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Big Shot Pictures hiring 3D Artist, Los Angeles

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Big Shot Pictures is not just another animation studio; it is a digital-first powerhouse designed to build the franchises of tomorrow. Founded by industry veteran Brian Robbins, the company is strategically positioned at the intersection of traditional theatrical storytelling and the rapidly evolving worlds of gaming, streaming, and digital experiences. With a first-look theatrical distribution deal with Sony Pictures Entertainment and backing from premier investors—including Greycroft, MarcyPen Capital Partners, ValueAct Capital, and CAA—Big Shot Pictures possesses the resources of a major studio with the soul and agility of a tech startup. We are currently seeking a visionary 3D Artist to join our Los Angeles-based team to help us bridge the gap between high-fidelity cinematic art and real-time performance. Job Overview : 3D Artist at Big Shot Pictures Category Details Position Title 3D Artist Company Big Shot Pictures (Founded by Brian Robbins) Location Los Angeles, CA (Full-Time) Salary Range $100,000 – $120,000 per year Primary Software Unreal Engine (Real-time pipeline) & Blender (DCC tool) Project Focus Next-generation animation franchises (Kids & Family content) Key Specialization Stylized assets, real-time performance, and shape language Backing/Partners Sony Pictures Entertainment, Greycroft, CAA, and more The Role: 3D Artist As a 3D Artist at Big Shot Pictures, you will be a cornerstone of our Unreal Engine-first production pipeline. This is a role designed for an artist who understands that the future of animation lies in real-time interactivity and scalability. You will not simply be “making models”; you will be engineering production-ready assets that define the visual language of global franchises. The core of this position involves delivering assets that maintain an incredible level of visual appeal while remaining strictly optimized for real-time constraints. Our current focus is on high-quality content specifically tailored for kids and family audiences. This requires an artist with a sophisticated understanding of shape language, readability, and “appeal”—the intangible quality that makes a character or environment feel alive and relatable. Detailed Responsibilities Real-Time Asset Development Your primary objective is the creation of world-class 3D assets optimized for Unreal Engine. This includes everything from hero props and environmental elements to character-related meshes. You will ensure that every asset you produce is technically sound, meaning clean topology, efficient UV layouts, and optimized vertex counts that don’t compromise the artistic vision. Stylized Visual Storytelling While technical proficiency is vital, your artistic eye is what matters most. You will work across a variety of visual styles, with a heavy emphasis on stylized designs. You must be able to translate 2D concept art into 3D forms that retain their charm, silhouette, and personality when viewed from any angle in a real-time environment. Material and Shader Innovation A 3D model is only as good as its surface. You will be responsible for authoring, implementing, and iterating on materials using Unreal Engine’s sophisticated material system. You should be comfortable building master materials that are flexible, performant, and easy for other team members to utilize. Optimization and Scalability In a real-time environment, performance is king. You will be tasked with the ongoing optimization of assets to ensure they run smoothly across multiple platforms—from high-end theatrical renders to streaming devices and gaming consoles. You will help establish the LOD (Level of Detail) strategies and proxy mesh workflows that allow our productions to scale globally. Technical Integration and Documentation Integration is a key part of the workflow. You will be responsible for importing, setting up, and testing static meshes within Unreal Engine to ensure they behave correctly with lighting and physics. Furthermore, as we refine our pipeline, you will play a critical role in documenting best practices, helping to build a knowledge base that elevates the entire art department. Required Qualifications and Skills Unreal Engine Mastery: You must have a deep, professional-level understanding of Unreal Engine. This includes specific expertise in the static mesh pipeline, the Material Editor, and general engine navigation. DCC Tool Proficiency (Blender): While we respect all artistic backgrounds, our pipeline is built around Blender. You should be highly proficient in Blender for modeling, sculpting, UV mapping, and layout. Modeling Versatility: You are equally comfortable with the precision required for hard-surface modeling (machinery, architecture, vehicles) and the fluid, organic forms required for characters and natural environments. Aesthetic Sensitivity: You possess a strong sense of color, composition, and “readability.” You understand how to simplify complex forms into stylized shapes that “pop” on screen. Collaborative Mindset: You enjoy working in a fast-paced, multi-disciplinary environment. You can take feedback from creative directors and technical leads and turn it into actionable iterations. The Professional “Pluses” Lighting and Rendering: Familiarity with Lumen, Path Tracing, or general real-time lighting setups in Unreal Engine is a significant advantage. Hybrid Pipelines: Experience moving data seamlessly between traditional DCC tools and real-time engines, including knowledge of USD (Universal Scene Description) or Alembic workflows. Multi-Disciplinary Exposure: Previous experience working closely with riggers, animators, or level designers to understand how 3D assets impact the later stages of production. Innovation-Driven: A genuine interest in emerging AI tools, procedural workflows (such as Geometry Nodes), and other technologies that improve asset creation efficiency. Culture and Location Based in the heart of the entertainment industry—Los Angeles, CA—Big Shot Pictures offers a collaborative and forward-thinking work environment. Big Shot Pictures believe in the power of “digital-first” storytelling, which means we value speed, iteration, and creative bravery. Big Shot Pictures is building a studio where the barriers between “film” and “game” disappear. If you are a 3D Artist who is tired of long render times and wants to see your work come to life instantly in a real-time viewport, this is the place for you. How to Apply Candidates should provide a portfolio or demo reel that clearly demonstrates: Stylized 3D Work: Show us your ability to create appealing, readable shapes. Real-Time Execution: Examples of assets running within Unreal Engine. Technical Cleanliness: Wireframes and texture breakdowns that prove your optimization skills. Join us at Big Shot Pictures, and help us create the characters and worlds that the next generation will grow up with.

