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Cubic Games is hiring Senior VFX Artist

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Job Overview Position Title: VFX Artist / Senior VFX Artist Location: Remote (Global) or On-site/Hybrid (Yerevan, Armenia | Limassol, Cyprus) Job Type: Full-Time, Permanent Department: Art / Technical Art Reports To: Lead VFX Artist / Art Director Salary Range: Competitive; Benchmarked against European/Global standards (specifics provided upon interview based on seniority and location). Cubic Games, a powerhouse in the mobile gaming industry and a key studio within the GDEV holding, is seeking a visionary VFX Artist to join our elite development team. As the creators of Pixel Gun 3D—a global phenomenon with over 5 million monthly active users—we are now channeling our expertise into an unannounced, cross-platform shooter poised to redefine stylized combat. Cubic Games is looking for a technical artist who doesn’t just “make particles,” but who understands the visceral language of feedback, the rhythm of a first-person shooter, and the delicate balance between high-fidelity visuals and mobile optimization. If you thrive in an environment where expertise is valued over bureaucracy and where your work directly shapes the player experience, Cubic Games is your next professional home. The Opportunity: Why Cubic Games? At Cubic Games, we believe that visual effects are the soul of a shooter. They communicate power, danger, and progression. Joining this project means: Direct Impact: We operate with a “no-checkboxes” philosophy. You aren’t just a cog in a machine; you are an architect of the game’s feel. Technological Maturity: We utilize the latest Unity features (URP, VFX Graph) to push the boundaries of what is possible on cross-platform hardware. Stability & Growth: Benefit from the backing of GDEV while maintaining the agile, passionate spirit of a specialized studio. Data-Driven Artistry: We combine creative intuition with player data to ensure our effects resonate with millions of users globally. Core Responsibilities 1. Creative Execution & Stylization Conceptualize and execute stylized, expressive VFX that align with a unique, unannounced art style. Design a wide array of effects including high-impact weapon fire, environmental hazards, character abilities, enemy deaths, and tactile UI feedback. Ensure all effects maintain a “readability first” approach, allowing players to navigate intense, fast-paced combat without visual clutter. 2. Technical Integration & Pipeline Development Full integration of assets within Unity3D, utilizing both VFX Graph for complex simulations and Particle System (Shuriken) for legacy/mobile-optimized needs. Collaborate with the Tech Art team to design and implement complex setups that combine particles, custom shaders, and skeletal animations. Build and maintain procedural templates and reference libraries to ensure visual consistency across the entire project. 3. Cross-Platform Optimization Master the art of “High-End Visuals on Low-End Hardware.” You will be responsible for optimizing overdraw, vertex counts, and draw calls for Android and iOS. Manage memory footprints and battery consumption constraints without sacrificing the “wow” factor. Implement LOD (Level of Detail) systems for VFX to ensure seamless performance from high-end PCs to budget smartphones. 4. Prototyping & R&D Develop rapid prototypes to test gameplay mechanics and visual “feel” early in the iteration cycle. Stay at the forefront of industry trends by analyzing competitor styles and researching new real-time simulation techniques. Required Qualifications Professional Experience 3+ Years of Industry Experience: A proven track record of creating VFX for stylized titles, preferably within the FPS or TPS genres. Shipped Titles: At least one commercially released project where you held significant responsibility for the VFX pipeline. Technical Mastery Unity3D Expert: Deep proficiency in Unity URP, VFX Graph, and the standard Particle System. Shaders: High-level experience with Amplify Shader Editor or Shader Graph. 3D Modeling: Competency in Blender (or Maya/3ds Max) for creating custom meshes, UV unwrapping, and basic rigging for effects. 2D Artistry: Proficiency in Photoshop for texture painting, sprite sheet creation, and masking. Artistic Foundations Principles of Motion: A deep understanding of timing, weight, physics, and dynamics (fragmentation, inertia, and mass). Color Theory: Ability to use color and contrast to guide the player’s eye and communicate gameplay-critical information. Hand-Drawn Skills: Capability to create hand-drawn elements or stylized flipbooks to give effects a “boutique,” non-procedural feel. Preferred “Nice-to-Have” Skills Code Proficiency: The ability to write HLSL/Cg shaders from scratch without a node-based editor. Advanced Simulation: Experience with Houdini or EmberGen for generating high-end fluid or smoke data. Animation: Skills in traditional frame-by-frame animation or advanced flipbook generation. Niche Passion: A genuine love for Pixel Art or Voxel Art aesthetics. Autonomy: The ability to take a feature from a one-sentence concept to a fully integrated, optimized in-game asset. Location & Work Model Cubic Games offers a flexible, modern approach to work: The Armenia Hub: Our Yerevan office is a vibrant center for relocation, offering a supportive community and high quality of life. The Cyprus Hub: Our Limassol office provides a Mediterranean lifestyle within a major European tech hub. Remote Work: We are a remote-friendly studio. Candidates living in compatible time zones (UTC+2 to UTC+4 preferred) are encouraged to apply. Comprehensive Benefits Package Financial & Legal Legal Employment: Full compliance with the Labor Codes of Armenia or Cyprus. Remote Contracts: Robust B2B or employment contracts for remote specialists. Relocation Support: A “soft landing” package including flight coverage and residence permit (visa) assistance for you and your immediate family. Health & Wellness Medical Insurance: Comprehensive private health insurance from Day 1. Time Off: 21 working days of paid vacation, plus 3 additional “Personal Days” per year. Sick Leave: 100% compensation for sick leave to ensure you can focus on recovery. Professional Development Education: Fully funded courses and certifications relevant to your role. Conferences: Opportunities to attend major industry events (GDC, Gamescom, DevGAMM). Workshops: Internal masterclasses and cross-department knowledge sharing. Culture & Community Events: Regular online and offline team-building events, corporate parties, and holiday gifts. Equipment: Provision of high-end hardware (workstations, tablets) tailored to your specific workflow needs. Application Process Initial Screen: A brief conversation with our recruitment team to discuss your background and expectations. Portfolio Review: Our Lead Artists will evaluate your reel. Note: Technical breakdowns (showing layers, shaders, or node graphs) are highly encouraged. Technical Interview: A deep dive into your Unity workflow, optimization strategies, and artistic philosophy. Final … Read more

