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🎮 Ubisoft Montréal is Hiring – Senior Rigger (Rainbow Six Siege)

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At Ubisoft , Bring characters & objects to life with realistic, flexible rigs that make every move in Rainbow Six Siege feel authentic. As a Senior Rigger, you’ll collaborate with artists, modelers & animators to push realism while balancing technical constraints. ✨ What You’ll Do: Rig & skin characters/objects with efficiency & quality Partner with animators & modelers for believable motion Solve technical & artistic challenges collaboratively ✅ What You Bring: 4–5+ years of rigging/modeling/animation experience Strong 3D software skills (Maya, MotionBuilder, 3DS Max) Knowledge of anatomy, cloth & scripting Team-first, creative, problem-solving mindset 📍 Montréal, QC | 🎮 Hybrid Work | 🌍 Join a Global Gaming Leader Apply with your portfolio + CV & be part of the team behind Ubisoft’s biggest titles!

Ubisoft is Hiring – Senior Gameplay Animator (NPC) – Far Cry

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As a Gameplay Animator (NPC), you’ll design & integrate realistic animation systems for enemies and allies in Far Cry. From combat behaviors to hostage situations, your work will bring NPCs to life. Your Role:✅ Create & refine NPC animation systems (locomotion, navigation, combat, etc.)✅ Process & enhance motion capture (mocap) data✅ Export & integrate animations into the engine✅ Test, review & ensure top quality in-game✅ Collaborate with animators, designers & programmers You Bring:✨ Proven NPC animation & system creation experience✨ Mastery of mocap data processing (MotionBuilder a plus)✨ AAA game experience (preferred)✨ Eye for detail, creativity & teamwork skills Why Ubisoft?Ubisoft delivers world-class titles like Assassin’s Creed, Rainbow Six, and Just Dance. Be part of a diverse, innovative team shaping the future of gaming. 📧 Apply with your resume + portfolio

Ubisoft hiring Senior Gameplay Animator (NPC)

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Ubisoft is a global leader in gaming, creating iconic experiences like Assassin’s Creed, Rainbow Six, and Just Dance. We value diverse perspectives that fuel innovation and empower both players and teams. Join us to push the boundaries of entertainment and help create the unknown! Role Overview:As a Gameplay Animator (NPC), you will be responsible for creating, integrating, and validating NPC animation systems—covering both enemies and allies. You’ll work closely with the Animation Director, designers, and programmers to ensure your animations meet the artistic vision, design goals, and technical constraints of the game engine. Key Responsibilities: Develop NPC animation systems for various behaviors: Basic locomotion 3D navigation Combat behaviors Hostage situations Process and refine motion capture (mocap) data with high precision, tailored to our engine. Export and integrate animations according to technical guidelines in collaboration with technical animators, designers, and programmers. Test and review systems directly in-game to ensure quality and functionality. Collaborate daily with animators, designers, programmers, and the Animation Director to deliver features on time. Take ownership of the final quality of each animated feature. Qualifications: Strong eye for detail and visual quality. Open, collaborative attitude and ability to resolve complex problems. Passion for delivering high-quality work with pride. Flexibility and resilience in a dynamic production environment. Proven experience in animating NPCs and creating animation systems. Mastery of mocap data processing; knowledge of MotionBuilder is a plus. Experience on a published AAA game is a plus. Good understanding of technical constraints for game engine integration. Ability to work in a multidisciplinary environment and respect artistic and technical visions. Additional Information: Submit your portfolio (images or password-protected link) along with your resume highlighting your education, experience, and skills. Hybrid work model available, helping you stay connected with your team while maintaining work-life balance. Some roles may be fully office-based.

