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Lakshya Digital is hiring 3D Hard Surface Artist

Lakshya Digital is hiring 3D Hard Surface Artist

Lakshya, a powerhouse under the Keywords Studios umbrella, is looking for a visionary 3D Hard Surface Artist to join our world-class art team. With over 20 years of excellence and a portfolio that includes legendary titles like Bloodborne, Uncharted 2, and Dark Souls II, we offer the opportunity to define the visual landscape of the next generation of AAA gaming.  3D Hard Surface Artist Job Overview Company Name: Lakshya Digital (A Keywords Studios Studio) Role Title: 3D Hard Surface Artist (Vehicles, Weapons & Props) Employment Type: Full-Time / Contract Working Pattern: On-site (Gurgaon / Pune) Location: Haryana / Maharashtra, India Experience Level: Mid to Senior Level Industry Focus: AAA Game Development (Console & PC) Estimated Salary Benchmarks (Annual) Please note: Final compensation is determined based on individual expertise, portfolio strength, and interview performance. Experience Level Estimated Salary Range (INR) Mid-Level Artist ₹12,00,000 – ₹18,00,000 Senior Artist ₹20,00,000 – ₹32,00,000 Lead / Principal ₹35,00,000+ About Lakshya Digital: Two Decades of Art Mastery Established in 2004, Lakshya has grown from a specialized art house into a global leader in game art services. We house over 700 creative professionals across Gurgaon, Pune, Seattle, Tokyo, and San Diego. Our reputation is built on the dual foundation of artistic soul and process-driven execution. At Lakshya Digital, you aren’t just a “vendor”—you are an extension of the world’s most prestigious development teams. We bridge the gap between imagination and technical reality, working closely with organizations like NASSCOM to elevate the Indian gaming ecosystem to the global stage. If you want your work to be played by millions and scrutinized by the world’s top critics, Lakshya is where you belong. Role Objective & Scope As a 3D Hard Surface Artist, you are the master of form and function. Your mission is to create assets that don’t just look “cool” but feel physically grounded and mechanically plausible. Whether you are crafting a high-tech weapon for a futuristic shooter or a weathered military vehicle for a historical epic, your work will be the primary point of interaction for the player. You will translate complex concept art into production-ready assets, maintaining a delicate balance between aesthetic brilliance and engine performance. This role requires a storyteller’s touch—using textures to imply history, usage, and environmental wear. Key Responsibilities 1. High-Precision Asset Creation Weapons: Develop complex, multi-part weaponry ranging from realistic firearms to stylized sci-fi blasters, ensuring functional accuracy in moving parts (bolts, triggers, magazines). Vehicles: Construct high-fidelity vehicles with a deep understanding of chassis, engine components, and cockpit detailing. Props: Create hero-level interactive props and environmental set dressings that populate AAA worlds. 2. Technical Execution & Optimization Modeling: Deliver flawless high-poly sculpts for baking and clean, efficient low-poly meshes for real-time performance. UV & Texel Density: Execute intelligent UV layouts that maximize resolution while maintaining consistency across massive asset libraries. Baking: Manage high-to-low poly baking processes, ensuring artifacts are eliminated and normal maps are pixel-perfect. Engine Integration: Import and set up assets within Unreal Engine or Unity, ensuring shaders and LODs (Levels of Detail) function correctly in a live build. 3. Texturing & Narrative Detail PBR Workflow: Author textures using a Physically Based Rendering workflow, ensuring materials like steel, carbon fiber, and rubber react realistically to in-game lighting. Surface Storytelling: Use Substance Painter to add believable wear-and-tear, such as edge wear, grease buildup, scratches, and atmospheric dust that aligns with the game’s narrative. 4. Collaboration & Leadership Feedback Integration: Work under the guidance of Art Directors and Leads, iterating on assets based on creative and technical critiques. Mentorship: Share knowledge regarding new tools (like Plasticity or AI-assisted workflows) with junior members of the team. Required Skills & Qualifications Core Proficiency: Expert-level modeling in Autodesk Maya, 3ds Max, or Blender. Hard Surface Specialization: Deep knowledge of Boolean workflows, sub-d modeling, and CAD-based modeling tools like Plasticity. Texturing Suite: Mastery of the Substance Suite (Painter/Designer) and a solid grasp of ZBrush for micro-surface detailing. Material Science: A sophisticated understanding of real-world manufacturing (how things are bolted, welded, or cast) to ensure mechanical believability. Optimization Savvy: Expert knowledge of draw calls, vertex counts, and draw distances to ensure assets run at 60 FPS on modern consoles. Nice-to-Have Skills Direct experience shipping AAA or Console titles (PS5/Xbox Series X/PC). Familiarity with Procedural Workflows in Houdini or advanced Substance Designer graphs. Knowledge of Weapon Mechanics: Knowing how a gun actually cycles rounds or how a suspension system compresses. Exposure to Technical Art: Basic scripting (Python/Mel) to automate repetitive tasks. Portfolio Requirements To be considered, your portfolio must demonstrate: Weapon/Vehicle Focus: At least 3 high-quality hard surface examples. Breakdowns: Show us your high-poly, low-poly (wireframe), and texture maps (Albedo, Normal, Gloss). In-Engine Renders: Assets displayed within Unreal Engine or Marmoset Toolbag to show lighting response. Clarity: Clearly state which parts of the asset you were responsible for. The Lakshya Benefits Package We believe that world-class art can only be produced by artists who are well-supported and inspired. Global Projects: Work on the most recognized IP in the gaming world. Health & Security: Comprehensive Term Insurance and Personal Accidental Insurance coverage. Time to Recharge: 24 Annual Leaves plus a guaranteed studio-wide shutdown from December 25th to January 1st. Financial Growth: Competitive base pay with annual performance-based bonuses. Continuous Learning: Access to our Special Education Assistance Scheme to help you master new software or earn certifications. Well-being: A free Employee Assistance Program (EAP) providing mental and emotional support services. How to Apply If you are ready to leave your mark on the history of game development, submit your CV and Portfolio link through the Keywords Studios career portal or directly to the Lakshya India recruitment team. Lakshya: Where Passion Meets Process.

