festybay

Create Your FestyBay Profile

Hiring VFX Artist – Far Cry Ubisoft Montréal

Hiring VFX Artist – Far Cry Ubisoft Montréal

Job Overview Company Name: Ubisoft Job Title: VFX Artist (Far Cry) Industry: AAA Video Game Development Location: Montréal Work Model: Office-Based Employment Type: Full-Time, Permanent Seniority Level: Professional / Intermediate Required Experience: Demonstrated experience in real-time VFX for games Salary Range: Competitive (Commensurate with experience) Reporting Structure: Reports to VFX Lead / Creative Leadership Project: Far Cry Ubisoft Montréal – Montréal, QC, Canada Ubisoft is a global leader in the gaming industry, dedicated to creating original and memorable experiences that push the boundaries of entertainment. Our Montréal studio, the largest in the world, is the birthplace of legendary franchises like Assassin’s Creed, Rainbow Six, and the chaotic, breathtaking world of Far Cry. We are currently seeking a technically gifted and artistically driven VFX Artist to join our production team and help define the next chapter of immersive, high-octane gameplay. Company Overview: The Heart of Innovation At Ubisoft Montréal, we believe that diverse perspectives are the fuel for innovation. Our studio is a vibrant ecosystem where creativity meets cutting-edge technology. As a member of the Far Cry team, you will be part of a legacy known for its systemic gameplay, lush environments, and explosive action. We provide an environment where you are encouraged to “create the unknown,” supported by a global network of experts and a culture that values both individual talent and collective success. Role Overview As a VFX Artist on the Far Cry project, you will be responsible for creating the visceral, high-impact effects that define the franchise’s identity. Your work will bridge the gap between environmental storytelling and gameplay feedback. From the subtle movement of smoke and the complex simulation of water interactions to the high-stakes spectacle of fire and explosions, you will bring life and weight to the digital world. This role requires a unique fusion of aesthetic sensibility and technical problem-solving. You will design real-time effects that not only look stunning but also enhance gameplay readability and player immersion, all while operating within the rigorous technical constraints of a modern AAA game engine. Key Responsibilities 1. Real-Time Effect Creation Design and implement high-quality environmental and gameplay-driven effects using complex particle systems and original textures. Develop assets for smoke, fire, weather patterns, explosions, and fluid simulations that align with the Far Cry art direction. Create and refine textures and shaders specifically tailored for real-time visual effects. 2. Technical Integration & Optimization Integrate VFX into the game engine, ensuring that all effects are optimized for performance across target platforms. Balance visual fidelity with gameplay “readability,” ensuring that effects provide the necessary feedback for player actions without cluttering the frame. Debug and troubleshoot technical issues related to VFX performance and engine compatibility. 3. Cross-Disciplinary Collaboration Partner with Creative Leadership to understand the high-level vision and establish VFX priorities for each development milestone. Collaborate with Programming teams to assess technical needs and contribute to the evolution of proprietary VFX tools and pipelines. Work alongside Gameplay Designers to ensure that effects effectively communicate game states (e.g., weapon impacts, character status, environmental hazards). 4. Iteration & Community Engagement Utilize playtest data and peer feedback to iteratively improve the quality and impact of visual effects. Adapt to evolving project needs and adjust effects based on cross-team requirements to enhance the overall player journey. Where applicable, respond to post-launch feedback to refine and polish effects for the global community of players. Required Qualifications & Technical Skills The ideal candidate possesses a robust portfolio that demonstrates both artistic flair and a deep understanding of the technicalities behind real-time rendering. Core Qualifications: Artistic Fundamentals: Expert-level understanding of lighting, composition, color theory, and proportion. Real-Time VFX Experience: Proven track record of creating impactful visual effects for gameplay-driven titles. 3D & 2D Workflow: Hands-on experience with 3D modeling, texturing, and lighting, paired with proficiency in 2D art tools (e.g., Photoshop) and compositing software. Mathematical Proficiency: A firm grasp of basic vector math (dot products, cross products, etc.) as applied to particle behavior and VFX systems. Technical Stack: Game Engines: Extensive experience working within professional game engines (e.g., Unreal, Unity, or proprietary tech). Procedural Tools: Familiarity with tools like Houdini for VFX authoring is a significant asset. Shaders: Experience in shader creation and optimization (HLSL/GLSL or node-based editors) is highly desirable. What You Bring to the Team Collaborative Spirit: An ability to receive feedback with an open mind and adapt your work to meet the needs of a large-scale production. Detail-Oriented Mindset: A commitment to the small details that create a sense of realism and physical weight in a game environment. Problem-Solving Ability: A proactive approach to identifying and resolving technical constraints before they impact the pipeline. Benefits and Perks Ubisoft Montréal offers a comprehensive benefits package designed to support our employees’ professional and personal lives: Competitive Compensation: Market-leading salary, annual reviews, and profit-sharing opportunities. Health & Wellness: Comprehensive medical, dental, and vision insurance, alongside mental health support and wellness programs. Professional Growth: Internal training programs, access to international conferences, and global mobility opportunities. Studio Environment: On-site services, social clubs, and team-building events in the heart of Montréal’s vibrant “Plateau” district. Hybrid/Flexibility: While primarily office-based for Far Cry production, we offer flexibility to ensure a sustainable work-life balance. Application Process To be considered for this high-impact role, please provide a professional application package: Detailed CV: Highlighting your experience in AAA development and specific VFX technical skills. Demo Reel / Portfolio: This is a mandatory requirement. Your reel must showcase both environmental and gameplay-driven effects. Breakdown: Please include a brief breakdown of your process for at least two pieces in your portfolio, explaining the technical and artistic choices you made.

