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Ubisoft is hiring Animation Programmer, Canada

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  Ubisoft is looking for an experienced Animation Programmer to join a small, collaborative team in Montreal working on an ambitious multiplayer experience built with Unreal Engine. The role focuses on developing scalable animation systems, tools and workflows that bring characters and game worlds to life. You’ll work closely with animation, programming and motion capture teams while combining strong programming skills with an understanding of 3D animation. The position is full-time, permanent and office-based in Montreal.   Job Overview : Animation Programmer Job Detail Information Job Title Animation Programmer Company Ubisoft Location Montreal, Quebec, Canada Employment Type Full-time Contract Permanent Work Arrangement Office-based Game Engine Unreal Engine Programming Languages C++, C# Department Programming / Animation Focus Areas Animation Systems, Tools, Technical Animation, Procedural Animation   About Ubisoft Ubisoft is one of the world’s leading video game companies, with development teams located across the globe. The company is known for creating major franchises and memorable interactive experiences, including Assassin’s Creed, Rainbow Six and Just Dance, along with many other original games. Ubisoft brings together artists, programmers, designers, animators, writers and other specialists to create games that connect with players around the world. The company also places importance on collaboration and diverse perspectives, recognizing that different experiences and ideas can contribute to stronger teams and player experiences.   About the Role Ubisoft Montreal is looking for an Animation Programmer to join a small and empowered development team working on an ambitious multiplayer project. The team is building the experience using Unreal Engine and is looking for a hands-on developer who enjoys solving technical challenges and taking ownership of their work. As an Animation Programmer, you’ll sit at the intersection of programming and animation. You’ll help build the technology that allows animations to work smoothly and naturally within the game. Your work will cover animation systems, tools, technical solutions and new animation technologies. You’ll collaborate directly with animators, programmers and motion capture specialists to understand their needs and turn those requirements into practical technical solutions.   What You’ll Do Build Animation Systems You’ll design, develop and maintain animation systems that can support the needs of a modern multiplayer game. Your responsibilities will include: Designing scalable animation systems for gameplay. Developing and maintaining animation features inside the game engine. Analyzing existing animation systems and identifying areas for improvement. Building systems that can support complex and dynamic game environments. Maintaining existing animation technology for current and future projects. Making sure animation systems are reliable, efficient and easy to maintain.   Develop Animation Tools You’ll also help create tools and workflows that make it easier for animators and other developers to produce high-quality content. This may include: Developing tools that support animation production. Improving existing animation workflows. Creating technical solutions for animation-related challenges. Helping artists work more efficiently within the game engine. Contributing to the continuous improvement of the team’s animation pipeline.   Work With Animation & Motion Capture Teams This role involves close collaboration with several disciplines. You’ll work with: Animators Technical animators Gameplay programmers Motion capture teams Designers Other technical artists and developers You’ll help understand their requirements and translate creative and production needs into effective programming solutions.   Research New Animation Techniques Animation technology continues to evolve, and you’ll have the opportunity to explore new approaches. You’ll research and experiment with techniques such as: Procedural animation Physics-based animation Inverse Kinematics (IK) Ragdoll systems Advanced animation state systems Other real-time animation technologies You’ll also keep up with developments in animation technology and share useful knowledge with the wider team.   Performance & Optimization Animation systems need to perform efficiently in a real-time game environment. You’ll be expected to write clean and structured code while considering: CPU performance Memory usage Runtime efficiency System scalability Compatibility Maintainability You’ll analyze existing systems, identify performance problems and implement improvements where necessary.   Technical & Artistic Collaboration This role isn’t only about writing code. You’ll need to understand how programming decisions affect the final visual result. You’ll combine a technical understanding of game development with an appreciation for animation and visual quality. You may work on solutions where technical performance and artistic requirements need to be balanced. Your ability to communicate with artists and explain technical concepts clearly will be an important part of the role.   What We’re Looking For We’re looking for a developer who enjoys working on animation technology and collaborating with creative teams. You should have: Professional experience with C++ and C#. Experience using Visual Studio. A strong understanding of 3D mathematics. Knowledge of real-time animation systems. Experience with animation concepts such as: Rigging Animation state machines Ragdoll physics Inverse Kinematics (IK) Facial animation Understanding of animation tool development. Experience optimizing animation systems and workflows. Strong problem-solving and debugging skills. Good attention to detail when identifying technical issues. The ability to work effectively with multidisciplinary teams. Clear communication skills, especially when explaining technical subjects.   A Hands-On Development Environment The team is looking for someone who enjoys taking ownership of their work and contributing directly to the development process. You’ll have the opportunity to participate in discussions, investigate technical challenges, propose solutions and help improve the way animation technology is developed and used by the team. Because the project is being developed as a collaborative multiplayer experience, you’ll work with different disciplines to make sure animation technology supports both gameplay and the overall player experience.   Why This Role Matters Animation programming plays an important role in making characters and gameplay feel responsive and believable. The systems you build can influence how characters move, react to their surroundings and interact with the game world. By combining programming, animation knowledge and technical problem-solving, you’ll help create the foundation that allows the animation team to deliver high-quality experiences inside the game.   Ready to Join Ubisoft? If you enjoy programming, have an interest in animation technology and want to work closely with artists and developers on an ambitious Unreal Engine multiplayer project, this Animation Programmer position offers an opportunity to contribute to the development of animation … Read more