Lead FX Artist at PhantomFX, Ambattur

Lead FX Artist at PhantomFX Ambattur

PhantomFX is one of the fastest-growing VFX powerhouses, renowned for delivering high-end visual effects for domestic and international feature films, television, and commercials. We are currently seeking a visionary and technically proficient Lead FX Artist to join our creative hub in Ambattur, India. At PhantomFX, we don’t just create visuals; we unleash magic. Our culture is built on the pillars of inclusivity, equality, and an unwavering commitment to excellence. As a Lead FX Artist, you will be the bridge between imagination and reality, guiding a team of talented artists to produce breathtaking simulations that define the cinematic experience. Job Overview : Lead FX Artist Category Details Company Name PhantomFX Position Title Lead FX Artist Employment Type Full-Time / Permanent Location Chennai, Ambattur, India (Offices also in Mumbai & Hyderabad) Experience Level 6+ Years Senior / Lead Salary Range Competitive / Based on Experience and Industry Standards Reports To CG Supervisor / VFX Supervisor Primary Software SideFX Houdini Additional Tools Autodesk Maya, Foundry Nuke Rendering Engines Mantra, Karma, Arnold The PhantomFX Experience: Our Culture The word “Lead” at PhantomFX isn’t just a title; it’s a responsibility to uphold an environment where creativity thrives under pressure. We pride ourselves on an open and inclusive work culture. Our strength lies in our people—a dedicated collective of professionals who have mastered the art of meeting “crazy deadlines” without ever compromising on the high bar of quality we are known for. When you join us, you aren’t just an employee; you are a wizard in our digital craft shop. Detailed Job Description As the Lead FX Artist, your role is multifaceted, blending high-level technical execution with strategic team management. Your primary objective is to spearhead the creation of complex, photo-realistic simulations while optimizing the studio’s technical pipeline. Creative Execution & Technical Mastery FX Jobs – Urgent Hiring !!! Workflow Innovation & Pipeline Development Leadership & Mentorship Candidate Requirements To succeed in this role, you must possess a rare blend of artistic “eye” and technical “brain.” We are looking for a problem-solver who remains calm when the render farm is red and the deadline is looming. Technical Skills & Experience Soft Skills & Professionalism Benefits and Perks We believe that peak creativity is only possible when our team feels supported and energized. PhantomFX offers a comprehensive benefits package designed to foster both professional and personal growth. How to Apply If you are ready to lead a team of digital sorcerers and push the boundaries of what is possible in VFX, we want to hear from you. Submission Requirements: PhantomFX is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, or disability status. Lead FX Artist at PhantomFX, Ambattur Apply now See open roles

