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Hanger 13 | Senior Technical Animator (Gameplay)

Hangar 13

Senior Technical Animator (Gameplay) Hangar 13 (2K) | Brighton, UK, Prague, CZ & Brno, CZ Job Overview Category Details Department Technical Art Location Options Brighton, UK (Primary context for this listing), Prague, CZ, and Brno, South Moravian, CZ Reports To Associate Director, Technical Animation Employment Type Permanent, Full-Time Industry AAA Game Development Here is the professional rewrite of the Senior Technical Animator (Gameplay) job post, structured with tables and highlighting the available locations, including Brno, South Moravian, Czech Republic. Senior Technical Animator (Gameplay) Hangar 13 (2K) | Brighton, UK, Prague, CZ & Brno, CZ Job Overview Category Details Department Technical Art Location Options Brighton, UK (Primary context for this listing), Prague, CZ, and Brno, South Moravian, CZ Reports To Associate Director, Technical Animation Employment Type Permanent, Full-Time Industry AAA Game Development Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), we operate as one unified team to bring to life narrative-rich games that keep players immersed. We offer the opportunity to work on creatively challenging and exciting projects in a diverse and welcoming environment. The Role The Senior Technical Animator (Gameplay) is a key contributor responsible for integrating and optimizing character animations within core gameplay systems. You will ensure character movement is responsive, visually polished, and delivers the highest quality gameplay feel. Working closely across animation, design, and engineering teams, this role is crucial for developing efficient and scalable animation systems that support smooth player interaction and meet demanding artistic and technical standards in Unreal Engine. Duties & Responsibilities Focus Area Key Responsibilities System Design Design, build, and maintain animation systems using Unreal Engine tools such as Blueprints, Motion Matching, State Machines, and Control Rig. Integration & Optimization Integrate and optimize character animations for gameplay, ensuring responsiveness and fluid transitions in real-time environments. Technical Troubleshooting Troubleshoot and resolve complex animation and runtime issues to maintain game performance and stability. Cross-Discipline Alignment Collaborate with animators, designers, and engineers to align technical animation solutions with gameplay mechanics and player experience goals. Workflow Improvement Contribute to continuous improvement of animation workflows, pipelines, and tools, promoting best practices across disciplines. Feature Delivery Translate design and creative goals into well-scoped, technically achievable animation features and clearly communicate requirements. Outsourcing Collaborate with and provide feedback to animation co-dev/outsourcing partners to ensure technical and creative alignment. Here is the professional rewrite of the Senior Technical Animator (Gameplay) job post, structured with tables and highlighting the available locations, including Brno, South Moravian, Czech Republic. Senior Technical Animator (Gameplay) Hangar 13 (2K) | Brighton, UK, Prague, CZ & Brno, CZ Job Overview Category Details Department Technical Art Location Options Brighton, UK (Primary context for this listing), Prague, CZ, and Brno, South Moravian, CZ Reports To Associate Director, Technical Animation Employment Type Permanent, Full-Time Industry AAA Game Development Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), we operate as one unified team to bring to life narrative-rich games that keep players immersed. We offer the opportunity to work on creatively challenging and exciting projects in a diverse and welcoming environment. The Role The Senior Technical Animator (Gameplay) is a key contributor responsible for integrating and optimizing character animations within core gameplay systems. You will ensure character movement is responsive, visually polished, and delivers the highest quality gameplay feel. Working closely across animation, design, and engineering teams, this role is crucial for developing efficient and scalable animation systems that support smooth player interaction and meet demanding artistic and technical standards in Unreal Engine. Duties & Responsibilities Focus Area Key Responsibilities System Design Design, build, and maintain animation systems using Unreal Engine tools such as Blueprints, Motion Matching, State Machines, and Control Rig. Integration & Optimization Integrate and optimize character animations for gameplay, ensuring responsiveness and fluid transitions in real-time environments. Technical Troubleshooting Troubleshoot and resolve complex animation and runtime issues to maintain game performance and stability. Cross-Discipline Alignment Collaborate with animators, designers, and engineers to align technical animation solutions with gameplay mechanics and player experience goals. Workflow Improvement Contribute to continuous improvement of animation workflows, pipelines, and tools, promoting best practices across disciplines. Feature Delivery Translate design and creative goals into well-scoped, technically achievable animation features and clearly communicate requirements. Outsourcing Collaborate with and provide feedback to animation co-dev/outsourcing partners to ensure technical and creative alignment. Candidate Profile Essential Skills & Experience Highly Desirable Commitment to Diversity & Inclusion Hangar 13 prides itself on the diversity of its team members, partners, and communities. We are committed to providing equal employment opportunity in all aspects of the employment relationship. We are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process. Please contact us if you need to request reasonable accommodation. Locations Apply Link Brighton, England, United Kingdom Brno, South Moravian, Czech Republic Apply Here Apply Here

