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3D Animator (Mid–Senior Level) – Gameloft

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3D Animator (Mid–Senior Level) – Gameloft Join Gameloft as a 3D Animator and bring characters and 3D worlds to life! You’ll be responsible for creating and animating characters and 3D assets, while ensuring they shine in cinematic sequences. Collaborate closely with game designers, art directors, and the motion design team to deliver high-quality animations that elevate the player experience. Key Responsibilities: Create and animate characters and 3D objects for games. Review and refine assets within cinematic sequences. Work closely with the game design, art, and motion teams to ensure cohesive storytelling.

🎮 Aristocrat Hiring – 3D Animator

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Aristocrat, a global leader in gaming content and technology, is seeking an experienced 3D Animator to join HRG Studios—the creative hub behind some of the world’s most successful gaming titles. This is an exciting opportunity to create high-quality, on-brief animations while collaborating with a talented team of artists, animators, and designers. 📍 Location: Brookvale, NSW, AU (On-site at HRG Studios) What You’ll Do Create outstanding 2D & 3D animations with a focus on character animation and rigging. Collaborate with cross-functional teams to deliver polished, on-time game assets. Be a subject-matter expert in animation production for interactive entertainment. Maintain organized workflows, asset pipelines, and file structures. Troubleshoot and resolve technical animation issues. Stay up to date with industry trends and animation technologies. What We’re Looking For 2+ years professional experience in animation (tertiary qualifications desirable but not mandatory with strong experience). Proven skills in 3D Studio Max, Maya, Blender, ZBrush, Adobe CC, Spine (Spine expertise required). Experience with Substance Painter is a plus. Strong understanding of animation pipelines (real-time & pre-rendered). Excellent communication, teamwork, and organizational skills. A strong showreel showcasing animation and rigging work. Why Join Aristocrat? Work with a world leader in gaming entertainment. Be part of a diverse, inclusive, and creative team. Access to global career opportunities and a robust benefits package. Live our values: All About the Player, Talent Unleashed, Collective Brilliance, Good Business Good Citizen. ⚠️ Note: Candidates must be authorized to work in Australia (no visa sponsorship available).

Epic Games Hiring- Senior Cinematic FX Artist

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Senior Cinematic FX Artist📍 Location: British Columbia, Canada (Remote/Studio) | Epic Games💰 Pay Range: $149,237 – $218,880 CAD annually About EpicAt Epic Games, innovation and creativity drive everything we do. From developing award-winning games to pushing the limits of Unreal Engine, our teams are constantly raising the bar for real-time visuals and interactive experiences. About the RoleWe’re seeking a Senior Cinematic FX Artist to join our cinematic team. You’ll be responsible for transforming in-game FX into cinematic-quality visuals inside Unreal Engine, pushing boundaries with Niagara and Houdini, and collaborating across teams to deliver stunning real-time VFX for our projects. What You’ll Do Design and implement high-quality cinematic FX in Unreal Engine. Translate in-game FX into cinematic versions with enhanced fidelity. Create and refine FX assets including concepts, prototypes, and finals. Provide creative + technical solutions for complex VFX challenges. Collaborate with internal teams and outsourcing partners on FX tasks. What We’re Looking For Strong experience with Unreal Engine & Niagara (or passion to learn). Expertise in Houdini (fluid sims, procedural workflows, mesh generation). Knowledge of shaders, scripting, and proceduralism. Keen artistic eye for timing, motion, and dramatic FX. Experience in games, film, or cinematic VFX production. Epic Benefits 💯 100% employer-paid benefits (medical, dental, vision, life, disability) for employees + dependents. 🧘 Mental health support & free therapy via Modern Health. 💰 Retirement savings plan with competitive employer match. 🏝 Paid time off, wellness programs, and sabbatical at 7 years. About UsEpic Games has 46 studios across 25 countries with 4,500+ employees worldwide. For more than 25 years, we’ve been shaping the future of interactive entertainment through games like Fortnite and our industry-leading Unreal Engine. 👉 Be part of something Epic. Apply now!