Image Engine hiring FX TD – Lead, Vancouver

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Image Engine Design Inc. is seeking a visionary and technically grounded Lead FX Technical Director to join our award-winning team in Vancouver, British Columbia. Since 1995, Image Engine has established itself as a cornerstone of the global visual effects industry. From the grimy, grounded sci-fi of District 9 to the expansive galaxies of The Mandalorian and The Book of Boba Fett, our work is defined by a commitment to storytelling through technical innovation. As a Lead FX TD, you will not just be managing simulations; you will be architecting the procedural foundations that allow our artists to create the “extraordinary” on every frame. Job Overview : Lead FX TD Company Name: Image Engine Design Inc. Position Title: Lead FX Technical Director (FX Lead) Employment Type: Term / Project-Based Contract Location: Vancouver, British Columbia, Canada (Hybrid – BC Residency Required) Compensation: $135,000 – $145,000 per annum (40-hour work week) Department: FX Start Date: ASAP Benefits: 100% Premium Coverage, Healthcare from Day 1, 8 Wellness Days The Image Engine Philosophy At Image Engine, R&D is not a secondary department; it is the heartbeat of our creative process. We believe that the best visual effects are born from a seamless marriage of artistic intuition and robust technical pipelines. Our FX department is world-renowned for its volumetric digital effects, destruction simulations, and procedural environment work. As a Lead, you are the linchpin of this ecosystem. You are responsible for ensuring that the creative vision of the VFX Supervisor is translated into a scalable, efficient technical reality that your team of artists can execute with precision. Core Purpose of the Role The Lead FX TD serves as the primary technical and creative support pillar for all FX artists assigned to a specific production. Your mission is two-fold: Foundation Building: Ramping up show-specific tools, creating high-quality Houdini Digital Assets (HDAs), and ensuring the department’s handoff is optimized for lighting and compositing. Team Orchestration: Managing artist tasks, mentoring junior and mid-level talent, and acting as the vital communication link between the CG Supervisors and the production management team. Detailed Duties & Responsibilities as Lead FX TD 1. Technical Leadership & Show Methodology Strategic Planning: Assess show requirements early in pre-production to determine the best technical methodology. You will decide whether a shot requires custom solvers, heavy volumetric simulations, or procedural scattering. Standards & Practices: Define and enforce the “Image Engine Standard” within the FX team. This includes ensuring all setups are documented, optimized for the farm, and easily hand-offable between artists. Pipeline Evolution: Work closely with the Head of Department (HOD) to identify bottlenecks in the current FX pipeline and collaborate with the R&D team to develop new internal tools. 2. Production & Team Management Task Delegation: Review the scope of work for the entire show and assign tasks based on the specific strengths and skill levels of individual artists. Scheduling & Bidding: Collaborate with Production Coordinators to estimate time requirements for complex FX tasks. You will provide accurate progress reports and flag potential delays before they impact the master schedule. Quality Control: Attend dailies, rounds, and reviews to provide constructive feedback. You are the final gatekeeper for the quality of smoke, fire, fluid, and destruction elements before they move downstream. 3. Mentorship & Professional Development Artist Growth: Conduct performance reviews and provide daily technical guidance. You will help artists troubleshoot complex VEX expressions or simulation instabilities. Inter-Departmental Synergy: Communicate with “Upstream” departments (Layout/Animation) and “Downstream” departments (Lighting/Compositing) to ensure data flows smoothly and assets are optimized for the final render. Professional Experience Requirements We are looking for candidates who have “weathered the storm” of high-end feature film production. The following experience thresholds are required: Internal Candidates: Minimum of 4 years of feature film/TV production experience specifically as an FX Artist using Houdini. External Candidates: Minimum of 1 year in a Lead FX role, supplemented by 4 years of experience as a Senior FX Artist in a high-end production environment. Technical Skills & Proficiency The Houdini Ecosystem Mastery of Houdini: You must possess an expert-level understanding of SOPs, DOPs, and POPs. Asset Creation: Proven ability to create robust, user-friendly HDAs (Houdini Digital Assets) that include clear interfaces and documentation for other artists. Scripting: Strong proficiency in VEX and Hscript is essential for custom tool creation and performance optimization. Rendering & Data Standards Rendering: Strong knowledge of Arnold (preferred), though experience with Mantra, RenderMan, or Karma is valued. Data Formats: Complete fluency in industry-standard formats, specifically OpenVDB, Alembic, and USD workflows. Compositing Awareness: A solid understanding of the compositing process, specifically how FX layers interact with lighting in Nuke. Soft Skills & Leadership Attributes Spatial & Artistic Awareness: An excellent eye for image composition, timing, and the physical behavior of natural elements (fire, water, debris). Problem-Solving: The ability to troubleshoot complex technical failures under tight deadlines and prioritize tasks effectively. Communication: Exceptional verbal and written communication skills. You must be able to explain complex technical hurdles to non-technical production staff while inspiring your team of artists. Desirable “Plus” Skills Scripting Power: Advanced knowledge of Python for pipeline integration. Alternative Tools: Experience with Maya, Gaffer, or specialized solvers like RealFlow and Bullet. Software Development: Knowledge of the HDK (Houdini Development Kit) for C++ plugin development. Educational Background: A degree in Computer Science, Visual Effects, or a related fine arts field. Working at Image Engine Image Engine is more than just a place of work; it is a community of creators. We are proud to foster a workplace culture that is supportive, respectful, and empowering. The Vancouver Advantage: As a hybrid role based in Vancouver, you will enjoy the benefits of one of the world’s premier VFX hubs. Please note that per tax credit requirements, candidates must be residents of British Columbia and legally eligible to work in Canada at the time of application. Diversity & Inclusion: We believe our success is a direct reflection of our diverse team. Image Engine is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all … Read more

