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Senior Environment Concept Artist | One Man Studio

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One Man Studio is currently seeking a visionary Senior Environment Concept Artist to join our elite, fully remote creative team. We are not merely a development house; we serve as a premier creative partner for the world’s most ambitious AAA development teams, helping to bridge the gap between abstract artistic vision and technical execution. This role is designed for a veteran artist who can act as a “North Star,” providing high-level illustrative skill and practical architectural understanding to guide entire departments—from lighting and VFX to level design. Job Overview: Senior Environment Concept Artist Key Category Details Company Name One Man Studio Job Type Full-Time / Permanent Location Remote (Global Talent Welcome) Salary Range $110,000 – $165,000 USD (Commensurate with experience & region) Department Art / Visual Development Experience Level Senior (5+ Years) Industry AAA Video Game Development About One Man Studio In an industry defined by rapid evolution, One Man Studio stands as a pillar of stability and creative excellence. We specialize in high-fidelity visual development and production-ready art assets that enable our partners to ship record-breaking, world-class titles. Our studio culture is built on a dual foundation: we value the unique, individual voice of the artist while maintaining the rigorous standards required for large-scale, high-stakes production. When you join our team, you are not just contributing to a game; you are defining the aesthetic landscape of the next generation of interactive entertainment. The Role & Impact As a Senior Environment Concept Artist, you will be expected to do more than follow a brief. You will interrogate concepts, expand upon them, and provide visual solutions that are simultaneously breathtaking and functional. You will work directly with Art Directors to establish the “DNA” of our worlds, ensuring that every location—from a sprawling futuristic megacity to a quiet, overgrown ruin—tells a compelling story without a single word of dialogue. Core Responsibilities as Senior Environment Concept Artist 1. Environment Concept Creation & Worldbuilding Immersive Location Design: Your primary focus will be the creation of immersive spaces, ranging from macro-level world spaces (skyboxes, horizons, and landmarks) to micro-level details (set pieces, props, and interior layouts). Architectural Language: You will establish the visual rules of the world. Whether it is determining the specific hinges on a fantasy door or how lighting reflects off a sci-fi hull, your work provides the definitive answers to these worldbuilding questions. 2. Narrative & Gameplay Integration Storytelling Through Art: We believe environment art is a primary storytelling tool. You will collaborate with Narrative Designers to ensure environments reflect the deep history and lore of the space. Functional Design: You will work with Level Designers to ensure concepts respect “player pathing” and gameplay mechanics, facilitating a seamless player experience. 3. Production-Ready Handoffs Eliminating Ambiguity: You will create detailed production callouts, orthographic views, and material breakdowns to assist 3D artists. Iterative Support: You will perform “paintovers” on existing 3D blockouts to push visual quality during critical mid-production phases. 4. Visual Development & Atmosphere Mood Establishment: You will explore weather cycles, lighting, and atmospheric effects to define the tone of key locations. Emotional Resonance: Using color theory and composition, you will evoke specific emotional responses, whether representing the oppressive humidity of a jungle or the sterile cold of a moon base. 5. Leadership & Mentorship Team Guidance: You will act as a “lighthouse” for junior and mid-level artists, participating in critiques and sharing advanced workflows. Culture Building: You will help cultivate a studio culture centered on growth, curiosity, and technical mastery. Technical Requirements Industry Experience: A minimum of 5 years of professional experience, specifically focused on environment concept art within the games industry. Proven Track Record: At least one shipped AA or AAA title is required. You must understand the “end-to-end” production cycle, from “blue sky” ideation to final optimization. Artistic Mastery: A deep, fundamental understanding of perspective, composition, value, and color. You must be able to render various materials (stone, metal, organic matter) with high levels of realism. Software Proficiency: Expert knowledge of Adobe Photoshop is essential; familiarity with Procreate or similar digital painting tools is expected. 3D Integration: Proficiency in incorporating 3D workflows—such as Blender blockouts, Unreal Engine lighting references, or kitbashing—is required to ensure spatial accuracy. Portfolio Expectations One Man Studio value the creative process as much as the final result. Your portfolio should demonstrate: Variety: A diverse mix of interiors, exteriors, and large-scale vistas. “Think Work”: We want to see the “messy” parts, including early sketches, mood boards, and discarded ideas to see how you solve problems. Technicality: Include production sheets, architectural studies, and callouts that show you understand how structures or machines actually function. Narrative Strength: Pieces that showcase environmental storytelling, such as a lived-in room or a recently abandoned battlefield. Nice-to-Have Attributes Experience with Open-World design and the challenges of “any-angle” visibility. A professional background in industrial design or architecture. Experience in Unreal Engine 5, specifically with Lumen and Nanite workflows. Advanced knowledge of cinematic lighting and camera composition. Success & Benefits What Success Looks Like: In your first six months, you will have integrated into the pipeline, established rapport with the 3D team, and become a “go-to” resource for solving complex visual puzzles. Your work will serve as the benchmark for atmospheric quality across our current projects. Why One Man Studio? Work-Life Balance: We offer a fully remote environment that respects your personal time. We believe rested artists are inspired artists. Comprehensive Benefits: Includes health insurance, a generous equipment budget for your home studio, and annual performance bonuses based on project milestones. Application Process To apply, please submit your CV and a link to your portfolio. Our process involves: Initial Interview: A meeting with our Art Lead. Portfolio Review: A deep dive with the Art Director. Art Test: A paid test may be requested depending on the depth of your existing portfolio.

