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Hiring Game Designer at Ubisoft Montréal, 2026

Hiring Game Designer at Ubisoft Montréal, 2026

Job Overview Company Name: Ubisoft Job Title: Game Designer (Systems and Balancing) Industry: AAA Video Game Development / Specialized Production Location: Montréal Work Model: Office-Based Employment Type: Full-Time, Permanent Seniority Level: Professional / Intermediate Reporting Structure: Reports to Assistant Game Director / Design Lead Salary Range: Competitive (Commensurate with experience) Core Platforms: PC and Console Engine: Unity Ubisoft Montréal – Montréal, QC, Canada Ubisoft is a global leader in the interactive entertainment industry, dedicated to creating original and memorable gaming experiences that resonate with millions of players worldwide. From the stealth-action of Assassin’s Creed to the tactical precision of Rainbow Six, our teams push the boundaries of innovation. At Ubisoft Montréal, we believe that diverse perspectives are the key to thriving teams and games. We are currently seeking a highly analytical and creative Game Designer specializing in Systems and Balancing to join a specialized, multidisciplinary team in the heart of Montréal. Company Overview: The Ubisoft Montréal Legacy Ubisoft Montréal is the crown jewel of Ubisoft’s global creative network. As the largest development studio in the world, it provides a unique ecosystem where high-budget AAA production meets the agility of specialized, innovative teams. We offer an environment where “creating the unknown” is not just a slogan but a daily practice. By joining our Montréal team, you will have access to world-class resources, a community of industry veterans, and a culture that prioritizes creative risk-taking and technical excellence. Role Overview As a Game Designer (Systems and Balancing), you will serve as the mathematical and logical architect of the gameplay experience. Your primary mission is to design, implement, and fine-tune the core systems that dictate player progression, game pacing, and overall difficulty. This role is deeply rooted in systems balancing, ensuring that every variable—from weapon damage and enemy health to currency drop rates and XP curves—works in perfect harmony. You will operate within a small, agile, multidisciplinary team, acting as a bridge between high-level game direction and the granular technical implementation of gameplay loops. Your work ensures that the game feels fair, rewarding, and consistently engaging, particularly within the challenging frameworks of the roguelite/roguelike genres. Key Responsibilities 1. Systems Design & Mathematical Balancing Architect and balance core gameplay elements, including playable character archetypes, weapon statistics, ability cooldowns, and enemy/boss behavior. Create and refine complex progression curves, managing the flow of experience points, level-up milestones, and reward pacing to prevent player stagnation or power creep. Manage the in-game economy, meticulously balancing currencies, item costs, and resource scarcity to maintain long-term engagement. 2. Implementation & Technical Integration Take hands-on ownership of the balancing pipeline by implementing tuning changes directly within the Unity engine. Build and maintain robust balancing tools and spreadsheets (Excel) that allow for rapid simulation and adjustment of game variables. Collaborate with the Programming team to develop or improve internal tools that streamline the balancing process. 3. Data-Driven Iteration Analyze quantitative data from playtest reports and qualitative player feedback to identify friction points or exploits. Translate complex player insights into actionable design tasks, prioritizing changes that have the highest impact on the “fun factor” and game stability. Iterate rapidly through a “test-validate-refine” cycle, ensuring that every adjustment is backed by logic and empirical testing. 4. Cross-Discipline Collaboration Work in lockstep with Level Designers to ensure that encounter difficulty is synchronized with player power levels. Partner with Assistant Game Direction to uphold the creative vision while ensuring technical feasibility and systemic health. Regularly play the build and provide constructive, high-level feedback on the overall user experience and “game feel.” Required Qualifications & Technical Skills Professional Requirements Genre Expertise: A profound understanding of roguelite and roguelike design pillars, specifically game loops, procedural progression, and build variety. Systems Mastery: Proven experience in designing and balancing complex game systems and progression models. Communication: Bilingual proficiency in French and English (written and verbal), with the ability to articulate complex technical concepts to non-designers. Collaboration: A proven track record of working effectively within small, cross-functional teams where flexibility is paramount. Technical Toolkit Advanced Excel: Mastery of Excel (including complex formulas and data modeling) is essential for this role. Unity Engine: Direct experience with Unity is highly preferred; otherwise, the candidate must demonstrate an exceptional ability to learn new engines rapidly. Documentation: Ability to create “best-in-class” design documentation that is both readable and technically exhaustive. Leadership & Mindset While this is a professional-level design role, we expect a high degree of self-drive and ownership. You are expected to: Operate with Autonomy: Manage your own tasks and priorities within a fast-paced, iterative environment. Foster Quality: Act as a guardian of the player experience, never settling for “good enough” when a system can be further optimized. Mentorship: Be willing to share your balancing methodologies with the wider design team to elevate studio-wide standards. Benefits and Perks Ubisoft Montréal offers a comprehensive package designed to foster long-term career satisfaction and personal well-being: Competitive Compensation: Market-leading base salary with annual performance reviews and profit-sharing. Health & Wellness: Comprehensive medical/dental coverage, an on-site health clinic, and mental health support programs. Professional Growth: Access to Ubisoft’s internal “Academies,” global design workshops, and a massive library of learning resources. Studio Culture: A vibrant workspace in the Mile-End district, featuring social clubs, gaming zones, and team-building events. Relocation Support: Assistance for qualified candidates moving to the Montréal area. Application Process To be considered for this role, please submit the following: Professional CV: Highlighting your specific contributions to shipped titles or systems-heavy projects. Portfolio/Website: A link showcasing your systems design work. We are specifically looking for balancing documentation, mathematical models, or playable prototypes that demonstrate your logic.