Lead CG Environment 3D Modeler – Swaybox Studios 

Swaybox Studios

Swaybox Studios is not just making movies; we are inventing a new medium. By blending puppetry, practical effects, and cutting-edge digital technology, we are rewriting the rulebook of visual storytelling. In collaboration with DC Studios, Warner Bros. Pictures Animation, and Matt Reeves’ 6th and Idaho, we are currently developing a revolutionary feature film project that demands a unique fusion of hands-on artistry and high-end technical precision. We are seeking a Lead CG Environment Modeler to join our team in the vibrant heart of New Orleans, LA. This role is the critical bridge between our physical fabrication shop and our digital VFX pipeline. If you are a master of spatial awareness who thrives on the intersection of the “real” and the “rendered,” we want to hear from you. Lead CG Environment Modeler Job Overview Company Name: Swaybox Studios Position Title: Lead CG Environment Modeler Employment Type: Full-Time / Project-Based Location: New Orleans, Louisiana, United States (On-site preferred) Estimated Salary Range: $115,000 – $165,000 (Based on experience & seniority) Industry: Animation / VFX / Feature Film Key Partners: DC Studios, Warner Bros., 6th and Idaho Primary Software: Autodesk Maya, Rhinoceros 3D (Rhino), ZBrush The Swaybox Studios Mission At Swaybox Studios, our environments aren’t just backgrounds; they are characters. Because our workflow involves “Hybrid Real-Time” performance, our digital environments must match the tactile, weighted reality of our physical sets. As the Lead CG Environment Modeler, you will lead a team in crafting immersive worlds that feel grounded, lived-in, and narratively significant. You will be responsible for ensuring that the transition from a physical miniature or a Rhino-based architectural draft into a high-fidelity Maya cinematic asset is seamless, efficient, and aesthetically breathtaking. Key Responsibilities & Leadership as CG Environment Modeler 1. Digital Asset Creation & Refinement Modeling Excellence: Create and oversee the production of high-complexity digital models for sets, props, and vehicles. You will translate 2D concept art and rough physical maquettes into 3D assets that maintain the “soul” of the original design while meeting rigorous technical standards. Hybrid Workflow Integration: You will act as the primary liaison between the Practical Set Fabrication team and the VFX team. This requires a deep understanding of how physical dimensions translate to digital units. Advanced Topology: Lead the team in taking CAD-heavy model builds (often originating in Rhino) and converting them into clean, organized, and efficient polygonal topology in Maya. 2. Pipeline Oversight & Standards LOD Management: Determine and enforce Level of Detail (LOD) requirements based on shot proximity and camera movement, ensuring the engine remains performant without sacrificing visual fidelity. Technical Standards: Establish and maintain modeling procedures, naming conventions, and UV standards to ensure a smooth handoff to the Texturing and Look Development departments. R&D Support: Participate in early-stage Research and Development to test new modeling methodologies or tools that could enhance the studio’s proprietary workflow. 