Peekaboo Animation hiring Compositing Supervisor, Remote

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Peekaboo Animation is currently seeking a highly skilled and visionary Compositing Supervisor to spearhead the visual finishing of our latest high-profile series, The Triplets. As a boutique 2D studio with a global footprint, Peekaboo is dedicated to crafting content that balances pure entertainment with strong positive social values. This is a pivotal leadership role designed for an artist who thrives at the intersection of technical pipeline management and creative storytelling. As a Compositing Supervisor, you will be the final gatekeeper of quality, ensuring that every frame of animation meets our rigorous aesthetic standards while maintaining the heart and soul of the original designs. Job Overview: Compositing Supervisor Category Details Primary Keyword Compositing Supervisor Company Name Peekaboo Animation Project Working Title The Triplets Job Type Freelance / Contract Location Remote (Must be EU-Based) Primary Software Toon Boom Harmony (Node-Based) Contract Timeline ASAP – December 2026 Language Req. Spanish (Native/Bilingual) & English (Proficient) Compensation and Freelance Benchmarks At Peekaboo Animation, we value the expertise that a seasoned Compositing Supervisor brings to a production. Compensation is structured to be competitive within the European animation market, specifically tailored for senior-level freelance specialists. Estimated Day Rates & Monthly Benchmarks (EUR) Level Estimated Day Rate (Gross) Estimated Monthly Equivalent Lead / Supervisor €300 – €450 €6,300 – €9,450 Senior Specialist €250 – €350 €5,250 – €7,350 Note: As this is a freelance position, the final rate will be negotiated based on the candidate’s specific portfolio, years of experience, and tax residency within the EU. The Compositing Supervisor is responsible for their own equipment, software licensing (unless specified), and social security contributions. Detailed Job Description The Mission of the Compositing Supervisor The Compositing Supervisor at Peekaboo Animation serves as the bridge between the Animation Department and the final screen. You are responsible for the “final look” of the series. Your task is to take the raw 2D animation and background art and transform them into a cinematic experience for kids and youth audiences. You aren’t just managing nodes in Toon Boom Harmony; you are managing the emotional resonance of the scene. Whether it’s adjusting the lighting to evoke a specific mood or ensuring that complex camera moves feel natural and fluid, the Compositing Supervisor ensures the Director’s vision is realized to its fullest potential. Core Responsibilities Departmental Leadership: Lead and mentor a team of dedicated Compositors. You will be responsible for distributing tasks based on artist strengths and monitoring the progress of shots to ensure the production stays on schedule. Standardization: Establish and maintain robust compositing standards. This includes creating scene templates and enforcing strict naming conventions across multiple episodes to ensure that any artist can step into a scene and understand the workflow. Quality Control: Review every shot before final delivery. You will provide clear, constructive, and actionable feedback to your team, helping them elevate their technical and artistic skills. Hands-on Support: While this is a supervisory role, you will perform high-level compositing work on “hero” shots or complex sequences that require a senior touch. Workflow Documentation: Maintain and update the internal production wiki. As a Compositing Supervisor, you are expected to document best practices to ensure long-term pipeline stability. Problem Solving: Proactively identify and resolve technical glitches related to camera assets, FX integration, and lighting continuity before they become bottlenecks. Co-Production Liaison: Work closely with international partners to ensure visual style and quality are consistent across the entire project, regardless of where the animation is being executed. What We Are Looking For To excel as a Compositing Supervisor, you must possess: 5+ Years of Studio Experience: A proven track record in a professional animation studio environment, specifically focusing on 2D series production. Technical Mastery: Expert-level knowledge of Toon Boom Harmony, particularly its node-based compositing system. You must be able to debug complex rigs and scripts within the software. Secondary Software Proficiency: Solid skills in Adobe Photoshop and After Effects. Familiarity with DaVinci Resolve for final grading is a plus. Cinematic Understanding: A deep grasp of camera language, depth of field, parallax, and FX integration. You should know how to use digital tools to mimic traditional cinematic techniques. Language & Location Requirements EU Residency: Due to project requirements, you must be a freelancer currently based in the European Union. No exceptions will be made for this project cycle. Linguistic Skills: You must be a native or bilingual Spanish speaker to communicate effectively with the core creative team. English proficiency is required for international collaboration, and Catalan is considered a valuable asset. Workforce Diversity & Production Standards Peekaboo Animation is committed to creating a diverse and inclusive environment. We believe that animation that carries “strong positive values” must be created by a team that reflects those values. 2D Animation Industry Trends (2025-2026) The role of the Compositing Supervisor has evolved significantly with the rise of hybrid workflows. As of 2026, over 65% of European 2D animation studios have moved to a permanent or semi-permanent remote model for senior talent. Peekaboo Animation embraces this shift, utilizing ShotGrid (Flow Production Tracking) to maintain a cohesive studio culture across borders. Why Join Peekaboo Animation? When you join Peekaboo as a Compositing Supervisor, you aren’t just another contractor; you are a key collaborator in a studio that has reached audiences in over 140 countries. Creative Hub: Based in the heart of Gràcia, Barcelona, our physical studio is a center of creativity, but our remote infrastructure is designed to make our off-site artists feel just as integrated. Stability through Diversity: Peekaboo is not just a production house. We are executive producers, book illustrators, and a global distribution arm. This multi-faceted business model provides a stable environment for our creators. Meaningful Content: We help kids enjoy their childhood. Every shot you supervise contributes to stories that inspire, educate, and entertain the next generation. Technical Requirements & Pipeline A successful Compositing Supervisor must be comfortable working within a modern digital pipeline: Version Control: Rigorous adherence to versioning within our server and production tracking software. Naming Conventions: Maintaining a “clean” pipeline to prevent data … Read more