Hiring VFX Artist – Far Cry Ubisoft Montréal

Hiring VFX Artist – Far Cry Ubisoft Montréal

Job Overview Company Name: Ubisoft Job Title: VFX Artist (Far Cry) Industry: AAA Video Game Development Location: Montréal Work Model: Office-Based Employment Type: Full-Time, Permanent Seniority Level: Professional / Intermediate Required Experience: Demonstrated experience in real-time VFX for games Salary Range: Competitive (Commensurate with experience) Reporting Structure: Reports to VFX Lead / Creative Leadership Project: Far Cry Ubisoft Montréal – Montréal, QC, Canada Ubisoft is a global leader in the gaming industry, dedicated to creating original and memorable experiences that push the boundaries of entertainment. Our Montréal studio, the largest in the world, is the birthplace of legendary franchises like Assassin’s Creed, Rainbow Six, and the chaotic, breathtaking world of Far Cry. We are currently seeking a technically gifted and artistically driven VFX Artist to join our production team and help define the next chapter of immersive, high-octane gameplay. Company Overview: The Heart of Innovation At Ubisoft Montréal, we believe that diverse perspectives are the fuel for innovation. Our studio is a vibrant ecosystem where creativity meets cutting-edge technology. As a member of the Far Cry team, you will be part of a legacy known for its systemic gameplay, lush environments, and explosive action. We provide an environment where you are encouraged to “create the unknown,” supported by a global network of experts and a culture that values both individual talent and collective success. Role Overview As a VFX Artist on the Far Cry project, you will be responsible for creating the visceral, high-impact effects that define the franchise’s identity. Your work will bridge the gap between environmental storytelling and gameplay feedback. From the subtle movement of smoke and the complex simulation of water interactions to the high-stakes spectacle of fire and explosions, you will bring life and weight to the digital world. This role requires a unique fusion of aesthetic sensibility and technical problem-solving. You will design real-time effects that not only look stunning but also enhance gameplay readability and player immersion, all while operating within the rigorous technical constraints of a modern AAA game engine. Key Responsibilities 1. Real-Time Effect Creation Design and implement high-quality environmental and gameplay-driven effects using complex particle systems and original textures. Develop assets for smoke, fire, weather patterns, explosions, and fluid simulations that align with the Far Cry art direction. Create and refine textures and shaders specifically tailored for real-time visual effects. 2. Technical Integration & Optimization Integrate VFX into the game engine, ensuring that all effects are optimized for performance across target platforms. Balance visual fidelity with gameplay “readability,” ensuring that effects provide the necessary feedback for player actions without cluttering the frame. Debug and troubleshoot technical issues related to VFX performance and engine compatibility. 3. Cross-Disciplinary Collaboration Partner with Creative Leadership to understand the high-level vision and establish VFX priorities for each development milestone. Collaborate with Programming teams to assess technical needs and contribute to the evolution of proprietary VFX tools and pipelines. Work alongside Gameplay Designers to ensure that effects effectively communicate game states (e.g., weapon impacts, character status, environmental hazards). 4. Iteration & Community Engagement Utilize playtest data and peer feedback to iteratively improve the quality and impact of visual effects. Adapt to evolving project needs and adjust effects based on cross-team requirements to enhance the overall player journey. Where applicable, respond to post-launch feedback to refine and polish effects for the global community of players. Required Qualifications & Technical Skills The ideal candidate possesses a robust portfolio that demonstrates both artistic flair and a deep understanding of the technicalities behind real-time rendering. Core Qualifications: Artistic Fundamentals: Expert-level understanding of lighting, composition, color theory, and proportion. Real-Time VFX Experience: Proven track record of creating impactful visual effects for gameplay-driven titles. 3D & 2D Workflow: Hands-on experience with 3D modeling, texturing, and lighting, paired with proficiency in 2D art tools (e.g., Photoshop) and compositing software. Mathematical Proficiency: A firm grasp of basic vector math (dot products, cross products, etc.) as applied to particle behavior and VFX systems. Technical Stack: Game Engines: Extensive experience working within professional game engines (e.g., Unreal, Unity, or proprietary tech). Procedural Tools: Familiarity with tools like Houdini for VFX authoring is a significant asset. Shaders: Experience in shader creation and optimization (HLSL/GLSL or node-based editors) is highly desirable. What You Bring to the Team Collaborative Spirit: An ability to receive feedback with an open mind and adapt your work to meet the needs of a large-scale production. Detail-Oriented Mindset: A commitment to the small details that create a sense of realism and physical weight in a game environment. Problem-Solving Ability: A proactive approach to identifying and resolving technical constraints before they impact the pipeline. Benefits and Perks Ubisoft Montréal offers a comprehensive benefits package designed to support our employees’ professional and personal lives: Competitive Compensation: Market-leading salary, annual reviews, and profit-sharing opportunities. Health & Wellness: Comprehensive medical, dental, and vision insurance, alongside mental health support and wellness programs. Professional Growth: Internal training programs, access to international conferences, and global mobility opportunities. Studio Environment: On-site services, social clubs, and team-building events in the heart of Montréal’s vibrant “Plateau” district. Hybrid/Flexibility: While primarily office-based for Far Cry production, we offer flexibility to ensure a sustainable work-life balance. Application Process To be considered for this high-impact role, please provide a professional application package: Detailed CV: Highlighting your experience in AAA development and specific VFX technical skills. Demo Reel / Portfolio: This is a mandatory requirement. Your reel must showcase both environmental and gameplay-driven effects. Breakdown: Please include a brief breakdown of your process for at least two pieces in your portfolio, explaining the technical and artistic choices you made.

