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Technical Artist (Mid) | Stellar Entertainment, Utrecht

Technical Artist (Mid) Stellar Entertainment, Utrecht

As a Technical Artist at Stellar Entertainment, you will bridge the gap between Art and Engineering. Using Unreal Engine 5, you’ll optimize workflows and solve complex technical challenges to ensure our new AAA project remains visually stunning and highly performant. Stellar Entertainment is a premier AAA developer with a global footprint, maintaining high-energy studios in both Guildford, UK, and Utrecht, Netherlands. We operate within the world’s most dense clusters of game development talent, but our focus remains singularly on the player. We believe that a truly Great Game is a delicate equilibrium of mechanics, aesthetics, and emotional resonance. As we embark on a brand-new, unannounced AAA project, we are looking to redefine what is possible in the real-time space. This isn’t just about making assets; it’s about building the systems that allow creativity to flourish. We are looking for a Technical Artist who thrives at the intersection of imagination and logic—someone who can see the artistic vision and build the technical bridge to reach it. Position Executive Summary: Technical Artist Category Details Company Name Stellar Entertainment Position Title Technical Artist Locations Guildford, UK OR Utrecht, NL Employment Type Full-Time, Permanent Salary Range £55,000 – £82,000 / €58,000 – €85,000 (Negotiable based on experience) Work Model Hybrid (3 Days On-Site / 2 Days Remote) Department Art / Engineering Primary Tech Stack Unreal Engine, Maya, 3DS Max, Python, C++ The Role: The Bridge Between Vision and Execution As a Technical Artist at Stellar Entertainment, you serve as the critical conduit between the Art and Engineering departments. You are the “translator” who ensures that our Art Director’s most ambitious visual concepts can be realized within the technical constraints of modern hardware. Your mission is to unlock the creative potential of our entire art team. You will do this by identifying bottlenecks in production, automating repetitive tasks, and architecting workflows that allow our artists to build world-class content with maximum efficiency and minimum friction. You will be that vital link, ensuring high quality and reliability across all game systems while pushing the boundaries of a truly AAA experience. Core Responsibilities & Daily Impact 1. Workflow Innovation & Automation 2. Technical Problem Solving & Guidance 3. Optimization & Performance More Jobs from Stellar Entertainment Candidate Requirements Professional Profile Technical Skills Bonus Points Global Benefits & Perks Stellar Entertainment is committed to providing a workspace that inspires. Our benefits are designed to support our diverse team across both the UK and NL locations. For Our UK (Guildford) Colleagues: For Our NL (Utrecht) Colleagues: Technical Artist (Mid) | Stellar Entertainment, Utrecht Apply now See open roles

