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Gameplay Combat Animator | Superseed Studios

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  Superseed Studios is seeking an exceptionally talented and rhythmically precise Contract Gameplay Combat Animator to breathe life into our core combat systems. In this focused, project-based role, you will take ownership of creating and refining real-time combat animations that form the literal pulse of our game. We aren’t just looking for smooth motion; we are searching for an animator who understands the precise architecture of a spectacular fight sequence. The ideal collaborator is someone who can capture the raw, kinetic energy of combat, translating punchy, high-impact choreography into responsive gameplay mechanics. You must possess an elite command over keyframe animation, an intuitive grasp of weight distribution, and a deep understanding of how timing and spacing dictate the physical gratification of an attack landing. Working alongside our combat designers and technical artists, you will ensure our gameplay loops feel devastatingly punchy and look immaculately polished. Role & Contract Overview Specification Details Job Title Contract Gameplay Combat Animator Studio / Employer Superseed Studios Location / Setup 100% Remote / Global Freelance Contract Duration 4 Months (Fixed-Term Sprint) Core Animation Style Stylized, High-Contrast, Punchy Combat Technical Focus Keyframe Posing, Smears, Combat Timing Application Address contact@superseedstudios.com   About Superseed Studios Superseed Studios is an agile, independent development team dedicated to crafting high-octane, visually arresting action experiences. We believe that exceptional gameplay is rooted in tactile satisfaction—where every input from the player results in an immediate, visceral, and exhilarating response on screen. Our studio operates a streamlined, remote-first pipeline that allows top-tier global talent to collaborate dynamically without the weight of corporate bureaucracy. We are currently scaling up production on a fast-paced, action-heavy title. To help us achieve the uncompromising visual fidelity and mechanical crunch our project demands, we are looking for a specialized combat artisan to join our animation team for an intensive, high-impact 4-month contract.   Key Responsibilities as Gameplay Combat Animator During this 4-month sprint, your creative output will directly define the moment-to-moment combat feel of the project: 1. High-Impact Combat Production Kinetic Motion Design: Craft high-quality, keyframe animations for a variety of combat actions, including basic attacks, heavy strikes, weapon combos, defensive parries, and impactful hit-reactions. Stylized Visual Flair: Maximize the visual weight of every movement by skillfully integrating exaggerated smear frames, strategic hit-stops, and high-contrast posing. Gameplay Responsibility: Tailor animations specifically to support design requirements, maintaining snappy input responsiveness while preserving visual appeal and structural physics. 2. Pipeline Integration & Collaboration Frame Optimization: Manage the entire lifecycle of your animations, from rapid thumbnail blocking to polished, game-ready assets optimized for engine runtime performance. Cross-Discipline Alignment: Partner closely with Gameplay Designers to tune state transitions, frame data, and wind-up/recovery times to achieve an impeccable gameplay loop. Rapid Iteration: Absorb critical, fast-paced feedback from the Art Director and Combat Lead, executing precise revisions to maintain the project’s signature aesthetic style.   Requirements & Qualifications We want an animator who lives for action-centric gameplay and possesses a portfolio packed with explosive movement: Core Craft Profile The Combat Reel: A dedicated animation reel highlighting clear mastery over real-time combat, character physics, weapon weight, and explosive energy. An Eye for Contrast: Demonstrable understanding of how to use extreme posing, rhythmic timing variations, and exaggerated smear techniques to make combat feel violent, responsive, and sharp. Technical Foundation: Deep proficiency in modern digital animation software (e.g., Autodesk Maya) coupled with an understanding of how animations function inside real-time game engines. Production Agility: The ability to work efficiently under a fixed 4-month timeline, delivering clean, organized files that seamlessly integrate into an ongoing production pipeline.   How to Apply If you specialize in making digital characters hit hard and move beautifully, we want to see your reel immediately. Please assemble your application materials and send them directly to our talent acquisition team: Recruitment Email: contact@superseedstudios.com Required Subject Line: Gameplay Combat Animator Application – [Your Name] Submission Materials Check-list Direct Reel Link: A hyperlink to your current animation demo reel or portfolio website. ⚠️ Note: Please ensure your reel prominently features combat, melee weapon work, or stylized hand-to-hand action. Breakdowns detailing your specific contribution to each shot are highly appreciated. Professional CV / Resume: A brief breakdown of your industry experience, shipped titles, or contract history (PDF format preferred).

