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Epic Games Hiring- FX Art Lead

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About EpicAt Epic Games, we’re driven by innovation, creativity, and collaboration. From award-winning games to cutting-edge Unreal Engine technology, our teams continually push boundaries to create visually stunning and immersive experiences. About the RoleWe’re seeking a talented FX Art Lead to join our Fortnite team. You’ll be responsible for crafting world-class real-time effects and leading a team of FX artists to bring dramatic, stylized, and realistic visual experiences to life. If you have strong instincts for timing, motion, and design—alongside technical expertise in materials and real-time pipelines—this is your chance to make an impact. What You’ll Do Design & implement high-quality visual effects using Niagara, Blueprints, and Unreal Engine. Lead, mentor, and inspire a team of FX artists. Execute a range of styles, from realistic to stylized FX. Collaborate across art, design, and engineering to create cohesive experiences. Partner with external vendors to expand FX production. Drive the style and feel of Fortnite’s FX while ensuring timely delivery. What We’re Looking For Strong portfolio/reel showcasing real-time FX. Deep understanding of timing, weight, and motion in FX. Experience with AAA game titles or VFX (games/film). Proficiency in creating FX assets: models, textures, particles, shaders, and camera effects. Familiarity with Unreal Engine 5 or similar real-time pipelines is a big plus. Strong leadership and mentorship experience. Epic Benefits 💯 Company-paid medical, dental, vision, life & disability insurance (for you + dependents). 🧘 Mental health support with free therapy & coaching. 🏝 Unlimited PTO, sick time & company-wide breaks. 🎉 Events, celebrations & paid sabbatical at 7 years. 💰 401k with competitive match. About UsEpic Games has 46 studios in 25 countries with 4,500+ employees worldwide. For over 25 years, we’ve been redefining entertainment through games and technology, from Fortnite to the industry-leading Unreal Engine. 👉 Like what you hear? Come be part of something Epic!

Disney Animation hiring – CG Supervisor

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Disney Animation looking for a CG Supervisor to oversee the quality and technical execution of all CG elements across our animated series. This role bridges artistry and technology—ensuring the creative vision is translated into high-quality modeling, rigging, surfacing, lighting, FX, and final shots, while keeping production on schedule and within budget. Compensation💰 $3,000 – $3,460 per week (40-hour work week, per CBA agreement). What You’ll Do Lead CG production, ensuring look, style, and feasibility align with the show’s vision. Collaborate with creative leadership (EPs, Directors, Art Directors) to bring storyboards and designs into CG. Oversee asset development (characters, rigs, lighting setups, environments, FX). Partner with animation service providers to optimize pipeline/workflow. Identify & resolve technical/creative challenges, present solutions, and maintain visual quality standards. Review and approve CG work, providing feedback and guidance. Travel as needed to overseas studios to ensure quality and schedules. Contribute to marketing/promo assets as required. Potentially oversee multiple series for consistency and alignment. What We’re Looking For Proven experience in CG animation production (series experience preferred). Strong leadership, communication, and problem-solving skills. Balance of artistic eye (composition, color, lighting, animation principles) and technical expertise. Proficiency in Maya, Houdini, Nuke, Blender, Arnold, After Effects. Experience collaborating with international animation studios. Degree in Computer Science, Animation, or equivalent industry experience.

Encore Hiring – Lead Rigger

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📍 Location: Washington, DC💼 Environment: Hospitality / Convention Center 💰 Hourly Pay: $40.58 – $40.59 Encore is seeking a Lead Rigger to supervise and execute event rigging while upholding safety and quality standards. Join our team to lead rigging crews, coordinate with clients, and ensure flawless event setups. 🏗️🎤 Key Responsibilities: Lead & execute rigging plots, supervise crew, and ensure safety compliance ✅ Inspect and maintain all rigging equipment, lifts, trusses, and motors 🔧 Coordinate with clients, vendors, and hotel teams 🤝 Mentor and develop rigging staff, fostering skills & professionalism 🌱 Manage event load-ins/outs and maintain high-quality standards throughout Qualifications: 1+ year onsite rigging experience Basic Rigging & MEWP certifications (ETCP preferred) Experience with ground & high rigging, lifts, and crew supervision Strong safety awareness, hospitality mindset, and decision-making skills Encore offers world-class benefits and a welcoming, inclusive culture 🌟

🎮 Electronic Arts Hiring – Rendering Engineer (F1)

