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Mighty Yeti Studios | 3D Layout Artist / Layout Lead (Maya)

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At Mighty Yeti Studios, we believe that preschool entertainment should be as cinematic and imaginative as a blockbuster feature. As a creator-owned, independent studio, we are dedicated to building original story worlds that spark curiosity in children and families worldwide. We are currently seeking a visionary 3D Layout Artist / Layout Lead to join the crew of our upcoming CG animated series, Classtronauts. This is more than a technical role; you will be the bridge between the 2D vision of our storyboards and the 3D reality of our final animation. You will set the stage, define the lens, and establish the visual rhythm of a world where learning meets interstellar adventure. Job Overview Company Name: Mighty Yeti Studios Project: Classtronauts – Original Preschool Animated Series Employment Type: Independent Contractor (Project-Based / As-Needed) Location: Remote (Global) Experience Level: Mid-to-Senior / Lead Key Responsibilities Cinematic Translation: Masterfully translate 2D storyboards and animatics into 3D scenes, ensuring that the Director’s intent is preserved while optimizing for a 3D space. Camera & Composition: Establish camera placement, lens choices, and shot composition that emphasize visual clarity, emotional resonance, and high-quality storytelling. Staging & Blocking: Execute basic character blocking and timing. Your work will define the “where” and “when” for the animation team, ensuring characters are staged effectively within the environment. Continuity Management: Rigorously maintain visual continuity and screen direction across complex sequences to ensure a seamless viewing experience. Pipeline Collaboration: Work hand-in-hand with the Director, Storyboard Artists, and the Animation Lead to refine shot flow. You will be the “troubleshooter” who identifies potential staging issues before they reach the animation phase. Technical Excellence: Deliver clean, organized, and optimized Maya files. You must adhere strictly to studio naming conventions and pipeline requirements to ensure a frictionless handoff to the animation and lighting departments. Leadership (Lead Candidates): If applying for the Lead position, you will help establish layout standards, mentor junior artists, and perform final quality control passes on layout files across multiple episodes. Candidate Profile: Who You Are The ideal candidate is a storyteller who happens to be a Maya expert. You understand that in preschool animation, clarity is king—but you never sacrifice cinematic beauty for simplicity. You are a self-starter who thrives in a remote, independent contractor environment and possesses the discipline to meet production milestones without the need for a physical office environment. Technical Requirements Experience: Minimum of 2+ years of professional experience as a 3D Layout Artist or Layout Animator specifically within the TV series or streaming production landscape. Software Mastery: Expert-level proficiency in Autodesk Maya is non-negotiable. Sequencer Proficiency: You must have a proven track record of using Maya Sequencer to manage shots and timing. Storytelling Intuition: A deep understanding of cinematography, including “Rule of Thirds,” depth of field, camera movement (pans, tilts, dollies), and the psychological impact of different lens lengths. Pipeline Literacy: Experience working within a structured episodic animation pipeline. You should be comfortable with file-referencing workflows and digital asset management. Preferred Skills & Bonus Points Genre Experience: Prior experience on preschool or children’s CG content. You understand the pacing and “safety” requirements (e.g., avoiding over-stimulating camera movements) of this demographic. Agility: Experience working with small, fast-moving, independent teams where your voice and impact are significant. Tools: Familiarity with ShotGrid (formerly Shotgun) or similar production tracking software. Leadership: For Lead applicants, a history of supervising sequences or providing constructive feedback to peers. Contract & Logistics Remote Work: This is a 100% remote position. You must have a reliable, high-speed internet connection and a workstation capable of handling Maya production scenes. Engagement: This is an independent contractor role. Work is project-based and “as needed,” depending on the production schedule of Classtronauts. Communication: As we are a remote studio, strong written and verbal communication skills in English are essential. You must be comfortable with video check-ins and Slack-based collaboration. Submission Requirements We want to see how you see. Applicants must provide a portfolio or demo reel that clearly demonstrates: 3D Layout Samples: Clear examples of shot composition and camera staging. Side-by-Side Comparisons: Examples showing the translation from a 2D storyboard/animatic to the final 3D layout. Blocking: Examples of character blocking within a sequence that show an understanding of weight, presence, and spatial awareness. Note: Please include a brief cover letter or “About Me” section highlighting your experience with Maya Sequencer and your interest in the preschool animation space. About Mighty Yeti Studios Mighty Yeti more than just a production house; we are a “Yeti-sized” engine of creativity. Mighty Yeti Studios is committed to fostering an environment where independent artists can contribute to world-class content. Our culture is built on mutual respect, a passion for the craft of animation, and the thrill of seeing a simple sketch evolve into a cinematic universe. Join us on our journey to the stars. Let’s build something mighty.

