festybay

Create Your FestyBay Profile

DIGIC Pictures hiring Junior Animation TD, 2026

DIGIC Pictures

The Junior Animation TD (Technical Director) (Animation TD) position acts as a bridge between artists and engineering workflows. Technical Directors help ensure animation departments operate efficiently by supporting tools development, troubleshooting pipeline issues, and improving workflow automation. This role is ideal for candidates with a background in programming, scripting, or technical problem-solving who want to transition into the animation and game cinematics industry. Working closely with senior developers and animation teams, the selected candidate will help maintain production continuity while contributing to tool development inside Maya and Unreal Engine environments. Job Overview: Junior Animation TD Category Details Company Name DIGIC Pictures Position Title Junior Animation TD (Technical Director) Cinematics Employment Type Full-Time Location Budapest, Hungary Work Mode Hybrid (Office + Home Office Option) Industry Film & Game Cinematics Production Department Animation Pipeline / Technical Direction Experience Level Junior Level Software Environment Maya, Unreal Engine Programming Requirement Python / C++ / Similar Languages Language Requirement Hungarian (Primary) + Intermediate English Salary Range Competitive entry-level technical artist compensation (Hungary industry standard) Career Track Technical Direction / Pipeline Development Start Timeline As per availability About the Studio, DIGIC Pictures DIGIC Pictures is one of Europe’s most respected cinematic production studios specializing in high-end CGI cinematics for major global entertainment companies. With more than two decades of experience in producing visually striking cinematic sequences, the studio has contributed to internationally recognized projects spanning AAA video game cinematics, cinematic trailers, episodic animation collaborations, and premium streaming productions. DIGIC’s portfolio includes collaborations with global franchises such as: Call of Duty Love, Death & Robots Secret Level The studio continues to expand its technical animation department and is currently seeking a Junior Animation TD (Technical Director) to support cinematic animation workflows within its Budapest production headquarters. This role provides an excellent entry point into the technical side of large-scale CGI filmmaking and game cinematic production pipelines. Key Responsibilities The Junior Animation TD supports multiple areas of production pipeline functionality. Animation Workflow Support Primary responsibilities include: Supporting animation pipeline development Maintaining workflow stability across production tools Assisting artists with technical troubleshooting Improving animation export processes Supporting rig interaction workflows Helping ensure smooth shot delivery operations This role contributes directly to improving artist productivity across cinematic sequences. Tool Development & Automation Pipeline efficiency is a core responsibility of technical directors. Typical tasks include: Writing scripts to automate repetitive animation tasks Developing custom workflow tools Supporting export automation processes Improving scene preparation procedures Enhancing data exchange reliability between software environments Automation skills significantly improve production speed and reliability. Technical Troubleshooting Junior Animation TDs assist artists by resolving technical challenges that arise during production. Examples include: Debugging crashes Fixing export errors Resolving pipeline compatibility issues Identifying software conflicts Supporting troubleshooting documentation updates This support ensures artists can remain focused on creative tasks. Collaboration Across Departments Technical Directors operate at the intersection of art and engineering teams. Collaboration includes working with: Animators Pipeline developers Technical supervisors Lighting artists Unreal Engine specialists Strong communication skills are essential to ensure solutions remain production-friendly. Experimentation & Innovation DIGIC Pictures encourages technical experimentation within production pipelines. Responsibilities may include: Testing emerging workflow improvements Exploring automation strategies Evaluating integration methods between Maya and Unreal Engine Supporting prototype pipeline enhancements This makes the role ideal for technically curious candidates. Required Skills & Qualifications as Junior Animation TD Candidates applying for this role should demonstrate strong technical foundations combined with curiosity about animation pipelines. Programming Fundamentals Applicants must have: Knowledge of at least one programming language such as Python, C++, or similar Systems-thinking approach to workflow challenges Ability to analyze complex technical issues logically Interest in automation and scripting solutions Programming is a central component of this role. Problem-Solving Ability Strong candidates typically demonstrate: Analytical thinking Debugging mindset Structured workflow logic Ability to break down complex technical problems into manageable steps Technical Directors help maintain production efficiency through structured solutions. Learning Mindset Prior experience with Maya or Unreal Engine is not mandatory. However, candidates should demonstrate: Interest in learning 3D production environments Curiosity about animation pipelines Motivation to grow within technical CGI workflows DIGIC provides mentorship support for pipeline onboarding. Communication Requirements Language expectations include: Fluent Hungarian (primary production communication) Intermediate English (documentation and international collaboration) Clear communication supports cross-team coordination. Preferred (Nice-to-Have) Skills While not required, the following experience is beneficial: Python scripting knowledge (primary pipeline scripting language) Familiarity with Autodesk Maya Exposure to Unreal Engine Understanding of animation production workflows Experience supporting technical creative teams Candidates without these skills are still encouraged to apply if they demonstrate strong programming fundamentals. Work Location & Studio Environment This role is based in Budapest, with hybrid flexibility available. Employees may: Work partially from home Work on-site at DIGIC headquarters in Graphisoft Park, one of the region’s leading technology campuses Collaborate with international cinematic production teams The hybrid structure supports both flexibility and in-person technical collaboration. Salary & Benefits Overview Compensation for this position follows competitive entry-level technical artist salary standards within Hungary’s CGI industry, based on programming experience and technical pipeline familiarity. Benefits include: Full-time employment stability Hybrid work flexibility Access to world-class cinematic production pipelines Mentorship from senior technical developers Long-term career development opportunities Exposure to AAA game cinematics production workflows This role represents one of the strongest entry points into technical direction careers within cinematic production environments. Projects & Career Exposure Working at DIGIC Pictures provides opportunities to contribute to cinematics supporting globally recognized franchises viewed by millions of players worldwide. Artists joining the studio benefit from exposure to: AAA cinematic pipelines Unreal Engine integration workflows advanced animation export systems international production collaborations feature-quality rendering pipelines Such experience significantly strengthens long-term technical animation career pathways. Career Growth Opportunities The Junior Animation TD role serves as a stepping stone into multiple advanced technical career tracks. Potential future pathways include: Animation Technical Director Pipeline Technical Director Tools Developer (CGI) Unreal Engine Technical Specialist Real-Time Cinematics Pipeline Engineer DIGIC actively supports internal career development for technically motivated team members. 📩 Application Process Applicants interested in joining DIGIC Pictures as a … Read more

