vfx artist jobs in united states | That’s No Moon
Job Overview Senior VFX Artist Jobs in United States | That’s No Moon Location: United States (Remote / North America Only) Company Name: That’s No Moon (TNM) Job Type: Full-Time, Project Hire (Temporary/Contract) Estimated Base Salary: $130,000 – $155,000 USD (Plus Benefits & Incentives) Sector: AAA Game Development & Narrative Storytelling The Opportunity: AAA Narrative Excellence Are you a master of the digital elements? Are you looking for high-impact jobs in the USA that allow you to work from the comfort of your home while contributing to the future of AAA gaming? That’s No Moon (TNM) is seeking a visionary Senior VFX Artist to join our independent studio of storytellers and game-makers. At TNM, we believe in the power of narrative-driven experiences. We are building a culture of creativity, collaboration, and responsible production practices. This is a unique opportunity to join a team of passionate creatives striving to set a new visual bar for real-time effects, pushing the boundaries of realism, gameplay, and cinematic storytelling. About That’s No Moon: Storytelling Reimagined That’s No Moon is an independent studio founded by veterans of the industry who share a singular vision: creating the future of AAA experiences. Our developers are not just employees; they are the architects of our studio’s future. We pride ourselves on a diverse team that values the human element of game creation as much as the technical one. In the landscape of jobs in the USA, TNM stands out by offering a remote-first, narrative-heavy environment where your artistic voice is encouraged. We are dedicated to crafting immersive worlds that stay with players long after they put the controller down. The Role: Senior VFX Artist Jobs in United States As a Senior VFX Artist at That’s No Moon, you will be a driving force behind the dynamic nature of our games. We are looking for an artist with a specialized drive for crafting photorealistic volumetrics, environment FX, and bespoke cinematic sequences. This role is a Project Hire, meaning you will be a key contributor for the duration of a specific, high-profile assignment, with the full support and benefits of the TNM family. Core Responsibilities Photorealistic Execution: Use Unreal Engine (Niagara) and tools like Houdini to produce breathtaking real-time effects, including large-scale explosions, fire, weapon FX, smoke, clouds, and environmental debris. Cross-Discipline Collaboration: Work seamlessly with the Environment, Lighting, Animation, and Design teams to ensure VFX support both the artistic mood and the functional gameplay requirements. Technical Optimization: Take ownership of the performance. You must ensure all VFX content is performant and fits within strict memory and rendering budgets without sacrificing visual quality. Strategic Planning: Partner with Leads and Production to estimate and plan VFX tasks for upcoming milestones. You will be responsible for breaking down deliverables and providing clear, consistent updates on progress. Innovation & Documentation: Proactively research new workflows and contribute to the studio’s internal documentation to help elevate the team’s collective technical knowledge. Requirements & Technical Skills To secure one of the most competitive VFX jobs in the USA, candidates must demonstrate a high level of technical proficiency and a portfolio that speaks for itself. Professional Experience Experience: Minimum of 3+ years of professional experience in VFX for games, film, TV, or visual effects. Engine Mastery: Professional-grade experience with Unreal Engine, specifically utilizing Niagara and Blueprints. Real-Time Portfolio: A strong portfolio showcasing real-time FX work, with a heavy emphasis on photorealistic styles and high-fidelity simulations. Performance Savvy: A deep understanding of in-game VFX performance tuning and memory management. Scientific Foundations: A strong grasp of PBR (Physically Based Rendering) concepts and a fundamental understanding of physics to ensure simulations behave realistically. Bonus Skills (Preferred but not required) Advanced experience with Houdini, 3ds Max, or Maya. Experience with Python scripting to automate and optimize workflows. Prior experience working in high-end Film or TV visual effects. The “Project Hire” Model & Benefits That’s No Moon understands that the best talent in the industry values security and support, even in temporary roles. Unlike many other “contract” VFX artist jobs in United States, our Project Hire status includes comprehensive coverage. Feature Details Medical, Dental, Vision Full eligibility for comprehensive health plans. Retirement 401(k) matching program to help you plan for the future. Paid Time Off Flexible PTO to ensure a healthy work-life balance during your assignment. Incentives Potential eligibility for equity and profit-sharing based on role and location. Compensation A competitive base pay range of $130k – $155k USD, determined by experience and benchmarks. Qualities We Value We are looking for more than just a technician; we are looking for a creative partner. Artistic Eye: You possess a sophisticated understanding of volume, energy, weight, density, and timing. You know how to make an explosion feel “heavy” and a cloud feel “ethereal.” Self-Motivated: As a remote employee, you are capable of driving your own tasks and working effectively within a multi-discipline team without constant supervision. Communicator: You can translate technical VFX jargon into actionable creative feedback for non-technical team members. Inclusion & Equal Opportunity That’s No Moon is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. All qualified applicants will receive consideration for employment without regard to race, religion, color, national origin, gender identity, sexual orientation, age, disability status, or any other characteristic protected by law. Security & Application Safety We take your privacy and safety seriously. When searching for VFX artist jobs in United States, please be aware of recruitment scams. All official communication from us will come from an @thatsnomoon.com email address. We never conduct interviews via Discord or WhatsApp. We will never ask you to purchase equipment as a condition of your interview or employment. How to Apply If you are a North American-based artist ready to set the visual bar for the next generation of AAA games, we want to see your work. Please submit your application, including: A Resume detailing your 3+ years of industry experience. A Link to your Portfolio (The most important part of your … Read more