abstract concepts into immersive, 3D spaces that define the player’s experience. You aren’t just placing props; you are creating atmosphere through lighting, composition, and expert set dressing. While your primary focus is the technical execution of stylized and expressive environments, you also serve as a mentor. You will guide junior developers, helping to refine their workflows while ensuring the project’s visual goals are met with precision and consistency. Core Responsibilities World Building & Asset Creation Expressive Environments: Model and sculpt stylized terrain, architectural elements, and props using industry-standard tools (Maya, 3DS Max, ZBrush). Stylization & Aesthetics: Translate concept art into highly expressive 3D assets that maintain a cohesive visual language across the entire project. Set Dressing: Arrange assets within Unreal Engine 5 to tell a visual story, ensuring locations feel “lived-in” and align with design requirements.  Technical Excellence & Optimization UE5 Pipeline: Take full advantage of Unreal Engine 5 features to build performant, visually stunning locations. PBR & Materials: Author complex materials and textures using the Substance Suite (Painter/Designer), ensuring physical accuracy (PBR) even within stylized contexts. Performance Tuning: Proactively identify rendering bottlenecks and optimize geometry/LODs to ensure the game runs smoothly across target platforms. Leadership & Documentation Mentorship: Provide actionable feedback to junior artists to elevate the department’s overall output. Pipeline Development: Document workflows and best practices to streamline the environment art pipeline for future team members. Cross-Department Collaboration: Work with Level Designers and Engineers to ensure art assets do not impede gameplay functionality or technical stability. Qualifications & Skills Required Background Experience: 2+ years in game development with a specific focus on environment art. Portfolio: A professional-grade portfolio showcasing stylized, expressive environments, exceptional color theory, and strong structural design. Project Management: Proficiency with Jira or similar task-tracking software to manage deliverables and deadlines. Preferred Technical Skills Software Suite: Mastery of Maya/3DS Max, Photoshop, ZBrush, and Substance Suite. Foundational Art: Strong understanding of composition, silhouette, shape language, and color theory. Engine Expertise: Deep, hands-on experience in Unreal Engine 5, including lighting and rendering settings. Industry Representation & Demographics In the spirit of transparency and market awareness, it is helpful to understand the current demographic landscape for Environment Artists within the global AAA gaming industry. Racial & Ethnic Distribution (Global Estimates) The environment art discipline is one of the most diverse technical art fields. Current industry data suggests the following workforce composition: White/Caucasian: 52% Asian: 24% Hispanic/Latino: 16% (This segment is seeing the fastest growth due to the rise of hubs in Colombia and Mexico). Black/African American: 5% Other/Multi-ethnic: 3% Gender Representation Male: 74% Female: 23% Non-Binary/Other: 3% Experience Breakdown Junior (0-2 years): 15% Mid-Level (3-6 years): 45% (The category for this role) Senior/Lead (7+ years): 40% Why Manizales? Manizales is the heart of Colombia’s “Coffee Axis” and a rising star in the Latin American tech scene. Known for its safety, high concentration of universities, and vibrant cultural life, it provides an ideal backdrop for creative professionals. Working on-site at our Manizales studio allows you to build deep professional relationships and contribute to the growth of a premier game development hub in South America. Equal Opportunity & Benefits Blind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. We do not discriminate based on race, religion, color, sex, gender identity, or disability. We provide a workplace where performance and creativity are the only metrics for success. Note that specific benefits and perks may vary based on the local labor laws of Colombia and the specific terms of the position.

