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Lead Animator – Join The Rebellion

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Location: Oxford, England, United Kingdom (Hybrid options available)Employment Type: Full-time, Video Games, Art About Rebellion For 30 years, Rebellion has been an independent developer and publisher of exceptional video games, founded by Jason & Chris Kingsley. Rebellion’s diverse portfolio extends beyond games to include a film studio, board games, book publishing, and the legendary comics and graphic novels of 2000AD, home to characters like Judge Dredd. We operate with complete creative freedom, fostering an open, friendly, and creative atmosphere across all our teams. Our stability, size, and expertise across multiple industries make Rebellion truly unique. We are committed to a culture of growth and inclusion, actively recruiting a diverse team and encouraging innovation from all demographics. The Opportunity We are seeking a highly skilled and experienced Lead Animator to join our team and help shape an exciting, unannounced title. This is a major new project being built by a seasoned team known for delivering outstanding shooters. This role can be based out of any of our studios in Oxford, Warwick, or Runcorn. We are open to discussing hybrid options based on individual needs. A comprehensive relocation package is available, including moving assistance, temporary accommodation, and full support for a smooth transition. Responsibilities & Collaboration Category Key Responsibilities Team Leadership Lead and mentor animators; establish benchmarks and best-practice workflows. Creative Execution Create high-quality, in-game animations; provide clear, actionable feedback. Workflow Management Balance creative goals with production realities and gameplay needs. Technical Integration Collaborate with Art, Design, Programming, and Tech Animation to ensure seamless integration into game engines and PBR pipelines. Production Support Work with production to ensure project visibility, accurate work tracking, and milestone adherence. Required Skills and Experience Requirement Category Essential Skills and Knowledge Desirable (A Plus) Animation Fundamentals Strong understanding of core animation principles for creature and viewport motions (locomotion, combat, behaviors). Experience with motion capture pipelines (planning, directing, cleaning, polishing). Technical Mastery Mastery of Maya and Blender; solid knowledge of game-engine animation systems. Strong collaborative history with art direction, technical animation, and code teams. Leadership & Pipeline Proven leadership experience (delegating, mentoring, maintaining morale); clear communicator. Problem Solving Solid understanding of data structures and production pipelines; ability to diagnose and resolve technical issues efficiently. Comprehensive Benefits Package We offer an extensive benefits package designed to support the well-being and career growth of our team members: Benefit Category Details Time Off 22 days holiday + Christmas closure (typically 4 days) & Bank holidays. (Increases with service, up to 31 days). Health & Wellness Private Medical Insurance, healthcare cash plan (including dental and vision), Life Assurance, Income Protection, Critical Illness Cover. Financial/Retirement Enhanced Pension Scheme, Interest-Free, Tax-Free loans. Support Enhanced Family Leave, Employee Assistance Programme (EAP) for mental health and well-being. Perks Wide range of discounts, freebies, social events, friendly and relaxed working atmosphere. Right to Work Statement Crucial Note: This role is only open to applicants who have the permanent right to work in the UK. Rebellion is unable to provide or take over visa sponsorship, either now or in the future. Applicants must demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship. We encourage you to be yourself, express your creativity and talent, and join us in celebrating our unique approach to game development. If you’re ready to make your mark on a major new project, apply today to #JOINTHEREBELLION! Latest Jobs