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Electronic Arts’ award-winning Codemasters studio is seeking a highly skilled Rendering Engineer to join our dedicated F1 team in Birmingham. In this role, you will be part of a passionate, close-knit group of engineers, designers, and content creators responsible for shaping the next-gen AAA F1 racing experience. You will be instrumental in pushing the boundaries of visual fidelity, specifically focusing on character visuals and high-performance rendering systems. This is an exceptional opportunity for a technical expert to influence the core technology of a legendary racing franchise while working in a collaborative, innovation-driven environment. Job Overview : Rendering Engineer Detail Information Role Rendering Engineer (F1 Team) Studio EA / Codemasters Location Birmingham, UK (Hybrid – 3 days onsite) Experience Required 4+ years of C++ expertise Salary Range £70,000 – £90,000+ Key Focus Character rendering, 3D graphics, F1 engine systems Core Skills C++, Direct3D 12, HLSL/CG, Ray Tracing 📍 Location: Birmingham, UK (Hybrid – 3 days onsite)💼 Type: Permanent Electronic Arts’ award-winning Codemasters studio is looking for a Rendering Engineer to join the F1 team! 🚀 Work in a passionate, close-knit team of engineers, designers, and content creators, and help shape the next-gen AAA F1 racing experience. What You’ll Do: Develop and implement large rendering systems with a focus on in-game character visuals. Research and evaluate emerging rendering technologies to push visual fidelity. Write high-quality C++ code and maintain existing rendering systems. Collaborate with art, engineering, and production teams to ensure technical feasibility. Support testing, profiling, and automation of rendering features. Identify and reduce technical debt across rendering and engine systems. Skills & Qualifications: ✅ Expert in C++ (4+ years) ✅ Experience with 3D graphics APIs (Direct3D 12) ✅ Shader programming (HLSL/CG) & GPU knowledge ✅ Advanced 3D geometry, math, lighting, LOD, and character rendering ✅ Familiarity with parallel programming and modern ray tracing APIs ✅ Strong debugging and profiling expertise Bonus Points: Data-oriented and object-oriented design experience Degree in Maths/Physics/CS/Game Tech or equivalent 2+ shipped full-lifecycle games in a rendering role Passion for collaboration and mentoring Why EA? EA empowers your growth 🌱, encourages creativity 🎨, and supports your well-being 🏋️‍♂️. From healthcare and mental wellness programs to paid time off and family leave, we’ve got you covered. EA is an equal opportunity employer. All employment decisions are made without regard to race, gender, age, disability, or any other protected status.

Nexstar Media Group Inc. Hiring Reporter / Multimedia Journalist

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About the Role We’re seeking a Multimedia Journalist (MMJ) who can produce, report, shoot, write, voice, edit, and deliver compelling news stories across all platforms. The ideal candidate is a strong storyteller with sharp news judgment, excellent on-air presence, and the versatility to handle every aspect of the reporting process. Key Responsibilities Research, pitch, and develop news stories relevant to the local community. Report live on-air with clear, engaging, and accurate storytelling. Conduct interviews to gather insights and build context for stories. Write, edit, and fact-check copy, ensuring accuracy, grammar, and adherence to style guidelines. Shoot and edit video for news packages, features, and live segments. Produce reports for broadcast, digital, and social platforms. Collaborate with producers and news managers to prioritize coverage. Interact with viewers on social media to expand engagement. Meet tight deadlines while juggling multiple assignments. Perform special projects and additional duties as assigned. Requirements & Skills Bachelor’s degree in Broadcast Journalism or related field (or equivalent experience). Minimum 2 years’ experience in news reporting (market-size dependent). Strong on-air presence with excellent verbal and written communication. Ability to ad-lib naturally and professionally. Proficiency in video shooting and editing for multiple platforms. Strong research, organizational, and time-management skills. Valid driver’s license with a clean driving record. Flexibility to work varied shifts. ✨ If you’re a passionate storyteller ready to connect with your community and deliver impactful journalism, we’d love to hear from you!