2d animator jobs NextKid | Chandigarh

NEXTKID_LOGO

Job Overview 2D Animator Jobs | NextKid | Chandigarh Company: NextKid (High-growth EdTech/Product Startup) Job Title: 2D Animator (Focus: Character & Educational Content) Location: Chandigarh (On-Site / Hybrid flexibility) Job Type: Full-Time, Permanent Salary: Competitive Startup Package (Based on Portfolio & Experience) Key Tech: After Effects, Toon Boom, Animate CC Target: Children’s Holistic Development & Smart Products Reporting To: Founders & Art Director Culture: Fast-paced, high-impact “Founding Member” environment. NextKid is seeking a visionary and high-energy 2D Animator to join our founding creative team. This is not just a job; it is a mission to revolutionize childhood development through smart products that blend education, play, and cutting-edge design. As a startup in a high-growth phase, we are moving at lightning speed to build a brand that resonates with children and parents globally. NextKid are looking for a creative powerhouse who thrives in a fast-paced environment and is eager to build something meaningful from the ground up. If you are a visual storyteller who can breathe life into characters and turn abstract concepts into fluid, emotional motion, NextKid™ is the place for you to make a tangible impact. Salary & Compensation Package At NextKid, we value the “Founding Member” spirit. We offer a competitive package designed to reward speed, quality, and commitment. Estimated Salary: ₹4,80,000 – ₹8,50,000 per annum (Negotiable based on portfolio strength and technical expertise). Startup Equity/Incentives: Potential for performance-based bonuses as the brand scales. Creative Freedom: Direct access to founders and a seat at the table for brand-shaping decisions. Career Velocity: Rapid promotion tracks as the animation department expands. Work Style: Modern office culture in Chandigarh with hybrid flexibility for high-performers. Key Responsibilities & Duties As a 2D Animator at a high-growth startup, your day-to-side will be varied, challenging, and immensely rewarding. 1. End-to-End Animation Production Character Animation: Bring NextKid™ characters to life with distinct personalities, fluid motion, and emotional depth that appeals to kids. Marketing & Product Assets: Create high-quality animated content for digital platforms, social media marketing, and interactive product interfaces. Storyboarding: Take raw ideas and translate them into visual storyboards from scratch, ensuring the narrative flow is engaging and educational. 2. Collaborative Strategy Brand Alignment: Work hand-in-hand with the Art Director to ensure all motion assets maintain a consistent visual language across various sub-brands. Rapid Iteration: Embrace our “build the plane while flying it” philosophy. You will iterate on designs quickly based on feedback from the founders and real-world testing. Technical Problem Solving: Find creative ways to deliver high-quality visuals even when resources or timelines are exceptionally tight. 3. Content Innovation Motion Graphics: Integrate educational concepts into modern, friendly aesthetics that make learning feel like play. Tech Exploration: Stay updated with the latest 2D animation trends and tools to keep NextKid™ at the forefront of the industry. Required Skills & Attributes We are looking for a “Self-Starter” who doesn’t wait for permission to be great. Software Mastery: Proficient in the industry standard toolkit, including Adobe After Effects, Toon Boom Harmony, and Adobe Animate CC. Aesthetic Versatility: A strong portfolio showcasing a “kid-centric” style—modern, bright, friendly, and engaging. The “Startup Mindset”: You understand that in a high-growth phase, “done is better than perfect.” You can balance speed without compromising the core integrity of the motion. Rigging Expertise: (Bonus) Strong experience in character rigging or creating motion graphics specifically for educational content. Communication: Ability to ask the right questions at the start of a brief to minimize friction and maximize output. The NextKid™ Vibe (Culture) We are far from a “corporate 9-to-5.” Our culture is defined by: Adrenaline: We love the thrill of a launch. If you enjoy tight deadlines and seeing your work go live immediately, you will fit right in. Ambiguity: You should be comfortable with a lack of rigid structure. We brainstorm wildly and figure out the “how” as we go. Energy: We laugh a lot, work hard, and are genuinely obsessed with the products we are building for the next generation.

Identical Brains Studios hiring VFX Supervisor, Mumbai

Identical Brains festybay

Job Overview Category Details Company Name Identical Brains Studios Job Title VFX Supervisor Primary Location Mumbai, Maharashtra, India Job Type Full-Time, Permanent Department Creative Leadership / Production Reporting To Head of Studio / Creative Director Overview of the Opportunity Identical Brains Studios, a premier creative powerhouse in the Indian visual effects landscape, is currently seeking a visionary and high-caliber VFX Supervisor to join our leadership team in Mumbai. This role is designed for a veteran artist and leader who possesses the rare blend of creative “eye” and technical “grit” required to deliver world-class imagery for high-profile film, television, and advertising projects. As the VFX Supervisor, you will be the creative heartbeat of our studio. You aren’t just managing pixels; you are managing the bridge between a director’s imagination and the technical execution of our talented artists. If you thrive in a high-stakes, fast-paced environment and have a proven track record of bringing complex visual narratives to life, Identical Brains is your next destination. Salary & Compensation Package At Identical Brains Studios, we believe in rewarding top-tier talent with industry-leading compensation. Estimated Salary: ₹18,00,000 – ₹35,00,000+ per annum (Salary is highly negotiable based on the candidate’s portfolio, years of industry experience, and existing client relationships). Performance Incentives: Annual project-based bonuses tied to the successful and timely delivery of major studio accounts. Health & Wellness: Comprehensive health insurance plans for the employee and their immediate family. Career Growth: Access to high-budget international and domestic projects that will significantly enhance your global showreel. Environment: A state-of-the-art studio facility in the heart of Mumbai’s media hub, equipped with the latest hardware and proprietary pipelines. Core Responsibilities The VFX Supervisor role at Identical Brains is a 360-degree leadership position covering the entire project lifecycle. 1. Pre-Production & On-Set Supervision Conceptualization: Collaborate with Directors and Producers during the early stages to break down scripts and offer creative solutions for complex shots. On-Set Leadership: Act as the primary studio representative on set, ensuring that all data (HDRIs, camera metadata, grey/chrome ball references) is captured accurately to facilitate a smooth post-production process. Technical Consulting: Advise on practical versus digital effects to maximize the production budget without compromising visual quality. 2. Production Leadership & Guidance Team Mentorship: Lead, inspire, and guide the compositing, 3D, and production departments. You will be responsible for the professional growth of our mid and junior-level artists. Workflow Management: Review “dailies” and provide clear, actionable feedback to artists to ensure the creative vision is met on the first or second pass. Quality Assurance: Maintain a rigorous standard of excellence, ensuring every frame that leaves the studio meets the Identical Brains hallmark of quality. 3. Client & Departmental Coordination Client Relations: Serve as the technical point of contact for clients, translating their creative desires into technical instructions for the internal team. Inter-departmental Synergy: Work closely with the Pipeline and IT teams to identify any bottlenecks in the production software and suggest optimizations to increase throughput. Essential Skills and Experience We are looking for a candidate who is already a recognized name in the VFX community or a Senior Lead ready to step into a definitive Supervisor role. Industry Tenure: Minimum of 8–10+ years in the VFX industry, with at least 2–3 years specifically in a supervisory or lead capacity. Technical Mastery: Deep, “under-the-hood” knowledge of compositing workflows (primarily Nuke) and a strong understanding of 3D pipelines (Maya, Houdini, Unreal Engine). Leadership Prowess: A proven ability to manage large teams under tight deadlines while maintaining a calm, solution-oriented demeanor. Communication: Exceptional verbal and written communication skills in English and Hindi to effectively interface with both international clients and local artists. Problem Solving: The ability to look at a “broken” shot or a failing pipeline and immediately identify the most efficient creative and technical fix. How to Apply If you are ready to lead the next wave of visual excellence at Identical Brains Studios, we want to see your work. Application Requirements: Updated CV: Detailing your project history and leadership experience. Showreel: A link to your latest VFX Supervisor/Lead reel (please include a breakdown of your specific contributions). 📩 Submit your application to: hr@identicalbrains.com