Roarty Digital | Senior 3D Character Artist

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Roarty Digital is an elite external development studio specializing in high-end character creation for world-class AAA video games and cinematic projects. We are a team of passionate creators who push the boundaries of realism and digital human technology. We are currently seeking an excited, driven, and exceptionally talented 3D Character Artist to join our global team. If you are an 3D Character Artist who obsesses over the micro-details of skin pores, the intricate folds of heavy fabric, and the structural accuracy of human anatomy, we want to see your work. This is a role where you will contribute to “world-class” projects, helping us set the gold standard for real-time character art. Job Overview: Senior 3D Character Artist Category Details Organization Roarty Digital Role Senior 3D Character Artist (Realistic Focus) Location Remote (Global Applicants Welcome) Employment Type Full-Time Experience Requirement 3+ Years in Games or VFX Industry Expected Salary Range $65,000 – $95,000 USD (Based on portfolio and location) Core Software Stack Unreal Engine, Maya, ZBrush, Substance Painter, Marvelous Designer The Vision of the Role At Roarty Digital, the Character Artist is at the heart of our production. You won’t just be “making models”; you will be breathing life into digital humans and creatures. We are looking for an artist skilled in creating highly detailed, real-time assets that blur the line between game-play and cinema. In this position, you will build on your existing skillset while pitching in across all aspects of the character pipeline—from high-poly sculpting and intricate cloth simulation to low-poly optimization and engine-ready material setup. You will work alongside some of the best leads in the business to deliver stunning characters for the industry’s most anticipated titles. EXPLORE LATEST JOBS INDUSTRY LIGHT & MAGIC – ALL OPENINGS Primary Responsibilities as 3D Character Artist 1. High-Fidelity Character Sculpting Anatomical Mastery: Creating realistic human and creature models with a deep understanding of skeletal structure, musculature, and skin tension. Surface Detailing: Utilizing ZBrush or Mudbox to sculpt micro-surface details, including wrinkles, pores, and scars, ensuring the highest level of realism. 2. Advanced Cloth & Costume Creation Marvelous Designer Workflow: Designing and simulating realistic clothing. You must understand how different fabrics drape, fold, and react to body movement. Technical Hard Surface: Creating realistic accessories, armor, and gear that complement the organic character sculpts. 3. Real-Time Pipeline Management Retopology & UVs: Crafting clean, efficient low-poly game meshes that maintain the silhouette of the high-poly sculpt while staying within technical budgets. Texturing & Shading: Creating PBR (Physically Based Rendering) textures in Substance Painter that respond accurately to lighting environments. Unreal Engine Integration: Setting up characters within UE, including material instances, texture optimization, and ensuring the asset looks “stunning” in the final engine environment. 4. Collaborative Production Team Synergy: Actively participating in critiques and team meetings. You are a “team player” who values collective success over individual ego. Communication: Clearly articulating technical hurdles and creative choices to leads and project managers, especially in a remote work environment. Required Skills & Technical Competencies Exceptional Portfolio: A showcase of work that demonstrates a mastery of Realism. We are looking for high-quality, real-time assets that look indistinguishable from film-quality renders. Software Proficiency: * Maya: For scene assembly, retopology, and UV mapping. ZBrush/Mudbox: For organic and high-poly sculpting. Substance Painter: For advanced texturing and material definition. Marvelous Designer: For realistic garment creation. Engine Knowledge: A mandatory, “must-have” understanding of Unreal Engine (UE). The “Real-Time” Mindset: A very strong understanding of the full workflow: Hi-poly to low-poly, baking maps (Normal, AO, Curvature), and material application. Experience: 3+ years of professional experience or a specialized post-secondary education in a related field. Preferred Qualifications (The Plus Factor) While not strictly required, we are highly interested in candidates who possess: Grooming Skills: Knowledge of hair creation for real-time (using XGen, Ornatrix, or UE Groom). Cinematic Experience: Background in creating assets for post-production or high-end cinematic trailers. Cross-Disciplinary Knowledge: A basic understanding of rigging or skinning to ensure your models are “deformation-friendly.” Why Roarty Digital? Roarty Digital offer a culture of excellence, flexibility, and growth. 100% Remote: Work from the comfort of your home, regardless of your time zone, while staying connected through our robust digital pipeline. Top-Tier Projects: Gain credits on world-class AAA games and cinematic IPs. Professional Growth: We encourage our artists to constantly evolve. You will have access to the latest tools and internal workshops. Supportive Environment: We believe in motivation and drive, but we also believe in supporting our artists to prevent burnout. Application & Selection Process Roarty Digital take our hiring seriously. After submitting your application, please be prepared to answer a series of specific questions regarding your software expertise and current status. There are no right or wrong answers—we simply value truthfulness and directness to ensure we are the right fit for your career goals. To Apply, please provide: Link to your Portfolio/ArtStation: (Must highlight realistic characters). Updated Resume: Highlighting your years of experience in the industry. Software Checklist: A brief summary of your proficiency levels in Maya, ZBrush, and Unreal Engine. Join Roarty Digital and help us define the future of digital characters. We look forward to seeing your vision!