Sperasoft is hiring Senior Lighting Artist, 2026

sperasoft_logo

Sperasoft, a leading global game development service provider, is currently seeking a visionary Senior Lighting Artist to join our creative powerhouse in Warsaw. This role is designed for a technical artist who views light not just as a tool for visibility, but as a primary medium for storytelling, atmosphere, and emotional resonance. As a Senior Lighting Artist, you will be at the forefront of visual innovation, working on high-profile AAA titles that reach millions of players. You will collaborate with world-class Art Directors and technical teams to push the limits of modern game engines, ensuring that every shadow, highlight, and volumetric ray contributes to an unparalleled immersive experience. Job Overview: Senior Lighting Artist  Feature Details Company Name Sperasoft (a Keywords Studio) Job Title Senior Lighting Artist Location Warsaw, Masovian Voivodeship, Poland (On-site) Employment Type Full-time Industry AAA Game Development Estimated Salary Range Negotiable based on seniority & portfolio (Competitive for Warsaw Market) Core Tech Stack Unreal Engine 4/5, Maya/3ds Max, Lumen, Substance Detailed Job Responsibilities The role of a Senior Lighting Artist at Sperasoft is multifaceted, blending high-level artistic vision with rigorous technical optimization. Your daily mission involves: 1. Artistic Direction & Conceptualization You are responsible for designing lighting schemes that do more than just illuminate; they must define the mood. Whether it is the cold, sterile light of a sci-fi corridor or the warm, dappled sunlight of a sprawling open-world forest, you will: Propose original lighting scenarios based on scene geometry and narrative needs. Support the art style and mood through the expert application of color theory and cinematography. Ensure that the lighting complements the work of the environment, character, and VFX teams. 2. Technical Integration & Performance Lighting is often the most hardware-intensive part of game development. You will act as the bridge between “beautiful” and “playable”: Balance visual fidelity with strict performance budgets and engine limitations. Utilize Lumen, Virtual Shadow Maps (VSM), and Nanite in UE5 to achieve next-gen results. Work closely with Technical Directors to validate lighting pipelines and optimize render passes. 3. Leadership & Collaboration As a Senior member of the team, your influence extends beyond your own screen: Create and estimate task timelines for the Lighting Art team. Communicate directly with clients and stakeholders to ensure the final output matches the project’s vision. Verify lighting quality following updates from other departments (e.g., changes in geometry or textures) and perform necessary adjustments. Mentor junior artists and foster a culture of feedback and professional growth. Candidate Requirements To succeed in this role, you must possess a blend of creative intuition and technical mastery. Professional Experience 3+ Years in Games: Proven track record as a Lighting Artist within the gaming industry. Leadership Capability: Experience performing senior or lead-level tasks, including mentoring and task management. Shipped Titles: At least one shipped AAA title in your portfolio that demonstrates your ability to see a project through from pre-production to gold. Technical Skill Set Engine Mastery: Extensive knowledge of Unreal Engine 4. Proficiency in Unreal Engine 5 (specifically Lumen and VSM) is highly preferred. DCC Tools: Proficiency in standard digital content creation tools such as Maya, 3ds Max, or Blender. 2D/3D Art Tools: Familiarity with Photoshop, Substance Painter, and Substance Designer to troubleshoot texture and material interactions with light. Foundational Art Knowledge: A deep understanding of color theory, composition, and real-world light physics (HDR, Exposure, Kelvins, and Photometry). Soft Skills Proactivity: A sense of initiative to solve problems before they escalate. Adaptability: The ability to accept constructive feedback and pivot quickly in a fast-paced production environment. Communication: Fluent professional English (written and verbal) is essential for collaborating with our international partners. The “Sperasoft Plus” (Preferred Qualifications) While not mandatory, we highly value candidates who bring: Photography Expertise: An eye for real-world aperture, shutter speed, and lighting setups. Generalist Background: Experience in environment art or VFX that provides a holistic view of the pipeline. Concept Art Ability: The skill to quickly paint over a screenshot to communicate a lighting mood to the team. Compensation and Benefits Package Sperasoft is committed to providing a supportive and enriching work environment. Our Warsaw office offers a robust benefits package designed to care for your physical, mental, and professional well-being. Health and Wellness Private Medical Care: Comprehensive health coverage for you and your family. Employee Assistance Program (EAP): 24/7 access to confidential legal, financial, and personal counseling. Multisport Card: Access to thousands of sports facilities and gyms across Poland via the MyCafeteria system. Professional Growth Language Classes: Free English and Polish lessons to help you integrate and communicate effectively. Internal Workshops: Regular knowledge-sharing sessions with some of the best minds in the industry. Office Culture & Flexibility Flexible Hours: We value output over “clock-in” times, offering sensible flexibility to suit your lifestyle. On-site Perks: A fully stocked kitchen with breakfasts, snacks, fruits, and high-quality coffee/tea. Social Life: Frequent corporate parties, team-building retreats, and a team-oriented atmosphere that makes coming to work a pleasure. Care Bonus: An additional financial stipend to cover personal health, safety, or educational needs. Why Join Sperasoft in Warsaw? Warsaw is one of the fastest-growing game development hubs in Europe. By joining our team, you become part of a global network (Keywords Studios) that works on the world’s most iconic franchises. We offer the stability of a large corporation with the creative soul of an indie studio. Are you ready to light the way? Apply now and help us define the future of interactive entertainment. Note to Applicants: Please include a link to your portfolio or demo reel highlighting your lighting work in real-time engines. Applications without a portfolio will not be considered.

