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Lead Technical Animator | Hangar 13

Hangar 13

Company: Hangar 13 (2K Games) Location: Brno, Czech Republic Department: Technical Art The Gist We are looking for an expert Lead Technical Animator to join our team in Brno. Your main goal is to make our characters look and feel amazing when the player controls them. You will lead a team, build animation systems in Unreal Engine, and act as the bridge between the artists making the animations and the engineers writing the code. What You Will Actually Do Lead the Team: Mentor and guide a team of technical animators. You help them grow and ensure they deliver high-quality work. Build Systems: Design and build gameplay animation systems using Unreal Engine tools (like Animation Blueprints, Motion Matching, State Machines, and Control Rig). Make It Feel Good: You aren’t just playing animations; you are integrating them to ensure the gameplay feels responsive, fluid, and heavy in the right ways. Collaborate: Work constantly with Game Designers and Engineers to make sure the animation fits the gameplay mechanics. Fix Problems: When things break or run slowly, you are the one who diagnoses the issue and fixes it to keep the game running smoothly. Work with Partners: Oversee work from external partners to ensure it matches our quality standards. The Skills You Need Unreal Engine Expert: You know Unreal inside and out—specifically Blueprints, State Machines, Control Rig, and Sequencer. Gameplay Experience: You have done this before. You know how to take an animation asset and make it work inside a playable game. Good “Game Feel”: You understand mechanics and responsiveness. You know why a character might feel “laggy” or “floaty” and how to fix it. Problem Solver: You are good at figuring out why technical things are broken. Communicator: You can speak the language of artists, designers, and programmers. Bonus Points (Nice to have, but not required) You know C++ or Python. You have experience with Motion Capture (MotionBuilder) or Maya. You have worked on big Open World games before. You are interested in new tech like Procedural Animation. About Hangar 13 We are the internal 2K studio behind the Mafia series. We have studios in Brno, Prague, and Brighton, but we work as one big team. We pride ourselves on a diverse and welcoming environment where we build narrative-rich AAA games. Hangar 13 is an equal opportunity employer. We value diversity and are committed to providing a welcoming environment for all employees.

Hangar 13 is hiring Lead Technical Animator

Hangar 13

Job Overview Category Details Department Technical Art Location Brighton, UK (Preferred); Brno or Prague options available Reports To Associate Director, Technical Animation Employment Type Permanent, Full-Time Studio Focus AAA Narrative-Rich Games Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry on creatively challenging and exciting projects in a diverse and welcoming environment. The Role We are seeking a Lead Technical Animator to oversee the integration of character animations into gameplay systems. In this pivotal role, you will act as the bridge between Animation, Design, and Engineering, ensuring that animation systems enhance gameplay feel and performance across the entire player experience. As a hands-on leader, you will guide a team of technical animators, develop efficient animation workflows, and tackle complex runtime challenges in Unreal Engine. Beyond internal leadership, you will collaborate with external co-development partners to ensure their work aligns with our creative vision and technical standards. Duties & Responsibilities Focus Area Key Responsibilities Leadership Lead, mentor, and support a team of technical animators, fostering individual development and ensuring strong project delivery. System Design Design, implement, and optimize gameplay animation systems using Unreal Engine tools (Animation Blueprints, Motion Matching, State Machines, Control Rig). Integration Integrate and refine character animations to ensure responsiveness, fluid transitions, and strong gameplay feel in real-time environments. Collaboration Collaborate closely with designers, animators, and engineers to align animation systems with gameplay mechanics and design intent. Problem Solving Troubleshoot and resolve complex animation-related issues to maintain performance, stability, and visual quality. Strategy Translate creative and technical goals into clear, achievable animation system designs and scoped deliverables. Champion best practices across departments. Outsourcing Collaborate with and provide feedback to animation co-dev/outsourcing partners to maintain quality standards. Qualifications & Skills Essential Experience Highly Desirable Commitment to Diversity & Inclusion Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline, and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation. Locations Apply Link Brighton, England, United Kingdom Brno, South Moravian, Czech Republic Prague, Czech Republic Apply Here Apply Here Apply Here