Gameplay Animator jobs Brighton – Hangar 13

Hangar 13

Job Overview Animator Jobs Brighton | Hangar 13 | Brighton, UK Company: Hangar 13 (The AAA studio behind the Mafia franchise). Job Title: Senior Gameplay Animator (focused on realistic 3D character movement). Location: Brighton, UK (Primary) or Brno, Czech Republic (Permanent, Full-Time). Salary: Estimated £55,000 – £75,000+ (Based on AAA seniority and portfolio). Core Tools: Mastery of MotionBuilder, Maya, and Unreal Engine (or equivalent AAA engine). Key Skills: Mocap-driven animation, body mechanics, tracking, and co-directing mocap shoots. Top Benefits: Private Healthcare (Medical/Dental), Pension, Relocation Support, and Flexible Hours. Work Culture: Narrative-driven, dog-friendly office, wellness programs, and gym reimbursements. Overview: Animator Jobs Brighton If you are searching for Animator jobs Brighton, look no further than Hangar 13. As the award-winning development studio behind the Mafia franchise, we are at the forefront of the UK’s thriving game development scene. Our Brighton studio is an epicenter of creativity, where we blend cinematic storytelling with high-end AAA technical craft. We are currently seeking a visionary Senior Gameplay Animator to join our team. This is a permanent, high-impact role designed for an artist who is passionate about defining the movement, weight, and “soul” of characters in next-generation narrative-driven titles. If you are ready to push the boundaries of realism in a city known for its creative pulse, this is the definitive opportunity in the current landscape of Animator jobs Brighton. Salary & Comprehensive Benefits Hangar 13 is committed to providing a “Total Rewards” package that ensures our team remains the most competitive and supported in the industry. Competitive Salary: While specific figures are discussed during the offer stage based on your specific AAA track record, the estimated salary range for a Senior role in this region is typically £45,000 – £65,000+ per annum, commensurate with experience and portfolio strength. Performance Bonuses: A performance-driven bonus scheme that rewards your direct impact on the project. Health & Wellness: * Comprehensive private medical, dental, and vision insurance. Health Cash Plan: Money back on everyday costs like eye tests and physiotherapy. Mental Wellness: Access to world-class support tools via UNMIND. Financial Security: A competitive monthly pension contribution scheme to invest in your long-term future. Work-Life Balance: * Generous holiday allowance plus 2 Personal Days per year for “me time.” 4 Paid Sick Days and salary compensation during illness. Flexible working hours and no weekend shifts. Growth & Community: * Professional development funds for courses and industry conferences. Language courses (English/Czech) and 1 fully paid Service Day for volunteering. Regular team events and fitness reimbursements for gym memberships or yoga. Detailed Job Responsibilities In the realm of Animator jobs Brighton, this role stands out for its deep integration of art and engineering. Your daily mission involves: 1. High-Quality Animation Production Mocap Mastery: Clean, edit, and enhance raw motion capture data to create “true-to-life” character performances. Gameplay Feel: Ensure every jump, reload, and traversal move feels mechanically satisfying and responsive to player input. Realistic Style: Adapt to the specific “Mafia” style—hyper-realistic human movement with a heavy focus on body mechanics and weight. 2. Technical & Strategic Collaboration Mocap Direction: Prepare for and co-direct motion capture shoots, working with actors to ensure the data serves the gameplay needs. Pipeline Optimization: Identify and suggest improvements to animation workflows and pipelines to foresee and mitigate technical risks. Problem Solving: Troubleshoot complex animation bugs and implementation issues directly within the game engine. 3. Leadership & Global Synergy Mentorship: Participate in knowledge-sharing sessions with animators across all levels, fostering a culture of continuous learning. Partner Management: Collaborate with and provide constructive feedback to external co-development and outsourcing partners. Multi-Site Coordination: Effectively communicate with peers across our global locations (Brighton and Brno) to ensure project cohesion. Essential Skills & Qualifications We are looking for a veteran who brings both artistic flair and technical grit to our Brighton studio. AAA Experience: Proven hands-on experience in the AAA game industry, specifically with (mocap-driven) gameplay animation pipelines. Software Proficiency: Professional-level mastery of MotionBuilder or Maya. Engine Knowledge: Deep familiarity with game engines; while we use proprietary tech, experience with Unreal Engine is a significant advantage. Animation Fundamentals: An expert understanding of classic principles: weight, timing, staging, and acting for realistic characters. Proactive Attitude: Ability to work independently, estimate task durations accurately, and identify potential risks before they impact production. Why Choose Brighton for Your Next Career Move? When looking for Animator jobs Brighton, you aren’t just choosing a job; you’re choosing a lifestyle. Brighton is the “Silicon Beach” of the UK, home to independent cafes, a legendary music scene, and a massive community of game developers. Our studio is perfectly situated for those who love the mix of seaside charm and metropolitan energy. How to Apply If you are ready to help shape the next generation of narrative-driven games at Hangar 13, we want to hear from you! Required Materials: Resume/CV: Detailed history of your AAA contributions. Animation Reel: Must showcase realistic body mechanics, gameplay implementation, and mocap-driven work. Apply Today: [Official Hangar 13 Careers Portal] or contact our talent team for reasonable accommodations during the interview process.

