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Electronic Arts (EA) hiring Animation Intern

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Animation Intern – The Sims FreePlay (SFP) Feature Details Studio Electronic Arts (EA) – Firemonkeys Studio Location Melbourne, Victoria, Australia (Hybrid Work Model) Role Type Paid Full-Time 12-Month Contract Team The Sims FreePlay (SFP) Mobile Team Reporting To Animation Director Eligibility Must be a recent 2025 graduate. 🌟 About the Role Electronic Arts is looking for a creative and passionate Animation Intern to join the globally recognized Firemonkeys Studio in Melbourne. You will be integrated into The Sims FreePlay (SFP) mobile team, developing your skills in both animation and pre-production art. This 12-month contract is an opportunity to learn new techniques, create polished animations, and craft believable character performances that deepen our players’ emotional connection to The Sims FreePlay. 🎯 Key Responsibilities Discipline Task Details Animation Apply animation principles and key-frame techniques to craft charismatic and convincing actions for human and animal characters. Iteration Respond promptly to feedback and iterate on animated sequences to meet the unique SFP style and expected level of polish. Pre-Production Build 3D model proxy meshes and basic rigs to support asset pre-production efforts. Collaboration Develop relationships with other internal departments and external outsourcing teams to determine and fulfill technical asset requirements. Content Generation Work closely with content teams to generate imaginative and exciting updates for SFP. Culture Participate in and promote a positive and inclusive work environment. ✅ Qualifications & Requirements Category Requirement Eligibility Must be a recent 2025 graduate. Availability Must be available for a 12-month paid full-time contract. Software Proficiency in Maya or equivalent 3D animation software. Core Skills Experience in creating pose-to-pose key-framed animations. Fundamentals Basic understanding of Animation Principles and Body Mechanics. Soft Skills High creativity, strong attention to detail, and eagerness to learn in a collaborative environment. 🎁 What’s In It For You (EA Benefits) EA strives to be the ultimate destination to create great content. We offer a culture and environment where you can do the best work of your career, complemented by: Benefit Detail Compensation 17.5% annual leave loading (extra pay for taking a break). Time Off Bonus end-of-year leave days (time off between Christmas and New Years); Competitive PTO. Development 2 Development Days (project and personal) every 6 weeks; Game Jam events. Work Model Structured Hybrid Work Model (minimum 4 days in the office, maximizing collaboration). Wellbeing Employee assistance program (coaching/therapy); Volunteer leave and charitable donation matching. Culture Quarterly team events (escape rooms, paint and sip, etc.); Unique Firemonkeys and Sims merch.

Squeeze Studios hiring Mocap Animator (Contract)

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Studio: Squeeze Studios | Term: Temporary (Approx. 3-4 months, starting January 2026 – Details to be confirmed) Squeeze Studios, known for its excellence in animation, is seeking a highly skilled Mocap Animator to join our team on a contract basis. You will work under the Animation Director to transform motion capture data into polished, high-quality, realistic character performances that meet our studio’s standards. 🌟 Role Summary & Responsibilities Category Description Animation Quality Create high-level character animation based on 3D storyboards and reference material. Mocap Refinement Work directly with motion capture data, cleaning and refining it to achieve ultimate realism. Artistic Direction Ensure all animation adheres strictly to the stylistic and artistic vision set by the Animation Director. Iteration Execute requested corrections analytically and efficiently. 🛠️ Required Qualifications Category Requirement Experience Minimum of 5 years professional experience in character animation. Core Software Excellent knowledge of animation in Motion Builder. Mocap Tools Mastered the non-linear animation tools of Motion Builder (Story). Fundamentals Excellent knowledge of traditional animation techniques and principles of character movement. Education Educational background related to 3D animation/computer-generated illustration. 💡 Desirable Assets (Nice to Have) 👤 Profile (You Are)

