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Gameloft hiring Graphic Designer Role, Brisbane

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Gameloft is hiring a talented Graphic Designer at its Brisbane studio to support marketing and branding production across global gaming campaigns. This Gameloft Graphic Designer position is ideal for creative professionals with strong visual storytelling skills who want to contribute to large-scale entertainment marketing initiatives. The selected candidate will collaborate closely with Creative Leads, Senior Designers, marketing specialists, and licensing teams to create visually engaging promotional materials used across digital platforms, advertising networks, social media campaigns, and game storefront environments. As a Graphic Designer, you will help shape player-facing visual communication for internationally recognized titles while maintaining brand consistency across multi-platform campaigns. Job Overview : Graphic Designer Category Details Company Name Gameloft Role Title Graphic Designer (Mid-Weight Designer) Employment Type Permanent Contract Work Model Hybrid Location Brisbane, Queensland, Australia Industry Video Games / Entertainment Experience Required 3–6 Years Professional Graphic Design Experience Software Skills Photoshop, Illustrator, InDesign, After Effects, Premiere Portfolio Requirement Mandatory Managerial Role No Platform Scope Cross-Platform Game Marketing Salary Range Competitive (Mid-Level Australian Creative Industry Standard) Role Responsibilities for the Gameloft Graphic Designer The Gameloft Graphic Designer role combines creative production, marketing execution, collaboration, and innovation across cross-platform campaign workflows. Design & Marketing Asset Creation: A primary responsibility of the Gameloft Graphic Designer is producing professional marketing visuals supporting global release campaigns and live-service updates. Typical deliverables include: These materials help strengthen player engagement and enhance campaign visibility worldwide. The Gameloft Graphic Designer collaborates closely with multidisciplinary stakeholders throughout the creative pipeline. Collaboration includes working with: This teamwork ensures that campaign deliverables remain aligned with both brand direction and licensing compliance requirements. Maintaining consistent visual identity is a central responsibility of every Gameloft Graphic Designer working within the studio’s marketing environment. Responsibilities include: Consistency strengthens audience recognition across global marketing initiatives. A successful Gameloft Graphic Designer ensures campaign materials are optimized for both digital and print deployment environments. Deliverables may include assets prepared for: Platform-specific formatting ensures marketing assets perform effectively across multiple distribution channels. The Gameloft Graphic Designer works within structured review pipelines involving multiple stakeholders. Responsibilities include: Clear communication ensures campaign delivery remains efficient and professional. Production-ready file organization plays an essential role in studio-level marketing pipelines. The Gameloft Graphic Designer is expected to: Efficient asset management improves long-term production scalability. Innovation is strongly encouraged within the Gameloft Graphic Designer role. Designers are expected to: Fresh ideas help strengthen campaign performance across competitive digital platforms. Required Skills for the Gameloft Graphic Designer Position Applicants applying for this Gameloft Graphic Designer opportunity should demonstrate strong technical design expertise supported by professional production experience. Essential requirements include: These technical foundations ensure designers can contribute immediately to marketing workflows. Preferred Skills for the Gameloft Graphic Designer Role While optional, the following experience strengthens candidacy: Candidates with entertainment-industry backgrounds often integrate faster into campaign production environments. Work Model at Gameloft Brisbane The hybrid studio structure at Gameloft allows each Graphic Designer to balance collaborative studio interaction with flexible productivity scheduling. Benefits include: Hybrid working supports both creativity and professional efficiency. Working in Brisbane as a Gameloft Graphic Designer This Gameloft Graphic Designer opportunity is based in Brisbane, one of Australia’s fastest-growing creative technology hubs. Studio advantages include: Queensland’s lifestyle benefits further enhance the attractiveness of the studio location for creative professionals seeking both career growth and work-life balance. Salary Expectations for the Gameloft Graphic Designer Role Salary for this Gameloft Graphic Designer position follows mid-level Australian creative industry standards and varies depending on experience and portfolio strength. Factors influencing compensation include: Additional benefits may include: Gameloft hiring Graphic Designer Role, Brisbane Apply now See open roles Explore More VFX Jobs