fx artist jobs in chennai at Knack Studios

Knack Studios

Job Overview Knack Studios: FX Artist Jobs in Chennai – Key Information Company Name: Knack Studios (A premier 20,000 sq. ft. state-of-the-art post-production facility) Main Keyword: fx artist jobs in chennai Job Title: 3D FX Artist (Openings available for Junior, Mid, and Senior levels) Location: Chennai, Tamil Nadu (Strictly On-Site at our specialized VFX facility) Employment Type: Full-Time (Permanent) Experience Required: Minimum 3 to 5+ years of professional studio experience Salary Range (2026 Market Estimates): Junior: ₹4.5L – ₹7L per annum Mid-Level: ₹8L – ₹13L per annum Senior: ₹14L – ₹22L+ per annum (Based on expertise and portfolio) Department: Visual Effects (VFX) / 3D FX Core Technical Skills: Mastery of particle systems, fluid dynamics (fire, smoke, water), Rigid Body Dynamics (RBD), and cloth simulations Primary Responsibilities: * Creating hyper-realistic dynamic effects for major South Indian and Pan-Indian cinema Analyzing scene composition and camera movement to optimize simulations Ensuring seamless integration of FX elements with live-action plates Project Reach: Opportunity to work on high-profile projects across Tamil, Telugu, Hindi, Malayalam, and Kannada languages Education: Degree or Diploma in VFX, Animation, or a related field is mandatory Submission Requirement: A professional showreel demonstrating high-quality simulation work is required for consideration Are you ready to elevate your career in the heart of South India’s vibrant film industry? Knack Studios, a premier full-service post-production facility, is officially opening its doors for talented 3D FX Artists. If you are searching for fx artist jobs in chennai, this is your chance to join a studio that is redefining the cinematic experience through cutting-edge technology and a filmmaker-first philosophy. At Knack Studios, we don’t just process footage; we render dreams. Since our inception seven years ago, we have become the preferred post-production destination for major motion pictures across Tamil, Telugu, Hindi, Malayalam, and Kannada cinema. With a state-of-the-art 20,000 square foot facility in Chennai and a growing presence in Hyderabad, we offer an environment where your artistic vision can truly thrive. About Knack Studios: A Hub of Innovation Knack Studios is more than just a workplace; it is an ecosystem built by filmmakers for filmmakers. Our mission is to provide creators with the equipment and technologies that were previously unavailable in South India. In just 7 years, we have successfully delivered over 850 projects, ranging from massive regional blockbusters to critically acclaimed independent cinema. Our facility is a powerhouse of creativity, offering end-to-end services in: Visual Effects (VFX) Sound Design & Mixing Color Grading (DI) Working here means being part of a “Win-Win-Win” philosophy—where the artist, the studio, and the client all succeed together. Role Responsibilities: Crafting the Spectacle As a 3D FX Artist at Knack Studios, you will be at the core of the action. You won’t just be pushing buttons; you will be analyzing the narrative and technical needs of a scene to create hyper-realistic or stylized effects that enhance the story. 1. Dynamic Simulation Create high-impact effects including fire, smoke, water, explosions, and complex particle simulations. Utilize advanced simulation tools for fluid dynamics, rigid body interactions (RBD), and realistic cloth behavior. 2. Scene Analysis & Integration Analyze scene composition and camera movement to determine the exact technical requirements for FX. Ensure that every simulation integrates seamlessly with live-action plates or CG environments, maintaining perfect realism. 3. Optimization & Quality Control Balance visual “wow-factor” with computational efficiency to ensure renders are delivered on time without compromising quality. Conduct rigorous quality control to verify that all FX alignment matches the artistic direction provided by the VFX Supervisor. 4. Pipeline & Data Management Maintain highly organized file structures and provide daily progress updates to production leads. Collaborate with the lighting and compositing departments to ensure FX passes are optimized for the final look. Requirements & Qualifications To qualify for these fx artist jobs in chennai, you must demonstrate a mix of technical mastery and a “go-getter” attitude. Experience: Minimum 3 years of professional experience in a VFX studio environment. Technical Proficiency: Expert knowledge of particle effects, fluid dynamics, and physics-based simulations. (Proficiency in Houdini is a significant advantage). Education: A Diploma or Degree in VFX, Animation, or a related creative field. Portfolio: A mandatory showreel showcasing your best work in high-quality visual effects (explosions, fluids, or magical effects). Attributes: We look for persistent, creative, and approachable individuals who are hungry for personal growth and have a willingness to learn. Why Choose Knack Studios Chennai? State-of-the-Art Infrastructure: Work in a 20,000 sq. ft. facility equipped with the latest rendering and simulation technologies. Diverse Portfolio: Contribute to movies in 5 different languages, ensuring a variety of creative challenges. Growth Culture: We value “hungry” artists. If you want to move from Junior to Lead, we provide the platform to get you there. On-Site Collaboration: Experience the energy of a live post-production floor, collaborating directly with seniors and filmmakers. How to Apply If you are a confident, adaptable artist ready to take on the most challenging fx artist jobs in chennai, we want to hear from you. Application Steps: Prepare your latest Resume (PDF format). Include a link to your Showreel (Vimeo/YouTube/SyncSketch). Highlight your experience with specific simulation tools (Houdini/Maya/Phoenix FD). Submit your application today and join the legacy of Knack Studios.