Senior Rendering Engineer | Stellar Entertainment, UK

Senior Rendering Engineer Stellar Entertainment, UK

At Stellar Entertainment, we don’t just build games; we craft visceral experiences that resonate with players on every sensory level. With a dual-studio presence in the “Hollywood of Gaming”—Guildford, UK—and the historic tech hub of Utrecht, Netherlands, we sit at the heart of the world’s most vibrant development communities. Our philosophy is rooted in the “Golden Triangle” of game design: balancing how a game plays, how it looks, and how it feels. We believe that visual fidelity is not just a technical metric, but a storytelling tool. We are currently scaling up for our most ambitious project to date—a high-fidelity, unannounced AAA title that aims to push current-gen hardware to its absolute limit. To achieve this, we need a Principal Rendering Engineer who isn’t just a coder, but an architect of light and shadow. This is a rare chance to define the aesthetic DNA of a new franchise from its inception. Job Overview: Rendering Engineer Category Details Company Name Stellar Entertainment Position Title Principal Rendering Engineer Location Guildford, UK (Hybrid) / Remote (UK-based) Employment Type Full-Time, Permanent Salary Range £95,000 – £130,000+ (Negotiable based on senior expertise) Department Engineering Core Technology C++, Unreal Engine, HLSL/GLSL Project Stage Brand New Unannounced AAA IP The Role: Principal Rendering Engineer As the Principal Rendering Engineer, you are the technical visionary behind our visual output. Reporting directly to the Technical Director, you will lead the architectural design, implementation, and optimization of the rendering technology that will define our next decade of gaming. You will be the bridge between the Artistic and Engineering departments, ensuring that our Art Director’s most ambitious dreams are technically viable, stable, and performant. You aren’t just maintaining a pipeline; you are researching the future of real-time graphics and providing the technical mentorship that elevates the entire engineering team. As a Principal Rendering Engineer at Stellar Entertainment, you will sit at the vital intersection of high-level artistry and technical performance. Working within our world-class Engineering department, you will collaborate with artists and technical leads to design, implement, and optimize the rendering features that define our visual identity. From crafting advanced shaders to refining lighting systems in Unreal Engine 5, your expertise ensures our unannounced AAA project remains both stunning and performant. You are not just writing code; you are building the visual foundation that inspires and amazes our players. Key Responsibilities & Leadership 1. Architectural Vision & Research 2. Technical Execution & Optimization 3. Mentorship & Collaboration What We Are Looking For Core Requirements The “Bonus” Points Comprehensive Benefits & Culture Stellar Entertainment is committed to being an industry-leading employer. We provide a package that respects your expertise and supports your lifestyle. Work-Life Harmony Health & Well-being Professional Growth & Social Location: The Heart of Gaming Whether you join us in our Guildford office or work remotely from within the UK, you will be part of a prestigious community. Guildford is often referred to as the “Hollywood of Games,” and for good reason. It is a hub of creativity where industry legends rub shoulders with the next generation of talent. At Stellar, you get the best of both worlds: the agility of a focused studio and the resources of an international AAA powerhouse. Senior Rendering Engineer | Stellar Entertainment Apply now See open roles

Rendering Engineer (Mid) Stellar Entertainment, Utrecht

Rendering Engineer Stellar Entertainment, Utrecht

As a Rendering Engineer at Stellar Entertainment, you will sit at the vital intersection of high-level artistry and technical performance. Working in Unreal Engine 5, you’ll develop and optimize the graphics features and shaders that power our unannounced AAA project, ensuring the game looks stunning while maintaining peak performance. Stellar Entertainment is a premier video game development studio with high-performance offices in the “Hollywood of Gaming”—Guildford, UK—and the historic tech hub of Utrecht, Netherlands. We sit at the heart of thriving communities of developers and publishers, but our focus remains singularly on quality, excellence, and the players who interact with our worlds. We believe that a truly Great Game is a delicate equilibrium. It isn’t just about the mechanics or the frame rate; it is about the symphony of every element—what the player sees, how they play, and, ultimately, how the experience makes them feel. As we embark on a brand-new, unannounced AAA project, we are looking to redefine visual benchmarks. There has never been a more exciting time to join a team that is actively pushing the boundaries of real-time rendering to create immersive, world-class experiences. Job Overview: Rendering Engineer Category Details Company Name Stellar Entertainment Position Title Rendering Engineer Locations Guildford, UK OR Utrecht, NL Employment Type Full-Time, Permanent Salary Range £60,000 – £85,000 / €62,000 – €88,000 (Based on seniority) Work Model Hybrid (3 Days On-Site / 2 Days Remote) Primary Technology Unreal Engine 5 (C++, HLSL) Project Type Unannounced AAA Major IP The Role: Rendering Engineer As a Rendering Engineer at Stellar Entertainment, you will sit at the vital intersection of high-level artistry and technical performance. Working within our world-class Engineering department, you will collaborate with artists and technical leads to design, implement, and optimize the rendering features that define our visual identity. From crafting advanced shaders to refining lighting systems in Unreal Engine 5, your expertise ensures our unannounced AAA project remains both stunning and performant. You are not just writing code; you are building the visual foundation that inspires and amazes our players, pushing the boundaries of what is possible on modern hardware. This is a collaborative role where your mathematical rigor and programming skills directly translate into the breathtaking visuals seen by millions. Key Responsibilities & Core Objectives 1. Feature Development & Implementation 2. Optimization & Technical Health 3. Cross-Disciplinary Collaboration Candidate Requirements Essential Skills & Experience Desirable “Bonus” Points Location-Specific Benefits At Stellar, we value the well-being and professional growth of our team members. Our benefits packages are designed to be competitive and locally relevant. For Our UK (Guildford) Colleagues: For Our NL (Utrecht) Colleagues: Why Join Stellar Entertainment? In the modern gaming landscape, “AAA” is often used loosely. At Stellar, it is a promise of quality. As a Rendering Engineer here, you aren’t just a cog in a machine; you are an architect of atmosphere. You will have access to cutting-edge hardware and a team of industry veterans who are all pulling in the same direction: towards excellence. If you have a passion for the physics of light, the logic of math, and the art of the pixel, we want to hear from you. Rendering Engineer Stellar Entertainment, Utrecht Apply now See open roles

