festybay

Create Your FestyBay Profile

Junior Cinematic Animator Job at Larian Studios

Larian_Studios_Logo

Junior Cinematic Animator Job Overview Company Name: Larian Studios (Creators of Baldur’s Gate 3) Project Type: Next-Generation AAA RPGs Employment Type: Full-Time / Permanent Location: Guildford On-site (Multiple Global Studio Hubs) Salary Range: €35,000 – €48,000 / £30,000 – £42,000 (Estimated) Experience Level: Junior (1–2 Years Industry Experience) Primary Software: Autodesk Maya, MotionBuilder Larian Studio The Larian Philosophy – Why We Create Larian Studios is an international team of over 500 employees spread across seven studios globally. Despite our growth, we maintain a “small-studio” feel where the hierarchy is flat, and ideas are welcome from everyone—from the most senior lead to the newest junior. In the Junior Cinematic Animator job, you aren’t just a cog in a machine. You are a collaborator in a studio that listens to its community and is obsessed with making the best game possible. We believe that cinematic animation is the bridge between the player and the story; it is what makes the emotional stakes feel real and the world feel lived-in. s is not just a game developer; it is a world-builder. After the global success of Baldur’s Gate 3 and the Divinity: Original Sin series, we have solidified our reputation as a studio that prioritizes quality, narrative depth, and player agency above all else. As we embark on our next ambitious projects, we are looking for fresh talent to help us push the boundaries of cinematic storytelling. The Junior Cinematic Animator job at Larian Studios is a gateway for talented animators to enter an environment where “good enough” is never the standard. We are looking for an individual with a passion for high-caliber role-playing games and the technical skill to breathe life into the characters and creatures that inhabit our worlds. Detailed Key Responsibilities The Junior Cinematic Animator job involves a blend of technical precision and creative acting. You will be responsible for the “charming and believable” movements that define our characters. Animation Creation & Polishing Mocap & Handkey: You will utilize a hybrid workflow, creating believable performances by cleaning and enhancing motion capture data, as well as crafting expressive handkey animations for stylized or specific character needs. Body Mechanics: A core part of your daily task is handling complex body mechanics. This applies to humanoid characters and the diverse array of creatures that often appear in Larian’s fantasy settings. Quality Assurance: You will be responsible for the “last mile” of quality—polishing animations to perfection and diligently resolving bugs to ensure the cinematic experience is seamless for the player. Collaborative Storytelling Cinematic Art Collaboration: You will work closely with cinematic artists and lighting experts to help create an emotionally engaging world. Animation does not exist in a vacuum; it must respond to the camera and the environment. Adhering to Style: Every Larian title has a specific “flavor.” You must understand and consistently adhere to the established animation style, ensuring that your work blends perfectly with the rest of the production. Communication & Professionalism Blocker Resolution: You are expected to clearly communicate any issues, technical blockers, or resource needs to your lead. Transparency is the only way we maintain our high pace of production. Time Management: You will be working toward strict deadlines set by the lead and the production team. High-quality work is essential, but reliability is equally valued at Larian. Required Qualifications & Technical Skills To thrive in the Junior Cinematic Animator job, you must have a solid foundation in the “Twelve Principles of Animation” and a willingness to learn the Larian way. Industry Experience: You should have 1 to 2 years of professional experience within the video game industry. Software Mastery: Expertise in Autodesk Maya is non-negotiable, as it is the backbone of our animation pipeline. Motion Capture Fluency: You must have experience working with mocap data—understanding how to keep the soul of the actor’s performance while making it fit the game’s technical requirements. Animation Fundamentals: A thorough understanding of both modern and classical animation styles, including staging, acting, and timing. English Proficiency: As an international studio, good communication skills in spoken and written English are vital for day-to-day collaboration. The “Nice to Haves” – Stand Out from the Crowd If you want to truly excel in your application for the Junior Cinematic Animator job, possessing these additional skills will give you a significant advantage: Game Engine Experience: Prior experience working within Unreal Engine, Unity, or a proprietary engine (like Larian’s 4.0 engine) to see how animations behave in real-time. MotionBuilder Knowledge: Familiarity with MotionBuilder for heavy mocap editing and rigging workflows. Technical Aptitude: An interest in the “how” behind the “what.” Knowing Python or MEL to help automate tasks or troubleshoot character pipelines is highly valued. Storyboarding & Layout: Experience with the initial stages of cinematic creation—staging shots and planning the visual flow of a scene. Artistic Training: Formal art training (traditional drawing, sculpture, or acting) that informs your understanding of form and movement. Life at Larian – What We Offer Larian is a studio built by developers, for developers. When you take on the Junior Cinematic Animator job, you gain access to: Expert Mentorship: Our managerial team consists of highly experienced veterans at the top of their fields who are dedicated to your growth. Global Community: Share your hobbies and passions with like-minded colleagues across our seven global locations. Inclusive Environment: We host a wide variety of activities, from board game nights to studio-wide celebrations, ensuring you feel like part of the family from day one. Commitment to Quality: You will never be asked to ship something you aren’t proud of. We take the time necessary to make our games great. Working Environment This is a full-time, on-site role. Larian Studios believes that the “magic” happens in person—through spontaneous brainstorming sessions, desk-side feedback, and the shared energy of a creative office. Being present in the studio is essential to support the high level of collaboration and creativity required for our cinematic sequences.

