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Gameloft Brisbane hiring Intern Engine Programmer, Australia

Gameloft Brisbane hiring Intern Engine Programmer, Australia

Gameloft Brisbane is expanding its engineering horizons. In partnership with Screen Queensland, we are proud to announce a high-impact internship designed for aspiring systems architects and gameplay engineers. This program is a deep dive into the “under the hood” mechanics of game development, offering a rare opportunity to contribute to the core systems that power global interactive experiences. If you have a passion for high-performance code and systems-level architecture, we invite you to build the future of gaming with us. Job Overview: Intern Engine Programmer Detail Specification Company Name Gameloft Brisbane Position Title Intern Engine Programmer Job Type Internship (Temporary/Fixed Term) Location Brisbane, QLD, Australia Work Model Hybrid (3 days in-studio / 2 days optional WFH) Experience Level Entry Level / Intern Salary Range Competitive Intern Stipend / Award Rates (Approx. $24 – $30/hr) Application Deadline 5:00 PM, Monday 11th May Primary Requirement Current Queensland Resident About the Opportunity: Engineering Excellence This Screen Queensland–supported internship is far more than a classroom extension. It is a mission-critical role within our engineering department. At Gameloft Brisbane, engine programmers are the foundation upon which our creative teams build. You will be integrated into a professional environment where “good enough” is replaced by “optimized and scalable.” Throughout the duration of this program, you will work alongside some of the industry’s most experienced engineers. You will not only be solving bugs but also contributing to the development of tools and pipelines that directly impact our production efficiency. We provide a structured learning path, including: Detailed Job Description As an Intern Engine Programmer, you are at the intersection of math, logic, and creative expression. Your goal is to develop and optimize the core systems, tools, and pipelines that serve as the backbone of our titles. Whether it’s refining a physics engine, optimizing memory management, or building custom tools for our artists, your work ensures that our games run smoothly across multiple platforms. This role requires a mindset that thrives on problem-solving. You will collaborate with technical artists to bridge the gap between visuals and code, and with designers to ensure the engine supports their gameplay visions. This is a hands-on opportunity to see exactly how game engine architecture functions at scale. Key Responsibilities Candidate Qualifications We are seeking candidates who find beauty in a well-optimized algorithm and who possess a relentless curiosity about how software interacts with hardware. Minimum Requirements: Bonus Points: Why Join Gameloft Brisbane? We provide a workspace that fosters technical growth while maintaining a relaxed, creative atmosphere. We understand that the best code is written by developers who are happy and well-rested. Professional Growth & Mentorship Health, Wellbeing & Culture Social & Amenities We value your time and aim for a straightforward process: About Gameloft Brisbane Gameloft is a global pioneer in the development and publishing of games. Our Brisbane studio is a hub of innovation, focusing on high-quality cross-platform titles. We are committed to diversity and welcome applicants from all backgrounds to help us create inclusive and exciting gaming experiences. Gameloft Brisbane hiring Intern Engine Programmer, Australia Apply now See open roles Explore More Jobs