Hiring UX Designer at Ubisoft, Canada 2026

Hiring UX Designer at Ubisoft

Job Overview Company Name: Ubisoft Job Title: UX Designer Industry: AAA Video Game Development Location: Saguenay Work Model: Office-Based Employment Type: Full-Time, Permanent Seniority Level: Intermediate / Professional Required Experience: Experience in User-Centered Design (UCD) Salary Range: Competitive (Based on experience) Reporting Structure: Reports to Graphics Team Leader / UX Lead Ubisoft Saguenay – Saguenay, QC, Canada Ubisoft is a global creator of worlds, committed to enriching players’ lives with original and memorable gaming experiences. Our teams across the globe create high-profile franchises such as Assassin’s Creed, Far Cry, and Just Dance. At Ubisoft Saguenay, we are a key pillar in the development of Rainbow Six Siege, one of the most successful tactical shooters in the world. We are currently seeking a highly analytical and creative UX Designer to join our team and elevate the player experience. Company Overview: The Ubisoft Mission Ubisoft is more than just a gaming company; it is a global leader in entertainment. We believe that diverse perspectives are the fuel for innovation, helping both our players and our teams thrive. Our Saguenay studio is located in the heart of a breathtaking region, offering a unique blend of high-tech career opportunities and an exceptional quality of life. By joining Ubisoft Saguenay, you become part of a community that values curiosity, collaboration, and the drive to “create the unknown.” We provide a playground for professionals who want to push the boundaries of what is possible in interactive entertainment, particularly within the competitive and constantly evolving ecosystem of Tom Clancy’s Rainbow Six Siege. Role Overview As a UX Designer at Ubisoft Saguenay, you will be the primary architect of the user journey for Rainbow Six Siege. Your mission is to shape clear, intuitive, and high-performance interfaces and interactive systems. Your work will span the core pillars of the game’s “out-of-game” experience, including complex menus, monetization/shop features, social systems, and deep character customization flows. This role requires a unique blend of psychological insight and technical design. You will transform complex gameplay requirements and backend constraints into ergonomic solutions that enhance player satisfaction. You are not just designing screens; you are designing the emotional and logical flow that keeps millions of players engaged with our systems. Key Responsibilities as UX Designer 1. Interaction Design & Architecture Map out comprehensive user flows and interaction paths for the main game menus, in-game shop, and social systems. Design wireframes and interactive prototypes that prioritize usability, cognitive load management, and aesthetic harmony. Ensure that customization systems (skins, operators, loadouts) are deep yet accessible to both veteran players and newcomers. 2. Cross-Disciplinary Collaboration Collaborate daily with UI Artists, Gameplay Programmers, Backend Engineers, and the Graphics Team Leader to ensure feature feasibility and visual excellence. Serve as the “Voice of the User” during feature design meetings, ensuring that technical implementations never compromise the player experience. 3. User-Centered Research & Data Analysis Apply rigorous User-Centered Design (UCD) methodologies, including user research, competitive benchmarking, and usability testing. Analyze player data and feedback loops to validate design hypotheses and identify friction points in existing systems. Participate in iterative testing cycles, translating playtest results into actionable design refinements. 4. Documentation & Standards Create and maintain detailed UX Documentation (logic flows, wireframe specs, annotations) to serve as a single source of truth for the development team. Utilize industry-standard tools—specifically Figma and Miro—to document, explore, and communicate design solutions. Maintain visual and functional coherence across all menus to ensure a “seamless” feel throughout the Rainbow Six Siege ecosystem. Required Qualifications & Technical Skills as UX Designer The successful candidate will be a proactive problem-solver with a passion for understanding the “why” behind user behavior. Core Qualifications: Information Architecture: Expert-level understanding of how to organize complex information into navigable, logical hierarchies. Interaction Design: Strong grasp of interaction principles, ensuring that feedback, affordance, and mapping are consistently applied. Multidisciplinary Collaboration: Proven experience working within “V-model” or Agile structures alongside developers and artists. Analytical Thinking: The ability to look at raw player data or feedback and distill it into elegant design solutions. Communication: Exceptional ability to communicate UX thinking through high-fidelity visuals and clear technical documentation. Technical Toolkit: Figma: Mastery of Figma for wireframing and prototyping. Miro / Whiteboarding: Experience in using collaborative tools for brainstorming and flow mapping. Unity/Engine Knowledge: While not strictly required, familiarity with how UX flows are implemented in-engine is a significant asset. What You Bring to the Team Curiosity: A deep-seated interest in player behaviors, motivations, and the psychology of gaming. Accessibility Mindset: A commitment to making games more inclusive by considering accessibility standards (color blindness, motor impairments, etc.) in every design choice. Problem-Solving Prowess: A portfolio that doesn’t just show pretty screens, but explains the process—the problems faced, the iterations made, and the final results. Benefits and Perks Ubisoft Saguenay offers a robust benefits package that reflects our commitment to our employees’ well-being: Health & Wellness: Comprehensive group insurance (dental, medical, vision) and a proactive employee assistance program. Work-Life Balance: Generous vacation time and flexible working arrangements (within the office-based framework). Growth & Development: Access to Ubisoft’s global internal learning platforms and professional development support. Studio Culture: A vibrant social atmosphere with frequent team-building events and a “human-centric” management style. Competitive Compensation: Annual performance reviews and a profit-sharing program. Application Process To be considered for this role, candidates must provide a professional package that demonstrates both technical skill and design philosophy. CV Submission: Highlight relevant experience in game development or high-stakes software UX. Portfolio: A link to your work is mandatory. Your portfolio should clearly showcase your user-centered processes, wireframes, and the logical steps taken to solve complex UX challenges. Interviews: Candidates will undergo a technical interview with the UX/Graphics lead and a cultural fit interview with HR.

Camera Animator at Pixel Toys – Leamington Spa, 2026

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Job Overview Company Name: Pixel Toys Job Title: Cinematics Camera Animator Industry: Game Development (Mobile / AAA) Department: Art Employment Type: 6-Month Fixed Term Contract Location: Leamington Spa Work Model: Hybrid (Studio & Remote) Seniority Level: Mid-Level Required Experience: Demonstrated experience in Layout, Previz, or Cinematics Salary: Competitive (Based on experience) Reporting To: Lead & Principal Animators Pixel Toys – Leamington Spa, Warwickshire (Hybrid) Pixel Toys is an award-winning developer located in the historic “Silicon Spa” hub of Leamington Spa. For over a decade, we have consistently pushed the boundaries of mobile and VR gaming, delivering high-fidelity experiences that rival console quality. Our portfolio includes acclaimed titles such as Warhammer 40,000: Freeblade and Warhammer Age of Sigmar: Realm War. Pixel Toys currently at an exhilarating turning point as we develop a brand-new game that is unlike anything we have ever attempted before. To bring this vision to life, we are seeking a highly creative and technically proficient Cinematics Camera Animator for a 6-month fixed-term contract. Company Overview: The Pixel Toys Mission Based in the heart of Leamington Spa, we has spent over ten years redefining what is possible on mobile devices. Our mission is to combine the accessibility of mobile gaming with the depth and visual fidelity typically reserved for PC and console titles. As a forward-thinking and innovative studio, we are constantly exploring new technologies to make our games more engaging and immersive for a global audience. At Pixel Toys, we take pride in our progressive, inclusive, and collaborative environment. Pixel Toys believe that great art is born from a culture where everyone can be themselves and is valued for their unique contributions. We are looking for a motivated individual who shares our passion for gaming and our commitment to technical and artistic excellence. Role Overview as Camera Animator As a Cinematics Camera Animator, you will play a pivotal role in shaping the narrative and visual impact of our upcoming cutting-edge mobile title. This is a highly specialized position focused on crafting dynamic, high-quality camera sequences that elevate the player experience from a standard game to a cinematic masterpiece. You will step into a fast-paced production environment, working closely with our Lead and Principal Animators. While your primary focus is the “lens”—camera work, framing, and layout—you will also contribute to in-game and cinematic character animation. Your work will serve as the bridge between gameplay and storytelling, ensuring that every transition is seamless and every sequence is emotionally resonant. Key Responsibilities as Camera Animator 1. Cinematic Storytelling & Layout Design and execute compelling camera sequences that align with the game’s narrative and visual direction. Utilize Layout and Previz techniques to block out scenes and iterate on cinematic timing. Focus on framing, focal lengths, and camera movement to guide the player’s eye and enhance key story moments. 2. Animation Integration Collaborate with the animation team to integrate character performances with camera movements for a cohesive cinematic experience. Perform “quick fixes” and polishing on in-game and cinematic animations when necessary to maintain top-tier quality standards. Ensure all cinematic assets are optimized for mobile performance without sacrificing visual fidelity. 3. Technical Implementation & Troubleshooting Implement and test camera sequences within the Unity engine, ensuring they function correctly across various mobile hardware specifications. Troubleshoot technical issues related to camera clipping, transitions, and engine-specific constraints. Maintain a structured and organized workflow, ensuring all files and assets meet studio naming conventions and pipeline requirements. 4. Cross-Disciplinary Collaboration Work in lockstep with Art Leads to ensure the cinematic style remains consistent across the entire project. Communicate effectively with technical artists and programmers to ensure camera tools are functioning as intended. Qualifications & Technical Skills as Camera Animator The ideal candidate for this role is an artist who possesses the soul of a cinematographer and the technical precision of a game developer. Required Skills: Deep Understanding of Cinematography: You must have a strong eye for composition, lighting, and dynamic camera work. Animation Principles: A solid grasp of weight, timing, and squash-and-stretch is essential, even when focusing on camera work. Previz/Layout Experience: Proven professional experience in Layout, Previz, or Cinematics for games, television, or film. Unity Proficiency: Hands-on experience working within the Unity engine (or a similar game engine) is required for this role. 3D Generalist Knowledge: Broad CG knowledge and 3D generalist skills to assist with scene setup and minor asset adjustments. Preferred Qualifications: Mobile Experience: Familiarity with the specific constraints and opportunities of developing high-fidelity visuals for mobile/tablet platforms. Passion for Media: A genuine enthusiasm for TV, film, and modern game development trends. Adaptability: The ability to pivot between creative experimentation and technical polish within a fixed-term production cycle. Benefits and Perks at Pixel Toys as Camera Animator Pixel Toys offers a progressive work environment with a benefits package that supports both your professional growth and personal well-being: Competitive Salary: Reviewed annually to ensure we attract and retain top talent. Generous Leave: 25 days of annual leave (excluding bank holidays), plus up to 3 additional “Duvet Days” for long service. Health & Wellness: Private Medical Insurance (including optical and dental) and quarterly wellness days featuring on-site massages and health initiatives. Financial Protection: Company Pension scheme and Death in Service benefit. Culture & Socials: Regular studio socials, including legendary summer and Christmas parties. Flexibility: Flexi-time working hours and a hybrid work model to support a healthy work-life balance. Application Process Recruitment at Pixel Toys is based on a combination of skills, professional experience, and alignment with our mission and values. Portfolio Review: Your application must include a portfolio or showreel showcasing your cinematography, camera animation, and layout skills. Initial Interview: A conversation with our recruitment team to discuss your background and interest in the role. Technical Assessment: (If applicable) A task designed to demonstrate your proficiency in camera work and animation. Final Interview: A technical and cultural fit interview with the Lead and Principal Animators.