Steamroller Animation hiring Lead Animator (FACS & Motion Capture) – Contract

Steamroller Animation

Lead Animator (FACS & Motion Capture) About Steamroller Animation At Steamroller Animation, we are a passionate, collaborative, and fun-loving team dedicated to working on the most exciting projects globally. We prioritize an atmosphere where artists can grow and thrive. If you are a leader seeking to contribute to a next-generation entertainment experience, we encourage you to join our crew! The Opportunity: Lead Animator (FACS & Motion Capture) We are seeking an experienced Lead Animator to guide the creative and technical execution of animation for a hyper-realistic virtual performer in a live musical experience. This pivotal contract role requires a leader with a strong artistic sensibility and deep technical fluency in both FACS (Facial Action Coding System) and Motion Capture (Mocap) cleanup. You will ensure the seamless, high-quality integration of expressive facial performance and dynamic body motion. Detail Information Position Type Contract Location Remote (British Columbia preferred due to tax credit requirements; Open Globally) Start Date TBC February/March 2026 Key Responsibilities (What You’ll Do) Focus Area Core Tasks Team Leadership Provide clear direction, actionable feedback, and mentorship to animators specializing in facial and mocap cleanup. Artistic Quality Collaborate closely with the Animation Supervisor and Directors to uphold the project’s artistic vision and high quality standards. Review & Refinement Review and refine animation work, ensuring technical excellence, performance authenticity, and consistency across both facial and body motion. Hands-On Work Work on high-complexity animation tasks as needed, producing polished, realistic performances that merge emotional nuance with physical accuracy. Workflow & Pipeline Support development of animation workflows and best practices for facial solving, mocap cleanup, and real-time integration. Management Partner with Production to manage team priorities, monitor deadlines, and ensure efficient, timely delivery of all animation assets. Collaboration Communicate effectively with Rigging, Performance Capture, and Engineering teams to troubleshoot data and optimize pipelines. Qualifications & Expertise Required Qualifications Category Details Experience Minimum of 5 years of professional experience in film, games, or real-time animation production. Core Expertise Proven experience in both motion capture cleanup and FACS-based facial animation workflows. Artistic Skills Strong understanding of animation principles, body mechanics, and emotional performance. Software Proficiency in Autodesk Maya. MotionBuilder experience is highly valued. Leadership Excellent leadership, communication, and organizational skills; ability to translate artistic vision into clear, achievable team goals. Troubleshooting Ability to troubleshoot creatively and technically while maintaining efficiency under tight timelines. Real-Time Working knowledge of Unreal Engine and Sequencer is preferred. Preferred (But Not Required) Qualifications Qualification Advantage Project Type Experience working on realistic human animation or performance-driven projects. Technology Familiarity with 4D capture or virtual production workflows. Mentorship Strong mentoring ability and active interest in team development. Passion Passion for realism and pushing the boundaries of real-time animation. Latest Jobs

Steamroller Animation | Facial Animator (FACS)-Contract Position

Steamroller Animation

Facial Animator (FACS) – Contract Position Steamroller Animation Bringing Emotion and Realism to the Digital Stage About Steamroller Animation At Steamroller Animation, we are a creative and welcoming team, dedicated to pushing the boundaries of what’s possible in animation. We foster a culture where artists can grow, collaborate, and contribute to the coolest, most innovative projects in entertainment. We’d love to hear from you if you are passionate about your craft and looking for a supportive atmosphere! The Opportunity: Facial Animator (FACS) We are seeking a highly skilled Facial Animator with expertise in FACS (Facial Action Coding System) to play a critical role in a live musical production. This is a unique opportunity to create emotionally authentic and expressive facial animation for a hyper-realistic virtual performer, uniting artistry, technology, and realism for a next-generation entertainment experience. Detail Information Position Type Contract Location Remote (Must be located in British Columbia) Start Date TBC February/March 2026 Key Responsibilities (What You’ll Do) Focus Area Core Tasks Facial Animation Create, polish, and integrate feature-quality facial animation that captures nuanced emotion and realism for a hyper-realistic performer singing and dancing live on stage. FACS & Solving Collaborate closely on advanced FACS-based facial solving, ensuring expressive and lifelike performances across musical and cinematic sequences. Integration Work with Directors and Leads to ensure facial performances blend seamlessly with full-body motion and musical timing, maintaining continuity and emotional clarity. Pipeline & Workflow Assist in refining the facial animation pipeline, helping to establish workflows and tools that support both cinematic and live performance environments. Technical Polish Analyze and refine key facial shapes, ensuring accurate anatomical deformation and expressive believability. Troubleshoot facial solving and animation workflow challenges proactively. Collaboration Attend dailies and reviews, actively participating in feedback sessions. Communicate effectively with Production, Engineering, and Rigging teams. Qualifications & Expertise Required Qualifications Category Details Experience Minimum of 3 years of production experience in film, games, or real-time performance environments. Facial Expertise Proven expertise in FACS-based facial animation, with a deep understanding of facial anatomy and expression. Performance Proven ability to create cinematic, emotionally rich, and believable facial performances, especially for realistic human characters. Software Proficiency in Autodesk Maya. Experience with both keyframe and motion capture facial workflows. Artistry Strong understanding of animation principles, timing, and performance. Attributes Excellent problem-solving and communication skills; ability to maintain high-quality work under tight production timelines. Location Applicants must be located in British Columbia. Preferred (But Not Required) Qualifications Qualification Advantage Capture Technology Experience with 4D capture or high-resolution scanned facial assets. Production Setting Background in live or virtual production settings. Leadership Experience mentoring or leading other animators. Real-Time Familiarity with Unreal Engine and Sequencer. Latest Jobs