Hangar 13 is hiring Senior Gameplay Animator

Hangar 13

Hangar 13 (2K) | Brighton, UK & Brno, Czech Republic Job Overview Category Details Department Animation Location Options Brighton, UK or Brno, South Moravian, Czech Republic Reports To Associate Director, Gameplay Animation Employment Type Permanent, Full-Time Studio Focus AAA Narrative-Rich Games Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry on creatively challenging and exciting projects in a diverse and welcoming environment. The Role We are looking for a skilled, reliable, and self-motivated Senior Gameplay Animator to create high-quality, realistic 3D character animations that bring our worlds to life. In this role, you will work closely with designers, artists, and engineers to ensure animations align seamlessly with gameplay mechanics and the narrative vision. You will play a key role in developing the look and feel of our next-generation AAA title. Duties & Responsibilities Focus Area Key Responsibilities Animation Creation Create high-quality, mocap-driven realistic animations and contribute to achieving a satisfying, responsive gameplay feel. Mocap Direction Prepare for and co-direct motion capture shoots, ensuring the data captured matches the creative needs. Collaboration Collaborate with animation leads, designers, technical animators, and programmers to deliver best-in-class gameplay features. Problem Solving Troubleshoot bugs regarding animation implementation. Foresee challenges and suggest improvements to pipelines and workflows. Production Support leads by realistically estimating time for tasks, determining scope, and identifying risks. Find solutions to technical and creative challenges. Mentorship Participate in knowledge sharing with animators across all experience levels. Collaborate with and provide feedback to external co-dev/outsourcing partners. Style Adaptation Adapt to the style and constraints of the project, specifically focusing on realistic character animation within an open-world setting. Candidate Profile Essential Skills & Experience Highly Desirable Commitment to Diversity & Inclusion Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline, and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation. Locations Apply Link Brighton, England, United Kingdom Brno, South Moravian, Czech Republic Apply Here Apply Here

Hangar 13 is hiring Lead Technical Animator

Hangar 13

Job Overview Category Details Department Technical Art Location Brighton, UK (Preferred); Brno or Prague options available Reports To Associate Director, Technical Animation Employment Type Permanent, Full-Time Studio Focus AAA Narrative-Rich Games Who We Are Hangar 13 is an internal 2K development studio that crafts unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), we work as one team to bring to life narrative-rich games that keep players immersed. Each of our locations provides the opportunity to work with some of the most talented developers in the industry on creatively challenging and exciting projects in a diverse and welcoming environment. The Role We are seeking a Lead Technical Animator to oversee the integration of character animations into gameplay systems. In this pivotal role, you will act as the bridge between Animation, Design, and Engineering, ensuring that animation systems enhance gameplay feel and performance across the entire player experience. As a hands-on leader, you will guide a team of technical animators, develop efficient animation workflows, and tackle complex runtime challenges in Unreal Engine. Beyond internal leadership, you will collaborate with external co-development partners to ensure their work aligns with our creative vision and technical standards. Duties & Responsibilities Focus Area Key Responsibilities Leadership Lead, mentor, and support a team of technical animators, fostering individual development and ensuring strong project delivery. System Design Design, implement, and optimize gameplay animation systems using Unreal Engine tools (Animation Blueprints, Motion Matching, State Machines, Control Rig). Integration Integrate and refine character animations to ensure responsiveness, fluid transitions, and strong gameplay feel in real-time environments. Collaboration Collaborate closely with designers, animators, and engineers to align animation systems with gameplay mechanics and design intent. Problem Solving Troubleshoot and resolve complex animation-related issues to maintain performance, stability, and visual quality. Strategy Translate creative and technical goals into clear, achievable animation system designs and scoped deliverables. Champion best practices across departments. Outsourcing Collaborate with and provide feedback to animation co-dev/outsourcing partners to maintain quality standards. Qualifications & Skills Essential Experience Highly Desirable Commitment to Diversity & Inclusion Hangar 13 prides itself on the diversity of its team members, partners, and communities. For this reason, we remain committed to providing equal employment opportunity in all aspects of the employment relationship, from recruitment and hiring through compensation, benefits, discipline, and termination. As an equal opportunity employer, we are also committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation(s) to participate in the job application and/or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need to request reasonable accommodation. Locations Apply Link Brighton, England, United Kingdom Brno, South Moravian, Czech Republic Prague, Czech Republic Apply Here Apply Here Apply Here