Senior Animator Jobs at FutureWorks

Animator Jobs FutureWorks Media Ltd_26

Job Overview Animator Jobs Summery Company Name – FutureWorks Job Title – Animator (VFX) Job Type –Full-Time Work Mode – On-site Location – Chennai, Tamil Nadu, India Experience Level – Senior (Minimum 5+ Years) DepartmentAnimation / CG FutureWorks is a global leader in end-to-end film production, renowned for delivering world-class visual effects, high-precision camera rentals, and comprehensive post-production services. With a powerhouse team of over 500+ elite artists operating across multiple integrated facilities, FutureWorks has cemented its reputation as a trusted partner for major film studios and global streaming platforms. We are currently seeking a highly skilled and visionary Animator to join our dynamic CG department. This role is designed for an artist who possesses a deep passion for storytelling through movement—someone capable of breathing life into three-dimensional characters, creatures, and complex environments for high-end international VFX features. Note: Final compensation is determined based on the interview process, technical test results, and the specific demands of the current show lineup. Detailed Job Description: The FutureWorks Animator Jobs The Role and Vision As an Animator at FutureWorks, you are the performance director of the digital realm. Your primary objective is to produce the motions, gestures, and expressions of 3D characters, creatures, objects, and crowds that fit seamlessly into live-action footage. Whether it is the subtle facial twitch of a hero creature or the weight-heavy gallop of a quadruped, your work must satisfy the laws of physics while fulfilling the director’s creative intent. You will collaborate closely with CG Supervisors, Riggers, and Producers to ensure every frame contributes to a cohesive, high-end cinematic experience. Primary Responsibilities Character Performance: Create industry-leading animation for feature films, ensuring every movement meets the director’s specific vision and the project’s stylistic requirements. Collaboration & Consistency: Work hand-in-hand with the animation lead and other departments (Layout, Rigging, and Lighting) to ensure character performances remain consistent across different shots and sequences. Feedback Integration: Interpret complex creative feedback from supervisors and directors, implementing changes efficiently while maintaining the integrity of the performance. Tool Mastery: Utilize a variety of industry-standard animation tools and software (primarily Maya) to craft fluid, dynamic, and realistic character movements. Industry Trend Awareness: Maintain a cutting-edge understanding of the latest animation techniques, software updates, and industry trends to keep FutureWorks at the forefront of VFX. Deadline Management: Successfully manage time within rigorous project schedules, delivering high-quality animations that adhere to strict production deadlines. Creative Contribution: Actively participate in team meetings, dailies, and brainstorming sessions to elevate the overall quality of the story being told. Technical and Educational Requirements Qualifications Education: A Bachelor’s degree in Animation, Fine Arts, or a related field. Equivalent professional experience at a high-end VFX studio will also be considered. Experience: A minimum of 5 years of professional experience specifically in feature film animation or high-end episodic VFX. Artistic Foundation: A profound understanding of the 12 principles of animation, character acting, weight, timing, and visual storytelling. Software Proficiency: Expert-level knowledge of Autodesk Maya is mandatory. Proficiency in Blender or other 3D packages is a significant advantage. MoCap Integration: Proven experience working with motion capture data—cleaning, retargeting, and layering keyframe animation over MoCap—is highly desirable. Communication: Excellent verbal and written communication skills to articulate creative ideas and technical needs within a large team. Portfolio: A robust and impressive showreel that clearly demonstrates your ability to animate realistic creatures, humans, and mechanical objects. Desirable “Bonus” Skills Technical Rigging: Knowledge of rigging and character setup to help troubleshoot mesh deformations or suggest improvements to the rig’s control scheme. Pipeline Knowledge: Familiarity with the broader VFX pipeline (USD workflows, ShotGrid/Shotgun, etc.) to understand how animation affects downstream departments like Lighting and FX. Problem Solving: A proactive approach to technical glitches and a keen eye for detail when it comes to “breaking” rigs or optimizing scenes for faster playback. Why Join FutureWorks Chennai? The Studio Environment FutureWorks is more than just a workplace; it is an incubator for talent. Our Chennai facility is equipped with state-of-the-art technology, providing artists with the hardware and software needed to compete on a global scale. Professional Growth Working at FutureWorks means your name will appear in the credits of some of the most anticipated films and streaming series globally. We foster a culture of continuous learning, where seniors mentor juniors and artists are encouraged to push the boundaries of what is possible in CG. Core Values Innovation: We constantly refine our workflows to stay ahead of the curve. Diversity: We believe our strength lies in our people and the variety of perspectives they bring. Excellence: We don’t just “finish” shots; we perfect them. Deep Dive: The FutureWorks Animation Workflow When you join the FutureWorks hiring cycle, you are entering a high-octane environment that values “Physical Realism.” Unlike stylized or “cartoony” animation, VFX animation requires a deep study of biology, mechanics, and cinematography. 1. Anatomy and Physics Our animators spend significant time studying real-world references. If you are animating a tiger, you must understand its bone structure and muscle contractions. If you are animating a spaceship, you must understand inertia and scale. At FutureWorks, we prize animators who can “sell” the weight of a digital object. 2. The Feedback Loop Our “Dailies” culture is built on transparency. You will present your work-in-progress to supervisors and peers. This collaborative environment ensures that errors are caught early and that the creative bar is constantly being raised. 3. Technical Integration Animation at FutureWorks isn’t done in a vacuum. You will work with the Rigging Department to ensure the “puppets” you use are optimized for your needs. You will work with the Matchmove Department to ensure your characters are perfectly grounded in the live-action plate. How to Apply If you have the skills, the passion, and the reel to back it up, we want to hear from you. FutureWorks is looking for artists who are ready to take the next big step in their careers. Application Checklist: Updated Resume: Highlight your experience with feature films and specific software. Showreel Link: Ensure your best and most recent VFX … Read more