Gameloft Brisbane hiring Intern 3D Animator, Australia

Gameloft Brisbane hiring Intern 3D Animator, Australia

Gameloft Brisbane is thrilled to announce the launch of our specialized internship program, supported by Screen Queensland. This initiative is designed to bridge the gap between academic study and professional excellence, providing a structured pathway for the next generation of animation talent. We are looking for passionate, driven individuals to join our world-class team in Brisbane and help us craft the future of interactive entertainment. Job Overview: Intern 3D Animator Detail Specification Company Name Gameloft Brisbane Position Title Intern Animator Job Type Internship (Temporary/Fixed Term) Location Brisbane, QLD, Australia Work Model Hybrid (3 days in-studio / 2 days optional WFH) Experience Level Entry Level / Intern Salary Range Competitive Intern Stipend / Award Rates (Discussed at Interview) Application Deadline 5:00 PM, Monday 11th May Residency Requirement Must be a current Queensland Resident About the Opportunity: The Screen Queensland Partnership As part of our continued investment in emerging talent, Gameloft Brisbane is launching this prestigious internship program in partnership with Screen Queensland. This isn’t just a “learning” role—it is a hands-on, real-world immersion into a professional game development studio. Interns at Gameloft Brisbane are treated as integral members of the production team. You will work alongside industry veterans, contribute directly to live, high-profile projects, and gain exposure to the proprietary tools, professional workflows, and best practices that define AAA game development. Throughout the program, you will receive: Detailed Job Description As an Intern Animator, your primary mission is to breathe life into our digital worlds. You won’t just be moving joints in a rig; you will be telling stories through movement. You will collaborate closely with Animation Leads, Technical Animators, Designers, and Artists to ensure that every character, object, and environmental element moves with purpose and aligns with the artistic vision of the game. This role is designed to transition you from a student mindset to a professional production mindset. You will learn how to handle feedback loops, how to optimize animations for cross-platform performance, and how to maintain stylistic consistency across a massive project. Key Responsibilities Candidate Qualifications Gameloft Brisbane is looking for candidates who possess a blend of technical proficiency and creative spark. Minimum Requirements: Bonus Points: Why Join Gameloft Brisbane? Gameloft Brisbane pride ourselves on a culture that balances high-end production with a supportive, human-centric environment. Our Brisbane studio offers a suite of benefits designed to make your professional life rewarding and your personal life balanced. Professional Growth & Mentorship Health & Wellbeing Studio Culture & Perks Leave and Benefits Gameloft Brisbane aim for a transparent and efficient hiring journey: Gameloft Brisbane hiring Intern 3D Animator Apply now See open roles Explore More Jobs

Flying Bark Production Spain hiring 3D Animators, #Remote

Flying Bark Production Spain hiring 3D Animators

Flying Bark Productions is seeking visionary Mid and Senior 3D Animators to join our expanding team in Madrid. We are a studio built on the foundation of high-octane storytelling and visual boundary-pushing. If you have a passion for stylized aesthetics—ranging from the kinetic energy of Spider-Man: Into the Spider-Verse to the painterly depth of Arcane—and you want to contribute to the legacy of franchises like Avatar: The Last Airbender, Ghostbusters, and Stranger Things, we want to hear from you. As a 3D Animator at Flying Bark, you are more than a technician; you are a digital actor. You will be tasked with breathing life into complex characters, ensuring every micro-expression and weight-shift resonates with a global audience. This role is specifically for those currently based in Spain or Europe, with a strong preference for talent located in Madrid. Job Overview: Mid / Senior 3D Animator Feature Details Company Name Flying Bark Productions Job Title Mid / Senior 3D Animator Location Madrid, Spain (Remote/Hybrid options available) Job Type Full-Time, Maximum Term Contract Department 3D Animation Experience Level 4+ Years (Mid) Required Software Autodesk Maya (Expert Level) Work Eligibility Must be eligible to work in Spain (EU Citizen or Valid Visa) Estimated Salary Benchmarks (Madrid, Spain) Please note: Final compensation is determined based on the candidate’s portfolio strength, specific years of industry experience, and the complexity of the assigned project. Level Annual Salary Range (Gross) Monthly Equivalent (Approx.) Mid-Level 3D Animator €38,000 – €48,000 €3,160 – €4,000 Senior 3D Animator €50,000 – €68,000+ €4,160 – €5,600+ About Flying Bark Productions For over half a century, Flying Bark Productions has remained at the forefront of the animation industry. We are an independent powerhouse that prides itself on a “creator-first” mentality. Our portfolio spans from heartfelt 2D classics to the most sophisticated 3D feature films currently in production. We don’t just “make” cartoons; we craft cinematic experiences. Our culture is defined by inclusivity, a shared love for the craft, and an environment where every artist is encouraged to grow. Whether it’s the whimsical world of Shaun Tan’s Tales From Outer Suburbia or the high-stakes action of the Avatar universe, we provide the canvas for your best work. Detailed Job Responsibilities as 3D Animator 1. Character Performance & Artistry 2. Technical Execution & Workflow 3. Collaborative Contributions The Ideal Candidate: “About You” Flying Bark Productions is looking for artists who eat, sleep, and breathe animation. You should have a “story-first” mindset, where every movement serves the plot. Professional Requirements: Soft Skills & Mindset: Category Requirement Primary Software Autodesk Maya (Expert proficiency required) Pipeline Tools ShotGrid / Shotgun, SyncSketch Fundamental Knowledge Graph Editor, Rigging logic, Storyboard interpretation Secondary Skills Adobe Creative Suite, basic 2D animation, Cinematography Important Details & Requirements Checklist Note on Eligibility: You must be eligible to work in Spain. While we welcome talent from across Europe, local Spanish candidates will be given priority due to our regional production hubs. Standard of Excellence: We receive a high volume of applications. Please ensure your reel highlights your best work first. We are looking for quality over quantity—show us those 30 seconds of pure, emotive character acting that prove you belong at Flying Bark. Flying Bark Production Spain hiring 3D Animators, #Remote Apply now See open roles Explore More Animation Jobs