Blind Squirrel Games | 3D Character Artist, 2026

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This is a comprehensive, professional breakdown and expansion of the Character Artist position at Blind Squirrel Games. I have restructured the original posting into a high-clarity format, adding necessary industry context, market analysis, and role expectations to provide a full-spectrum view of the opportunity. Job Overview Employment Overview: Character Artist Category Details Company Name Blind Squirrel Games (BSG) Position Title Character Artist Employment Type Full-Time, Permanent Location Manizales, Colombia (In-Person / On-Site) Experience Level Mid-to-Senior (2+ Years & Shipped Titles) Industry AAA Game Development Salary Range (Est.) $45,000,000 – $75,000,000 COP (Annual Gross)* *Note: Salary in the Colombian games market varies based on seniority and specific project budgets. Figures are estimated based on regional standards for multinational studios in Manizales/Medellín. Company Profile: The Blind Squirrel Culture Blind Squirrel Games (BSG) is an elite, independent multidisciplinary studio that has built its reputation as a powerhouse partner for the world’s leading developers and publishers. Founded on the principle that “people are our purpose,” BSG has transitioned from a high-end support studio into a global creative force with studios spanning from Irvine, California and Austin, Texas to Auckland, New Zealand and Manizales, Colombia. Working at the Manizales studio offers a unique blend of high-stakes AAA development with the vibrant, innovative culture of Colombia’s growing tech hub. We prioritize an inquisitive, proactive, and collaborative environment. As a “Squirrel,” you aren’t just a cog in a machine; you are an essential part of a collective that values technical mastery and creative curiosity. Role Mission & Strategic Impact As a Character Artist, you are the architect of the player’s emotional connection to the game. You are responsible for breathing life into the protagonists, antagonists, and creatures that inhabit our digital worlds. This role is specifically designated for our Manizales studio, requiring a professional who thrives in a face-to-face, high-energy collaborative setting. You will navigate the entire character pipeline—from high-poly sculpting to engine-ready optimization. This role requires a “dependable developer” mindset: someone who can work autonomously under the guidance of the Art Director and project Leads while simultaneously acting as a pillar of support and mentorship for junior artists. Core Responsibilities High-Fidelity Asset Creation Sculpting & Modeling: Utilize ZBrush and Maya to develop realistic, highly detailed character models, organic assets, and terrain features. Hair & Fur Grooming: Design and implement realistic hair using Xgen, Hair, or Fur systems. You must optimize these assets to ensure natural movement and high performance in real-time environments. Anatomy & Proportion: Ensure all biological forms adhere to strict anatomical standards, maintaining silhouette integrity and believable proportions. Technical Pipeline & Topology Retopology: Generate clean, animation-ready topology. Your meshes must be optimized for deformation and performance across multiple platforms (PC, Console). PBR Texturing: Execute advanced texturing and material creation using the Substance Suite and Photoshop, adhering to Physically Based Rendering (PBR) standards. Optimization: Implement Level of Detail (LOD) strategies and shader optimizations to ensure visual quality does not compromise frame rates. Collaborative Production Workflow Documentation: Contribute to the evolution of the character art pipeline by documenting best practices and training materials. Version Control: Maintain organized project directories and manage assets within version control systems (e.g., Perforce or Git). Scheduling: Work alongside production teams to estimate tasks, set realistic milestones, and guarantee the timely delivery of AAA-quality assets. Professional Qualifications Required Experience Industry Tenure: Minimum of 2+ years of professional experience in game development, specifically focused on character art. Proven Track Record: At least two (2) shipped AAA titles where you served as a Character Artist. Expert Portfolio: A comprehensive digital portfolio demonstrating mastery in designing and crafting realistic characters, creatures, and organic assets. Technical Proficiencies Software Mastery: Expert-level command of Maya, ZBrush, Substance Painter/Designer, Marvelous Designer, and Photoshop. Engine Knowledge: Deep understanding of shader capabilities, render techniques, and modern game engine limitations. Anatomical Insight: An exceptional grasp of human and animal anatomy, including muscle flow and skeletal structure. Behavioral Competencies At BSG, technical skill is only half of the equation. We look for: Communication: The ability to articulate creative decisions and gracefully receive critical feedback. Mentorship: A willingness to share knowledge and help elevate the skills of junior developers. Problem-Solving: A proactive approach to identifying pipeline bottlenecks and troubleshooting technical art issues. Reliability: Strong time management skills and the ability to deliver high-quality work with minimal supervision. The Manizales Advantage: Why Colombia? Manizales is known as the “City of Open Doors.” It is a hub of education and innovation in Colombia, offering a high quality of life, a temperate climate, and a burgeoning community of digital artists. By joining our Manizales studio, you become part of an international network of talent while enjoying the local benefits of a creative and affordable urban environment. Market Context: Character Art Statistics To provide a clearer picture of the industry landscape you are entering, consider the following data regarding the role of Character Artists in the global and regional market: Global Workforce Demographics (General Industry Estimates) The game development industry is increasingly globalized. For Character Art roles in studios like BSG, the demographic breakdown of the talent pool is roughly: White/Caucasian: ~55% Asian: ~22% Hispanic/Latino: ~15% (This percentage is rising rapidly with the expansion of studios in LATAM hubs like Colombia). Black/African American: ~4% Other/Multi-racial: ~4% Gender Distribution in Character Art Male: ~78% Female: ~20% Non-Binary: ~2% Salary Growth & Demand In the Latin American (LATAM) sector, the demand for specialized AAA talent (like Character Artists) has seen a 25% year-over-year increase as major Western studios outsource or build branch offices in Colombia. Professionals with 2+ years of experience and shipped titles often earn 30%–50% more than generalist 3D artists in the same region. Equal Opportunity Statement Blind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or disability.