Hard Surface Artist (Mid) | Stellar Entertainment

Hard Surface Artist (Mid) Stellar Entertainment

As a Hard Surface Artist at Stellar Entertainment, you will define the visual texture of our unannounced AAA project. Working in Unreal Engine 5, you’ll craft high-fidelity materials and hard surface models, from vehicles to weapons. Your expertise ensures every asset is physically accurate, performant, and visually stunning for our players. Stellar Entertainment is a premier video game development studio with a footprint in the heart of two of Europe’s most thriving gaming hubs: Guildford, UK, and Utrecht, Netherlands. We are a collective of artisans, engineers, and visionaries dedicated to the pursuit of quality and excellence. At Stellar, we believe that games are a holistic experience. It is not just about the mechanics; it is about the perfect balance of what you see, how you play, and—most importantly—how the world makes you feel. There has never been a more exhilarating time to join our ranks. We are currently embarking on a brand-new, unannounced AAA project that pushes the boundaries of visual fidelity and immersive storytelling. We are looking for a dedicated Hard Surface Artist who is ready to leave their mark on a world-class production. Job Overview: Hard Surface Artist Category Details Company Name Stellar Entertainment Position Title Hard Surface Artist (Mid-Level) Locations Guildford, UK OR Utrecht, Netherlands Employment Type Full-Time, Permanent Work Model Hybrid (3 Days On-Site / 2 Days Remote) Salary Range £45,000 – £65,000 / €48,000 – €68,000 (Commensurate with experience) Department Art Project Status New Unannounced AAA IP The Role: Architect of the Machine As a Hard Surface Artist at Stellar Entertainment, you will be a vital member of our Art department, working directly alongside our Lead Hard Surface Artist. This is a mid-level role designed for a professional who has found their footing in the industry and is eager to scale their skills within a high-performance AAA environment. Your mission is to breathe life into our game world by crafting high-fidelity assets that range from complex vehicles and specialized weaponry to intricate environmental props and grand architectural elements. You won’t just be making “models”; you will be defining the mechanical language of our project, ensuring every bolt, plate, and engine part feels grounded, functional, and visually spectacular. Key Responsibilities & Professional Expectations 1. High-Fidelity Asset Creation 2. Collaborative Workflow & Integration 3. Proactive Problem Solving Candidate Requirements Essential Industry Experience Technical Proficiencies The “Bonus” Skills Global Benefits & Studio Culture We believe that our artists do their best work when they are supported, inspired, and rested. Stellar Entertainment offers a comprehensive benefits package tailored to our UK and NL locations. For All Our Colleagues: Location-Specific Perks (UK): Location-Specific Perks (NL): More Jobs From Stellar Entertainment Why Hard Surface Art at Stellar Entertainment? In many projects, hard surface art is relegated to the background. At Stellar Entertainment, the mechanical and architectural world is a character in its own right. Because we are building an unannounced AAA IP, you have the opportunity to help define the visual language of a brand-new universe. You will be encouraged to experiment, innovate, and push the limits of what real-time hard surface art can achieve. Hard Surface Artist | Stellar Entertainment Apply now See open roles