DNEG – Lead FX TD (Technical Director), 2026

LEAD FX TD DNEG 2026

DNEG is one of the world’s most prestigious visual effects and animation companies, recognized globally for its contribution to award-winning feature films, television, and multi-platform content. With a dedicated workforce of over 9,000 professionals and studios across North America, Europe, Asia, and Australia, we are a global powerhouse in digital storytelling. Our Sydney studio is currently expanding its Performance Team, and we are seeking a visionary Lead FX TD to spearhead the creation of complex simulations for our upcoming slate of high-caliber feature films. As a Lead FX TD at DNEG, you will be at the heart of the action. You will gather a variety of 3D assets produced by our Build, Layout, and Animation departments and transform them into breathtaking dynamic elements. Using industry-standard software—primarily Houdini—alongside our sophisticated custom pipeline tools, you will craft high-quality particle, pyro, rigid body, fluid, cloth, fur, and hair simulations that define the visual impact of modern cinema. Job Overview Category Details Company Name DNEG Job Title Lead FX TD (Technical Director) Department Performance (Animation, Creature & FX) Location Sydney Work Model Hybrid (Remote + Onsite Collaboration) Employment Type Full-Time, Permanent Experience Level Senior / Lead (Advanced Industry Experience Required) Salary Range Competitive; Estimated AUD 130,000 – AUD 190,000+ annually (based on experience and leadership scope) Primary Software Houdini (Core), Nuke (Preferred), Maya Technical Skills Simulation, FX, Pipeline Development, Scripting Reporting To FX Supervisor / CG Supervisor Role Overview DNEG is seeking a highly experienced Lead FX TD to join its Performance department in Sydney. This role is central to the creation of high-end visual effects simulations for feature films, encompassing a wide range of dynamic effects including fire, smoke, water, destruction, and atmospheric phenomena. As a Lead FX TD, you will oversee the development and execution of complex simulations, working with assets generated by Build, Layout, and Animation teams. You will leverage industry-standard tools—primarily Houdini—alongside proprietary pipeline systems to deliver visually stunning and physically accurate effects. This position combines technical leadership, artistic direction, and hands-on production work, making it ideal for professionals who excel in both simulation development and team collaboration within high-end VFX pipelines. Candidate Profile: What You’ll Need We are looking for an industry veteran who has seen it all—someone who can stay calm in the eye of a storm (even if they’re the one simulating that storm). Professional Experience: Soft Skills & Leadership: Check – Lighting Artist Jobs at Netflix Animation Studio Why Join DNEG Sydney? Joining our Sydney studio offers a unique opportunity to work on the world’s biggest movies while enjoying the incredible lifestyle of one of Australia’s most beautiful cities. Total Rewards & Benefits DNEG provides a comprehensive benefits package designed to support your physical, mental, and financial well-being. Compensation & Benefits Category Details Salary Range AUD 130,000 – AUD 190,000+ annually Performance Incentives Role-based growth and project opportunities Work Flexibility Hybrid working model Global Exposure Collaboration with international teams Career Development Access to advanced tools and pipeline systems About the Company DNEG is a globally recognized leader in visual effects, animation, and creative technology, delivering award-winning work across feature films, television, and digital platforms. With a workforce exceeding 9,000 professionals worldwide, DNEG operates across major global hubs including: The company is known for: DNEG – Lead FX TD (Technical Director), 2026 Apply now See open roles