Storyboard Artist job at Tonko House, 2026

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  Tonko House is entering an exciting development phase for a brand-new, animated comedy series. The project is a classic, character-driven “fish-out-of-water” tale, and we are seeking a exceptionally talented Storyboard Artist who can bring sharp comedic timing, expressive character acting, and inventive visual humor to our foundational story reels. As a Storyboard Artist during this vital development window, your primary mission is to breathe life, physical comedy, and mechanical charm into the project’s central relationships. Working closely with our Writer, Editor, and Showrunner, you will translate scripts into dynamic sequences that establish the pacing, tone, and comedic architecture of our universe. This is a temporary, remote contract for a seasoned artist who excels at physical gags, cinematic staging, and translating raw story outlines into unforgettable animatic sequences.   Job Overview : Storyboard Artist Job Details Specification Job Title Storyboard Artist (Development Phase) Studio / Producer Tonko House Location 100% Remote (Global Freelance Contract) Project Type Brand-New Animated Comedy Series (“Fish-out-of-Water” Concept) Contract Status Temporary / Milestone-Based Development Contract Core Software Stack Toon Boom Storyboard Pro, Adobe Photoshop Key Frameworks 2D Storytelling referenced against 3D Environment Layouts Application Method Digital Portfolio & Resume Submission   About Tonko House Tonko House is an independent, award-winning animation studio founded by Pixar alumni Robert Kondo and Dice Tsutsumi following the Academy Award nomination of their beloved short film, The Dam Keeper. We are a critically acclaimed collective dedicated to constant artistic exploration, storytelling curiosity, and creative excellence across a wide variety of visual mediums. Tonko House milestones speak to our passion for the craft: Tonko House was nominated for an Eisner Award for The Dam Keeper graphic novel, received the Grand Prize at the Annecy International Animated Film Festival for the episodic series PIG: The Dam Keeper Poems, and most recently took home both Annie and Emmy Awards for our groundbreaking Netflix Limited Series, ONI: Thunder God’s Tale. Tonko House operate on a fully remote studio model, connecting and collaborating with top-tier global talent to build meaningful, visually arresting worlds. At Tonko House, we believe stories start as seeds deep within us—join us, and let’s grow those seeds into inspiring tales together.   Key Responsibilities as Storyboard Artist In this role (storyboard artist), you will bridge physical comedic performance with technical cinematic staging: 1. Comedic Storyboarding & Sequential Acting Visual Comedy Execution: Translate scripts and showrunner notes into clear, highly expressive storyboard panels that emphasize physical comedy, situational irony, and rapid-fire comedic timing. Character-Driven Performance: Craft distinct visual personalities, bold posing, and subtle micro-expressions that amplify the humor of an eccentric character navigating a completely unfamiliar world. Structural Pacing: Establish tight screen direction, clear spatial relationships, and seamless continuity across narrative sequences, ensuring flawless transitions for the editing team during animatic construction. 2. 3D Space Integration & Cinematic Layouts Staging in 3D Environments: Utilize pre-built 3D environmental sets and gray-boxes as background references to frame dynamic camera angles, exaggerate scale disparities, and design spatial gags that heighten comedic tension. Cinematic Language Mastery: Deploy clever camera choices, focal lengths, and composition tricks to manipulate audience attention and squeeze maximum humor out of every frame. 3. Remote Synergy & Collaborative Prototyping Pitching & Iteration: Pitch rough and cleaned sequence panels to the creative leadership team over live video reviews, absorbing creative critiques and executing rapid revisions with a low-ego mindset. Pipeline Communication: Actively organize, track, and upload your sequence files within our remote studio management software, independently meeting production milestones across global time zones.   Requirements & Qualifications for Storyboard Artist Tonko House is looking for an independent Storyboard Artist with an elite comedic sensibility and strong technical foundations: Core Creative & Technical Profile Exemplary Comedy Portfolio: A sequential storyboard portfolio or animatic reel that demonstrates a profound mastery of physical comedy, acting choices, clear silhouettes, and caricature. Cinematic Pacing Mastery: A deep understanding of editing timing, staging principles, camera movement syntax, and how to control comedic tension through sequential images. 3D Layout Comfort: Comfort working alongside 3D environment layout assets, using simple 3D primitives or geometry blocks as accurate perspective guidelines. Software Proficiency: Expert command of industry-standard storyboarding software suites, specifically Toon Boom Storyboard Pro or Adobe Photoshop. Professional Mindset Remote Production Efficiency: Self-motivated, disciplined, and highly organized with file infrastructure, with a proven track record of hitting rigid deadlines independently in a work-from-home setting. Adaptable Collaboration: A highly receptive attitude toward creative alignment, director feedback, and fast-paced iterative environments where scripts evolve quickly.   Work Structure & Communication Location: 100% Remote (Open to global applicants with verified remote pipelines). Framework: Temporary, independent contractor agreement tied to the project’s development cycle. Coordination: Asynchronous and real-time collaboration managed via video reviews, Slack, and digital pipeline trackers.   How to Apply If you are ready to lend your comedic voice to a pristine, creator-driven development cycle at an independent studio, please submit your application to our recruiting portal. Application Email Address: career@moleworks.studio (Please replace with the official Tonko House job application submission channel or link if applying directly) Required Email Subject Format: Storyboard Artist Application (Development Phase) – [Your Name] Required Application Components Professional Resume / CV: A clean, organized breakdown detailing your industry tenure, shipped animation/story credits, and core software proficiencies (PDF format preferred). Sequential Portfolio Link: A direct hyperlink to your online portfolio or password-protected story reels.   ⚠️ Note: Your portfolio must explicitly prioritize sequential comedy panels, character performance sheets, or finished animatics. Please ensure any passwords or access links are clearly written in the body of your email.

3D Environment & Prop Artist | HyperHug, Remote

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  HyperHug is seeking a highly skilled and performance-minded 3D Environment & Prop Artist to join our international, fully remote art department. This full-time position is dedicated to expanding, polishing, and optimizing the sprawling open world of our flagship mobile title, Oxide: Survival Island—an immersive multiplayer survival shooter. In this role, you will be responsible for the entire environment art pipeline, creating everything from unique standalone “hero” landmarks to highly efficient, modular architectural kits, organic terrain assets, and world props. Your work will bridge the gap between high-fidelity world-building and strict mobile performance budgets, ensuring our players encounter a believable, atmospheric, and highly performant survival landscape. Job Overview : 3D Environment & Prop Artist Attribute Details & Specifications Position Title 3D Environment & Prop Artist Project Oxide: Survival Island (Multiplayer Mobile Survival Shooter) Location Type 100% Remote (International Studio) Employment Terms Full-Time, Permanent Department Art Required Experience 3+ Years in Environment Art Core Software Stack Substance Painter, and (Blender / Maya / 3ds Max) Engine Focus Unity Integration (URP experience is a strong plus) Language Profile Russian (C1+) & English (B1+) Key Optimization Targets Mobile poly budgets, texture memory, atlases, trim sheets, LODs, draw calls   About HyperHug & Oxide: Survival Island Our Studio Vision HyperHug is an innovative, fast-growing international game development studio focused on redefining the multiplayer shooter genre for mobile platforms. Headquartered in Cyprus, our studio operates on a decentralized, global remote model. We bring together top-tier talent from around the world, united by a shared passion for high-stakes, mechanics-driven gameplay and immersive world-building. We champion an internal culture built on transparency, creative autonomy, and mutual support. At HyperHug, we believe that giving developers true ownership over their work fosters the highest level of innovation and career fulfillment. Flagship Project: Oxide: Survival Island Oxide: Survival Island is a highly competitive, open-world multiplayer survival shooter built specifically for mobile platforms. The game challenges players to survive harsh environments, manage resources, build bases, and engage in tactical gunplay. Because the environment serves as the direct stage for player base-building, tactical positioning, and resource gathering, creating a spatially logical and visually engaging world is critical to our gameplay experience.   Job Description & Core Responsibilities as 3D Environment & Prop Artist Role Overview as 3D Environment & Prop Artist As a 3D Environment & Prop Artist, your primary mandate is to build immersive, grounded, and believable open-world locations. You will design and implement the physical assets that establish the game’s atmosphere—ranging from rugged natural landscapes (cliffs, rocks, dynamic vegetation) to artificial structures (abandoned buildings, industrial props, and survival components). You will ensure that every asset supports player navigation, visual storytelling, and tactical clarity while remaining highly optimized. Key Responsibilities as 3D Environment & Prop Artist 1. Full-Pipeline Asset Creation & Implementation End-to-End Development: Author high-quality 3D environment assets and props from the initial concept or blockout stage to final implementation within the game engine. High & Low-Poly Modeling: Create clean, efficient low-poly geometry backed by high-poly bakes, ensuring sharp silhouettes and readable details on mobile screens. Organic & Hard-Surface World Building: Sculpt and texture realistic world elements, including terrain surfaces, diverse vegetation, rock formations, cliffs, and structural architecture. 2. Modular Design & Level Construction Modular Kits: Develop smart, reusable modular asset kits for structures and industrial props to ensure rapid and cohesive world assembly. Cross-Discipline Collaboration: Partner closely with Level Designers to transform technical layout blockouts into visually striking, fully realized zones that respect player flow, collision, and sightlines. Visual Storytelling: Use asset placement, distressing, and prop composition to inject environmental narrative into abandoned structures and survival outposts. 3. Strict Mobile Optimization Performance Budgets: Manage strict mobile technical limits, balancing polygon counts, texture memory allocations, and level-of-detail (LOD) transitions. Draw Call Reduction: Utilize efficient texture atlases, trim sheets, batching techniques, and material sharing to minimize engine draw calls and mitigate overdraw issues on small, lower-spec displays.   Candidate Profile & Qualifications The ideal candidate possesses a deep understanding of spatial logic and natural geology, backed by the technical discipline required to launch large-scale open worlds on mobile hardware. You are self-motivated, proactive, and comfortable collaborating across time zones. Technical & Experience Requirements Professional Experience: 3+ years of professional experience operating as a 3D Environment Artist within the games industry, preferably focusing on open-world or mobile projects. Pipeline Mastery: Expert knowledge of the complete environment art pipeline, including asset blockouts, UV layouts, texturing, material configuration, and engine integration. Software Stack: High proficiency with modern texturing suites (e.g., Substance Painter) and at least one primary DCC package (Blender, Autodesk Maya, or 3DS Max). Advanced Mobile Optimization: Practical experience implementing optimization strategies like texture packing, trim sheets, lodding, and resolving screen-space readability issues. Specialized Portfolio: A comprehensive online portfolio demonstrating realistic environment art, organic asset creation, modular structural kits, and completely assembled game scenes. Language & Communication Skills Due to our global operations and collaborative workflows, candidates must meet the following linguistic criteria: English: B1+ level or higher (effective professional working proficiency). Russian: C1 level or higher (near-native fluency for seamless internal communication). Preferred Advantages (Bonus Points) Hands-on experience working within the Unity URP (Universal Render Pipeline) ecosystem, including managing shaders, real-time lighting, baking lightmaps, post-processing profiles, and mobile rendering constraints. A strong personal interest in the survival shooter genre or realistic, gritty architectural/industrial design styles.   What We Offer & Studio Culture At HyperHug, we provide an environment designed to let artists focus entirely on world-building, eliminating regional barriers and corporate bureaucracy. Financial Security: A highly competitive salary package reflective of your experience level and regional market value. True Remote Autonomy: A fully remote, flexible work format that allows you to structure your optimal workspace and schedule from anywhere in the world. A Culture of Trust: A supportive work environment where individual initiative is celebrated, hierarchy is minimized, and transparency is practiced across all levels of leadership. Career Progression: Active opportunities for professional upward mobility, skill diversification, and creative growth as our studio expands its project portfolio.

