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Lead Gameplay Animator at Striking Distance Studios

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Striking Distance Studios, a premier AAA development house located in the San Ramon Hills of the San Francisco Bay Area, is seeking a visionary Lead Gameplay Animator specializing in Player Feel. This is a pivotal leadership role for an unannounced, cutting-edge Unreal Engine 5 (UE5) project. At Striking Distance, we believe excellence is an attitude, and we are looking for a hands-on leader who is obsessed with the intersection of animation, responsiveness, and moment-to-moment gameplay satisfaction. Job Overview: Lead Gameplay Animator Category Details Company Name Striking Distance Studios (KRAFTON Americas) Position Lead Gameplay Animator (Player Feel) Experience Level Lead (7+ Years) Location San Ramon, CA (San Francisco Bay Area) Job Type Full-time Project Status New, Unannounced AAA Title Salary Range $120,000 – $166,000 USD (California Grade) Engine Platform Unreal Engine 5 (UE5) About Striking Distance Studios Striking Distance Studios is driven by a relentless pursuit of creative excellence. Situated at the intersection of art, design, and technology, our team is composed of industry veterans dedicated to crafting immersive AAA experiences. As a studio under the KRAFTON umbrella, we provide a world-class environment where amazing people are given the opportunity to do work they are truly proud of. We value diversity, authenticity, and the drive to learn with every new challenge. Role Overview & Mission as Gameplay Animator The Lead Gameplay Animator is the primary architect of how a player “feels” the game. This isn’t just about making animations look pretty; it’s about making them feel right. You will define and drive the responsiveness, weight, and satisfaction of our playable characters. In this Gameplay Animator role, you will lead a specialized strike team—including a gameplay animator and a technical animator—to ensure that movement, combat, and interactions are world-class. You will be a bridge-builder, working at the heart of a multidisciplinary group of designers, engineers, audio artists, and VFX specialists to translate abstract gameplay mechanics into tangible, readable, and thrilling character behaviors. Core Responsibilities & Ownership 1. Defining “Player Feel” Movement & Traversal: You will own the core locomotion systems, ensuring that running, jumping, and climbing feel fluid and grounded. Combat Excellence: You will drive the impact and timing of both ranged and melee combat, focusing on hit-stop, weight, and follow-through. Interaction Systems: Ensure that every button press results in a satisfying and readable in-game action, from opening doors to complex environmental interactions. 2. Technical Leadership & Implementation UE5 Systems: Hands-on implementation of animation state machines, blending, and gameplay-driven animation events within Unreal Engine 5. Systems Integration: Collaborate with engineers to tune animation systems for networked gameplay and varying camera behaviors. Feedback Loops: Coordinate with the Audio and VFX teams to ensure that visual and auditory feedback perfectly syncs with animation beats to maximize player impact. 3. Team Guidance & Quality Control Mentorship: Provide high-level feedback and guidance to your team of gameplay and technical animators, elevating the overall quality of the studio’s output. Iteration: Lead the “playtest and tune” cycle. You will be expected to play the game constantly, identifying areas where responsiveness can be sharpened and “jank” can be eliminated. Direct Contribution: Remain a strong individual contributor, setting the visual and technical benchmark through your own high-fidelity animation work. Qualifications: What You Bring to the Team Professional Background Industry Experience: A minimum of 7 years of professional gameplay animation experience, with at least one shipped PC or console title in a Senior or Lead capacity. AAA Pedigree: Proven experience working on high-budget, action-oriented character gameplay. Unreal Expertise: Professional-grade experience in Unreal Engine is required; specific experience with UE5’s latest animation toolsets (Control Rig, Motion Warping, etc.) is highly preferred. Technical & Artistic Skills Mastery of Mechanics: A deep understanding of body mechanics, weight, and the principles of animation as they apply specifically to interactive gameplay. Readability: The ability to create animations that communicate intent clearly to the player, even in the middle of chaotic combat. Collaboration: A “design-first” mindset—the ability to work with gameplay designers to find the balance between a beautiful animation and a responsive control scheme. Submission Requirements The Reel: A strong portfolio or demo reel is mandatory. Your reel should showcase gameplay animations in-context (showing the character being controlled in the engine) rather than just linear cinematics. We want to see how your animation handles transitions, stops, and combat interrupts. Why Join Striking Distance Studios? Working with us means joining a community that values your unique perspective. We offer: Creative Empowerment: The setting and tools to do the best work of your career on a brand-new IP. Inclusive Culture: We are dedicated to building an authentic workplace and encourage applicants from all backgrounds to apply. Competitive Benefits: A robust salary package based on experience, education, and skills, alongside the perks of working in the scenic San Ramon Hills. How to Apply & Security Note To apply, please submit your CV and a link to your demo reel. Security Warning: Due to recent recruitment scams, please note that our official recruiters will only contact you via addresses ending in: @sds.com @krafton.com @unknownworlds.com @pubg.com If you receive a suspicious message, please verify it by contacting recruiting_ka@krafton.com.