Lead Technical Animator | Hangar 13

Hangar 13

Location: Brighton (Preferred), Brno, or Prague Department: Technical Art Reports To: Associate Director, Technical Animation At Hangar 13, we don’t just make games; we craft immersive narrative experiences. We are the team behind the Mafia series, and we are looking for a Lead Technical Animator to help define the next generation of gameplay feel across our studios in Brighton, Brno, and Prague. Your Mission As a Lead, you sit at the intersection of Art, Design, and Code. Your mission is to ensure that our characters move through the world with fluidity, weight, and responsiveness. You will take ownership of the technical animation pipeline in Unreal Engine, utilizing cutting-edge tech like Motion Matching and Control Rig to push the boundaries of what is possible in real-time animation. What You Will Do Lead from the Front: Manage and mentor a squad of technical animators, setting the standard for technical excellence. Architect the Feel: Design the logic that drives our characters. You will build the State Machines and Animation Blueprints that determine how a character reacts to the player’s input. Solve the Impossible: Tackle complex runtime challenges, balancing high-fidelity visuals with the strict performance constraints of an open-world environment. Drive Collaboration: Act as the translator between animators and engineers, ensuring that creative vision is never lost in translation. What You Bring You are an Unreal Engine expert. You know the animation graph inside and out. You care about Gameplay Feel. You understand that a beautiful animation is useless if it doesn’t feel responsive to the player. You are a Builder. Whether it’s a new workflow or a complex state machine, you enjoy constructing systems that work. You are a Mentor. You have experience (or a strong desire) to help junior team members grow their skills.

Hangar 13 hiring Lead VFX Artist

Hangar 13

Lead VFX Artist Brighton, England, United KingdomDepartment: Art | Reports To: Art Director | Job Type: Permanent Who We Are Hangar 13, a 2K studio, creates high-quality AAA games across major platforms. With teams in Brighton, Brno, and Prague, we collaborate closely to build immersive, narrative-driven experiences in a diverse and supportive environment. Job Summary We are seeking a Lead VFX Artist with strong Unreal Engine 5 expertise. You will shape the artistic and technical direction of VFX, lead a team, and work with design, cinematic, and engineering departments to deliver high-quality, performant effects integrated into gameplay. You will also manage work from external partners to ensure it meets our creative vision and technical standards.This role requires studio presence at least 3 days per week. Key Responsibilities Push VFX quality using UE5 features (Niagara, Lumen, Nanite) while maintaining performance. Innovate in real-time VFX and cinematic presentation. Collaborate with technical artists/engineers to improve UE5 VFX tools and pipelines. Set and manage VFX performance budgets across platforms. Lead, mentor, and guide the VFX team. Build efficient UE5 VFX workflows and pipelines. Ensure VFX supports gameplay clarity and storytelling. Act as the studio’s main Unreal VFX expert. Required Skills & Experience 7+ years VFX experience in games, with 2+ shipped AAA titles. Expert in Unreal Engine 5: Niagara, materials, shaders, optimization, Lumen. Strong real-time VFX portfolio. Solid understanding of rendering, particles, physics, and performance. Proven leadership and team management skills. Strong collaboration and communication abilities. Bonus Skills Experience with Houdini/EmberGen. Knowledge of Unreal Sequencer. Experience managing outsourcing. Familiarity with multiplayer VFX challenges. Equal Opportunity & Accessibility We value diversity and provide equal employment opportunities. We offer reasonable accommodations for individuals with disabilities—contact us if needed. Security Notice Scammers may impersonate HR staff. Hangar 13 and 2K never use instant messaging apps for interviews or hiring.Report scams at: complaint.ic3.gov reportfraud.ftc.gov

Hanger 13 is hiring Lead VFX Artist

Hangar 13

Company : Hanger 13Position: Lead VFX ArtistBrighton, England, United Kingdom Department: ArtLocation: Brighton, UKReports To: Art DirectorJob Type: Permanent Who We Are Hangar 13 is an internal 2K development studio dedicated to crafting unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), we operate as one unified team, bringing to life narrative-rich games that keep players immersed. Each studio offers the opportunity to collaborate with highly talented developers on creatively challenging projects within a diverse and welcoming environment. Job Summary We are searching for a highly skilled Lead VFX Artist with advanced expertise in Unreal Engine 5. In this role, you will define artistic and technical standards for VFX, lead and mentor a team of artists, and partner closely with design, cinematic, and engineering teams to deliver visually stunning, high-performance effects fully integrated into gameplay. This leadership position requires a strong balance of creative vision and technical mastery, with hands-on experience in Niagara, Lumen, Nanite, materials, and UE5’s rendering systems. Additionally, you will guide and review the work of external co-development partners, ensuring alignment with our creative direction, production goals, and technical standards. Please note: this role requires working from one of our studios at least 3 days per week. Duties and Responsibilities Essential Skills, Attributes, and Experience Highly Desirable Equal Opportunity Commitment Hangar 13 values diversity across our teams, partners, and communities. We are committed to offering equal employment opportunities throughout every stage of employment—from hiring and compensation to benefits, discipline, and termination. We also ensure reasonable accommodations for qualified individuals with disabilities throughout the application process, interviews, essential job functions, and access to company benefits. Please contact us if you need accommodations. Security Notice We are aware of increasing scams where individuals pose as HR personnel to conduct fraudulent interviews or extend fake job offers. These scams may appear legitimate. Please note: Hangar 13 and 2K never use instant messaging apps for contacting candidates or conducting interviews. If you believe you have been targeted by such a scam, you may file a complaint at: We take such matters seriously and apologize for any inconvenience.