DIGIC Pictures hiring Junior Animation TD, 2026

DIGIC Pictures

The Junior Animation TD (Technical Director) (Animation TD) position acts as a bridge between artists and engineering workflows. Technical Directors help ensure animation departments operate efficiently by supporting tools development, troubleshooting pipeline issues, and improving workflow automation. This role is ideal for candidates with a background in programming, scripting, or technical problem-solving who want to transition into the animation and game cinematics industry. Working closely with senior developers and animation teams, the selected candidate will help maintain production continuity while contributing to tool development inside Maya and Unreal Engine environments. Job Overview: Junior Animation TD Category Details Company Name DIGIC Pictures Position Title Junior Animation TD (Technical Director) Cinematics Employment Type Full-Time Location Budapest, Hungary Work Mode Hybrid (Office + Home Office Option) Industry Film & Game Cinematics Production Department Animation Pipeline / Technical Direction Experience Level Junior Level Software Environment Maya, Unreal Engine Programming Requirement Python / C++ / Similar Languages Language Requirement Hungarian (Primary) + Intermediate English Salary Range Competitive entry-level technical artist compensation (Hungary industry standard) Career Track Technical Direction / Pipeline Development Start Timeline As per availability About the Studio, DIGIC Pictures DIGIC Pictures is one of Europe’s most respected cinematic production studios specializing in high-end CGI cinematics for major global entertainment companies. With more than two decades of experience in producing visually striking cinematic sequences, the studio has contributed to internationally recognized projects spanning AAA video game cinematics, cinematic trailers, episodic animation collaborations, and premium streaming productions. DIGIC’s portfolio includes collaborations with global franchises such as: Call of Duty Love, Death & Robots Secret Level The studio continues to expand its technical animation department and is currently seeking a Junior Animation TD (Technical Director) to support cinematic animation workflows within its Budapest production headquarters. This role provides an excellent entry point into the technical side of large-scale CGI filmmaking and game cinematic production pipelines. Key Responsibilities The Junior Animation TD supports multiple areas of production pipeline functionality. Animation Workflow Support Primary responsibilities include: Supporting animation pipeline development Maintaining workflow stability across production tools Assisting artists with technical troubleshooting Improving animation export processes Supporting rig interaction workflows Helping ensure smooth shot delivery operations This role contributes directly to improving artist productivity across cinematic sequences. Tool Development & Automation Pipeline efficiency is a core responsibility of technical directors. Typical tasks include: Writing scripts to automate repetitive animation tasks Developing custom workflow tools Supporting export automation processes Improving scene preparation procedures Enhancing data exchange reliability between software environments Automation skills significantly improve production speed and reliability. Technical Troubleshooting Junior Animation TDs assist artists by resolving technical challenges that arise during production. Examples include: Debugging crashes Fixing export errors Resolving pipeline compatibility issues Identifying software conflicts Supporting troubleshooting documentation updates This support ensures artists can remain focused on creative tasks. Collaboration Across Departments Technical Directors operate at the intersection of art and engineering teams. Collaboration includes working with: Animators Pipeline developers Technical supervisors Lighting artists Unreal Engine specialists Strong communication skills are essential to ensure solutions remain production-friendly. Experimentation & Innovation DIGIC Pictures encourages technical experimentation within production pipelines. Responsibilities may include: Testing emerging workflow improvements Exploring automation strategies Evaluating integration methods between Maya and Unreal Engine Supporting prototype pipeline enhancements This makes the role ideal for technically curious candidates. Required Skills & Qualifications as Junior Animation TD Candidates applying for this role should demonstrate strong technical foundations combined with curiosity about animation pipelines. Programming Fundamentals Applicants must have: Knowledge of at least one programming language such as Python, C++, or similar Systems-thinking approach to workflow