Senior Character Artist at Ubisoft Montréal

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Ubisoft Montréal is seeking a visionary and highly skilled Senior Character Artist to join the development team for Assassin’s Creed Invictus. This is a prestigious opportunity to contribute to one of the most iconic franchises in gaming history. As a Senior Artist, you will be at the forefront of character creation, setting the visual benchmark for realism, historical authenticity, and technical excellence. Senior Character Artist – Job Overview Company: Ubisoft Montreal Project: Assassin’s Creed Invictus Role: Senior Character Artist Location: Montréal, Québec, Canada Employment Type: Full-time Contract Status: Permanent Position Work Model: Office-based Estimated Salary Range: $85,000 – $125,000 CAD (depending on experience & seniority) 💰 Core Software Requirements:ZBrush / Maya / 3ds Max / Substance Painter / Marvelous Designer Company Description Ubisoft Montréal is a global creator, publisher, and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands. The Montréal studio is the heart of many of these creations, providing a collaborative environment where diverse perspectives drive innovation. Joining Ubisoft means becoming part of a community that thrives on pushing the boundaries of what is possible in digital entertainment. Job Description & Core Mission as Character Artist As a Senior Character Artist for Assassin’s Creed Invictus, your role transcends mere asset creation. You are a visual storyteller and a technical leader. You will be responsible for crafting high-fidelity, realistic characters that define the aesthetic of a flagship AAA title. This role requires a master-level understanding of human anatomy, historical costuming, and the technical constraints of modern game engines. You will produce “Hero” characters—protagonists or key NPCs—that serve as the gold standard for the rest of the production team. Beyond your individual contributions, you will act as a pillar for the character art department, mentoring junior talent and refining the pipelines that allow the studio to ship world-class assets at scale. Detailed Responsibilities as a Character Artist 1. High-End Character Production Hero Asset Creation: You will be tasked with creating the most complex characters in the game. This involves everything from high-poly sculpting in ZBrush to optimized low-poly modeling and intricate texturing. Monetization & Premium Outfits: A key aspect of Invictus involves developing premium outfits and skins. You will design and execute high-value cosmetic assets that meet the visual expectations of a global player base while maintaining the game’s internal logic and style. Artistic Translation: You will work closely with the Art Director to translate concept art and historical references into 3D assets that feel grounded, believable, and technically sound. 2. Technical Leadership & Pipeline Innovation Setting Benchmarks: Your work will serve as the “visual bar.” You will establish the quality standards for materials (skin, cloth, hair, metal) that other artists will follow. Workflow Optimization: You will identify bottlenecks in the character art pipeline and suggest tools or procedural methods (e.g., using Marvelous Designer for realistic cloth simulation) to improve efficiency without sacrificing quality. Cross-Department Collaboration: You will interface with the Rigging, Animation, and Technical Art teams to ensure that your characters are not only beautiful but also move realistically and perform efficiently within the game engine. 3. Mentorship and Team Growth Guidance: You will provide constructive feedback to junior and intermediate artists, helping them level up their sculpting and texturing skills. Knowledge Sharing: You will document your processes and conduct internal workshops to share best practices regarding new software updates or specialized techniques. Qualifications: What You Bring to the Team Professional Experience AAA Track Record: You must have a proven history of shipping high-quality, realistic characters for major titles. Experience with the Assassin’s Creed franchise or similar open-world realistic games is a significant advantage. Portfolio Excellence: A world-class portfolio is mandatory. We are looking for high-fidelity renders that demonstrate a mastery of skin shaders, intricate clothing layers, and realistic hair/grooming. Technical