nDreams hiring Lighting Artist, UK

nDreams_logo

nDreams, Studio Elevation is seeking a Lighting Artist to support the creation of high-quality lighting across environments and gameplay sequences within upcoming VR projects. The selected candidate will collaborate closely with the Art Director and multidisciplinary development teams to design lighting that enhances atmosphere, supports gameplay readability, and maintains strong technical performance across hardware platforms. Lighting plays a particularly important role in VR production pipelines, where clarity, comfort, and visual guidance significantly impact player immersion. As such, this role combines artistic sensibility with optimization awareness to ensure scenes remain visually compelling while performing efficiently across target devices—including standalone VR hardware such as Meta Quest platforms. This position is offered as a full-time 12-month fixed-term contract and is fully remote within the United Kingdom. Job Overview: Lighting Artist Category Details Company Name nDreams Studio Studio Elevation Position Title Lighting Artist Employment Type 12-Month Fixed-Term Contract Work Schedule Full-Time (37.5 hours per week) Work Mode Fully Remote (UK Only) Location Requirement Must be based within the United Kingdom Industry VR Game Development Primary Engine Unreal Engine Platform Focus Multi-Platform VR (including Meta Quest) Salary Range Competitive; dependent on experience Project Stage One title nearing release; second project in early planning Benefits Flexible hours, personal development time, health coverage, pension scheme, wellness perks About the Studio nDreams is a globally recognized developer dedicated to building immersive virtual reality experiences across multiple platforms. Through its specialized development unit Studio Elevation, the company continues pushing creative and technical boundaries within the VR industry. Studio Elevation operates as a VR-first production environment, meaning its workflows, pipelines, and creative decisions are optimized specifically for immersive gameplay rather than traditional flat-screen experiences. This focus allows artists to contribute directly to the evolution of next-generation interactive storytelling. With one major VR title approaching release and another entering early development planning, this is a strong opportunity for lighting specialists interested in shaping the visual identity of upcoming immersive experiences. Key Responsibilities The Lighting Artist will contribute to both artistic direction and technical execution within the studio’s production pipeline. Environment & Scene Lighting Core responsibilities include: Creating lighting setups across gameplay environments and scenes Supporting atmospheric storytelling through lighting mood development Enhancing environmental readability and player orientation Maintaining visual consistency across levels and sequences Supporting artistic direction defined by the Art Director Lighting decisions directly influence gameplay clarity and emotional tone within VR experiences, making this a highly collaborative role. Gameplay-Focused Lighting Design The selected candidate will help implement lighting that supports player navigation and interaction flow. Responsibilities include: Designing “golden path” lighting to guide players through objectives Highlighting interactive elements and points of interest Supporting gameplay readability through directional illumination Ensuring lighting improves player comfort within immersive spaces Effective gameplay lighting is essential to maintaining intuitive navigation inside VR environments. Cross-Department Collaboration Lighting Artists at Studio Elevation work closely with multiple development disciplines. Collaboration partners include: Art Directors Environment Artists Technical Artists Level Designers Rendering Engineers This collaborative structure ensures lighting remains aligned with artistic goals and technical performance requirements across platforms. Documentation & Pipeline Support Additional responsibilities include: Maintaining lighting documentation Supporting workflow consistency across scenes Aligning lighting implementation with studio pipeline standards Assisting with lighting optimization strategies Ensuring reproducibility across production stages Documentation supports efficient iteration across large production environments. Required Skills & Qualifications Applicants should demonstrate both artistic lighting expertise and technical awareness of real-time production pipelines. Core Technical Skills Candidates must have: Proficiency with Unreal Engine lighting workflows Experience working with baked lighting pipelines Understanding of physically based rendering (PBR) workflows Knowledge of HDRI lighting setup techniques Familiarity with material-lighting relationships Experience optimizing lighting for performance-sensitive platforms These capabilities ensure lighting solutions remain visually strong while meeting VR performance constraints. Rendering & Optimization Awareness Lighting optimization plays a critical role in VR development pipelines. Candidates should demonstrate experience with: Lightmap workflows Frame-rate optimization strategies Platform-specific lighting adjustments Efficient bake-time management Performance balancing across multiple hardware targets Optimization experience is especially valuable when working with standalone VR devices. Preferred (Nice-to-Have) Skills While not mandatory, the following experience is considered beneficial: Familiarity with Adobe Photoshop for texture editing support Knowledge of Substance Designer Technical art exposure related to lighting workflows Understanding of advanced material lighting modes Experience supporting environment-art lighting integration pipelines These additional skills help candidates contribute more broadly across production stages. Experience Requirements Typical candidates for this role will demonstrate: Professional lighting experience in game development pipelines Familiarity with Unreal Engine scene-lighting workflows Experience supporting performance-optimized environments Understanding of multi-platform lighting implementation Ability to collaborate within structured production teams Prior experience working in VR pipelines is advantageous but not strictly required. Remote Work Structure This role operates under a fully remote UK-based structure. Applicants must: Be legally eligible to work within the United Kingdom Be located within the UK during employment Maintain availability for collaboration across studio schedules Studio Elevation’s remote structure supports flexible working while maintaining strong communication across departments. Salary & Benefits Overview Compensation for this role is competitive and dependent on experience level, portfolio strength, and technical specialization within real-time lighting workflows. Benefits offered by nDreams include: Flexible working hours Birthday leave entitlement Additional wellness “duvet days” Dedicated personal development time Pension scheme participation Private health insurance support Life cover benefits Generous holiday allowance Regular studio social events 🎮 These benefits support both professional growth and personal wellbeing. Studio Culture & Inclusion nDreams is committed to building a workplace culture grounded in respect, inclusion, and accessibility. The studio actively supports: diversity across teams accessible hiring practices inclusive production environments equitable career opportunities representation within the games industry Applicants requiring reasonable adjustments during recruitment processes are encouraged to request support at any stage. Application Process Applicants interested in joining Studio Elevation as a Lighting Artist should prepare: Updated CV Portfolio demonstrating lighting work in Unreal Engine Examples of real-time environment lighting (preferred) Optimization workflow experience (if available) Shortlisted candidates may be invited to technical discussions aligned with production requirements.