DNEG – Senior Environment Generalist TD, 2026

Senior Environment Generalist TD DNEG

DNEG is one of the world’s leading visual effects and animation companies, renowned for creating award-winning feature film, television, and multi-platform content. With a global footprint spanning North America, Europe, Asia, and now Australia, we employ over 9,000 creators who push the boundaries of what is possible on screen. Our Sydney studio is a hub of innovation, and we are currently looking for a Senior Environment Generalist TD to join our Shot Finishing team. Environment Generalist TDs at DNEG are the architects of the impossible. They are passionate collaborators and expert problem solvers who compose spectacular, photorealistic environments for the highest caliber feature film projects. Whether you are crafting a single blade of grass or an entire galaxy, your work will define the visual scale and immersion of our stories. Job Overview Category Details Company Name DNEG Job Title Senior Environment Generalist TD Department Shot Finishing (Environment Generalist, Lighting & Compositing) Location Sydney Work Model Hybrid (Minimum 2 days per week in-office) Employment Type Full-Time, Permanent Experience Level Senior (6+ Years Required) Salary Range Competitive; Estimated AUD 110,000 – AUD 170,000+ annually (based on experience and technical expertise) Software Stack Houdini, Maya, ZBrush, Substance/Mari, SpeedTree, Gaea, Nuke Reporting To Environment Supervisor / CG Supervisor Work Authorization Must have the legal right to work in Australia Role Overview DNEG is seeking an experienced Senior Environment Generalist TD to join its Shot Finishing team in Sydney. This role is focused on delivering high-quality photorealistic environments for feature films, integrating environment creation seamlessly into lighting and compositing pipelines. As a senior-level technical artist, you will play a key role in both creative execution and technical problem-solving, contributing to complex environment builds ranging from highly detailed natural landscapes to large-scale urban and fantastical environments. You will collaborate with global teams across multiple departments to ensure that all environment assets and shots meet the highest standards of realism, artistic quality, and pipeline efficiency. What You’ll Need: Qualifications & Skills We are looking for industry veterans who have spent years honing their craft on the big screen. You should have a deep understanding of both the “how” and the “why” behind environmental storytelling. Professional Experience: Preferred Technical Skills (Nice to Have): Candidate Profile: About You Technical skill is only half the battle. At DNEG, we value individuals who contribute to our culture of collaboration and excellence. Workplace Flexibility & Location We believe that great work happens through connection. Our beautiful Sydney office is designed to foster the kind of spontaneous collaboration that drives innovation. Why Join DNEG? Joining DNEG means joining a legacy of excellence. We have been recognized with numerous Academy Awards and BAFTAs for our work on films like Dune, Tenet, and Blade Runner 2049. Our Commitment to You: Shot Finishing Integration Digital Matte Painting & 2.5D Workflows Procedural & Technical Workflows Soft Skills & Professional Attributes Compensation & Benefits Category Details Salary Range AUD 110,000 – AUD 170,000+ annually Performance Incentives Project-based and performance-driven growth opportunities Work Environment Global, collaborative production teams Career Growth Opportunities across international studios Learning & Development Access to advanced tools and training resources About the Company DNEG is a globally recognized leader in visual effects, animation, and creative technology, delivering award-winning content across film, television, and digital platforms. With over 9,000 employees worldwide, DNEG operates across major hubs including: The company is known for its: Check All jobs from DNEG – DNEG Jobs DNEG – Senior Environment Generalist TD, 2026 Apply now See open roles