Ubisoft- Senior Gameplay Animator {(AI) Far Cry}- Montreal, Hybrid

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At Ubisoft As a Gameplay AI Animator, you’ll design, integrate, and refine animation systems for NPCs (both friendly & hostile). Your work will directly shape the player experience, ensuring animations feel natural, responsive, and immersive. Location & Work Model:📍 Montreal, QC, Canada Responsibilities: Create & implement AI animation systems for locomotion, navigation, combat, and interactions. Process & polish mocap data for game integration. Export and integrate animations in line with technical guidelines. Test, iterate, and refine systems to ensure top quality. Work closely with animators, designers, programmers & directors. Ensure animations enhance overall gameplay experience. Qualifications: Strong eye for detail & animation quality. Experience in AI animation & system development. Skills in mocap data processing. Familiarity with MotionBuilder (a plus). Experience on a shipped AAA title (advantage). Understanding of game engine constraints. Team player with flexibility & creativity. About Ubisoft:Ubisoft is a global gaming leader behind titles like Assassin’s Creed, Rainbow Six, and Just Dance. Join a diverse, innovative team pushing the boundaries of gaming experiences.

Ubisoft-2D/3D Illustrator (Montreal,Hybrid)

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As a 2D/3D Illustrator, you’ll create in-game visuals for Ubisoft titles, including shop assets, seasonal content, and character designs. Your work will directly impact player experience and follow the project’s artistic vision. Location: Montreal, Canada (Hybrid) Responsibilities Design visuals for in-game shops (decorations, bundles, backgrounds, seasonal assets). Pose, light, and render 3D models using tools like 3DS Max & Motion Builder. Retouch assets in Photoshop for polished results. Work on varied creative outputs (characters, accessories, environments). Collaborate with the art team to deliver high-volume seasonal content. Qualifications Experience as an illustrator (2D/3D). Strong knowledge of composition, lighting, and artistic direction. Proficiency in Photoshop; knowledge of 3DS Max, Vray, Motion Builder is a plus. Creative, detail-oriented, adaptable, and a good team player. Portfolio showcasing your best work is required.

Ubisoft-3d Artist(Pune, India,) Hybrid avail.

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Ubisoft looking for a talented 3D Artist to create high-quality AAA environment assets. You’ll work on realistic models and textures for architecture, props, and organic objects, while collaborating with texture, level, and design teams. Job Title: 3D ArtistLocation: Pune, India (Hybrid) Responsibilities: Create realistic 3D models & textures (architecture, props, organic objects). Work with high & low poly meshes in a PBR pipeline. Ensure assets meet artistic direction & technical constraints. Collaborate with other artists and designers. Qualifications & Skills: Degree/Diploma in Graphic Design, 3D, or Game Development. 3–5 years of industry experience (AAA game experience is a plus). Strong knowledge of 3DSMax, ZBrush, Substance Painter, Photoshop. Skilled in shaders, PBR, and real-time modeling. Strong portfolio showcasing creativity and 3D art skills. Good communication, organization, and time management.

Ubisoft- Team Lead Rigging (Montreal)

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Ubisoft is hiring a Team Lead (Rigging) to support the Project Lead and Production Manager in managing the rigging team. You’ll oversee work quality, deadlines, coach team members, and contribute to the game’s development when needed. 📍 Location: Montreal, Canada What You’ll Do Assign, prioritize, and track team tasks. Represent the rigging team and collaborate with other leads. Organize team meetings and report progress. Anticipate conflicts and propose solutions. Support performance reviews and 1:1 meetings. Oversee bug fixes related to rigging. Onboard, mentor, and help recruit new members. Understand the game’s story, gameplay & constraints. Qualifications Experience in animation + team leadership. Worked on at least one complete game production (or equivalent). Strong leadership, communication, and time management. Knowledge of JIRA, Perforce is an asset. Understanding of real-time 3D engines & level editors. Additional Information Apply with your CV + portfolio/demo reel. Reviewed by Charles-Antoine & Marie (Talent Acquisition). About Ubisoft Ubisoft is a global leader in gaming, behind titles like Assassin’s Creed, Rainbow Six, Just Dance. We embrace diversity and offer a hybrid work model for better balance.