Senior Character Animator at Little Zoo Studio

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Little Zoo Studio isn’t just an animation house; it’s a boutique sanctuary for world-class character performance. We are a collective of veteran artists who transitioned from the traditional “big studio” grind to create a more focused, artist-centric environment. At Little Zoo, we specialize in high-end character animation for feature films, high-budget commercials, and cinematic game trailers. We are currently expanding our core team and are looking for a Senior Character Animator who lives and breathes performance. This is a role for someone who understands that animation isn’t just about movement—it’s about the thought process behind the movement. Job Overview: Character Animator Detail Specification Company Name Little Zoo Studio Job Title Senior Character Animator Job Type Full-Time / Project-Based Contract Location 100% Remote (Global) Primary Industry Feature Film & High-End Cinematics Salary Range $105,000 – $155,000 USD (Commensurate with experience) Software Stack Autodesk Maya Reporting To Animation Director The Little Zoo Philosophy Our studio was founded on the principle that the best work comes from happy, inspired artists. We avoid the “factory line” approach to production. When you take on a shot at Little Zoo, you “own” that performance. You are expected to bring your unique creative voice to the table, collaborating directly with directors to breathe life into digital puppets. We are “The Zoo” because we embrace the wild, the creative, and the diverse. We are looking for a Senior Animator who can lead by example, maintaining a standard of excellence that inspires the rest of the team. Detailed Job Description & Responsibilities As a Senior Character Animator at Little Zoo Studio, your daily workflow will involve more than just moving controls in Maya. You will be a key architect of the film’s emotional narrative. 1. High-Level Character Performance You will be tasked with the most challenging shots in the production—those requiring deep emotional range, subtle micro-expressions, or complex physical choreography. You must be able to translate a director’s verbal brief into a performance that feels authentic and spontaneous. 2. Technical Excellence in Body Mechanics While acting is paramount, it must be supported by flawless mechanics. You will ensure that weight, balance, arcs, and timing are mathematically sound yet artistically pleasing. Your work will serve as the benchmark for junior and mid-level animators. 3. Remote Collaboration & Leadership Being a remote studio, communication is our most vital tool. You will participate in “Virtual Dailies,” where you will present your work, receive feedback with a positive attitude, and occasionally mentor less experienced animators on how to polish their sequences. 4. Pipeline Integration Working within our refined Maya-based pipeline, you will collaborate with the Rigging and Technical Art departments to provide feedback on character rigs, ensuring they meet the needs of a high-end feature production. Requirements: What You Bring to the Little Zoo Studio We are looking for a “specialist among specialists.” To thrive at Little Zoo, you must meet the following criteria: The 100% Keyframe Standard: We do not use MoCap for our feature projects. You must demonstrate the ability to create organic, lifelike motion entirely by hand. Feature Film Credit: You must have at least one significant credit on a released animated feature film or high-end VFX-heavy live-action feature. Maya Expert: You should know Maya like the back of your hand. We expect you to be comfortable with Graph Editor workflows, custom scripts, and complex character hierarchies. Acting Foundations: A strong background in traditional acting or pantomime is a massive plus. We look for animators who film their own reference and understand the “why” behind a character’s choices. The Professional Remote Setup: Since this is a permanent remote position, you must have a dedicated workspace, a high-speed stable internet connection, and the discipline to manage your time across different time zones (primarily focused on North American and European production hours). Language & Soft Skills: Professional-level English is required. You must be able to explain complex creative concepts clearly and concisely. EXPLORE MORE LATEST JOBS – ALL OPENINGS Beyond the Script: Perks & Culture Working at Little Zoo Studio comes with a unique set of benefits that go beyond the paycheck: The “No-Crunch” Commitment: We plan our productions meticulously to avoid the burnout common in the industry. We value your mental health as much as your keyframes. Global Community: You will work with artists from every corner of the globe. This diversity of thought and culture enriches our stories and our workplace. Work-from-Home Stipend: We provide an annual budget for “Home Office Wellness,” which can be used for ergonomic chairs, standing desks, or even coffee subscriptions to keep your creativity fueled. Proprietary Tools: Access to Little Zoo’s internal library of animation tools and scripts designed to shave hours off your technical tasks. The Talent Database: We are always looking for folks from all disciplines (Layout, Lighting, Rigging). Even if you aren’t an animator, submitting your info via our link gets you into our “Working Database,” which we check first before posting any public job ads. How to Join the Zoo We’ve streamlined our application process to respect your time. Step 1: The Reel Review Submit a link to your latest demo reel. Please ensure your reel highlights acting and body mechanics. Password-protected links (Vimeo/SyncSketch) are perfectly acceptable—just remember to provide the password! Step 2: The Interview If your work aligns with our current project’s style, we’ll hop on a video call. This isn’t a high-pressure interrogation; it’s a conversation about your process, your inspirations, and how you like to work. Step 3: Onboarding Once the paperwork is signed, we ship you any necessary hardware (if required) and get you integrated into our Slack and ShotGrid ecosystems. A Note on General Applications: Not a Senior Animator? No problem. Little Zoo Studio is always looking for talented folks across all disciplines. We keep a working database of many positions not on this list. Please feel free to send us your information via the general application link on our careers page. We’d love to have you in our ecosystem for future openings. Final … Read more

VFX Artist (Contract) | Insomniac Games, 2026

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Insomniac Games, the visionary studio behind iconic titles like Marvel’s Spider-Man, Ratchet & Clank, and Spyro the Dragon, is seeking a world-class VFX Artist for a 12-month contract. As a part of Sony Interactive Entertainment (SIE), Insomniac is a place where technical innovation meets unparalleled storytelling. In this role, you will be responsible for creating immersive visual effects that enhance gameplay, ground environments in reality, and elevate the cinematic quality of our world-renowned titles. We are looking for an artist who can balance aesthetic beauty with technical optimization, ensuring our games look stunning while maintaining high performance across all platforms. Job Overview: VFX Artist Category Details Official Job Title VFX Artist Company Name Insomniac Games (Sony Interactive Entertainment) Location Remote (United States) Employment Type 12-Month CONTRACT Pay Rate (Hourly) $75 – $90 USD per hour Experience Level Senior / Professional (5+ Years) Key Software Maya, Houdini, Photoshop Benefit Eligibility Medical, Dental, and Vision coverage included The Mission: Your Creative Scope As a VFX Artist at Insomniac Games, you are the architect of atmosphere and impact. Your work bridges the gap between static art and dynamic experience. 1. Creation and Implementation Particle Systems: Design and implement real-time particle effects using a sophisticated blend of static and animating 2D/3D elements. Environmental & Gameplay FX: Place visual effects across all areas of the game to ensure the world feels alive, from subtle ambient dust to explosive combat abilities. Cinematic Integration: Work closely with the cinematics team to provide high-fidelity effects that maintain visual consistency during narrative sequences. 2. Technical Artistry & Texturing Texture Development: Create essential FX textures including color, normal, specular, ambient occlusion, height, and incandescent maps. Shading: Build complex FX shaders using node-based shader networks to achieve specific visual goals. Geometry: Create simple 3D geometry and optimized UV sets tailored for effect performance. 3. Optimization & Collaboration Performance Tuning: Optimize all visual effects for framerate and memory consumption without sacrificing artistic integrity. Cross-Departmental Synergy: Collaborate with designers, programmers, and environment artists to ensure FX are implemented appropriately within the game engine. Outsourcing Support: Create briefs and best practice documentation for external art vendors, ensuring third-party work meets Insomniac’s high standards. EXPLORE ALL CURRENT OPENINGS – ALL OPENINGS What We’re Looking For Insomniac Games is seeking a candidate who possesses a solid foundation in computer graphics and a keen eye for artistic analysis. Professional Background Experience: Five or more years of professional industry experience or an equivalent combination of education and training. DCC Proficiency: Intermediate to advanced ability to navigate and utilize Maya and Houdini. Simulation Skills: Competency in keyframing, rigid body simulations, and working with joints/locators. Technical & Artistic Skill Set Texture Editing: Proficiency in Photoshop for painting and manipulating textures. Shader Knowledge: Expertise in node-based shader networks. Familiarity with proprietary toolsets and various game engines is a significant plus. Animation Fundamentals: Strong understanding of timing and weight to create believable, impactful motion. Observation: Ability to use real-world reference materials to ground fantastical effects in physical reality. The Insomniac Experience: Benefits & Culture At Insomniac Games, we pride ourselves on a culture of professionalism, communication, and mutual respect. Even as a contract member of the team, you are an integral part of our success. Competitive Pay: An hourly rate of $75 – $90, reflecting the high level of expertise required for our projects. Health Coverage: Eligibility for medical, dental, and vision benefit offerings to support your personal wellbeing. Remote Flexibility: Work from the comfort of your home office anywhere within the United States. Legacy: The opportunity to contribute to a storied history of games that define their respective genres. Industry Context: VFX in the Era of Real-Time Realism The role of the VFX Artist has evolved rapidly as hardware capabilities have expanded. In 2026, the expectation for real-time effects is nearing the quality of pre-rendered film sequences. This shift requires artists to be increasingly proficient in simulation-heavy workflows using tools like Houdini to create procedural and complex phenomena. At a studio like Insomniac Games, the VFX Artist must also be a “performance advocate.” As games move toward higher resolutions and more complex lighting models, the efficiency of a particle system is just as important as its beauty. This role is perfect for a technical artist who enjoys solving the puzzle of how to make a scene “look expensive” while keeping the engine running smoothly. How to Apply Insomniac Games is looking for professionals who demonstrate excellence in their craft and their communication. Portfolio Submission: A demo reel is required. We are looking for diverse examples of gameplay, environmental, and cinematic FX. Background Check: Please note that Sony Interactive Entertainment conducts background checks at the offer stage. Privacy: We encourage all applicants to review our Candidate Privacy Notice regarding the processing of personal information. Insomniac Games and Sony Interactive Entertainment are Equal Opportunity Employers. We value the diversity of our team and the unique perspectives each artist brings to our games.