Netflix Animation hiring Lighting Artist, 2026

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Netflix Animation Studios – Vancouver Netflix Animation Studios (NAS) is on a global mission to transform the landscape of storytelling. We don’t just make cartoons; we build immersive, bold, and timeless cinematic experiences that resonate with audiences from every corner of the globe. By fostering a community of world-class talent across our three primary global hubs, we are paving a new path for the future of feature animation. We are currently looking for Lighting Artists at all levels—from promising juniors to seasoned seniors—to join our Vancouver team. This role is for those who live at the intersection of high-end technology and fine art. If you have a passion for manipulating photons, mastering color scripts, and bringing the final “polish” to a feature film, we want you to help us light the way. Job Overview Category Details Company Name Netflix Animation Studios Job Title Lighting Artist Department Feature Animation Location Vancouver Work Model Hybrid (Minimum 3 days in-office) Employment Type Full-Time Experience Level Mid to Senior Level (All Levels Considered) Salary Range CAD $75,000 – $147,000 annually (based on experience and role scope) Software Requirements Nuke, Katana / Houdini (node-based lighting tools preferred) Reporting To Lighting Supervisor / Lighting Lead Industry Feature Animation / Film Production Company Overview Netflix Animation Studios (NAS) is at the forefront of feature animation production, with a mission to create bold, immersive, and globally impactful animated films. As part of Netflix, Inc., the studio is redefining storytelling by combining cutting-edge technology with artistic excellence. Operating across multiple global locations, Netflix Animation Studios fosters a creative ecosystem that empowers artists to push boundaries and deliver cinematic-quality animation experiences. The studio is committed to building a diverse, inclusive, and collaborative environment where innovation thrives. Also Check :  DNEG Sydney hiring Lighting TD Role Summary Netflix Animation Studios is seeking talented Lighting Artists to contribute to the production of high-end animated feature films. This role requires a balance of artistic sensibility and technical proficiency, enabling the creation of visually compelling lighting that enhances storytelling and cinematic realism. As a Lighting Artist, you will be responsible for executing lighting setups from initial shot development through final frame delivery, ensuring that each scene aligns with the visual direction established by the Director, Production Designer, and Visual Effects Supervisor. This position is ideal for professionals who are passionate about cinematography, color theory, and visual storytelling, and who possess the technical expertise to bring complex animated scenes to life. Candidate Profile: Skills & Qualifications We are looking for artists who are “creatively strong and quick learners.” You should have a deep appreciation for the craft of cinematography and the technical curiosity to master new software. Professional Experience: Proven Track Record: Solid experience in lighting for high-end animated feature films, VFX-heavy features, or premium episodic animation. Portfolio Excellence: A demo reel showcasing a strong eye for light behavior, color theory, composition, and mood. Technical Requirements: Node-Based Expertise: Proficiency in Katana or Houdini is highly preferred. Compositing Skills: Advanced knowledge of Nuke for multi-channel EXR compositing. Pipeline Fluency: A comprehensive understanding of the 3D animation production pipeline, including shot-based workflows and render management. Soft Skills & Collaboration: Communication: Exceptional verbal and written communication skills to articulate technical hurdles and artistic progress to Leads and Production. The Netflix Culture: We value grace, humility, and inclusion. You should be a collaborative team player who is open to feedback and eager to share knowledge with peers. Organization: The ability to prioritize tasks efficiently under pressure while maintaining a keen eye for detail. Compensation & Total Rewards At Netflix, we rely on market indicators to determine a fair and competitive compensation package. We consider your specific job family, background, location, and unique skill set. Salary: The market range for this role is $75,000 to $147,000 CAD. This reflects total compensation (Netflix does not offer stock options). Health & Family: Benefits include comprehensive medical, dental, and vision plans, along with mental health support and family-forming benefits. Time Away: We offer robust paid leave of absence programs and flexible paid time off for vacation and sick leave. Retirement: Access to retirement programs to help secure your financial future. Compensation & Benefits Category Details Salary Range CAD $75,000 – $147,000 annually Compensation Structure Based on market benchmarks, experience, and skill level Health Benefits Medical, dental, and vision coverage Mental Health Support Dedicated wellness programs Retirement Plans Structured savings programs Family Benefits Family-forming and support programs Paid Time Off Vacation and sick leave policies Leave Programs Paid leave of absence option Why Join This Role Work on high-profile animated feature films with global reach Collaborate with industry-leading artists and technical teams Access cutting-edge tools and production pipelines Contribute to innovative storytelling at a world-class studio Benefit from a strong compensation and wellness package Application Process Interested candidates should apply through the official careers portal of Netflix Animation Studios. Applications should include: Updated Resume / CV Portfolio or demo reel showcasing lighting work Breakdown of relevant project contributions

Hiring Environment Lead | DNEG, Sydney

Hiring Environment Lead DNEG, Sydney

DNEG is seeking a highly experienced Environment Lead to drive the execution and delivery of high-quality digital environments within the Shot Finishing pipeline, including Environment Generalist workflows, Lighting, and Compositing integration. This role is central to ensuring that environments are not only visually compelling but also seamlessly integrated into final shots. The Environment Lead is responsible for maintaining the artistic integrity, technical precision, and production efficiency of all environment-related deliverables. Working closely with the Visual Effects Supervisor, you will translate creative direction into final output, ensuring that all environments meet the highest standards of realism, consistency, and storytelling impact. Job Overview Category Details Company Name DNEG Job Title Environment Lead (Shot Finishing) Department Shot Finishing – Environment Generalist, Lighting & Compositing Location Sydney Work Model Hybrid (Minimum 2 days per week in-office) Employment Type Full-Time, Permanent Experience Level Senior / Lead (7+ Years Required) Salary Range Competitive; Estimated AUD 120,000 – AUD 180,000+ per annum (based on experience and leadership scope) Reporting To Visual Effects Supervisor Team Oversight Environment Generalists, Lighting Artists, Compositors Work Authorization Must have legal right to work in Australia Core Responsibilities : Creative Direction & Visual Development Shot Finishing Integration Pipeline & Workflow Optimization Departmental Leadership & Production Liaison As a Lead, you are the voice of your department. You will work hand-in-hand with Production Managers to define delivery schedules, set milestones, and ensure that the team is on track. You are also the primary point of contact for other department supervisors (such as Assets, Lighting, and Comp), ensuring that the environments integrate perfectly with characters and CG effects. Technical Mastery Requirements We are looking for a veteran artist who has spent years in the trenches of major feature film production. The ideal candidate will possess a “generalist” mindset with “specialist” execution across the following areas: Required Skills & Qualifications Professional Experience Technical Expertise Pipeline & Production Knowledge Advanced / Preferred Skills “About You”: Leadership & Soft Skills At DNEG, we hire for character as much as for technical ability. The Environment Lead must be a steadying force for their team. Workplace Culture & Location: The Sydney Experience DNEG Sydney is one of our newest and most exciting hubs. We believe that connection and collaboration are the sparks of creativity, which is why we emphasize a shared physical workspace. Collaborative Hybrid Model: We ask our leads to be in our beautiful Sydney office at least two days a week. This allows for the face-to-face mentorship and spontaneous brainstorming that defines our culture. Global Impact: Join a network of 9,000+ professionals across North America, Europe, and Asia. While you are based in Sydney, your work will be seen on screens worldwide, contributing to some of the biggest franchises in cinema history. Inclusion & Belonging: At DNEG, we believe that diverse teams produce the best work. We are committed to creating an equitable environment where everyone feels they matter and belong. Your Attractive Heading About the Company DNEG is a globally recognized leader in visual effects, animation, and creative technology, delivering award-winning work across film, television, and streaming platforms. With over 9,000 employees worldwide, the company operates across major global hubs, including: DNEG is known for its: Why Join This Role Application Process If you are a visionary Environment artist with a passion for leadership and a desire to work on the world’s most prestigious film projects, DNEG is your home. We are looking for leaders who can help us push the boundaries of what is possible in digital world-building. Applications can be submitted via the official careers portal. Hiring Environment Lead | DNEG, Sydney Apply now See open roles

