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Arrowhead Game Studios hiring Senior Animator

Senior Animator Role Summary

This table outlines the basic administrative and employment details for the Senior Animator position at Arrowhead Game Studios.

AttributeDetail
Job TitleSenior Animator
Team/DepartmentArt
Employment TypeFull-time (40 hours/week)
Initial Term6-month probation period
Remote StatusOffice first, Hybrid solution possible
Required LocationStockholm, Sweden
EligibilityMust be eligible to work in Sweden

Core Responsibilities & Tasks

This table organizes the Animator’s key duties into distinct categories for better understanding of the scope of work.

CategoryKey Responsibilities
Asset Creation & ImplementationAnimate, rig, and skin assets. Implement complex assets (e.g., weapons, enemies, NPCs, vehicles). Create physics implementation (e.g., ragdolls, cloth, damage zones).
Workflow & OptimizationWork to improve animation and implementation pipelines and tools. Provide assets that are optimized for other disciplines. Aware of the production chain to make things easy for those who take over the asset.
Collaboration & GrowthParticipate in discussions and contribute ideas on topics involving animation and gameplay. Ask questions and provide suggestions to improve craft and gather general game development knowledge.
Team ContributionPlaytest, carry the team. Collaborating in a cross-disciplinary team.

Skills, Knowledge, and Experience

This table details the essential requirements and desirable qualities for the ideal candidate.

TypeEssential RequirementsNice-to-Have
ExperienceProven experience as a Senior Animator in an in-house game development environment. Strong ability to create and integrate high-quality assets as key gameplay elements.Experience with Stingray (Engine). Experience with live-service games.
Technical KnowledgeDeep understanding of animation principles. Rigging, skinning, and animation experience. Knowledge of industry-standard animation software, pipelines, workflows, and processes.
Process KnowledgeKnowledge of work processes (e.g., Jira, Fork, Git, Confluence). Excellent understanding of task duration estimation. Awareness of the production chain.
Personal SkillsAttentive and collaborative. Excellent organizational skills with ability to multi-task and meet deadlines. Can prototype a functional asset independently.

Arrowhead Game Studios Location & Perks

This table provides detailed information about the studio’s location and what they offer to employees.

FeatureDetail
Studio LocationStockholm, Sweden (Newly built, custom-tailored offices)
Specific AreaHammarby Kaj waterfront
Work EnvironmentFriendly, down-to-earth, emphasizes a prosperous culture, open/transparent communication.
AtmospherePet-friendly office (dogs and occasional cats).
Local AmenitiesThriving game dev scene, activities, restaurants, sky bar, shops, hotels, and parks immediately available.
Employee Benefits30 days paid vacation, pension fund and workplace insurance top-up, Health Bonus (Friskvårdsbidrag), Games Library, Hobby Groups, Swedish Lessons, Workplace Flexibility, Massages at Work, Health & Wellness Hour, Yearly Health Checkup, Computer Glasses.