Ubisoft is hiring VFX Artist, 2026, UK

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  Ubisoft Reflections is seeking a highly skilled, creative, and technically proficient VFX Artist to join our world-class development team in Newcastle upon Tyne, UK. This is a full-time, permanent, office-based position dedicated to supporting and expanding the visual footprint of the critically acclaimed Rainbow Six franchise. As a vital member of the production pipeline, you will bridge the gap between technical execution and artistic vision. You will be responsible for designing, authoring, and implementing high-fidelity, real-time visual effects that elevate player immersion, clarify gameplay mechanics, and deliver the high-impact environmental storytelling that defines AAA gaming. Job Overview : VFX Artist Attribute Details & Specifications Position & Brand VFX Artist, Tom Clancy’s Rainbow Six Location Newcastle upon Tyne, UK (Ubisoft Reflections) Employment Terms Full-Time, Permanent Contract Work Model On-site / Office-based with flexible core hours Visa/Right to Work No Visa Sponsorship. Candidates must already possess valid UK work eligibility. Primary Software Autodesk Maya, 3DS Max, Adobe Photoshop Key Technical Skills Real-time particle systems, 3D modeling, texturing, image processing, basic vector math Key Artistic Skills Photorealistic aesthetic, lighting, composition, color theory, scale/timing awareness Core Time Off 25 days annual leave + standard public holidays + annual Christmas shutdown Global Flexibility Ability to work remotely from anywhere within the EU for up to 4 weeks per year Health & Security Private healthcare, life insurance, income protection, annual well-being allowance Wellness Status Gold Employer (Mind Workplace Wellbeing Index), Partner of Safe in Our World Application Needs Up-to-date CV + Link to a photorealistic real-time VFX showreel/portfolio Primary Recruiter Luke Murtagh, Talent Acquisition Partner About Ubisoft & Ubisoft Reflections The Global Mission Ubisoft is a global leader in the entertainment and gaming industries, supported by an expansive network of studios and international teams. We are dedicated to creating original, deeply immersive, and memorable gaming experiences across a diverse portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, Tom Clancy’s Rainbow Six, The Division, and Just Dance. At Ubisoft, we are guided by the core belief that diverse perspectives enrich our workplace culture and ultimately lead to better, more innovative games. We champion an environment where curiosity is rewarded, creative boundaries are pushed, and collaborative problem-solving is the norm. By joining our team, you join a global journey dedicated to shaping the future of interactive entertainment. The Local Studio: Newcastle upon Tyne Ubisoft Reflections, based in the vibrant tech and cultural hub of Newcastle upon Tyne, has a rich legacy of contributing to some of the industry’s most successful and technologically advanced titles. The studio offers a dynamic, collaborative environment where industry veterans and rising talent work side-by-side. Our commitment to excellence is matched by our dedication to fostering a supportive, inclusive community where every developer can make a lasting impact.   Job Description & Core Responsibilities Role Overview as VFX Artist As a VFX Artist on the Rainbow Six brand, your primary mandate is to bring atmosphere, tension, realism, and explosive kinetic energy to the game world. In tactical shooters, visual effects are not merely cosmetic; they are critical components of the player’s spatial awareness, environmental feedback, and moment-to-moment decision-making. Whether crafting atmospheric subtleties like falling snow, dense fog, and rushing waterfalls, or designing high-stakes action cues like dynamic fire, complex smoke propagation, and catastrophic explosions, your work will define the aesthetic and tactile feel of the game. You will combine artistic intuition with technical rigor to deliver optimized, real-time assets that leave players wondering, “How did they achieve that?” Key Responsibilities as VFX Artist 1. Asset Creation & Technical Authoring Real-Time Simulation: Design, simulate, and implement high-quality, real-time visual effects using proprietary studio engines, middleware, and commercial software pipelines. Asset Modeling & Texturing: Create the foundational 3D models, particle meshes, and specialized textures required to generate complex, multi-layered visual effects. Fluid & Particle Dynamics: Develop intricate particle systems to simulate natural elements (water, fire, dust, wind) and synthetic hazards (chemical smoke, breaches, sparks). 2. Cross-Discipline Collaboration Gameplay Integration: Partner closely with Design, Engineering, and Animation teams to ensure that VFX assets align perfectly with gameplay mechanics, player visibility standards, and tactical balance. Art Direction Alignment: Work under the guidance of the Art Director and Lead VFX Artist to ensure all visual effects maintain stylistic consistency and adhere to the established photorealistic art direction of the franchise. Performance Optimization: Collaborate with Technical Directors and Engine Engineers to profile, optimize, and budget VFX assets, ensuring high-frame-rate performance across all target hardware platforms without sacrificing visual fidelity. 3. Pipeline & Tool Innovation Workflow Adaptation: Adapt rapidly to custom internal tools and proprietary technologies, providing constructive feedback to tools teams to help iterate and improve the studio’s VFX pipeline. R&D and Trend Analysis: Stay at the forefront of industry trends, real-time rendering techniques, and engine advancements, integrating new methodologies into the team’s daily practices.   Candidate Profile & Qualifications for VFX Artist We are looking for a unique blend of technical aptitude and artistic sensibility. The ideal candidate is a natural problem solver who thrives in a collaborative, iterative production environment and possesses a deep passion for the specialized craft of real-time visual effects. Technical & Artistic Requirements Portfolio / Showreel (Mandatory): A comprehensive, high-quality portfolio or showreel showcasing a strong command of real-time VFX elements. The portfolio must demonstrate a clear understanding of photorealism, scale, timing, weight, and material behavior. DCC Software Proficiency: Mastery of industry-standard 3D modeling and animation software, specifically Autodesk Maya or 3DS Max. Texturing and Image Processing: Advanced proficiency in Adobe Photoshop and specialized texturing suites for creating seamless alpha maps, flipbooks, noise textures, and specialized sprite sheets. Fundamental Art Skills: A strong foundation in traditional art principles, including composition, lighting, color theory, and structural form. Mathematical Aptitude: A practical understanding of basic vector math, coordinate systems, and how they apply to particle behavior, vertex manipulation, and shader logic. Soft Skills & Professional Attributes Communication: Exceptional verbal and written communication skills, with the ability to articulate technical concepts to non-technical team members. Adaptability: A flexible mindset capable of pivoting based on … Read more