Pixel Toys hiring Lead Unity Programmer, Leamington 2026

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Job Overview Company Name: Pixel Toys Job Title: Lead Unity Programmer Location: Leamington Spa (Hybrid) Department: Programming Employment Type: Full-Time, Permanent Experience Level: Manager / Supervisor Salary: Competitive (Reviewed Annually) Core Tech Stack: Unity Engine, C# Industry: Game Development (Mobile & VR) Pixel Toys – Leamington Spa, Warwickshire (Hybrid) Pixel Toys is an award-winning developer located in the historic “Silicon Spa” hub of Leamington Spa. For over a decade, we have consistently pushed the boundaries of mobile and VR gaming, delivering high-fidelity experiences that rival console quality. Our portfolio includes acclaimed titles such as Warhammer 40,000: Freeblade and Warhammer Age of Sigmar: Realm War. Pixel Toys currently at an exhilarating turning point as we develop a brand-new game that is unlike anything we have ever attempted before. To steer this ambitious journey, we are seeking a visionary Lead Unity Programmer to guide our engineering team and set the technical gold standard for our studio. The Vision: Why This Role Matters As the Lead Unity Programmer, you are the technical heartbeat of our development cycle. This is not just a management role; it is a position of strategic influence. You will step in at a critical stage where your leadership will directly determine how we squeeze every ounce of performance out of the latest mobile and tablet hardware. You will act as the vital link between high-level creative vision and technical reality. Working shoulder-to-shoulder with other discipline Leads and Directors, you will ensure that the final product reaches the peak of visual fidelity and user experience without compromising on stability or performance. Detailed Responsibilities: Your Impact Your mission is to lead a talented team of engineers toward the delivery of a best-in-class mobile experience. 1. Strategic Technical Leadership You will partner with Product Owners, Designers, and Artists to translate ambitious creative concepts into flawless technical implementations. You are responsible for setting the “gold standard” for code quality and technical processes across the project, ensuring the architecture is robust and scalable. 2. Roadmap & Planning In collaboration with the production team, you will define the technical roadmap. This involves: Crafting thorough technical plans that align with project milestones. Ensuring the project remains on track, within budget, and at the highest quality level. Proactively identifying technical risks and engineering creative solutions to mitigate them. 3. Mentorship and Team Growth You are an inspiring mentor first and a manager second. You will: Motivate your team to excel and push their individual boundaries. Provide constructive, actionable feedback through code reviews and one-on-ones. Foster a culture of continuous learning and innovation, staying open to new methodologies in an ever-evolving industry. 4. Hands-on Innovation While your focus is leadership, you remain a creative problem solver at heart. You will actively drive technical implementations, ensuring that the team utilizes modern coding methodologies and remains agile during fast-paced prototyping and feature iteration. Candidate Profile: Who You Are Pixel Toys looking for a seasoned engineering leader who balances deep technical expertise with high emotional intelligence. You should be a role model who empowers those around them. Technical Requirements Unity & C# Mastery: Extensive professional experience with Unity and a deep understanding of C# for mobile platforms. Proven Leadership: Previous experience in a Lead or Supervisory role, successfully commanding small-to-mid-sized engineering teams. Modern Methodologies: A solid grasp of SOLID principles, design patterns, and Agile development. Mobile Optimization: Deep knowledge of the technical hurdles inherent in mobile development, including memory management, thermal constraints, and GPU profiling. Soft Skills and Mindset Exceptional Communication: The ability to bridge the gap between technical and non-technical disciplines with ease, clarity, and a positive attitude. Proactive Problem Solving: You don’t wait for solutions to appear; you actively seek out bottlenecks and drive the team toward resolution. Passion for Excellence: A genuine drive to stay at the cutting edge of game technology while simultaneously refining your leadership craft. The Pixel Toys Culture: What We Offer At Pixel Toys, we have cultivated a progressive, inclusive, and collaborative environment. Pixel Toys believe that a happy team makes better games, which is why we provide a suite of benefits designed to support your life both inside and outside the studio. Comprehensive Benefits Package Financial Security: Competitive salary reviewed annually, a discretionary bonus scheme, and a company pension plan. Health & Wellbeing: Private Medical Insurance (including optical and dental), quarterly wellness days (on-site massages), and a Death in Service benefit. Work-Life Balance: 25 days of annual leave (plus bank holidays), “Duvet Days” for long service, and flexi-time working hours. Studio Culture: Regular social events, including legendary summer and Christmas parties. Growth: Dedicated budgets for staff training and professional development to keep your skills sharp. Why Leamington Spa? Leamington Spa is widely recognized as the heart of the UK’s games industry, affectionately known as “Silicon Spa.” By joining Pixel Toys, you join a massive community of developers in a beautiful, historic town. Our hybrid working model allows you to enjoy the creative energy of our town-centre studio while maintaining the flexibility of working from home. Mission Fit: We value skills and experience, but we also look for a “mission fit.” We want people who are passionate about gaming and excited to join us on an ambitious journey to create world-class entertainment. Next Steps If you are ready to lead a high-performing team and build the next generation of mobile gaming, we want to hear from you.

