Senior Animator Role Summary
This table outlines the basic administrative and employment details for the Senior Animator position at Arrowhead Game Studios.
| Attribute | Detail |
| Job Title | Senior Animator |
| Team/Department | Art |
| Employment Type | Full-time (40 hours/week) |
| Initial Term | 6-month probation period |
| Remote Status | Office first, Hybrid solution possible |
| Required Location | Stockholm, Sweden |
| Eligibility | Must be eligible to work in Sweden |
Core Responsibilities & Tasks
This table organizes the Animator’s key duties into distinct categories for better understanding of the scope of work.
| Category | Key Responsibilities |
| Asset Creation & Implementation | Animate, rig, and skin assets. Implement complex assets (e.g., weapons, enemies, NPCs, vehicles). Create physics implementation (e.g., ragdolls, cloth, damage zones). |
| Workflow & Optimization | Work to improve animation and implementation pipelines and tools. Provide assets that are optimized for other disciplines. Aware of the production chain to make things easy for those who take over the asset. |
| Collaboration & Growth | Participate in discussions and contribute ideas on topics involving animation and gameplay. Ask questions and provide suggestions to improve craft and gather general game development knowledge. |
| Team Contribution | Playtest, carry the team. Collaborating in a cross-disciplinary team. |
Skills, Knowledge, and Experience
This table details the essential requirements and desirable qualities for the ideal candidate.
| Type | Essential Requirements | Nice-to-Have |
| Experience | Proven experience as a Senior Animator in an in-house game development environment. Strong ability to create and integrate high-quality assets as key gameplay elements. | Experience with Stingray (Engine). Experience with live-service games. |
| Technical Knowledge | Deep understanding of animation principles. Rigging, skinning, and animation experience. Knowledge of industry-standard animation software, pipelines, workflows, and processes. | |
| Process Knowledge | Knowledge of work processes (e.g., Jira, Fork, Git, Confluence). Excellent understanding of task duration estimation. Awareness of the production chain. | |
| Personal Skills | Attentive and collaborative. Excellent organizational skills with ability to multi-task and meet deadlines. Can prototype a functional asset independently. |
Arrowhead Game Studios Location & Perks
This table provides detailed information about the studio’s location and what they offer to employees.
| Feature | Detail |
| Studio Location | Stockholm, Sweden (Newly built, custom-tailored offices) |
| Specific Area | Hammarby Kaj waterfront |
| Work Environment | Friendly, down-to-earth, emphasizes a prosperous culture, open/transparent communication. |
| Atmosphere | Pet-friendly office (dogs and occasional cats). |
| Local Amenities | Thriving game dev scene, activities, restaurants, sky bar, shops, hotels, and parks immediately available. |
| Employee Benefits | 30 days paid vacation, pension fund and workplace insurance top-up, Health Bonus (Friskvårdsbidrag), Games Library, Hobby Groups, Swedish Lessons, Workplace Flexibility, Massages at Work, Health & Wellness Hour, Yearly Health Checkup, Computer Glasses. |