Freelance Cinematic Animator | Form Studios 2026

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Form Studios is a premier creative collective dedicated to the art of visual storytelling within the gaming industry. As we move into an ambitious production cycle for 2026, we are expanding our global network of elite freelance talent. We specialize in bridging the gap between raw performance and breathtaking final frames, delivering high-fidelity cinematics for both real-time engines and pre-rendered pipelines. We are currently seeking a Freelance Cinematic Animator with a mastery of performance-driven character work to join our freelance roster for upcoming AAA projects. Job Overview: Freelance Cinematic Animator Category Details Company Name Form Studios Position Title Freelance Cinematic Animator (AAA Projects) Job Type Freelance / Contract-based Location 100% Remote (Global) Primary Software Autodesk Maya, Unreal Engine 5, MotionBuilder Estimated Salary/Rate $45 – $85 per hour (Commensurate with experience & project complexity) Project Duration Varies (Typically 3 to 6 months per milestone) About Form Studios At Form Studios, we believe that game cinematics are more than just transitions between gameplay; they are the emotional heartbeat of the player’s journey. Our studio culture is built on a foundation of technical excellence and artistic “soul.” We work with some of the world’s leading game developers to create moments that linger in the player’s mind long after the console is turned off. As a remote-first studio, we have refined our pipeline to support seamless collaboration across time zones. We value clear communication, technical curiosity, and an uncompromising eye for detail. The Role: Performance & Polish We are looking for an animator who views motion capture not as a finished product, but as a foundation. Your primary responsibility will be to take raw performance data and elevate it to a cinematic standard that rivals live-action film. Key Responsibilities: Performance Enhancement: Clean, edit, and enhance high-fidelity motion capture data, ensuring the weight, silhouette, and intent of the actor’s performance are preserved and improved. Facial Articulation: Execute high-end facial animation polish, focusing on micro-expressions, eye-darts, and lip-sync accuracy that avoids the “uncanny valley.” Body Mechanics: Apply a deep understanding of physics, weight distribution, and skeletal constraints to ensure characters move naturally within their environments. Engine Integration: Work within Unreal Engine 5 or proprietary tools to review animations in-situ, ensuring lighting and camera composition complement the movement. Iterative Collaboration: Work closely with the Cinematic Director and Lead Animator to incorporate feedback rapidly while maintaining a consistent style across the project. Requirements & Qualifications To be successful in this role, you should possess a blend of technical proficiency and “acting” intuition. Professional Experience: Minimum of 4 years of experience in game cinematics, VFX, or feature animation. Portfolio Excellence: A reel showcasing a strong understanding of acting beats, weight, and subtle facial performance. We are looking for “polish” rather than just “blocking.” Technical Stack: Expert-level knowledge of Autodesk Maya. Familiarity with Unreal Engine’s Sequencer and MotionBuilder is highly preferred. The Human Element: An ability to interpret a director’s vision and translate abstract emotional notes into concrete movement. Autonomy: As a freelance partner, you must be self-motivated, capable of hitting deadlines without constant supervision, and professional in your digital communication. Compensation and Work Environment Form Studios offers competitive freelance rates that reflect the high level of expertise we require. Note on Compensation: The rate range provided ($45–$85/hr) is a guideline. High-level specialists or those with niche expertise in specific facial rigs may negotiate rates beyond this bracket based on the specific requirements of the project. We respect the freelance lifestyle. While our projects are fast-paced, we prioritize clear briefs and organized hand-offs to ensure you can do your best work without unnecessary friction. How to Apply If you are ready to help us push the quality bar for the next generation of gaming, we want to see your work. Application Instructions: Portfolio: Send a link to your current demo reel (vimeo/artstation/personal site). Please include a breakdown of your specific contributions to each shot. Rates: Clearly state your standard hourly or daily rate in USD. Availability: Mention your current availability for new projects starting in Q2 2026. Contact Email: talent@formstudios.com Subject Line: APPLICATION: [Your Name] – Cinematic Animator Form Studios is an equal opportunity partner. We celebrate diversity and are committed to creating an inclusive environment for all freelance collaborators. Check Latest Hangar 13 Jobs – All Openings

