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Santa Monica jobs – 3D Animator at Absurd Ventures

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Our studio is a collective of storytellers and innovators dedicated to pushing the boundaries of interactive entertainment. Whether in the creative hub of San Rafael or the bustling coastal center of Santa Monica, our team is united by a single goal: creating believable, breathtaking worlds. We are currently expanding our animation department and seeking a Senior Animator to define the movement and soul of our next major title. For those seeking Santa Monica jobs that offer both technical challenges and creative freedom, this role provides the opportunity to work at the forefront of the industry, utilizing state-of-the-art Motion Capture and Keyframe techniques to bring complex characters to life. 3D Animator Job Overview Category Details Company Absurd Ventures (Featured Partner) Job Type Full-Time, Regular Primary Locations Santa Monica, CA or San Rafael, CA (On-Site) Base Salary Range $120,000 – $150,000 (Annual) Core Technology Maya, Unreal Engine, MotionBuilder Primary Focus Keyframe & MoCap Character/Creature Animation Benefits Package Comprehensive Medical, Dental, Vision, 401(k) Matching, & Equity Core Responsibilities : High-Fidelity Animation & Performance As a Senior Animator, you are the final word on the “feel” of our characters. You will be responsible for creating high-quality keyframe and motion capture animations that set the standard for the entire game world. Cinematic & Gameplay: Transition seamlessly between subtle, narrative-driven character acting and high-intensity combat or traversal mechanics. Creature Excellence: Apply a deep understanding of anatomy and physics to create convincing movement for non-human entities and enemies. Integration Mastery: Ensure all animations integrate flawlessly into gameplay and AI systems, working in lockstep with designers to ensure “feel” and “responsiveness” are never sacrificed for “vividness.” Technical Systems & Pipeline Innovation Our animation philosophy relies on a blend of artistic intuition and technical logic. You will play a pivotal role in how our movement is “cooked” into the final experience. System Architecture: Collaborate with technical animators to develop and refine animation state machines, blend trees, and procedural animation solutions (such as IK and physical blending). Workflow Optimization: Help define and iterate on animation pipelines to maximize the team’s efficiency without compromising on the quality of the final output. In-Engine Implementation: Take ownership of your assets within Unreal Engine, ensuring that what looks great in Maya translates perfectly to the runtime environment. Leadership & Cross-Discipline Collaboration In a senior capacity, your value is measured not just by your own frames, but by the elevation of the team around you. Mentorship: Support and guide junior animators, sharing best practices in motion dynamics, cleanup, and implementation. Interdisciplinary Partnership: Work closely with engineers and designers to troubleshoot implementation issues and ensure that animation-driven gameplay mechanics are robust and scalable. Iterative Feedback: Lead the review process, providing actionable feedback during playtests to ensure the animation reinforces the core gameplay loop. Core Qualifications : Technical Expertise Industry Tenure: 5+ years of professional experience in game animation, with at least one shipped AAA title. DCC Proficiency: Advanced mastery of Autodesk Maya. You should be comfortable with complex rigs and have an eye for optimizing the graph editor. Engine Knowledge: Deep experience with modern game engine animation systems (Unreal Engine preferred), specifically with state machines and animation blueprints. MoCap Workflow: Comprehensive understanding of the motion capture pipeline, including data cleanup, retargeting, and performance enhancement. Artistic Foundation Principles of Motion: An expert grasp of weight, silhouette, anticipation, and follow-through. Storytelling through Movement: The ability to convey a character’s personality, history, and internal state through their physical presence. Detailed Portfolio: A professional-grade reel that showcases a range of high-quality character and creature work in a game-ready context. The “Plus” Factor (Desired Skills) MotionBuilder: Advanced skills in MoCap manipulation and rapid prototyping. Procedural Logic: Experience with runtime animation techniques or procedural layering. Scripting: Proficiency in Python, MEL, or Blueprints to automate tasks or create custom animation tools. Specialized Combat: Experience in martial arts, weapon choreography, or creature-specific locomotion. Team Leadership: Previous experience leading small strike teams or specialized feature pods. Why Consider Santa Monica Jobs at Our Studio? Santa Monica is more than just a location; it is a global hub for the game development community. Joining our team here means placing yourself at the center of the industry’s most innovative landscape. We provide a workplace that values the human behind the keyboard, offering: Stable Growth: A full-time role with a competitive base pay of $120,000 to $150,000, with actual compensation tailored to your specific expertise and market location. Holistic Support: A benefits package that includes top-tier medical coverage, parental leave, and generous 401(k) matching. Creative Legacy: The opportunity to have a direct, visible impact on the player experience in a world-class production environment. If you are ready to bring your expertise to the best Santa Monica jobs in animation, we invite you to submit your portfolio and join us in defining the next generation of play.