Environment Generalist Supervisor | DNEG

Environment Generalist Supervisor DNEG banner

DNEG is seeking an experienced Environment Generalist Supervisor to lead the creative and technical development of high-end digital environments for feature films and episodic productions. This role is positioned at the intersection of artistic direction, technical execution, and team leadership, requiring a professional who can translate creative vision into photorealistic environments while maintaining efficiency across the production pipeline. As an Environment Generalist Supervisor, you are more than a manager; you are an architect of digital reality. You will lead a high-caliber team of artists to construct everything from sprawling procedural cities to intricate natural landscapes, ensuring every pixel aligns with the Director’s vision and our studio’s gold standard of photo-realism. Job Overview The Role: Mission and Responsibility The Environment Generalist Supervisor is responsible for the holistic lifecycle of digital environments. You aren’t just overseeing “backgrounds”; you are supervising the creation of the stage upon which the story unfolds. This role requires a rare blend of aesthetic sensibility—understanding the nuances of geology, architecture, and light—and technical prowess in pipeline optimization and render management. Key Responsibilities Creative Leadership Technical Supervision Pipeline & Workflow Management Team Management & Mentorship Leading a team of Generalists means managing diverse skill sets. You will delegate tasks based on individual strengths—assigning a complex procedural terrain to a Houdini specialist while tasking a master texture artist with hero building assets. You are responsible for the growth, morale, and output quality of your team. Cross-Department Collaboration Production Coordination Detailed Candidate Requirements To succeed in this role, you must possess a deep “under-the-hood” understanding of how high-end VFX environments are built. We are looking for a veteran who has weathered the storms of major feature film productions and emerged with a refined, “can-do” approach to complex problem-solving. Professional Experience Core Technical Proficiency Pipeline Knowledge Advanced Technical Skills (Preferred) Leadership & Soft Skills Candidate Profile: “About You” The ideal candidate is a creative-technical hybrid leader who thrives in a collaborative production environment. You are passionate about building immersive worlds and have a strong eye for realism, composition, and storytelling through environments. Your ability to guide teams, optimize workflows, and maintain quality under pressure makes you a key contributor to production success. Work Environment & Flexibility About the Company DNEG Sydney is a hub of innovation nestled in one of the world’s most vibrant cities. We believe that the best work comes from a balanced, collaborative environment. Diversity & Inclusion Commitment DNEG fosters a workplace culture built on diversity, equity, and inclusion. The company actively encourages applications from individuals of all backgrounds and experiences, ensuring equal opportunity for all candidates. Support and accommodations are available throughout the hiring process to ensure accessibility and fairness. Why Join This Role The Selection Process The path to joining DNEG as an Environment Generalist Supervisor involves: Interested candidates are encouraged to apply directly through the official careers portal of DNEG. Ensure your application includes: DNEG is where the world’s most iconic cinematic moments are built. If you have the passion, the technical grit, and the leadership experience to guide our Sydney team to new heights, we want to hear from you. Apply Now Environment Generalist Supervisor | DNEG Apply now See open roles