Freelance Artist Lighting Specialist | Form Studios

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Remote Worldwide (Project-Based Engagement) Form Studios is a premier creative powerhouse dedicated to the art of game cinematics. We believe that the difference between a good trailer and an iconic one often lies in the mastery of light. As we prepare for a high-profile slate of upcoming projects, we are officially opening our global search for a Freelance Artist Lighting Specialist to join our elite freelance roster. We are looking for artists who don’t just “light a scene,” but who understand the physics of photons and the psychology of color. Our studio thrives on pushing the quality bar in both real-time (Unreal Engine) and pre-rendered (Arnold/Redshift) environments. To achieve this, we need technical artists who can translate a director’s abstract vision into a fully lit, camera-ready masterpiece. Job Overview: Freelance Artist Lighting Specialist Feature Details Company Name Form Studios Focus Area AAA Game Cinematics & Trailers Employment Type Freelance / Contract-Based Location 100% Remote (Global Applicants Welcome) Key Specializations Environment & Character Lighting Target Aesthetic Photorealism & High-End Stylization Compensation Project-based (Competitive Market Rates) THE ROLE: THE MASTER OF ATMOSPHERE As a Freelance Artist Lighting Specialist at Form Studios, your primary mission is to elevate the narrative through visual mood. You are responsible for the final “paint” on the canvas, ensuring that characters pop, environments feel vast, and the viewer’s eye is exactly where the director intends it to be. Your Technical & Creative Mastery: Cinematic Storytelling: You use light to tell a story. Whether it is the harsh, high-contrast shadows of a noir-inspired thriller or the soft, ethereal glow of a fantasy epic, you know how to evoke emotion through your light rigs. Character Lighting: You possess a deep understanding of portrait lighting. You know how to emphasize character features, maintain consistent eye-lights, and ensure that character performances are never lost in the shadows. Environmental Integration: You can blend 3D assets into a cohesive world. You understand how to use volumetric effects, global illumination, and bounce light to make a digital environment feel lived-in and physically grounded. Technical Optimization: While we push for the highest quality, you understand the importance of render efficiency. You build clean, organized lighting scenes that allow for fast iterations and meet the technical requirements of the compositing team. WHAT WE’RE LOOKING FOR We are seeking a Freelance Artist Lighting Specialist who functions with the precision of a Director of Photography (DP). You should have a “problem-solver” mindset—when a scene feels “flat” or technical artifacts appear in the render, you possess the diagnostic depth to resolve them quickly. Core Requirements: Photorealistic Eye: You have an innate understanding of how light behaves in the real world—absorption, reflection, refraction, and diffraction. You can translate these physical properties into digital tools to achieve a photoreal result. Director Collaboration: You are adept at taking creative direction. You can take a mood board or a verbal description and turn it into a lighting setup that exceeds expectations. Pipeline Versatility: You are comfortable working with multi-pass rendering and understand how your lighting AOVs (Shadows, Specular, Rim, etc.) will be used by the Nuke compositing team to finalize the shot. WHY PARTNER WITH FORM STUDIOS? Joining our freelance roster means collaborating with a distributed team of world-class artists who are at the absolute top of their game. Fully Remote Culture: We welcome applicants from every corner of the globe. Our workflow is designed for global synchronicity, ensuring a seamless experience regardless of your time zone. Quality-First Mission: We don’t believe in “churning out” content. We take on projects that allow for experimentation, technical growth, and the pursuit of visual excellence. Creative Freedom: As a freelance partner, you are trusted as a specialist. We provide the vision, and we give you the space to bring your unique technical and artistic expertise to the table. HOW TO APPLY If your work speaks for itself, we want to hear from you. We are building a roster of the best talent in the industry, and we want to see what you can bring to the world of game cinematics. Send your portfolio and rates to: talent@formstudios.com — we’d love to see your work. Please include the following in your email: Lighting Showreel: A demo reel specifically focused on environment and character lighting. Please highlight shots that show a range of moods and styles. Breakdown Sheet: A document explaining your specific role in each shot (e.g., “Responsible for character lighting and volumetric fog setups”). Standard Rates: Provide your general daily or project-based freelance rates and your current availability for upcoming engagements. At Form Studios, we are building the future of game narratives. If you have the technical mastery to be our next Freelance Artist Lighting Specialist, reach out today. Let’s push the bar together. Check CD Projekt Jobs – All Openings