Nuke Artist Job at Baked studios, New York

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More about Nuke Artist Job Vacancy – At Baked Studios, we believe in the power of invisible storytelling. Our New York team is a collective of artists who thrive on the challenge of high-end episodic television and feature film work. We don’t just “do VFX”; we solve visual puzzles. From period-accurate set extensions to high-stakes action sequences, our work demands a level of artistry where the audience never realizes a digital hand was involved. We are looking for a Mid-Level Nuke Artist who embodies this philosophy—someone who possesses the technical rigor of a compositor and the discerning eye of a photographer. Nuke Artist Job Overview Company: Baked Studios Location: New York, NY (Tri-State Area) Reporting to: VFX Supervisor / 2D Lead The Role: Crafting the Final Image As a Mid-Level Nuke Artist at Baked Studios, you are the final architect of the frame. You will take the raw ingredients of a production—live-action plates, 3D renders, matte paintings, and FX simulations—and bake them into a singular, cohesive reality. This is a role for an artist who has moved beyond basic rotoscoping and prep and is now ready to take ownership of complex, high-visibility shots. Key Responsibility: Seamless Integration The hallmark of a Baked Studios shot is its seamlessness. Your primary objective is to integrate various layers of a live-action shot so perfectly that they appear to have been captured in-camera. Optical Accuracy: You will match grain, sensor noise, chromatic aberration, and lens flares with surgical precision. Depth & Atmosphere: You must demonstrate a mastery of “black levels” and atmospheric haze to ensure CG elements sit correctly within the depth of a scene. Edge Management: You understand that the “tell” of a bad composite is in the edges. You will use advanced techniques to ensure light wraps and edge blending are physically accurate. Technical Execution & Workflow for this Nuke Artist Job Baked Studios utilizes a high-performance Nuke pipeline. We expect our Mid-Level artists to be power users who can navigate complex scripts with efficiency. 2.5D & 3D Environments: You will utilize Nuke’s 3D workspace for projections and set extensions. This includes building 3D cards, using camera projections to “patch” plates, and managing digital environments without always relying on a full 3D department pass. Tracking & Matchmoving: You are proficient in both 2D point tracking and 3D camera tracking. You can solve difficult tracks on handheld footage or plates with minimal tracking markers. Multi-Channel Compositing: You will work with multi-channel EXRs and AOVs. You should know how to “break out” a CG render to manipulate specular, reflection, and diffuse passes independently to achieve the Supervisor’s vision. Collaboration & Mentorship At Baked, we work in a highly collaborative ecosystem. You aren’t working in a silo; you are part of a creative engine. Supervisory Alignment: You will work closely with VFX Supervisors to translate creative briefs into technical reality. Cross-Department Synergy: You will partner with Lighters and 3D Artists to ensure the assets being delivered to the 2D department are optimized for a successful composite. Quality Control: You are responsible for delivering shots to the highest possible standard, ensuring they are tech-checked and ready for client review. Detailed Requirements : Professional Experience The Sweet Spot: You have 3–5 years of professional Nuke experience in a fast-paced studio environment (Film or High-End Episodic). The Portfolio: Your reel demonstrates a high level of finish, showing “before and after” breakdowns of complex integration and invisible VFX. Academic/Artistic Foundation: A strong sense of composition, color theory, and photographic logic is essential. You understand how light behaves in the real world. Technical Proficiencies Nuke Mastery: Deep knowledge of the Nuke node graph, including Gizmos, Python scripts for workflow efficiency, and advanced keying techniques (IBK, Primatte, Keylight). The Maya Advantage: While your primary home is Nuke, experience with Maya is a massive asset. Being able to open a Maya scene to check a camera or export a specific pass makes you a more versatile and independent artist. Tracking Software: Familiarity with Mocha Pro or Syntheyes for advanced tracking needs is highly regarded. Soft Skills & Professionalism Attention to Detail: You are “meticulous” by nature. You catch the jitter, the edge-fringe, and the color-space mismatch before anyone else does. Problem Solving: You don’t just report problems; you find workarounds. You are proactive in troubleshooting your own scripts. Communication: You can articulate technical challenges to non-technical stakeholders and contribute positively to a team environment. Residency & Location Requirements Baked Studios New York is a hub for the Tri-State area’s top talent. Due to specific project security protocols and regional tax incentive requirements, we are only accepting applicants who are currently based in New York, New Jersey, or the surrounding Tri-State area. This role may involve a hybrid workflow, but proximity to the NYC studio is a hard requirement for this position. What It’s Like to Work at Baked Baked Studios isn’t a “factory” studio. We value the individual artist. When you join our New York office, you’re joining a group that prizes technical innovation and artistic integrity. We offer: High-Profile Projects: The chance to work on some of the most talked-about series and films in the industry. State-of-the-Art Pipeline: Access to the latest tools and a pipeline designed by artists, for artists. Professional Growth: A culture that encourages learning, where Mid-Level artists are given the runway to grow into Lead and Supervisory roles. How to Apply If you are a Nuke Artist who takes pride in every pixel and thrives in a collaborative, high-end environment, we want to hear from you. Please submit your resume, a link to your portfolio/reel, and a brief breakdown of your best shots highlighting your 2.5D and 3D integration work.