Senior Gameplay Designer Job at Firesprite

Firesprite_logo

Senior Gameplay Designer Job Overview Company Name: Firesprite (A PlayStation Studio) Project Type: Unannounced AAA Narrative Adventure Engine Technology: Unreal Engine 5 (UE5) Employment Type: Full-Time / Permanent Location: Liverpool, UK (Relocation Support Available) Salary Range: £65,000 – £88,000 GBP annually (Estimated) Core Values: Inclusivity, Bravery, Responsiveness, Entrepreneurialism Liverpool is home to one of the most exciting hubs of creative innovation in the global gaming industry: Firesprite. As a cornerstone of the PlayStation Studios family, Firesprite is dedicated to crafting showcase titles that push the boundaries of narrative, technology, and player emotion. We are currently seeking a world-class talent for a Senior Gameplay Designer job to lead the creation of systems and features for a highly anticipated, unannounced AAA narrative adventure game powered by Unreal Engine 5. This is not just a design role; it is a leadership and technical implementation challenge. You will be responsible for taking abstract creative visions and turning them into tangible, thrilling gameplay experiences that millions of PlayStation fans will eventually enjoy. The Vision – Creating Shared Moments of Excitement Firesprite’s mission is to create games that take players on thrilling journeys. Within the PlayStation Studios ecosystem, our work must meet the “Gold Standard” of quality. The Senior Gameplay Designer job is central to this mission. You will be tasked with building memorable characters and captivating narratives through the lens of interactive mechanics. In this role, you are a visionary and a builder. You won’t just write design documents; you will get your hands dirty in Unreal Engine 5, prototyping the very systems that will define the player’s journey. Whether it’s a high-octane chase sequence or a quiet, emotionally resonant character interaction, you are the architect of that experience. Comprehensive Key Responsibilities The Senior Gameplay Designer job requires a professional who can bridge the gap between “Blue Sky” creative thinking and “Down in the Trenches” technical execution. Feature Prototyping & Development UE5 Blueprint Mastery: You will lead the hands-on creation of feature prototypes using Blueprints, ensuring that gameplay feels responsive and intuitive from the very first iteration. Systems Architecture: Develop key gameplay features—such as character movement, combat mechanics, or environmental interactions—from initial concept to final, polished delivery. Cinematic Integration: Utilize Sequencer and Animation Blueprints to blend gameplay and narrative seamlessly, ensuring that cinematic moments don’t feel detached from the player’s control. Documentation & Cross-Team Communication Technical Writing: Create clear, concise documentation that outlines feature goals, findings from prototypes, and implementation plans. Discipline Collaboration: As the owner of your content, you will act as the primary representative for your features. You will work alongside Level Designers, Technical Animators, and Software Engineers to ensure that systems are robust, well-balanced, and performant. Stakeholder Reviews: Present findings and feature progress to Design Leads and Creative Directors, incorporating feedback to refine the game vision. Quality & Technical Leadership Proactive Improvement: As a Senior, you are expected to look beyond your assigned tasks. You will identify opportunities to add new features or improve existing systems independently. Tuning & Balancing: Work with content implementors to deploy and tune features within game levels, ensuring the difficulty curve and player pacing match the intended experience. Agile Planning: Accurately plan and estimate your work cycles within an Agile/Scrum framework to ensure milestones are met without compromising quality. Required Qualifications & Expertise To succeed in the Senior Gameplay Designer job, candidates must demonstrate a high level of technical proficiency and professional maturity. Professional Experience: A proven background in AAA gameplay design, ideally with at least one full product cycle (Conception to Launch). Unreal Engine 5 Depth: Deep, expert-level knowledge of UE5, specifically with Blueprints, Sequencer, and the animation pipeline. Communication Skills: The ability to communicate complex technical ideas to non-technical team members is vital. You must be approachable, friendly, and open to critique. Pragmatic Creativity: We need designers who can dream big but also understand the technical constraints of a console environment. You solve problems with a mind toward both quality and performance. Narrative Passion: A genuine love for narrative-driven adventures and cinematic gameplay. You understand that gameplay should always serve the story. Desirable Skills (Bonus XP) While the core technical skills are mandatory, Firesprite values candidates who bring “extra” to the Senior Gameplay Designer job: Camera & Control Mastery: Specific experience in tuning “3Cs” (Character, Camera, Controls) for third-person or first-person narrative games. Tool Proficiency: Familiarity with industry-standard software like Jira for task tracking and Perforce for version control. Cinematic Flair: A background in film or cinematography that helps you create more immersive, visually stunning gameplay moments. Technical Background: While this is a design role, a background in scripting or light programming is highly beneficial when working with the engineering team. Studio Culture & The PlayStation Family Working at Firesprite means being part of a studio that values the human being behind the screen. Our culture is built on: Inclusivity: We reflect the diverse community we make games for. We welcome applications from all walks of life. Bravery: We encourage our designers to take risks and explore bold new ideas in gameplay. Entrepreneurialism: We want seniors who take ownership of their work as if it were their own studio. As a Sony Interactive Entertainment company, Firesprite offers a level of stability and resource access that is rare in the industry. You will be working at the cutting edge of what the PlayStation 5 (and future hardware) can achieve. Health, Well-Being & Security Sony and Firesprite prioritize the safety and well-being of their employees. Background Checks: Please note that background checks (including criminal checks) are conducted at the offer stage. Privacy: We handle all personal data in strict accordance with our Candidate Privacy Notice. Inclusive Benefits: We offer a range of benefits designed to support mental health, physical well-being, and work-life balance. Application & Interview Strategy When applying for the Senior Gameplay Designer job, your portfolio is your strongest asset. Ensure it showcases: Playable Prototypes: If possible, show videos of features you built in UE5 Blueprints. Narrative Integration: Demonstrate how your mechanics helped tell a … Read more

CG Studio Supervisor Job at Dupe VFX, London, UK

dupe festybay

CG Studio Supervisor Job Overview Company Name: Dupe VFX Industry Standing: Certified B Corporation (Socially and Environmentally Responsible) Employment Type: Full-Time / Permanent Location: London, UK (Hybrid Model) Salary Range: £85,000 – £115,000 GBP annually Primary Software: Houdini, Maya, Solaris/USD Department: 3D / CG Department In the rapidly evolving landscape of visual effects, the role of a leader is no longer just about technical oversight; it is about fostering a culture of sustainable creativity. Dupe VFX is at the forefront of this movement. As a Certified B Corporation, we are part of a global community of businesses that meet high standards of social and environmental performance, accountability, and transparency. We are currently seeking a visionary for our CG Studio Supervisor job. This role is designed for a passionate leader who can manage large-scale 3D sequences while nurturing a tight-knit team, ensuring that our output remains world-class while our studio culture remains inclusive, transparent, and ego-free. The Mission – VFX as a Force for Good At Dupe VFX, our mission extends beyond the screen. We create world-class visual effects while inspiring positive change in the industry. We do this by nurturing a culture of creativity, integrity, and trust. For us, “looking beyond the pixels” means tracking our CO2 emissions, monitoring overtime to prevent burnout, and ensuring gender pay equity. As the successful candidate for this CG Studio Supervisor job, you will be the guardian of this culture within the 3D department. You will lead a team of talented artists in a friendly, inclusive environment where respectful and empathetic communication is the standard, not the exception. Detailed Key Responsibilities The CG Studio Supervisor job is a multifaceted role that bridges the gap between creative vision, technical infrastructure, and production management. Creative & Project Leadership Sequence Oversight: Lead and oversee high-profile, complex 3D sequences. You are responsible for ensuring that the creative quality meets the Director’s vision while delivering on schedule and within budget across multiple simultaneous projects. Stakeholder Collaboration: Work hand-in-hand with internal VFX Supervisors and Producers to define and deliver show-specific CG requirements, ensuring that technical limitations never stifle creative possibilities. Hands-on Artistry: While this is a leadership role, we value a supervisor who can provide hands-on creative leadership when required, jumping into shots or assets to guide the team by example. Team Management & Mentorship Resource Allocation: Lead the 3D team by creating comprehensive production plans. You will be responsible for allocating resources effectively to successfully deliver on complex creative briefs. Talent Development: Manage, mentor, and develop CG artists at all levels. You will foster an environment of growth, ensuring that junior artists become seniors and senior artists become leads. Recruitment & Culture: Support the recruitment and onboarding processes to bring in fresh talent that aligns with Dupe’s ego-free and inclusive values. You will also lead the performance review process, providing constructive and empathetic feedback. Pipeline & Technical Innovation Workflow Optimization: Drive continuous improvement in tools and workflows. You will define production requirements and advise on best practices for a wide range of VFX projects. Solaris & USD Implementation: Lead the studio’s transition and mastery of Solaris/USD workflows, ensuring our pipeline remains at the cutting edge of industry standards. R&D Collaboration: Collaborate with senior creatives and the pipeline team to research, develop, and implement new technologies and creative approaches across the studio. Required Attributes & Technical Expertise To excel in this CG Studio Supervisor job, you must possess a unique blend of technical mastery and emotional intelligence. Technical Stack: * Expert-level knowledge of Houdini and Maya. Proven expertise in Solaris/USD workflows. A deep understanding of the principles of composition and a “good eye” for photorealism. Leadership Provenance: You must be a highly organized team leader with strong motivational skills and a track record of delivering complex VFX projects. Communication: Proactive and excellent communication skills are a must. We operate in a hybrid environment where clarity and empathy are vital for team cohesion. Programming (Bonus): Coding skills (Python/C++) are a significant plus but are not strictly required. The “Dupe” Factor: We look for tranquility and passion. You should be someone who can stay calm under the pressure of a deadline while maintaining an infectious enthusiasm for the craft. Why Dupe VFX? – The B Corp Advantage Choosing this CG Studio Supervisor job means choosing a career path that aligns with your values. Environmental Ethics: We track and record our carbon footprint. You will be part of a team that cares about the planet as much as the final render. Social Performance: We are transparent about our overtime and gender pay. We believe that a healthy artist is a creative artist. No-Ego Culture: We have built a studio where titles don’t dictate respect. Every voice is heard, and community engagement is encouraged. Hybrid Flexibility: Our London studio offers a hybrid model, allowing you to balance the collaborative energy of the office with the focus and comfort of home. Compensation and Professional Growth Salary: The estimated range for this role is £85,000 – £115,000 GBP, depending on your professional history and showreel quality. Health & Benefits: We provide comprehensive support for our team, ensuring that physical and mental well-being are prioritized. Industry Leadership: As a Studio Supervisor, you will be at the forefront of the London VFX scene, representing a B Corp studio that is setting new benchmarks for ethical production. Application Guidelines If you are ready to apply for this CG Studio Supervisor job, we want to see more than just a list of credits. We want to see your leadership philosophy. The Showreel: Highlight sequences where you held a supervisory or lead role. Show us the complexity of the 3D sequences you have managed. The Cover Letter: Tell us why the B Corp movement matters to you. How do you lead without an ego? How do you mentor artists while meeting tight deadlines? Technical Proficiency: Be prepared to discuss your experience with USD and how you have optimized pipelines in previous roles. Conclusion The CG Studio Supervisor job at Dupe … Read more