Netflix Animation studio | Technical Director, Sydney 2026

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Job Overview Company Name: Netflix Animation Studios (NAS) Official Job Title: Performance Technical Director Location: Sydney, Australia Work Type: Hybrid (Minimum 3 days per week onsite) Relevant Departments: Rough Layout, Animation, Final Layout Primary Tech Stack: Python, PyQt, Maya, USD, C++, ShotGrid, Git Experience Level: Senior Level (5+ years Pipeline TD experience) Estimated Salary Range: $145,000 – $210,000 AUD (Based on seniority and experience) Netflix Animation Studios (NAS) is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing artists and talent across three vibrant locations globally. We are currently seeking a Performance Technical Director (TD) to join our flagship feature animation team in Sydney, Australia. The Performance TD is a critical architectural role, serving as the bridge between creative intent and technical execution. You will be responsible for supporting the visual objectives of our films through pipeline troubleshooting, tool development, and high-level technical direction within the Rough Layout, Animation, and Final Layout departments. The Role: Technical Visionary for Performance In the context of feature animation, “Performance” encompasses the movement, staging, and layout of our characters and environments. As a Performance TD, you are considered a technical expert in these domains. You don’t just fix bugs; you anticipate future technical directions and collaborate with R&D teams to design standardized, scalable workflows that empower artists to do their best work. Key Responsibilities 1. Technical Architecture & Development Workflow Design: Understand production requirements and design procedures, techniques, and tools to meet them. Code Excellence: Design, develop, and maintain high-quality, maintainable code using Python and PyQt. Complex Problem Solving: Track and resolve the most challenging technical issues within the Performance department in partnership with Lead and Supervising TDs. QA & Validation: Drive technical testing and validation of new tool releases to ensure artist workflows remain uninterrupted and optimized. 2. Strategic Planning & Scheduling Estimates & Bidding: Work with the Supervising TD to prepare time estimates and pitches for new technical initiatives. Project Prioritization: Break down complex technical projects into organized parts and ensure milestones are met. Scope Management: Monitor the scope of development initiatives and adjust estimates as technical requirements evolve. 3. Leadership & Mentorship Team Guidance: Provide day-to-day technical support to mid-level TDs, acting as a mentor and escalation point. Skill Development: Collaborate with Technology Talent Management to help elevate the technical abilities of the broader team. Onboarding: Assist in the orientation of senior new starters to ensure they are integrated into the Netflix pipeline efficiently. 4. Communication & Collaboration Cross-Departmental Synergy: Communicate technical ideas, rollout plans, and requirements to Program Managers and Senior Software Engineers. Documentation: Maintain high standards for written specifications, tickets, and status updates. Requirements: What You’ll Need To be successful in this role, you must possess a rare blend of software engineering discipline and a deep appreciation for the film creation process. Experience: 5+ years of proven pipeline TD experience in large-scale animated features or high-end VFX. Technical Mastery: Expert knowledge of Python and PyQt. A solid understanding of C++ and USD (Universal Scene Description) is highly advantageous. Software Proficiency: Comprehensive experience troubleshooting in Maya, Houdini, and Nuke. Pipeline Logic: Strong understanding of data flow, dependencies, metadata, and retrieval systems. Proficiency with Flow Production Tracking (ShotGrid) and Git/GitHub. Education: A degree in Computer Science, Engineering, Animation, Math, Physics, or equivalent work experience. Industry Demographics and Diversity Statistics (2025-2026) Netflix Animation Studios recognizes that technical departments in the film industry have historically lacked diversity. We are committed to changing this