Pixel Toys hiring Senior Server Programmer, 2026

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Job Overview Company Name: Pixel Toys Job Title: Senior Server Programmer Location: Leamington Spa (Hybrid) Department: Programming / Engineering Employment Type: Full-Time, Permanent Experience Level: Senior / Veteran (Multiple years in Server App Development) Salary: Competitive (Reviewed Annually) Core Tech Stack: C#, .NET, AWS (DynamoDB, Redis, RDS) Monitoring & CI/CD: Datadog, Kibana, Jenkins, CodeBuild Industry: Game Development (Mobile & VR) Pixel Toys – Leamington Spa, Warwickshire (Hybrid) Pixel Toys is a powerhouse of innovation located in the historic gaming hub of Leamington Spa. For over a decade, we have been at the forefront of mobile and VR development, crafting award-winning titles like Warhammer 40,000: Freeblade and Warhammer Age of Sigmar: Realm War. Pixel Toys currently embarking on our most ambitious project yet—a title that breaks all our previous molds—and we are looking for a visionary Senior Server Programmer to join our Engineering team. In this role, you will be the technical guardian of our next-gen backends, building the high-performance infrastructure that powers a global AAA mobile title. The Vision: Why This Role Matters In the world of high-end mobile gaming, the server isn’t just a database—it’s the heartbeat of the player experience. As a Senior Server Programmer at Pixel Toys, you step into a position of significant influence. You won’t just follow a technical specification; you will contribute your own architectural vision to create sophisticated, efficient server systems capable of handling millions of concurrent requests from a global player base. Pixel Toys currently working on a project unlike anything in our portfolio. This is a “clean slate” opportunity to set studio-wide standards, define robust backend processes, and drive our technology forward. Your work will be the invisible backbone that allows our creative front-end features to shine, ensuring that player progress, multiplayer interactions, and live services function with zero friction. Detailed Responsibilities: Your Impact Your mission is to ensure that our backend infrastructure is as stable as it is performant, bridging the gap between game design and technical reality. 1. Architectural Leadership & Design You will take full ownership of the planning and development for entire features and complex systems. This involves creating thorough technical designs that invite peer validation, ensuring that quality and scalability are “baked in” from day one. You are expected to look at the “big picture,” ensuring that the server architecture can support the game’s longevity. 2. Performance & Security Optimization In a live-service environment, bottlenecks are the enemy. You will dive deep into profiling and optimizing critical code, identifying performance lags and security risks before they ever impact the user. Your mastery of C# and .NET will be utilized to write clean, high-throughput code that minimizes latency and maximizes server efficiency. 3. Mentorship & Studio Standards As a Senior member of the team, you serve as a vital mentor to junior and mid-level programmers. You will advocate for coding best practices, perform rigorous code reviews, and foster a culture of continuous learning. Your years of experience will help the team accurately estimate tasks and proactively mitigate technical debt. 4. Cross-Disciplinary Collaboration You will work in lockstep with Game Designers, Artists, and Client-side Developers. Your role is to distill complex server architecture into clear, actionable insights for stakeholders across all disciplines, ensuring that technical constraints are understood and creative goals are met. Candidate Profile: Who You Are Pixel Toys is looking for an engineering veteran who approaches every challenge with a proactive, “can-do” attitude and a deep passion for the art of game making. Technical Requirements C# / .NET Mastery: You possess a deep, architectural understanding of coding patterns and methodologies that allow for scale and longevity. Cloud Infrastructure (AWS): Extensive hands-on experience with the AWS ecosystem, specifically DynamoDB, Redis, and AWS RDS. Observability & Monitoring: Familiarity with tools like Datadog, Kibana, or PagerDuty to maintain high uptime and rapid incident response. DevOps Integration: A firm grasp of CI/CD pipelines using tools such as Jenkins, Codebuild, or Spinnaker. Agile Mindset: You excel in an Agile environment, using your experience to navigate sprints and manage technical risks effectively. Soft Skills and Mindset Creative Problem Solver: You don’t just fix bugs; you identify the root cause and engineer systemic solutions. Exceptional Communicator: You can explain “server-side magic” to non-technical team members with ease and clarity. Technical Quality Advocate: Your commitment to clean code and technical excellence is unwavering. You take pride in troubleshooting intricate compatibility and concurrency issues with precision. The Pixel Toys Culture: What We Offer At Pixel Toys, we are proud of the progressive, inclusive, and collaborative environment we’ve built. We believe that professional excellence is fueled by a healthy work-life balance and a supportive community. Comprehensive Benefits Package Financial Growth: Competitive salary with annual reviews and a discretionary bonus scheme based on performance. Health & Wellbeing: Private Medical Insurance (including optical and dental coverage), plus quarterly Wellness days featuring on-site massages and health initiatives. Generous Time Off: 25 days of annual leave (plus bank holidays), with up to 3 additional “Duvet Days” awarded for long service. Future Planning: A robust company pension scheme and Death in Service benefits for peace of mind. Work-Life Balance: Flexi-time working hours and a hybrid model that respects your time and commitments. Social Life: Regular studio-wide socials, including “epic” summer and Christmas parties that celebrate our collective success. Professional Development: Dedicated budgets and time for staff training, ensuring you stay at the cutting edge of C# .NET and server security. Why Leamington Spa? Leamington Spa, often referred to as “Silicon Spa,” is one of the UK’s premier hubs for game development. By joining Pixel Toys, you become part of a tight-knit community of thousands of developers in a beautiful, historic town. Leamington offers a high quality of life with excellent local amenities, independent shops, and award-winning parks—all while being a short distance from major cities like Birmingham and London. Our hybrid working model ensures you can enjoy the best of both worlds: the high-energy, collaborative atmosphere of our heart-of-the-city studio, and the focused flexibility of working from home. Next Steps … Read more