Jobs in andhra pradesh Roto Artist at LittleBlackStar Visual Effects

Jobs in andhra pradesh_LittleBlackStar Visual Effects_logo

Job Overview Roto artist jobs in andhra pradesh Company Name – LittleBlackStar Visual Effects Private Limited Job Role – Mid-Level Roto Artist Location – 1st Floor, Plot No. 6, APIIC I.T. Park, Mangalagiri, Guntur Dist, Andhra Pradesh 522503 Employment Type – Full-Time Work Mode – On-site (Immediate joiners preferred) Salary Range – (Annual)₹3,60,000 – ₹7,20,000 (Based on experience and portfolio) Industry – Media, Entertainment, and Visual Effects (VFX) Software Stack – Silhouette FX, Nuke, Mocha Pro, Adobe Creative Suite LittleBlackStar Visual Effects (LBS), a premier creative powerhouse based in the APIIC I.T. Park of Mangalagiri, is officially opening applications for the position of Mid-Level Roto Artist. As one of the key players in the Andhra Pradesh AVGC (Animation, Visual Effects, Gaming, and Comics) sector, LBS is dedicated to pushing the boundaries of storytelling through high-end imagery. This role is designed for artists who possess a “pixel-perfect” mindset and a passion for the technical foundations of film-making. We invite dedicated professionals to join our “Squad” and contribute to international feature films, commercials, and high-octane gaming trailers. About LittleBlackStar Visual Effects (LBS) At LittleBlackStar Visual Effects, we don’t just process frames; we “make magic.” Founded by industry veterans Ravi Tadiparthi and Sai Krishna Vudatha, LBS has quickly become a hub for passionate storytellers. We are TPN (Trusted Partner Network) certified, ensuring we handle the world’s most sensitive high-budget content with the highest security standards. Our studio culture is built on the pillars of Creativity, Knowledge, and Recognition. We believe that a happy artist is a productive artist, which is why we host “Fun Activity Days” on the 10th of every month and “Knowledge Sharing Workshops” on the 20th to keep our team ahead of global VFX trends. The Evolution of Roto Artist Jobs in Andhra Pradesh Andhra Pradesh is witnessing a tectonic shift in its digital economy. With the recent inauguration of the INNO-XR Lab at the Ratan Tata Innovation Hub in Mangalagiri and the active support of APVAGA (Andhra Pradesh VFX, Animation & Gaming Association), the region is transforming into a world-class VFX hub. Choosing roto artist jobs in Andhra Pradesh—specifically at LBS—means you are at the epicenter of this growth. You get the benefit of working on global projects while enjoying the high quality of life and lower cost of living provided by the Vijayawada-Guntur corridor. Comprehensive Job Responsibilities A. Technical Execution & Precision Articulated Rotoscoping: You will be responsible for creating highly accurate splines for organic and inorganic subjects. This includes complex human movement where joint articulation and muscle deformation must be captured flawlessly. Hair and Fur Detail: One of the hallmarks of a Mid-Level artist is the ability to handle fine-edge details. You will use advanced techniques in Silhouette and Nuke to ensure hair and fur mattes retain their natural transparency and softness. Motion Blur Integration: You must demonstrate a deep understanding of shutter angles and motion blur, ensuring that mattes expand and contract realistically with the speed of the object. De-focus & Bokeh Matching: Creating mattes that respect the depth of field of the original plate, ensuring that “soft” edges remain consistent when handed over to the Compositing department. Project Management & Workflow Shot Analysis: Before starting, you will analyze the plate for tracking opportunities. If a shot can be stabilized or tracked using Mocha Pro or Nuke’s Point Tracker, you are expected to utilize these tools to increase efficiency. Consistency: Maintaining a steady “edge” across the entire duration of a shot. We look for artists whose work shows zero “chatter” (shaking edges) or “boiling.” Version Control: Following strict LBS pipeline protocols for naming and saving files, ensuring that the downstream departments (Paint and Comp) can pick up your work without technical friction. Technical Requirements & Qualifications Experience & Education Experience: Minimum 2–4 years of experience in a professional VFX studio environment. Portfolio: A strong showreel is mandatory. It should demonstrate “Before & After” comparisons of complex roto tasks, specifically focusing on motion blur and hair. Education: A degree or diploma in Animation and VFX is preferred, though exceptional self-taught talent with a stellar portfolio is always welcome. Mandatory Software Proficiency Silhouette FX: The industry gold standard for rotoscoping. You should be an expert in shape management, weighted tangency, and the software’s native tracking tools. Foundry Nuke: Ability to work within a node-based environment, export/import splines, and understand basic compositing math. Mocha Pro: Proficiency in planar tracking to assist in complex shape stabilization. Soft Skills & Cultural Fit As a member of the LittleBlackStar Visual Effects squad, technical skill is only half the battle. We look for: The “Zen” Mindset: Rotoscoping requires immense patience. We value artists who take pride in the meticulous nature of the craft. Communication: The ability to explain technical hurdles to a supervisor clearly and concisely. Feedback Resilience: At LBS, we aim for excellence. This means shots will occasionally come back for “fix-notes.” A professional artist views these as learning opportunities. Compensation, Benefits, and Perks We believe in rewarding the people who build our frames. Competitive Salary: Our pay scales for roto artist jobs in Andhra Pradesh are designed to be competitive with Tier-1 cities like Chennai or Hyderabad. Recognition: We host a “Monthly Wrap” on the last day of every month to celebrate “Employee of the Month” and “Star Performers.” Health & Wellbeing: A stress-free work environment with ergonomic seating and high-end hardware (dual-monitor setups with professional-grade color accuracy). Career Growth: We don’t want you to be a Roto Artist forever. LBS provides a clear internal path to becoming a Paint/Prep Artist or Junior Compositor. How to Apply: Step-by-Step Guide LittleBlackStar Visual Effects is currently prioritizing immediate joiners. To ensure your application is processed, please follow these steps: Showreel Preparation: Host your reel on Vimeo or YouTube. Ensure it is not password-protected or provide the password in the form. Resume: Attach a PDF resume that highlights your specific software versions and project history. The Form: Complete the official LBS application via the link below. Final Note to Applicants The VFX industry … Read more