VFX Animator Jobs at Framestore Melbourne

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The visual effects landscape is evolving at a breakneck pace, and at the heart of this revolution is the search for world-class talent to fill VFX Animator jobs. Framestore, a multi-Oscar-winning creative studio, is currently inviting applications for its Melbourne studio. We are looking for artists who don’t just move models, but who breathe life into characters and tell stories through motion. Whether you are a seasoned veteran or an emerging talent, our Melbourne hub offers a collaborative, high-energy environment where “the impossible” is just another day at the office. Below is a comprehensive breakdown of our current openings, the studio culture, and what it takes to succeed in one of the most prestigious animation pipelines in the world. VFX Animator Job Overview Company Name: Framestore Role Focus: VFX Animator Jobs Employment Type: Full-Time / Contract (All Seniority Levels) Location: Melbourne, Victoria, Australia Work Arrangement: On-site or Hybrid (Melbourne-based) Primary Software: Autodesk Maya Application Contact: recruiters@framestore.com Estimated Salary & Compensation Structure Framestore believes in rewarding talent with competitive industry rates. The following table provides an estimated salary guide for VFX Animator jobs within the Australian market for 2026. Role Seniority Annual Salary Range (AUD) Key Benefits Junior Animator $78,000 – $92,000 Mentorship, Training, Relocation Support Mid-Level Animator $95,000 – $118,000 Hybrid Flexibility, Wellness Programs Senior Animator $125,000 – $155,000 Lead Opportunities, Project Bonuses Animation Supervisor $160,000 – $190,000+ Profit Sharing, Global Transfer Options The Role: Elevating the Craft of Motion When you apply for VFX Animator jobs at Framestore, you are applying to be a digital performer. Our Melbourne studio works closely with directors and producers across the entire filmmaking process. We don’t just “fix it in post”; we design, plan, and execute beautiful imagery that sets new standards for cinema. Key Responsibilities Character Performance: Creating high-quality keyframe animation for primary and secondary characters. You must be able to convey emotion and intent through subtle facial acting and broad physical movements. Collaboration: Working under the guidance of Animation Leads and Supervisors to ensure all shots fit the specific style, pacing, and “physics” of the show. Technical Excellence: Navigating complex rigs and utilizing the Framestore pipeline to submit shots for review. This includes following through with notes and iterative feedback. Time Management: Meeting strict production schedules and deadlines while maintaining the highest level of artistic quality. Why Melbourne? A Hub for Global Creativity Melbourne is rapidly becoming a global destination for high-end visual effects. By pursuing VFX Animator job in this city, you position yourself at the intersection of a vibrant lifestyle and a booming tech sector. Framestore’s Melbourne studio is a flagship location, designed to support both creative flow and personal well-being. Our studio is fully accessible, featuring step-free entry and dedicated quiet spaces. We understand that the best work comes from a team that feels supported, respected, and inspired. Technical Requirements and Artist Profile To stand out in the pool of candidates for VFX Animator jobs, you need a blend of technical “know-how” and artistic “know-why.” The Essentials Maya Proficiency: A thorough, professional knowledge of Autodesk Maya is the baseline requirement for our pipeline. Physics and Form: A deep-seated understanding of physical motion, weight, balance, and volume. You should know how a creature’s weight shifts when it turns or how momentum carries through a jump. Rigging Literacy: While you don’t need to be a rigger, you must understand typical rigging setups and how to transfer data between tools efficiently. Communication: Excellent interpersonal skills are non-negotiable. You must be able to articulate your creative choices and collaborate effectively within a team. The “Framestore Edge” (Preferred Skills) Scripting: Knowledge of MEL or Python to help automate repetitive tasks. Traditional Art: A background in 2D animation, life drawing, or anatomy. Understanding the musculoskeletal system is vital for realistic character deformation. Adaptability: The willingness to learn new proprietary tools and technical processes as our R&D team continues to push the boundaries of the “possible.” Our Human-Centric Recruitment Philosophy In an era dominated by automated filtering, Framestore takes a different approach to VFX Animator jobs. We believe that art requires a human eye. Note: We review all applications manually. We do not use artificial intelligence or automated screening tools to evaluate your portfolio or resume. Your craft deserves a human audience. We also believe in “Transferable Talent.” If you don’t tick every single box on this list but have a killer reel and a passion for animation, we want to see your work. Our requirements are guidelines, not barriers. We are looking for the right person, not just the right software user. Diversity, Equity, and Inclusion Framestore is proud to be an equal opportunity employer. We celebrate extraordinary talent across all genders, races, nationalities, religions, and abilities. We are committed to providing an inclusive workplace where everyone can reach their full potential. If you require any adjustments during the application process, our recruitment team is ready to support you. How to Apply for VFX Animator Jobs Ready to join a multi-Oscar-winning team? The process is simple: Prepare Your Reel: Ensure your portfolio showcases your best keyframe animation. We prefer to see a variety of motion—creature work, human acting, and action sequences. Submit Your Application: Complete the linked application form on our career portal or email your resume and portfolio directly to recruiters@framestore.com. Subject Line: Use the format Animator – Melbourne – [Your Name]. At Framestore, we don’t just make movies; we make history. If you are ready to take the next step in your career and explore the best VFX Animator jobs in Australia, we look forward to meeting you.