Eleventh Hour Games | Lead 3D Environment Artist

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Eleventh Hour Games is a rapidly expanding studio fueled by a singular passion: creating the next generation of top-down Action RPGs (ARPGs). Following the breakout success of Last Epoch, we are scaling our team to forge even more extraordinary worlds. Eleventh Hour Games  is looking for a Lead Environment Artist who is a “player-coach”—someone who can drive the high-level visual vision for massive, immersive worlds while remaining deeply hands-on in the trenches of production. You will be the architect of our landscapes, the mentor to our artists, and the bridge between artistic ambition and technical performance. Job Overview Company Name: Eleventh Hour Games (under KRAFTON Americas) Job Title: Lead 3D Environment Artist Location: Remote (Global) Core Hours: 10:00 AM – 4:00 PM CST (Required) Job Type: Full-Time Estimated Salary: $125,000 – $175,000+ (Based on seniority & location) Experience Level: Senior / Lead (5+ Years Industry Experience) Key Project: Last Epoch and Upcoming Titles The Opportunity: Shaping Extraordinary Worlds As the Lead Environment Artist, you will be responsible for the “readability,” mood, and composition of our game worlds. This role is not just about placing props; it is about establishing the technical foundations and visual standards that allow a world to feel cohesive, performant, and vast. You will collaborate directly with Art Direction, Game Design, and Engineering to ensure that our environments aren’t just beautiful, but also support the fast-paced gameplay loops our community loves. You will lead a team of talented artists, providing the feedback and mentorship necessary to push our quality bar to the next level. Core Responsibilities as Enviornment Artist 1. Vision & Hands-On Execution While this is a leadership role, we value artists who love the craft. You will: Drive the environment art vision and maintain a high quality bar. Remain a primary individual contributor, building large-scale environments, cinematic vistas, and complex spaces yourself. Ensure every environment tells a story through composition, lighting, and mood. 2. Technical Workflows & Scalability Building for an ARPG requires a balance of beauty and performance. You will: Establish and refine landscape and terrain creation workflows, including advanced material setups. Leverage procedural content workflows to accelerate world-building without losing artistic control. Partner with Tech Art and Engineering to optimize environments for large-world streaming and real-time lighting. 3. Leadership & Project Management A lead must ensure the health of both the project and the people. You will: Create and manage art production schedules, milestones, and resource needs. Monitor team morale and communication channels, intervening early to prevent burnout or misalignment. Document and refine art processes to ensure the team works smarter, not harder. Provide clear, constructive feedback and support the hiring of new talent to grow the department. Candidate Qualifications for Enviornment Artist Professional Experience 5+ Years in the Games Industry: You must have a solid track record in environment art, with at least some of that time spent in a Senior or Lead capacity. Shipped Titles: Demonstrable experience shipping high-quality games or live-service products, specifically those involving large-scale or streamed environments. Technical Skills Modern Engine Mastery: Deep knowledge of real-time environment pipelines (Unreal Engine or Unity), including landscape systems and real-time lighting. Material Systems: Experience creating complex, modular material setups for terrain and architecture. Procedural Proficiency: Experience with procedural placement or rule-based generation tools (e.g., Houdini, PCG tools) to facilitate scalable world-building. Lighting Fundamentals: A strong grasp of how light interacts with geometry, even if you aren’t the dedicated lighting artist. Artistic Soft Skills Compositional Eye: Ability to create vistas that feel epic yet readable for a top-down camera perspective. Mentorship: A genuine desire to help others grow and a proven ability to raise the “quality bar” across a team. Agility: The ability