DNEG Animation jobs Lighting TD, Sydney, Australia

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Job Overview Company Name – DNEG Animation Job Title – Lighting Technical Director (Lighting TD) Location – Sydney, Australia Job Type – Full-Time / Permanent Department – Shot Finishing (Environment Gen, Lighting, & Comp) Salary Range – Competitive (Estimated $95,000 – $145,000 AUD based on Sydney Senior TD benchmarks) Primary Software – Katana, RenderMan, Nuke Current Projects – The Angry Birds Movie 3, The Cat in the Hat, Bad Fairies DNEG Animation, the Academy Award-winning powerhouse behind some of the most visually groundbreaking animated features of the last decade, is currently seeking a highly skilled and technically proficient Lighting Technical Director (Lighting TD) to join our world-class team in Sydney, Australia. At DNEG Animation, we don’t just “do” animation; we craft immersive, captivating worlds and breathe life into unforgettable characters. From the stylized, urban energy of Entergalactic to the fluid, painterly aesthetics of Nimona, our studio is defined by a lack of a rigid “house style,” favoring instead a commitment to whatever visual language best serves the story. As a Lighting TD in our Sydney studio, you will be a vital architect of mood, color, and technical efficiency, helping us deliver an upcoming slate of major features, including The Angry Birds Movie 3, The Cat in the Hat, and Bad Fairies. About DNEG Animation: The Global Creative Force DNEG is one of the world’s leading visual effects and animation companies, employing more than 9,000 people across North America, Europe, Asia, and Australia. Our animation division operates with the agility of a boutique creative studio backed by the immense infrastructure of a global VFX giant. We believe that every role plays a massive part in the success of our shows. Our culture is fueled by the passion of our global crew and a fundamental belief that embracing our differences is vital to our collective success. When you join DNEG Animation Sydney, you are joining a team that values quality above all else, working alongside the industry’s best talent to push the boundaries of what is possible in the art of animation. The Role: Lighting Technical Director The Lighting TD at DNEG Animation is a hybrid role that requires a rare blend of artistic “eye” and technical “brain.” You are not just placing lights in a scene; you are managing the final aesthetic polish of the film while ensuring the technical feasibility of the render. 1. Creative Mood and Atmosphere Working under the direction of the Lighting Lead and Art Director, you will set the mood and look for entire animated sequences. Your work ensures that the lighting tells the story—guiding the player’s eye, establishing the time of day, and reinforcing the emotional stakes of the scene. You will be responsible for bringing shots from the initial lighting production phase through to finaling, all while maintaining strict continuity across the sequence. 2. Technical Problem Solving & Optimization In modern path-tracing workflows, the “Technical” in Technical Director is paramount. You will be the primary line of defense against production bottlenecks. This involves: Diagnosing Issues: Identifying and resolving complex render noise, memory usage spikes, and long render times. Tool Development: Developing and maintaining scripts, tools, and automated workflows that improve the efficiency of the entire lighting department. Pipeline Integration: Collaborating with the Pipeline and Engineering teams to ensure that lighting tools integrate seamlessly with Look Development, FX, and Compositing. 3. Shot Finishing & Compositing At DNEG Animation, lighting and compositing are often two sides of the same coin. You will utilize node-based compositing (Nuke) to balance render passes, adjust AOVs, and integrate elements to create a cohesive final image. This “Shot Finishing” mindset ensures that the final output meets the high-resolution requirements of feature film exhibition. Key Responsibilities and Duties Sequence-Based Lighting: Establishing and maintaining the look across multiple shots to ensure visual consistency throughout a sequence. Workflow Automation: Creating Python-based scripts or Katana macros to automate repetitive tasks, allowing the team to focus on creative artistry. Rendering Management: Optimizing render setups to meet strict render budgets. This includes managing farm usage and ensuring that high-quality results are achieved with maximum efficiency. Look Development Support: Working closely with Surfacing Artists to ensure that shaders behave correctly within the specific lighting and color pipeline of the show. Mentorship: As a TD, you will often provide guidance to junior artists, helping them troubleshoot their shots and teaching best practices for efficient lighting. Requirements: What We’re Looking For To excel in this role, you must have a proven track record in high-end feature animation or VFX. We are looking for candidates who are proactive, curious, and deeply committed to the craft of shot finishing. Essential Must-Haves: Professional Experience: Previous high-end experience in a Lighting TD or similar role within feature animation or high-budget VFX. Technical Mastery: Strong knowledge of node-based lighting and compositing tools (e.g., Katana, Nuke) and a deep understanding of path-trace rendering (e.g., RenderMan, Arnold). Artistic Sensibility: A strong grasp of artistic principles—specifically light behavior, color theory, composition, and silhouette. Sequence Experience: Demonstrated ability to manage sequence-based lighting rather than just individual hero shots. Pipeline Familiarity: A working knowledge of feature animation pipelines and the common technical hurdles that arise during production. Nice-to-Have Skills: Software Proficiency: Deep professional experience specifically with Katana, RenderMan, and Nuke. Showreel: A reel that showcases not just “pretty pictures,” but a clear ability to handle complex lighting scenarios and technical shot finishing in a feature film context. Problem Solving: A history of developing custom tools or scripts (Python/C++) to solve specific production problems. About You Collaborative: You thrive on the creative energy of a team and enjoy the “give and take” of a high-pressure production environment. Calm Under Pressure: You have an accurate sense of task duration and can manage your time effectively to meet production milestones. Meticulous: You have a self-critical eye and a high bar for quality control. Adaptable: You are eager to learn new tools and techniques, including DNEG’s proprietary in-house technologies. Why Join DNEG Animation Sydney? Sydney is one of the world’s most vibrant creative … Read more