Lighting TD DNEG Animation – Sydney, Australia

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The Studio: DNEG Animation DNEG Animation is a world-class powerhouse dedicated to crafting captivating worlds and compelling characters. Our studio is fueled by the collective passion of a global crew delivering an ambitious slate of high-profile projects, including The Angry Birds Movie 3, The Cat in the Hat, and Bad Fairies. We don’t believe in a “house style”—we believe in a house standard of excellence. Our portfolio spans diverse artistic visions, from complex graphic novel adaptations to beautifully stylized features. Our team’s expertise has brought to life iconic stories such as The Garfield Movie, the Academy Award-nominated Nimona, Under the Boardwalk, Entergalactic, and Ron’s Gone Wrong. We are currently expanding our Sydney-based Shot Finishing team. If you thrive in a collaborative environment where creative energy meets technical mastery, we invite you to help us breathe life into enchanting animated worlds. Lighting TD Job Overview DNEG Animation – Sydney, Australia Department: Shot Finishing (Environment Generalist, Lighting, and Compositing) Location: Sydney, Australia (On-site/Hybrid) Status: Major Animated Feature Production The Role: Lighting Technical Director The Lighting TD is a pivotal role within our Shot Finishing department. You are responsible for the final “paint” on the canvas—setting the mood, atmosphere, and visual narrative of our animated sequences. This role requires a rare blend of artistic sensibility and deep technical rigor. You will translate creative direction into stunning visuals while ensuring that the backend of the process—render times, memory usage, and noise management—remains efficient and scalable. You will work within a modern path-tracing environment, maintaining visual continuity across sequences and ensuring every shot meets the Director’s vision.

Mighty Yeti Studios | 3D Layout Artist / Layout Lead (Maya)

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At Mighty Yeti Studios, we believe that preschool entertainment should be as cinematic and imaginative as a blockbuster feature. As a creator-owned, independent studio, we are dedicated to building original story worlds that spark curiosity in children and families worldwide. We are currently seeking a visionary 3D Layout Artist / Layout Lead to join the crew of our upcoming CG animated series, Classtronauts. This is more than a technical role; you will be the bridge between the 2D vision of our storyboards and the 3D reality of our final animation. You will set the stage, define the lens, and establish the visual rhythm of a world where learning meets interstellar adventure. Job Overview Company Name: Mighty Yeti Studios Project: Classtronauts – Original Preschool Animated Series Employment Type: Independent Contractor (Project-Based / As-Needed) Location: Remote (Global) Experience Level: Mid-to-Senior / Lead Key Responsibilities Cinematic Translation: Masterfully translate 2D storyboards and animatics into 3D scenes, ensuring that the Director’s intent is preserved while optimizing for a 3D space. Camera & Composition: Establish camera placement, lens choices, and shot composition that emphasize visual clarity, emotional resonance, and high-quality storytelling. Staging & Blocking: Execute basic character blocking and timing. Your work will define the “where” and “when” for the animation team, ensuring characters are staged effectively within the environment. Continuity Management: Rigorously maintain visual continuity and screen direction across complex sequences to ensure a seamless viewing experience. Pipeline Collaboration: Work hand-in-hand with the Director, Storyboard Artists, and the Animation Lead to refine shot flow. You will be the “troubleshooter” who identifies potential staging issues before they reach the animation phase. Technical Excellence: Deliver clean, organized, and optimized Maya files. You must adhere strictly to studio naming conventions and pipeline requirements to ensure a frictionless handoff to the animation and lighting departments. Leadership (Lead Candidates): If applying for the Lead position, you will help establish layout standards, mentor junior artists, and perform final quality control passes on layout files across multiple episodes. Candidate Profile: Who You Are The ideal candidate is a storyteller who happens to be a Maya expert. You understand that in preschool animation, clarity is king—but you never sacrifice cinematic beauty for simplicity. You are a self-starter who thrives in a remote, independent contractor environment and possesses the discipline to meet production milestones without the need for a physical office environment. Technical Requirements Experience: Minimum of 2+ years of professional experience as a 3D Layout Artist or Layout Animator specifically within the TV series or streaming production landscape. Software Mastery: Expert-level proficiency in Autodesk Maya is non-negotiable. Sequencer Proficiency: You must have a proven track record of using Maya Sequencer to manage shots and timing. Storytelling Intuition: A deep understanding of cinematography, including “Rule of Thirds,” depth of field, camera movement (pans, tilts, dollies), and the psychological impact of different lens lengths. Pipeline Literacy: Experience working within a structured episodic animation pipeline. You should be comfortable with file-referencing workflows and digital asset management. Preferred Skills & Bonus Points Genre Experience: Prior experience on preschool or children’s CG content. You understand the pacing and “safety” requirements (e.g., avoiding over-stimulating camera movements) of this demographic. Agility: Experience working with small, fast-moving, independent teams where your voice and impact are significant. Tools: Familiarity with ShotGrid (formerly Shotgun) or similar production tracking software. Leadership: For Lead applicants, a history of supervising sequences or providing constructive feedback to peers. Contract & Logistics Remote Work: This is a 100% remote position. You must have a reliable, high-speed internet connection and a workstation capable of handling Maya production scenes. Engagement: This is an independent contractor role. Work is project-based and “as needed,” depending on the production schedule of Classtronauts. Communication: As we are a remote studio, strong written and verbal communication skills in English are essential. You must be comfortable with video check-ins and Slack-based collaboration. Submission Requirements We want to see how you see. Applicants must provide a portfolio or demo reel that clearly demonstrates: 3D Layout Samples: Clear examples of shot composition and camera staging. Side-by-Side Comparisons: Examples showing the translation from a 2D storyboard/animatic to the final 3D layout. Blocking: Examples of character blocking within a sequence that show an understanding of weight, presence, and spatial awareness. Note: Please include a brief cover letter or “About Me” section highlighting your experience with Maya Sequencer and your interest in the preschool animation space. About Mighty Yeti Studios Mighty Yeti more than just a production house; we are a “Yeti-sized” engine of creativity. Mighty Yeti Studios is committed to fostering an environment where independent artists can contribute to world-class content. Our culture is built on mutual respect, a passion for the craft of animation, and the thrill of seeing a simple sketch evolve into a cinematic universe. Join us on our journey to the stars. Let’s build something mighty.