to stay productive and positive when production priorities shift. Preferred Extras (Nice-to-Haves) While the technical skills above are core, we are particularly interested in candidates who bring: A Concept Art Background: If you can sketch out a world or a visual theme before building it in 3D, you’ll be an even stronger asset. Visual Ideation: Strong drawing or 2D skills to help communicate ideas quickly to the Art Director. World Design: A passion for the “why” behind a space, ensuring the environment serves the lore and the gameplay. Why Eleventh Hour Games? Eleventh Hour Games , a studio that values ownership. Here, you aren’t just another number; you are a key stakeholder in the worlds we build. Remote-First: We believe the best talent isn’t found in one zip code. We offer true remote flexibility. Passion-Driven: Our community is at the heart of what we do. We build the games we want to play. Inclusive Growth: As part of the KRAFTON Americas family, we provide a stable, inclusive environment where diverse voices are empowered to create. Application Instructions To apply, please submit your portfolio and resume through our official portal. Your portfolio should clearly demonstrate: Large-scale environments (vistas/worlds). Breakdowns of your technical workflows (materials, terrain, or procedural setups). Leadership examples (if available, mention sequences or levels you oversaw as a Lead). Eleventh Hour Games / KRAFTON Americas is an Equal Opportunity Employer. We are committed to providing reasonable accommodations for qualified individuals with disabilities during the application and employment process.

Little Zoo Studio | Senior Unreal TD / CG Generalist 2026

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Little Zoo Studio is an elite creative collective known for pushing the boundaries of real-time storytelling and high-fidelity character performance. We are currently seeking a powerhouse Senior Unreal Technical Director (TD) / CG Generalist to join our 100% remote team. In this role, you aren’t just a cog in the machine; you are the architect of entire worlds. We need a “Swiss Army Knife” of digital art—someone who can pivot from sculpting a hero asset in ZBrush to orchestrating complex atmospheric lighting in Unreal Engine 5, all while maintaining a deep understanding of the technical underpinnings that make real-time rendering possible. If you are a visionary who lives at the intersection of high-end aesthetics and technical logic, Little Zoo is your new home. Little Zoo Studio Job Overview Company Name: Little Zoo Studio Position Title: Senior Unreal TD / CG Generalist Employment Type: Full-Time Location: 100% Remote (Global) Work Mode: Flexible / Distributed Primary Engine: Unreal Engine 5 Experience Level: Senior (3–5+ Years in Unreal) Compensation & Performance Incentives Little Zoo values the high-level versatility required for a Generalist TD role. Our compensation packages are designed to attract top-tier talent capable of handling multi-disciplinary tasks within a remote framework. Benefit Component Estimated Annual Range (USD) Additional Perks Base Salary $110,000 – $150,000 Scaled based on portfolio & tech depth Tech Stipend Included Support for software licenses/hardware Work-Life Balance High Flexible hours with a focus on milestones Final offers are determined by the candidate’s specific technical stack, years of industry experience, and geographic location. The Mission: Building Immersive Realities As a Senior Unreal TD/CG Generalist, your daily life involves wearing multiple hats. You are responsible for the end-to-end creation of captivating environments and the implementation of high-end visual effects that breathe life into our projects. 1. Environment & Technical Artistry World Building: Model, set-dress, and light diverse environments that range from hyper-realistic sci-fi corridors to stylized fantasy vistas. Material Mastery: Utilize advanced Unreal Engine material graphs to create reactive, high-fidelity surfaces. Lighting & Rendering: Oversee the final look of shots, utilizing Lumen, Path Tracing, and legacy lighting techniques to achieve cinematic excellence. 