Systems Administrator job at Blackbird Interactive

Blackbird Interactive logo festybay

Systems Administrator Job Overview Company Name: Blackbird Interactive (BBI) Employment Type: Regular Full-Time Salary Range: $70,000 – $85,000 CAD per year Location: Vancouver, BC, Canada (100% On-site) Work Schedule: Monday – Friday (Business Hours) Experience Level: Intermediate (3+ Years) Primary Technology: Windows Server, VMware, Perforce, Fortinet Blackbird Interactive (BBI) is not just a workplace; it is a creative-fueled, future-driven, independent game studio. Based in the heart of Vancouver’s gaming hub, we have built a reputation for crafting genre-defining games that are accessible, beautiful, and profoundly fun. As we continue to scale our operations and dive into new, unannounced projects, the need for a rock-solid infrastructure is more critical than ever. Blackbird Interactive are currently seeking a motivated, intermediate-level professional for a Systems Administrator job to ensure that our studio’s digital environment remains reliable, secure, and intuitive. In the world of AAA and independent game development, IT is the silent engine that powers creative expression. This role is a full-time, on-site position (5 days per week) at our state-of-the-art Vancouver studio. The Strategic Impact of the Systems Administrator job The gaming industry presents unique challenges that traditional IT roles rarely encounter. When hundreds of developers are pushing high-resolution 3D assets, complex codebases, and massive build caches across a network, the margin for error is zero. A Systems Administrator job at Blackbird Interactive is about more than just “resetting passwords.” It is about Infrastructure Orchestration. You will be responsible for the health of on-premises servers that house the lifeblood of our games, as well as cloud-native services on Google Cloud Platform (GCP) and Microsoft Azure that allow us to scale globally. You are the architect who ensures that when an artist hits “Save,” their work is secure, and when a coder hits “Build,” the network doesn’t buckle under the pressure. Deep Dive into Key Responsibilities As you step into this Systems Administrator job, your daily mission will be divided into several high-impact pillars. Virtualization & Infrastructure Operations Our studio relies heavily on a virtualized backbone. Your role involves: VMware Ecosystem: Monitoring and maintaining our VMware environment. You will handle VM lifecycle management, ensuring that resources are allocated efficiently and that performance bottlenecks are identified before they impact production. Patching & Performance: Running routine maintenance and security patching across all on-prem and cloud servers. You will be the first line of defense in performance troubleshooting and capacity planning. Windows Server Ownership: You will own the operations for our Windows Server environment, including NTFS permissions management, file share stability, and comprehensive backup strategies. Identity, Access, and Lifecycle Management Security starts with identity. In this Systems Administrator job, you will manage the digital “keys” to the studio: Active Directory (AD): Administering AD user/group management and applying baseline configurations via GPOs to ensure a standardized and secure environment. Access Reviews: Implementing the “Principle of Least Privilege.” You will manage the account lifecycle—from the excitement of onboarding a new hire to the secure offboarding of departing staff. Productivity Tools: Managing Google Workspace and other collaboration suites to ensure the team can communicate without friction. Developer Services & Source Control This is perhaps the most unique aspect of a Systems Administrator job in the gaming sector. Source control is our “Source of Truth.” Perforce & Git: You will administer and support Perforce (P4D) and Git services. This involves managing complex permissions for large repositories and performing performance triage when sync speeds drop. Workflow Partnership: You will work directly with our Technical Directors and Engineers to ensure that the developer workflow—authentication, storage, and large-repo handling—is optimized for speed and reliability. Networking & Security Architecture A game studio is a high-traffic environment. You will handle: LAN & VLAN Segmenting: Configuring VLANs to isolate traffic and support the specific needs of different project teams. Firewall Technologies: Working with Fortinet stacks, managing SSL Deep Packet Inspection, IDP (Intrusion Detection/Prevention), and ZTNA (Zero Trust Network Access). VPN Support: Ensuring that our remote-access tools are secure, authenticated, and capable of handling high-bandwidth asset transfers. Essential Qualifications and “The Ideal Fit” To be successful in this Systems Administrator job, you need a blend of “Old School” sysadmin discipline and “Modern Tech” agility. Professional Tenure: 3+ years of experience in systems administration within a Windows-centric environment. Technical Stack: Expertise in Windows Server (File shares, permissions, patching). Practical experience with Linux server environments (specifically Ubuntu). Confidence in VMware and virtual machine lifecycle management. Strong networking fundamentals (VLANs, DNS, DHCP). Operational Discipline: Familiarity with Jira or Azure DevOps (ADO) for task tracking. We value “visible work”—if it isn’t in a ticket, it didn’t happen. Clear communication skills. You must be able to explain to a non-technical artist why a server reboot is necessary without using confusing jargon. The Bonus XP – Setting Yourself Apart While the above points are the “base requirements,” we are looking for a candidate who brings “Bonus XP” to this Systems Administrator job: Automation Mastery: If you can write a PowerShell script to automate a three-hour manual task in ten minutes, you belong here. Experience with Terraform, Ansible, Docker, or Kubernetes is a massive plus. Fortinet Expertise: Hands-on experience with Fortinet policies and SDWAN will set you apart. Creative Industry Background: If you have worked in VFX, Animation, or Games before, you already understand the “crunch” of a deadline and the unique file-handling needs of creative teams. Disaster Recovery: Experience with restore testing and retention planning ensures that even if the worst happens, Blackbird keeps flying. Studio Culture and The Vancouver Experience Why choose this Systems Administrator job over a corporate IT role? Because at Blackbird Interactive, you aren’t just an “expense center”—you are an enabler of art. Creative-Fueled Environment: You will see the direct results of your work in the games we ship. When a game wins “Best Visuals,” you know it was your high-speed storage that made it possible. Professional Growth: We provide the space for you to grow your abilities. You will work on a wide range of projects across multiple platforms and genres. Work-Life Balance: While the role is 5 … Read more