3. Team Leadership & Collaboration Mentorship: Lead a team of modelers, providing constructive feedback through draw-overs, “over-the-shoulder” sessions, and formal reviews. Creative Syncing: Work directly with the VFX Supervisor, Art Director, and Production Designer to determine “split lines”—the point where practical sets end and digital extensions begin. Bidding & Scheduling: Assist production management in estimating timeframes (bidding) for environment tasks and ensuring the team hits milestones within the established schedule. Required Qualifications & Technical Skills To be successful in this role, candidates must demonstrate a balance of technical rigmarole and artistic intuition. Industry Experience: A minimum of 3+ years of professional experience as an Environment or Set Modeler on high-end feature films, television, or AAA cinematics. Leadership Provenance: Previous experience in a Lead or Senior capacity, with a track record of managing assets through a full production lifecycle. Software Mastery: Expert-level proficiency in Autodesk Maya. Advanced sculpting skills in ZBrush or Mudbox. Familiarity with Rhinoceros 3D (Rhino) is highly prioritized, as much of our architectural foundation begins there. Artistic Foundation: A “traditional” eye for scale, composition, and silhouette. You must be able to look at a 2D sketch and understand the volume and mechanics of how that object would exist in a physical 3D space. Technical Knowledge: * Deep understanding of “holding edges” and subdivision surfaces. Expertise in modular environment design to allow for reusable assets across vast digital sets. Knowledge of the downstream needs of Rigging, Texture, and Lighting. Preferred Qualifications Architectural Background: A degree or professional background in Architecture, Industrial Design, or Scenic Design is a massive plus. Real-Time Engines: Basic experience with Unreal Engine or similar real-time rendering tools, as the industry trends toward real-time visualization. Technical Artistry: Familiarity with Python or MEL scripting to automate repetitive modeling tasks. UV & Layout: Experience with complex UV unwrapping and scene layout/set dressing. Work Culture & Diversity Statement Swaybox Studios is located in New Orleans, a city known for its unparalleled creativity and unique culture. We mirror that energy in our studio. We believe that great storytelling comes from diverse voices and perspectives. We are proud to be an Equal Opportunity Employer. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity, age, national origin, disability, or veteran status. We are committed to building a team that represents a variety of backgrounds, talents, and identities. According to recent industry data (2024-2025), the VFX and Animation industry continues to strive for better representation. Current demographics in the digital arts sector reflect approximately 68% male and 32% female identification, with ethnic diversity in technical leadership roles hovering around 24% Asian, 8% Hispanic/Latino, and 5% Black/African American. Swaybox is actively working to exceed these industry averages by fostering an inclusive environment where the best talent—regardless of background—can thrive and innovate. Why New Orleans? Joining Swaybox in New Orleans means more than just a job; it’s a lifestyle. You will be part of a tight-knit community of innovators in a city that offers a lower cost of living than Los Angeles or Vancouver, without sacrificing any of the creative ambition. From world-class food to a legendary music scene, New Orleans provides the perfect backdrop for a … Read more