Stellar Entertainment | Senior Vehicle Handling Engineer

Senior Vehicle Handling Engineer Stellar Entertainment

Job Overview: Senior Vehicle Handling Engineer Category Details Company Name Stellar Entertainment Position Title Senior Vehicle Handling Engineer Location Guildford, UK Work Model Hybrid (3 Days On-Site / 2 Days Remote) Employment Type Full-Time, Permanent Salary Range £75,000 – £105,000 (Negotiable based on experience) Department Engineering (Vehicle Handling & Physics) Primary Tech Stack C++, Unreal Engine, Chaos/PhysX/Havok The Studio: Engineering the Extraordinary Stellar Entertainment is a world-class video game development studio with a footprint in the two most significant European gaming hubs: Guildford, UK, and Utrecht, Netherlands. We are a collective of veterans and innovators who refuse to settle for “good enough.” Our studio culture is built on the pillars of quality, excellence, and a player-first philosophy. We believe that games are a holistic experience. It is not just about the mechanics of the game; it is about the emotional response those mechanics trigger. As we begin development on an ambitious, unannounced AAA project, we are seeking a Senior Vehicle Handling Engineer who understands that the “feel” of a car—the way it bites into a corner or slides across gravel—is the heart of a great driving experience. The Role: Architect of the “Feel” As our Senior Vehicle Handling Engineer, you will join the elite Physics team. Your mission is to bridge the gap between abstract Design concepts and high-performance Code. You will take complete ownership of the vehicle physics systems, ensuring that every input from the player results in an immersive, authentic, and responsive reaction from the vehicle. This is a high-impact role where you aren’t just writing code—you are shaping the physical soul of our game. You will work in a highly collaborative environment, translating the Art Director’s vision and the Lead Designer’s “feel” into scalable, robust technical systems. Core Responsibilities & Technical Leadership 1. Ownership of Physics & Vehicle Systems 2. Technical Implementation & Integration 3. Cross-Departmental Collaboration More jobs From Stellar Entertainment Candidate Requirements Essential Experience Preferred “Bonus” Skills Global Benefits & Perks Stellar Entertainment provides a package designed to support a high-performance career while maintaining a healthy work-life balance. Why Join the Vehicle Physics Team at Stellar? Vehicle handling is one of the most difficult disciplines in game engineering. It requires a rare blend of hard science and artistic intuition. At Stellar Entertainment, we don’t treat physics as a “solved problem.” We are constantly pushing the limits of what a game engine can simulate. If you are a problem-solver who is excited by complex technical challenges—and if you have a passion for the engineering behind the world’s most iconic driving machines—this is the role you have been looking for. Senior Vehicle Handling Engineer | Stellar Entertainment Apply now See open roles