3D Animation Director job at Ubisoft, Malmö, Sweden

3D Animation Director job at Ubisoft, Malmö, Sweden Thumb

Massive Entertainment, a Ubisoft studio, is seeking a visionary and technically accomplished Animation Director to lead the animation vision for one of our premier AAA intellectual properties, including highly anticipated projects like Tom Clancy’s The Division 3. This permanent, full-time position is based on-site at our state-of-the-art studio in Malmö, Sweden. As the Animation Director, you will be the ultimate guardian of visual quality, character performance, and mechanical responsiveness. You will bridge the gap between artistic expression and cutting-edge technology, translating the overarching creative direction into a fluid, tactile reality. Leading an elite team of animators and technical artists, you will define pipelines, push engine capabilities, and ensure that every movement, combat encounter, and cinematic moment aligns perfectly with the game’s core tone and player fantasy. Job Summary : Animation Director Company Massive Entertainment (A Ubisoft Studio) Job Title Animation Director Location Malmö, Sweden (Office-based) Department Animation / Creative Leadership Employment Type Full-time Contract Type Permanent Experience Level Director / Principal (AAA Lead/Director Experience Required) Core Specialization Gameplay & Technical Animation Vision, Runtime System Integration Key Frameworks Snowdrop Engine, Motion Matching, Procedural & IK Systems, Maya/Motion Builder Core Vision & Strategic Objectives At Massive Entertainment, we believe that world-class animation is the cornerstone of player immersion and game feel. The Animation Director is tasked with a profound responsibility: finding the perfect equilibrium between cinematic visual fidelity and instantaneous gameplay responsiveness. You will dictate how characters interact with complex urban environments, how they express weight, tension, and tactical awareness, and how the world responds to their presence. Working closely with core stakeholders, you will champion an animation philosophy that honors the established identity of a globally recognized franchise while pioneering new techniques in locomotion, combat physics, and non-verbal storytelling. Key Responsibilities :: As a key creative leader within the studio, your responsibilities will span across strategic vision, team leadership, technical innovation, and operational pipeline design: 1. Vision, Execution & Game Feel 2. Leadership, Collaboration & Pipeline Architecture 3. Technological Innovation & Engine Evolution Candidate Profile: Who You Are We are looking for an enthusiastic, forward-thinking leader who pairs an elite artistic eye with a deep understanding of modern game engine constraints and animation technical architecture. Professional Experience & Proven Expertise Technical & Systems Proficiency About Massive Entertainment & Ubisoft Located in the progressive, culturally rich city of Malmö, Sweden, Massive Entertainment is a powerhouse of game development. Boasting a highly diverse team of over 700 professionals from 50+ countries, we celebrate unique perspectives, collaboration, and a collective passion for innovation. As part of the global Ubisoft family, we leverage the reach of an industry leader while maintaining a close-knit, supportive studio culture. We are dedicated to pushing the absolute boundaries of entertainment technology—whether through our proprietary Snowdrop engine or our genre-defining live games like Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division franchise. Animation Director job at Ubisoft, Malmö, Sweden Apply now See open roles Explore More Animation Director Jobs