Second Star Games jobs Senior Animator

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Job Overview Company Name : Second Star Games Job Title : Senior Animator Location : Warrington, Cheshire, UK Job Type : Full-Time / Permanent Salary Range : Competitive (Estimated £55,000 – £75,000 based on UK Senior benchmarks) Work Model : Hybrid (Tue–Thu In-Studio Core Hours : 10:00 – 16:00 (Flexible around these times) Project Focus : Neverland: A Peter Pan Adventure Second Star Games is a rising star in the UK games industry, currently embarking on an ambitious journey to reimagine one of the most beloved stories in literary history. We are seeking a visionary Senior Animator to help us build “Neverland: A Peter Pan Adventure.” This project is more than just a game; it is an invitation to explore a world of wonder, danger, and timeless magic. As a Senior Animator, you won’t just be moving joints in Maya—you will be the soul of our characters. You will define how Peter flies, how Hook schemes, and how the creatures of Neverland interact with a world designed for exploration and discovery. Based in our Warrington studio, you will join a team that values craftsmanship, expressive storytelling, and the “hand-keyed” touch that brings a unique charm to family-friendly adventures. The Vision: Neverland: A Peter Pan Adventure At Second Star Games, we are focused on creating high-quality, expressive, and family-friendly worlds. Our current project requires an animation style that balances the fluid, exaggerated physics of a magical island with the grounded emotional weight of a narrative-driven adventure. We believe that movement is the purest form of storytelling, and as a Senior member of the team, you will be the primary architect of that movement. Key Responsibilities 1. Character & Creature Animation You will lead the animation effort across all facets of the game. This includes: Locomotion & Traversal: Creating the iconic movement sets for characters navigating the diverse terrain of Neverland. Combat & Action: Developing snappy, responsive, and visually satisfying combat animations that feel “right” in the player’s hands. Emotive Performance: Breathing life into cinematic sequences and in-game dialogue moments through high-fidelity facial and body acting. 2. Technical Integration & Collaboration Animation does not exist in a vacuum. You will act as a bridge between multiple departments: Design: Working closely with Level and Gameplay Designers to ensure that animations support the “feel” of the game and provide necessary gameplay cues. Engineering: Collaborating with programmers to implement animations using state machines, blend trees, and Animation Blueprints within Unreal Engine 5. Art: Ensuring that the character silhouettes and deformations hold up under the rigors of real-time movement. 3. Iteration & Prototyping You will drive the creative process by: Capturing your own reference footage and conducting motion studies. Rapidly prototyping movement sets to test gameplay mechanics early in the development cycle. Taking full ownership of the animation pipeline, from initial block-out to final polish. What We Are Looking For Professional Experience Proven Track Record: At least one shipped title on Console or PC in a professional capacity. Software Mastery: Expert-level proficiency in Autodesk Maya. Engine Knowledge: Experience with Unreal Engine 5 (UE5) is highly preferable, specifically regarding the technical implementation of animation assets. Artistic Excellence Hand-Keyed Specialist: While mocap has its place, we are looking for an artist who excels at hand-keyed animation. We want that “crafted” feel that perfectly captures the personality and physics of a fantastical world. The 12 Principles: A profound understanding of timing, spacing, squash and stretch, and weight. Your work should demonstrate a mastery of these fundamentals in a real-time context. Versatility: A showreel that displays a range of work, including high-energy gameplay loops and subtle, nuanced cinematic performances. Mindset Self-Starter: You don’t wait for a task list. You see where quality can be pushed and you take the initiative to improve it. Storyteller: You have a passion for characters and a deep interest in how movement can convey a story to a wide, family-friendly audience. Benefits & Ways of Working Second Star Games believe in a work-life balance that respects your time while fostering the collaborative energy that only happens when a team is in the same room. Hybrid Flexibility: Second Star Games gather in the Warrington studio from Tuesday to Thursday to collaborate and brainstorm. Mondays and Fridays are at your discretion—whether you prefer the quiet of your home office or the buzz of the studio. Core Hours: Second Star Games core hours are 10:00 to 16:00, allowing you to tailor your start and end times to fit your personal life, school runs, or commute. Financial Security: A 4% company pension scheme and EMI Share Options for eligible employees, giving you a real stake in the success of the studio. Generous Leave: 25 days of holiday plus all UK Bank Holidays. Top-Tier Tech: We provide high-specification hardware and the latest software licenses so you can focus on your craft without technical hurdles. Why Warrington? Located between the creative hubs of Manchester and Liverpool, our Warrington studio offers the perfect balance of accessibility and local charm. It’s a fantastic base for those who want to work on world-class AAA-quality projects without the daily grind of a central London commute. How to Apply If you are ready to take the Second Star Games to the right and work on a project that will define your career, we want to hear from you. Please submit your CV along with a stunning showreel that highlights your best character and gameplay work.

HundredStar Games Senior Lighting Artist | London

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Job Overview Key Employment Overview Feature Details Company Name HundredStar Games Job Title Senior Lighting Artist Location Hackney Wick, London (Greater London), UK Job Type Full-Time / Permanent Salary Range Competitive / Based on Experience (Typically £65,000 – £90,000+ for Senior roles in London) Work Model Hybrid (In-studio: Tue–Thu Industry Video Game Development / Interactive Entertainment Reporting To Lead Lighting Artist About the Company Culture HundredStar Games isn’t just another studio; it’s a deliberate evolution in game development. The founders have pivoted from large-scale corporate environments to create a space where sharing vulnerability and treating people well are core values. At Hundred Star, leadership is encouraged at all levels. You aren’t just an executor of tasks; you are a creative stakeholder. The studio’s philosophy centers on: The Role: Senior Lighting Artist As a Senior Lighting Artist, you will be the architect of mood, atmosphere, and visual clarity. Your work sits at the intersection of Art, Design, and Technology. You will be responsible for defining the “look” of the world, ensuring that the player feels the weight of the narrative through the subtle manipulation of photons. 1. Real-Time Environment & Cinematic Lighting Your primary focus will be the creation of stunning real-time lighting across diverse environments. You will bridge the gap between gameplay and cinematics, ensuring a seamless transition that never breaks player immersion. Whether it’s a high-octane action sequence or a quiet, character-driven narrative moment, your lighting will dictate the emotional resonance of the scene. 2. Narrative and Gameplay Readability Lighting in games is more than just aesthetics; it is a functional tool. You will use value, color, and contrast to guide the player’s eye, subtly highlighting objectives while shrouding mysteries in shadow. You will prototype visual targets that serve as a north star for the rest of the development team. 3. Technical Integration and Optimization A Senior Lighting Artist at HundredStar Games must be as technical as they are artistic. You will: Detailed Responsibilities Requirements & Qualifications Essential Experience Software Proficiency Soft Skills Comprehensive Benefits Package HundredStar Games believes that a well-supported artist is a creative artist. Their benefits package is designed to support both your professional growth and personal well-being. Health & Wellbeing Financial & Security Social & Culture Why Join HundredStar Games? In a landscape often dominated by massive, sprawling studios where individual voices can get lost, Hundred Star Games offers a return to craftsmanship and community. You will be working directly with the visionaries who defined the modern action-adventure genre. The hybrid work model ensures you have the collaborative energy of a shared studio space in London’s creative Hackney Wick, while maintaining the flexibility of remote work for deep-focus days. The studio is currently in an exciting growth phase. As a Senior Lighting Artist, you aren’t just filling a seat; you are helping build the culture and the technical foundation of a studio that is poised to release some of the most anticipated games of the decade. More Jobs HundredStar Games Senior Lighting Artist | London Apply now See open roles