Technical Artist | Stellar Entertainment

Technical Artist Stellar Entertainment

Job Overview: Technical Artist Category Details Company Name Stellar Entertainment Position Title Technical Artist Locations Guildford, UK OR Utrecht, NL Employment Type Full-Time, Permanent Salary Range £55,000 – £80,000 / €58,000 – €82,000 (Commensurate with experience) Work Model Hybrid (3 Days On-Site) Department Art / Engineering Primary Tools Unreal Engine, Maya/3DS Max, Python/C++ The Studio: Engineering Emotion Stellar Entertainment is a premier AAA developer with a global footprint, maintaining high-energy studios in both Guildford, UK, and Utrecht, Netherlands. We operate within the world’s most dense clusters of game development talent, but our focus remains singularly on the player. We believe that a truly Great Game is a delicate equilibrium of mechanics, aesthetics, and emotional resonance. As we embark on a brand-new, unannounced AAA project, we are looking to redefine what is possible in the real-time space. This isn’t just about making assets; it’s about building the systems that allow creativity to flourish. We are looking for a Technical Artist who thrives at the intersection of imagination and logic. The Role: The Bridge Between Vision and Execution As a Technical Artist at Stellar Entertainment, you serve as the critical conduit between the Art and Engineering departments. You are the “translator” who ensures that our Art Director’s most ambitious visual concepts can be realized within the technical constraints of modern hardware. Your mission is to unlock the creative potential of our entire art team. You will do this by identifying bottlenecks in production, automating repetitive tasks, and architecting workflows that allow our artists to build world-class content with maximum efficiency and minimum friction. Core Responsibilities & Daily Impact 1. Workflow Innovation & Automation 2. Technical Problem Solving 3. Optimization & Performance More Jobs From Stellar Entertainment Candidate Requirements Professional Profile Technical Skills Bonus Points Global Benefits & Perks Stellar Entertainment is committed to providing a workspace that inspires. Our benefits are designed to support our diverse team across both the UK and NL offices. For Our UK (Guildford) Colleagues: For Our NL (Utrecht) Colleagues: The Technical Artist’s Path at Stellar In many studios, Technical Art is a support role. At Stellar Entertainment, it is a leadership pillar. Because we are building a new unannounced AAA project, you have the unique opportunity to define the pipeline from its infancy. You won’t just be “fixing” a broken workflow; you will be the architect of a new one. If you are a problem-solver who loves “breaking” things just to build them back better, and if you have a passion for creating visually stunning experiences that run flawlessly at 60fps, we want to hear from you. Technical Artist | Stellar Entertainment Apply now See open roles

Senior Rendering Engineer | Stellar Entertainment

Senior Rendering Engineer Stellar Entertainment

Job Overview:Rendering Engineer Category Details Company Name Stellar Entertainment Position Title Principal Rendering Engineer Location Guildford, UK (Hybrid) / Remote (UK-based) Employment Type Full-Time, Permanent Salary Range £95,000 – £125,000+ (Negotiable based on expertise) Department Engineering Core Technology C++, Unreal Engine, HLSL/GLSL Project Stage Unannounced AAA IP The Studio: A Vision of Excellence At Stellar Entertainment, we don’t just build games; we craft experiences that resonate on a visceral level. With a dual-studio presence in Guildford, UK, and Utrecht, Netherlands, we sit at the heart of the world’s most vibrant game development hubs. Our philosophy is rooted in the “Golden Triangle” of game design: balancing how a game plays, how it looks, and how it feels. Stellar Entertainment is currently scaling up for our most ambitious project to date—a high-fidelity, unannounced AAA title that aims to push current-gen hardware to its absolute limit. To achieve this, we need a Principal Rendering Engineer who isn’t just a coder, but a pioneer of visual technology. This is a chance to define the aesthetic DNA of a new franchise from the ground up. The Role: Principal Rendering Engineer As a Principal Rendering Engineer, you are the technical architect of our visual output. Reporting directly to the Technical Director, you will lead the charge in designing, implementing, and optimizing the rendering technology that will define our next decade of gaming. You will be the bridge between the Artistic and Engineering departments, ensuring that our Art Director’s most ambitious dreams are technically viable and performant. You aren’t just maintaining a pipeline; you are researching the future of real-time graphics and providing the technical mentorship that elevates the entire engineering team. Key Responsibilities & Leadership as Rendering Engineer 1. Architectural Vision & Research 2. Technical Execution & Optimization 3. Mentorship & Collaboration What We Are Looking For Core Requirements as Rendering Engineer The “Bonus” Points Comprehensive Benefits & Culture Stellar Entertainment is committed to being an industry-leading employer. We provide a package that respects your expertise and supports your lifestyle. Work-Life Harmony Health & Well-being Professional Growth & Social Location: The Heart of Gaming Whether you join us in our Guildford office or work remotely from within the UK, you will be part of a community. Guildford is often called the “Hollywood of Games,” and for good reason. It is a hub of creativity where industry legends rub shoulders with the next generation of talent. At Stellar, you get the best of both worlds: the agility of a focused studio and the resources of an international AAA powerhouse. Senior Rendering Engineer | Stellar Entertainment Apply now See open roles