Freelance Artist Nuke Compositor | Form Studios, 2026

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Remote Worldwide (Project-Based Engagement) Form Studios is a high-end creative collective dedicated to redefining the visual boundaries of game cinematics. We believe that cinematics are the emotional heartbeat of the gaming experience, acting as the crucial bridge between interactive play and cinematic immersion. As we prepare for an ambitious slate of upcoming projects, we are officially opening our global search for a Freelance Artist Nuke Compositor to join our elite freelance roster. We are not looking for generalists; we are looking for specialists who treat the final image as a masterpiece. Our studio thrives on pushing the quality bar in both real-time and pre-rendered environments. To achieve this, we need technical artists who don’t just “merge” layers, but who understand the science of light and the art of the lens. Job Overview: Freelance Artist Nuke Compositor Feature Details Company Name Form Studios Focus Area Game Cinematics (AAA Quality) Employment Type Freelance / Contract-Based Location 100% Remote (Global Applicants Welcome) Key Specializations Nuke, Multi-pass EXR, AOV Manipulation Compensation Project-based (Competitive Market Rates) THE ROLE: THE MASTER OF THE FINAL PIXEL As a Freelance Artist Nuke Compositor at Form Studios, your primary mission is to deliver the final “look” that defines our cinematic productions. You are the last line of defense for quality, responsible for integrating disparate elements into a seamless, photo-real, or stylistically consistent frame. Your Technical Mastery: Lens Emulation: You have a deep understanding of physical camera properties. You can replicate chromatic aberration, lens flares, bokeh patterns, and film grain to give CG renders a “grounded” and cinematic feel. Multi-pass EXR Workflow: Expert proficiency in handling complex EXR renders. You know how to rebuild beauty passes from scratch and manipulate individual AOVs (Arbitrary Output Variables) to achieve specific lighting and look-development goals without requiring a re-render. 2D VFX Integration: Seamlessly integrating 2D elements such as smoke, fire, sparks, and atmosphere. You understand how to grade these elements to match the 3D environment’s lighting and depth. Technical Integration: Owning the compositing pipeline for your shots, from initial ingest to final delivery, ensuring all technical standards are met for high-end cinematic output. WHAT WE’RE LOOKING FOR We are seeking a Freelance Artist Nuke Compositor who functions with the precision of a technician and the eye of a director. You should have a “problem-solver” mindset—when a render has technical artifacts or the lighting feels “off,” you possess the compositing depth to fix it in post-production. Core Requirements: Cinematic Sensibility: You understand the difference between “good enough for gameplay” and “cinematic hero quality.” You know how to push the final grade to evoke the specific emotional tone of a game trailer. Proactive Communication: Since these are fully remote engagements, clear and consistent communication is vital. You must be able to articulate technical constraints and creative possibilities to the lighting and rendering teams. Efficiency: In a fast-paced cinematic pipeline, your Nuke scripts must be clean, organized, and optimized. We value artists who build templates that allow for rapid iterations across multiple shots in a sequence. WHY PARTNER WITH FORM STUDIOS? Joining our freelance roster means collaborating with some of the most talented minds in the industry. Fully Remote Culture: We welcome applicants from anywhere in the world. Our workflow is designed for global synchronicity, ensuring you feel like a core part of the team regardless of your time zone. Quality-First Mission: We don’t believe in “churning out” content. We take on projects that allow for experimentation, technical growth, and the pursuit of visual excellence. Elite Network: As a Freelance Artist Nuke Compositor on our roster, you will be the first point of contact for high-profile projects that define the next generation of game storytelling. HOW TO APPLY If your work speaks for itself, we want to hear from you. To be considered for our upcoming game cinematics projects, please ensure your submission is professional and concise. Send your portfolio and rates to: talent@formstudios.com — we’d love to see your work. Please include the following in your email: Specialized Nuke Reel: A demo reel specifically focused on compositing. We love to see “before and after” wipes showing the raw render vs. the final comp. Breakdown Sheet: A detailed document explaining your specific technical role in each shot shown. Standard Rates: Please provide your general daily or project-based freelance rates and current availability. At Form Studios, we are building the future of game narratives. If you have the technical mastery to be our next Freelance Artist Nuke Compositor, reach out today. Let’s push the bar together. Check Latest DNEG Jobs – All Openings

Technical Animator at Motorica, Stockholm HQ

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Motorica is at a definitive breakthrough moment in the evolution of digital movement. We are not just another tool in the stack; we are a paradigm shift. By merging proprietary motion capture data with state-of-the-art diffusion models, Motorica empowers studios to generate AAA-quality character animations in minutes rather than weeks. As we scale rapidly to meet the demands of the world’s premier game studios, we are seeking a “storytelling engineer”—a Technical Animator—to bridge the gap between our cutting-edge AI product and the high-profile teams who use it. In this role, you aren’t just supporting a product; you are an industry authority and a consultant. You will work directly with Lead Animators and Technical Directors at top-tier studios, helping them dismantle traditional production bottlenecks and embrace the future of generative animation. Key Position Overview: Technical Animator Category Details Company Name Motorica Job Title Technical Animator (Product & GTM Authority) Location Stockholm HQ / Fully Remote Job Type Full-time Salary Range Competitive / Equity Options (Based on Senior Industry Experience) Core Tech Unreal Engine (Control Rig, Blueprints), Maya, MotionBuilder Industry Focus Generative AI, AAA Gaming, & Cinematic Production Contact Signe Göransson (Operations Manager) Our Story: Defining the Generative Era Animation has traditionally been one of the most significant “cost and time” sinks in game development. At Motorica, we have solved this. Our proprietary AI models allow for the creation of lifelike, dynamic motion at a fraction of the traditional cost. We remove the mechanical drudgery of animation, allowing creative teams to focus on what truly matters: storytelling, iteration, and building living, breathing worlds. Joining Motorica means joining a high-performance culture where innovation isn’t a goal—it’s the baseline. We are looking for individuals who are driven by the prospect of changing how an entire industry operates. Your Quest: The Mission & Responsibilities This is a hybrid role that sits at the intersection of Product and Go-To-Market (GTM). You will act as the technical face of Motorica for our most prestigious clients. 1. The “Trust Demo” & Pre-Sales Technical Authority: You will join pre-sales conversations with high-profile potential customers. Your goal is to build immediate trust by speaking the language of veteran animators. Storytelling: You won’t just click buttons; you will walk CTOs and Lead Animators through the product, demonstrating exactly how Motorica solves their specific production pain points. 2. Integration & Pipeline Consulting Hands-on Support: Lead the technical onboarding for customers. You will guide them through setting up Motorica within their specific environments. Problem Solving: Act as the first line of defense for technical hurdles. Whether it’s a pipeline blocker or a complex retargeting issue, you provide the solution. Best Practices: Advise studios on how to optimize their workflows to get the most out of generative motion. 3. Product Discovery & Strategic Insights The “Eyes and Ears”: While in the field, you will identify gaps in our current offering. You’ll bring back deep-level insights from AAA studios to help drive our internal product roadmap. GTM Support: Work with the growth team to refine how we position our tech to the industry, ensuring our messaging remains technically accurate and emotionally compelling. Your Toolkit: Who You Are Motorica is looking for an animation-obsessed professional who is as comfortable in a client meeting as they are in a complex rig. The Essentials: Industry Authority: You have 5+ years of experience as a Technical Animator in an AA or AAA environment. You have lived through the “crunch” and understand exactly where the traditional pipeline fails. Communication Mastery: You are a true storyteller. You can simplify complex AI concepts for a junior artist while holding your own in a deep-dive technical debate with a CTO. Software Deep Dive: You possess high-level proficiency in Unreal Engine (specifically Control Rig and Blueprints) and standard DCC tools like Maya and MotionBuilder. Animation Enthusiast: You are always experimenting with the latest tech. A solid understanding of Motion Matching and other modern approaches is a strong indicator that you have the mindset we need. The Mindset: Continuous Learner: Generative animation is evolving every day. You must have a proactive desire to adapt and learn as the tech shifts. High-Energy Professional: You thrive in a scaling environment where your impact is immediate and visible. Why Join Motorica? Motorica is not just a workplace; it is an opportunity to be a pioneer. Immediate Impact: See your work integrated into the most anticipated games in the world. Growth Trajectory: As an early member of our scaling team, you will find no shortage of leadership and growth opportunities. Total Flexibility: Work from our Stockholm HQ or enjoy the freedom of being Fully Remote. Direct Influence: Your feedback from the field directly shapes the future of our proprietary models. Application & Contact Motorica is looking for driven individuals ready to define a new era of animation. If you are a technical expert with a passion for people and progress, we want to hear from you. How to Apply: Please reach out to Signe Göransson, our Operations Manager, with your CV and a link to your portfolio or technical blog. We are specifically looking for evidence of your problem-solving skills and your ability to communicate complex ideas.