2. Real-Time FX & Simulation Atmospheric Impact: Create compelling FX, including fire, smoke, and magical elements, using real-time tools like EmberGen or Unreal’s internal Niagara system. Character Dynamics: Implement and tune cloth and hair simulations to ensure character movements feel grounded and realistic. 3. Pipeline & Logic (The “TD” Side) Sequence Orchestration: Build and manage complex cinematic sequences using Unreal Level Sequences. Interactivity: Utilize Blueprints and Widgets to create functional UI or environmental triggers that support the project’s narrative needs. Job Requirements & Qualifications We are looking for a rare blend of artistic “eye” and technical “brain.” The ideal candidate is a self-starter who can troubleshoot complex engine bugs while simultaneously judging the color balance of a sunset. Technical Proficiencies 3D Modeling Stack: Mastery of at least one major DCC tool (Maya, Blender, 3DS Max) and high-end sculpting in ZBrush. Unreal Engine Expertise: At least 3 years of professional experience working within the Unreal Engine ecosystem. Surfacing Excellence: Advanced texturing skills using Substance Painter and Photoshop. You should understand PBR workflows inside and out. FX Workflow: Skilled in real-time fluid and particle simulation software (EmberGen preferred). Preferred “Bonus” Skills Post-Production: Proficiency in compositing software like Nuke or DaVinci Resolve to add the final 10% of polish to a render. Motion Graphics: Experience with After Effects or Cinema 4D for UI or graphic elements. Logic Systems: A working knowledge of C++ (optional) or advanced Blueprint scripting. Soft Skills & Setup Communication: Solid English communication skills are mandatory. You must be able to explain technical hurdles to non-technical team members. Infrastructure: A reliable, high-bandwidth internet connection is essential for a remote TD role to handle large cache files and real-time reviews. Life as a “Zoo-Keeper” (The Culture) At Little Zoo Studio, we believe that the best work happens when artists are given the freedom to innovate. Radical Trust: We don’t micromanage. We provide the goals and the tools, then let our seniors lead the way. Global Diversity: Work with a team of artists from around the world, bringing a massive variety of styles and perspectives to every project. No Commute: Save hours of your life every day. Our remote-first culture is built on the idea that the best talent isn’t always in a single city. Cutting-Edge Projects: From cinematic trailers to interactive experiences, you will always be working on the forefront of real-time technology. Application Process Little Zoo is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. To apply, please ensure you have the following ready: A Diverse Portfolio: We want to see environments, FX, and lighting. Show us your “Generalist” range. Applications without a portfolio link will not be reviewed. A Technical Breakdown: If possible, include a short video or document explaining a complex material or Blueprint logic you created. Resume: Focus on your history with real-time engines and any credits in games, film, or advertising.

Titmouse hiring 2D Character Animator, remote

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Titmouse is looking for elite 2D Animators to join us on a “top-secret,” high-profile production. If you have a passion for sophisticated, grounded anime styles and a mastery of TVPaint, we want to see your reel. This project demands a high level of draftsmanship and an understanding of realistic human movement. We aren’t looking for “rubbery” physics here; we are looking for the weight, precision, and cinematic flair seen in our Overwatch x LE SSERAFIM collaboration. Whether you are a seasoned freelance veteran or looking for a full-time sprint, this is your chance to contribute to a cutting-edge aesthetic alongside some of the best in the industry. 