4A Games is hiring Principal Hard Surface / Weapon Artist (New IP)

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4A Games is searching for an exceptional and experienced Principal Hard Surface / Weapon Artist to define the visual fidelity of our weapons and mechanical props for a new AAA IP. You will be a key leader, setting the visual benchmark and delivering state-of-the-art assets that enhance both the gameplay experience and visual storytelling. 🌟 Principal Leadership & Responsibilities As a Principal Artist, you will lead the charge in asset creation while guiding the team: ✅ Required Expertise & Technical Mastery Area Requirement Experience 6+ years of specialized experience in high-quality weapon or hard surface asset creation for games. Modeling Mastery Exceptional understanding of form, shape, structure, silhouette, and composition. High-Poly Tools Mastery of 3D modeling software, with a strong preference for candidates knowledgeable in Fusion 360 for high-poly work. Texturing & Materials Full understanding of PBR workflows and knowledge of material properties, with meticulous work in texturing (e.g., Substance 3D). Baking & UVs Full understanding of the UV and normal map creation pipeline, including tools like RizomUV and Marmoset Toolbag. Detail & Design Strong eye for realistic detail and visual storytelling, combined with expert knowledge of real-world weapon and mechanical design. Sculpting Proficiency in digital sculpting for detail and damage (e.g., ZBrush). Soft Skills Ability and willingness to work collaboratively in a team, excellent problem-solving skills, high attention to detail, and proficiency in English. ⭐ Desirable Qualifications (The Edge) A comprehensive benefits package is available.

4A Games hiring Senior Character Concept Artist

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4A Gamesis seeking an exceptionally talented Senior Character Concept Artist to join our team in launching an exciting new IP. This is a central role where your passion for visual storytelling and meticulous design will define the authentic, grounded characters and creatures that populate our new universe. You are an artist who naturally balances realism, functionality, and emotional depth, ensuring every figure the player encounters feels believable and resonant. ✨ Core Responsibilities ✅ Required Skills & Experience Category Requirement Experience 7+ years of professional experience creating concept artwork for AAA video games, film, or high-end animation. Foundational Art Expert understanding of anatomy, form, structure, light, color, and material rendering. Style & Detail Proven experience working in a realistic art style, with the ability to depict believable functional design details and material properties. Illustration Mastery Master-level skill in drawing and illustration (traditional and digital), with strong knowledge of composition, silhouette, and shape language. Pipeline Bridge The ability to carry an idea from conceptual phase to finished illustration, with an innate understanding of translating these ideas effectively to real-time 3D game content. Collaboration Excellent communication skills (fluent in English) and the ability to constructively give and take direction while collaborating across multidisciplinary teams. Tool Proficiency Proficiency with relevant 2D and 3D content creation tools used in the concept pipeline. Versatility Able to explore a wide variety of ideas and concepts quickly and effectively. 🌟 Desirable Qualifications (Preferences) A comprehensive benefits package is available.

Vegetation Artist – 4A Games

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4A Games a talented and detail-oriented Vegetation Artist to join our team in developing a new IP. In this crucial role, you will be responsible for crafting the highly realistic and diverse flora that brings our biomes to life, enriching both the visual storytelling and the gameplay experience. 🌲 Core Responsibilities ✅ Required Skills & Experience Area Requirement Experience 3+ years in AAA game development, focusing on environment or dedicated vegetation art. Asset Creation Proven ability to create realistic, detailed vegetation assets optimized for real-time rendering. Software Proficiency Expertise in industry-standard tools: SpeedTree, Maya/3ds Max, ZBrush, Photoshop, Substance Painter, and baking tools. Technical Workflow In-depth understanding of real-time pipeline requirements, performance optimization for complex foliage, and familiarity with photogrammetry workflows. Artistic Eye Strong grasp of forms, shapes, structures, and silhouettes as they appear in natural environments. Collaboration A collaborative mindset, comfortable working creatively and effectively within a multidisciplinary team. ⭐ Highly Desired Qualifications (Preferences) A comprehensive benefits package is available