Hiring UX Designer at Ubisoft, Canada 2026

Hiring UX Designer at Ubisoft

Job Overview Company Name: Ubisoft Job Title: UX Designer Industry: AAA Video Game Development Location: Saguenay Work Model: Office-Based Employment Type: Full-Time, Permanent Seniority Level: Intermediate / Professional Required Experience: Experience in User-Centered Design (UCD) Salary Range: Competitive (Based on experience) Reporting Structure: Reports to Graphics Team Leader / UX Lead Ubisoft Saguenay – Saguenay, QC, Canada Ubisoft is a global creator of worlds, committed to enriching players’ lives with original and memorable gaming experiences. Our teams across the globe create high-profile franchises such as Assassin’s Creed, Far Cry, and Just Dance. At Ubisoft Saguenay, we are a key pillar in the development of Rainbow Six Siege, one of the most successful tactical shooters in the world. We are currently seeking a highly analytical and creative UX Designer to join our team and elevate the player experience. Company Overview: The Ubisoft Mission Ubisoft is more than just a gaming company; it is a global leader in entertainment. We believe that diverse perspectives are the fuel for innovation, helping both our players and our teams thrive. Our Saguenay studio is located in the heart of a breathtaking region, offering a unique blend of high-tech career opportunities and an exceptional quality of life. By joining Ubisoft Saguenay, you become part of a community that values curiosity, collaboration, and the drive to “create the unknown.” We provide a playground for professionals who want to push the boundaries of what is possible in interactive entertainment, particularly within the competitive and constantly evolving ecosystem of Tom Clancy’s Rainbow Six Siege. Role Overview As a UX Designer at Ubisoft Saguenay, you will be the primary architect of the user journey for Rainbow Six Siege. Your mission is to shape clear, intuitive, and high-performance interfaces and interactive systems. Your work will span the core pillars of the game’s “out-of-game” experience, including complex menus, monetization/shop features, social systems, and deep character customization flows. This role requires a unique blend of psychological insight and technical design. You will transform complex gameplay requirements and backend constraints into ergonomic solutions that enhance player satisfaction. You are not just designing screens; you are designing the emotional and logical flow that keeps millions of players engaged with our systems. Key Responsibilities as UX Designer 1. Interaction Design & Architecture Map out comprehensive user flows and interaction paths for the main game menus, in-game shop, and social systems. Design wireframes and interactive prototypes that prioritize usability, cognitive load management, and aesthetic harmony. Ensure that customization systems (skins, operators, loadouts) are deep yet accessible to both veteran players and newcomers. 2. Cross-Disciplinary Collaboration Collaborate daily with UI Artists, Gameplay Programmers, Backend Engineers, and the Graphics Team Leader to ensure feature feasibility and visual excellence. Serve as the “Voice of the User” during feature design meetings, ensuring that technical implementations never compromise the player experience. 