2D Animator Job Overview Company Name: Titmouse, Inc. Project: Confidential / Unannounced Short-Term Project Style Reference: Overwatch × LE SSERAFIM (Grounded, High-Fidelity Anime Style) Location: Remote – Global Applicants Welcome Project Timeline: March 2026 – July 2026 Compensation: $1,600 – $2,000 USD per week (Based on experience) The Role Reporting directly to the Animation Director, you will be responsible for breathing life into characters and environments while strictly adhering to the established visual language of the show. You are the bridge between a static character sheet and a living, breathing performance. Primary Responsibilities & Essential Duties High-Fidelity Performance: Create 2D animation that hits the sweet spot between realistic weight and stylistic anime flair. You will handle complex character posing, nuanced lip-sync, and intricate timing. Style Consistency: Implement movements and expressions that ensure character believability and consistency across all scenes. Technical Execution: Utilize TVPaint to its full potential, ensuring all animations are synchronized perfectly with audio, dialogue, and camera movements. Collaboration & Iteration: Take creative and technical direction from the Director and Leads. You must be able to digest notes quickly and apply changes effectively to satisfy the creative goals of the project. Asset Management: Follow strict naming conventions and pipeline protocols to ensure a smooth hand-off to the compositing and post-production teams. Professional Ownership: Manage your own quota and timeline. We trust our animators to take ownership of their scenes and deliver quality work on schedule without constant hand-holding. Required Skills & Qualifications We are looking for a specific blend of artistic “soul” and technical “discipline.” TVPaint Proficiency: You must be highly comfortable animating within TVPaint. This is the primary engine for this production. Artistic Versatility: While this project is “grounded anime,” a deep familiarity with traditional hand-drawn principles, as well as an understanding of cut-out and puppet workflows, is highly valued. Attention to Detail: You have an eye for the “small things”—the micro-expressions, the secondary motion of clothing, and the precise timing that separates good animation from great animation. Communication Skills: Even in a remote environment, communication is king. You must be able to ask the right questions, provide status updates, and engage professionally with various stakeholders. Adaptability: The industry moves fast, and “secret” projects move faster. You should be someone who embraces change and views feedback as a tool for growth rather than a hurdle. Work Ethics & Conduct At Titmouse, we pride ourselves on a culture of respect, creativity, and hard work. We expect all team members to: Be Reliable: Respect the schedule. Arrive at meetings on time and respect the production milestones. Be Transparent: If you are stuck or confused, ask for clarification. We value clarity over guesswork. Be Professional: Maintain absolute confidentiality regarding proprietary information. You’ll be working on a secret project—keep it that way. Be a Teammate: Support your colleagues. A positive attitude is just as important as a polished reel. Why Titmouse? Titmouse is an independent award-winning animation studio. We are a creator-driven space where we push the boundaries of what 2D animation can be. We celebrate diversity and are committed to creating an inclusive environment for all employees. Note on International Applicants: We embrace the global talent pool. This position is 100% remote, and we welcome qualified applicants from all corners of the world. How to Apply If your portfolio showcases high-quality, grounded character work and you’re ready to dive into a fast-paced production starting this March, we want to hear from you. Please ensure your reel highlights your TVPaint experience and any work relevant to the “grounded anime” style. Titmouse is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, sexual orientation, national origin, disability status, or any other characteristic protected by law.

Wolcen Studio hiring Senior 3D Character Artist