Senior Rendering Engineer job CD PROJEKT RED | Boston, MA

CD PROJEKT RED

Senior Rendering Engineer Job Overview Company: CD PROJEKT RED (North America) Project: Cyberpunk 2 (Project Orion) Employment Type: Full-Time / Permanent Location: Remote-First (Canada) / Hybrid or In-Office (Boston, MA) Compensation: $127,200 – $190,800 CAD (Base Annual) Core Tech: Unreal Engine 5 (UE5), C++, DirectX 12, Vulkan Deadline: Applications close June 30, 2026 The Mission: Defining the Future of Visual Fidelity CD PROJEKT RED’s mission has always been to create revolutionary, story-driven RPGs that resonate deeply with players. With the move to Cyberpunk 2, the studio is stepping away from its proprietary REDengine and fully embracing the power of Unreal Engine 5. As a Senior Rendering Engineer, you are not merely a programmer; you are an architect of light and shadow. Your work will directly determine how the neon-drenched streets of the Cyberpunk universe are rendered on next-generation hardware. This role is based out of the Boston office but is optimized for a Remote-First lifestyle in Canada, offering the ultimate balance of AAA impact and personal flexibility. Detailed Key Responsibilities 1. Rendering System Architecture & Maintenance The core of the Senior Rendering Engineer job involves high-level systems engineering. Engine Customization: While UE5 provides a robust framework, a “revolutionary” RPG requires bespoke solutions. You will modify and extend Unreal’s rendering pipeline to support unique aesthetic and gameplay requirements. Large-Scale Problem Solving: You will develop new rendering solutions for complex issues such as massive-scale urban environments, complex weather systems, and high-density crowd rendering. Optimization: Maintaining a balance between visual splendor and performance is critical. You will optimize existing systems to ensure high frame rates and efficient memory utilization across PC and console platforms. 2. Technical & Artistic Collaboration Rendering engineers at CD PROJEKT RED work at the nexus of art and science. Empowering Artists: You will work closely with Art Directors and Environment Artists to provide the tools and shaders they need to realize their vision without compromising performance. World Building: By implementing advanced shading models and lighting techniques, you will bring the characters and environments of Cyberpunk 2 to life with unprecedented realism. 3. Performance & Low-Level Programming Hardware Utilization: You will leverage deep knowledge of GPU and CPU architectures to write highly efficient, multithreaded code. Profiling & Debugging: Utilizing industry-standard tools like PIX, RenderDoc, and console-specific profilers, you will hunt down bottlenecks and memory leaks to ensure a polished shipping experience. Required Qualifications & Technical Skills To be considered for this elite Senior Rendering Engineer job, candidates must demonstrate mastery over the following domains: Professional Pedigree: Minimum of 7+ years of industry experience, ideally with a background in AAA game development. C++ Mastery: Expert-level command of C++ is non-negotiable, with a focus on writing clean, performant, and maintainable code for a long-term production cycle. Graphics API Knowledge: In-depth experience with low-level APIs, specifically DirectX 12 or Vulkan, as well as console-specific graphics programming. UE5 Proficiency: Comprehensive knowledge of Unreal Engine technology. Having a shipped title using UE4 or UE5 is highly desirable. Systems Knowledge: In-depth understanding of GPU/CPU architecture, multithreading, and low-level memory management. Proactive Mindset: A strong sense of ownership and a dedication to helping the team achieve milestones faster through better tools and more efficient pipelines. Compensation, Health, & Well-Being CD PROJEKT RED is known for offering a holistic benefits package that prioritizes the human being behind the engineer. Financial & Professional Growth Salary Range: A competitive base of $127,200 – $190,800 CAD annually, supplemented by individual factors like location and specific expertise. RRSP Matching: A secure retirement savings plan with employer contributions. Continuous Learning: Access to internal workshops, global lectures, e-learning classes, and knowledge-sharing initiatives. Health & Wellness Comprehensive Medical: Company-paid medical, dental, vision, and mental healthcare coverage. Mental Health Support: Access to counseling and psychiatric care, along with well-being webinars. RED Parents Network: A dedicated support system for working parents within the studio. Inclusive Leave: Including a unique Menstrual Leave policy, providing an extra day off for employees experiencing period pain. Work-Life Balance Generous Time Off: 26 vacation days, 10 sick days, and 12 calendar holidays per year. Flexibility: Flexible working hours and a remote-first approach for Canadian employees. The Studio Environment: Life at RED CD PROJEKT RED North America offers a “Truly International” working environment. The culture is built on transparency, diversity, and a lack of rigid corporate structures (like a formal dress code). As the Senior Rendering Engineer job is a new role within the growing North American division, you have the opportunity to influence the culture and technical standards of the studio from the ground up. You will collaborate with team members from around the world, all united by a single mission: to create games that go “straight to the hearts of gamers.” Diversity & Ethics in Recruitment CD PROJEKT RED is committed to a fair and ethical recruitment process. Compensation is determined based on competitive market data and geographic location. The studio encourages applicants from all backgrounds and provides an anonymous reporting channel for any irregularities observed during the hiring process. Application & Interview Pro-Tips For those applying for the Senior Rendering Engineer job, keep the following in mind: Portfolio of Shaders/Tech: If you have a personal blog or a GitHub repository showcasing advanced rendering techniques (e.g., custom Ray Tracing implementations or Compute Shader experiments), highlight this in your application. UE5 Deep Dive: Be prepared to discuss specific modifications you have made to the Unreal Engine rendering pipeline. Optimization Stories: During the interview, focus on a specific performance challenge you solved in a previous project. Detail the tools used (PIX/RenderDoc) and the measurable results of your optimization. Cultural Fit: CDPR values “Dedication” and “Ownership.” Show that you aren’t just a coder, but someone who cares about the final visual output as much as the artists do.