4A Games hiring Senior Technical Animator

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4A Games is looking for a highly skilled and proactive Senior Technical Animator to join our team in developing a cutting-edge new IP. You will play a critical role in supporting the Animation team by establishing, maintaining, and improving the rigging and animation pipelines for our proprietary engine targeting the latest generation console hardware. 🛠️ Core Responsibilities ✅ Required Skills & Experience Category Requirement Experience 5+ years of dedicated rigging and technical animation experience on AAA-quality titles. Software Mastery Expert-level proficiency in Maya, including advanced rigging, high-quality skinning, scripting (MEL/Python), and animation tool development. Rigging Variety Strong experience building and maintaining custom rigs for humanoid, creature, mechanical, and facial animation systems. Engine Knowledge Solid experience working with and implementing assets in modern game engines (e.g., Unreal, Unity, or proprietary engines). Problem Solving Excellent analytical and problem-solving skills, with the ability to troubleshoot complex issues under pressure. Attitude Self-directed, highly motivated, and proactive with a strong desire to drive year-over-year improvement in the game engine. Communication Good verbal and written English communication skills for instructing colleagues and collaborating across departments. 🌟 Desirable Qualifications (The Advantage) A comprehensive benefits package is available.

Senior Procedural Environment Artist- 4A Games

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In the realm of AAA game development, crafting sprawling, believable, and emotionally immersive open worlds requires a powerful fusion of artistic vision and technical automation. At 4A Games, globally renowned for creating breathtaking atmospheric shooters and critically acclaimed intellectual properties, we are currently gearing up to shape an exciting, ambitious new IP. Operating from our studio in Malta on a flexible hybrid or remote work model, our team thrives on technical innovation, procedural efficiency, and creative excellence. We are looking for an innovative, highly skilled Senior Procedural Environment Artist to join us on a full-time basis. If you have a passion for building procedural systems, automating large-scale environment pipelines, and pushing the boundaries of real-time world generation, this is your opportunity to define the visual landscape of our next major title. Job Summary : Senior Procedural Environment Artist Detail Specification Company Name 4A Games Position Senior Procedural Environment Artist Location Type Hybrid / Remote (Based out of Malta) Employment Type Full-Time Salary Range €55,000 – €80,000 per year approx. (approx. $59,400 – $86,400 USD / Year, depending on experience) 🔑 Key Responsibilities Procedural Tool DevelopmentDesign, build, and maintain procedural systems using tools such as Houdini or Geometry Nodes to generate environments, effects, and asset populations. World BuildingAssemble complex and large-scale environments using existing assets, ensuring efficient population and layout of the game world. Workflow & Pipeline OptimizationCollaborate closely with Art, Tech Art, and Design teams to streamline environment creation pipelines and integrate procedural solutions into the production workflow. Cross-Disciplinary CollaborationWork with Game Design, Level Design, and other art disciplines to ensure procedural content aligns with both artistic direction and gameplay needs. Pipeline & Process DevelopmentResearch, define, and maintain production workflows and pipelines, ensuring reliability and adherence to schedules. Technical Support & DocumentationIdentify issues, propose technical solutions, document processes, and provide support and training for procedural tools and techniques. Rapid PrototypingQuickly prototype shapes, forms, and environmental structures to support early gameplay and artistic exploration. ✅ Required Skills & Experience 3+ years of professional experience in game development or 3D modeling. Strong hands-on experience with procedural tools—preferably Houdini. Excellent understanding of shape, form, silhouette, and environment composition. Ability to work with both organic and modular structures. Scripting proficiency (Python or similar languages). Solid knowledge of real-time game engines, resource budgets, and optimization methods. Familiarity with AAA production pipelines, automation, and engine tooling. Experience producing and deploying large volumes of environment assets. Strong collaboration skills with cross-disciplinary teams. Excellent communication skills in English. 🌟 Preferred Qualifications (Nice to Have) Formal education in Art or Technical fields. Experience with Unreal Engine, Unity, or other commercial game engines. Understanding of open-world workflows and their technical challenges.   Why Join 4A Games? Choosing to build your career with 4A Games means joining a studio culture defined by courage, technical mastery, and a relentless passion for video games: Groundbreaking Projects: Help shape an exciting, unannounced new IP from its foundational stages. Technical Autonomy: Work alongside industry-leading technical artists and programmers who value smart automation and creative efficiency. Mediterranean Lifestyle: Enjoy the unique beauty and high quality of life in Malta, with flexible hybrid or remote working structures tailored to your needs.