festybay

Create Your FestyBay Profile

4A Games hiring Senior Facial Animator

Are you passionate about using animation to convey deep emotional storytelling? We are seeking an experienced Senior Facial Animator to join our team (4A Games) in developing a thrilling new IP. You will be instrumental in creating high-fidelity, emotionally resonant facial performances that breathe life into our characters.

✨ Your Mission

You will be responsible for creating and implementing high-quality facial animations that deliver memorable character performances and resonate deeply with players, elevating the cinematic and narrative experience of our game.

🎯 Key Requirements & Expertise

AreaMust-Have Experience
Experience5+ years of professional facial animation experience in AAA games, film, or interactive media.
PerformanceProven track record of delivering expressive, believable, and high-quality facial animation for high-end characters.
Technical SkillAdvanced proficiency in Maya for keyframe and facial animation editing.
Mocap WorkflowSolid experience working with and refining facial Motion Capture data (e.g., ARKit, Faceware, Dynamixyz).
RetargetingExpert ability to retarget and refine mocap performance data onto various character rigs (stylized or realistic).
FundamentalsStrong understanding of acting principles, lip-sync, timing, emotional nuance, and subtext.
Rig KnowledgeFamiliarity with MetaHuman and/or custom facial rigs, blendshape systems, and deformation logic.
Game IntegrationExperience with game engines (Unreal, Unity), understanding of real-time constraints (LODs, performance budgets), and comfortable with asset integration and version control (e.g., Perforce).
TeamworkExcellent communication skills and the ability to give/receive constructive feedback while collaborating effectively with technical and creative departments.

🌟 Preferred Qualifications (The Edge)

  • Experience with MotionBuilder for efficient mocap cleanup.
  • Scripting knowledge (Python, MEL) for automation or tool support.
  • Familiarity with facial rig development or shape authoring tools (e.g., Ziva, FaceWare Retargeter).
  • Experience animating non-human or stylized facial rigs.
  • Self-motivated, highly organized, and capable of owning large animation tasks independently.

A comprehensive benefits package is available.