Ubisoft Montréal hiring Storyboard Artist, Canada

Ubisoft Montréal hiring Storyboard Artist, Canada

Ubisoft Montréal is seeking a visionary Storyboard Artist to join the elite development team behind Tom Clancy’s Rainbow Six Siege. This role is a pivotal bridge between narrative intent and visual execution, requiring a blend of cinematic flair, technical proficiency in 3D/2D hybrid workflows, and a deep understanding of tactical storytelling. As a Storyboard Artist, you will be the architect of the player’s visual journey, crafting the blueprints for high-stakes cinematics, gameplay transitions, and narrative beats that define one of the world’s most popular tactical shooters. Job Overview Category Details Company Name Ubisoft Montréal Project Tom Clancy’s Rainbow Six Siege Job Title Storyboard Artist Location Montréal, QC, Canada Employment Type Full-time Contract Type Permanent Work Flexibility Office-based (Studio Presence Required) Language Requirements English and/or French (Bilingualism preferred in the Montreal hub) Estimated Compensation & Benefits Note: Specific salary offers are determined based on the candidate’s experience, portfolio strength, and internal equity. Component Estimated Range / Details Base Salary (Annual) $72,000 – $105,000 CAD (Commensurate with experience) Performance Bonus Annual profit-sharing and project-based incentives Health & Wellness Comprehensive medical, dental, and vision coverage from Day 1 Retirement RRSP matching program Relocation Assistance packages available for international or out-of-province hires Perks Studio gym, subsidized cafeteria, free games, and social events Company Description: The Ubisoft Legacy Ubisoft is a global powerhouse in the electronic entertainment industry, renowned for its commitment to creating “original and memorable gaming experiences.” With a portfolio that includes titans like Assassin’s Creed, Far Cry, and Watch Dogs, Ubisoft has spent decades pushing the boundaries of what is possible in interactive media. At the heart of this global network lies Ubisoft Montréal, the flagship studio and a cornerstone of the Quebec tech ecosystem. Here, diversity isn’t just a buzzword—it is the fuel for innovation. We believe that bringing together different perspectives allows us to build worlds that resonate with a global audience. When you join the Rainbow Six Siege team, you aren’t just taking a job; you are becoming part of a legacy of tactical excellence and community-driven development. Detailed Job Description As a Storyboard Artist for Rainbow Six Siege, your primary mission is to translate abstract narrative concepts and high-level artistic direction into tangible visual roadmaps. You are the “first responder” of the visual pipeline. Before a single frame is rendered in-engine or a character model is finalized, your boards will define the rhythm, the tension, and the perspective of the experience. This role requires a unique hybrid of skills. You aren’t just drawing static frames; you are creating animatics—living, moving sequences that incorporate timing, sound cues, and camera choreography. In the context of Rainbow Six, this means understanding the “tactical” nature of the brand. You must be able to visualize the weight of a breach, the tension of a silent roam, and the explosive impact of a gadget deployment. The Core Mission Your work supports the animation, VFX, and level design departments. By providing clear, sequenced visual guides, you help the entire team align on a unified creative vision early in the production cycle. This prevents costly “re-dos” and ensures that the final product maintains the high cinematic standards that the Siege community expects. What You’ll Do: Responsibilities & Impact 1. Narrative Visualization & Sequencing 2. Technical Integration (2D/3D Hybrid) 3. Collaboration & Communication 4. Autonomy & Project Management Qualifications: What You Bring to the Team The Ideal Candidate Profile We are looking for a storyteller who thinks in motion. Whether you come from the world of feature film, TV animation, or AAA gaming, you possess a “cinematic eye” that can find the most compelling way to frame a moment. Hard Skills & Experience: Soft Skills: Why Ubisoft Montréal? Working at Ubisoft Montréal means working at the epicenter of the Canadian gaming industry. Ubisoft Montréal hiring Storyboard Artist, Canada Apply now See open roles Explore More Jobs

Senior UI Artist Job Ubisoft Montreal, 2026

Senior UI Artist Job Ubisoft Montreal, 2026

The modern gaming experience is defined by the invisible thread that connects the player to the digital world: the User Interface. At Ubisoft Montreal, we believe that a truly great UI doesn’t just show information—it tells a story, evokes emotion, and removes every barrier between the player and the adventure. We are currently seeking a world-class Senior User Interface (UI) Artist to join our team for the ambitious project, March of Giants. As a Senior UI Artist, you will be at the forefront of player-centered design. Your mission is to take complex game systems and translate them into beautiful, intuitive, and high-performance visual elements. From the adrenaline of a high-stakes Heads-Up Display (HUD) to the deep satisfaction of a progression menu, your work will define how millions of players interact with our universe. Executive Summary & Key Information: UI Artist Category Details Company Name Ubisoft Montreal Project Working Title March of Giants Job Title Senior User Interface (UI) Artist Location Montreal, QC, Canada Work Model Office-based (On-site in Montreal) Employment Type Full-time Contract Status Permanent Estimated Salary Range $95,000 – $135,000 CAD (Based on seniority and portfolio) Core Software Adobe Creative Suite, Figma/Prototyping tools, Game Engines The Vision: Why This Role Matters In the world of March of Giants, players need to process information quickly without losing their sense of immersion. The Senior UI Artist acts as the architect of this clarity. This role requires more than just “making things look pretty”—it requires a deep understanding of human psychology, visual hierarchy, and technical constraints. You will work at the intersection of art and technology. Your goal is to create a visual language that feels native to the game’s world while maintaining the highest standards of readability and usability. Whether you are designing a sleek futuristic store or a rugged, tactile inventory system, you will ensure that the player always knows exactly what to do and where to go next. Core Responsibilities: What You’ll Do 1. Visual Design & Artistic Ownership You won’t just follow a style guide; you will help evolve it. As a Senior member of the team, you will take ownership of complex, cross-functional interface systems. 2. Motion Design & Visual Feedback Static designs are only half the story. In modern AAA gaming, motion is communication. 3. Cross-Functional Collaboration The UI team is the hub of the production wheel. You will spend your day collaborating with various experts to ensure a holistic player experience: 4. Technical Implementation & Optimization A Senior Artist at Ubisoft understands that “done” means “working in the build.” Qualifications: What You Bring to the Team We are looking for an artist who has survived the trenches of AAA development and has the portfolio to prove it. Life at Ubisoft Montreal By joining Ubisoft Montreal, you are joining a legacy of innovation. Since 1997, our studio has been the birthplace of industry-defining franchises. How to Apply Your portfolio is your voice. We want to see how you think, not just how you draw. Please submit: Senior UI Artist Job Ubisoft Montreal, 2026 Apply now See open roles