Ubisoft- VFX Artist (Taguig, Philippines – Hybrid)

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About Ubisoft Ubisoft is a global leader in gaming, known for hit titles like Assassin’s Creed, Rainbow Six, Just Dance, Far Cry, For Honor, and Skull & Bones. Our studio in the Philippines, founded in 2016, is the country’s first AAA game studio and co-developer of many flagship Ubisoft games. We’re proud to bring Filipino talent to the global stage. 📍 Location: Bonifacio Global City, Philippines (Hybrid work model available, some roles may be office-based) Job Description We are looking for a VFX Artist to create high-quality visual effects that bring our games to life. You will work with designers, engineers, and artists to create gameplay, environmental, and cinematic effects such as particles, shaders, and dynamic simulations. What You’ll Do Understand the game’s artistic vision and create effects that match it. Design visual effects for environments, gameplay, and cinematics. Ensure VFX work properly within technical limits of the engine. Integrate effects into the game engine. Collaborate with different teams (art, design, production, lighting, etc.). Share feedback with the team and improve based on feedback received. Stay updated with new tools, trends, and techniques in VFX. Document and share best practices with the team. Qualifications Experience in game visual effects or similar work. Ability to create realistic-looking effects. Understanding of game development pipelines. Good knowledge of particle effects, shaders, and node-based systems. Experience with 3D software like Houdini, Blender, Embergen, or Rayfire. Passion for games and game development. Strong communication, teamwork, and a positive attitude. Ability to learn fast, take initiative, and meet deadlines. Why Join Ubisoft Philippines? Work on major Ubisoft titles with global teams. Recognized as one of the Most Attractive Employers in the Philippines. Circle of Excellence Awardee in the Asia CEO Awards. Hybrid work model for better work-life balance.

Ubisoft- Senior Gameplay Animator-Hybrid

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Ubisoft looking for a Senior Gameplay Animator to create high-quality first-person animations that shape the feel of Rainbow Six Siege. You’ll work on both first-person view animations and their third-person versions, ensuring they feel smooth, responsive, and immersive. Your animations will directly impact how millions of players experience the game. ♦Location- Montreal, Canada What You’ll Do Design and implement animation systems for first-person gameplay and their third-person replication. Create polished, expressive keyframe animations that fit the game’s style and gameplay needs. Work with motion capture data and adapt it to Rainbow Six Siege’s technical and artistic standards. Export and integrate animations into the game engine. Collaborate closely with animators, designers, programmers, and directors to deliver features on time. Contribute ideas during the creative process (mock-ups, concepts, prototypes). Ensure your animations feel great in-game—quality is measured by how they play. Mentor junior animators and help raise the team’s overall level. Example systems you’ll animate: FPS combat gameplay (weapons, reloads, interactions, etc.) Operators MTX (Monetization) content such as Paragons, Masterpieces, and other products. What You Bring 4–5+ years of experience in video game animation. At least one shipped game title. Strong skills in first-person animation (a big plus). Excellent keyframe animation abilities. Familiarity with motion capture workflows. Proficiency with Maya, MotionBuilder, or 3ds Max. Strong communication and teamwork skills. Passion for raising animation quality and working collaboratively. Additional Info Please apply with your CV and a portfolio/demo reel of your best animation work. Applications are reviewed by our Talent Acquisition Specialists: Charles-Antoine and Marie. About Ubisoft Ubisoft is one of the world’s leading gaming companies, known for creating iconic franchises such as Assassin’s Creed, Rainbow Six, and Just Dance. We believe in diverse perspectives and inclusive teams to deliver the best gaming experiences. We follow a hybrid work model (remote + office), though some roles may be office-based only.

Ubisoft hiring Senior Gameplay Animator- (Montreal, Canada, Hybrid)

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JOB DESCRIPTION In Ubbisoft As a Senior Gameplay Animator, you’ll be responsible for crafting high-quality first-person animations that define the feel of Rainbow Six Siege. You’ll work on both the first-person viewmodel and its third-person replication, ensuring consistency, responsiveness, and immersion. Your work will directly impact how players experience the game. What You’ll Do Systems include but not limited to: QUALIFICATIONS What You Bring ADDITIONAL INFORMATION Charles-Antoine and Marie, our talent acquisition specialists, will analyze your application. Please send us a portfolio of your best work (you can attach images or provide us with a password link) as well as your CV highlighting your education, experience and skills. About us Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assasin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!  We embrace a hybrid work model helping you stay connected with your team and aligned with business priorities, while giving you the opportunity to maintain your work-life balance. Note, that some roles are fully office-based and are not eligible for hybrid work.