Pixel Toys hiring Build / Tools Engineer, Warwickshire 2026

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Job Overview Company Name: Pixel Toys Job Title: Build / Tools Engineer Location: Leamington Spa, Warwickshire (Hybrid) Job Type: Full-Time, Permanent Salary: Competitive (Reviewed Annually) Experience Level: Experienced / Senior Industry: Game Development (Mobile & VR) Tech Stack: Unity, C#, Python/Bash, Jenkins / TeamCity, Git / Perforce Key Platforms: iOS and Android Pixel Toys is a powerhouse of innovation located in the historic gaming hub of Leamington Spa. For over a decade, we have been at the forefront of mobile and VR development, crafting award-winning titles like Warhammer 40,000: Freeblade and Warhammer Age of Sigmar: Realm War. We are currently embarking on our most ambitious project yet—a title that breaks all our previous molds—and we are looking for a dedicated Build / Tools Engineer to join our DevOps team and fortify the foundation of our development pipeline. The Vision: Why This Role Matters In the high-stakes world of mobile gaming, the difference between a successful launch and a technical failure often lies in the “plumbing”—the infrastructure that allows code to move from a developer’s workstation to a player’s device. As a Build Engineer at Pixel Toys, you aren’t just maintaining scripts; you are the architect of our delivery speed. Pixel Toys at a critical juncture of growth. Our studio is modernizing its infrastructure to support increasingly complex game systems. This role places you at the center of that evolution. You will move beyond the traditional “support” mindset, acting instead as a proactive innovator who identifies bottlenecks before they occur and implements clever automation to keep our creative teams moving at full throttle. Detailed Responsibilities: Your Impact Your mission is to ensure that the journey from “code complete” to “player ready” is as seamless and fault-tolerant as possible. 1. Pipeline Architecture and CI/CD Management You will be the primary owner of our Continuous Integration and Continuous Deployment (CI/CD) pipelines. This involves designing and implementing systems that power our Unity-based mobile projects. Whether we are deploying to cloud environments or utilizing on-premises hardware, you will ensure these systems are scalable, secure, and—most importantly—fast. 2. Cross-Platform Mastery Gaming is a multi-platform endeavor. You will manage complex configurations specific to iOS (Xcode) and Android (Gradle). Your expertise will ensure that platform-specific nuances do not slow down our release cycles. You will also lead the integration of automated testing frameworks directly into the pipeline, catching bugs at the earliest possible stage. 3. Strategic Collaboration and Infrastructure You will act as the “technical bridge” between disparate departments: With IT: To ensure hardware and network infrastructure support our build demands. With QA: To provide stable builds and automated reporting tools. With Release Teams: To ensure milestones are met with performant, high-quality builds. 4. Real-time Problem Solving The development environment is dynamic. You will monitor dashboards and troubleshoot build failures in real-time. When a critical build breaks on the eve of a milestone, you are the calm voice and the steady hand that diagnoses the issue, documents the fix, and prevents it from happening again. Candidate Profile: Who You Are Pixel Toys is looking for an engineer who blends technical mastery with a “can-do” spirit. You likely have a background in mobile games, but we also value experience from other high-stakes software industries where delivery stability is paramount. Technical Requirements Unity Expertise: Deep understanding of Unity C# development workflows and the specific build requirements of mobile platforms. Scripting Proficiency: Advanced skills in Python, Bash, or PowerShell to automate repetitive tasks and extend tool functionality. Build Systems: Hands-on experience with industry-standard tools such as Jenkins, TeamCity, or AWS CodeBuild. Version Control: Professional fluency in both Git and Perforce (Helix Core). Platform Tools: Comfort navigating the inner workings of Xcode for iOS and Gradle for Android. Soft Skills and Mindset The “Proactive” Gene: You don’t wait for things to break; you are constantly looking for ways to sharpen delivery and enhance the development lifecycle. Exceptional Communication: You can translate complex technical infrastructure challenges into actionable information for stakeholders. Resilience: You thrive in a fast-paced environment and enjoy the “detective work” involved in debugging complex build failures. The Pixel Toys Culture: What We Offer Pixel Toys believe that great games are made by happy, supported people. We have built a progressive and inclusive environment where every voice is valued. Comprehensive Benefits Package Financial Security: Competitive annual salary reviews, a discretionary bonus scheme, and a company pension plan. Health & Wellbeing: Private Medical Insurance (including dental and optical), quarterly wellness days featuring on-site massages, and a Death in Service benefit. Work-Life Balance: 25 days of annual leave (plus bank holidays), “Duvet Days” for long service, and flexi-time working hours to suit your lifestyle. Social & Growth: Regular studio socials, epic summer and Christmas parties, and dedicated budgets for staff training and professional development. Why Leamington Spa? Based in the “Silicon Spa,” Pixel Toys is part of one of the UK’s most vibrant gaming clusters. Choosing to work with us means joining a community of developers in a beautiful, historic town that offers a high quality of life, excellent local amenities, and a collaborative industry atmosphere. Our Mission Fit: At Pixel Toys, recruitment is based on more than just a checklist of skills. We look for individuals who align with our mission to push the boundaries of mobile entertainment and who embody our values of collaboration, innovation, and excellence. Next Steps If you are a self-motivated team player with a passion for DevOps and a desire to build world-class infrastructure, Pixel Toys want to hear from you.