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Wolcen Studio is seeking a visionary Senior Character Artist to help define the aesthetic of our unannounced dark fantasy multiplayer project. This is a high-impact, fully remote contractor role designed for an artist who thrives in the intersection of grit, realism, and imaginative horror. Developed in Unreal Engine 5, our title pushes the boundaries of real-time fidelity. You will be responsible for bringing to life the denizens of a decaying world—from battle-hardened protagonists to eldritch creatures that defy standard anatomy. If you have a passion for dark fantasy and a portfolio that proves you can master both organic forms and complex hard-surface costume design, we want to hear from you. Job Overview Company: Wolcen Studio Project Theme: Dark Fantasy / Gothic Multiplayer Engine: Unreal Engine 5 (UE5) Job Type: Contractor Location: Remote (Timezone overlap with Central Europe preferred) Experience Level: Senior (6+ years experience) Estimated Compensation: $110,000 – $145,000 USD (Depending on experience and market) The Mission As a Senior Character Artist, you aren’t just a “modeler”—you are a world-builder. You will be a key pillar of our Character Art department, translating haunting 2D concepts into high-fidelity, game-ready assets that perform flawlessly in a multiplayer environment. Key Responsibilities AAA Asset Creation: Sculpt, model, and texture industry-leading character models that adhere to a dark fantasy aesthetic. Artistic Stewardship: Maintain a consistent visual language under the guidance of the Art Director, ensuring all creatures and props feel part of the same cohesive, grim world. Optimization Mastery: Balance extreme visual detail with the performance constraints of a modern multiplayer title. You will create assets that look stunning but remain lean in terms of draw calls and polycount. Cross-Departmental Collaboration: Work closely with the Rigging and Animation teams. Your models must not only look good but also move realistically, with topological flows that support complex deformations. Technical Problem Solving: Identify and resolve pipeline bottlenecks. Whether it’s troubleshooting a shader in UE5 or refining a bake in Substance Painter, you are a proactive fixer. Mentorship: Act as a technical and artistic lighthouse for junior artists, sharing best practices in sculpting, retopology, and texturing. Requirements & Technical Expertise Wolcen Studio is looking for a specialist who can handle the entire character lifecycle—from a lump of digital clay in ZBrush to a fully optimized mesh in Unreal. Core Technical Skills Portfolio Excellence: A professional portfolio demonstrating mastery of realistic anatomy (human and animal) and intricate surface treatments. Software Mastery: Expert-level proficiency in ZBrush, Maya, and Substance Painter. Experience with Marvelous Designer for realistic cloth simulation is a significant plus. Unreal Engine 5: A deep understanding of the UE5 character pipeline, including material instances, Nanite workflows (where applicable), and LOD management. The “Believability” Factor: An advanced grasp of anatomy and form. Even our most “fantasy” creatures must feel grounded in biological reality. Hybrid Modeling: Exceptional skills in both organic sculpting and hard-surface modeling for armor, weapons, and character-related props. Professional Background Experience: A minimum of 6 years in the game industry, specifically focused on character art. Proven Track Record: Preference will be given to candidates who have shipped at least one AAA title on PC or Console. Hair & Grooming: High proficiency in creating realistic hair using alpha card workflows is highly desirable. Soft Skills: You must be a “team-first” player. You should be able to receive critique gracefully and adapt your workflow to the changing needs of a live production. Language: Advanced proficiency in English is required for technical documentation and team synchronization. Why Join This Project? This is more than just another contractor gig. You will have a hand in shaping a new IP from its early stages. Creative Freedom: While we follow concept art, we value artists who can “bridge the gap”—adding those micro-details and material nuances that bring a character to life. Cutting Edge Tech: We are fully committed to the UE5 ecosystem. You will be working with the latest tools and shaders the industry has to offer. Global Collaboration: Work with a diverse team of veterans from across the globe in a flexible, remote environment that respects your craft and your time. Note on Application: A link to your ArtStation, personal website, or digital portfolio is mandatory. We are specifically looking for “dark,” “gritty,” and “realistic” styles; please highlight relevant work in your application.