Pixel Zoo Animation Jobs in Australia

pixel zoo_logo

Pixel Zoo Animation Jobs Overview Company Name: Pixel Zoo Job Type: Full-Time / Permanent Location: North Lakes (Brisbane Northern Suburbs), QLD Work Model: On-site (Collaborative, high-energy “Zoo” environment) Experience Level: Senior (5–8+ Years preferred) Annual Salary (AUD): $95,000 – $135,000 (Based on seniority and showreel quality) Software Stack: Autodesk Maya (Expert), ShotGrid, SyncSketch Showreel: A link to your current portfolio or reel demonstrating high-level character acting and mechanical proficiency. CV: An updated resume detailing your professional history and software expertise. Passion: A brief explanation of why you are the perfect fit for the unique culture of Pixel Zoo. The animation industry in Australia is currently experiencing a golden age, with Brisbane emerging as a primary hub for world-class digital storytelling. At the heart of this movement is Pixel Zoo, a studio renowned for its high-energy, emotionally resonant, and visually striking content. If you are searching for pixel zoo animation jobs, you aren’t just looking for a paycheck—you are looking to join a “Zoo” of creative visionaries who breathe life into characters and creatures for a global audience. As we look toward 2026, the demand for Senior 3D Animators who can blend technical Maya mastery with nuanced acting is higher than ever. Below is an in-depth breakdown of what it means to work at Pixel Zoo and how you can secure a spot in this elite team. The Pixel Zoo Philosophy What sets pixel zoo animation jobs apart from other studio roles is the focus on “Emotional Resonance.” The studio doesn’t just produce frames; it produces characters that audiences fall in love with. As a Senior 3D Animator, your role is to act as the character’s soul. You are given the responsibility of interpreting a director’s vision and translating it into movement that feels organic, weighted, and purposeful. The “Zoo” is more than a name—it reflects a workspace that is vibrant, diverse, and occasionally wild with creativity. The studio prides itself on a warm, welcoming culture where the hierarchy is flat enough to allow for open creative discourse, yet structured enough to ensure AAA-quality output. Core Responsibilities & Daily Tasks Securing one of the coveted pixel zoo animation jobs means stepping into a role with significant creative ownership. Your daily routine will involve more than just moving keyframes; it involves high-level problem solving and cross-departmental collaboration. Mastery of Motion in Maya As a Senior, you are the Maya expert. You will use your deep knowledge of the Graph Editor and specialized rigging tools to: Create Realistic & Expressive Performances: From subtle eye-darts in a dramatic close-up to the complex body mechanics of a creature in flight. Maintain Visual Consistency: Ensuring that your character’s movement remains “on model” and “on brand” throughout a series or feature. Adherence to Production Schedules Efficiency is the backbone of professional animation. In this role, you will: Manage Timelines: Balance high-quality output with the reality of production deadlines. Batch Processing & Iteration: Quickly implement director feedback across multiple shots without losing the core performance. Technical Troubleshooting & Asset Optimization The best animators are those who understand the pipeline. You will: Collaborate with Riggers: Test new rigs and provide actionable feedback on deformation and control layout. Optimize for Lighting/FX: Ensure your animation caches are clean and ready for the downstream departments to take over without technical hitches. Essential Skills for Pixel Zoo Animation Jobs To thrive in the competitive world of pixel zoo animation jobs, you must possess a specific blend of soft skills and technical prowess. Technical Requirements Advanced Maya Proficiency: You should be able to animate “blindfolded” in Maya. Knowledge of Python scripting for animation tools is a massive bonus. Anatomy & Physics: A deep understanding of how weight shifts and how muscles react under skin is essential for the “grounded” look Pixel Zoo is known for. Showreel Proof: While experience is preferred, your reel is your true resume. It must demonstrate a clear grasp of timing, spacing, and appeal. Soft Skills & “The Human Element” Constructive Feedback Loops: At the Zoo, we believe “the best idea wins.” You must be able to take a director’s critique and turn it into a better shot without taking it personally. Communication: Brisbane’s animation scene is tight-knit. Being a “good human” who communicates clearly and helps their teammates is just as important as being a great animator. Passion for the Craft: We want people who stay up-to-date with the latest animation trends, from stylized “Spider-Verse” techniques to hyper-realistic creature work. Why Brisbane? (Location & Lifestyle) The pixel zoo animation jobs are based in North Lakes, a thriving northern suburb of Brisbane. This location offers a unique lifestyle balance that you won’t find in the “concrete jungles” of Sydney or Melbourne. Accessibility: North Lakes is perfectly positioned with excellent public transport links. Whether you live in the heart of the city or closer to the beaches of the Sunshine Coast, the commute is manageable. Lifestyle: Brisbane offers a lower cost of living compared to other major global animation hubs (like Vancouver or London) while providing a sun-drenched, outdoor-focused lifestyle. The Studio Environment: Pixel Zoo offers a “Zoo” culture—expect team events, social mixers, and a workspace that feels like a second home rather than a cubicle farm. The “Zoo” Workflow – A Deep Dive When you take on one of the pixel zoo animation jobs, you enter a high-performance pipeline. Here is how a typical project flows through your hands: The Briefing: You meet with the Animation Director to discuss the “subtext” of the scene. What is the character thinking? What is their motivation? Blocking: You establish the key poses. This is where you define the silhouette and the “story” of the shot. Splining & Polishing: Once the blocking is approved, you smooth out the transitions, add secondary motion (like hair or cloth overlap), and refine the facial acting. Final Review: Your work is reviewed in the context of the full sequence. Once it passes the “Zoo” quality check, it moves to lighting. How to Apply for Pixel Zoo Animation … Read more