3. User-Centered Research & Data Analysis Apply rigorous User-Centered Design (UCD) methodologies, including user research, competitive benchmarking, and usability testing. Analyze player data and feedback loops to validate design hypotheses and identify friction points in existing systems. Participate in iterative testing cycles, translating playtest results into actionable design refinements. 4. Documentation & Standards Create and maintain detailed UX Documentation (logic flows, wireframe specs, annotations) to serve as a single source of truth for the development team. Utilize industry-standard tools—specifically Figma and Miro—to document, explore, and communicate design solutions. Maintain visual and functional coherence across all menus to ensure a “seamless” feel throughout the Rainbow Six Siege ecosystem. Required Qualifications & Technical Skills as UX Designer The successful candidate will be a proactive problem-solver with a passion for understanding the “why” behind user behavior. Core Qualifications: Information Architecture: Expert-level understanding of how to organize complex information into navigable, logical hierarchies. Interaction Design: Strong grasp of interaction principles, ensuring that feedback, affordance, and mapping are consistently applied. Multidisciplinary Collaboration: Proven experience working within “V-model” or Agile structures alongside developers and artists. Analytical Thinking: The ability to look at raw player data or feedback and distill it into elegant design solutions. Communication: Exceptional ability to communicate UX thinking through high-fidelity visuals and clear technical documentation. Technical Toolkit: Figma: Mastery of Figma for wireframing and prototyping. Miro / Whiteboarding: Experience in using collaborative tools for brainstorming and flow mapping. Unity/Engine Knowledge: While not strictly required, familiarity with how UX flows are implemented in-engine is a significant asset. What You Bring to the Team Curiosity: A deep-seated interest in player behaviors, motivations, and the psychology of gaming. Accessibility Mindset: A commitment to making games more inclusive by considering accessibility standards (color blindness, motor impairments, etc.) in every design choice. Problem-Solving Prowess: A portfolio that doesn’t just show pretty screens, but explains the process—the problems faced, the iterations made, and the final results. Benefits and Perks Ubisoft Saguenay offers a robust benefits package that reflects our commitment to our employees’ well-being: Health & Wellness: Comprehensive group insurance (dental, medical, vision) and a proactive employee assistance program. Work-Life Balance: Generous vacation time and flexible working arrangements (within the office-based framework). Growth & Development: Access to Ubisoft’s global internal learning platforms and professional development support. Studio Culture: A vibrant social atmosphere with frequent team-building events and a “human-centric” management style. Competitive Compensation: Annual performance reviews and a profit-sharing program. Application Process To be considered for this role, candidates must provide a professional package that demonstrates both technical skill and design philosophy. CV Submission: Highlight relevant experience in game development or high-stakes software UX. Portfolio: A link to your work is mandatory. Your portfolio should clearly showcase your user-centered processes, wireframes, and the logical steps taken to solve complex UX challenges. Interviews: Candidates will undergo a technical interview with the UX/Graphics lead and a cultural fit interview with HR.