Proficiencies Sculpting & Modeling: Expert-level command of ZBrush for organic sculpting and Maya or 3ds Max for hard-surface elements and retopology. Texturing & Shading: Advanced knowledge of PBR (Physically Based Rendering) workflows using Substance Painter and Designer. Cloth Simulation: Proficiency in Marvelous Designer to create believable garments that account for weight, fold patterns, and material thickness. Anatomy: A deep, fundamental understanding of human and animal anatomy, proportions, and silhouettes. Soft Skills Communication: The ability to articulate artistic choices and technical constraints to non-artistic stakeholders. Adaptability: The gaming industry moves fast. You should be comfortable pivoting based on playtest feedback or changes in art direction. Collaborative Spirit: A desire to work in a multidisciplinary environment where the “best idea wins.” Why Join Ubisoft Montréal? Ubisoft Montreal is a global hub for video game development, and Ubisoft is at its center. Working on Assassin’s Creed Invictus offers the chance to define the future of a legendary franchise. Culture of Diversity: We believe that different backgrounds lead to better games. Professional Development: Access to world-class training, internal summits, and the latest hardware. Life in Montréal: Enjoy a vibrant, bilingual city known for its festivals, culinary scene, and high quality of life. How to Apply To be considered for this role, please submit the following: Updated CV: Highlight your specific contributions to shipped AAA titles. Portfolio Link: This is the most critical part of your application. Ensure it features high-resolution breakdowns of realistic character work, showing both the high-poly sculpt and the final in-game result. Cover Letter (Optional): Tell us why you are passionate about the Assassin’s Creed universe and what unique perspective you bring to the character art team.

Big Shot Pictures hiring 3D Artist, Los Angeles

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Big Shot Pictures is not just another animation studio; it is a digital-first powerhouse designed to build the franchises of tomorrow. Founded by industry veteran Brian Robbins, the company is strategically positioned at the intersection of traditional theatrical storytelling and the rapidly evolving worlds of gaming, streaming, and digital experiences. With a first-look theatrical distribution deal with Sony Pictures Entertainment and backing from premier investors—including Greycroft, MarcyPen Capital Partners, ValueAct Capital, and CAA—Big Shot Pictures possesses the resources of a major studio with the soul and agility of a tech startup. We are currently seeking a visionary 3D Artist to join our Los Angeles-based team to help us bridge the gap between high-fidelity cinematic art and real-time performance. Job Overview : 3D Artist at Big Shot Pictures Category Details Position Title 3D Artist Company Big Shot Pictures (Founded by Brian Robbins) Location Los Angeles, CA (Full-Time) Salary Range $100,000 – $120,000 per year Primary Software Unreal Engine (Real-time pipeline) & Blender (DCC tool) Project Focus Next-generation animation franchises (Kids & Family content) Key Specialization Stylized assets, real-time performance, and shape language Backing/Partners Sony Pictures Entertainment, Greycroft, CAA, and more The Role: 3D Artist As a 3D Artist at Big Shot Pictures, you will be a cornerstone of our Unreal Engine-first production pipeline. This is a role designed for an artist who understands that the future of animation lies in real-time interactivity and scalability. You will not simply be “making models”; you will be engineering production-ready assets that define the visual language of global franchises. The core of this position involves delivering assets that maintain an incredible level of visual appeal while remaining strictly optimized for real-time constraints. Our current focus is on high-quality content specifically tailored for kids and family audiences. This requires an artist with a sophisticated understanding of shape language, readability, and “appeal”—the intangible quality that makes a character or environment feel alive and relatable. Detailed Responsibilities Real-Time Asset Development Your primary objective is the creation of world-class 3D assets optimized for Unreal Engine. This includes everything from hero props and environmental elements to character-related