Pixomondo |Senior Animator (VFX & Animation) – Contract

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Feature Details Studio Pixomondo (PXO), a Sony Pictures Entertainment company Location Toronto, Ontario, Canada (Hybrid) Position Type Contract (Animation/VFX) Minimum Experience 5 years of professional experience in VFX and Animation for Film and TV Eligibility Must be eligible to work in Ontario, Canada The Role To create top-notch, production-ready animations (creatures, characters, objects, vehicles) that align precisely with the project vision and client brief. 🛠️ Core Responsibilities ✅ Required Track Record & Expertise Category Requirements Experience 5+ years in VFX and Animation for Films and TV. Software Mastery Expert knowledge of Autodesk Maya (essential for VFX-intensive projects). Principles Expert knowledge of traditional animation principles for both Hard Surface and Character Animation. Technical Skills Strong understanding of animation rigging/set-up, 3D character animation, and the overall Visual Effects pipeline. Artistic Skillset Excellent artistic foundation with a strong sense of composition, fluid motion, organic movement, and storytelling through animation. Work Ethic Proactive, ability to work efficiently to meet tight deadlines, and willingness to work overtime/weekends when required. Leadership Ability to lead a creative vision and maintain excellent communication and organizational skills. 🌍 About Pixomondo (PXO) PXO, a Sony Pictures Entertainment company, is an industry leader providing Visualization, Virtual Production, and Visual Effects for premium Film and Episodic content. PXO is an Oscar, BAFTA, and Emmy-winning company with a 23-year history of iconic work, including Game of Thrones, House of the Dragon, The Boys, and John Wick: Chapter 4. We operate seven creative studios and three LED volumes globally. Pixomondo is an Equal Opportunity Employer.

MATTE is hiring 3D Animator & Renderer

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🚀 3D Animator & Renderer Location: New York, NY (Hybrid) | Discipline: Creative / Design | Salary: $85,000 – $100,000 USD/year1 Who is MATTE? MATTE is a 360° full-service creative studio operating at the intersection of hype, design, and storytelling.2 We partner with forward-thinking brands and institutions to inspire new engagement, provoke long-term progress, and entertain global audiences.3 Our capabilities span strategic ideation, creative development, branding, experiential, web design, content creation, and full-scale production.4 The Role: 3D Animator & Renderer We are seeking a highly skilled 3D Animator & Renderer to join our growing 3D discipline within the Creative/Design team. This is a critical hybrid role, blending creative vision with technical execution. The focus is on delivering photoreal rendering, motion execution, and exceptional craft across a diverse project slate, including pitches, client work, and internal IP development.5 You will collaborate closely with Creative, Experiential, Content Production, and Post teams to bring conceptual worlds, dynamic environments, products, and complex motion design to life.6 🎯 Key Responsibilities 1. Rendering & Visual Craft 2. 3D Animation & Motion 3. Worldbuilding & Visualization 4. Collaboration & Partnership 🛠️ What You Will Bring 🎁 Benefits & Perks Benefit Category Details Health & Wellness Full Medical, Dental, and Vision coverage Financial Security 401k with a 4% company contribution max match Time Off Competitive PTO package, plus an End of Year Recharge period Commuter & Lifestyle Fully covered yearly Citibike membership, Commuter benefits Growth Talkspace membership, Sabbatical Program

Dneg | Senior VFX Editor – Permanent Position (Sydney, Australia)

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Location: Sydney, Australia (Hybrid Remote) | Department: Editorial Join DNEG, a leading global visual effects and animation company, as a VFX Editor in our Sydney studio. This is a permanent, Hybrid Remote role requiring a highly experienced and technically proficient individual to be the editorial cornerstone for our feature film and episodic projects. 🌟 The Opportunity The Editorial team is essential to DNEG’s success. As the VFX Editor, you will work hand-in-hand with our Production teams, managing all complex editorial tasks for a show and serving as the key point of contact between our internal artists and the client. ✨ Key Responsibilities ✅ Essential Requirements (Must Have) ➕ Bonus Skills (Nice to Have) 💡 About You You are a highly organized and effective problem solver with an exceptional ability to multi-task under pressure. You are quick on your feet and possess excellent communication skills to bridge creative, technical, and client teams. ⚠️ Important Note The ideal candidate must have the right to work in Australia to be considered for this permanent position. 🌏 About DNEG DNEG is a multi-award-winning visual effects and animation company, creating world-class content across feature film, television, and multiplatform. With over 9,000 employees globally, DNEG embraces diversity and inclusivity, committed to fostering an equitable environment where everyone matters. We encourage applications from all backgrounds.