Senior Character Rigger at Ubisoft, 2026

Ubisoft logo

Job Overview Company: Ubisoft Project (Working Title): March of Giants Role Title: Senior Character Rigger Location: Montreal, Quebec, Canada (Office-based) Job Type: Full-Time / Permanent Primary Pipeline: Maya to Unreal Engine 5 Core Languages: Python / Blueprints Specialization: MOBA / Hero-based character rosters Ubisoft, a global titan in the interactive entertainment industry, is the creative force behind legendary franchises such as Assassin’s Creed, Rainbow Six, and Far Cry. At our Montreal studio—one of the largest and most influential game development hubs in the world—we are embarking on a monumental new project: [March of Giants]. This title represents a bold step forward in character-driven, MOBA-style gameplay, demanding a level of technical sophistication and scalability that only the industry’s finest can provide. We are seeking a Senior Character Rigger who possesses the technical precision of an engineer and the aesthetic eye of an artist. In this role, you will be the architect of movement, bridging the gap between static 3D models and living, breathing heroes. If you thrive on the challenge of building massive rosters of diverse characters and optimizing them for peak real-time performance in Unreal Engine, your next great journey begins here. Salary & Compensation Table (Montreal Market Data 2026) Ubisoft Montreal offers a comprehensive compensation package that reflects the city’s status as a premier tech hub. The following figures represent the competitive tiers for Senior-level technical roles within our studio. Compensation Component Range / Details Annual Base Salary $105,000 – $138,000 CAD (Based on experience) Performance Bonus Annual discretionary bonus based on studio/project goals Relocation Support Comprehensive relocation packages for international talent RRSP Contribution Competitive studio matching program Health & Dental Premium coverage starting from day one Vacation & Personal Days 4+ weeks starting, plus winter holiday shutdown Detailed Responsibilities: The Mechanics of Giants As a Senior Character Rigger for March of Giants, you are responsible for the structural integrity and expressive potential of our entire character roster. This is a high-impact role that requires a deep understanding of the Maya-to-Unreal ecosystem. 1. Rig Architecture & Control Systems Animator-Centric Design: Build high-quality, intuitive character rigs in Maya that empower our animation team to push the boundaries of performance. Scalable Frameworks: Develop rigging solutions that can be applied across a large roster of diverse characters (humanoid, creature, and mechanical) to maintain production efficiency. Control Rig Development: Utilize Unreal Engine’s Control Rig and Animation Blueprints to create procedural and interactive movement logic. 2. Advanced Deformation & Skinning Skinning Excellence: Develop efficient skinning and deformation systems that preserve volume and maintain anatomical correctness during extreme ranges of motion. Hybrid Systems: Design facial rigging systems utilizing joint-based, blendshape, or hybrid approaches to achieve maximum expressiveness for hero characters. Technical Troubleshooting: Identify and resolve deformation artifacts or flipping issues before they reach the engine. 3. Pipeline Engineering & Optimization Unreal Integration: Ensure a “clean export” workflow, managing the ingestion of skeletal meshes and animation data into Unreal Engine with zero data loss. Python Scripting: Write and maintain Python-based tools to automate repetitive rigging tasks, manage naming conventions, and streamline the export pipeline. Real-Time Performance: Optimize rigs for real-time performance, balancing bone counts and influence limits to ensure a smooth 60 FPS experience on console and PC. Collaborative Problem-Solving: Partner with Tech Art and Engineering to establish best practices and solve systemic pipeline bottlenecks. Professional Qualifications Ubisoft Montreal is looking for a veteran rigger who has navigated the complexities of AAA production cycles. Essential Requirements: Professional Experience: A minimum of 5 years of experience as a Character Rigger in the games industry, with at least one shipped AAA title. Maya Mastery: Expert-level knowledge of Maya’s rigging toolset, including nodes, constraints, and Matrix-based workflows. Engine Proficiency: Proven experience delivering production-ready assets into Unreal Engine and building logic within Blueprints. Scripting Skills: Proficiency in Python for rigging automation and tool development. Anatomical Knowledge: A strong understanding of human and animal anatomy, body language, and the physics of movement. Desirable Technical Assets: MOBA/Hero Experience: Prior experience supporting a large roster of characters with unique silhouette and gameplay requirements. Technical Artistry: A solid understanding of vertex shaders, physics assets, and cloth simulation (Chaos/Cloth) within Unreal Engine. Leadership: Experience mentoring junior riggers or leading a sub-team through a specific production phase. Life at Ubisoft Montreal Joining Ubisoft Montreal means becoming part of a community that has defined the modern gaming era. Our studio is located in the heart of the Mile End, a vibrant, creative neighborhood that mirrors the energy of our teams. Innovation First: We provide the space to experiment with new tech. Whether it’s AI-assisted rigging or procedural deformation, we want you to push the envelope. Diverse Perspectives: We believe that a diversity of backgrounds leads to better games. You will work with talent from every corner of the globe. Sustainable Growth: We are committed to a healthy work-life balance, offering flexible hours and wellness programs to ensure our teams thrive both in and out of the office. The “Giants” Project: This is a rare opportunity to be part of a “Ground Floor” team building a new competitive IP with the full backing of Ubisoft’s global resources. Application Requirements To be considered for the Senior Character Rigger position on March of Giants, please provide: Technical Portfolio: A demo reel or portfolio showcasing your best rigs. We are looking for clean deformation, intuitive control schemes, and examples of complex mechanical or organic rigging. (Please provide a password if the link is protected). Comprehensive CV: A detailed history of your education, professional experience, and the specific titles you have contributed to. Code/Scripting Sample: (Optional but encouraged) A small sample of Python code used for a rigging tool or automation.