challenges Ability to analyze complex technical issues logically Interest in automation and scripting solutions Programming is a central component of this role. Problem-Solving Ability Strong candidates typically demonstrate: Analytical thinking Debugging mindset Structured workflow logic Ability to break down complex technical problems into manageable steps Technical Directors help maintain production efficiency through structured solutions. Learning Mindset Prior experience with Maya or Unreal Engine is not mandatory. However, candidates should demonstrate: Interest in learning 3D production environments Curiosity about animation pipelines Motivation to grow within technical CGI workflows DIGIC provides mentorship support for pipeline onboarding. Communication Requirements Language expectations include: Fluent Hungarian (primary production communication) Intermediate English (documentation and international collaboration) Clear communication supports cross-team coordination. Preferred (Nice-to-Have) Skills While not required, the following experience is beneficial: Python scripting knowledge (primary pipeline scripting language) Familiarity with Autodesk Maya Exposure to Unreal Engine Understanding of animation production workflows Experience supporting technical creative teams Candidates without these skills are still encouraged to apply if they demonstrate strong programming fundamentals. Work Location & Studio Environment This role is based in Budapest, with hybrid flexibility available. Employees may: Work partially from home Work on-site at DIGIC headquarters in Graphisoft Park, one of the region’s leading technology campuses Collaborate with international cinematic production teams The hybrid structure supports both flexibility and in-person technical collaboration. Salary & Benefits Overview Compensation for this position follows competitive entry-level technical artist salary standards within Hungary’s CGI industry, based on programming experience and technical pipeline familiarity. Benefits include: Full-time employment stability Hybrid work flexibility Access to world-class cinematic production pipelines Mentorship from senior technical developers Long-term career development opportunities Exposure to AAA game cinematics production workflows This role represents one of the strongest entry points into technical direction careers within cinematic production environments. Projects & Career Exposure Working at DIGIC Pictures provides opportunities to contribute to cinematics supporting globally recognized franchises viewed by millions of players worldwide. Artists joining the studio benefit from exposure to: AAA cinematic pipelines Unreal Engine integration workflows advanced animation export systems international production collaborations feature-quality rendering pipelines Such experience significantly strengthens long-term technical animation career pathways. Career Growth Opportunities The Junior Animation TD role serves as a stepping stone into multiple advanced technical career tracks. Potential future pathways include: Animation Technical Director Pipeline Technical Director Tools Developer (CGI) Unreal Engine Technical Specialist Real-Time Cinematics Pipeline Engineer DIGIC actively supports internal career development for technically motivated team members. 📩 Application Process Applicants interested in joining DIGIC Pictures as a … Read more

Sperasoft is hiring Senior Lighting Artist, 2026

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Sperasoft, a leading global game development service provider, is currently seeking a visionary Senior Lighting Artist to join our creative powerhouse in Warsaw. This role is designed for a technical artist who views light not just as a tool for visibility, but as a primary medium for storytelling, atmosphere, and emotional resonance. As a Senior Lighting Artist, you will be at the forefront of visual innovation, working on high-profile AAA titles that reach millions of players. You will collaborate with world-class Art Directors and technical teams to push the limits of modern game engines, ensuring that every shadow, highlight, and volumetric ray contributes to an unparalleled immersive experience. Job Overview: Senior Lighting Artist  Feature Details Company Name Sperasoft (a Keywords Studio) Job Title Senior Lighting Artist Location Warsaw, Masovian Voivodeship, Poland (On-site) Employment Type Full-time Industry AAA Game Development Estimated Salary Range Negotiable based on seniority & portfolio (Competitive for Warsaw Market) Core Tech Stack Unreal Engine 4/5, Maya/3ds Max, Lumen, Substance Detailed Job Responsibilities The role of a Senior Lighting Artist at Sperasoft is multifaceted, blending high-level artistic vision with rigorous technical optimization. Your daily mission involves: 1. Artistic Direction & Conceptualization You are responsible for designing lighting schemes that do more than just illuminate; they must define the mood. Whether it is the cold, sterile light of a sci-fi corridor or the warm, dappled sunlight of a sprawling open-world forest, you will: Propose original lighting scenarios based on scene geometry and narrative needs. Support the art style and mood through the expert application of color theory and cinematography. Ensure that the lighting complements the work of the environment, character, and VFX teams. 