Principal Gameplay Animator Jobs, Modma Studios | San Francisco

MODMA STUDIOS_LOGO_01

Principal Gameplay Animator Jobs Overview Company: Modma Studios Employment Type: Full-Time / Permanent Location: Remote (Global) or Hybrid (San Francisco, CA) Experience Required: 7–10+ Years (Senior to Lead level) Compensation: $135,000 – $185,000 USD (Base + Equity & Performance Bonuses) Core Software: Maya, Unreal Engine 5, Unity, MotionBuilder Work Split: 70% Gameplay Systems | 30% Narrative Cinematics A Principal Gameplay Animator is a high-level individual contributor and strategic leader responsible for the “kinesthetic feel” of a game. Unlike standard animation roles, this position requires a deep fusion of artistic mastery and technical engine architecture. Modma Studios are seeking a visionary Principal Gameplay Animator to serve as the creative backbone of our animation department. In this role, you won’t just move characters; you will define the “feel” of the game. You will be responsible for bridging the gap between artistic expression and technical implementation, ensuring that every frame of motion serves the player’s experience and the game’s narrative soul. Role Overview The Principal Gameplay Animator jobs is a high-level individual contributor who owns the animation pipeline from initial R&D to final shipping polish. You will work at the intersection of art, design, and engineering, crafting responsive systems for locomotion, high-impact combat, and immersive cinematics. Whether the project demands gritty realism or expressive stylization, your mastery of weight, timing, and appeal will set the standard for the entire studio. Why Join Us? Artistic Autonomy: Modma Studios trust our Principals. You will have a significant say in the visual direction and mechanical feel of our upcoming IPs. Comprehensive Benefits: Including premium health insurance, 401(k) matching, and a generous “Stay Creative” stipend for personal projects or hardware. Modern Culture: We prioritize a crunch-free environment with flexible hours and a focus on sustainable high-performance. Key Responsibilities for Principal Gameplay Animator Jobs Animation Vision & Quality: Own the end-to-end animation style, ensuring that character motion (locomotion, combat, and interaction) is “frame-perfect,” responsive, and grounded. System Architecture: Design and maintain complex Animation State Machines, Blend Trees, and Control Rig setups within UE5 or Unity to handle seamless transitions. Cross-Disciplinary Leadership: Partner with Lead Designers and Gameplay Engineers to prototype mechanics, ensuring animation supports gameplay “feel” and player agency. Pipeline Optimization: Establish best practices for animation workflows, including the integration of Motion Capture (Mocap) and hand-keyed data. Prototyping & R&D: Conduct rapid prototyping for new gameplay features, using animation to define the “weight” and “impact” of combat systems. Mentorship: Act as a technical and artistic North Star for the animation team, providing high-level feedback without necessarily managing people directly. Required Skills & Qualifications Software Mastery: Expert proficiency in Autodesk Maya and MotionBuilder. Engine Expertise: Deep technical knowledge of Unreal Engine 5 (Sequencer, Blueprints, Live Link) or Unity (Mecanim). Mechanical Expertise: Mastery of human and creature anatomy, weight distribution, and timing—moving comfortably between realism and stylization. Shipped Titles: Proven track record with at least 2–3 shipped AA/AAA titles in a senior or principal capacity. Advanced Tech Knowledge: Experience with procedural animation, physics-based secondary motion, and facial animation pipelines. What We Offer: Culture & Benefits We understand that a Principal-level talent is looking for more than just a paycheck. Principal Gameplay Animator Jobs at Nexus Prime Studios come with a commitment to your long-term well-being: Creative Autonomy: You are the owner of your domain. We value your expertise and give you the room to experiment with new technologies like AI-assisted motion or VR animation. Health & Wellness: Comprehensive medical, dental, and vision coverage for you and your family. The “Crunch-Free” Promise: We utilize agile milestones to ensure that production stays on track without sacrificing your weekends. Global Remote Culture: We have a “Work from Anywhere” policy, supported by home-office stipends and annual team retreats in San Francisco. Professional Development: A yearly budget of $2,500 for you to attend conferences like GDC, SIGGRAPH, or specialized animation workshops. Why Apply for Principal Gameplay Animator Jobs? Creative Autonomy: You aren’t just following a brief; you are helping define the physical language of a new IP. High-Stakes Impact: Your work directly dictates the “Responsiveness” of the game, which is often the #1 metric for player satisfaction. Modern Benefits: Most Principal roles now offer “Crunch-Free” commitments, unlimited PTO, and significant stock options in the studio.

ForthStar hiring Senior Character Animator, Manchester

ForthStar games_logo

Job Overview Company Name: ForthStar (Founded by Playdemic veterans). Position Title: Senior Character Animator. Yearly Salary: £45,000 – £55,000. Location: Altrincham, Manchester, UK (High-spec on-site studio). Work Schedule: 4-Day Workweek (Monday–Thursday). Job Type: Full-Time. ForthStar is an elite, veteran-led game development studio on a high-growth trajectory. Established in 2023 by the visionary founders of Playdemic (the creators behind the global phenomenon Golf Clash), Paul Gouge and Alex Rigby, ForthStar is built on the foundation of industry expertise and creative freedom. Based in the vibrant tech hub of Manchester, the studio is dedicated to crafting the next generation of “mass-appeal” free-to-play mobile hits. The studio operates under a clear, ambitious mission: to create great games that millions of people love to play every day for years. ForthStar isn’t just a workplace; it is an inspirational space designed for highly accomplished teams who thrive on creative innovation, collaboration, and the continuous pursuit of excellence. The Opportunity: Defining the Player Experience As a Senior Character Animator, you will be the lifeblood of the character team. Your role is to breathe personality, humor, and visceral impact into digital assets. You aren’t just moving joints; you are defining the “feel” of the game. From the weight of a combat strike to the charm of an idle animation, your work will directly determine how players engage with ForthStar’s worlds. This is a full-pipeline role. You will be involved from the earliest conceptual prototypes through to final technical implementation in Unity. This requires a unique blend of artistic flair and technical rigor, ensuring that animations are not only beautiful but also performant and responsive within the game engine. Core Responsibilities: What You’ll Do 1. Rigging & Skinning A character is only as good as its skeleton. You will be responsible for creating robust full-body and facial rigs using 3DS Max (Biped/CAT) or custom bone solvers. You will handle the intricate process of skinning models to these rigs to ensure seamless deformation during complex movements. 2. High-Fidelity Animation Collaboration is the heartbeat of this role. You will work side-by-side with designers to ensure that every animation supports “game feel.” Keyframe Excellence: Delivering top-tier keyframe animations for full-body actions and expressive facial performances. Personality & Polish: Infusing characters with distinct traits—humor, power, or agility—that resonate with a mass audience. 3. Unity Implementation & Technical Setup The job doesn’t end in the DCC (Digital Content Creation) software. You will manage the integration process: Importing assets into Unity. Setting up Mecanim/Animator controllers. Managing complex blend trees and state machines. Configuring Ragdoll physics for specific gameplay scenarios. 4. Iteration and Delivery In a fast-paced mobile environment, speed and quality must coexist. You will iterate rapidly based on feedback from playtests and leadership, ensuring all work hits quality and consistency targets while meeting production deadlines. What ForthStar Is Looking For Essential Qualifications: Compelling Showreel: You must demonstrate mastery of weight, timing, and personality. Your reel should feature a variety of actions: walking, running, combat, and even dancing. Fundamental Mastery: A deep, intuitive understanding of anatomy and the 12 principles of animation. Software Expertise: Pro-level proficiency in 3DS Max or Maya. Engine Knowledge: Proven experience in Unity (or a high level of technical aptitude to learn it quickly). Collaborative Mindset: A proactive attitude toward giving and receiving feedback in a cross-disciplinary environment. The “Bonus” Skills (Strong Advantage): Mobile Experience: Previous experience navigating the constraints and optimizations of mobile platforms. Genre Expertise: A background in combat-focused gameplay. 2D Skills: Experience with 2D animation pipelines. Gaming Passion: A genuine love for games and an understanding of what makes them “sticky” and fun for players. Working at ForthStar: Culture & Perks ForthStar believes that spontaneous teamwork and face-to-face interactions drive the best results. Consequently, this role is based on-site at their high-spec studio in Altrincham, Manchester. The studio environment is designed to be high-energy and inspirational, serving as the perfect backdrop for professional growth. Comprehensive Benefits Package: The 4-Day Week: A renewed annual initiative that gives you your Fridays back to recharge. Financial Security: Enhanced pension scheme, Group Life Cover, and a Profit-Based Bonus that aligns your success with the company’s. Health & Wellbeing: Private Medical Insurance, virtual GP service, Employee Assistance Programme, and an Onsite Gym. Commuter Support: Contract car parking, Cycle-to-Work scheme, and Commuter Season Ticket Loans. Family & Social: Family-friendly leave policies, a Nursery Benefit Scheme, and regular team socials to build community. Continuous Learning: Dedicated opportunities for professional development and learning. Industry Context: The Manchester Gaming Hub Manchester is currently one of the fastest-growing tech and gaming clusters in the UK. By joining ForthStar in Altrincham, you are positioning yourself at the center of a thriving ecosystem. Market and Diversity Insights (2026 Context) The Mobile Surge: The UK mobile gaming market continues to expand, with projected revenues for free-to-play titles reaching record highs in 2026. This stability makes ForthStar an attractive home for veterans looking for longevity. Workforce Trends: The UK games industry has seen a push toward modern working models. ForthStar’s 4-day workweek puts them in the top 5% of innovative employers in the region, a move that has been shown to increase productivity by up to 20% while significantly reducing burnout. Diversity Commitment: ForthStar is an equal opportunities employer. The studio recognizes that to entertain a global, diverse audience, the team itself must reflect a variety of backgrounds and perspectives. In 2026, diversity in game art—from character representation to creative leadership—is a core pillar of studio success. The Recruitment & Selection Process ForthStar is committed to hiring only the most talented individuals. Their process is fair, objective, and thorough. Screening: A review of your experience, traits, and—most importantly—your animation showreel. Portfolio Deep-Dive: An evaluation of your technical rigging skills and your ability to animate within the Unity engine. Interview Phase: Conversations focused on your creative process, your ability to collaborate with coders and designers, and your cultural alignment with the studio’s values. Final Decision: Hiring decisions are based on a holistic view of your skills and how they contribute to … Read more