nDreams hiring 3D Character Artist, UK

nDreams_logo

nDreams, one of the world’s most pioneering and established VR development studios, is seeking a visionary Lead or Principal Character Artist to join our Elevation team. As the creators of immersive experiences like Ghostbusters: Rise of the Ghost Lord and Synapse, we are looking for an artistic powerhouse to set the benchmark for character quality on an exciting new project. This role is a perfect blend of high-level creative leadership and hands-on technical craftsmanship, designed for an artist who wants to shape the “soul” of a project’s cast. Executive Job Summary: Lead / Principal Character Artist Category Specification Company Name nDreams (Elevation Studio) Position Title Lead / Principal Character Artist Employment Type 12-Month Fixed-Term Contract (Full-Time) Working Hours 37.5 Hours per week Location Fully Remote (Must reside within the United Kingdom) Salary Range Competitive (Commensurate with senior-level experience) Sector Virtual Reality (VR) / Game Development Benefits Highlights Flexible hours, Duvet days, Birthday off, Health insurance About nDreams & Elevation nDreams has evolved from an independent studio into a global leader in the VR space. We are dedicated to creating the most immersive games on the planet, and the Elevation team is at the forefront of this mission. We believe that the best games are made by diverse, happy, and safe teams. Our culture is centered on respect, wellbeing, and balance, ensuring that every artist has the opportunity to bring their most authentic self to work. The Role: Lead / Principal Character Artist In this pivotal role, you are not just creating assets; you are defining a visual legacy. You will set the quality bar for character art across the entire project, ensuring that every character—from protagonist to background NPC—is cohesive, visually stunning, and optimized for high performance on target VR hardware. This position requires a “player-coach” mentality. You will collaborate with directors to shape the artistic vision, while also diving into the production pipeline to refine workflows and mentor the next generation of character artists. Key Responsibilities and Strategic Goals 1. Artistic Vision & Quality Benchmarking Setting the Standard: Establish and uphold a high-quality bar for character art, ensuring every model aligns with the project’s established art direction. Visual Direction: In close collaboration with Art Leadership, you will help define the look, feel, and material language of the character roster. Consistency Oversight: Review internal and external character assets, providing constructive, actionable feedback to maintain stylistic unity. 2. Pipeline & Workflow Innovation Scalable Systems: Lead the development and improvement of character pipelines, focusing on efficiency and scalability. Technical Excellence: Work alongside Tech Art and Engineering to ensure characters meet strict performance and platform requirements, particularly for the unique demands of VR. Outsourcing Management: Support external efforts by providing detailed briefs, quality checks, and feedback loops to ensure external contributors match internal standards. 3. Leadership & Mentorship Team Development: Support and mentor character artists across various experience levels, fostering a culture of knowledge-sharing and continuous improvement. Cross-Disciplinary Collaboration: Act as the primary liaison for character art when working with Concept Art, Animation, Design, Narrative, and Tech teams. Project Planning: Collaborate with Production to estimate effort, plan milestones, and ensure the character team remains on track for key delivery dates. Requirements and Candidate Profile Core Technical Requirements Industry Tenure: At least 5 years of professional experience in an art role within the games industry, with a focus on character creation. Masterful Portfolio: A high-end portfolio showcasing exceptional skills in character modeling (high and low poly), texturing, and complex material creation. Leadership Track Record: Proven experience contributing to or leading the artistic direction for characters on at least one shipped title. VR/Technical Awareness: A deep understanding of how to balance high visual fidelity with technical constraints (draw calls, poly counts, texture memory). Professional Competencies Communication: Confidence in articulating artistic concepts to both technical and non-technical stakeholders. Workflow Savvy: The ability to design and implement efficient, scalable workflows that empower the whole team. Mentorship Mindset: A genuine interest in supporting others’ growth and contributing to a healthy, innovative team dynamic. “Nice to Have” Attributes Experience shipping games across multiple platforms (PCVR, Quest, PSVR2). Versatility across different art styles, from hyper-realism to stylized aesthetics. Previous involvement in hiring, onboarding, or studio-wide knowledge-sharing initiatives. Why Join the nDreams Team? Beyond the opportunity to work on cutting-edge VR technology, we offer a workplace that truly cares for the individual: Balance & Wellbeing: We provide flexible working hours, “duvet days” for when you just need a break, and your birthday off as standard. Personal Growth: Dedicated time is set aside for your personal development, supported by a generous training budget. Financial Security: An excellent pension scheme, life cover, and competitive salary packages. Social Culture: Regular socials and a community-driven environment, even for our remote team members. The Application Process We want to see the characters you’ve brought to life. Please ensure your application includes a link to your current portfolio or a file showcasing your best work. Application Contact: Please apply through the nDreams careers portal or contact your recruiter directly. Note on Accessibility: If you require reasonable adjustments during the interview process, please email our recruitment team. We are committed to making our industry accessible to all underrepresented communities. Working Remotely in the UK While this role is fully remote, it is limited to candidates currently residing in the United Kingdom. This allows us to maintain a cohesive team rhythm within the same time zone and ensures we can support you with local benefits and equipment. At nDreams, you aren’t just a number; you are a key part of our latest adventure. Help us build the next generation of VR legends!