Motion Graphics Designer at Warner Bros. | New York 2026

Warner Bros. Discovery is Hiring – Motion Designer (Temporary / Fixed Term)

Welcome to Warner Bros. Discovery, where we create “the stuff dreams are made of.” Our portfolio spans iconic brands like HBO, Max, Discovery, and DC, but at the heart of our news operations is CNN—the world leader in journalism. We are currently seeking a high-caliber Motion Graphics Designer to join our New York team. This role is pivotal in transforming complex global reporting into clear, dynamic, and visually arresting narratives for millions of viewers across digital, streaming, and social platforms. Motion Graphics Designer Job Overview Company Name: Warner Bros. Discovery (CNN Division) Job Type: Full-Time Location: New York City, New York, United States (On-site) Experience Level: Mid–Senior (3–6+ Years) Base Salary Range: $62,300 – $115,700 per year Core Software: Adobe After Effects, Premiere Pro, Illustrator, Photoshop Work Schedule: Flexible availability required (Early mornings, late nights, and weekends) Your New Role & Accountabilities As a Motion Graphics Designer at CNN, you aren’t just an animator; you are a visual journalist. You will partner with producers and editorial leads to define the visual language of our next generation of content. Multidisciplinary Animation: Design and execute high-end motion graphics for digital series, explainers, video podcasts, and breaking news. Visual Narrative Translation: Interpret complex scripts and raw data, turning them into accurate and engaging visual stories. Scalability & Systems: Build robust MOGRTs (Motion Graphics Templates) and toolkits to empower editors and maintain brand consistency across recurring franchises. Rapid Execution: Thrive in a high-pressure environment, delivering broadcast-quality animations on same-day turnarounds for breaking news while managing long-form feature projects. Brand Stewardship: Contribute to the visual evolution of CNN’s brand, ensuring all content meets our rigorous aesthetic and editorial standards. Qualifications & Experience We are looking for a creative powerhouse who understands that in news, speed and accuracy are just as vital as style. Professional Pedigree: 3–6+ years of experience in a fast-paced media, production, or news environment. Technical Mastery: Advanced expertise in After Effects (including expressions and scripting). Proficiency in the broader Adobe Creative Cloud is mandatory. Design Fundamentals: A deep understanding of typography, color theory, and composition. Specialized Tools: Familiarity with mapping tools like GEOlayers, Mapbox, and Google Earth Studio is highly preferred. 3D Skills: Experience with 3D animation (Cinema 4D or similar) is a significant advantage. Social & Streaming Fluency: Proven ability to optimize designs for vertical video, streaming interfaces, and social-first content. Industry Context & Representation At Warner Bros. Discovery, we believe our workforce should reflect the diverse world we report on. We are committed to fostering an inclusive environment. To provide context on the current landscape of the Motion Graphics industry in the United States, we look to current demographic data: Gender Distribution: The field currently leans male, with approximately 78.4% identifying as men and 21.6% as women. Racial Demographics: White: 70.2% Hispanic or Latino: 10.6% Asian: 10.4% Black or African American: 3.4% Other/Unknown: 5.4% Educational Background: Most professionals in this space (74%) hold a Bachelor’s degree, followed by Associate degrees (12%) and Master’s degrees (9%). WBD actively works to bridge these gaps through our Business Resource Groups (BRGs) like BOLD (Black Outstanding Leaders Delivering) and Being (promoting diverse cultural perspectives) Compensation & Total Rewards Warner Bros. Discovery provides a competitive total compensation package designed to support your physical, financial, and emotional well-being. Salary Breakdown Factor Range / Potential Annual Base Salary $62,300 — $115,700 Additional Incentives Annual bonuses, program-specific awards, and long-term incentives Regional Adjustment Salary is determined by market data, internal equity, and specific skill sets Comprehensive Benefits Health & Wellness: Comprehensive medical, dental, and vision insurance. Access to wellness programs, on-site fitness centers, and mental health support (EAP). Future Security: 401(k) savings plan with company matching and an Employee Stock Purchase Plan (ESPP). Work-Life Balance: Paid holidays, sick time, and vacation. Flexible work arrangements are supported where feasible. Growth: Tuition reimbursement, learning and development budgets, and access to global leadership programs. Family Support: Backup childcare, family caregiver leave, and adoption/surrogacy assistance. How We Get Things Done Our “Guiding Principles” are the foundation of our culture. We don’t just hire for skill; we hire for alignment with our values: Champion Inclusion: We remove barriers and create space for all voices. Dream It, Own It: We encourage entrepreneurial spirit and accountability. One WBD: We operate as a single, cohesive team across our global brands. Warner Bros. Discovery is an Equal Opportunity Employer. We consider all qualified applicants based on merit, without regard to race, color, religion, gender, or any other legally protected category.