Soho VFX hiring Animator

Soho VFX

🎬 Animator – Soho VFX📍 Location: Toronto, Canada Soho VFX, a leading visual effects studio in Toronto, is looking for a talented Animator to join our growing team. Work on exciting projects alongside a collaborative team of artists in a creative and supportive environment. Responsibilities: Qualifications:

Hanger 13 is hiring Lead VFX Artist

Hangar 13

Company : Hanger 13Position: Lead VFX ArtistBrighton, England, United Kingdom Department: ArtLocation: Brighton, UKReports To: Art DirectorJob Type: Permanent Who We Are Hangar 13 is an internal 2K development studio dedicated to crafting unforgettable AAA gaming experiences across all major platforms. With studios in Brighton (UK), Brno, and Prague (CZ), we operate as one unified team, bringing to life narrative-rich games that keep players immersed. Each studio offers the opportunity to collaborate with highly talented developers on creatively challenging projects within a diverse and welcoming environment. Job Summary We are searching for a highly skilled Lead VFX Artist with advanced expertise in Unreal Engine 5. In this role, you will define artistic and technical standards for VFX, lead and mentor a team of artists, and partner closely with design, cinematic, and engineering teams to deliver visually stunning, high-performance effects fully integrated into gameplay. This leadership position requires a strong balance of creative vision and technical mastery, with hands-on experience in Niagara, Lumen, Nanite, materials, and UE5’s rendering systems. Additionally, you will guide and review the work of external co-development partners, ensuring alignment with our creative direction, production goals, and technical standards. Please note: this role requires working from one of our studios at least 3 days per week. Duties and Responsibilities Essential Skills, Attributes, and Experience Highly Desirable Equal Opportunity Commitment Hangar 13 values diversity across our teams, partners, and communities. We are committed to offering equal employment opportunities throughout every stage of employment—from hiring and compensation to benefits, discipline, and termination. We also ensure reasonable accommodations for qualified individuals with disabilities throughout the application process, interviews, essential job functions, and access to company benefits. Please contact us if you need accommodations. Security Notice We are aware of increasing scams where individuals pose as HR personnel to conduct fraudulent interviews or extend fake job offers. These scams may appear legitimate. Please note: Hangar 13 and 2K never use instant messaging apps for contacting candidates or conducting interviews. If you believe you have been targeted by such a scam, you may file a complaint at: We take such matters seriously and apologize for any inconvenience.

4A Games is hiring Principal Hard Surface / Weapon Artist (New IP)

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4A Games is searching for an exceptional and experienced Principal Hard Surface / Weapon Artist to define the visual fidelity of our weapons and mechanical props for a new AAA IP. You will be a key leader, setting the visual benchmark and delivering state-of-the-art assets that enhance both the gameplay experience and visual storytelling. 🌟 Principal Leadership & Responsibilities As a Principal Artist, you will lead the charge in asset creation while guiding the team: ✅ Required Expertise & Technical Mastery Area Requirement Experience 6+ years of specialized experience in high-quality weapon or hard surface asset creation for games. Modeling Mastery Exceptional understanding of form, shape, structure, silhouette, and composition. High-Poly Tools Mastery of 3D modeling software, with a strong preference for candidates knowledgeable in Fusion 360 for high-poly work. Texturing & Materials Full understanding of PBR workflows and knowledge of material properties, with meticulous work in texturing (e.g., Substance 3D). Baking & UVs Full understanding of the UV and normal map creation pipeline, including tools like RizomUV and Marmoset Toolbag. Detail & Design Strong eye for realistic detail and visual storytelling, combined with expert knowledge of real-world weapon and mechanical design. Sculpting Proficiency in digital sculpting for detail and damage (e.g., ZBrush). Soft Skills Ability and willingness to work collaboratively in a team, excellent problem-solving skills, high attention to detail, and proficiency in English. ⭐ Desirable Qualifications (The Edge) A comprehensive benefits package is available.