Envoy is hiring Motion Designer at Irvine, CA

Envoy logo 01 festybay

Motion Designer Job Overview Company: Envoy (Digital Consultancy). Clients: Nike, T-Mobile, VIZIO, Arlo, and Diageo. Locations: Chicago, IL; Irvine, CA; or San Diego, CA. Work Model: Hybrid. Salary Range: $95,000 – $105,000 (USD). Benefits: 100% employer-paid health, dental, and vision; 401(k) matching. Start Date: Targeted for February 17th, 2026. Envoy is a premier end-to-end digital consultancy that operates at the intersection of strategy, design, and technology. By bridging the gap between brand vision and technical execution, Envoy helps global icons and emerging category leaders accelerate growth through “connected customer experiences.” With a multidisciplinary team that spans various creative and technical fields, the agency delivers high-impact results across e-commerce, digital product development, built environments, and integrated marketing. The agency is currently seeking a Motion Designer who possesses a bold creative perspective and an elite level of craft. This is a role designed for a “hands-on” creator—someone who is as comfortable in the high-level conceptual phase as they are in the final polish of a 3D render. This professional will not just “make things move” but will use the medium of motion to tell stories, elevate brand narratives, and create immersive environments that live far beyond traditional 2D screens. The Opportunity: Shaping the Future of Motion Envoy is looking for a designer who views motion as a fundamental language of communication. In this role, you will be a true creative partner, working alongside Producers and Creative Directors to shape the visual trajectory of major accounts like T-Mobile, VIZIO, Arlo, Nike, and Diageo. The scope of work is remarkably broad. While many motion roles are confined to social media clips or web banners, Envoy’s Motion Designer will leverage expertise in 2D, 3D, Real-time, and Generative content. This output supports “Connected Customer Experiences,” which include: Spatial & Immersive Installations: Designing for physical environments, retail spaces, and architectural exhibits. Digital Products: Enhancing UI/UX through sophisticated micro-interactions and motion systems. Brand Building: Creating the “motion DNA” for world-class brands. Experiential Marketing: Developing content for live events and large-scale activations. Core Responsibilities and “What You’ll Do” As a Motion Designer at Envoy, your daily workflow will be a blend of artistic exploration and technical precision. Your responsibilities include: Execution and Concepting You will be expected to concept, design, and animate high-impact content across multiple modes. This includes standard 2D motion graphics, complex 3D scenes, and the exploration of generative art. You must be able to take a “rough idea” and translate it into a polished visual sequence that aligns with the client’s strategic goals. Visualization and Pre-Visualization (Previz) A significant portion of the role involves visualizing immersive experiences before they are built. This includes 3D spatial visualization for pitches, helping clients “see” how an installation will look in a physical lobby or retail storefront. Your ability to create accurate, atmospheric previz is essential for winning new business and aligning internal teams. Pipeline and Tool Development Efficiency is key in a consultancy environment. You will aid in the development of internal toolkits and workflows. This means creating reusable assets, optimizing render settings for cloud-based pipelines, and finding ways to tackle complex projects more effectively. Emerging Technology Integration Envoy prides itself on being at the forefront of digital trends. You will be encouraged to explore and integrate emerging tools such as Unreal Engine, Unity, TouchDesigner, and Generative AI into the existing pipeline. Staying “hungry” for new tech is a core requirement for success in this role. Qualities and Technical Qualifications Envoy is looking for a specific archetype: the Multidisciplinary Motion Designer. To be successful, candidates should meet the following criteria: Professional Pedigree: 5+ years of experience within a high-speed studio or agency environment. A diverse portfolio that showcases a range of styles (from minimalist/corporate to bold/experimental) is required. The “Golden Eye”: Exceptional design fundamentals are non-negotiable. You must have an innate sense of composition, color theory, and typography. The Technical Stack: Expert Level: Adobe Creative Suite (specifically After Effects) and Cinema 4D (or an equivalent 3D package like Houdini or Maya). The “Bonus” Stack: Proficiency in Fusion, Unreal Engine, Unity, or TouchDesigner will significantly distinguish a candidate. Production Savvy: An advanced understanding of post-production workflows and production pipelines, including familiarity with cloud rendering services to manage high-volume outputs. Environmental Design: Experience or interest in designing for “space” (installations and exhibits) rather than just “screens” is a major asset. The Hiring Process: A 35-Day Journey Envoy prioritizes an efficient and transparent hiring process. They aim for a 35-day window from application to hire to ensure candidates are not left in “application limbo.” Application Review: Every submission is reviewed by the People & Culture team. Initial Screen: A phone conversation to discuss culture fit, logistics, and general experience. Hiring Team Interviews (Video): Two deep-dive sessions focusing on your portfolio, technical execution, and creative process. Executive Interview: A final conversation with leadership to align on long-term vision and agency impact. Industry Context: The Motion Design Landscape The demand for motion designers who can navigate both 3D and real-time environments is at an all-time high. In the current market, “Motion” has moved from being a secondary asset to a primary driver of brand identity. U.S. Labor Statistics and Trends While the Bureau of Labor Statistics (BLS) categorizes motion designers under “Special Effects Artists and Animators,” the field is growing as digital platforms evolve. Job Growth: Employment for special effects artists and animators is projected to grow 8% from 2022 to 2032, which is faster than the average for all occupations. Demographic Insights: The creative technology industry is increasingly focused on diversity. According to industry surveys (such as the Motion Hatch or Design Census), the field has historically seen a high concentration of Caucasian/White professionals (approx. 60-70%), but agencies like Envoy are actively implementing DEI (Diversity, Equity, and Inclusion) initiatives to ensure a more representative workforce across Black, Hispanic, and Asian groups. Geographic Centers: Chicago, San Diego, and Southern California (Irvine) remain top-tier hubs for creative agencies, competing directly with New York and San Francisco for top-tier talent. Commitment to Equity Envoy is … Read more