meshes. You will ensure that every asset you produce is technically sound, meaning clean topology, efficient UV layouts, and optimized vertex counts that don’t compromise the artistic vision. Stylized Visual Storytelling While technical proficiency is vital, your artistic eye is what matters most. You will work across a variety of visual styles, with a heavy emphasis on stylized designs. You must be able to translate 2D concept art into 3D forms that retain their charm, silhouette, and personality when viewed from any angle in a real-time environment. Material and Shader Innovation A 3D model is only as good as its surface. You will be responsible for authoring, implementing, and iterating on materials using Unreal Engine’s sophisticated material system. You should be comfortable building master materials that are flexible, performant, and easy for other team members to utilize. Optimization and Scalability In a real-time environment, performance is king. You will be tasked with the ongoing optimization of assets to ensure they run smoothly across multiple platforms—from high-end theatrical renders to streaming devices and gaming consoles. You will help establish the LOD (Level of Detail) strategies and proxy mesh workflows that allow our productions to scale globally. Technical Integration and Documentation Integration is a key part of the workflow. You will be responsible for importing, setting up, and testing static meshes within Unreal Engine to ensure they behave correctly with lighting and physics. Furthermore, as we refine our pipeline, you will play a critical role in documenting best practices, helping to build a knowledge base that elevates the entire art department. Required Qualifications and Skills Unreal Engine Mastery: You must have a deep, professional-level understanding of Unreal Engine. This includes specific expertise in the static mesh pipeline, the Material Editor, and general engine navigation. DCC Tool Proficiency (Blender): While we respect all artistic backgrounds, our pipeline is built around Blender. You should be highly proficient in Blender for modeling, sculpting, UV mapping, and layout. Modeling Versatility: You are equally comfortable with the precision required for hard-surface modeling (machinery, architecture, vehicles) and the fluid, organic forms required for characters and natural environments. Aesthetic Sensitivity: You possess a strong sense of color, composition, and “readability.” You understand how to simplify complex forms into stylized shapes that “pop” on screen. Collaborative Mindset: You enjoy working in a fast-paced, multi-disciplinary environment. You can take feedback from creative directors and technical leads and turn it into actionable iterations. The Professional “Pluses” Lighting and Rendering: Familiarity with Lumen, Path Tracing, or general real-time lighting setups in Unreal Engine is a significant advantage. Hybrid Pipelines: Experience moving data seamlessly between traditional DCC tools and real-time engines, including knowledge of USD (Universal Scene Description) or Alembic workflows. Multi-Disciplinary Exposure: Previous experience working closely with riggers, animators, or level designers to understand how 3D assets impact the later stages of production. Innovation-Driven: A genuine interest in emerging AI tools, procedural workflows (such as Geometry Nodes), and other technologies that improve asset creation efficiency. Culture and Location Based in the heart of the entertainment industry—Los Angeles, CA—Big Shot Pictures offers a collaborative and forward-thinking work environment. Big Shot Pictures believe in the power of “digital-first” storytelling, which means we value speed, iteration, and creative bravery. Big Shot Pictures is building a studio where the barriers between “film” and “game” disappear. If you are a 3D Artist who is tired of long render times and wants to see your work come to life instantly in a real-time viewport, this is the place for you. How to Apply Candidates should provide a portfolio or demo reel that clearly demonstrates: Stylized 3D Work: Show us your ability to create appealing, readable shapes. Real-Time Execution: Examples of assets running within Unreal Engine. Technical Cleanliness: Wireframes and texture breakdowns that prove your optimization skills. Join us at Big Shot Pictures, and help us create the characters and worlds that the next generation will grow up with.