narrative. To provide transparency regarding the current state of the industry, here are the demographic trends we are actively working to address within the Technical Direction and Software Engineering sectors of Animation: 1. Gender Representation in Technical Direction While gender parity is improving in artistic roles, Technical Direction remains male-dominated globally. Global Average: Approximately 18% to 22% of Technical Directors in Feature Animation identify as female or non-binary. Netflix Goal: We are actively aiming to surpass these industry averages through targeted mentorship for mid-level female TDs. 2. Racial and Ethnic Diversity (Global Data) Technical roles within major studios (US and Australia combined) show the following approximate distributions: White/Caucasian: 58% Asian/Asian-Pacific: 26% Hispanic/Latino: 9% Black/African Descent: 4% Indigenous/Other: 3% In Sydney, we are particularly focused on increasing representation for Aboriginal and Torres Strait Islander peoples within our technical workforce. 3. Professional Backgrounds Technical Directors come from varied academic backgrounds. In our current teams: 65% hold degrees in Computer Science or Engineering. 25% transition from Artistic roles (Layout/Animation) with self-taught technical skills. 10% come from Math or Physics backgrounds. Benefits of Joining Netflix Sydney We offer a competitive package designed to support your lifestyle and professional growth: Health: Medical, dental, and vision plans, plus mental health support. Future: Retirement programs and family-forming benefits (including support for various paths to parenthood). Flexibility: Our hybrid model requires a minimum of 3 days in the office, providing a balance between collaborative onsite work and remote productivity. Culture: We operate with a philosophy of “Freedom and Responsibility,” valuing inclusion, candor, and technical excellence. Inclusion at Netflix Inclusion is more than a value; it is a necessity for creating films that resonate globally. We celebrate diversity in all forms—race, religion, color, national origin, gender identity, sexual orientation, age, disability, and military service. If you require any accommodations during the interview process, we are committed to providing them.

Netflix Animation hiring Lighting Artist all levels, Australia

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Job Overview Company Name: Netflix Animation Studios Job Title: Lighting Artist (All Levels) Location: Sydney Work Type: Hybrid (Minimum 3 days per week onsite) Department: Feature Animation – Lighting & Compositing Core Software: Katana, Houdini, Nuke Key Relationships: VFX Supervisor, Production Designer, Lighting Lead Estimated Salary Range: $105,000 – $175,000 AUD (Based on seniority and experience) Netflix Animation Studios (NAS) is currently seeking visionary Lighting Artists to join our Feature Animation team in Sydney, Australia. As we continue to redefine the boundaries of digital storytelling, we are looking for artists who can manipulate light and shadow to evoke emotion, guide the viewer’s eye, and solidify the cinematic language of our upcoming animated features. Below is a detailed breakdown of the role, the studio’s technical ecosystem, and the socio-economic landscape of the animation industry in 2026. The Role: Painting with Light At Netflix Animation, the Lighting Artist is more than a technician; they are a digital cinematographer. You are the final gatekeeper of the image, responsible for integrating characters, environments, and effects into a cohesive, breathtaking frame. This role requires a sophisticated understanding of how light interacts with materials (Surfacing) and how those elements are ultimately layered together (Compositing). You will be tasked with interpreting the high-level vision of the Director and Production Designer, translating 2D color scripts into a fully realized 3D atmosphere. Whether you are establishing a high-noon desert sequence or a moody, neon-drenched interior, your work defines the “mood” of the film. Core Responsibilities 1. Sequence & Shot Lighting Artistic Execution: Navigate the full pipeline from initial shot lighting to final render, ensuring every frame meets the film’s established “look.” Rig Adaptation: Work with Lighting Leads to modify and optimize existing lighting rigs, ensuring they are efficient enough for the render farm while remaining artistically flexible. Cinematographic Integrity: Maintain a deep focus on cinematic elements such as depth of field, atmospheric haze, and color balance to support the narrative. 