Ubisoft hiring Lighting Artist (6-month contract)

Ubisoft logo

Lighting Artist (6-Month Contract) Ubisoft Toronto is seeking a highly skilled and passionate Lighting Artist to join our team in Toronto, ON, Canada. This is a full-time, 6-month fixed-term contract opportunity with a Hybrid work model, offering flexibility while collaborating closely with the team. As a Lighting Artist, you will be pivotal in shaping the game’s atmosphere, guiding player attention, and enhancing the overall visual experience for our memorable gaming titles. What You’ll Do You will be responsible for designing and implementing high-quality lighting that masterfully balances artistic direction, narrative goals, gameplay needs, and technical constraints: What You Bring to the Team Expertise Category Required Qualifications Artistic & Visuals Strong artistic understanding of lighting, colour, and image composition. Technical Skills Experience with both real-time and pre-rendered lighting techniques. Filmic Knowledge Familiarity with cinematic, filmic, and colour grading techniques, and a knowledge of photography principles. Related Skills Skills in shading, textures, special effects, image processing, or other related fields. Workflow & Soft Skills Understanding of game production workflows and collaboration within cross-functional teams. Initiative, resourcefulness, adaptability, and sharp attention to detail with creative problem-solving abilities. Additional Information About Ubisoft: Ubisoft is a global leader in gaming, renowned for creating original and memorable gaming experiences like Assassin’s Creed, Rainbow Six, and Just Dance. We champion innovation and diverse perspectives to push the boundaries of entertainment. Work Model: This role follows a Hybrid work model, balancing time spent collaborating with your team on-site in Toronto with the opportunity to maintain a healthy work-life balance through remote work. How to Apply: Please send us the following: Latest Jobs

Ubisoft hiring VFX Artist (Rainbow Six Mobile)

Ubisoft logo

📍 Location: Montreal, Canada (Hybrid) About the RoleJoin Ubisoft Montreal and bring one of the world’s most celebrated shooter franchises to mobile! 🎮This is your chance to shape the next chapter of Rainbow Six, reaching millions of players worldwide. As a VFX Artist, you’ll create real-time visual effects for mobile games, blending artistry with technical performance. If you love experimenting, collaborating, and pushing boundaries, this role is for you! ✨ What You’ll Do 🎆 Design and implement real-time effects in Unity: particles, fire, smoke, muzzle flashes. 🤝 Collaborate with art, animation, and design teams to adapt Rainbow Six’s iconic look for mobile. ⚡ Optimize effects for high performance on mobile devices. 🚀 Explore new workflows and techniques to push mobile visuals further. What We’re Looking For 🎮 Strong understanding of game engines and real-time VFX. 🖥️ Experience with Unity and mobile optimization. 🎨 Skilled with node-based shader editors like ShaderGraph or Amplify. 👁️ Strong artistic eye and ability to meet technical requirements. 🏆 Passion for competitive games and understanding of visual clarity in gameplay. 💬 Independent, adaptable, and a strong communicator. Why You’ll Love It Here 🌟 Contribute to the mobile debut of a globally renowned franchise. 👩‍🎨 Work with experienced artists and developers. 💡 Be part of a creative, collaborative, and curious studio culture. How to Apply 📄 CV with your education, experience, and relevant skills. 🖼️ Portfolio showcasing your best VFX work (images or links to your website/portfolio). About UbisoftUbisoft is a global leader in gaming, creating iconic experiences like Assassin’s Creed, Rainbow Six, and Just Dance. 🌍We embrace diverse perspectives to drive innovation and help teams thrive. We support a hybrid work model, keeping you connected with your team while maintaining work-life balance. Some roles may require full office presence. 🏢