3D Artist job at HyperHug, Remote

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  HyperHug is seeking a highly skilled and detail-oriented 3D Artist specializing in Skins and Textures to join our international development team. This is a full-time, fully remote position dedicated to the continuous growth and visual evolution of our flagship mobile title, Oxide: Survival Island—an immersive multiplayer survival shooter. In this role, you will be responsible for authoring high-fidelity, realistic surface textures and cosmetic skin variations for an extensive arsenal of weapons and in-game props. You will bridge the gap between creative concept and mobile optimization, ensuring that every asset not only looks visually stunning but also maintains peak performance across a wide array of mobile devices. Job Overview : 3D Artist Attribute Details & Specifications Position Title 3D Artist (Skins & Textures) Project Oxide: Survival Island (Multiplayer Mobile Survival Shooter) Location Type 100% Remote (International Studio) Employment Terms Full-Time, Permanent Department Art Required Experience 3+ Years in Game Art Core Software Stack Substance Painter, Photoshop, and (Blender / Maya / 3ds Max) Language Profile Russian (C1+) & English (B1+) Key Optimization Target Mobile Hardware & Rendering Constraints   About HyperHug & Oxide: Survival Island Our Studio Vision HyperHug is an innovative, fast-growing international game development studio focused on redefining the multiplayer shooter genre for mobile platforms. Headquartered in Cyprus, our studio operates on a decentralized, global remote model. We bring together top-tier talent from around the world, united by a shared passion for high-stakes, mechanics-driven gameplay and immersive world-building. We champion an internal culture built on transparency, creative autonomy, and mutual support. At HyperHug, we believe that giving developers true ownership over their work fosters the highest level of innovation and career fulfillment. Flagship Project: Oxide: Survival Island Oxide: Survival Island is a highly competitive, open-world multiplayer survival shooter built specifically for mobile platforms. The game challenges players to survive harsh environments, manage resources, build bases, and engage in tactical gunplay. Because weapons and equipment are central to the player experience, high-quality, realistic weapon customization and visual progression (skins) are vital drivers of player retention, expression, and engagement. Job Description & Core Responsibilities as 3D Artist Role Overview As a 3D Artist focusing on skins, your primary mandate is to inject personality, realism, and aesthetic variety into the game’s hardware. You will translate thematic concepts into meticulously detailed textures, applying realistic wear, weathering, and material properties to weapons and props. Your work will directly influence the game’s visual economy and player expression systems. Key Responsibilities as 3D Artist 1. Texture Authoring & Cosmetic Variant Creation High-Fidelity Texturing: Design and execute photorealistic textures and complex skin variations for weapons, attachments, and environmental props, strictly adhering to the gritty, grounded visual style of Oxide. Material Realism: Apply advanced texturing principles to simulate authentic surface details, including complex metal and polymer properties, scratching, dirt accumulation, rust, and operational wear-and-tear. Asset Preparation: Take blockout or completed 3D models and prepare them for texturing by generating, organizing, and polishing UV layouts to maximize texture space efficiency. 2. Mobile Optimization & Technical Integration Mobile Engine Performance: Optimize texture resolutions, channel packing, and material layouts to comply with the rigid hardware and memory constraints of modern mobile devices. Engine Collaboration: Coordinate closely with technical artists and developers to ensure that textures, maps, and materials integrate seamlessly into the production pipeline and render accurately within the game engine. 3. Collaborative Iteration & Quality Control Style Consistency: Partner with the Art Lead to ensure all cosmetic assets remain visually cohesive with the established universe and art direction. Agile Response: Accept, process, and implement artistic and technical feedback rapidly within an agile, fast-paced production environment.   Candidate Profile & Qualifications The ideal candidate possesses a strong eye for physical materials and industrial design, coupled with the technical discipline required to develop assets for mobile deployment. You should be a self-motivated individual who excels in an independent, remote team dynamic. Technical & Experience Requirements Professional Experience: 3+ years of professional experience operating as a 3D artist within the video game industry. Specialized Portfolio: A robust online portfolio showcasing exceptional skill in weapon and prop texturing, surface shading, and cosmetics/skins. Software Mastery: Proficient in Substance Painter and Adobe Photoshop, alongside deep familiarity with at least one major 3D DCC package (Blender, Autodesk Maya, or 3DS Max). Texturing Fundamentals: An expert-level understanding of physical material behaviors, PBR (Physically Based Rendering) factors, roughness, and aging/weathering techniques. Mobile Awareness: Foundational knowledge of digital asset optimization techniques specifically geared toward mobile platform performance. Language & Communication Skills Due to our cross-border operations and collaborative workflows, candidates must meet the following linguistic criteria: English: B1+ level or higher (effective professional working proficiency). Russian: C1 level or higher (near-native fluency for seamless internal communication). Preferred Advantages (Bonus Points) Direct, hands-on experience working within the Unity engine pipeline. A sophisticated understanding of mobile rendering constraints, draw calls, and mobile-friendly PBR workflows. A personal passion for the survival shooter genre and realistic military/industrial art styles. What We Offer & Studio Culture At HyperHug, we provide an environment designed to let artists focus entirely on their craft, eliminating regional barriers and corporate bureaucracy. Financial Security: A highly competitive salary package reflective of your experience level and market value. True Remote Autonomy: A fully remote, flexible work format that allows you to structure your optimal workspace and schedule from anywhere in the world. A Culture of Trust: A supportive work environment where individual initiative is celebrated, hierarchy is minimized, and transparency is practiced across all levels of leadership. Career Progression: Active opportunities for professional upward mobility, skill diversification, and creative growth as our studio expands its project portfolio.  