Visual Design Art Director Job – Ubisoft Montreal

Visual Design Art Director Job – Ubisoft Montreal

In the high-stakes world of AAA game development, a game’s identity is forged not just through its mechanics, but through its visual soul. Ubisoft Montreal is seeking a visionary Visual Design Art Director to join our elite creative team on the highly anticipated project, March of Giants. This is a leadership role designed for an artist who transcends traditional boundaries—someone who can command a room with a mood board, define the aesthetic DNA of a digital universe, and ensure that every pixel of the user interface reflects the grandeur of the game’s core vision. As a Visual Design Art Director, you aren’t just managing a team; you are the architect of the player’s visual journey. Executive Summary & Key Details: Visual Design Art Director Category Specifications Company Name Ubisoft Montreal Project Working Title March of Giants Job Title Visual Design Art Director Location Montreal, QC, Canada Employment Type Full-time Contract Status Permanent Work Flexibility Office-based (On-site in Montreal) Estimated Salary Range $115,000 – $165,000 CAD (Commensurate with seniority/portfolio) Language Requirements Professional proficiency in French and English Core Software Adobe Creative Suite, Unreal Engine, Motion Design Tools The Mission: Shaping the Identity of March of Giants At Ubisoft, we don’t just build games; we build worlds. For March of Giants, the challenge lies in creating a cohesive 2D visual language that complements a massive 3D environment. As the Visual Design Art Director, your mission is to be the primary guardian of this 2D aesthetic. You will stand at the intersection of Art, UI, and UX. Your goal is to ensure that when a player navigates a menu, checks their HUD in the heat of battle, or views a promotional graphic, they feel the weight, tone, and personality of the March of Giants universe. You will translate abstract creative pillars into concrete visual guidelines that the entire production team can follow with surgical precision. Core Responsibilities: What You’ll Do 1. Strategic Artistic Leadership You are the “North Star” for the visual design team. Your primary responsibility is to define and champion the game’s 2D visual art direction. 2. Defining the User Interface (UI) Signature The UI is the player’s primary touchpoint with the game’s systems. You will oversee the visual “look and feel” of the entire interface. 3. Mentorship and Team Coordination Leadership at Ubisoft is about empowerment. You will guide a talented group of artists, providing the framework they need to excel. Qualifications: What You Bring to the Team This is a senior-level leadership position requiring a rare blend of artistic mastery and communicative prowess. Why Ubisoft Montreal? Joining Ubisoft Montreal means entering a legendary ecosystem of creators. Since opening in 1997, the studio has pioneered open-world gaming and immersive storytelling. A Culture of Excellence We believe that diverse perspectives fuel innovation. Our studio is a melting pot of global talent where your unique background contributes to the “Unknown” we are constantly trying to create. We offer a permanent contract because we believe in long-term investment in our people. Benefits & Environment Visual Design Art Director Job – Ubisoft Montreal Apply now See open roles

Senior 2D/3D Artist at Ubisoft Montreal

Senior 2D_3D Artist at Ubisoft Montreal

The gaming industry is an ever-evolving landscape where the line between cinematic art and interactive play continues to blur. At the heart of this evolution is Ubisoft, a name synonymous with world-building and immersive storytelling. We are currently seeking a visionary Senior 2D/3D Artist to join our team in Montreal, specifically focused on our exciting project: March of Giants. This role is not just about creating art; it is about defining the soul of a brand. You will be the bridge between the development environment and the global audience, ensuring that every frame, render, and composition tells a story that resonates. Role Overview & Quick Facts : 2D/3D Artist Category Details Company Name Ubisoft Montreal Project Working Title March of Giants Job Title Senior 2D/3D Artist – Marketing & Branding Location Montreal, QC, Canada Work Model Office-based (On-site in Montreal) Employment Type Full-time Contract Status Permanent Estimated Salary Range $85,000 – $125,000 CAD (Based on experience & seniority) Tools Required Unreal Engine 5, Adobe Creative Suite, 3D Rendering Software The Vision: Why This Role Matters In the competitive world of AAA gaming, the first point of contact a player has with a game is often through marketing assets. Whether it is a “Hero Image” on a digital storefront, a cinematic teaser on social media, or a high-impact poster for a global announcement, these visuals dictate the player’s perception of quality and tone. As a Senior 2D/3D Artist, you are the guardian of the March of Giants visual identity. You will take the raw assets created by the production team—characters, environments, and props—and elevate them into “Campaign-Ready” masterpieces. This requires a unique blend of technical 3D proficiency and an old-school designer’s eye for 2D layout and composition. Core Responsibilities: What You’ll Do Your day-to-day will involve a sophisticated mix of creative direction and hands-on execution. You aren’t just a “cog in the machine”; you are the owner of creative initiatives from the initial sketch to the final pixel. 1. Cinematic 3D Production & Rendering You will be responsible for creating high-fidelity 3D scenes specifically tailored for marketing. This is not about real-time gameplay performance; it is about visual impact. 2. 2D Design & Branding Integration 3D is only half the battle. To make a marketing asset truly functional, it must work within a brand framework. 3. Strategic Collaboration At Ubisoft, we believe in the power of “The Collective.” You will sit at the intersection of three major departments: Qualifications: What You Bring to the Team We are looking for a veteran artist who has spent years honing their craft at the intersection of technology and art. Life at Ubisoft Montreal Joining Ubisoft Montreal means joining the largest video game development studio in the world. Since its inception in 1997, the studio has been a pioneer in the industry. The City of Montreal Based in the vibrant Mile End neighborhood, our office is in the heart of a global tech and art hub. Montreal offers a unique blend of European charm and North American energy, making it an ideal home for creatives from all over the world. Senior 2D/3D Artist at Ubisoft Montreal Apply now See open roles

Lead 3D Animator required at Ubisoft

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Lead 3D Animator required at Ubisoft

Are you a visionary leader with a passion for tactical realism and high-stakes action? Ubisoft is seeking a Lead Animator to join the legendary Rainbow Six team in Newcastle upon Tyne. This is a rare opportunity to steer the animation direction of a globally recognized AAA franchise, blending hands-on creative artistry with high-level team leadership.