Santa Monica jobs – 3D Animator at Absurd Ventures

Absurd Ventures logo

Our studio is a collective of storytellers and innovators dedicated to pushing the boundaries of interactive entertainment. Whether in the creative hub of San Rafael or the bustling coastal center of Santa Monica, our team is united by a single goal: creating believable, breathtaking worlds. We are currently expanding our animation department and seeking a Senior Animator to define the movement and soul of our next major title. For those seeking Santa Monica jobs that offer both technical challenges and creative freedom, this role provides the opportunity to work at the forefront of the industry, utilizing state-of-the-art Motion Capture and Keyframe techniques to bring complex characters to life. 3D Animator Job Overview Category Details Company Absurd Ventures (Featured Partner) Job Type Full-Time, Regular Primary Locations Santa Monica, CA or San Rafael, CA (On-Site) Base Salary Range $120,000 – $150,000 (Annual) Core Technology Maya, Unreal Engine, MotionBuilder Primary Focus Keyframe & MoCap Character/Creature Animation Benefits Package Comprehensive Medical, Dental, Vision, 401(k) Matching, & Equity Core Responsibilities : High-Fidelity Animation & Performance As a Senior Animator, you are the final word on the “feel” of our characters. You will be responsible for creating high-quality keyframe and motion capture animations that set the standard for the entire game world. Cinematic & Gameplay: Transition seamlessly between subtle, narrative-driven character acting and high-intensity combat or traversal mechanics. Creature Excellence: Apply a deep understanding of anatomy and physics to create convincing movement for non-human entities and enemies. Integration Mastery: Ensure all animations integrate flawlessly into gameplay and AI systems, working in lockstep with designers to ensure “feel” and “responsiveness” are never sacrificed for “vividness.” Technical Systems & Pipeline Innovation Our animation philosophy relies on a blend of artistic intuition and technical logic. You will play a pivotal role in how our movement is “cooked” into the final experience. System Architecture: Collaborate with technical animators to develop and refine animation state machines, blend trees, and procedural animation solutions (such as IK and physical blending). Workflow Optimization: Help define and iterate on animation pipelines to maximize the team’s efficiency without compromising on the quality of the final output. In-Engine Implementation: Take ownership of your assets within Unreal Engine, ensuring that what looks great in Maya translates perfectly to the runtime environment. Leadership & Cross-Discipline Collaboration In a senior capacity, your value is measured not just by your own frames, but by the elevation of the team around you. Mentorship: Support and guide junior animators, sharing best practices in motion dynamics, cleanup, and implementation. Interdisciplinary Partnership: Work closely with engineers and designers to troubleshoot implementation issues and ensure that animation-driven gameplay mechanics are robust and scalable. Iterative Feedback: Lead the review process, providing actionable feedback during playtests to ensure the animation reinforces the core gameplay loop. Core Qualifications : Technical Expertise Industry Tenure: 5+ years of professional experience in game animation, with at least one shipped AAA title. DCC Proficiency: Advanced mastery of Autodesk Maya. You should be comfortable with complex rigs and have an eye for optimizing the graph editor. Engine Knowledge: Deep experience with modern game engine animation systems (Unreal Engine preferred), specifically with state machines and animation blueprints. MoCap Workflow: Comprehensive understanding of the motion capture pipeline, including data cleanup, retargeting, and performance enhancement. Artistic Foundation Principles of Motion: An expert grasp of weight, silhouette, anticipation, and follow-through. Storytelling through Movement: The ability to convey a character’s personality, history, and internal state through their physical presence. Detailed Portfolio: A professional-grade reel that showcases a range of high-quality character and creature work in a game-ready context. The “Plus” Factor (Desired Skills) MotionBuilder: Advanced skills in MoCap manipulation and rapid prototyping. Procedural Logic: Experience with runtime animation techniques or procedural layering. Scripting: Proficiency in Python, MEL, or Blueprints to automate tasks or create custom animation tools. Specialized Combat: Experience in martial arts, weapon choreography, or creature-specific locomotion. Team Leadership: Previous experience leading small strike teams or specialized feature pods. Why Consider Santa Monica Jobs at Our Studio? Santa Monica is more than just a location; it is a global hub for the game development community. Joining our team here means placing yourself at the center of the industry’s most innovative landscape. We provide a workplace that values the human behind the keyboard, offering: Stable Growth: A full-time role with a competitive base pay of $120,000 to $150,000, with actual compensation tailored to your specific expertise and market location. Holistic Support: A benefits package that includes top-tier medical coverage, parental leave, and generous 401(k) matching. Creative Legacy: The opportunity to have a direct, visible impact on the player experience in a world-class production environment. If you are ready to bring your expertise to the best Santa Monica jobs in animation, we invite you to submit your portfolio and join us in defining the next generation of play.