Eleventh Hour Games hiring-Lead Animator

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Role Overview As the Animation Lead at Eleventh Hour Games, you will define and drive the vision for gameplay animation while staying hands-on in crafting high-quality animations yourself. You’ll set the creative direction, provide context for a cohesive animation style, and collaborate closely with design and art teams to ensure animations enhance the player experience. This role requires strong leadership, deep knowledge of development cycles, and the ability to mentor and guide a team in a fast-moving, indie environment. You’ll need to communicate openly, adapt to shifting priorities, and make thoughtful decisions to keep production moving smoothly. Key Responsibilities Partner with the design team to understand animation needs and lead execution on design and implementation. Create and manage project schedules, workflows, milestones, and resources. Monitor production status, communication channels, and team morale to identify risks, and execute preventative measures. Refine project processes and documentation, finding creative solutions with your team. Communicate the Creative Director’s vision for gameplay and cinematics into actionable guidance. Provide constructive feedback and validate animation work to meet quality standards. Collaborate with producers, animators, and artists to ensure alignment with the project’s direction. Assist with planning and coordination alongside the production team. Qualifications 4+ years of industry experience, with 3+ years in animation-focused roles. Proven track record managing animation teams through full game development cycles. 2+ years of leadership/mentorship experience. Experience managing remote teams, including performance reviews and feedback. Proficiency in Maya, Unity and/or Unreal Engine, plus project management tools (e.g., ClickUp). Ability to work core studio hours (10am–4pm CST). Pluses: Fluency in Spanish. Why Join Eleventh Hour Games? Eleventh Hour Games is a fast-growing studio passionate about top-down action RPGs, best known for our debut title Last Epoch. We value open communication, ownership, and empowering the next generation of creators. ✨ What We Offer: Flexible fully remote work. 35 days paid time off annually. 90% paid health coverage premiums (U.S. employees + dependents). Dental & vision coverage (U.S. employees + dependents). 401K plan (U.S. employees). Join us to help shape the next generation of extraordinary action RPGs that build passionate communities worldwide.

People Can Fly hiring Lead Lighting Artist – Remote

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About Us People Can Fly is one of the world’s leading independent AAA game development studios. With 20+ years of experience, we’ve built acclaimed titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. Our global team spans across Poland, the UK, Ireland, the US, and Canada — with flexible remote work opportunities worldwide. We are among the most experienced Unreal Engine studios, continuously evolving with in-house innovations like the PCF Framework. Currently, we’re working on several exciting projects including Gemini (with Square Enix), Gears of War: E-Day (with Microsoft), Project Echo (with Krafton), and multiple self-published and VR titles. Join us to push creative boundaries and help shape the next generation of action games for players worldwide. Role Overview As a Lead Lighting Artist, you’ll be responsible for delivering high-quality lighting that enhances both playable levels and cinematics, staying true to the Art Director’s vision. You’ll also lead and mentor a talented lighting team, ensuring artistic excellence, technical performance, and efficient collaboration across departments. Key Responsibilities Leadership & Direction Lead, mentor, and inspire a team of Lighting Artists to achieve the best creative and professional outcomes. Maintain visual direction and set lighting quality standards. Support narrative storytelling through effective use of light, mood, and color. Establish workflows, pipelines, and review processes. Production & Quality Light scenes, levels, and cinematics based on concept art and references. Ensure timely delivery of high-quality lighting while balancing performance budgets. Supervise bug fixes, R&D case studies, and knowledge base documentation. Work closely with production on task assignments and schedules. Collaboration & Communication Partner with Tech Art, VFX, Level Design, and Engineering teams to optimize lighting solutions. Drive R&D initiatives to explore new techniques and improve workflows. Communicate effectively across departments and with project stakeholders. Participate in recruitment, onboarding, and performance reviews. Artistic & Technical Excellence Profile and optimize lighting setups for characters, environments, and cinematics. Stay current with industry trends in lighting for games and film. Develop complete lighting systems using Unreal Engine Blueprints and other tools. Handle special-case lighting setups with creative problem-solving. Qualifications Strong portfolio showcasing world-class AAA lighting work. 7+ years in console/PC game development, including 5+ years with Unreal Engine. Previous leadership/mentorship experience in lighting roles. Expertise in real-time lighting, PBR workflows, and optimization for current-gen consoles. Proficiency with Maya, Max, ZBrush, Photoshop (or equivalents). Understanding of photography fundamentals (EV, ISO, shutter speed, composition). Ability to create lighting-related assets (textures, HDR maps, IES profiles, materials, scripts). Strong communication and collaboration skills in English. Self-motivated with proven ability to adapt and innovate. What We Offer (Canada) 100% employer-paid benefits (medical, dental, vision, orthodontics). Up to $1000/year per service in health coverage, plus family/individual plans. 4% RRSP matching (vested from day one). 20 vacation days + 5 paid sick days. Paid winter holiday week. Free virtual health & mental wellness support (for employees & dependents). Global career growth opportunities in a passionate, creative team. ✨ Be part of shaping the future of AAA action games. Apply now and join People Can Fly!