Rendering Engineer | Stellar Entertainment

Rendering Engineer Stellar Entertainment

The Studio Vision: Crafting the Future of AAA As a Rendering Engineer at Stellar Entertainment, you’ll bridge the gap between artistic vision and technical execution. Working in Unreal Engine 5, you will develop and optimize the rendering features and shaders that power our unannounced AAA project. Stellar Entertainment is not just a game developer; we are architects of digital emotion. With dual headquarters in the “Hollywood of Gaming”—Guildford, UK—and the historic tech-centric city of Utrecht, Netherlands, we operate at the bleeding edge of the industry. We believe that a truly immersive AAA experience is born from the perfect equilibrium between gameplay mechanics and visual fidelity. We are currently entering the most exciting phase in our studio’s history as we begin development on a major unannounced project. This project is designed to push the technical boundaries of current-generation hardware, and we are looking for a Rendering Engineer who possesses the technical curiosity and mathematical rigor to help us redefine what “real-time” can achieve. Position Executive Summary: Rendering Engineer Category Details Company Name Stellar Entertainment Position Title Rendering Engineer Locations Guildford, UK OR Utrecht, Netherlands Work Model Hybrid (3 Days On-Site) Employment Type Full-Time, Permanent Salary Range £60,000 – £85,000 / €65,000 – €90,000 (Based on experience) Department Engineering Tech Stack C++, Unreal Engine, HLSL/PSSL/MSL, Shader Programming The Role: Rendering Engineer As a Rendering Engineer at Stellar Entertainment, you will be the bridge between high-level artistic ambition and the silicon of the GPU. You will sit within our elite Engineering team, working hand-in-hand with Art Directors, Technical Artists, and Graphics Programmers to build, maintain, and optimize the rendering pipelines that power our worlds. This is a role for a problem-solver who finds beauty in a well-optimized shader and excitement in the challenge of maintaining 60 FPS while delivering cinematic-grade visuals. You will contribute to the core technology that allows our artists to “inspire and amaze” our players, ensuring that every pixel on screen serves the narrative and the gameplay experience. Core Responsibilities & Technical Objectives 1. Rendering Feature Development 2. Optimization & Performance 3. Cross-Disciplinary Collaboration Candidate Requirements for Rendering Engineer Essential Skills & Experience Preferred “Bonus” Qualifications Global Benefits & Perks Stellar Entertainment pride ourselves on offering a supportive, high-performance environment. Our benefits are tailored to the specific needs of our two primary locations: For Our UK (Guildford) Colleagues: For Our NL (Utrecht) Colleagues: Technical Deep-Dive: Why This Role Matters In the current landscape of AAA development, the Rendering Engineer is more than a “coder”—you are a visual translator. At Stellar Entertainment, we are moving away from standard “out of the box” solutions and looking to tailor the engine to the specific needs of our unannounced IP. You will have the opportunity to work with Nanite and Lumen in ways that haven’t been seen yet, contributing to a project that values “how the game makes you feel” as much as how it plays. If you are passionate about the intersection of light, math, and high-performance engineering, Stellar Entertainment is your next home. Rendering Engineer | Stellar Entertainment Apply now See open roles