2. Advanced Compositing Nuke Workflow: Use Nuke to expertly composite separate render layers (AOV’s) into a final image. You will be responsible for color grading, technical fixes, and adding 2D elements that enhance the 3D render. Visual Problem Solving: Use in-house tools to tackle complex visual challenges, providing feedback to the R&D team on new tool developments. 3. Communication & Synergy Feedback Loops: Maintain an open, humble dialogue with Supervisors and Leads. The ability to pivot based on creative notes is essential for the fast-paced environment of feature production. Pipeline Citizenship: Collaborate with upstream departments (Surfacing, FX) and downstream (Technical Directors) to ensure a smooth asset flow. Requirements: Technical & Creative Standards We are looking for candidates who demonstrate a balance of “right-brain” creativity and “left-brain” technical logic. Professional Experience: A proven track record in feature-length animation, high-end VFX, or premium episodic series. Technical Stack: Proficiency in node-based lighting software. While we value versatility, specific experience in Katana or Houdini is highly preferred. Mastery of Nuke for final compositing is mandatory. Artistic Eye: A comprehensive knowledge of cinematography, including lighting history, lens choices, and classical art theory. Operational Excellence: Strong organizational skills and the ability to manage multiple shots simultaneously under tight production deadlines. Industry Insights: Diversity, Demographics, and Inclusion Netflix Animation Studios is deeply committed to building a workforce that reflects our global audience. To understand the importance of our “Inclusion” value, it is helpful to look at the current demographic data within the global and Australian animation sectors. Diversity and Representation Statistics (Approximate 2025-2026 Data) The animation industry has historically faced challenges regarding diversity in technical roles. According to recent industry surveys (e.g., The Animation Guild and Screen Australia): Gender Distribution: In technical roles like Lighting and FX, women represent approximately 24% to 28% of the workforce globally. In Australia, recent initiatives have pushed this toward 32% in junior-to-mid levels. Racial Diversity: In the US and Australian markets, representation of people of color in senior creative leadership remains an area for growth. Currently, approximately 22% of senior creative roles in major animation studios are held by individuals from underrepresented racial groups (including Asian, Black, Hispanic, and Indigenous artists). LGBTQ+ Visibility: The animation sector remains one of the more inclusive creative fields, with roughly 15% to 18% of workers identifying as LGBTQ+. At Netflix, we recognize that these numbers are not just statistics—they represent the voices that shape our stories. We actively encourage applications from Indigenous Australians, people of color, and the gender-diverse community to ensure our Sydney studio is a hub for varied perspectives. Benefits & Work Culture We offer a suite of benefits designed to support the holistic well-being of our artists: Health & Family: Comprehensive medical, dental, and vision coverage. We also offer family-forming benefits (adoption, surrogacy, etc.) and mental health support. Paid Leave: Generous vacation policies, sick time, and paid leave of absence programs. Community: A culture of “grace and humility” where knowledge sharing is celebrated over ego. We operate on a hybrid model, allowing for 2 days of remote work to help maintain a healthy life balance. How to Apply Your application should include a portfolio or demo reel that showcases: Beauty Shots: High-quality final frames from past projects. Breakdowns: A look at your lighting setups, including how you used Nuke to reach the final image. Variety: Examples of different lighting styles (e.g., stylized vs. photoreal, day vs. night).