Steamroller Animation hiring Animator (Creature & Gameplay Focus) – Contract

Steamroller Animation

🐾 Animator (Creature & Gameplay Focus) – Contract Steamroller Animation Bringing Extraordinary Creatures to Life in Game Worlds About Steamroller Animation At Steamroller Animation, we are dedicated to crafting immersive worlds inhabited by extraordinary, lifelike beings. We value observation, research, and storytelling through movement. We are a team passionate about our craft, committed to a collaborative environment where animators can bring unique anatomy, personality, and purpose to every creature, defining how they move, feel, and connect within the game world. The Opportunity: Animator (Creature & Gameplay Focus) We are seeking a seasoned Gameplay Animator who specializes in creature animation. You will be responsible for defining the movement of our fantastical beings, translating subtle biological twitches and thunderous combat strikes into high-quality, believable, and responsive gameplay performances. Your work will directly enhance player immersion and interaction. Detail Information Employment Type Contract (1099) Location Remote (Must be U.S.-based only and eligible to work in the U.S.) Key Responsibilities (What You’ll Do) Focus Area Core Tasks Creature Animation Animate high-quality creature and gameplay performances that maximize believability, responsiveness, and player immersion. Authenticity & Research Use reference and deep research (including real-world animal studies and biomechanical analysis) to ground fantastical movement in authenticity and naturalism. Collaboration & Design Work closely with Animation Directors, Leads, and Designers to develop motion that perfectly supports gameplay mechanics and creative intent. Execution Execute a wide range of animation tasks, including both keyframe and motion-capture work for in-game actions and cinematics. Pipeline & Tools Utilize Autodesk Maya and other production tools to meet both technical and artistic standards for gameplay implementation. Feedback & Review Implement feedback from leads with a focus on maintaining animation quality and consistency. Participate actively in dailies and reviews. Qualifications & Expertise Required Qualifications Category Details Experience Minimum of 5+ years of professional experience in gameplay animation for AAA, AA, or high-quality indie titles. Creature Specialization Demonstrated expertise in creature animation, with a strong grasp of animal and fantasy anatomy, weight, and movement principles. Animation Principles Deep understanding of core animation principles and how they specifically enhance interactivity and player feedback. Technical Skills Proficiency in Autodesk Maya (required). Proven ability to use reference and research to inform animation performance and realism. Collaboration Excellent communication skills and the ability to work collaboratively in a cross-disciplinary production environment. Location Must be based in the United States and eligible to work within the country. Latest Jobs