2D FX Artist – Glitch Productions

Glitch Productions

Glitch Productions is at the forefront of a digital revolution. As an independent animation powerhouse based in Australia, we are redefining how long-form animated content is created, distributed, and celebrated. With over 18 million subscribers and global hits like The Amazing Digital Circus amassing hundreds of millions of views, we are proving that “internet-first” animation is the future of the industry. We are looking for a visionary 2D FX Artist to join our remote-friendly team and help us continue to push the boundaries of visual storytelling. Job Overview : 2D FX Artist Company Name: Glitch Productions Role Title: 2D FX Artist Job Type: Full-Time Location: Remote (Global) / Office hubs in Parramatta & Melbourne CBD Experience Level: Experienced (3+ Years) Start Date: April 2026 Department: 2D Animation / Visual Effects About Glitch Productions: The Art-First Revolution Glitch Productions isn’t your typical animation studio. Glitch was born from a living room and fueled by a “nerd culture” passion that resonates with tens of millions of fans worldwide. Our mission is simple: Create the best art possible. We operate with an Art-First Mindset, meaning that every decision we make—from pipeline innovations to character arcs—is driven by the desire to delight our audience. Our studio is a melting pot of talented, high-energy artists who aren’t afraid to cobble together new sets or invent breakthrough technologies to get the job done. If you are tired of the traditional “cog-in-the-machine” studio culture and want to see your work have a direct, massive impact on a global scale, Glitch is your home. Key Responsibilities as 2D FX Artist 1. Visual Effects Design & Animation Dynamic Simulations: Design and animate top-tier 2D effects including explosions, fluid smoke, stylized fire, atmospheric weather, and magical auras that align with the specific tone of each show. Aesthetic Alignment: Work hand-in-hand with the Art Director and Showrunner to ensure that FX aren’t just “add-ons,” but integrated parts of the visual storytelling. Consistency: Maintain a high level of style consistency across multiple episodes, ensuring that the “language” of the effects remains cohesive. 2. Technical Production & Pipeline Optimization: Prepare FX assets that are production-ready, focusing on proper layering and technical compatibility with 2D/3D backgrounds and character assets. Inter-Departmental Synergy: Partner with Storyboarding, Character Animation, and Compositing teams to ensure seamless asset hand-offs and integration. Pipeline Innovation: Help document your creation methods and assist the technical team in refining the FX pipeline to increase studio-wide efficiency and output quality. 3. Self-Management & Quality Control Deadline Mastery: Manage your own schedule to meet tight production deliverables while maintaining the high artistic standards Glitch fans expect. Proactive Problem Solving: Identify potential technical bottlenecks early in the production cycle and propose creative solutions to overcome them. Required Skills & Qualifications for 2D FX Artist Professional Experience: 3+ years of dedicated experience as 2D FX Artist in 2D FX Animation for animated series, films, or high-end digital content. Software Proficiency: Mastery of Toon Boom Harmony and Adobe After Effects. You should be comfortable navigating complex node structures and timeline-based animation. The “Artistic Eye”: An exceptional sense of timing, weight, and color. You understand how a single frame of “impact” can change the entire feel of an action sequence. Adaptability: The ability to jump between hyper-stylized “Internet” aesthetics and more traditional cinematic 2D effects as required by different IP. Production Tools: Familiarity with project tracking software like ShotGrid to maintain organized workflows in a fast-paced environment. Bonus Skills (The “Glitch” Edge) Unreal Engine Knowledge: Experience implementing 2D PNG sequences into UE5 environments. Culture Fit: A deep understanding of gaming, animation, and “internet nerd” culture. If you love the worlds we build, you’ll build them better. Technical Art: Basic understanding of 3D FX to better collaborate with our CG departments. What We Offer: Culture & Benefits Flexible Autonomy: We offer flexible work arrangements, including 100% Remote options or hybrid setups at our modern offices in Parramatta or Melbourne CBD. Wellness & Lifestyle: We cover your Gym Membership and provide regular company breakfasts and lunches for our on-site team members. Community & Fun: Free entry to conventions and events, plus regular studio-wide social functions to celebrate our milestones. Inclusivity: A diverse team that values independent input. We hire based on passion and potential, welcoming all backgrounds and identities. Career Trajectory: With salary reviews every 6 months and a rapidly growing slate of projects, your growth at Glitch is limited only by your ambition. Our Core Values Passion: We bring personal touches to every frame because we love what we do. Innovation: We push the boundaries of what independent animation can achieve. Teamwork: We believe our range of skills allows us to create works no individual could do alone. Integrity: Doing right by our projects and each other is at the heart of our mission. Portfolio Requirements  Your portfolio must demonstrate a range of 2D FX from realistic to stylized. Please include: Breakdowns: Show us your process from rough animation to final composite. Timing: Examples that showcase your understanding of “squash and stretch” and explosive timing. Collaborative Work: Clearly indicate your specific contributions if the work was part of a larger team project.