Hiring Senior VFX Artist at CD PROJEKT RED, Poland 2026

CD PROJEKT RED

Job Overview Company Name: CD PROJEKT RED Project: The Witcher 4 Job Title: Senior VFX Artist Employment Type: Full-time Location: Warsaw Work Model: Hybrid / In-Office (Remote within Europe possible for select candidates) Salary Range: 20,100 – 31,790 PLN Gross Monthly Experience Level: Senior (Demonstrated AAA experience) Core Technology: Unreal Engine (Niagara), PBR, Shaders Language Requirement: Proficient Written and Spoken English Position Overview as Senior VFX Artist CD PROJEKT RED is looking for a world-class Senior VFX Artist to join our team in the creation of The Witcher 4, the inaugural title in a bold new saga for the franchise. This is a rare opportunity to help define the visual language of a next-generation RPG using Unreal Engine 5. As a Senior Artist, you will be a key contributor to the “Polaris” project, responsible for crafting breathtaking real-time effects that bridge the gap between high-fantasy storytelling and technical performance. We are seeking a professional who balances a masterful artistic eye for motion and composition with the deep technical knowledge required to navigate complex shaders and simulations. If you thrive in a collaborative, high-stakes environment where “good enough” is never the standard, we want to see your work. Company Description To create revolutionary, story-driven RPGs which go straight to the hearts of gamers—this is our mission. CD PROJEKT RED is a studio founded on the belief that video games are a unique form of art capable of delivering profound narrative experiences. We are a global team of “Rebels” who value independence, creative risk-taking, and technical innovation. Based in Warsaw with a truly international workforce, we offer a culture that encourages curiosity and knowledge-sharing. Whether it’s through our Beyond the Game blog or our internal workshops, we ensure that every team member has the insights and tools they need to evolve alongside our ambitious projects. Role Overview as Senior VFX Artist The Senior VFX Artist is a high-impact role within the art department. You will be responsible for the full lifecycle of visual effects—from initial concept and prototyping to final polish and optimization. In The Witcher 4, VFX are not just decorative; they are essential to environmental storytelling, combat feedback, and cinematic immersion. You will collaborate across disciplines, working with Gameplay Designers to ensure readability, Level Artists to enhance atmosphere, and Engineers to ensure that your effects remain performant on next-gen hardware. As a Senior member of the team, you will also be expected to own entire systems and contribute to the evolution of our technical workflows. Key Responsibilities as Senior VFX Artist Creative Production & Implementation Real-Time Creation: Design and implement high-quality VFX for gameplay mechanics (magic, combat), environmental atmosphere (weather, ambient life), and cinematic sequences. Technical Artistry: Build complex materials and shaders within Unreal Engine that adhere to PBR (Physically Based Rendering) standards. System Ownership: Take full ownership of impactful, self-directed tasks, ensuring that assets meet both the Art Director’s vision and the project’s technical constraints. Collaboration & Technical Strategy Cross-Disciplinary Synergy: Partner with Designers and Engineers to identify and solve technical hurdles, ensuring VFX are “stunning yet performant.” R&D and Innovation: Proactively research and prototype new tools, workflows, and techniques within the Niagara framework to push the boundaries of real-time visuals. Planning & Estimation: Work closely with Leads and Producers to provide accurate task estimations and align your work with project milestones and schedules. Mentorship & Feedback Quality Advocacy: Maintain a sharp eye for detail, composition, and motion, providing constructive feedback to peers and helping to elevate the team’s collective output. Self-Directed Excellence: Operate with a proactive mindset, managing your time and resources effectively while remaining open to iterative feedback. Qualifications & Technical Skills as Senior VFX Artist Professional Requirements Game Development Track Record: Proven experience in the video game industry, with a deep portfolio specifically highlighting real-time VFX for AAA games. Unreal Engine Mastery: Advanced skills in Unreal Engine, particularly with the Niagara particle system. Core Fundamentals: A solid understanding of real-time rendering, lighting, shaders, and PBR workflows. Simulation & Optimization: Expertise in real-time simulations and the technical knowledge required to profile and optimize effects for console and PC performance. Preferred (Nice to Have) Procedural Workflows: Experience with procedural content creation using SideFX Houdini. Technical Scripting: Familiarity with Blueprints in Unreal Engine for complex VFX triggering and logic. Application Requirement Portfolio: A portfolio demonstrating excellence in VFX (motion, timing, color theory, and technical implementation) is mandatory. Applications without a link to a portfolio or demo reel will not be considered. Benefits & Professional Growth CD PROJEKT RED is committed to providing an environment where our “Rebels” can thrive both personally and professionally: Relocation Support: We provide a comprehensive package including flights, a company apartment for your first month, pet relocation, and shipping of belongings. We also handle legalization and tax settlements. Health & Well-Being: Includes life insurance, a medical expense budget (for those outside Poland), and free mental health support. Paid Leave: 20 to 26 days of holiday, plus paid sick leave and a unique Menstrual Leave policy (one extra day off per month). Flexible Life: Flexible start times (8–10 AM CET) and a dog-friendly office. Professional Growth: Internal workshops, external training budgets, and knowledge-sharing initiatives are standard for every employee. Studio Perks: Onsite gym with a climbing wall, yoga classes, healthy canteens, and regular social events/gatherings. Application Process Portfolio Review: Our VFX leads will evaluate your reel for artistic quality and technical proficiency. Initial Interview: A discussion with our recruitment team regarding your background and project interests. Technical Interview: An in-depth conversation with the VFX team about workflows, Unreal Engine, and problem-solving. Final Stage: Meeting with project leadership and HR to discuss relocation and contract details.

Hiring Lead VFX Artist at CD PROJEKT RED, Poland 2026

CD PROJEKT RED

Job Overview Company Name: CD PROJEKT RED Project: Project Sirius (The Witcher Multiplayer) Job Title: Lead VFX Artist Employment Type: Full-time Location: Warsaw Work Model: Hybrid (In-office presence required) Salary Range: 33,800 – 46,475 PLN Gross Monthly Experience Level: 8+ Years VFX Experience with shipped AAA titles in a Lead capacity Core Technology: Unreal Engine 5, SideFX Houdini Incentives: Long-term Incentive Program (Stock Options) Industry: AAA Game Development / RPG Franchise: The Witcher Position Overview CD PROJEKT RED is searching for a visionary and highly technical Lead VFX Artist to join our Warsaw studio. This is a defining role for Project Sirius, an ambitious multiplayer title set within the legendary Witcher universe. As the Lead VFX Artist, you will be the primary architect of the visual effects strategy, driving the next generation of high-fidelity, real-time effects. You will lead a talented team of artists to create impactful visuals that not only look stunning but also enhance gameplay clarity and multiplayer storytelling. We are looking for a “player-first” leader who balances creative brilliance with technical rigor, all while fostering a studio culture grounded in trust, respect, and innovation. Company Description To create revolutionary, story-driven RPGs which go straight to the hearts of gamers—this is our mission. CD PROJEKT RED is a global leader in the interactive entertainment industry, known for pushing the boundaries of narrative complexity and visual fidelity. Our culture is built on passion, a “rebel” spirit, and an uncompromising commitment to quality. At our Warsaw campus, we foster a truly international environment where creativity thrives, and every team member has the opportunity to leave a lasting mark on gaming history. Role Overview The Lead VFX Artist for Project Sirius is a critical bridge between artistic vision and technical execution. Because Sirius is a multiplayer experience, your effects must do more than provide spectacle; they must provide vital gameplay feedback while maintaining high performance across diverse network conditions. You will lead a pod of skilled VFX artists, acting as a mentor, technical advisor, and creative director for the department. You will work in lockstep with Gameplay, Cinematics, and Environment leads to ensure that the “magic” of the Witcher world feels responsive, immersive, and technically flawless within Unreal Engine 5. Key Responsibilities Strategic Leadership & Mentorship Team Development: Lead and mentor a team of skilled VFX Artists, championing an inclusive environment and providing clear paths for career growth and performance. Goal Setting: Guide team members in setting meaningful artistic and technical goals that align with project milestones. Culture Building: Foster a studio culture where creativity, feedback, and technical excellence are at the forefront of daily operations. Creative & Technical Execution VFX Design: Design and implement impactful real-time VFX that support a wide range of in-game moments, from high-octane combat to environmental atmosphere. R&D and Prototyping: Research and prototype new workflows, tools, and techniques (specifically within SideFX Houdini and UE5) to push the boundaries of what is possible in real-time. Pipeline Management: Help maintain and evolve an efficient, scalable production pipeline that allows for rapid iteration without sacrificing quality. Collaboration & Quality Control Cross-Discipline Alignment: Collaborate with Gameplay, Environment, and Cinematic directors to ensure VFX are integrated seamlessly and support the game’s narrative and mechanical goals. External Collaboration: Oversee outsourced work by preparing clear briefs, performing rigorous reviews, and ensuring external partners meet CD PROJEKT RED’s high-quality standards. Performance & Optimization: Ensure all content is performant and optimized, utilizing advanced debugging skills to solve complex technical challenges across platforms. Qualifications & Skills Professional Requirements Experience: 8+ years of experience as a VFX Artist in game development, with at least one shipped AAA title in a Lead or comparable senior leadership role. Leadership Track Record: Proven ability to mentor others, influence project direction, and support team growth in a creative environment. Unreal Expertise: Deep, expert-level knowledge of Unreal Engine 5 and its real-time VFX systems (Niagara). Technical Toolset: Solid knowledge of VFX pipelines and tools, with a specific proficiency in SideFX Houdini. Technical Proficiencies Simulations: Strong proficiency in both real-time and baked simulations. Rendering Knowledge: A deep understanding of PBR workflows, custom shaders, real-time rendering, and lighting. Optimization: Advanced skills in performance profiling, optimization, and debugging for high-fidelity games. Communication: Excellent verbal and written English skills; the ability to present complex technical ideas to non-technical stakeholders. Benefits & Professional Growth CD PROJEKT RED provides an industry-leading benefits package designed to support the “Rebels” behind our games: Relocation & Integration Full Relocation Support: Including flight tickets, a company apartment for your first month, and pet/family relocation support. Legalization & Tax: Full assistance with work permits and tax settlements to help you feel at home in Poland. Language Support: Polish lessons provided for you and your spouse/partner. Health & Well-being Medical Care: Private medical healthcare with dental care and unlimited rehabilitation. Mental Health: Free psychological and psychiatric care and various well-being initiatives. Paid Leave: 20 to 26 days of holiday per year, paid sick leave, and menstrual leave (one extra day off per month). Family Support: RED Parents Network and the RED Summer Camp for children (mostly paid by the company). Perks & Professional Growth Professional Development: Access to workshops, lectures, e-learning platforms, and internal knowledge-sharing initiatives. Studio Life: A dog-friendly office, onsite gym with a climbing wall, yoga/boxing classes, and healthy canteens. Social Culture: Regular gatherings, UNWIND parties, and a diverse, international working environment. Application Process To apply, please submit your CV and a link to your VFX Portfolio. Note: A strong portfolio showcasing mastery in VFX for games is an absolute requirement. Applications without a portfolio will not be considered for this role.