Senior Producer | Third Kind Games, remote 2026

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  Third Kind Games is seeking a highly structured, collaborative, and forward-thinking Senior Producer to join our production leadership team on a Fixed-Term Contract (FTC). Operating fully remotely within the UK, you will assume operational ownership over specific gameplay, technical, or creative verticals. In this role, you will champion the project’s roadmap, partnering intimately with cross-disciplinary leads to translate abstract game design documentation into concrete, high-quality interactive features that align perfectly with our client and partner visions. This position is tailored for a seasoned production veteran who marries an analytical approach to agile project management with a people-first leadership style. You will manage everyday scope realities, drive development strategies, and unblock a high-performing production squad—ensuring that complex milestones are reached smoothly, transparently, and on schedule. Job Overview : Senior Producer (FTC) Attribute Details Job Title Senior Producer (FTC) Company Third Kind Games (A Virtuos Studio) Location Remote (UK-based) Employment Type Full-Time Fixed-Term Contract Core Technical Stack Unreal Engine, Unity, Jira Minimum Experience 5+ Years in Video Game Production Key Benchmarks Minimum 1 Shipped Title on Modern Consoles Target Turnaround Application review within 2 working days     About Third Kind Games Founded in 2016 by a veteran core of nine Activision alumni, Third Kind Games has grown into an elite, world-class co-development house boasting a collective of over 120 developers across the United Kingdom. Now operating proudly as a Virtuos Studio, we act as an essential strategic partner to global gaming powerhouses, including Blizzard Entertainment, Amazon Games, and Xbox Game Studios / Microsoft. Our studio, Third Kind Games simultaneously drives a diverse slate of co-development portfolios—ranging from ground-up full-cycle game development and advanced feature creation to complex platform ports and next-gen remasters across PC, console, and mobile. We are driven by relentless technical curiosity and an unyielding commitment to cultivating a transparent, highly collaborative remote infrastructure where talent can truly excel. Key Responsibilities as Senior Producer 1. Development Strategy & Roadmap Ownership Strategic Roadmap Planning: Author, implement, and present macroscopic development strategies, clearly defining project scopes, sprint boundaries, and milestone delivery parameters. Schedule Architecture: Build, track, and optimize comprehensive production schedules across fluid, multi-disciplinary development teams to ensure predictable delivery cycles. Process Optimization: Apply professional-grade project management methodologies (Agile, Scrum, Kanban) to eliminate workflow redundancies and continuously enhance velocity. 2. Risk Mitigation & Cross-Disciplinary Facilitation Proactive Risk Management: Monitor, evaluate, and mitigate project risks, resource bottlenecks, quality performance regressions, and unexpected scope adjustments across live branches. Inter-Departmental Alignment: Serve as the central communication conduit connecting internal creative, engineering, and QA branches with external client contacts and publishing stakeholders. Rapid Problem Solving: Deconstruct complex technical blockages and cross-functional friction points calmly and confidently, preserving structural alignment under tight deadlines. 3. Team Leadership, Mentorship & Cultivation Squad Coordination: Manage the day-to-day priorities, task distributions, and agile ceremonies of a specialized, close-knit production unit. Talent Mentorship: Provide ongoing personal and professional mentorship to production colleagues, actively elevating their capabilities and advancing their career trajectories. Motivation & Health: Sustain high team morale, psychological safety, and focus, keeping developers aligned with quality benchmarks and long-term project milestones.     Required Skills and Experience for Senior Producer To be successful in this Senior Producer role, candidates must demonstrate a proven history of managing high-profile console production pipelines under rigorous commercial standards. Core Qualifications Industry Tenure: 5+ years of dedicated professional experience in a video game production capacity. Proven Leadership: A verifiable track record of building, scaling, and managing high-performing development or production teams. Engine Literacy: Practical familiarity with modern real-time engine environments, such as Unreal Engine, Unity, or comparable proprietary studio frameworks. Shipped Portfolio: At least one commercially shipped game title on a modern console platform (Xbox Series X|S, PlayStation 5, or Nintendo Switch). Data-Driven Production: Deep, native proficiency utilizing industry-standard task management, bug tracking, and milestone organization applications. Desirable Pluses Advanced Jira Fluency: Expert-level configuration knowledge of Jira for defect tracking, sprint pacing, and epic organization. First-Party Submission Knowledge: Practical understanding of submission, certification, and compliance processes for major platforms (PC, Microsoft, Sony, Nintendo). Technical Trend Alignment: An inquisitive mindset regarding emerging cloud pipelines, remote dev tools, and real-time animation tech.   Why Join Us At Third Kind Games, we fundamentally believe that premier interactive experiences are authored by developers who feel valued, trusted, and balance-driven. True Remote Flexibility: Work from the comfort of your home anywhere in the UK, utilizing our streamlined digital infrastructure. High-Profile Slate: Gain direct exposure to AAA intellectual properties and collaborate with some of the largest publishers in global entertainment. Work-Life Integrity: Join a culture that actively rejects crunch, focusing heavily on work-life harmony, mutual kindness, and continuous professional learning. Application and Interview Protocol If your credentials match our operational requirements, please forward your current CV along with a brief introductory email to our talent acquisition team: 📧 recruitment@thirdkindgames.com Our Evaluation Process: Initial Screening: Our internal recruitment team aims to review and respond to applications within two working days. Preliminary Conversation: Qualified candidates will be invited to an introductory telephone consultation to discuss foundational alignment and background context. Technical/Leadership Interview: Successful candidates will progress to a detailed virtual panel interview with our Production and Studio Leadership teams.