Elk Studios hiring 2D Animator (Junior to Lead)

Elk Studios logo festybay

Elk Studios is expanding its animation team as production begins on an exciting new long-form 2D animated television series based on a well-known children’s book property, commissioned by major international broadcasters BBC and WDR. This production represents a significant opportunity for animation professionals at all experience levels to contribute to a high-quality episodic storytelling project within a structured European studio pipeline. The Elk Studios is headquartered in the centre of Dundalk, offering a collaborative hybrid production environment that balances in-person creative interaction with remote flexibility. Elk Studios places strong emphasis on team collaboration, creative growth, and sustainable work–life balance, supporting artists throughout the production lifecycle. As part of the upcoming production scale-up, the studio is building a team of approximately 60 animation professionals, creating opportunities across multiple experience tiers—from emerging junior animators to experienced lead-level specialists. Job Overview: 2D Animator (Junior / Mid / Senior / Lead Levels) Category Details Company Name Elk Studios Position Title 2D Animator (Junior / Mid / Senior / Lead Levels) Production Type Long-form 2D Animated Series Software Pipeline Toon Boom Harmony (Rigged Workflow) Employment Type Full-Time / Project-Based Contracts Location Dundalk Town Centre, Ireland (Hybrid) Work Model 3 Days Studio + 2 Days Remote Weekly Experience Level Open to All Levels (Junior to Lead) Studio Capacity (Project) Approx. 60 Artists Eligibility Requirement Must be eligible to work in Ireland Relocation Requirement Required if not already based locally Salary Range Competitive; Level-dependent and aligned with Irish animation industry standards Start Timeline Production Ramp-Up Phase Application Requirement CV + Showreel Role Overview Elk Studios is seeking 2D Animators across all levels to join the production pipeline for a rigged 2D series created using Toon Boom Harmony. The studio welcomes applicants with strong animation fundamentals, timing awareness, and collaborative communication skills who are enthusiastic about contributing to a long-form episodic storytelling environment. Successful candidates will support the animation department by producing high-quality character animation aligned with storyboard direction, animation supervisor feedback, and production scheduling requirements. Animators will collaborate closely with layout teams, rigging artists, directors, and production coordinators to ensure visual continuity across sequences. This role is ideal for artists interested in working on a broadcast-quality international animated television production within a supportive hybrid studio environment. Levels Currently Hiring Elk Studios is building a full animation department and invites applications from professionals across the following experience levels: Junior Animators Junior-level artists will support shot production under supervision while developing their animation timing and character performance skills within a professional pipeline. Mid-Level Animators Mid-level animators will handle assigned shots independently, interpret direction accurately, and maintain consistency with sequence requirements. Senior Animators Senior animators will manage complex performance sequences, support junior team members where needed, and contribute to maintaining animation quality standards across episodes. Lead Animators Lead animators will coordinate with supervisors, maintain sequence continuity, guide team workflows, and help ensure delivery alignment with production goals. Production Details The series currently entering production is: A long-form episodic 2D animated television project Created using rigged character animation workflows Produced for major international broadcasters Based on a recognized children’s literary property Designed within a collaborative team structure of approximately 60 crew members This environment provides artists with exposure to structured broadcast animation production pipelines and cross-department collaboration opportunities. Key Responsibilities as 2D Animator Responsibilities vary depending on experience level but typically include the following: Character Animation Production Animators will: Produce expressive character performances Follow storyboard timing and acting direction Maintain animation consistency across shots Deliver production-ready animation aligned with supervisor feedback Support episode continuity requirements Strong timing, spacing, and posing fundamentals are essential across all levels. Rig-Based Animation Workflows Since this production uses a rigged pipeline, candidates are expected to: Animate characters using Harmony rigs Maintain rig integrity during performance adjustments Adapt rigs to scene-specific animation needs Deliver clean animation passes aligned with studio standards Comfort working with rigged pipelines is required. Collaboration Across Departments Animators will work closely with: Directors Layout teams Rigging artists Animation supervisors Production coordinators Effective communication supports smoother shot progression and faster feedback cycles. Shot Delivery & Pipeline Alignment Animators are responsible for: Meeting shot deadlines Following naming conventions Maintaining production workflow accuracy Implementing revision feedback efficiently Supporting sequence continuity Reliability and organization are essential for episodic production environments. Required Skills & Qualifications for 2D Animation Applicants should demonstrate strong animation fundamentals and technical familiarity with Harmony pipelines. Core Animation Skills Candidates must have: Strong understanding of character performance animation Excellent timing and spacing control Solid posing and acting interpretation ability Familiarity with storyboard-driven workflows Knowledge of animation principles A professional or personal showreel demonstrating animation ability is required. Software Requirement Applicants must be comfortable working in: Toon Boom Harmony (Rigged Animation Pipeline) Experience working on episodic television animation pipelines is highly advantageous but not mandatory for junior-level applicants. Experience Requirements for 2D Animator at Elk Studio Experience expectations vary depending on role level: Junior Level Demonstrated animation fundamentals Portfolio or showreel required Understanding of Harmony rig workflows preferred Mid Level Previous studio or production pipeline experience Ability to animate shots independently Confidence interpreting storyboard direction Senior Level Strong sequence-level animation consistency Experience working within episodic production schedules Ability to handle complex acting sequences Lead Level Team coordination experience Supervisor collaboration exposure Strong continuity oversight skills Applicants should clearly indicate the level they are applying for during submission. Work Model & Studio Schedule Elk Studios operates using a hybrid collaboration structure designed to balance creativity and flexibility. Weekly work structure: 3 Days in Studio (Tuesday–Thursday) 2 Days Remote (Flexible Work-from-Home Days) This structure supports: Creative collaboration pipeline troubleshooting efficiency mentoring opportunities team learning and skill exchange improved work–life balance The hybrid model reflects the studio’s commitment to sustainable production practices while maintaining strong creative alignment across departments. Location Requirements for 2D Animator role Applicants must: Be eligible to work in the Republic of Ireland Be based locally or willing to relocate Attend studio sessions three days per week Dundalk’s town-centre studio location offers easy access to production facilities and collaborative team spaces designed specifically for … Read more