Jacobs Hiring Jr. Visual Media Artist

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At Jacobs, we’re redefining what’s possible—transforming today’s challenges into tomorrow’s breakthroughs. From thriving cities and resilient environments to advanced scientific discovery and mission-critical solutions, our work turns bold ideas into impactful realities. We’re looking for a Jr. Visual Media Artist to join our creative team and contribute to high-end visual media content across diverse projects including buildings, infrastructure, water, utilities, and data centers. Your Impact As a Jr. Visual Media Artist, you’ll collaborate with our specialized technical team to bring ideas to life through cutting-edge visual content such as renderings, animations, VR, and interactive environments. Responsibilities: Create high-quality 3D models, renderings, environments, textures, and lighting. Handle 2D/3D post-production for visuals and animations. Develop interactive media and game-like environments (Adobe Air, HTML, MaxScript, ActionScript, Blueprint, etc.). Work primarily with Autodesk 3ds Max 2025, V-Ray 7, and Unreal Engine 5 for real-time applications. What You’ll Bring Required: Experience with 3ds Max/V-Ray, Anima, Unreal Engine, Photoshop, After Effects, Premiere. Strong communication skills (verbal & written). Preferred: Unity or NVIDIA Omniverse experience. Syntheyes knowledge. Bachelor’s degree in a related field. Locations This position is available across multiple U.S. offices: Dallas, Texas Chicago, Illinois Seattle, Washington Houston, Texas San Francisco, California New York, New York St. Louis, Missouri Why Join Us? At Jacobs, your well-being and future matter. We offer: Comprehensive health, dental, and vision benefits. 401(k) plan, company stock purchase options, and deferred compensation plans. Unlimited Personalized Paid Time Off (PPTO) for full-time exempt employees. Paid holidays, floating holiday, caregiver leave. Competitive base salary: $80,000/year (location and experience considered). Opportunities for performance-based bonuses, merit increases, and stock awards. Hybrid work flexibility (in-office + remote). Diversity & Inclusion We’re committed to creating a diverse workplace where everyone is valued. All qualified applicants will be considered regardless of race, religion, gender identity, sexual orientation, disability, or veteran status. If you need accommodations during the hiring process, our Careers Support team is here to help. ✅ Apply today and bring your creativity to Jacobs—where your vision helps build a better tomorrow.

Junior Graphic Designer-The Glued Factor

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Join The Glued Factor in Panaji, Goa as a Junior Graphic Designer! Full-time role for creatives with 1+ year experience in Adobe Creative Suite. Apply now to design impactful visuals for web, social, and print. 📍 Location: Panaji, Goa (On-site)💼 Job Type: Full-time🎨 Experience: 1+ year in creative design About the Role:We’re looking for a passionate and detail-oriented Junior Graphic Designer to join our team in Goa. If you have an eye for design, a knack for creativity, and the drive to bring fresh ideas to life, this role is for you. What You’ll Do: Create engaging visuals for social media, web, print, packaging, and marketing collaterals. Assist in concept development and deliver high-quality design solutions from start to finish. Design original pieces including illustrations, infographics, and layouts. Maintain brand consistency across all platforms and projects. Stay updated on the latest design trends, tools, and techniques. Collaborate with the team, take constructive feedback, and refine work to perfection. What We’re Looking For: Bachelor’s degree/Certification in Graphic Design, Visual Arts, or related field. Proficiency in Adobe Creative Suite (Photoshop, Illustrator, InDesign) and other design tools. Strong grasp of typography, color theory, and layout principles. A creative thinker with strong attention to detail and presentation skills. Ability to conceptualize and execute minimalist, impactful design solutions. Excellent communication skills and a collaborative spirit. Why Join Us?This is your chance to glue your creativity to a brand that values originality and innovation. If you’re ready to design visuals that truly stick, we’d love to hear from you!

Pixelline-Hiring Game Animator

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📍 Kuala Lumpur | 💼 Full-time PIXELLINE is on the lookout for a talented Animator with hands-on game production experience to join our creative team. 🚀 ✨ If you’ve contributed to game titles before, we’d love to connect with you! Requirements: Solid experience in 3D animation for games Proficiency with tools like Maya, MotionBuilder, Unreal Engine, or similar