Are you passionate about using animation to convey deep emotional storytelling? We are seeking an experienced Senior Facial Animator to join our team (4A Games) in developing a thrilling new IP. You will be instrumental in creating high-fidelity, emotionally resonant facial performances that breathe life into our characters.
✨ Your Mission
You will be responsible for creating and implementing high-quality facial animations that deliver memorable character performances and resonate deeply with players, elevating the cinematic and narrative experience of our game.
🎯 Key Requirements & Expertise
| Area | Must-Have Experience |
| Experience | 5+ years of professional facial animation experience in AAA games, film, or interactive media. |
| Performance | Proven track record of delivering expressive, believable, and high-quality facial animation for high-end characters. |
| Technical Skill | Advanced proficiency in Maya for keyframe and facial animation editing. |
| Mocap Workflow | Solid experience working with and refining facial Motion Capture data (e.g., ARKit, Faceware, Dynamixyz). |
| Retargeting | Expert ability to retarget and refine mocap performance data onto various character rigs (stylized or realistic). |
| Fundamentals | Strong understanding of acting principles, lip-sync, timing, emotional nuance, and subtext. |
| Rig Knowledge | Familiarity with MetaHuman and/or custom facial rigs, blendshape systems, and deformation logic. |
| Game Integration | Experience with game engines (Unreal, Unity), understanding of real-time constraints (LODs, performance budgets), and comfortable with asset integration and version control (e.g., Perforce). |
| Teamwork | Excellent communication skills and the ability to give/receive constructive feedback while collaborating effectively with technical and creative departments. |
🌟 Preferred Qualifications (The Edge)
- Experience with MotionBuilder for efficient mocap cleanup.
- Scripting knowledge (Python, MEL) for automation or tool support.
- Familiarity with facial rig development or shape authoring tools (e.g., Ziva, FaceWare Retargeter).
- Experience animating non-human or stylized facial rigs.
- Self-motivated, highly organized, and capable of owning large animation tasks independently.
A comprehensive benefits package is available.