Nuke Artist Job at Baked studios, New York

Baked Studios logo festybay

More about Nuke Artist Job Vacancy – At Baked Studios, we believe in the power of invisible storytelling. Our New York team is a collective of artists who thrive on the challenge of high-end episodic television and feature film work. We don’t just “do VFX”; we solve visual puzzles. From period-accurate set extensions to high-stakes action sequences, our work demands a level of artistry where the audience never realizes a digital hand was involved. We are looking for a Mid-Level Nuke Artist who embodies this philosophy—someone who possesses the technical rigor of a compositor and the discerning eye of a photographer. Nuke Artist Job Overview Company: Baked Studios Location: New York, NY (Tri-State Area) Reporting to: VFX Supervisor / 2D Lead The Role: Crafting the Final Image As a Mid-Level Nuke Artist at Baked Studios, you are the final architect of the frame. You will take the raw ingredients of a production—live-action plates, 3D renders, matte paintings, and FX simulations—and bake them into a singular, cohesive reality. This is a role for an artist who has moved beyond basic rotoscoping and prep and is now ready to take ownership of complex, high-visibility shots. Key Responsibility: Seamless Integration The hallmark of a Baked Studios shot is its seamlessness. Your primary objective is to integrate various layers of a live-action shot so perfectly that they appear to have been captured in-camera. Optical Accuracy: You will match grain, sensor noise, chromatic aberration, and lens flares with surgical precision. Depth & Atmosphere: You must demonstrate a mastery of “black levels” and atmospheric haze to ensure CG elements sit correctly within the depth of a scene. Edge Management: You understand that the “tell” of a bad composite is in the edges. You will use advanced techniques to ensure light wraps and edge blending are physically accurate. Technical Execution & Workflow for this Nuke Artist Job Baked Studios utilizes a high-performance Nuke pipeline. We expect our Mid-Level artists to be power users who can navigate complex scripts with efficiency. 2.5D & 3D Environments: You will utilize Nuke’s 3D workspace for projections and set extensions. This includes building 3D cards, using camera projections to “patch” plates, and managing digital environments without always relying on a full 3D department pass. Tracking & Matchmoving: You are proficient in both 2D point tracking and 3D camera tracking. You can solve difficult tracks on handheld footage or plates with minimal tracking markers. Multi-Channel Compositing: You will work with multi-channel EXRs and AOVs. You should know how to “break out” a CG render to manipulate specular, reflection, and diffuse passes independently to achieve the Supervisor’s vision. Collaboration & Mentorship At Baked, we work in a highly collaborative ecosystem. You aren’t working in a silo; you are part of a creative engine. Supervisory Alignment: You will work closely with VFX Supervisors to translate creative briefs into technical reality. Cross-Department Synergy: You will partner with Lighters and 3D Artists to ensure the assets being delivered to the 2D department are optimized for a successful composite. Quality Control: You are responsible for delivering shots to the highest possible standard, ensuring they are tech-checked and ready for client review. Detailed Requirements : Professional Experience The Sweet Spot: You have 3–5 years of professional Nuke experience in a fast-paced studio environment (Film or High-End Episodic). The Portfolio: Your reel demonstrates a high level of finish, showing “before and after” breakdowns of complex integration and invisible VFX. Academic/Artistic Foundation: A strong sense of composition, color theory, and photographic logic is essential. You understand how light behaves in the real world. Technical Proficiencies Nuke Mastery: Deep knowledge of the Nuke node graph, including Gizmos, Python scripts for workflow efficiency, and advanced keying techniques (IBK, Primatte, Keylight). The Maya Advantage: While your primary home is Nuke, experience with Maya is a massive asset. Being able to open a Maya scene to check a camera or export a specific pass makes you a more versatile and independent artist. Tracking Software: Familiarity with Mocha Pro or Syntheyes for advanced tracking needs is highly regarded. Soft Skills & Professionalism Attention to Detail: You are “meticulous” by nature. You catch the jitter, the edge-fringe, and the color-space mismatch before anyone else does. Problem Solving: You don’t just report problems; you find workarounds. You are proactive in troubleshooting your own scripts. Communication: You can articulate technical challenges to non-technical stakeholders and contribute positively to a team environment. Residency & Location Requirements Baked Studios New York is a hub for the Tri-State area’s top talent. Due to specific project security protocols and regional tax incentive requirements, we are only accepting applicants who are currently based in New York, New Jersey, or the surrounding Tri-State area. This role may involve a hybrid workflow, but proximity to the NYC studio is a hard requirement for this position. What It’s Like to Work at Baked Baked Studios isn’t a “factory” studio. We value the individual artist. When you join our New York office, you’re joining a group that prizes technical innovation and artistic integrity. We offer: High-Profile Projects: The chance to work on some of the most talked-about series and films in the industry. State-of-the-Art Pipeline: Access to the latest tools and a pipeline designed by artists, for artists. Professional Growth: A culture that encourages learning, where Mid-Level artists are given the runway to grow into Lead and Supervisory roles. How to Apply If you are a Nuke Artist who takes pride in every pixel and thrives in a collaborative, high-end environment, we want to hear from you. Please submit your resume, a link to your portfolio/reel, and a brief breakdown of your best shots highlighting your 2.5D and 3D integration work.