Job Overview: Lead Animator

  • Company: Ubisoft Reflections
  • Position: Lead Animator (Rainbow Six)
  • Location: Newcastle upon Tyne, United Kingdom
  • Employment Type: Full-time
  • Contract Type: Permanent
  • Work Model: On-site (Studio-based role in Newcastle)
  • Salary: Competitive (Aligned with UK AAA industry standards)
  • Primary Tools: MotionBuilder, Keyframe Animation, Proprietary In-house Engines
  • Eligibility Requirement: Must hold valid UK Right to Work (No visa sponsorship available)

The Role: Leading the Future of Tactical Animation

As the Lead Animator, you aren’t just managing a team; you are the bridge between creative vision and technical execution. You will oversee an international cohort of elite animators, ensuring that every movement—from the tactical reload of an operator to the subtle weight of environmental interaction—aligns with the gritty, realistic aesthetic that defines the Rainbow Six brand.

Strategic Leadership and Collaboration

In this role, you will act as the primary point of contact between your animation team and the broader production and direction departments. You are responsible for:

  • Vision Alignment: Translating the Director’s creative vision into actionable tasks for your team.

  • Project Management: Being accountable for production timelines and ensuring high-quality assets are delivered on schedule.

  • Mentorship: Actively listening to your colleagues, encouraging innovative solutions, and fostering a culture of professional growth.

  • Delegation: Identifying the unique strengths of your team members and assigning tasks that optimize both efficiency and individual development.

Hands-On Artistry

While leadership is a core component, this is a role for a practitioner. You will remain deeply involved in the creation of high-quality animation assets. Your expertise in Keyframe animation and Motion Capture (MoCap) will be vital in shaping the visual identity of the game. You will work within complex 1st person and 3rd person animation systems, ensuring seamless transitions and immersive gameplay experiences.


What You Bring to the Team

To succeed in this high-impact position, you must demonstrate a blend of technical mastery and interpersonal “soft skills.” Ubisoft is looking for a leader who is as comfortable in a spreadsheet as they are in a MoCap suit.

Core Requirements:

  • Proven Leadership: You have a track record of mentoring or leading teams within a game development environment. You know how to handle “crunch” situations with composure and maintain team morale.

  • Realistic Style Expertise: Your portfolio or showreel should showcase a mastery of realistic movement. We are looking for weight, momentum, and authenticity.

  • Technical Proficiency: Deep familiarity with MotionBuilder is essential. You should also be comfortable working with proprietary/in-house engines and navigating the complexities of AAA pipelines.

  • Systemic Understanding: You understand the nuanced differences between 1st person “view-model” animations (the hands/weapons the player sees) and 3rd person world-model animations.

  • Development Life-cycle: Ideally, you have seen a project through from pre-production to gold master, understanding the evolving demands of each phase.


Why Ubisoft? (Benefits and Culture)

Ubisoft Reflections is more than just a workplace; it is a creative hub that prioritizes the wellbeing and growth of its employees. Recognized as a Gold Employer in the Mind Workplace Wellbeing Index, the studio puts people at the heart of its operations.

Compensation and Financial Security:

  • Competitive Salary: Negotiated based on your experience level within the UK industry.

  • Life and Income Insurance: Ensuring you and your family are protected.

  • Private Healthcare: Full access to top-tier medical support.

Work-Life Harmony:

  • Flexible Core Hours: Work in a way that suits your rhythm.

  • Annual Leave: 25 days plus a guaranteed Christmas shutdown.

  • “Work from Anywhere” Policy: The ability to work from anywhere within the EU for up to four weeks per year.

  • Relocation Support: If you are moving to the vibrant city of Newcastle, Ubisoft provides generous assistance to get you settled.

Professional Growth and Fun:

  • Personal Development: Significant resources dedicated to your continuous learning.

  • Free Gaming: Access to the vast Ubisoft catalog.

  • Community Investment: Paid days for volunteering and contributing to local causes.

  • Vibrant Social Scene: Regular celebrations, activities, and a studio culture that values “the art of belonging.”


About the Location: Newcastle upon Tyne

Newcastle is one of the UK’s most iconic cities, known for its rich industrial heritage, world-class nightlife, and proximity to stunning coastlines and countryside. Working at Ubisoft Reflections places you at the center of a thriving tech and gaming ecosystem in the North East of England.

How to Apply

If you are ready to place your stamp on one of the industry’s most respected series and help lead the next generation of animators, we want to hear from you.