Contract 3D Gameplay Animator | Superseed Studios

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  Superseed Studios is seeking talented, highly motivated Contract Gameplay Animators to join our team for an intensive three-month production sprint. This hands-on contract role focuses heavily on cutting-edge, engine-native animation workflows. We are looking for technical animators and gameplay animators who possess a deep understanding of modern real-time performance pipelines and can work directly within the game engine environment. The ideal candidate will have extensive professional experience leveraging Unreal Engine’s Control Rig to author, iterate, and polish keyframe animations inline. You will be responsible for creating highly responsive, visually seamless character behaviors that bridge the gap between creative performance and technical gameplay execution. If you are an agile animator who loves pushing the boundaries of engine-native workflows and is ready to hit the ground running on a fast-paced project, we want to hear from you. Job Overview : Gameplay Animator Attribute Details Job Title Contract Gameplay Animator Company Superseed Studios Location Remote / Hybrid Options Available Contract Duration 3 Months Employment Type Contract / Freelance Core Technical Stack Unreal Engine (UE5), Control Rig, Sequencer Key Specializations In-Engine Animation, Mocap Cleanup & Retargeting, Gameplay Implementation Application Contact contact@superseedstudios.com Key Responsibilities as Gameplay Animator In-Engine Animation Authoring: Design, animate, and refine complex character and creature movements directly within Unreal Engine using Control Rig and Sequencer. Pipeline Integration: Work closely with the technical and design teams to implement, test, and troubleshoot gameplay animations directly inside active Unreal Engine project builds. Motion Capture Processing: Clean up, re-target, and enhance motion capture (mocap) data, blending realistic data smoothly with stylized hand-keyed performance. Workflow Optimization: Maintain strict organization of animation graphs, blend trees, and asset libraries to ensure efficient runtime performance. Cross-Departmental Collaboration: Coordinate with gameplay programmers and technical designers to ensure animation states seamlessly respond to player input and mechanical constraints.   Position Scope & Daily Workflow As an engine-focused Gameplay Animator, you will step away from legacy offline DCC asset pipelines and focus your efforts directly within live project branches. This contract is engineered for a multi-disciplinary visual artist who feels right at home adjusting logic graphs and keyframes simultaneously. On a day-to-day basis, you will work closely with lead technical artists and programmers to translate core mechanical intentions into smooth, responsive player locomotion. Your role demands a balance between raw artistic timing and technical system compliance—ensuring that complex traversal mechanics, combat transitions, and environmental interactions maintain a flawless silhouette without causing latency in player input.   About You (Selection Criteria) We are looking for self-motivated animators who thrive under tight production timelines and possess a highly technical approach to real-time asset creation. Core Requirements Control Rig Expertise: Extensive, professional hands-on experience utilizing Unreal Engine’s Control Rig for character setup and full-body animation authoring. Engine Native Fluency: A proven track record of creating, editing, and implementing high-fidelity animations natively inside Unreal Engine. Preferred Technical Skills Mocap Data Management: Prior experience working with complex motion capture data pipelines, including cleaning, editing, and mapping performances onto diverse character skeletons. Gameplay Implementation: A solid understanding of Unreal’s animation blueprints, state machines, and implementation pipelines, ensuring assets look great while functioning optimally in a live build environment. Strong Communication: The ability to work autonomously under brief specifications and communicate progress efficiently within a fast-moving, collaborative setting.   How to Apply for Gameplay Animator This is an immediate, three-month contract position with the potential for extension based on project requirements and performance. If you meet the criteria and are ready to contribute to an exciting production slate, please submit your current CV, a link to your digital portfolio/demo reel (highlighting your specific in-engine and Control Rig work), and your availability directly to our team: 📧 contact@superseedstudios.com

Work from Home jobs : Senior Character Animator | Zoic Studios

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  Zoic Studios is expanding its virtual pipeline and seeking experienced digital artists for our latest Work from Home jobs. We are hiring a highly skilled Senior Character Animator for a short-term contract position. In this remote role, you will work closely with our Animation Director and Animation Supervisor to craft compelling, hyper-realistic character performances for high-end live-action film and television productions. While this is a fully remote (work-from-home) position, preference will be given to qualified candidates currently located in or near the New York City metropolitan area. Work from Home jobs. Work from Home jobs Overview : Character Animator Position Parameter Details Company Name Zoic Studios Job Title Senior Character Animator Employment Category Remote / Work from Home Jobs Job Type Contract (Short-Term) Work Model 100% Remote (Virtual Studio) Location Preference New York City (NYC) area preferred Compensation Range $55.00 to $65.00 per hour (Base pay DOE) Primary Toolset Autodesk Maya & Motion Capture Pipelines     Compensation & Employment Terms The hourly pay range for this remote contract position is $55.00 to $65.00 per hour, dependent on experience (DOE). The final hourly rate offered will be determined based on a variety of individual factors, including but not limited to: The applicant’s specific professional qualifications and years of relevant VFX industry experience. Level of formal education, specialized animation certifications, or technical licenses held. The candidate’s geographic location (where applicable). Remote Working & Compliance Notes Virtual Environment: As part of our flexible Work from Home jobs initiative, you must have a reliable high-speed internet connection capable of handling secure studio streaming software and large asset files. Zoic Studios explicitly participates in the federal eVerify program to confirm employment eligibility. This job description outlines the fundamental requirements for the role; additional project-specific duties may be assigned as production needs evolve. Due to the high volume of applications received, only candidates selected for the virtual interview stage will be contacted.   Key Responsibilities As a remote Senior Character Animator, you will be expected to seamlessly navigate both the artistic and technical demands of a fast-paced VFX production pipeline from your home studio. Your day-to-day responsibilities will include: Performance & Realism: Creating high-quality, photorealistic character and creature animation that blends seamlessly into live-action plates for film and television. Shot Ownership: Taking shots completely from initial layout/blocking through to final asset polish, ensuring timing, weight, and composition meet director standards. Cross-Department Collaboration: Working actively alongside the FX, Rigging, Layout, and Lighting departments via remote communication channels to ensure clean asset integration. Motion Capture Polish: Processing, editing, and refining raw motion capture data within Autodesk Maya to elevate and enhance stylized or realistic character performances. Pipeline & Production Timelines: Delivering complex work strictly on time while operating efficiently within an established, cloud-based studio pipeline. Virtual Dailies & Feedback Iteration: Participating in online studio review sessions, processing constructive feedback from supervisors, and implementing shot revisions rapidly.   Required Qualifications We are looking for a self-motivated artist who excels at independent time management in a home work environment and combines a deep understanding of physical mechanics with a proactive attitude. Experience & Artistry Industry Track Record: Proven professional experience working as a 3D Animator within a dedicated film and/or television VFX pipeline is strictly required. Physical Mechanics: A profound, foundational understanding of anatomy, weight distribution, leverage, and physical movement—essential for generating believable, live-action integration. Remote Adaptability: The ability to stay organized, manage daily quotas independently, and thrive in a fast-paced environment with shifting creative priorities. Technical Skillset Maya Expertise: Advanced proficiency animating in Autodesk Maya using both traditional keyframe techniques (from reference) and motion capture data. Mocap Integration: Hands-on experience import-mapping, cleaning, and blending motion capture data onto production rigs. Communication: Meticulous attention to detail, exceptional digital communication skills (Slack, Zoom, etc.), and a highly collaborative, solution-oriented approach to team production. Application Requirement: To be considered for our remote Work from Home jobs, applicants must submit an up-to-date resume alongside a current animation reel and a detailed shot breakdown specifying your exact contributions to each sequence.   About Zoic Studios Zoic Studios is an artist-owned and operated Visual Effects company specializing in high-end VFX for television, film, and commercial advertising. Driven by our mantra, “Visual Evolution,” we pride ourselves on mastering every phase of the creative process—from the final pixel on screen to the underlying software pipeline that built it.Work from Home jobs At Zoic, we foster a culture of curiosity, constantly embracing new technologies and techniques while maintaining a deep respect for work-life balance through our flexible remote working setups. We are proud to build diverse teams comprised of talented artists from all walks of life. Come join our virtual studio and tackle your next great creative challenge from home. Work from Home jobs