Hiring Lead Sound Designer at CD PROJEKT RED, Poland 2026

CD PROJEKT RED

Job Overview Company: CD PROJEKT RED Role: Lead Sound Designer Project: The Witcher 4 (Project Polaris) Location: Warsaw, Poland Work Model: Hybrid / In-office (Relocation required) Employment Type: Full-time Salary: 31,800 – 43,725 PLN gross per month Experience: 7+ years professional experience + 2+ years leadership Core Tech: Unreal Engine 5, Wwise Industry: AAA Game Development / RPG Bonus: Long-term incentive program (Stock Options) A senior leadership role responsible for shaping the audio vision and sound design for the next Witcher saga. Position Overview CD PROJEKT RED is seeking a world-class Lead Sound Designer to join our Warsaw studio and spearhead the sonic evolution of the next chapter in the legendary Witcher saga. As we transition into a new era of development with Unreal Engine 5, we are looking for a visionary audio leader to drive the sound design team, define the acoustic identity of the Continent, and deliver a breathtaking, narrative-driven RPG experience. This is a high-impact leadership role that requires a rare combination of technical mastery, aesthetic sensitivity, and the ability to inspire a multidisciplinary team. If you have a passion for crafting immersive soundscapes that resonate with millions of players, we invite you to help us redefine the future of interactive audio. Company Overview Our mission is simple yet ambitious: to create revolutionary, story-driven RPGs that go straight to the hearts of gamers. CD PROJEKT RED is a studio built by gamers, for gamers. We are known for our “rebel” spirit, our commitment to artistic independence, and our drive to push the boundaries of storytelling. Located in a vibrant, international campus in Warsaw, our team is a melting pot of global talent. CD PROJEKT RED provide a workspace where your ideas are valued, your growth is supported, and your work contributes to some of the most respected intellectual properties in entertainment history. Role Overview The Lead Sound Designer for The Witcher 4 is responsible for the holistic audio vision of the project. You will bridge the gap between creative intent and technical implementation, ensuring that every clashing sword, rustling forest, and magical incantation feels authentic to the Witcher universe. You will report to the Audio Director and manage a team of dedicated sound artists, fostering a culture of excellence and innovation. Your work will span the entire production lifecycle, from early system design in UE5 and Wwise to the final, cinematic mix that brings our trailers and gameplay to life. Key Responsibilities as Lead Sound Designer Strategic Leadership & Team Management Audio Direction: Lead the Sound Design team in defining and maintaining aesthetic continuity. You will ensure the audio remains true to the “Witcher” DNA while utilizing next-gen technology to evolve the soundscape. Mentorship & Coaching: Support and coach team members to achieve high-quality results. You will be responsible for their career development, providing regular feedback and fostering a supportive team environment. Production Planning: Plan, track, and execute audio milestones, sprints, and roadmaps in coordination with Producers to ensure timely delivery of assets. Technical & Creative Excellence Sound Design & Mixing: Design, implement, and mix original, high-fidelity sound effects that enhance the narrative and gameplay. Audio System Design: Collaborate with programmers to design innovative audio systems within Unreal Engine 5 and Wwise, ensuring the sound engine is as advanced as the visual engine. Cross-Discipline Collaboration: Partner with Music, Voice-Over, and Gameplay teams to create a unified and immersive sonic experience. Technical Advocacy Innovation: Stay at the forefront of game audio technology, exploring new methods for spatialization, procedural audio, and dynamic mixing. Quality Control: Set the bar for technical and creative quality, ensuring that all audio assets are performant and impactful. Qualifications & Skills for Lead Sound Designer Required Experience Industry Tenure: Minimum of 7 years of professional experience in the video game industry, with credits on multiple shipped AAA titles. Leadership Track Record: At least 2 years of experience in a leadership role (Lead, Supervisor, or Director level) specifically within sound design. Artistic Competence: A stellar portfolio or demo reel demonstrating expertise in sound design for realistic, narrative-driven projects. Technical Proficiency: Deep knowledge of Wwise and modern game engines (UE5 experience is a major plus). Soft Skills Communication: Exceptional verbal and written English skills; the ability to communicate complex audio concepts to non-audio stakeholders. Collaboration: A proactive, problem-solving approach to design obstacles and cross-disciplinary challenges. Timeline Management: Proven ability to coordinate with multiple teams and manage large-scale project timelines. Desired (Nice to Have) Experience with Spatial Audio (Atmos, 3D Audio, HRTF). Background in Performance Capture audio integration. Experience in planning and executing large-scale Field and Foley recording sessions. Benefits & Professional Growth CD PROJEKT RED is committed to providing a world-class environment for its “Rebel” employees: Relocation Package: We cover flight tickets, provide a company apartment for your first month, assist with moving your family and pets, and ship your belongings. Legalization & Tax Support: We handle the paperwork for your legalization and tax settlements so you can focus on your craft. Health & Well-being: Private medical care (with dental), life insurance, cancer prevention screenings, and free psychological/psychiatric support. Growth & Perks: Training, lectures, and online courses are available to all. Enjoy a dog-friendly office, an onsite gym with a climbing wall, and no dress code. Incentives: Competitive salary plus eligibility for our long-term stock option program after a vesting period. Application Process To apply, please submit your CV along with a link to your portfolio or demo reel. CD PROJEKT RED is looking for work that demonstrates not just technical skill, but a deep understanding of how sound serves storytelling in a fantasy RPG context.