Layout Supervisor require at Flying Bark Productions, Australia

Layout Supervisor require at Flying Bark Productions, thumbnail

At Flying Bark Productions, the Layout department is where the conceptual becomes cinematic. For over half a century, our studio has bridged the gap between traditional storytelling and cutting-edge digital artistry. We are a community of creators who believe that the lens is just as much a character as the protagonists on screen. As our Layout Supervisor, you are the master of the digital lens. You will lead the charge on an unprecedented slate of global projects, including the highly anticipated Avatar: The Last Airbender feature film, and the stylized, high-stakes worlds of Netflix’s Ghostbusters and Stranger Things animated series. Your mission is to translate the Director’s vision into a 3D space, ensuring that every frame is composed with purpose, every camera move is motivated by story, and every sequence flows with flawless continuity. Job Overview : Layout Supervisor Category Details Company Name Flying Bark Productions Department Layout Supervisor & Previs Employment Type Contractor (Manager/Supervisor) Location Sydney, New South Wales, Australia Work Model Hybrid (Mix of Studio & WFH) Relocation Mandatory (Candidates must be open to relocating to Sydney) Estimated Compensation Structure (AUD) The figures below represent current 2026 market benchmarks for Supervisor-level roles in the Australian animation and post-production hub. Position Tier Annual Base Salary (Est.) Weekly Contractor Rate (Est.) Layout Supervisor (Standard) $155,000 – $180,000 $3,000 – $3,500 Senior Layout Supervisor / Tech Lead $180,000 – $210,000+ $3,500 – $4,100 Contractual rates are negotiable based on the complexity of the project slate and prior leadership history in major studios. Your Quest: The Mission The Layout Supervisor serves as the bridge between Story and Animation. You are responsible for the technical and creative integrity of the digital cinematography. 1. Creative Direction & Team Leadership You will direct, inspire, and mentor the entire CG Layout crew. This isn’t just about oversight; it’s about assigning work that plays to an artist’s strengths while pushing the collective quality of the department. You will provide constructive, regular feedback to ensure the team hits the highest cinematic standards. 2. Visual Storytelling & Continuity Under your guidance, the team will execute character blocking, set dressing, and camera framing. You are the final arbiter of visual continuity—ensuring that the “flow” between shots is seamless and that the animation timing established in layout provides a rock-solid foundation for the final animation team. 3. Strategic Collaboration You will work at the intersection of several key departments: 4. Technical Innovation You will champion the development of layout workflows. This includes overseeing advanced camera rigs, lens data (matching live-action physics in a CG environment), and ensuring that all assets are utilized as intended by the asset department supervisors. Your Toolkit: Requirements We are looking for a veteran of the industry who understands that a camera is a storytelling tool, not just a technical viewpoint. Requirements: Bonus Qualifications (Extra XP): At Flying Bark, we know that creativity thrives in an environment of support, inclusivity, and occasional canine companionship. The Alexandria Studio Our industry-leading studio space in Alexandria, Sydney, is designed to be a second home: Holistic Support Flying Bark Productions is an Equal Opportunity Employer. We believe that diverse teams create the most resonant stories. We welcome applications from all individuals, regardless of gender, race, ethnicity, religion, sexual orientation, age, or disability. Our culture is built on the idea that everyone is welcome and everyone is celebrated. Flying Bark Productions hiring Layout Supervisor Apply now See open roles Explore More Jobs