Please Ensure Your Application Includes:

  1. A current CV/Resume.

  2. A link to your Portfolio or Showreel (Focusing on realistic, keyframed, and MoCap-integrated work).

  3. Confirmation of your UK Right to Work.

Note on Diversity: Ubisoft believes that diverse perspectives help teams thrive. We encourage applications from all backgrounds to help us “create the unknown.”

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Lead Animator at Ubisoft, United Kingdom

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Are you a veteran animator with a tactical mind and a passion for realism? Ubisoft, a global titan in the gaming industry, is seeking a Lead Animator to join our Newcastle-based studio. This is your chance to leave an indelible mark on the Rainbow Six franchise, a cornerstone of tactical shooters and a world-class AAA brand. At Ubisoft, we don’t just build games; we create “the unknown.” As a Lead Animator, you will be the guardian of movement, the architect of immersion, and the mentor to an international team of world-class artists. If you thrive on the challenge of realistic character interaction and high-stakes gameplay, your journey starts here. Lead Animator Job Overview Company Name: Ubisoft Project: Tom Clancy’s Rainbow Six Franchise Job Title: Lead Animator Employment Type: Permanent Contract / Full-Time Work Model: Office-Based Location: Newcastle upon Tyne, United Kingdom Experience Level: Lead / Senior (Proven mentorship & leadership required) Salary Range: £55,000 – £78,000 (Estimated based on 2026 UK senior/lead roles) Key Tools: Autodesk MotionBuilder, Keyframing, Proprietary Game Engines Important Note: Visa sponsorship is not available for this position. Applicants must possess the legal right to work in the UK at the time of application. About Ubisoft Newcastle Ubisoft Newcastle is a vital part of the Ubisoft global network. Our studio culture is built on the pillars of collaboration, creativity, and wellbeing. We believe that being on-site together fosters a vibrant environment where innovation happens in the hallway as much as at the desk. By joining us, you are joining a studio recognized as a “Gold Employer” in the Mind Workplace Wellbeing Index, dedicated to the mental health and professional growth of our people. Detailed Job Responsibilities As the Lead Animator for Rainbow Six, your role is a dual-track mission: driving the technical quality of the animation and steering the growth of your team. 1. Strategic Leadership & Team Management You will lead an international team of highly skilled animators. This isn’t just about managing schedules; it’s about: Delegation: Identifying the strengths of your team members and assigning tasks that benefit both the project and their personal growth. Communication: Acting as the vital link between the Creative Director, Production, and your animation team. Mentorship: Actively listening to colleagues, encouraging new ideas, and fostering a “solution-first” culture where every animator feels empowered to innovate. 2. Artistic Direction & Fidelity Rainbow Six is synonymous with tactical realism. You will be accountable for: Immersive Movement: Ensuring character movement is grounded in the project’s narrative and realistic design. 1st & 3rd Person Synergy: Overseeing the complex relationship between first-person weapon handling and third-person character representation to ensure seamless gameplay. Quality Assurance: Guiding the team through project tasks that refine the player experience, ensuring every reload, rappel, and transition is of AAA calibre. 3. Hands-On Production Despite your leadership status, you remain an artist at heart. You will: Asset Creation: Stay involved in the creation of high-quality animation assets. Pipeline Optimization: Work with proprietary/in-house engines to push the boundaries of what our animation systems can achieve. Motion Capture (mocap): Oversee and refine mocap data, blending it with hand-keyed animations to achieve peak authenticity. Candidate Requirements We are looking for a leader who leads by example. Your portfolio should speak as loudly as your management skills. Proven Leadership: Experience mentoring or leading a team in a game development environment. Realistic Animation Style: A showreel that demonstrates a mastery of realistic human movement. We are specifically looking for high-quality Keyframing and Motion Capture refinement. Technical Expertise: * Mastery of MotionBuilder. Deep understanding of 1st Person and 3rd Person animation systems. Experience with the full development life-cycle of a AAA title. Adaptability: The ability to handle challenging production situations with grace and organizational excellence. Narrative Focus: An understanding of how animation tells a story and communicates a character’s intent through movement. What Ubisoft Provides We put our people first. Our benefits package is designed to support your life, your health, and your passion for gaming: Health & Balance Core Hours & Shutdowns: Flexible core hours to manage your day, 25 days of annual leave, and a dedicated Christmas shutdown. Work From Anywhere: A unique perk allowing you to work from anywhere in the EU for up to four weeks per year. Comprehensive Insurance: Life insurance, income protection, and private healthcare. Professional & Personal Growth Perpetual Learning: Generous resources committed to your professional development. Mental Health: Access to our inclusive Wellbeing Champions programme and resources as part of our partnership with Safe in Our World. Community: Paid volunteering days and relocation support to help you settle into the vibrant Newcastle scene. Fun & Culture Gaming Perks: Free Ubisoft games, regular studio celebrations, and an annual well-being allowance. The Newcastle Lifestyle: Newcastle is a hub of culture, history, and affordable living, making it one of the UK’s most attractive cities for developers. Why the Rainbow Six Brand? Rainbow Six is more than just a game; it is a legacy. Joining this project means contributing to one of the industry’s most respected tactical series. You will be helping to shape a visual identity that millions of players interact with every single day.