Lead Lighting Artist | Stellar Entertainment

Lead Lighting Artist Stellar Entertainment

About Stellar Entertainment Stellar Entertainment is a premier video game development studio with a reputation for excellence, operating out of the historic gaming hub of Guildford, UK, and Utrecht, Netherlands. We are positioned at the heart of thriving developer communities, focusing on high-octane quality and player-centric experiences. We believe that games are more than just mechanics; they are a delicate balance of atmosphere, visual fidelity, and emotional resonance. As we embark on a brand-new, unannounced AAA project, we are seeking a visionary Lead Lighting Artist to help us push the boundaries of real-time rendering. This is an opportunity to join a studio where your work defines the “feel” of a world and sets the standard for the next generation of gaming. Position Summary: Lead Lighting Artist Category Details Company Name Stellar Entertainment Position Title Lead Lighting Artist Location Guildford, UK Location Type Hybrid (3 Days On-site / 2 Days Remote) Employment Type Full-Time, Permanent Salary Range £70,000 – £95,000 (Estimated based on seniority and experience) Core Technology Unreal Engine 5 Project Status New Unannounced AAA Project The Role: Lead Lighting Artist: As the Lead Lighting Artist, you are the custodian of visual mood and narrative tone. You will head the Lighting department, acting as the bridge between the Art Director’s high-level vision and the technical realities of modern game engines. This role requires a master-level understanding of how light interacts with materials, how it guides the player’s eye, and how it can be optimized to run flawlessly on cutting-edge hardware. Leadership & Mentorship Leadership at Stellar Entertainment is about more than management; it is about inspiration. You will: Also Check More Lighting Artist Jobs Senior Lighting Artist job Gearbox Studio  Senior Lighting Artist at Deck 13 Interactive Job opening Senior Lighting Artist at Grip Studios Artistic Execution Your primary goal is to create “visually stunning” environments. You will: Technical Optimization A beautiful game must also be a performant one. You will: Candidate Requirements Professional Experience Technical Skills Communication & Soft Skills Comprehensive Benefits Package At Stellar Entertainment, we believe in rewarding our talent with a package that supports both professional growth and personal well-being. Detailed Job Specifications Departmental Goals The Art Department at Stellar is focused on “Atmospheric Storytelling.” The Lead Lighting Artist is expected to work in tandem with the Level Design team to ensure that light is used as a gameplay tool—leading players toward objectives and highlighting key points of interest. Tools & Pipeline We utilize a cutting-edge technical stack. You will be expected to contribute to the evolution of our internal shaders and lighting tools, working with the Technical Art Director to ensure our lighting tools are “artist-friendly” and efficient. Environmental Impact Located in Guildford, the “Hollywood of Games,” Stellar Entertainment offers a prime location for industry networking and career growth. The hybrid model ensures you have the collaborative benefits of our high-end studio space while maintaining a healthy life balance at home. Lead Lighting Artist | Stellar Entertainment Apply now See open roles