Lighthouse Studios hiring 2D Animator

Lighthouse studios_logo

Job Overview Company Name: Lighthouse Studios Job Title: Experienced Toon Boom 2D Animation Artist Primary Toolset: Toon Boom Harmony (Advanced Rigged Animation) Employment Type: Fixed-Term Contract (Multiple Production Cycles) Location Strategy: Hybrid (Kilkenny Studio) or Remote (Within Republic of Ireland) Residency Requirement: Strictly Republic of Ireland (No international freelance options available) Compensation Range: €38,000 – €52,000 per annum (Pro-rata, based on experience/seniority) Experience Level: Mid-to-Senior (3+ Years Professional Studio Experience) Diversity Metric: Multicultural crew representing over 25 nationalities Lighthouse Studios is an internationally acclaimed animation powerhouse based in the medieval heart of Kilkenny, Ireland. Known for our high-end technical execution and artistic soul, we have partnered with global content giants including Amazon, Apple TV+, Netflix, and Warner Bros. to bring world-class stories to life. Lighthouse Studios are currently embarking on two significant upcoming productions and are seeking skilled, resilient, and creative 2D Animator to join our multicultural crew. This is an invitation to artists who master the balance of technical rig manipulation and soulful character performance. Production Timelines Applicants must be available to be considered for either of the following production cycles. While Lighthouse Studios endeavors to match artists with their preferred content type, business needs and artistic suitability will determine final placement. Production Alpha (Long Cycle): * Start Date: 23rd March 2026 End Date: 18th December 2026 Production Beta (Short Cycle): Start Date: 25th May 2026 End Date: 16th October 2026 Detailed Content Advisory (Production Alpha) One of the scheduled productions is a 16+ Mature Content series. While the aesthetic is framed within a fantasy or comedic context, the work involves: Contextually justified strong language. Thematic references to sex, drugs, and horror. Scenes involving threats and non-gratuitous violence. Potential work on “Polish Retakes” involving sensitive imagery. Applicant Discretion: If you have conscientious or personal objections to working on mature content, you must explicitly state this in your cover letter. Lighthouse Studios is committed to reasonable accommodation, though placement on the alternative production is subject to availability and project needs. Mission and Responsibilities As a 2D Animator at Lighthouse, you are the final architect of performance. Your mission is to take complex Harmony rigs and breathe life into them, ensuring that the movement is not just fluid, but narratively meaningful. 1. Performance and Style Adherence The core of your day-to-day involves deep-diving into the production’s unique style guide. You will work under the guidance of the Animation Director and Supervisor to ensure that every frame aligns with the show’s established “DNA.” 2. Quota Management and Throughput Animation is a marathon of discipline. You will be responsible for delivering a weekly quota of approved frames. This involves: Managing multiple passes (Blocking, Splining, and Final Polish). Adjusting workflow based on scene complexity (e.g., a high-intensity action sequence vs. a subtle dialogue scene). Meeting strict production deadlines to maintain the downstream pipeline (CFX, Lighting, Compositing). 3. Technical Workflow and Pipeline Integration Modern 2D animation is highly technical. You will be expected to: Operate seamlessly within Shotgrid/Flow for task tracking and version control. Follow rigorous file-naming conventions and storage procedures. Collaborate with the Rigging department to provide feedback on rig functionality and limitations. 4. Mentorship and Team Dynamics At the experienced level, we look for “solution-finders.” You will: Support junior crew members through peer reviews or technical troubleshooting. Communicate transparently with Production Coordinators regarding progress or bottlenecks. Approach retakes with a positive “can-do” attitude, viewing notes as a tool for collective excellence. Candidate Profile: What We Are Looking For Lighthouse Studios is seeking artists who have moved beyond basic movement into the realm of true character acting. The ideal candidate possesses a blend of high-level technical proficiency and a traditional artistic foundation. Technical Requirements Studio Pedigree: A minimum of 3+ years working within a professional 2D animation studio environment on broadcast series or feature films. Software Mastery: Expert-level knowledge of Toon Boom Harmony, specifically in the context of high-end rigged animation (Deformers, Cut-outs, and Node View optimization). Pipeline Literacy: Experience using Shotgrid (Flow) for daily updates and review cycles. Artistic Core Traditional Principles: A mastery of Squash and Stretch, Anticipation, Staging, and Appeal. Even when working with rigs, your work should feel “hand-drawn” in its fluidity. Acting Theory: Ability to convey complex emotions through subtle shifts in weight, eye movement, and micro-expressions. Anatomical Understanding: Strong grasp of biomechanics and physics to ensure movement feels grounded and believable within its stylistic world. Cultural Context and Statistics Lighthouse Studios is more than a workplace; it is a creative ecosystem. Based in the neo-Gothic Kieran’s College, we pride ourselves on a culture that is as diverse as the content we produce. Diversity and Inclusion Data: Nationalities: 25+ countries represented within our Kilkenny studio. Equal Opportunity: We maintain a strictly non-discriminatory hiring process. Statistics show that diverse teams in animation lead to a 35% increase in creative problem-solving efficiency compared to homogenous groups. Gender Parity: Lighthouse actively works toward gender balance across technical and leadership roles in an industry that has traditionally skewed male in technical departments. The Benefits of Joining the Lighthouse Crew Lighthouse Studios believe that to create the best content, our artists must be supported, challenged, and valued. In-House Development: Access to our bespoke learning and development programme. Whether you want to transition toward Lead roles or broaden your technical skills in Harmony, we provide the roadmap. Holistic Wellness: We offer a comprehensive Employee Assistance Programme (EAP), health benefits, and a robust pension plan to ensure your future is secure. The Kilkenny Experience: For those choosing our hybrid model, you will work in one of Ireland’s most beautiful cities—a hub of arts, culture, and medieval history. Global Reach: Your work will be showcased on the world’s largest streaming platforms, providing high-visibility credits for your professional portfolio. How to Apply and Accommodations Lighthouse Studios is an equal opportunities employer. We encourage applications from all backgrounds, regardless of age, ethnicity, gender identity, or neurodiversity. Application Instructions: Portfolio: Provide a link to your current reel, specifically highlighting Toon Boom Harmony rigged work. Cover Letter: Clearly state your availability for … Read more