Remote jobs : 3D Character Animator at Octo Games

Octo Games

  Octo Games is an international gamedev studio legally headquartered in the Netherlands, specializing in adult visual novels and story-driven commercial PC games for Steam. We are seeking a 3D Character Animator for a full-time, permanent position operating on a standard 5/2 shift pattern. As pioneers in decentralized game development, our studio operates on a permanent, borderless remote model, making this one of the premier remote jobs for artists looking to work from absolutely anywhere in the world. To qualify for this position, applicants must possess a minimum of 6+ months of professional game development experience alongside expert-level mastery of Blender, with a particular emphasis on its Dope Sheet, Graph Editor, and Non-Linear Animation (NLA) editor. Candidates must showcase an advanced understanding of physical body mechanics, real-world weight distribution, seamless loop cycles, and expressive facial staging. This role offers competitive compensation commensurate with portfolio strength, alongside comprehensive paid vacation and sick leave. Our selection process involves an initial portfolio review followed by a mandatory, unpaid practical technical test assignment. Qualified professionals looking to secure stable, impactful remote jobs can apply directly through this job board or route their resume and showreel via Telegram to @plnkls_octo_games. Remote Jobs Overview : 3D Character Animator Attribute Details Company Name Octo Games Position Title 3D Character Animator Job Type Full-Time, Permanent (5/2 Shift Pattern) Location Global Remote (Work from anywhere) Corporate Residency International Studio (Headquartered in the Netherlands) Salary Range Competitive / Commensurate with experience & portfolio strength Core Technical Stack Blender (Expertise in NLA / Non-Linear Animation editor required) Minimum Experience 6+ months of professional/commercial game development experience Primary Project Focus Adult Visual Novels and story-driven commercial PC games for Steam Key Requirements Strong grasp of body mechanics, weight, loop animations, and expressiveness Selection Component Portfolio review followed by a mandatory practical technical test assignment Application Channels Direct job board submission or via Telegram to @plnkls_octo_games About Octo Games Octo Games is an established international game development studio legally headquartered in the Netherlands. Since our founding in 2017, we have dedicated ourselves to crafting, publishing, and sustaining premium commercial PC titles tailored specifically for the global Steam audience. Over nearly a decade of continuous operational growth, our studio has engineered, optimized, and deployed an expansive catalog exceeding 200 software releases, earning an exceptionally loyal, highly active international player base. Octo Games core creative focus centers on Adult Visual Novels and deeply immersive, story-driven gaming experiences. At Octo Games, we treat interactive storytelling as an elite design discipline. Our design philosophy dictates that every individual frame, environmental layout, and character performance must serve a grander narrative purpose—heightening environmental atmosphere, advancing complex character development, and driving profound emotional player engagement. We operate entirely via a highly structured, globally decentralized remote workspace model. This allows us to bring together exceptional technical minds and creative specialists from all corners of the globe. By stripping away redundant corporate bureaucracy, we maintain an incredibly agile, responsive production ecosystem. We make critical architectural and design decisions rapidly, actively celebrate individual developer initiative, and empower every single team member to exert direct, visible influence on the final retail product. The Project Ecosystem As a 3D Character Animator joining our production pipeline, you will step away from purely theoretical exercises or unreleased indie prototypes. You will immediately integrate into active, well-funded commercial lifecycles possessing built-in market validation, guaranteed release tracks, and prominent visibility across the global Steam marketplace. Our titles rely heavily on the fidelity and nuance of our character assets. In the storytelling genre, players spend hundreds of hours interacting with our digital cast. Your animation work will directly dictate the commercial viability and artistic triumph of our upcoming production slate. To view our established track record and get a precise feel for our visual standards, product scope, and narrative tone, we invite all prospective applicants to explore our public developer profile: Position Purpose & Role Impact Octo Games is seeking a technically proficient, artistically expressive 3D Character Animator to join our production team. In this role, your primary objective is to elevate our 3D character models from static meshes into living, breathing personalities capable of transmitting subtle emotional undercurrents, physical flexibility, and distinct charm. For top-tier talent scanning the market for flexible remote jobs, this position offers the rare opportunity to work on highly successful commercial titles while maintaining absolute geographical freedom. Within the narrative systems designed by Octo Games, character animation is never treated as a trivial aesthetic addition or a simple technical checkbox. Instead, movement is leveraged as a fundamental extension of a character’s internal psychology, a critical driver of seasonal scene moods, and the absolute cornerstone of the player’s emotional journey. If you are evaluating creative remote jobs to find a studio that truly respects the narrative weight of your craft, we want to recruit an animator who looks beyond simple structural interpolation and instead focuses on the weight, rhythm, and expressive prose of human and stylized motion. Core Duties & Responsibilities The selected candidate will take ownership of the daily character animation pipeline, executing tasks that bridge technical preparation with high-end creative performance. Your day-to-day operations will encompass the following vital tasks: 1. High-Fidelity Animation Creation Author, polish, and export expressive character animations that align perfectly with the creative director’s storyboards, script requirements, and structural style guides. Develop distinct movement vocabularies for various characters, ensuring their personalities are immediately recognizable through their physical habits, postures, and gestures. 2. Keyframe Manipulation & Curve Optimization Demonstrate mastery over keyframe placement, animation curves, and spatial interpolation within a 3D environment. Meticulously refine motion curves to avoid mechanical or robotic artifice, ensuring fluid, organic, and physically accurate movement transitions. Incorporate an advanced grasp of comedic and dramatic timing, spacing, ease-in, and ease-out principles to heighten scene impact. 3. Loop Animation Architecture Design, build, and optimize seamless idle loops, cyclical environmental interactions, and recurring situational behaviors. Ensure that loop boundaries are completely invisible to the player, eliminating any jarring frame pops, structural resets, or clip clipping. 4. Non-Linear Animation (NLA) … Read more