SuperPlay | 3D Artist (Entry-Level)

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Are you ready to build the next global sensation? Welcome to SuperPlay, one of the fastest-growing mobile gaming powerhouses in the industry. Founded in 2019 by seasoned veterans from industry giants like Playtika and Rovio, our mission is simple yet ambitious: to create delightful, unforgettable casual games that players will cherish for years. Our flagship title, Dice Dreams, is a top-100 grossing global hit, and our follow-up, Domino Dreams, is rapidly ascending the charts. We are expanding our team in our Tel Aviv headquarters, seeking creative, devoted, and ambitious individuals who want to leave their mark on the mobile gaming landscape. If you have a passion for stylized art and a drive to innovate, your journey starts here. Job Overview Company Name: SuperPlay Job Title: 3D Artist Employment Type: Full-Time Experience Level: Entry-Level / Junior (Portfolio Required) Location: Tel Aviv, Israel (Headquarters) Salary Range: Competitive for Israel Tech Market; Based on portfolio & skill Key Software: Maya, Substance Painter, Photoshop Art Style: Stylized, High-Quality Casual Games Your Mission at SuperPlay As a 3D Artist at SuperPlay, you won’t just be making “assets”—you will be building the visual heartbeat of our games. You will work at the intersection of 2D charm and 3D depth, collaborating with a multidisciplinary team to ensure our games remain visually stunning and technically seamless. 1. Comprehensive Asset Creation You will be responsible for the end-to-end creation of game assets, ranging from small props to expansive, immersive environments. This involves: Crafting high-quality stylized models that fit the unique aesthetic of the SuperPlay universe. Developing textures that bring life and personality to every surface. Directly integrating your work into the game engine, ensuring that what you see in your viewport is what the player experiences on their screen. 2. Collaborative Workflow & Hybrid Design You will be an integral part of a creative “squad,” interacting daily with the Team Lead, Animators, Concept Artists, and the Art Director. A key part of your role involves: Working within a hybrid 2D/3D workflow, where you collaborate with the 2D team to translate flat concepts into voluminous, interactive spaces. Adjusting your creative output to meet specific technical and production constraints without compromising on artistic quality. 3. Technical Precision and Character Modeling A SuperPlay artist is as organized as they are creative. You will: Create and manage UV grouping, texture budgets, pivots, and scene hierarchies to keep our mobile builds optimized. Develop stylized characters based on 2D concepts, ensuring they are not only beautiful but also fully optimized for mobile and ready for the rigging team. Who You Are: Qualifications and Skills We are looking for an artist who lives and breathes stylized design. Whether you are a fresh graduate with a stellar portfolio or someone with early-career experience in the gaming sector, we want to see your talent. The Must-Haves (Required) 3D Modeling Expertise: Demonstrated experience in 3D modeling, with a strong preference for those who have touched the gaming industry. Versatility: Proven ability in hard-surface environment modeling, texturing, and organic modeling. Stylized Portfolio: A professional portfolio that showcases a mastery of stylized art. We are looking for vibrant colors, clean silhouettes, and expressive shapes. Software Mastery: High proficiency in Autodesk Maya. You should also have a strong command of Adobe Photoshop and Substance Painter for your texturing pipeline. Technical Awareness: An organized approach to your workflow, with a goal-oriented mindset that allows you to hit deadlines and milestones consistently. Gaming Passion: You don’t just make games; you play them. You have extensive knowledge of what makes successful casual and mobile games “tick.” The “Great to Have” (Advantages) ZBrush: Experience with digital sculpting for high-poly bakes. Unity: Familiarity with the Unity engine, particularly in how assets are imported and shaded. Blender: While Maya is our primary tool, knowledge of Blender is a significant plus. Bonus Points Character Focus: Familiarity with mobile character topology and creating “rig-friendly” models (clean loops, proper joint placement). Artistic Foundations: Experience in traditional concept design, drawing, or digital painting. Why Join SuperPlay? Hyper-Growth Environment: We are expanding rapidly, meaning there are ample opportunities for career progression and taking on more responsibility quickly. Elite Talent: Work alongside experts from Playtika and Rovio in a culture that values excellence and fun in equal measure. Innovation: We aren’t just making clones; we are redefining the casual genre through high-quality production values. The Tel Aviv Vibe: Located in the heart of Israel’s tech hub, our office is a center for creativity and ambition. The Selection Process At SuperPlay, we value the “eye” of the artist above all else. When you apply, please ensure your portfolio link is clearly visible. We are looking for: Consistency: Can you maintain a specific art style across multiple assets? Optimization: Are your meshes clean, or are they overly dense for mobile? Color & Light: Does your texturing show an understanding of color theory?