2. Technical Integration & Performance Lighting is often the most hardware-intensive part of game development. You will act as the bridge between “beautiful” and “playable”: Balance visual fidelity with strict performance budgets and engine limitations. Utilize Lumen, Virtual Shadow Maps (VSM), and Nanite in UE5 to achieve next-gen results. Work closely with Technical Directors to validate lighting pipelines and optimize render passes. 3. Leadership & Collaboration As a Senior member of the team, your influence extends beyond your own screen: Create and estimate task timelines for the Lighting Art team. Communicate directly with clients and stakeholders to ensure the final output matches the project’s vision. Verify lighting quality following updates from other departments (e.g., changes in geometry or textures) and perform necessary adjustments. Mentor junior artists and foster a culture of feedback and professional growth. Candidate Requirements To succeed in this role, you must possess a blend of creative intuition and technical mastery. Professional Experience 3+ Years in Games: Proven track record as a Lighting Artist within the gaming industry. Leadership Capability: Experience performing senior or lead-level tasks, including mentoring and task management. Shipped Titles: At least one shipped AAA title in your portfolio that demonstrates your ability to see a project through from pre-production to gold. Technical Skill Set Engine Mastery: Extensive knowledge of Unreal Engine 4. Proficiency in Unreal Engine 5 (specifically Lumen and VSM) is highly preferred. DCC Tools: Proficiency in standard digital content creation tools such as Maya, 3ds Max, or Blender. 2D/3D Art Tools: Familiarity with Photoshop, Substance Painter, and Substance Designer to troubleshoot texture and material interactions with light. Foundational Art Knowledge: A deep understanding of color theory, composition, and real-world light physics (HDR, Exposure, Kelvins, and Photometry). Soft Skills Proactivity: A sense of initiative to solve problems before they escalate. Adaptability: The ability to accept constructive feedback and pivot quickly in a fast-paced production environment. Communication: Fluent professional English (written and verbal) is essential for collaborating with our international partners. The “Sperasoft Plus” (Preferred Qualifications) While not mandatory, we highly value candidates who bring: Photography Expertise: An eye for real-world aperture, shutter speed, and lighting setups. Generalist Background: Experience in environment art or VFX that provides a holistic view of the pipeline. Concept Art Ability: The skill to quickly paint over a screenshot to communicate a lighting mood to the team. Compensation and Benefits Package Sperasoft is committed to providing a supportive and enriching work environment. Our Warsaw office offers a robust benefits package designed to care for your physical, mental, and professional well-being. Health and Wellness Private Medical Care: Comprehensive health coverage for you and your family. Employee Assistance Program (EAP): 24/7 access to confidential legal, financial, and personal counseling. Multisport Card: Access to thousands of sports facilities and gyms across Poland via the MyCafeteria system. Professional Growth Language Classes: Free English and Polish lessons to help you integrate and communicate effectively. Internal Workshops: Regular knowledge-sharing sessions with some of the best minds in the industry. Office Culture & Flexibility Flexible Hours: We value output over “clock-in” times, offering sensible flexibility to suit your lifestyle. On-site Perks: A fully stocked kitchen with breakfasts, snacks, fruits, and high-quality coffee/tea. Social Life: Frequent corporate parties, team-building retreats, and a team-oriented atmosphere that makes coming to work a pleasure. Care Bonus: An additional financial stipend to cover personal health, safety, or educational needs. Why Join Sperasoft in Warsaw? Warsaw is one of the fastest-growing game development hubs in Europe. By joining our team, you become part of a global network (Keywords Studios) that works on the world’s most iconic franchises. We offer the stability of a large corporation with the creative soul of an indie studio. Are you ready to light the way? Apply now and help us define the future of interactive entertainment. Note to Applicants: Please include a link to your portfolio or demo reel highlighting your lighting work in real-time engines. Applications without a portfolio will not be considered.