3D Character Rigger job at Roarty Digital Inc,

Roarty Digital Inc logo

  Roarty Digital Inc. is seeking an exceptionally skilled and pipeline-focused Technical Artist / Character Rigger to serve as a vital cornerstone for our characters and animation pipeline. This critical Character Rigger role demands a professional who is deeply proficient in navigating both Autodesk Maya and Unreal Engine, ensuring that beautiful static character sculpts are transformed into highly articulate, dynamic, and engine-optimized assets ready for production. The ideal candidate behaves as a natural bridge between character modeling, traditional animation, and real-time engine engineering. You will take immediate ownership of body and facial rigging, anatomical skinning weight distribution, complex animation retargeting pipelines, and real-time interactive physics setups. If you are a self-motivated technical creator who thrives in a collaborative team environment and loves perfecting the deformation and movement of digital characters, we want to hear from you. Job Overview Character Rigger The foundational administrative, geographic, financial, and structural parameters of this position are organized below for clear reference. Parameter Specifications & Details Company Name To be disclosed under initial NDA screening Position Title Technical Artist / Character Rigger Department Technical Art / Character & Animation Pipeline Job Type / Tenure Full-Time Engagement Work Model Fully Remote Primary Location Remote within North America or South America (Strongly Preferred) Estimated Base Salary Range $65,000 – $90,000 USD per year (Gross/Pre-tax) Hourly Rate Equivalent Approximately $32 – $45 USD per hour (Depending on contract structure) Experience Level Mid-Level (2+ Years of verified studio experience) Language Requirement Proficient written and spoken English skills (Mandatory) Technical Stack Focus Autodesk Maya, Unreal Engine (AnimGraphs, Retargeting, Chaos Cloth)     Core Responsibilities: What You’ll Do As our Technical Artist/ Character Rigger, your day-to-day work balances complex anatomical puppet construction with cutting-edge real-time engine integrations. Your core tasks are divided across three operational pillars: 1. Advanced Character Rigging & Skinning (Maya) Deformation & Mechanical Setup: Architect, implement, and maintain robust, scalable character rigs inside Autodesk Maya, ensuring skeletons are highly optimized for game engine traversal requirements. Anatomical Skinning: Apply precise skin weights across complex bipedal and creature models, maintaining excellent structural integrity and natural muscle/joint volume preservation during extreme poses. Facial Setup & Blendshapes: Build expressive, high-fidelity facial rigging systems utilizing complex combinations of joint-based deformation and localized facial blendshapes to translate nuanced performances accurately. 2. Unreal Engine Integration & Retargeting Pipeline Asset Ingestion: Act as the direct owner for importing character meshes, skeletons, and animation assets into Unreal Engine, ensuring data integrity, correct scale, and clean asset hierarchies. Animation Retargeting: Manage our animation library retargeting pipelines, seamlessly adapting existing animations across varying skeletal proportions, tracking down structural offsets, and troubleshooting joint rotational anomalies. Real-Time Animation Workflows: Collaborate closely with animation departments to establish fluid runtime systems, working confidently within Unreal’s AnimGraphs, state machines, and control rigs. 3. Dynamics, Physics, & Secondary Motion Sets Real-Time Cloth Solutions: Set up, paint weight maps, and optimize real-time physics-driven cloth solutions within Unreal Engine to deliver believable secondary motion for clothing, capes, and accessories. Dynamic Interactive Physics: Implement rigid-body, ragdoll, and capsule-driven physics setups for hair, dangling objects, pouches, and armor components, ensuring they react naturally to environmental forces and player acceleration.   Candidate Profile: Who You Are   Required Technical Qualifications Studio Tenure: You possess 2+ years of professional experience operating as a Technical Artist or Character Rigging Artist inside the interactive video game or high-end Visual Effects (VFX) industries. Software Mastery (Maya): Deep, practical experience using Autodesk Maya for advanced deformation setups, constraint systems, and scripting configurations. Engine Proficiency (Unreal Engine): Proven expertise integrating visual components, building character Blueprints, creating physics assets, and handling systemic optimization inside Unreal Engine. Comprehensive Portfolio: A strong, diverse rigging reel or portfolio demonstrating production-ready body rigs, flawless joint placement, and believable facial expressions (blendshapes/joints). Animation Workflow Literacy: A complete understanding of the parameters governing real-time animation constraints, frame-rate budgets, draw calls, and vertex-processing optimizations. Soft Skills & Team Alignment Strong Communicator: Outstanding English communication skills, allowing you to clearly convey technical problems, write clean documentation, and align priorities with creative directors. Autonomy & Initiative: Highly self-motivated and comfortable managing your tasks and balancing delivery timelines inside a decentralized, remote working framework. Collaborative Teammate: You are an empathetic professional who values collective feedback, welcomes diverse design points of view, and enjoys brainstorming alongside animators and character artists.     Pre-Application Assessment Questionnaire To help us accelerate our onboarding screening and perfectly align your distinct skills with our upcoming project milestones, please provide clear, direct, and detailed answers to the questions listed below. There are no right or wrong answers — Roarty Digital Inc. highly value transparency, technical candor, and practical descriptions of your experience. Portfolio Overview: Please provide the direct link to your online portfolio or rigging showreel. Briefly point out which assets highlight your strongest facial blendshape work and your best real-time cloth simulation work inside an engine. Unreal Engine Pipeline Depth: On a scale of 1 to 10, how comfortable are you taking a raw character file from Maya, importing it into Unreal Engine, mapping out its physics assets, and setting up its runtime cloth layers completely independently? Please provide a brief example of a challenging engine setup you resolved. Animation Retargeting Experience: Can you describe your past practical experience with Unreal Engine’s IK Retargeter system? What specific steps do you take to fix stretching or joint rotation errors when passing animation data between different skeletal frameworks? Maya Rigging Workflows: Do you utilize custom scripting (Python/MEL) or third-party automated rigging systems (e.g., Advanced Skeleton, mGear) to optimize your production workflow in Maya, or do you build custom rigs entirely from scratch? Geographic & Work Status: Are you currently located full-time within North America or South America? What is your current work availability (e.g., immediate, 2 weeks’ notice, 4 weeks’ notice), and what are your baseline salary expectations for a full-time position?   How to Apply If you meet the requirements and are eager to tackle our complex character pipeline challenges, please submit your updated Curriculum Vitae (CV) and completed Assessment Questionnaire responses … Read more