VFX Editor – DNEG (London, United Kingdom)

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🎬 VFX Editor – DNEG Location: Remote, London, United Kingdom | Department: Editorial DNEG is a global leader in visual effects and animation, and we are looking for a highly skilled VFX Editor to join our essential Editorial team. Working closely with Production, you will be the editorial backbone for your assigned shows, ensuring seamless communication and accurate data management between our internal teams and the client. 🌟 The Role & Key Responsibilities As a VFX Editor, you will be crucial to the show’s success by: ✅ What You’ll Need (Must Have) ✨ Great to Have (Nice to Have) 💡 About You You are a problem solver with an exceptional ability to multi-task and be quick on your feet in a fast-paced production environment. You are highly organized and an excellent communicator, capable of training and supporting junior team members. 🤝 About DNEG DNEG is one of the world’s leading visual effects and animation companies, home to award-winning feature film, television, and multiplatform content. We are a global company with over 9,000 employees worldwide. We fundamentally believe that embracing our differences is vital to our collective success. We are committed to creating an equitable, diverse, and inclusive work environment for all our global teams. We welcome and encourage applications from all backgrounds.

Dneg is hiring Senior Compositor

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Senior Compositor Shot Finishing (Environment Generalist, Lighting, and Comp) Montréal, Quebec Apply Description Position at DNEG Senior Compositors at DNEG work closely with VFX Supervisors and 2D Supervisors to composite the numerous elements that complete a visual effects shot, including live-action and computer graphic elements. The work will vary from blue/green screen extractions to complex CG integration. Taking part in client reviews and daily sessions, our Senior Compositors follow production methodologies and develop creative approaches to problem solving while also performing all aspects of compositing for visual effects. They ensure that the final work is technically sound and maintains the continuity and aesthetics of the client’s vision. Must Have Nice to Have About You Please note that this is a unionized position and will be covered by a collective agreement between DNEG and IATSE in the coming months. As a union employee, you will be required to join the union and will benefit from the conditions set out in the collective agreement. Union dues will be required once the collective agreement is in place.

ICON Creative Studio hiring Senior Lighting/Compositing Artist

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Senior Lighting/Compositing Artist (On-Site) Location: Vancouver, British Columbia, Canada Company: ICON Creative Studio 🎬 Company Overview ICON Creative Studio is Canada’s largest independently owned animation entertainment company, based in the historic Gastown district of Vancouver, BC. Our robust team of specialists spans the entire animation pipeline, collaborating to deliver outstanding animated content for global partners. Known for our commitment to quality, efficiency, and timely delivery, ICON partners with leading distributors, broadcasters, and streaming platforms worldwide, including Netflix, Disney+, Apple TV+, Amazon, Peacock, and Paramount+, to create impactful and noteworthy projects. We operate from a holistic philosophy, leveraging the unique skill sets of our team members to maximize production efficiency while maintaining an optimal balance of creativity and quality on-screen. ✨ Why Join ICON? 🌟 Job Overview As a Senior Lighting / Compositing Artist, you will apply your creative and technical expertise to the Look Development, Rendering, and Compositing (LRC) team. You will be instrumental in setting the visual tone of our projects through advanced lighting and compositing techniques. You will be expected to manage complex lighting setups, collaborate seamlessly across departments, and maintain the overall aesthetic and technical integrity of sequences. Your strong problem-solving skills and artistic eye will be key drivers of visual excellence throughout the production process. 🔑 Key Responsibilities 🛠️ Skills and Experience