Illusorium Studios hiring Senior Layout Artist 2026

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Illusorium Studios is a premier creative hub dedicated to pushing the boundaries of visual storytelling. We are currently seeking a highly skilled and visionary Senior Layout Artist to join our team in Madrid. This is a pivotal role where technical precision meets cinematic artistry. As a Senior Layout Artist, you will be the architect of our visual sequences, setting the stage for every department that follows. If you thrive in a collaborative, high-energy environment and have a passion for crafting the “perfect shot,” Illusorium is your next professional home. Layout Artist Job Overview Company Name: Illusorium Studios Job Title: Senior Layout Artist Employment Type: Full-Time / Indefinite (Permanent) Location: Madrid, Spain (Postcode: 28020) Experience Level: Senior (5+ Years) Primary Software: Autodesk Maya Work Model: In-office / Hybrid (Flexible Entry & Exit) Salary Range: Competitive; Based on experience and flexible compensation The Illusorium Mission At Illusorium Studios, we don’t just “make” animation; we build worlds. Our studio is built on the foundation of creative excellence and technical innovation. We believe that the best work comes from a team that feels supported, inspired, and balanced. Our headquarters in Madrid offers an unbeatable environment, complete with chill-out zones and a terrace designed for both creative brainstorming and Friday afternoon socialization. Your mission as a Senior Layout Artist is to bridge the gap between 2D storyboards and 3D reality. You will be responsible for the spatial choreography of our scenes, ensuring that the director’s vision is translated into a functional, aesthetically stunning 3D environment. Key Responsibilities and Performance Areas 1. Scene Orchestration and Camera Placement The core of your role involves interpreting complex specifications and director’s notes to create the technical and artistic foundation of each plan. You will: Position cameras within the 3D space to define the spatial vision, perspective, and emotional weight of each sequence. Manage lens selection and camera movement to ensure cinematic continuity across the project. Interpret 2D storyboards and transform them into dynamic 3D scenes that respect the established visual language. 2. Asset Integration and Environment Assembly You are the primary “assembler” of the digital stage. This involves: Integrating character assets, props, and environments into the shot with meticulous attention to scale and composition. Ensuring the highest possible quality in the base assembly to minimize downstream revisions. Maintaining scene organization and technical hygiene within Maya to ensure seamless hand-offs. 3. Cross-Departmental Collaboration A Senior Layout Artist at Illusorium acts as a technical vanguard. You will: Produce the first version of plans to validate the technical feasibility of the shot for Animation, Lighting, and FX departments. Actively communicate with the Rigging and Environment teams to resolve asset-related issues before they impact the pipeline. Troubleshoot technical bottlenecks and provide creative solutions to complex staging problems. 4. Professional Accountability As a senior member of the team, administrative diligence is required: Accurately track and record hours spent on various tasks to assist Production in timeline forecasting. Mentor junior artists by sharing best practices and Maya workflows. What We Are Looking For Illusorium Studios is seeking a professional who combines a deep understanding of the “rule of thirds” with a mastery of digital tools. The ideal candidate will possess: Extensive Experience: A minimum of 5 years working specifically as a Layout Artist within high-end 3D animation projects (feature films, high-quality series, or AAA cinematics). Technical Mastery: Professional-grade proficiency in Autodesk Maya is non-negotiable. You should be comfortable with complex hierarchies, referencing systems, and camera tools. Cinematic Eye: A foundational understanding of cinematography—knowing why a shot works, not just how to click the buttons. This includes knowledge of framing, timing, and visual pacing. Problem-Solving Mindset: The ability to look at a technical error or a compositional flaw and find an elegant solution under production deadlines. Location/Legal Requirements: You must have the legal right to work in Spain and be located in or willing to relocate to Madrid. Perks and Company Culture Illusorium Studios believe in rewarding our talent not just with a paycheck, but with a lifestyle that fosters creativity. Flexible Working: We offer flexible entry and exit times because we know that creativity doesn’t always strike at exactly 9:00 AM. Financial Optimization: Our flexible compensation schemes allow you to maximize your net income through various tax-efficient benefits. Unrivaled Facilities: Work in a modern office designed for artists. When the screens turn off on Friday, we head to the terrace for drinks and snacks with the team. Vibrant Community: You will be joining a team of world-class artists who are as passionate about the work as you are. The Application Process If your reel demonstrates a keen eye for composition and your CV reflects a history of technical excellence in Maya, we want to hear from you. Illusorium Studios is an equal-opportunity employer that celebrates diversity and is committed to creating an inclusive environment for all employees. Note to Applicants: Please ensure your portfolio/showreel highlights layout-specific work (camera moves, staging, and assembly) rather than just finished lighting or animation.