Eplus Studio hiring Shot Finalizer (Mid–Senior), 2026

Eplus Studio logo

Eplus Studio is expanding its production team and is currently seeking a Mid to Senior Level Shot Finalizer to support the final stages of animation shot delivery at its Mumbai studio (Andheri East). This role is ideal for experienced animation production professionals who specialize in shot-level quality control, final output preparation, and pipeline compliance before delivery to broadcast or internal review stages. As a Shot Finalizer, you will be responsible for ensuring that all shots meet the required technical specifications, visual continuity standards, and delivery guidelines prior to final submission. The role requires strong coordination with compositing artists, lighting teams, render wranglers, and production coordinators to confirm that sequences are polished and production-ready. This is a critical role within the animation pipeline, positioned at the final stage of shot completion where accuracy, organization, and technical reliability are essential for successful project delivery. Job Overview: Shot Finalizer Category Details Company Name Eplus Studio Position Title Shot Finalizer Job Type Full-Time Location Andheri East, Mumbai (On-site) Experience Level Mid to Senior Level (Typically 3–8+ years preferred) Department Post-Production / Shot Finishing Industry Animation / Digital Content Production Salary Range Competitive; Based on experience, pipeline expertise, and portfolio quality Work Mode Studio-Based (On-site) Start Date Immediate / As per availability Application Method Email CV & Portfolio Submission Contact Email jobs@eplusstudio.co.in Key Responsibilities The Shot Finalizer will support production delivery pipelines through structured shot validation and finishing workflows. Shot Completion & Delivery Preparation Primary responsibilities include: Reviewing completed shots prior to final submission Verifying render pass completeness and compositing accuracy Ensuring naming conventions follow pipeline standards Checking resolution consistency across sequences Confirming frame ranges and shot durations match production requirements Preparing final outputs for supervisor approval or delivery packaging This role ensures that all finished shots align with studio specifications before progressing to final review stages. Pipeline Compliance Verification Shot Finalizers play a key role in maintaining consistency across project deliveries. Responsibilities include: Ensuring shots meet technical export standards Validating correct render settings before submission Checking output format compatibility Confirming proper color pipeline usage Maintaining version control accuracy Candidates should be comfortable working within structured animation pipelines and maintaining organized shot tracking systems. Cross-Department Collaboration This role requires coordination with multiple departments across the production pipeline. Collaboration includes working closely with: Compositing Artists Lighting Teams Render Wrangler Teams Production Coordinators Sequence Supervisors Effective communication ensures shot corrections are implemented quickly and efficiently when required. Visual Quality Control Maintaining consistent shot-level quality is a core responsibility of the position. Tasks include: Reviewing edge integration issues Identifying render artifacts Confirming motion blur consistency Checking shadow accuracy Ensuring color continuity between sequences Verifying output clarity and stability Attention to detail is essential for maintaining high-quality animation production standards. Delivery Pipeline Support Shot Finalizers contribute directly to final production readiness. Responsibilities include: Preparing final delivery packages Organizing shot folders according to pipeline structure Supporting sequence-level delivery workflows Assisting production teams with final submission tracking Maintaining accurate delivery documentation This role ensures seamless transitions between internal approvals and external delivery requirements. Required Skills & Qualifications Candidates applying for this position should demonstrate both technical pipeline awareness and production workflow understanding. Core Technical Skills Applicants should have: Strong understanding of animation production pipelines Experience supporting shot-level delivery workflows Familiarity with render pass structures Knowledge of compositing output verification processes Understanding of naming conventions and file organization standards Ability to identify visual inconsistencies across sequences Prior experience supporting post-production delivery stages is strongly preferred. Software & Workflow Knowledge (Preferred) Exposure to the following environments is considered beneficial: Animation compositing pipelines Render management systems Version tracking workflows Sequence delivery pipelines Multi-format export structures Experience working in episodic animation or broadcast delivery pipelines is considered an advantage. Experience Requirements Ideal candidates typically meet the following criteria: 3–8+ years of experience in animation or CG production environments Prior experience as a Shot Finalizer, Compositing Assistant, or Delivery Coordinator Familiarity with structured studio pipelines Strong shot organization and tracking experience Ability to handle multiple sequences simultaneously within deadlines Candidates with experience supporting episodic animation delivery workflows will be especially strong matches for this role. Work Environment & Studio Culture Eplus Studio promotes a collaborative and structured production environment where technical accuracy and creative storytelling work together to deliver polished animated content. Artists working in the Shot Finalizer role benefit from: Direct collaboration with compositing and lighting departments Exposure to structured animation production pipelines Participation in sequence-level review processes Opportunities to strengthen technical delivery expertise Supportive supervisor-led workflows This role offers strong production exposure for professionals interested in pipeline reliability and final-stage animation delivery workflows. Career Growth Opportunities Professionals joining Eplus Studio as Shot Finalizers can expand their pipeline expertise and move into advanced production roles. Potential career pathways include: Senior Shot Finalizer Compositing Pipeline Support Specialist Post-Production Delivery Coordinator Sequence Finishing Supervisor Pipeline Operations Assistant Candidates who demonstrate strong technical reliability and communication skills may transition into leadership-level finishing roles over time. Location Details This position is fully on-site at Eplus Studio in Andheri East, Mumbai, one of India’s leading animation and media production hubs. Working on-site enables: Faster issue resolution across departments Direct collaboration with supervisors Participation in shot review sessions Real-time pipeline communication efficiency Strong integration into production workflows Applicants should be comfortable working in a studio-based animation production environment. Salary & Benefits Information Compensation for this position is competitive and aligned with industry standards, depending on experience level and production pipeline exposure. Salary considerations typically include: Years of animation production experience Complexity of previous delivery responsibilities handled Familiarity with animation finishing workflows Pipeline coordination experience Ability to maintain multi-sequence delivery accuracy Additional benefits may include: Long-term studio production exposure Opportunity to work on structured animation pipelines Collaborative team environment Career advancement potential within pipeline-focused roles Application Process Interested candidates should submit the following: Updated CV Portfolio (if applicable) Short description of relevant pipeline or shot finishing experience Applications should be sent to: jobs@eplusstudio.co.in Shortlisted candidates may be contacted for further discussion regarding pipeline familiarity and shot-level delivery workflow experience.