Hiring Game Designer at Ubisoft Montréal, 2026

Hiring Game Designer at Ubisoft Montréal, 2026

Job Overview Company Name: Ubisoft Job Title: Game Designer (Systems and Balancing) Industry: AAA Video Game Development / Specialized Production Location: Montréal Work Model: Office-Based Employment Type: Full-Time, Permanent Seniority Level: Professional / Intermediate Reporting Structure: Reports to Assistant Game Director / Design Lead Salary Range: Competitive (Commensurate with experience) Core Platforms: PC and Console Engine: Unity Ubisoft Montréal – Montréal, QC, Canada Ubisoft is a global leader in the interactive entertainment industry, dedicated to creating original and memorable gaming experiences that resonate with millions of players worldwide. From the stealth-action of Assassin’s Creed to the tactical precision of Rainbow Six, our teams push the boundaries of innovation. At Ubisoft Montréal, we believe that diverse perspectives are the key to thriving teams and games. We are currently seeking a highly analytical and creative Game Designer specializing in Systems and Balancing to join a specialized, multidisciplinary team in the heart of Montréal. Company Overview: The Ubisoft Montréal Legacy Ubisoft Montréal is the crown jewel of Ubisoft’s global creative network. As the largest development studio in the world, it provides a unique ecosystem where high-budget AAA production meets the agility of specialized, innovative teams. We offer an environment where “creating the unknown” is not just a slogan but a daily practice. By joining our Montréal team, you will have access to world-class resources, a community of industry veterans, and a culture that prioritizes creative risk-taking and technical excellence. Role Overview As a Game Designer (Systems and Balancing), you will serve as the mathematical and logical architect of the gameplay experience. Your primary mission is to design, implement, and fine-tune the core systems that dictate player progression, game pacing, and overall difficulty. This role is deeply rooted in systems balancing, ensuring that every variable—from weapon damage and enemy health to currency drop rates and XP curves—works in perfect harmony. You will operate within a small, agile, multidisciplinary team, acting as a bridge between high-level game direction and the granular technical implementation of gameplay loops. Your work ensures that the game feels fair, rewarding, and consistently engaging, particularly within the challenging frameworks of the roguelite/roguelike genres. Key Responsibilities 1. Systems Design & Mathematical Balancing Architect and balance core gameplay elements, including playable character archetypes, weapon statistics, ability cooldowns, and enemy/boss behavior. Create and refine complex progression curves, managing the flow of experience points, level-up milestones, and reward pacing to prevent player stagnation or power creep. Manage the in-game economy, meticulously balancing currencies, item costs, and resource scarcity to maintain long-term engagement. 2. Implementation & Technical Integration Take hands-on ownership of the balancing pipeline by implementing tuning changes directly within the Unity engine. Build and maintain robust balancing tools and spreadsheets (Excel) that allow for rapid simulation and adjustment of game variables. Collaborate with the Programming team to develop or improve internal tools that streamline the balancing process. 3. Data-Driven Iteration Analyze quantitative data from playtest reports and qualitative player feedback to identify friction points or exploits. Translate complex player insights into actionable design tasks, prioritizing changes that have the highest impact on the “fun factor” and game stability. Iterate rapidly through a “test-validate-refine” cycle, ensuring that every adjustment is backed by logic and empirical testing. 4. Cross-Discipline Collaboration Work in lockstep with Level Designers to ensure that encounter difficulty is synchronized with player power levels. Partner with Assistant Game Direction to uphold the creative vision while ensuring technical feasibility and systemic health. Regularly play the build and provide constructive, high-level feedback on the overall user experience and “game feel.” Required Qualifications & Technical Skills Professional Requirements Genre Expertise: A profound understanding of roguelite and roguelike design pillars, specifically game loops, procedural progression, and build variety. Systems Mastery: Proven experience in designing and balancing complex game systems and progression models. Communication: Bilingual proficiency in French and English (written and verbal), with the ability to articulate complex technical concepts to non-designers. Collaboration: A proven track record of working effectively within small, cross-functional teams where flexibility is paramount. Technical Toolkit Advanced Excel: Mastery of Excel (including complex formulas and data modeling) is essential for this role. Unity Engine: Direct experience with Unity is highly preferred; otherwise, the candidate must demonstrate an exceptional ability to learn new engines rapidly. Documentation: Ability to create “best-in-class” design documentation that is both readable and technically exhaustive. Leadership & Mindset While this is a professional-level design role, we expect a high degree of self-drive and ownership. You are expected to: Operate with Autonomy: Manage your own tasks and priorities within a fast-paced, iterative environment. Foster Quality: Act as a guardian of the player experience, never settling for “good enough” when a system can be further optimized. Mentorship: Be willing to share your balancing methodologies with the wider design team to elevate studio-wide standards. Benefits and Perks Ubisoft Montréal offers a comprehensive package designed to foster long-term career satisfaction and personal well-being: Competitive Compensation: Market-leading base salary with annual performance reviews and profit-sharing. Health & Wellness: Comprehensive medical/dental coverage, an on-site health clinic, and mental health support programs. Professional Growth: Access to Ubisoft’s internal “Academies,” global design workshops, and a massive library of learning resources. Studio Culture: A vibrant workspace in the Mile-End district, featuring social clubs, gaming zones, and team-building events. Relocation Support: Assistance for qualified candidates moving to the Montréal area. Application Process To be considered for this role, please submit the following: Professional CV: Highlighting your specific contributions to shipped titles or systems-heavy projects. Portfolio/Website: A link showcasing your systems design work. We are specifically looking for balancing documentation, mathematical models, or playable prototypes that demonstrate your logic.