Ubisoft is Hiring: Lighting Artist

Ubisoft logo

About Ubisoft Ubisoft is a global leader in interactive entertainment, known for creating some of the world’s most iconic franchises including Assassin’s Creed, Rainbow Six, Far Cry, and Just Dance. With diverse teams across the globe, we are united by a passion for innovation, creativity, and pushing the boundaries of gaming. We believe that varied perspectives help both players and teams thrive — and we’re inviting you to be part of our journey to create the unknown. The Role As a Lighting Artist, you’ll shape the look and feel of game environments, characters, and cinematics through impactful lighting design. Working closely with Art Directors, Level Designers, and the VFX team, you will craft atmospheres that enhance storytelling, guide player attention, and elevate gameplay. What You’ll Do Design and implement lighting setups that define mood and visual quality for environments, characters, and cinematics. Collaborate with cross-functional teams to achieve the artistic vision while maintaining gameplay clarity. Ensure lighting consistency across scenes, adhering to artistic and technical standards. Optimize lighting for performance across platforms, balancing visual fidelity with frame rate and memory efficiency. Enhance visuals with shaders and post-processing (color grading, bloom, shadows, etc.). Troubleshoot and resolve technical issues in partnership with technical artists and engineers. Contribute to developing tools, workflows, and best practices for efficient lighting pipelines. Stay up to date with emerging tools, techniques, and trends in lighting for real-time engines. What We’re Looking For Proven experience as a Lighting Artist in games, film, or CG. Strong knowledge of lighting fundamentals: color theory, exposure, shadowing. Solid understanding of real-time lighting techniques and optimization. Familiarity with PBR pipelines and HDR lighting workflows. Technical knowledge of creating runtime lighting in game engines. Understanding of the game production pipeline. Strong communication skills and a collaborative mindset. Passion for games, a positive attitude, and the ability to meet deadlines. A portfolio demonstrating your lighting work is required for this role. About Ubisoft Philippines Founded in 2016, Ubisoft Philippines is the country’s first AAA game development studio and a proud co-developer of flagship titles including Assassin’s Creed Shadows, Assassin’s Creed Mirage, Assassin’s Creed Valhalla, Far Cry 6, Skull & Bones, and The Crew 2. Located in Bonifacio Global City, our studio is home to over 100 talented professionals across Art, Design, Programming, QA, and more. We’ve been consistently recognized as one of Universum’s Most Attractive Employers and a Circle of Excellence Awardee at the Asia CEO Awards. We embrace a hybrid work model designed to keep you connected while maintaining work-life balance (note: some roles may be fully office-based).

Ubisoft is Hiring: 3D Animator

Ubisoft logo

About UbisoftUbisoft is a global leader in gaming, creating iconic experiences such as Assassin’s Creed, Rainbow Six, and Just Dance. Our diverse teams across the world thrive on innovation, creativity, and pushing the boundaries of interactive entertainment. If you are passionate about game development and eager to shape the future of gaming, join us in creating the unknown. Role OverviewWe are seeking a talented and solutions-oriented 3D Animator to join our team. In this role, you will significantly influence the animation style and contribute to AAA game development, focusing on prototyping, creating, and integrating high-quality 3D animation content that aligns with the creative vision and technical standards of the project. Key Responsibilities: Deliver animation work aligned with the project’s artistic direction Animate characters, cameras, and objects for both real-time and pre-rendered sequences Integrate animations into the game while respecting technical constraints Produce animatics and quick draft animations to validate ideas Create final animations from scratch, pre-designed drafts, or motion capture footage Contribute to in-game animation and cinematic sequences Maintain high-quality animation standards and meet project deadlines Support and mentor junior team members Requirements: Proficiency in 3D animation tools such as Maya, MotionBuilder, or 3DS Max Solid understanding of animation principles and body mechanics Experience with both keyframe and motion capture animation, with a focus on realism and timing Enthusiasm for game development and strong problem-solving skills Intermediate to strong English communication skills Nice to have: motion capture processing knowledge, rigging skills, understanding of skinning techniques Bachelor’s degree in Animation, Game Art, or a related field is preferred Personal Qualities: Critical thinker with strong analytical skills Self-motivated with a proactive approach to learning Receptive to constructive feedback Ability to adapt to new tools and pipelines Strong organizational skills to meet deadlines and quality expectations What We Offer: Inclusive Workplace: Ubisoft Ukraine fosters diversity, offering veteran programs and a supportive environment. Flexible Work Model: Hybrid options with remote work or office-based collaboration. Generous Time Off: 20 annual vacation days plus additional leave for volunteering, parental needs, and special occasions. Professional Growth: Access to Ubisoft’s learning platforms, training programs, language classes, and leadership development. Workplace Comfort & Support: Modern offices with sports facilities, gaming hubs, and a welcoming atmosphere. Dedicated IT support and home office setups for remote work. Health & Wellness: Premium health insurance, psychological support, gym memberships, mindfulness sessions, and wellness programs. Community & Fun: Social initiatives, office celebrations, game launch events, and recreational areas. Gaming Perks: Access to Ubisoft’s games library across all platforms. Ubisoft is committed to creating a collaborative environment where talent thrives. If you want to shape the future of gaming, this is your opportunity to join an innovative and passionate team.