Eplus Studio hiring Compositing Artist (Mid–Senior), 2026

Eplus Studio logo

Eplus Studio is currently expanding its animation production team and is seeking a skilled Mid to Senior Level Compositing Artist to join its Mumbai studio. This position is ideal for professionals with strong technical compositing expertise and a passion for visual storytelling through high-quality animated content. As a Compositing Artist at Eplus Studio, you will play a key role in the final visual polish of animated sequences, ensuring seamless integration of lighting passes, effects layers, matte elements, and rendered assets into cohesive final shots. You will collaborate closely with lighting artists, FX teams, CG supervisors, and production coordinators to maintain consistency across sequences while meeting creative and technical expectations. This role offers the opportunity to contribute directly to professional animation projects within a structured pipeline environment that values collaboration, efficiency, and artistic excellence. Job Overview: Compositing Artist Category Details Company Name Eplus Studio Position Title Compositing Artist Job Type Full-Time Location Andheri East, Mumbai (On-site) Experience Level Mid to Senior Level (Typically 3–8+ years) Industry Animation / CG Production Department Post-Production / Compositing Work Mode Studio-Based Salary Range Competitive (Based on experience, portfolio quality, and technical expertise) Start Date Immediate / As per availability Application Mode Email Submission Contact Email jobs@eplusstudio.co.in Key Responsibilities The selected candidate will support multiple stages of post-production compositing and shot finishing workflows. Shot Compositing & Integration Responsibilities include: Combining render passes into final production-ready shots Integrating lighting, shadows, reflections, and volumetric effects Ensuring seamless blending of CG elements within sequences Maintaining visual continuity across shot transitions Matching color grading across sequences and episodes Artists are expected to maintain a strong understanding of render pass structures and shot layering workflows to ensure output quality aligns with studio standards. Pipeline Collaboration The role requires close coordination with cross-functional departments such as: Lighting teams for render consistency adjustments FX departments for particle and simulation integration Layout artists for camera alignment accuracy Production teams for schedule tracking Effective communication across departments ensures efficient shot approvals and delivery timelines. Technical Problem Solving A Mid–Senior Compositing Artist is expected to handle shot-level technical challenges independently. Key expectations include: Identifying render artifacts and fixing compositing inconsistencies Troubleshooting missing passes or incorrect render layers Managing multi-layer EXR workflows efficiently Supporting sequence-level visual continuity fixes Candidates should demonstrate confidence working within structured animation pipelines. Quality Control & Visual Consistency Maintaining quality across sequences is a major responsibility of this role. Tasks include: Reviewing compositing outputs before final submission Ensuring correct color balance across shots Verifying edge integration quality Maintaining motion blur consistency Supporting supervisor feedback revisions efficiently Strong attention to detail is essential for success in this role. Required Skills & Qualifications Applicants should demonstrate both technical proficiency and artistic awareness. Core Technical Skills Candidates should have: Strong understanding of compositing workflows Experience working with render passes Knowledge of multi-layer compositing pipelines Familiarity with CG lighting behavior in post workflows Strong understanding of color matching principles Ability to manage shot continuity across sequences Experience working within animation pipelines is strongly preferred. Software Knowledge (Preferred) Applicants are expected to have working knowledge of industry-standard compositing tools such as: Node-based compositing software Render pass management systems Shot tracking workflows Layer-based integration pipelines Exposure to animation production pipelines is considered an advantage. Experience Requirements Ideal candidates typically meet the following criteria: 3–8+ years of professional compositing experience Prior experience in animation studio pipelines Strong portfolio demonstrating sequence-level compositing work Ability to handle production deadlines efficiently Experience collaborating with lighting and FX teams Candidates with episodic animation or feature animation experience are particularly encouraged to apply. Work Environment & Studio Culture Eplus Studio promotes a collaborative creative environment where artists work closely with supervisors and production teams to achieve consistent visual quality across projects. Team members benefit from: Exposure to structured animation pipelines Collaborative multi-department workflows Opportunities to contribute to professional animated productions Supportive production coordination environment Experience working alongside skilled artists and supervisors The studio encourages artists to actively participate in creative problem-solving while maintaining technical pipeline discipline.