Flying Bark Productions is hiring Editor, Australia

Flying Bark Productions is hiring Editor, Australia

At Flying Bark Productions, the editorial suite is where the soul of the story is truly forged. For over 50 years, our studio has been a pioneer in independent animation, moving from beloved local classics to some of the most massive global franchises in modern history. We don’t just “cut” footage; we define the pacing of adventure, the timing of comedy, and the weight of emotional stakes. We are currently expanding our editorial powerhouse for an unprecedented slate of projects, including the Avatar: The Last Airbender feature film, and the highly anticipated Ghostbusters and Stranger Things animated series for Netflix. To meet this moment, we are seeking both a visionary Editor and a technically meticulous Edit Assistant to join our team in Alexandria, Sydney. Whether you are leading the narrative vision or architecting the technical pipeline, you will be a vital “Barker” in a studio that celebrates creativity, dogs, and world-class storytelling. Job Overview: Editor Category Details Studio Name Flying Bark Productions Industry Animation (Feature Film & Episodic) Seniority Level Mid-Level Primary Tech Stack Avid Media Composer, ShotGrid (Shotgun) Essential Requirement Must relocate to Sydney (No 100% remote options) Key Projects Avatar, Stranger Things, Ghostbusters, Tales From Outer Suburbia Studio Vibe Dog-friendly, Social, High-innovation Estimated Compensation & Financials The following figures represent current 2026 market benchmarks for the Australian animation and post-production industry. Position Tier Annual Base Salary (Est. AUD) Weekly Contractor Rate (Est.) Editor (Feature/Lead) $145,000 – $185,000+ $2,800 – $3,600 Mid-Level Edit Assistant $82,000 – $98,000 $1,550 – $1,850 Final rates are determined by project scope, specific software mastery, and production history. The Editor (The Story Architect) As an Editor at Flying Bark, you are a key creative partner to the Director. You are responsible for taking storyboards, scratch dialogue, and layout and turning them into a living, breathing cinematic experience. Your Quest: The Edit Assistant (The Technical Vanguard) The Edit Assistant is the technical backbone of the department. You ensure that the Editor’s workflow is frictionless and that all assets—from dialogue to final renders—are perfectly tracked and delivered. Your Quest: We are looking for professionals who live and breathe animation and understand the unique intricacies of an editorial pipeline in this medium. For the Editor: For the Edit Assistant: Flying Bark is world-renowned for its culture. We believe that when our people are happy, the animation is better. The Studio Experience Holistic Well-being Flying Bark Productions is hiring Editor, Australia Apply now See open roles Explore More Jobs