Hard Surface Artist | Stellar Entertainment

Stellar Entertainment festybay

Stellar Entertainment, a premier video game development studio with high-octane creative hubs in Guildford, UK and Utrecht, Netherlands, is embarking on a journey into a brand-new, unannounced AAA project. Known for a pedigree of technical excellence and a “quality-first” mindset, Stellar Entertainment sits at the heart of thriving developer communities, focusing on crafting experiences that resonate deeply with players worldwide. We believe that games are a symphony of sight, sound, and feel. It is not enough for a game to play well; it must look spectacular and feel grounded in its own reality. As we scale our Art Department for this next ambitious venture, we are seeking a dedicated Hard Surface Artist to help define the mechanical and structural visual language of our next title. This mid-level role is designed for a professional who has already cut their teeth in the industry and is looking for a platform to showcase mastery over complex hard surface design. Job Overview: Hard Surface Artist Feature Description Company Name Stellar Entertainment Job Title Hard Surface Artist Job Type Full-Time, Permanent Experience Level Mid-Level (Min. 1 shipped title) Location(s) Guildford, UK OR Utrecht, NL Location Type Hybrid (3 days per week on-site) Project Status New, Unannounced AAA Project Compensation and Benefits Structure Stellar Entertainment offers a competitive compensation package that reflects the high cost of living and industry benchmarks in both the UK and the Netherlands. Our philosophy is to provide total security and wellness so that our artists can focus entirely on their craft without distraction. Salary Table (Estimated Annual Rates) Region Level Annual Salary Range (Local Currency) Monthly Equivalent Guildford, UK Mid-Level £38,000 – £52,000 £3,166 – £4,333 Utrecht, NL Mid-Level €42,000 – €58,000 €3,500 – €4,833 Global Benefits & Perks Regardless of your home studio, all Stellar Entertainment team members enjoy: Flexible Hybrid Working: A balanced 3 days on-site to foster collaborative energy, with 2 days of remote focus. Health & Wellness: Private Healthcare plans including Dental and Eye care, plus a comprehensive Employee Assistance Programme (EAP). Financial Future: Competitive Pension Plans, Life Assurance, and a discretionary bonus scheme linked to studio success. Social & Tech: Regular team incentives, social events, and access to the latest cutting-edge hardware and software. Specific Benefits for NL-Based Artists 13th Salary Scheme: Inclusion in the Dutch Vakantiegeld (Holiday Allowance). Holiday Accrual: A generous holiday scheme to ensure a healthy work-life balance. Central Utrecht Office: Located in a vibrant hub with a fully stocked fridge and snack cupboard for all employees. Detailed Job Responsibilities As a Hard Surface Artist at Stellar Entertainment, you are responsible for the “mechanical soul” of the game. Your duties extend beyond mere modeling; you are a technical problem-solver and a visual storyteller. 1. High-Fidelity Asset Creation You will be responsible for the end-to-end creation of hard surface models. This includes high-poly sculpting for baking detail and low-poly modeling for engine performance. Your portfolio should demonstrate an ability to handle diverse subject matter, including: Vehicles: Ensuring functional design and believable mechanical components. Weaponry: Focusing on ergonomic details, moving parts, and realistic material wear. Environmental Props: Creating everything from industrial machinery to intricate sci-fi consoles. 2. Texturing and PBR Mastery Using industry-standard tools like Substance Painter and Substance Designer, you will author Physically Based Rendering (PBR) texture sets. You must ensure that materials—be it brushed aluminum, rusted iron, or futuristic carbon fiber—react accurately to the game’s lighting environment and fit the established art style. 3. Pipeline Optimization & Integration Creating the asset is only half the battle at Stellar. You will: Produce clean, optimized topology and efficient UV layouts for real-time game engines. Integrate assets directly into Unreal Engine, ensuring they meet technical constraints and look correct in-situ. Iterate on assets based on feedback from Art Directors to ensure the “visual bar” is consistently elevated. 4. Cross-Disciplinary Collaboration You will act as a key collaborator between the Concept Art team (interpreting their designs) and the Technical Art team (ensuring assets are rig-ready and optimized). You will also participate in regular art reviews, contributing to the studio’s collective growth through constructive and insightful feedback. Candidate Qualifications We are looking for an artist who combines technical “know-how” with an unmistakable passion for mechanical design and world-building. Industry Experience: Solid games industry experience with at least one shipped title. We want to see that you understand the rigors and milestones of a full production cycle. Software Proficiency: You should be a power user of Blender, Substance Suite, and Unreal Engine. Technical Workflow: A confident grasp of the mid-poly workflow, including baking, ID masking, and efficient asset preparation for real-time pipelines. Portfolio: A strong showcase of finished results and the process behind them (wireframes, texture flats, and high-poly renders). Bonus Points for: Familiarity with Houdini or procedural modeling techniques to speed up environment workflows. Experience with Photogrammetry pipelines for high-realism prop creation. Knowledge of Marmoset Toolbag for high-quality asset presentation and baking. An interest in Game Design—understanding how an asset functions in the player’s hands and how it affects gameplay feel. Inclusion and Diversity at Stellar Entertainment Stellar Entertainment is built on the diversity of our talent. We sit at the heart of thriving, multicultural developer communities in both Guildford and Utrecht. We are committed to creating an inclusive, equitable workplace where different perspectives are embraced. Every team member brings unique insight that strengthens our creativity, challenges our thinking, and helps us deliver better work. We believe that games are for everyone, and our team should reflect the global audience we serve. We encourage applications from all qualified individuals, regardless of background, as we believe a diverse team leads to more innovative storytelling and superior visual work. The Studio Environment: Guildford & Utrecht Guildford, UK Studio Known as the “Hollywood of Video Games,” Guildford offers an incredible density of talent and networking opportunities. Our office is situated among industry legends, providing an inspiring backdrop for your daily work and professional growth within the UK’s most famous gaming hub. Utrecht, NL Studio Utrecht is a gem of the … Read more