Eplus Studio hiring Render Wrangler, Mumbai, 2026

Eplus Studio logo

Eplus Studio is expanding its production capabilities and is actively seeking a skilled Render Wrangler (Mid to Senior Level) to join its growing animation team in Mumbai. This role is ideal for professionals who enjoy working at the intersection of technical pipeline management and creative production support, ensuring efficient rendering workflows across animated projects. As a Render Wrangler, you will play a critical role in supporting production teams by maintaining render queue efficiency, troubleshooting pipeline issues, coordinating with lighting and compositing departments, and ensuring high-quality output delivery across multiple stages of production. This position offers the opportunity to contribute to high-impact animated storytelling projects while working alongside experienced artists and technical supervisors in a structured studio environment. Job Overview: Render Wrangler Category Details Company Name Eplus Studio Position Title Render Wrangler Employment Type Full-Time Location Andheri East, Mumbai (On-site) Experience Required Mid to Senior Level (Typically 3–8+ years preferred) Department CG / Rendering Pipeline Industry Animation / Digital Content Production Salary Range Competitive; Based on experience, portfolio quality, and pipeline expertise Work Environment Collaborative studio production setup Application Method Email CV + Portfolio Contact Email jobs@eplusstudio.co.in Key Responsibilities The selected candidate will contribute to the rendering pipeline and production workflow through the following responsibilities: Rendering Pipeline Support Monitor render queues and ensure smooth processing of rendering jobs. Prioritize and schedule render tasks based on production deadlines. Maintain render farm efficiency and troubleshoot failed renders. Optimize render usage to reduce processing delays. Production Coordination Collaborate closely with Lighting, Compositing, and CG Supervisors. Communicate rendering status updates to production teams. Assist departments with render setup validation and submission workflows. Maintain organized render output directories and version tracking. Technical Troubleshooting Diagnose render failures and identify pipeline bottlenecks. Support artists in resolving scene-related render issues. Escalate complex technical challenges to pipeline or IT teams when required. Maintain documentation for recurring render fixes and solutions. Workflow Optimization Suggest improvements for render management efficiency. Maintain rendering consistency across sequences and shots. Support automation practices where applicable. Assist with render pass verification and output integrity checks. Required Skills & Qualifications Candidates applying for this position should demonstrate both technical proficiency and production awareness. Technical Requirements Strong understanding of animation rendering workflows. Familiarity with render farm environments. Experience supporting multi-shot rendering pipelines. Knowledge of file structure organization and naming conventions. Understanding of CG production lifecycle stages. Software & Tools (Preferred Exposure) Industry-standard rendering pipelines. Shot tracking systems. Asset management workflows. Lighting and compositing render pass structures. Experience Requirements Applicants should ideally meet the following criteria: Mid to Senior-level production experience in animation or VFX. Prior experience as a Render Wrangler or related pipeline-support role. Demonstrated ability to handle high-volume rendering environments. Experience coordinating with cross-functional creative departments. Candidates with exposure to episodic animation pipelines, feature production workflows, or studio render farm coordination will be considered strong fits. Work Environment & Culture Eplus Studio provides a creative workspace that encourages collaboration between artists, technicians, and production leadership. The Render Wrangler role is central to maintaining communication between departments and ensuring technical continuity across rendering workflows. Team members benefit from: Structured studio production pipeline exposure Collaboration with experienced supervisors Opportunity to work on engaging animated content Skill development within high-output CG environments Supportive team-driven workflow culture Career Growth Opportunities This position offers strong long-term advantages for candidates seeking progression within technical animation production environments. Potential growth pathways include: Senior Render Wrangler Pipeline Technical Assistant Lighting Pipeline Support Specialist Production Technology Coordinator Render Operations Supervisor Professionals with strong troubleshooting and coordination skills may also transition into broader pipeline TD support roles over time. Location Details This role is fully on-site at the Eplus Studio production facility located in Andheri East, Mumbai, one of India’s major animation and post-production hubs. Candidates should be comfortable working within a studio-based production environment and collaborating closely with internal teams. Application Process Interested candidates are encouraged to submit: Updated CV Portfolio (if applicable) Brief introduction highlighting relevant rendering pipeline experience Applications should be sent to: jobs@eplusstudio.co.in Shortlisted candidates may be contacted for technical discussion rounds and pipeline workflow evaluation interviews.