Steamroller Animation | Animation Supervisor (FACS & Motion Capture) – Contract

Steamroller Animation

Animation Supervisor (FACS & Motion Capture) – Contract Steamroller Animation Lead the Future of Digital Performance About Steamroller Animation At Steamroller Animation, we’re passionate about our craft and committed to working on the coolest projects. We cultivate a welcoming, growth-oriented culture where collaboration and creative excellence thrive. Join our fun-loving bunch and advance your career by contributing to groundbreaking work. The Opportunity: Animation Supervisor (FACS & Motion Capture) We are seeking an experienced and visionary Animation Supervisor to spearhead the Facial and Motion Capture teams. This critical contract role involves bringing a hyper-realistic virtual performer to life for an ambitious live musical experience. You will be the driving force in uniting facial expressions (FACS), body movement, and emotional authenticity into a cohesive, lifelike digital performance, guiding both creative and technical direction. Detail Information Position Type Contract Location Remote (British Columbia preferred due to tax credit requirements; Open Globally) Start Date TBC February/March 2026 Key Leadership Responsibilities (What You’ll Do) Focus Area Core Responsibilities Creative Leadership Define artistic direction and quality standards for facial and motion capture, ensuring emotionally compelling and lifelike performances. Team Management Supervise, mentor, and inspire a team of FACS and Mocap Cleanup Animators, providing clear technical and creative guidance. Integration & Review Review and refine animation to achieve seamless, high-quality integration between facial solving, body motion, and overall performance intent. Pipeline Development Partner with Rigging, Performance Capture, and Engineering teams to improve animation tools, pipelines, and workflows. Cross-Collaboration Act as the primary Animation representative, communicating team progress and needs effectively in cross-departmental and partner-facing meetings. Workflow Efficiency Conduct dailies and reviews, delivering concise, actionable feedback. Anticipate and resolve creative/technical challenges to ensure efficient production flow and timely delivery. Qualifications & Expertise Required Qualifications Category Details Experience Minimum of 8 years of professional animation experience in film, games, or real-time production. Supervisory History Proven supervisory or lead experience managing animation teams, specifically across both facial and motion capture workflows. Facial Expertise Expert understanding of FACS, facial anatomy, and performance-driven facial animation. Body Mechanics Deep knowledge of body mechanics, weight, timing, and naturalistic human movement. Software Skills Proficiency in Autodesk Maya. Experience with MotionBuilder is highly valued. Pipeline Knowledge Experience integrating mocap data and facial solving into cinematic or real-time pipelines. Familiarity with Unreal Engine and Sequencer workflows. Leadership Traits Excellent communication, leadership, and problem-solving skills. Strong ability to manage priorities and delegate effectively. Preferred (But Not Required) Qualifications Qualification Value Add Advanced Capture Experience working with 4D capture, high-fidelity scanned assets, or virtual production pipelines. Project Type Background in musical, live, or performance-based animation projects. Mentorship Demonstrated success in mentoring or training animation teams. Innovation Strong interest in pushing the boundaries of digital performance and real-time storytelling. We look forward to reviewing your application and seeing how your expertise can elevate the performance standards at Steamroller Animation.