Netflix Animation hiring Surfacing Artist in Sydney, Australia 2026

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Job Overview Company Name: Netflix Animation Studios Job Title: Surfacing / Look Development / Shading Artist Location: Sydney Work Type: Hybrid (Minimum 3 days per week onsite) Department: Feature Animation – Surfacing Experience Level: Mid-to-Senior (3+ years in Feature Animation or High-end VFX) Primary Software: Mari, Maya, Houdini (Bonus) Estimated Salary Range: $110,000 – $165,000 AUD (Based on experience and industry standards) Netflix Animation Studios (NAS) is currently expanding its creative footprint in Australia, seeking a visionary Surfacing Artist to join our Feature Animation team in Sydney. As we push the boundaries of bold, immersive storytelling, we are looking for artists who don’t just “fill in the blanks” but breathe life, texture, and soul into digital worlds. Below is a comprehensive breakdown of the role, the studio environment, and the expectations for this high-level creative position. About the Role: The Art of the Surface The Surfacing Artist is a pivotal bridge between the 3D model and the final rendered frame. At Netflix Animation, this role is not merely technical; it is an exercise in digital craftsmanship. You will be responsible for the “look and feel” of the film—from the subtle weave of a character’s garment to the weathered oxidation on a futuristic cityscape. We are looking for an artist who can balance the rigor of a technical pipeline with the fluid creativity of a traditional painter. Whether you are working on characters or environments, your goal is to maintain artistic intent while ensuring every asset is optimized for the lighting department. Core Responsibilities 1. Creative Execution & Look Development Texture Painting: Develop high-quality stylized textures using both hand-painted techniques and procedural workflows. Shading & Lookdev: Create shaders that are visually striking yet physically plausible, ensuring they react predictably to various lighting environments. Asset Management: Handle UV layouts, sculpting details, and complex grooming or instancing tasks to add secondary levels of realism or stylization. Artistic Interpretation: Translate 2D concept art and reference material into 3D assets without losing the “soul” of the original design. 2. Technical Integration Standardization: Adhere strictly to department naming conventions and pipeline standards to ensure seamless hand-offs. Problem Solving: Navigate a technical pipeline to resolve shading errors or optimization issues before they reach the render farm. Cross-Department Collaboration: Work closely with the Surfacing Lead and Lighting Supervisors to ensure that assets perform as expected under production lights. 3. Professionalism & Community Mentorship: Openly share knowledge with the team to elevate the collective skill set of the studio. Deadlines: Assume full responsibility for meeting production milestones and delivering work that meets “final-frame” quality on schedule. Requirements: What You’ll Need to Succeed To thrive in the Netflix environment, you must possess a blend of artistic intuition and technical discipline. We are looking for candidates who meet the following criteria: Professional Pedigree: At least 3 years of experience specifically within feature animation, high-end VFX, or premium episodic content. Technical Proficiency: Mastery of Mari and Maya is non-negotiable. If you have experience with Houdini or advanced shader writing (OSL/Blink), you will have a significant advantage. Artistic Foundations: A deep understanding of color theory, lighting, and anatomy. You should be able to explain why a certain material looks the way it does in the real world before recreating it digitally. Communication Skills: The ability to take constructive feedback with humility and communicate complex technical ideas to non-technical production staff. Benefits & Studio Culture Netflix believes that a well-supported artist is a creative artist. Our benefits package in Sydney is designed to support your life both inside and outside the studio: Health & Wellness: Comprehensive medical, dental, and vision plans, alongside dedicated mental health support. Future Planning: Retirement programs and family-forming benefits (including support for various paths to parenthood). Work-Life Balance: Generous paid time off (PTO) and sick leave, plus paid leave of absence programs. Inclusion: We are an equal-opportunity employer. We recognize that our strength comes from our diversity—spanning race, gender identity, sexual orientation, disability, and veteran status. Industry Context: Diversity and Representation in Animation At Netflix, we monitor industry trends and internal demographics to ensure we are building a studio that reflects the global audience we serve. Diversity is not just a metric for us; it is a creative necessity. Note on Industry Demographics: Recent reports in the animation industry (such as those from Women in Animation and the Animation Guild) indicate that while representation is improving, gaps remain. For instance, while women make up roughly 60% of animation students, they occupy only about 25%–30% of leadership and technical roles like Shading and Lighting. Netflix is committed to closing these gaps by actively recruiting from underrepresented groups, including Indigenous Australians, people of color, and gender-diverse artists. How to Apply If you are ready to contribute to a studio that values “bold and immersive” storytelling, we want to see your portfolio. Your reel should demonstrate: A variety of surfaces (hard surface, organic, fabric). Clear “Before and After” shots of your shading networks. Examples of stylized work that goes beyond standard photorealism.