VFX Animator Jobs at Framestore Melbourne

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The visual effects landscape is evolving at a breakneck pace, and at the heart of this revolution is the search for world-class talent to fill VFX Animator jobs. Framestore, a multi-Oscar-winning creative studio, is currently inviting applications for its Melbourne studio. We are looking for artists who don’t just move models, but who breathe life into characters and tell stories through motion. Whether you are a seasoned veteran or an emerging talent, our Melbourne hub offers a collaborative, high-energy environment where “the impossible” is just another day at the office. Below is a comprehensive breakdown of our current openings, the studio culture, and what it takes to succeed in one of the most prestigious animation pipelines in the world. VFX Animator Job Overview Company Name: Framestore Role Focus: VFX Animator Jobs Employment Type: Full-Time / Contract (All Seniority Levels) Location: Melbourne, Victoria, Australia Work Arrangement: On-site or Hybrid (Melbourne-based) Primary Software: Autodesk Maya Application Contact: recruiters@framestore.com Estimated Salary & Compensation Structure Framestore believes in rewarding talent with competitive industry rates. The following table provides an estimated salary guide for VFX Animator jobs within the Australian market for 2026. Role Seniority Annual Salary Range (AUD) Key Benefits Junior Animator $78,000 – $92,000 Mentorship, Training, Relocation Support Mid-Level Animator $95,000 – $118,000 Hybrid Flexibility, Wellness Programs Senior Animator $125,000 – $155,000 Lead Opportunities, Project Bonuses Animation Supervisor $160,000 – $190,000+ Profit Sharing, Global Transfer Options The Role: Elevating the Craft of Motion When you apply for VFX Animator jobs at Framestore, you are applying to be a digital performer. Our Melbourne studio works closely with directors and producers across the entire filmmaking process. We don’t just “fix it in post”; we design, plan, and execute beautiful imagery that sets new standards for cinema. Key Responsibilities Character Performance: Creating high-quality keyframe animation for primary and secondary characters. You must be able to convey emotion and intent through subtle facial acting and broad physical movements. Collaboration: Working under the guidance of Animation Leads and Supervisors to ensure all shots fit the specific style, pacing, and “physics” of the show. Technical Excellence: Navigating complex rigs and utilizing the Framestore pipeline to submit shots for review. This includes following through with notes and iterative feedback. Time Management: Meeting strict production schedules and deadlines while maintaining the highest level of artistic quality. Why Melbourne? A Hub for Global Creativity Melbourne is rapidly becoming a global destination for high-end visual effects. By pursuing VFX Animator job in this city, you position yourself at the intersection of a vibrant lifestyle and a booming tech sector. Framestore’s Melbourne studio is a flagship location, designed to support both creative flow and personal well-being. Our studio is fully accessible, featuring step-free entry and dedicated quiet spaces. We understand that the best work comes from a team that feels supported, respected, and inspired. Technical Requirements and Artist Profile To stand out in the pool of candidates for VFX Animator jobs, you need a blend of technical “know-how” and artistic “know-why.” The Essentials Maya Proficiency: A thorough, professional knowledge of Autodesk Maya is the baseline requirement for our pipeline. Physics and Form: A deep-seated understanding of physical motion, weight, balance, and volume. You should know how a creature’s weight shifts when it turns or how momentum carries through a jump. Rigging Literacy: While you don’t need to be a rigger, you must understand typical rigging setups and how to transfer data between tools efficiently. Communication: Excellent interpersonal skills are non-negotiable. You must be able to articulate your creative choices and collaborate effectively within a team. The “Framestore Edge” (Preferred Skills) Scripting: Knowledge of MEL or Python to help automate repetitive tasks. Traditional Art: A background in 2D animation, life drawing, or anatomy. Understanding the musculoskeletal system is vital for realistic character deformation. Adaptability: The willingness to learn new proprietary tools and technical processes as our R&D team continues to push the boundaries of the “possible.” Our Human-Centric Recruitment Philosophy In an era dominated by automated filtering, Framestore takes a different approach to VFX Animator jobs. We believe that art requires a human eye. Note: We review all applications manually. We do not use artificial intelligence or automated screening tools to evaluate your portfolio or resume. Your craft deserves a human audience. We also believe in “Transferable Talent.” If you don’t tick every single box on this list but have a killer reel and a passion for animation, we want to see your work. Our requirements are guidelines, not barriers. We are looking for the right person, not just the right software user. Diversity, Equity, and Inclusion Framestore is proud to be an equal opportunity employer. We celebrate extraordinary talent across all genders, races, nationalities, religions, and abilities. We are committed to providing an inclusive workplace where everyone can reach their full potential. If you require any adjustments during the application process, our recruitment team is ready to support you. How to Apply for VFX Animator Jobs Ready to join a multi-Oscar-winning team? The process is simple: Prepare Your Reel: Ensure your portfolio showcases your best keyframe animation. We prefer to see a variety of motion—creature work, human acting, and action sequences. Submit Your Application: Complete the linked application form on our career portal or email your resume and portfolio directly to recruiters@framestore.com. Subject Line: Use the format Animator – Melbourne – [Your Name]. At Framestore, we don’t just make movies; we make history. If you are ready to take the next step in your career and explore the best VFX Animator jobs in Australia, we look forward to meeting you.