Image Engine hiring Matchmove Artist – Senior

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🎥 Join Image Engine as a Senior Matchmove Artist! 🎬 Image Engine, a world-class, award-winning VFX studio known for crafting stunning visual effects for titles like The Mandalorian, Game of Thrones, and District 9, is seeking a highly experienced and technically proficient Senior Matchmove Artist to join our team in Vancouver, BC. This is a fantastic opportunity for a seasoned professional to execute complex tracking work, lead technical approaches, and mentor junior artists within a robust and innovative VFX pipeline. Position Details Attribute Detail Position Matchmove Artist – Senior Location Vancouver, British Columbia (Hybrid) Hiring Range $91,000 to $96,000/year (for 40 hr work week) Contract 6-month Project Contract, starting December 2025 Benefits Extended healthcare fully covered by Image Engine (from day 1); up to 8 paid Health and Wellness days/year. Requirements Must be based in British Columbia and eligible to work in Canada. Export to Sheets Purpose of the Role The Senior Matchmove Artist is a critical role responsible for the quick, efficient, and high-quality delivery of complex matchmove shots. You will leverage expert knowledge to execute advanced Camera MM, Roto-animation, object tracks, and shot sculpting, while providing technical guidance and quality control for the team. 🌟 Duties & Responsibilities 🛠️ Education, Experience & Skills Category Requirements & Expertise Assets (Nice to Have) Experience 5+ years experience with a high-level film/TV VFX pipeline in Matchmove. Experience with Nuke, Photoscan, and Houdini. Core Software Expert experience with Linux, 3DEqualizer, & Maya. Technical Understanding Strong grasp of on-set photography and filmmaking (camera rigs, movement). Confident grasp of the overall visual effects workflow. Experience with Photogrammetry, Photography, Lidar, Total station data, and survey. Ability to script in MEL and Python. Core Skills Excellent time management and communication skills. Keen eye for detail, troubleshooting ability, and strong personal QC skills. Adaptable to production schedule changes. Awareness of animation principles. Export to Sheets Why Join Image Engine? Since 1995, Image Engine has pushed artistic and technical boundaries, specializing in crafting stunning visual effects for award-winning feature films and television. We are committed to R&D and fostering a supportive, respectful, and empowering workplace culture. Join our exceptionally talented team and be part of creating unforgettable visual experiences! Ready to elevate your matchmoving career?

Arrowhead Game Studios hiring Senior Animator

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Senior Animator Role Summary This table outlines the basic administrative and employment details for the Senior Animator position at Arrowhead Game Studios. Attribute Detail Job Title Senior Animator Team/Department Art Employment Type Full-time (40 hours/week) Initial Term 6-month probation period Remote Status Office first, Hybrid solution possible Required Location Stockholm, Sweden Eligibility Must be eligible to work in Sweden Core Responsibilities & Tasks This table organizes the Animator’s key duties into distinct categories for better understanding of the scope of work. Category Key Responsibilities Asset Creation & Implementation Animate, rig, and skin assets. Implement complex assets (e.g., weapons, enemies, NPCs, vehicles). Create physics implementation (e.g., ragdolls, cloth, damage zones). Workflow & Optimization Work to improve animation and implementation pipelines and tools. Provide assets that are optimized for other disciplines. Aware of the production chain to make things easy for those who take over the asset. Collaboration & Growth Participate in discussions and contribute ideas on topics involving animation and gameplay. Ask questions and provide suggestions to improve craft and gather general game development knowledge. Team Contribution Playtest, carry the team. Collaborating in a cross-disciplinary team. Skills, Knowledge, and Experience This table details the essential requirements and desirable qualities for the ideal candidate. Type Essential Requirements Nice-to-Have Experience Proven experience as a Senior Animator in an in-house game development environment. Strong ability to create and integrate high-quality assets as key gameplay elements. Experience with Stingray (Engine). Experience with live-service games. Technical Knowledge Deep understanding of animation principles. Rigging, skinning, and animation experience. Knowledge of industry-standard animation software, pipelines, workflows, and processes. Process Knowledge Knowledge of work processes (e.g., Jira, Fork, Git, Confluence). Excellent understanding of task duration estimation. Awareness of the production chain. Personal Skills Attentive and collaborative. Excellent organizational skills with ability to multi-task and meet deadlines. Can prototype a functional asset independently. Arrowhead Game Studios Location & Perks This table provides detailed information about the studio’s location and what they offer to employees. Feature Detail Studio Location Stockholm, Sweden (Newly built, custom-tailored offices) Specific Area Hammarby Kaj waterfront Work Environment Friendly, down-to-earth, emphasizes a prosperous culture, open/transparent communication. Atmosphere Pet-friendly office (dogs and occasional cats). Local Amenities Thriving game dev scene, activities, restaurants, sky bar, shops, hotels, and parks immediately available. Employee Benefits 30 days paid vacation, pension fund and workplace insurance top-up, Health Bonus (Friskvårdsbidrag), Games Library, Hobby Groups, Swedish Lessons, Workplace Flexibility, Massages at Work, Health & Wellness Hour, Yearly Health Checkup, Computer Glasses.