Steamroller Animation hiring Mocap Cleanup Animator – Contract Role

Steamroller Animation

Mocap Cleanup Animator – Contract Role Steamroller Animation (Remote, British Columbia) About Steamroller Animation We are a passionate, fun-loving team dedicated to working on the coolest projects. We foster a welcoming culture focused on growth, learning, and advancement. Join us if you thrive in a collaborative and supportive atmosphere! Role Summary We are looking for a highly skilled Motion Capture Cleanup Animator to refine and enhance the full-body performance of a hyper-realistic virtual performer for a live musical experience. The ideal candidate possesses an expert understanding of body mechanics and mocap workflows to ensure the digital performance—mirroring the exact likeness of a public figure—is natural and authentic. Detail Information Position Type Contract Location Remote (Must be located in British Columbia) Start Date TBC February/March 2026 Mocap Cleanup Animator – Contract Role Steamroller Animation (Remote, British Columbia) About Steamroller Animation We are a passionate, fun-loving team dedicated to working on the coolest projects. We foster a welcoming culture focused on growth, learning, and advancement. Join us if you thrive in a collaborative and supportive atmosphere! Role Summary We are looking for a highly skilled Motion Capture Cleanup Animator to refine and enhance the full-body performance of a hyper-realistic virtual performer for a live musical experience. The ideal candidate possesses an expert understanding of body mechanics and mocap workflows to ensure the digital performance—mirroring the exact likeness of a public figure—is natural and authentic. Detail Information Position Type Contract Location Remote (Must be located in British Columbia) Start Date TBC February/March 2026 Key Responsibilities (What You’ll Do) Focus Area Core Tasks Motion Data Refinement Clean, retarget, and polish complex body motion capture data for a hyper-realistic digital character. Performance Fidelity Maintain and enhance the physicality, timing, and weight of captured movements to align with the creative vision. Technical Execution Apply motion data to 3D models using Maya or MotionBuilder. Troubleshoot and resolve mocap issues (artifacts, misalignments, inconsistencies). Collaboration & Pipeline Ensure seamless integration of body motion with facial animation. Collaborate with Rigging, Engineering, and Performance Capture teams to refine tools and pipelines. Reviews & Feedback Participate in dailies and reviews, professionally implementing feedback to meet artistic and technical standards. Additional Duties Contribute to previs, layout, and final shot animation as needed. Qualifications & Requirements Required Requirement Type Details Experience Minimum of 3 years of production experience in film, games, or performance capture environments. Mocap Expertise Proven experience with motion capture animation cleanup for realistic human movement. Animation Principles Strong understanding of timing, weight, balance, and body mechanics. Software Skills Proficiency in Autodesk Maya. Familiarity with mocap retargeting/cleanup pipelines. Workflow Experience integrating mocap data with cinematic or real-time production workflows. Soft Skills Excellent communication, collaborative problem-solving, and ability to deliver high-quality work under tight deadlines. Location Must be located in British Columbia. Preferred (Not Required) Qualification Advantage Real-Time Engine Experience working in Unreal Engine or other real-time environments. Production Context Background in live or virtual production settings. Artistic Skill Strong understanding of character acting and performance interpretation.

Complex Games Inc hiring Experienced Animator

Complex Games Inc festybay

Studio: Frontier Developments Location: Cambridge, UK Role Type: Full-time / Hybrid (Minimum 3 days in-studio) Complex Games, Frontier is an independent, award-winning video game developer and publisher, renowned for crafting deeply immersive creative management simulation games. We are passionate about compelling gameplay and unparalleled artistic quality. We are looking for an experienced Animator to join our talented team in Cambridge and help bring our ambitious game worlds to life. 🎯 What’s the Role? If you are driven by creating high-quality, expressive character and creature animation that elevates gameplay and storytelling, this role is for you. You will be a core contributor, translating creative vision into polished, game-ready assets within our proprietary engine. ✨ What You’ll Be Doing Focus Area Key Responsibilities Animation Craft Create high-quality, expressive character and creature animations using Maya. Implementation Implement and test animations directly into our proprietary Cobra engine. Collaboration Work seamlessly across disciplines, including Character Art, Code, Design, and VFX. Creative Direction Take direction from the Lead Animator and Game Director to fully realize the creative vision. Pipeline/Tech Maintain accurate task tracking, validate assets to minimize bugs, and solve production challenges with technical knowledge. Team Support Provide feedback to external partners and support junior team members through mentorship and knowledge sharing. 🛠️ What You’ll Bring (Required) ➕ Bonus If You Have 🎁 What We Can Offer You Frontier prioritizes well-being, offering a creative, collaborative, and inclusive environment. We offer a competitive salary and comprehensive benefits package, including:

Paradoxum Games hiring 3D Cinematic Animator (Contractor)

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Location: Remote (US Based Only) Role Type: Contract Compensation: $20–$25+ per hour Paradoxum Games seeking a Cinematics Animator who is an exceptional storyteller to craft compelling cutscenes, narrative moments, and immersive in-game cinematics for our Roblox projects. This contract role is ideal for someone who can translate scripts into emotional, visually engaging sequences while navigating the technical environment of Roblox Studio and its specialized rigs. 🎯 About the Role This role demands a blend of cinematic expertise and technical proficiency. You will be the primary driver for bringing critical narrative moments to life, collaborating closely with narrative, design, and art teams to ensure cinematic sequences deeply enhance the overall player experience and storytelling within the Roblox environment. ✨ Key Responsibilities 🛠️ Requirements Category Requirement Portfolio Strong reel showcasing cinematic animation (cutscenes, story moments, camera work, performance). Software Proficiency in Blender, Maya, or equivalent 3D animation software. Cinematography Strong understanding of film language, camera angles, staging, and animation timing. Roblox Tech Familiarity with CFrame based rigs (R6, R15) and Skinned Mesh (FBX) implementation. Work Style Ability to work independently in a remote, collaborative environment with strong communication skills. Eligibility Must be 18 years or older and currently based in the US. 💡 Nice-to-Have Skills 💰 Compensation The hourly rate for this contract position is estimated at $20–$25 per hour. The final offer may vary based on professional background, experience, and market demand.