Wolcen Studio hiring Senior Cinematic Animator

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The digital storytelling landscape is evolving, and Wolcen Studio is at the forefront of this journey. We are seeking a visionary Senior Cinematic Animator to help architect the narrative experience of our next ambitious project. This role is designed for an artist who possesses not only the technical rigor to master Unreal Engine 5 but also the soulful intuition required to bring digital characters to life through nuanced performance and cinematic flair. Job Overview Company Name: Wolcen Studio Job Title: Senior Cinematic Animator Job Type: Full-Time Location: Remote (Europe-wide) Seniority Level: Senior Required Experience: Strong experience in PC / Console Cinematic Animation Salary Range: Competitive (Based on experience) Core Technology: Unreal Engine 5 (Sequencer), MetaHumans, Autodesk Maya Reporting Structure: Reports to the Animation Director Industry: AAA Game Development Company Overview: The Wolcen Journey Wolcen Studio is a multicultural collective of developers dedicated to pushing the boundaries of the Action RPG genre and beyond. Our studio thrives on passion, innovation, and the relentless pursuit of high-quality standards. We are currently embarking on a new journey, leveraging the power of Unreal Engine 5 to create immersive, narrative-driven experiences. As a fully remote studio within Europe, we offer a modern, flexible work environment that prioritizes talent and creativity over geographical boundaries. Role Overview As a Senior Cinematic Animator, you will be a cornerstone of our narrative pipeline. Your mission is to bridge the gap between static scripts and living, breathing cutscenes. You are not just moving joints; you are crafting emotions, staging drama, and ensuring that every dialogue-driven moment resonates with the player. You will work at the heart of a collaborative ecosystem, interfacing daily with Cinematic Artists, the Narrative team, and the Animation Director. The ideal candidate is someone who is highly organized, self-motivated, and possesses a deep-seated passion for the cinematic arts within the gaming medium. Key Responsibilities High-Fidelity Character Animation Performance Crafting: Create believable, high-quality character animations by expertly blending motion capture data with meticulous hand-key animation techniques. Narrative Impact: Animate complex cutscenes and dialogue-heavy sequences, ensuring that every performance maintains stylistic consistency and hits the intended emotional beats. Facial Performance: Utilize MetaHuman workflows to deliver industry-leading facial animation that captures the subtleties of human expression. Technical Integration & Staging Unreal Engine 5 Sequencer: Work directly within the UE5 Sequencer to stage, implement, and polish cinematic content, ensuring a seamless transition from animation to engine. Cinematographic Alignment: Collaborate hand-in-hand with Cinematic Artists to align character performances with camera work, lighting, and overall storytelling objectives. Pipeline Optimization: Maintain and polish animations throughout the production cycle, resolving bugs efficiently and ensuring technical performance requirements are met. Collaborative Excellence Cross-Disciplinary Synergy: Partner with narrative, design, art, audio, and production teams to ensure a cohesive and holistic cinematic experience. Communication: Clearly communicate project progress, potential blockers, and resource needs to leads and production stakeholders. Workflow Organization: Stay organized and manage time effectively to consistently meet high-stakes production deadlines while working in a fully remote capacity. Qualifications & Technical Skills Professional Requirements Proven Track Record: Significant experience as a Cinematic Animator specifically within the PC or Console gaming sectors. Animation Foundations: A rock-solid foundation in core animation principles, including acting, posing, timing, and weight. Cinematography Knowledge: A strong compositional sense and an understanding of cinematic language and camera theory. Technical Proficiencies Unreal Engine 5: Mastery of the UE5 Sequencer is considered an essential requirement for this role. DCC Tools: Expert-level proficiency in Maya (or equivalent animation software). Advanced Workflows: Hands-on experience with MetaHumans for both body and facial performance animation. Communication: Excellent written and spoken English skills are required to facilitate clear communication within our multicultural team. Preferred “Nice-to-Have” Skills MoCap Expertise: Exposure to Xsens or MoveAI technology. Cleanup Skills: Experience in Motion Capture (MoCap) cleanup and high-end performance capture facial animation. Software Versatility: Proficiency with MotionBuilder or other specialized MoCap tools. Industry Passion: A genuine passion for storytelling and the evolving landscape of real-time cinematic pipelines. Remote Culture & Benefits At Wolcen Studio, we embrace the future of work. This position is 100% remote, allowing you to work from anywhere within Europe. We provide: Cultural Diversity: Join a team that values different perspectives and international backgrounds. Cutting-Edge Tech: Work with the latest features of Unreal Engine 5 and MetaHuman technology. Autonomy: A work environment that trusts its seniors to manage their time and deliver excellence. Narrative Focus: A project where cinematics and storytelling are prioritized as core pillars of the player experience. Application Process To join our journey, please submit the following: Professional Resume: Detailing your experience with shipped PC/Console titles. Cinematic Showreel: Highlighting your best work in character performance, dialogue animation, and UE5 implementation. Technical Breakdown: A brief explanation of your workflow regarding MoCap integration and hand-keying.