4A Games hiring Senior Character Concept Artist

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4A Gamesis seeking an exceptionally talented Senior Character Concept Artist to join our team in launching an exciting new IP. This is a central role where your passion for visual storytelling and meticulous design will define the authentic, grounded characters and creatures that populate our new universe. You are an artist who naturally balances realism, functionality, and emotional depth, ensuring every figure the player encounters feels believable and resonant. ✨ Core Responsibilities ✅ Required Skills & Experience Category Requirement Experience 7+ years of professional experience creating concept artwork for AAA video games, film, or high-end animation. Foundational Art Expert understanding of anatomy, form, structure, light, color, and material rendering. Style & Detail Proven experience working in a realistic art style, with the ability to depict believable functional design details and material properties. Illustration Mastery Master-level skill in drawing and illustration (traditional and digital), with strong knowledge of composition, silhouette, and shape language. Pipeline Bridge The ability to carry an idea from conceptual phase to finished illustration, with an innate understanding of translating these ideas effectively to real-time 3D game content. Collaboration Excellent communication skills (fluent in English) and the ability to constructively give and take direction while collaborating across multidisciplinary teams. Tool Proficiency Proficiency with relevant 2D and 3D content creation tools used in the concept pipeline. Versatility Able to explore a wide variety of ideas and concepts quickly and effectively. 🌟 Desirable Qualifications (Preferences) A comprehensive benefits package is available.

Vegetation Artist – 4A Games

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4A Games a talented and detail-oriented Vegetation Artist to join our team in developing a new IP. In this crucial role, you will be responsible for crafting the highly realistic and diverse flora that brings our biomes to life, enriching both the visual storytelling and the gameplay experience. 🌲 Core Responsibilities ✅ Required Skills & Experience Area Requirement Experience 3+ years in AAA game development, focusing on environment or dedicated vegetation art. Asset Creation Proven ability to create realistic, detailed vegetation assets optimized for real-time rendering. Software Proficiency Expertise in industry-standard tools: SpeedTree, Maya/3ds Max, ZBrush, Photoshop, Substance Painter, and baking tools. Technical Workflow In-depth understanding of real-time pipeline requirements, performance optimization for complex foliage, and familiarity with photogrammetry workflows. Artistic Eye Strong grasp of forms, shapes, structures, and silhouettes as they appear in natural environments. Collaboration A collaborative mindset, comfortable working creatively and effectively within a multidisciplinary team. ⭐ Highly Desired Qualifications (Preferences) A comprehensive benefits package is available

4A Games hiring Senior Technical Animator

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4A Games is looking for a highly skilled and proactive Senior Technical Animator to join our team in developing a cutting-edge new IP. You will play a critical role in supporting the Animation team by establishing, maintaining, and improving the rigging and animation pipelines for our proprietary engine targeting the latest generation console hardware. 🛠️ Core Responsibilities ✅ Required Skills & Experience Category Requirement Experience 5+ years of dedicated rigging and technical animation experience on AAA-quality titles. Software Mastery Expert-level proficiency in Maya, including advanced rigging, high-quality skinning, scripting (MEL/Python), and animation tool development. Rigging Variety Strong experience building and maintaining custom rigs for humanoid, creature, mechanical, and facial animation systems. Engine Knowledge Solid experience working with and implementing assets in modern game engines (e.g., Unreal, Unity, or proprietary engines). Problem Solving Excellent analytical and problem-solving skills, with the ability to troubleshoot complex issues under pressure. Attitude Self-directed, highly motivated, and proactive with a strong desire to drive year-over-year improvement in the game engine. Communication Good verbal and written English communication skills for instructing colleagues and collaborating across departments. 🌟 Desirable Qualifications (The Advantage) A comprehensive benefits package is available.

4A Games hiring Senior Facial Animator

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Are you passionate about using animation to convey deep emotional storytelling? We are seeking an experienced Senior Facial Animator to join our team (4A Games) in developing a thrilling new IP. You will be instrumental in creating high-fidelity, emotionally resonant facial performances that breathe life into our characters. ✨ Your Mission You will be responsible for creating and implementing high-quality facial animations that deliver memorable character performances and resonate deeply with players, elevating the cinematic and narrative experience of our game. 🎯 Key Requirements & Expertise Area Must-Have Experience Experience 5+ years of professional facial animation experience in AAA games, film, or interactive media. Performance Proven track record of delivering expressive, believable, and high-quality facial animation for high-end characters. Technical Skill Advanced proficiency in Maya for keyframe and facial animation editing. Mocap Workflow Solid experience working with and refining facial Motion Capture data (e.g., ARKit, Faceware, Dynamixyz). Retargeting Expert ability to retarget and refine mocap performance data onto various character rigs (stylized or realistic). Fundamentals Strong understanding of acting principles, lip-sync, timing, emotional nuance, and subtext. Rig Knowledge Familiarity with MetaHuman and/or custom facial rigs, blendshape systems, and deformation logic. Game Integration Experience with game engines (Unreal, Unity), understanding of real-time constraints (LODs, performance budgets), and comfortable with asset integration and version control (e.g., Perforce). Teamwork Excellent communication skills and the ability to give/receive constructive feedback while collaborating effectively with technical and creative departments. 🌟 Preferred Qualifications (The Edge) A comprehensive benefits package is available.