Travian Games – Senior 3D Environment Artist

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Travian Games, one of the world’s leading providers of simulation and strategy games, is looking for a visionary Senior 3D Environment Artist to join our headquarters in Munich. Known for legendary titles that have captivated millions of players for decades, we are now pushing the boundaries of cross-platform gaming. We are looking for an artist who can combine technical precision with creative flair to build immersive worlds. At Travian Games, teamwork isn’t just a buzzword; it’s our core mechanic. We operate in a value-oriented environment where every voice is heard, ideas are shared freely, and mutual support is the foundation of our collective success. Job Overview Company Name: Travian Games GmbH Position Title: Senior 3D Environment Artist Location: Munich, Germany Employment Type: Full-Time / Permanent Work Model: Hybrid (Office in Munich + Remote) Department: 3D Art / Environment Software Focus: Blender, Unity, Adobe Substance, Photoshop Career Level: Professional / Senior Salary Range: Competitive / Experience-based (Approx. €68,000 – €88,000) Contact Person: Laura Hang | +49 089 324 9150 The Travian Spirit: Why Join Us? Our Philosophy At Travian Games, we believe that the best gaming experiences are born from a culture of respect and shared ambition. We are a “WIR” (WE) focused company. This means we move away from rigid hierarchies and move toward a collaborative model where your input directly impacts the final product. We celebrate our successes together and view every challenge as a learning opportunity for the whole team. What’s In It For You? Legendary Projects: Contribute to the evolution of cross-platform games that reach a massive global audience. Innovation & Growth: We invest heavily in self-development. Whether you want to master a new tool or step into a leadership role, we provide the resources to get you there. Munich Lifestyle: Work in a modern office in one of Europe’s most beautiful and tech-forward cities. Stability: As a permanent employee at an established studio, you enjoy long-term security alongside the excitement of new game development. Your Mission: The Quest As a Senior Environment Artist, you are the architect of the player’s experience. You will be responsible for creating the landscapes, structures, and props that define our game’s visual identity. Your role is a blend of high-level artistic vision and rigorous technical optimization. Key Responsibilities: Performance-Driven Creation: You will design and build 3D assets specifically optimized for mobile platforms, ensuring that high visual fidelity never compromises the frame rate on handheld devices. Style Definition & Evolution: Collaborate closely with the Lead Artist and Creative Director to define, iterate, and optimize the 3D art style. You ensure that the aesthetic remains consistent and high-quality across all platforms. Asset Lifecycle Management: Create and improve a wide range of environment assets, from sprawling natural landscapes to intricate architectural structures and interactive buildings. Technical Artistry: Build high-quality Low-Poly models for environments and props. Furthermore, you will be responsible for creating and refining high-quality animations for these assets to add dynamism to the game world. Cross-Functional Collaboration: Act as a bridge between the Art and Development teams. You will provide technical support, share creative ideas, and ensure that assets are integrated into the Unity engine seamlessly. Quality Assurance: Take ownership of the visual consistency and technical performance of the game world, ensuring it resonates with our target audience’s expectations. Your Skill Set: The Requirements Travian Games is looking for a professional artist with a “hands-on” mentality. You should be someone who thrives in a collaborative atmosphere but is equally capable of self-organizing complex tasks. Industry Experience: You have several years of professional experience as a 3D Artist within the gaming industry, with a proven track record specifically in Environment Art for mobile or cross-platform games. Modeling Mastery: Advanced expertise in 3D modeling and asset creation is a must. You should understand the nuances of silhouettes, baked lighting, and efficient UV unwrapping. Software Stack: Blender: You are highly proficient and secure in using Blender for your primary modeling workflow. Unity: You have solid experience working within the Unity engine, including asset integration, prefab management, and shader application. Adobe Suite: You are experienced with Photoshop and the Substance suite (Painter/Designer) for high-end texturing. Team Dynamics: You are a team player who enjoys the “WIR” culture. You bring a proactive approach to problem-solving and are comfortable giving and receiving constructive feedback. Languages: Excellent communication skills in both English and German are required for this role, as you will be interacting with both local and international team members. What We Offer: The Rewards Travian Games believe that a happy, well-supported team creates the best games. Our benefits package is designed to support your professional growth and personal well-being. Work-Life Balance & Time Off Generous Vacation: Enjoy up to 35 days of annual leave, allowing you plenty of time to recharge. Holiday Bonus: We gift you an additional half-day off on both Christmas Eve (Heiligabend) and New Year’s Eve (Silvester). Hybrid Model: We offer a modern hybrid approach, combining the social and collaborative benefits of our Munich office with the flexibility of working from home several days a week. Financial & Health Benefits Mobility: We provide the Deutschlandticket for easy commuting and travel across Germany. Fitness & Wellness: Access to Wellpass and Urban Sports Club to keep you active and healthy. Language Support: Want to improve your skills? We offer dedicated language courses for our employees. Environment & Tools Modern Workspace: Our office in Munich is attractive and easily accessible via public transport, including underground parking for those who drive. Hardware Choice: Whether you are a Windows power-user or a Mac enthusiast, the choice of hardware is yours. Social Life: We host regular company parties and team events. Our kitchen is always stocked with free drinks, fresh fruit, and snacks to keep you fueled. How to Apply If you are ready to take on this quest and help Travian Games build the next generation of cross-platform hits, we want to hear from you. Next Steps: Portfolio Review: Please ensure your application includes a link to your portfolio … Read more