🎮 Ubisoft Toronto is Hiring – Senior Lighting Artist [Junction Cinematics]

Ubisoft logo

Join Ubisoft Toronto’s Cinematics Team and craft immersive lighting for in-game cinematics. Collaborate with multidisciplinary teams to define mood, atmosphere, and artistic vision for AAA titles. What You’ll Do:✨ Collaborate with Cinematic Director & Lighting Lead to maintain visual style💡 Execute artistic direction while balancing technical constraints🚀 Innovate workflows and optimize production pipelines🤝 Mentor and share best practices with the team Requirements: 6+ years in Game Development or Film/VFX Strong cinematic composition & color theory skills Proficient in Houdini, Maya, 3DS MAX, or Blender; experience with Arnold, Vray, Redshift, or Cycles Skilled in realtime engines & pre-rendered lighting Knowledge of Adobe Photoshop/After Effects & project tracking tools (Jira, ShotGrid, Perforce) Understanding of AAA production pipelines 📩 Apply now: Send CV + portfolio showcasing your best lighting work

🎮 Ubisoft is Hiring – Game Director (Rainbow Six Siege)

Ubisoft logo

Ubisoft Hiring Are you ready to shape the future of competitive shooters?Ubisoft Montréal is looking for a Game Director to lead the creative vision and gameplay direction of Rainbow Six Siege, one of the most iconic live-service titles in gaming. ✨ What You’ll Do✔ Define & communicate the overall game design direction✔ Guide gameplay systems (progression, balance, combat, AI, weapons & more)✔ Collaborate with design, art, narrative & tech teams to deliver cohesive experiences✔ Mentor designers & provide constructive feedback✔ Analyze playtests, community insights & live data to refine features✔ Represent the game with partners, co-dev studios, and the global community ✅ What You Bring🎯 7+ years in game design (3+ in leadership)🎯 Experience with live competitive shooters🎯 Strong knowledge of game engines (Unity/Unreal), design tools & market trends🎯 Exceptional leadership, communication & mentorship skills🎯 A fiery passion for online gaming & player communities 📍 Montréal, QC | 🌍 Hybrid Work | 🎮 Lead one of the biggest competitive shooter franchises 👉 Apply now & help define the next chapter of Rainbow Six Siege!

🎬 Ubisoft is Hiring – Senior Cinematic Animator

Ubisoft logo

Ubisoft Join the team behind Avatar, Star Wars, Jurassic World & more and bring cinematic excellence to the next AAA game project. As a Senior Cinematic Animator, you’ll craft high-quality character, camera & object animations using motion capture and keyframe – ensuring emotional performances come alive in-game. ✨ What You’ll Do: Animate characters (body & facial), cameras, and props Collaborate with directors & cinematic designers to match storytelling vision Work with mocap shoots & refine performances in-engine Optimize animations for technical & artistic quality ✅ What You Bring: Experience as a cinematic animator on AAA games or films Motion capture expertise Strong camera sense (composition, framing, movement) Skills in Maya / MotionBuilder A solid demo reel showcasing your best work 📍 Montréal, QC | 🌍 Hybrid Work | 🎮 Work on AAA Cinematics Be part of a studio known for pushing cinematic boundaries in gaming & film!