Deck13 Interactive hiring Lead Game Programmer

Deck13 Interactive hiring Lead Game Programmer

At Deck13 Interactive, we build the engines of imagination. As the studio behind the visceral combat of The Surge and the high-octane mobility of Atlas Fallen, we understand that the difference between a good game and a masterpiece lies in the stability, scalability, and responsiveness of its code. As our Lead Game Programmer, you are the technical vanguard of our development team. You will lead a group of talented engineers through the complexities of Unreal Engine 5, balancing the fine art of hands-on C++ architecture with the strategic leadership required to ship global hits. We are looking for a mentor, a problem-solver, and a visionary who can bridge the gap between creative ambition and technical reality. Job Overview: Lead Game Programmer Category Details Studio Name Deck13 Interactive GmbH Industry PC & Console Game Development (Action-RPG) Seniority Level Lead / Management (5+ Years Industry, 3+ Years Leading) Primary Tech Stack C++, Unreal Engine 5, System Architecture Work Model Hybrid (Frankfurt Office) or 100% Remote (within Germany) Vacation Policy 28 Days + Dec 24th & 31st (Paid) The following table reflects current 2026 market benchmarks for Lead-level engineering roles in the German game industry, specifically for studios within the PulluP Entertainment group ecosystem. Position Tier Annual Base Salary (Est.) Monthly Net (Approx.) Lead Programmer (Standard) €90,000 – €105,000 €4,400 – €5,050 Senior Lead / Tech Director Path €105,000 – €125,000 €5,050 – €5,900 Additional financial perks include tax-free Probonio shopping vouchers, remote-work stipends, and full coverage for the Deutschlandticket. Your Quest: The Mission Your role is a hybrid of high-level systems design and team orchestration. You aren’t just writing code; you are building the foundation upon which 100+ creators build their dreams. 1. Technical Architecture & System Design You will lead the design and implementation of core systems for our current UE5 project. This includes everything from gameplay mechanics and AI frameworks to custom editor extensions and development tools. You ensure that our codebase is not just functional, but scalable and performant enough to meet the demands of modern console hardware (PS5 Pro, Xbox Series X, and high-end PCs). 2. Leadership & Mentorship A Lead is only as strong as their team. You will be responsible for the professional growth of our engineers. This involves: 3. Cross-Disciplinary Synergy You are the technical translator. You will work closely with Game Designers to make their “impossible” ideas possible, with Artists to ensure their assets don’t break the frame rate, and with Producers to ensure technical milestones are realistic and met on time. 4. Debugging & Innovation When a bug halts production across the entire studio, you are the one people turn to. You will dive deep into complex memory leaks, crash logs, and optimization bottlenecks. Simultaneously, you will evaluate emerging technologies—from AI-assisted coding to new rendering features—to keep Deck13 at the cutting edge of the industry. Your Toolkit: Requirements We are looking for a veteran who knows the “dark magic” of C++ and the intricacies of shipping on console. The Essentials: Bonus Qualifications (Extra XP): Power-Ups: Why Deck13 ? We believe that peak performance is only possible when an employee feels balanced and valued. Deck13 Interactive hiring Lead Game Programmer Apply now See open roles Explore More Jobs