Paradoxum Games is hiring 3D Animator (Contractor)

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Paradoxum Games 3D Animator (Contractor) – Roblox Specialist Location: Remote (US Based Only) | Role Type: Contract | Compensation: $20–$25+ per hour We are seeking a talented and experienced 3D Animator to join our remote team. This contract role is essential for bringing expressive characters and engaging gameplay experiences to life on the Roblox platform. If you are passionate about stylized animation and mastering unique technical constraints, we want to see your work. 🎯 About the Role This role focuses on creating high-quality, stylized animations that operate efficiently within the Roblox R6 rig framework. You will collaborate closely with the Art Director, character artists, and designers to create entire animation sets that not only look visually appealing but are seamlessly integrated to enhance core gameplay. ✨ Key Responsibilities 🛠️ Requirements Category Requirement Portfolio Strong portfolio showcasing polished character animation (gameplay cycles, emotes, or cinematic work). Software Proficiency in Blender software. Roblox Specific Familiarity with Roblox R6 rigs and adapting animation to their unique proportions. Fundamentals Excellent understanding of animation principles (timing, weight, arcs, squash & stretch, anticipation, etc.). Work Style Ability to work independently and meet deadlines in a remote environment. Logistics Must be 18 years or older and based in the US (due to current legal/payroll constraints). 💡 Nice-to-Have Skills 💰 Compensation The hourly rate for this contract position is estimated at $20–$25 per hour. The final offer may vary based on professional background, experience, and market demand.

Dream Sports hiring Senior Rigging Artist

Dream Sports festybay

Studio: Dream Cricket (A division of Dream Sports) Location: Mumbai, India | Role Type: Full-time, On-site Dream Cricket is building console-quality, realistic mobile games of international standards. We are looking for a highly skilled Senior Rigging Artist to own and elevate the rigging pipeline, supporting complex body, facial, and creature animation for real-time mobile performance. 🎯 Your Role & Core Responsibilities As a Senior Rigging Artist, you will be the technical and quality gatekeeper for all character and asset deformation, ensuring flexibility and efficiency for the Animation team. Focus Area Key Responsibilities Rig Quality & Speed Create stable, flexible, and animator-friendly rigs for body and expressive facial motion, specifically supporting Mocap workflows. Technical Accuracy Ensure correct joint placements, naming conventions, and rig hierarchies adhere to pipeline standards. Automation & Tools Develop and maintain scripts/tools (using Python, MEL, etc.) to optimize rigging, skinning, and export processes, contributing to pipeline efficiency. Engine Integration Guarantee rigs function correctly in Unreal or Unity, managing retargeting, LODs (Levels of Detail), and constraints for optimal real-time performance. Skinning Excellence Deliver clean mesh deformations across all joints and poses, maintaining high fidelity for both gameplay and cinematic sequences. Mentorship & Design Guide junior riggers, review work, document best practices, and design modular rigs/templates for scalability and reuse across projects. Problem Solving Proactively solve complex technical challenges (e.g., creature rigs, dynamic systems) with minimal supervision. ✅ Must Have Qualifications 🌟 Good to Have (Assets) 🏢 About Dream Cricket Dream Cricket, a division of Dream Sports (India’s leading sports technology company with 250 million users), is focused on developing console-quality, realistic mobile games. Join us to leverage cutting-edge technology and make visually stunning, engaging games that reach the hearts of players.