Lead Keyframe 3D Animator DIGIC Pictures, Hungary

DIGIC Pictures

Lead Keyframe 3D Animator Job Summary Property Details Company Name DIGIC Pictures Job Title Lead Keyframe 3D Animator Department Animation Division (Long-Form Animation) Reports To Head of Animation Location Budapest, Hungary / Fully Remote (Within $\pm$2 hours of CET) Job Type Full-Time Employee (Hungary residents) Freelance Contractor (European Time Zones) Experience Level Lead / Senior (Minimum 6+ years of production experience) Core Software Autodesk Maya, RV (Review Software) Project Type High-Profile Animated Film Series (Magic: The Gathering for Netflix) Target Start Date June / July 2026 (Pencil booking) Company Overview : DIGIC Pictures For more than twenty years, DIGIC Pictures has stood at the global forefront of high-end 3D animation. As an award-winning studio, we specialize in creating visually striking, emotionally complex, and technically precise digital films. Our portfolio spans some of the most iconic universes in modern entertainment, including jaw-dropping cinematics for the Call of Duty franchise, standalone masterworks for Netflix’s critically acclaimed Love, Death & Robots, and contributions to Amazon’s highly anticipated Secret Level series. Currently, DIGIC Pictures is embarking on a massive expansion of our long-form animation division. Our teams are diving deep into several premium, high-profile projects. Most notably, we are crafting the brand-new, world-renowned animated film series based on the legendary strategy card game Magic: The Gathering for Netflix. We pride ourselves on an artistic culture that refuses to compromise on quality. At DIGIC Pictures, you will work alongside world-class directors, technical innovators, and veteran animators who are all dedicated to redefining the bleeding edge of computer graphics. The Role This is an exceptional leadership position designed for an artist with a profound mastery of character performance and cinematic choreography. As our Lead Keyframe 3D Animator, your primary focus will be directing and executing nuanced, character-driven acting alongside dynamic, heavily choreographed, and stylized set pieces. DIGIC Pictures is looking for an individual who is entirely comfortable taking absolute ownership of a character’s emotional performance across an entire sequence. You will use a versatile mix of classical and modern techniques to push the boundaries of our animation style. Your objective is to ensure that even the most stylized performances remain grounded, intensely believable, and deeply true to the established psychology of the characters. As a Lead, you will sit on our forward-looking leadership team, directly shaping how our long-form animation division delivers excellence creatively, operationally, and culturally. Key Responsibilities as 3D Animator 1. Creative Execution & Shot Ownership Performance Authoring: Execute highly complex, keyframe-animated character shots with precision, emotional nuance, and impeccable timing, always delivering on schedule. Sequence Continuity: Take artistic ownership over a character’s physical choices, expressions, and behavioral arcs across multiple interconnected scenes, ensuring visual and narrative continuity. Stylized Choreography: Design and polish high-energy, complex action sequences and stylized set pieces that align seamlessly with the director’s overarching aesthetic vision. 2. Leadership, Mentorship & Collaboration Team Guidance: Actively mentor junior and mid-level animators. Provide them with constructive artistic feedback, clear technical breakdowns, and continuous professional guidance to help elevate their skills. Knowledge Transfer: Participate in, lead, and foster internal knowledge-sharing sessions, masterclasses, presentations, and specialized pipeline training. Cross-Department Alignment: Collaborate proactively with layout, rigging, lighting, and asset production departments to streamline workflows and guarantee the successful, uncompromised delivery of project milestones. 3. Technical Problem Solving & Pipeline Innovation Independent Resolution: Troubleshoot, diagnose, and solve complex animation and pipeline issues independently, presenting elegant creative or technical workarounds to the Head of Animation when blockers arise. Tool Testing: Actively stress-test new proprietary studio tools, external animation plugins, and evolving engine workflows, offering structured feedback and actionable optimization suggestions. Communication Mastery: Maintain transparent, proactive communication regarding shot statuses, technical constraints, and workflow blockers through our internal production management tracking tools. What You’ll Bring to the DIGIC Picture Essential Technical Qualifications as 3D Animator Industry Longevity: A minimum of 6 years of professional production experience operating within high-end VFX, AAA games, feature films, or premium episodic animation. Animation Fundamental Expertise: A definitive, master-level understanding of core animation principles (weight, torque, timing, staging, anticipation, and body mechanics). Software Command: Deep, confident fluency within Autodesk Maya or equivalent industry-standard professional animation software. Review Ecosystem Fluency: Highly confident using RV (or equivalent native review players) for framing, shot evaluation, and precise dailies/animation review notes. Pipeline Literacy: A solid, comprehensive understanding of modern 3D feature-film pipelines, tracking software, asset production workflows, and dependencies between departments. Language Proficiency: An intermediate or higher command of the English language (both written and spoken) is required to ensure seamless communication across an international team. Crucial Soft Skills An independent, highly efficient, and reliable work style that thrives under organized production timelines. Uncompromising precision, reliability, and an established history of consistently hitting tight production deadlines. Strong verbal and written communication skills with a fundamentally collaborative, team-oriented mindset. A naturally proactive, curious attitude paired with a continuous, internal drive to improve your personal artistic capabilities. An intense attention to detail and a passion for finding creative visual answers to script problems. Desirable Skills (Bonus Points) Prior experience building curriculum, technical documentation, or running structured training modules for digital artists. A proven track record working as a remote freelance contractor within a highly distributed, international studio pipeline. What We Offer You A Prestigious Portfolio Highlight: The career-defining opportunity to lead and animate on a globally anticipated Netflix project based on Magic: The Gathering. Flexible Employment Structures: Access to secure, full-time local employment contracts within Hungary, or stable, long-term freelance contract structures for remote professionals residing within a European time zone. A Fully Remote Setup: A mature, highly optimized remote work ecosystem that respects your geographic independence while keeping you completely synchronized with production. A Progressive Culture: Work alongside a supportive, open-minded, and diverse leadership team that heavily prioritizes your creative growth, personal well-being, and work-life balance. World-Class Infrastructure: Access to an inspiring, cutting-edge technical environment that provides the horsepower needed to create true digital magic. Application & Submission Guidelines If you are ready to do more than just complete tasks—if you are ready to actively shape the future … Read more