Deck13 Interactive is hiring Senior Lighting Artist

Deck13 Interactive is hiring Senior Lighting Artist

At Deck13 Interactive, we believe that lighting is the silent narrator of a video game. It is the bridge between a static environment and an emotional experience. From the claustrophobic, flickering corridors of The Surge to the epic, sun-drenched ruins of Atlas Fallen, our lighting artists are responsible for defining the soul of our titles. As a Senior Lighting Artist, you are a master of atmosphere. You understand that “realism” is often secondary to “mood.” Your quest is to use light, shadow, and color to guide the player’s eye, highlight the path forward, and evoke a sense of wonder or dread. Joining our team of 100 creators in the heart of Frankfurt, you will help us push the technical and artistic boundaries of Unreal Engine 5 to create the next generation of unforgettable gaming experiences. Job Overview: Senior Lighting Artist Category Details Studio Name Deck13 Interactive GmbH Industry PC & Console Game Development Seniority Level Senior (5+ Years Experience) Primary Tech Stack Unreal Engine 5 (Lumen, Nanite, Blueprints) Work Model Hybrid (Frankfurt Office) or 100% Remote (within Germany) Vacation 28 Days + Dec 24th & 31st Paid Core Languages English (Professional) The figures below represent estimated industry standards for the Frankfurt region for senior-level artistic roles within AA/AAA development. Position Tier Annual Base Salary (Est.) Monthly Net (Approx. Class I) Senior Lighting Artist (L1) €65,000 – €72,000 €3,250 – €3,600 Senior Lighting Artist (Expert/Lead) €72,000 – €85,000 €3,600 – €4,200 Net salary varies based on German tax class and health insurance selections. Your Quest: Responsibilities Your role is holistic. You aren’t just placing lights; you are crafting a visual language that communicates directly with the player. 1. Atmospheric World Building You will create dramatic and atmospheric lighting setups where the primary focus is conveying a specific mood. You will balance the “Rule of Cool” with technical logic, ensuring that the artistic vision remains front and center. This involves managing Global Illumination, local light sources, and post-processing effects to achieve a cohesive look. 2. Holistic Visual Integration A great lighting artist looks at the “big picture.” You will work on level geometry and skyboxes when required to ensure consistency across various game regions. You are responsible for ensuring the transition from an interior dungeon to an expansive outdoor world feels natural yet visually striking. 3. Performance Optimization Unreal Engine 5 offers incredible power, but with great power comes the need for optimization. You will balance visual fidelity with frame-rate targets. You’ll find smart, efficient ways to achieve high-end visuals without overtaxing the hardware, working within the constraints of console and PC specifications. 4. Collaborative Storytelling You will sit at the intersection of several departments: Your Toolkit: Qualifications We value your artistic potential as much as your technical history. If you are a lighting wizard who doesn’t check every single box but has a portfolio that speaks volumes, we want to see it. Requirements: Extra XP (Bonus): Power-Ups: Why Deck13? Our people are our most valuable resource. We offer a comprehensive suite of benefits to ensure you can focus on your craft while feeling supported in your personal life. Financial & Logistics Health & Well-being Growth & Culture Deck13 Interactive hiring Senior Lighting Artist Apply now See open roles Explore More Lighting Artist Jobs

CrazyGames hiring Product Manager, Remote, Europe

CrazyGames hiring Product Manager, Remote,Europe

CrazyGames is seeking a Product Manager – Game Experience to help shape the next generation of browser-based casual gaming experiences for millions of players worldwide. This opportunity places you at the intersection of game platform innovation, user experience optimization, product analytics, and developer ecosystem growth. The selected candidate will collaborate closely with product designers, engineers, marketing specialists, and the data team to improve engagement, performance, retention, and discoverability across a catalog serving millions of daily users and hundreds of millions of monthly gameplay sessions. This role is ideal for professionals passionate about gaming platforms, web technologies, and data-driven decision-making who want to influence product direction at global scale. Job Overview: Product Manager Category Details Job Title Product Manager – Game Experience Company CrazyGames Job Type Full-time Work Mode Remote (Europe) / Hybrid Office Location Leuven, Belgium Department Product Experience Required Minimum 2 years Industry Gaming / Browser Platforms Reporting To Vice President of Product Team Collaboration Product, Engineering, Marketing, Data Salary Not publicly disclosed Travel 1–2 company team weeks annually Hiring Region Europe-based candidates preferred About the Company Founded in 2014 and headquartered in Leuven, Belgium, CrazyGames operates one of the world’s leading browser-based gaming platforms featuring thousands of instantly playable games across multiple genres. The platform supports hundreds of millions of gameplay sessions monthly and connects developers with a global audience through monetization tools, SDK integrations, and analytics insights. The company focuses heavily on HTML5 gaming technology, browser-native innovation, mobile compatibility, and developer-friendly distribution pipelines, positioning itself at the forefront of instant-play gaming ecosystems. Role Purpose The Product Manager – Game Experience will lead initiatives that improve how players discover, access, and interact with games across desktop and mobile environments. The position involves translating analytics insights and player feedback into actionable improvements that enhance retention, session length, and engagement across the platform. You will help define product strategy related to: Your work will directly impact millions of players worldwide. Key Responsibilities Platform Experience Strategy Feature Planning and Execution Data-Driven Catalog Optimization Mobile Gameplay Experience Enhancement Technical Ecosystem Awareness Example Daily Activities A typical day in this role may include: Expected Impact Timeline First Month You will: First Three Months You will: First Six Months You will: First Twelve Months You will: Required Qualifications Applicants should demonstrate: Professional Experience Technical Understanding Candidates should be comfortable working across: Data Literacy Strong ability to interpret: Candidates with the following strengths will stand out: CrazyGames operates with a lean, high-ownership team culture built around autonomy and expertise. Employees are trusted to take initiative and drive measurable outcomes without excessive process overhead. Key cultural highlights include: The organization emphasizes impact over hierarchy and encourages experimentation across feature development and platform evolution. Benefits and Perks Employees joining the product team receive: Benefit Description Remote Flexibility Work from anywhere within Europe Hybrid Option Office collaboration in Leuven available Team Weeks Company-sponsored travel 1–2 times yearly Engineering Collaboration Work alongside experienced engineers Massive Platform Scale Exposure to hundreds of millions of monthly gameplay sessions Ownership Culture High autonomy and responsibility Modern Stack Access to cutting-edge browser gaming infrastructure Game-Focused Role Opportunity to work directly with playable content daily Career Growth Opportunities This role provides strong exposure to: Professionals may progress toward: This role is especially suited for professionals who: CrazyGames hiring Product Manager, Remote,Europe Apply now See open roles Explore More Animation Jobs

CrazyGames is hiring Graphic Designer (Remote), 2026

CrazyGames is hiring Graphic Designer (Remote), 2026 thumbnail

Job Overview: Graphic Designer (Remote) Category Details Company Name CrazyGames (Maxflow BV) Job Type Full-time Salary Range €45,000 – €70,000 EUR per year (Estimated based on 2026 market data for experienced designers) Location Remote (Must be within ±6 hours of GMT) Core Tools Figma, Photoshop, Illustrator, InDesign Department Marketing About CrazyGames In 2026, the world of digital entertainment is faster and more accessible than ever. At the heart of this revolution is CrazyGames, one of the planet’s largest casual gaming platforms. We provide a frictionless, instant-play experience to over 50 million monthly users across both web and mobile interfaces. We believe that gaming should be a universal joy—accessible in a single click without the barriers of hardware constraints or long download times. As we continue to scale our global footprint, we are looking for a Graphic Designer who can translate the excitement of our platform into a cohesive, world-class visual brand. This is a chance to shape how millions of people perceive and interact with the future of browser-based and mobile gaming. The Role: Defining the Visual DNA of Gaming This is not a role for a designer who wants to work in a silo. As a Graphic Designer at CrazyGames, you are a vital pillar of the Marketing team. You will be the bridge between our technical product and our passionate community of players. We are looking for a creative who balances artistic flair with performance-driven thinking. You will elevate the quality, speed, and consistency of our creative output, ensuring that every touchpoint—from a tiny app store icon to a massive global campaign banner—feels distinctly and high-quality “CrazyGames.” You will work at the intersection of branding, product marketing, and user psychology. Your Journey: The First 12 Months We don’t believe in “busy work.” Every asset you create has a purpose and a path to millions of eyes. Here is how your influence will grow over your first year: Phase 1: Immersion & First Wins (Month 1) Phase 2: Channel Mastery (Month 3) Phase 3: Pipeline Ownership (Month 6) Phase 4: Strategic Vision (Month 12) What You’ll Do What We Are Looking For We want a designer who is as excited about the “why” as they are about the “how.” Core Requirements The “Nice to Haves” What We Offer Important Details & Requirements Feature Policy Timezone Constraint Must be within ±6 hours of GMT for team synchronization. Work Mode 100% Remote. Tech Requirement High-speed internet and a professional design setup (Hardware provided/reimbursed). Retreats Mandatory (and fun) biannual team weeks in Europe. Language Full professional proficiency in English (Written and Verbal). CrazyGames is hiring Graphic Designer (Remote), 2026 Apply now See open roles Explore More Animation Jobs