Epic Games Hiring- FX Art Lead

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About EpicAt Epic Games, we’re driven by innovation, creativity, and collaboration. From award-winning games to cutting-edge Unreal Engine technology, our teams continually push boundaries to create visually stunning and immersive experiences. About the RoleWe’re seeking a talented FX Art Lead to join our Fortnite team. You’ll be responsible for crafting world-class real-time effects and leading a team of FX artists to bring dramatic, stylized, and realistic visual experiences to life. If you have strong instincts for timing, motion, and design—alongside technical expertise in materials and real-time pipelines—this is your chance to make an impact. What You’ll Do Design & implement high-quality visual effects using Niagara, Blueprints, and Unreal Engine. Lead, mentor, and inspire a team of FX artists. Execute a range of styles, from realistic to stylized FX. Collaborate across art, design, and engineering to create cohesive experiences. Partner with external vendors to expand FX production. Drive the style and feel of Fortnite’s FX while ensuring timely delivery. What We’re Looking For Strong portfolio/reel showcasing real-time FX. Deep understanding of timing, weight, and motion in FX. Experience with AAA game titles or VFX (games/film). Proficiency in creating FX assets: models, textures, particles, shaders, and camera effects. Familiarity with Unreal Engine 5 or similar real-time pipelines is a big plus. Strong leadership and mentorship experience. Epic Benefits 💯 Company-paid medical, dental, vision, life & disability insurance (for you + dependents). 🧘 Mental health support with free therapy & coaching. 🏝 Unlimited PTO, sick time & company-wide breaks. 🎉 Events, celebrations & paid sabbatical at 7 years. 💰 401k with competitive match. About UsEpic Games has 46 studios in 25 countries with 4,500+ employees worldwide. For over 25 years, we’ve been redefining entertainment through games and technology, from Fortnite to the industry-leading Unreal Engine. 👉 Like what you hear? Come be part of something Epic!

Disney Animation hiring – CG Supervisor

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Disney Animation looking for a CG Supervisor to oversee the quality and technical execution of all CG elements across our animated series. This role bridges artistry and technology—ensuring the creative vision is translated into high-quality modeling, rigging, surfacing, lighting, FX, and final shots, while keeping production on schedule and within budget. Compensation💰 $3,000 – $3,460 per week (40-hour work week, per CBA agreement). What You’ll Do Lead CG production, ensuring look, style, and feasibility align with the show’s vision. Collaborate with creative leadership (EPs, Directors, Art Directors) to bring storyboards and designs into CG. Oversee asset development (characters, rigs, lighting setups, environments, FX). Partner with animation service providers to optimize pipeline/workflow. Identify & resolve technical/creative challenges, present solutions, and maintain visual quality standards. Review and approve CG work, providing feedback and guidance. Travel as needed to overseas studios to ensure quality and schedules. Contribute to marketing/promo assets as required. Potentially oversee multiple series for consistency and alignment. What We’re Looking For Proven experience in CG animation production (series experience preferred). Strong leadership, communication, and problem-solving skills. Balance of artistic eye (composition, color, lighting, animation principles) and technical expertise. Proficiency in Maya, Houdini, Nuke, Blender, Arnold, After Effects. Experience collaborating with international animation studios. Degree in Computer Science, Animation, or equivalent industry experience.

Encore Hiring – Lead Rigger

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📍 Location: Washington, DC💼 Environment: Hospitality / Convention Center 💰 Hourly Pay: $40.58 – $40.59 Encore is seeking a Lead Rigger to supervise and execute event rigging while upholding safety and quality standards. Join our team to lead rigging crews, coordinate with clients, and ensure flawless event setups. 🏗️🎤 Key Responsibilities: Lead & execute rigging plots, supervise crew, and ensure safety compliance ✅ Inspect and maintain all rigging equipment, lifts, trusses, and motors 🔧 Coordinate with clients, vendors, and hotel teams 🤝 Mentor and develop rigging staff, fostering skills & professionalism 🌱 Manage event load-ins/outs and maintain high-quality standards throughout Qualifications: 1+ year onsite rigging experience Basic Rigging & MEWP certifications (ETCP preferred) Experience with ground & high rigging, lifts, and crew supervision Strong safety awareness, hospitality mindset, and decision-making skills Encore offers world-class benefits and a welcoming, inclusive culture 🌟

🎮 Electronic Arts Hiring – Rendering Engineer (F1)

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Electronic Arts’ award-winning Codemasters studio is seeking a highly skilled Rendering Engineer to join our dedicated F1 team in Birmingham. In this role, you will be part of a passionate, close-knit group of engineers, designers, and content creators responsible for shaping the next-gen AAA F1 racing experience. You will be instrumental in pushing the boundaries of visual fidelity, specifically focusing on character visuals and high-performance rendering systems. This is an exceptional opportunity for a technical expert to influence the core technology of a legendary racing franchise while working in a collaborative, innovation-driven environment. Job Overview : Rendering Engineer Detail Information Role Rendering Engineer (F1 Team) Studio EA / Codemasters Location Birmingham, UK (Hybrid – 3 days onsite) Experience Required 4+ years of C++ expertise Salary Range £70,000 – £90,000+ Key Focus Character rendering, 3D graphics, F1 engine systems Core Skills C++, Direct3D 12, HLSL/CG, Ray Tracing 📍 Location: Birmingham, UK (Hybrid – 3 days onsite)💼 Type: Permanent Electronic Arts’ award-winning Codemasters studio is looking for a Rendering Engineer to join the F1 team! 🚀 Work in a passionate, close-knit team of engineers, designers, and content creators, and help shape the next-gen AAA F1 racing experience. What You’ll Do: Develop and implement large rendering systems with a focus on in-game character visuals. Research and evaluate emerging rendering technologies to push visual fidelity. Write high-quality C++ code and maintain existing rendering systems. Collaborate with art, engineering, and production teams to ensure technical feasibility. Support testing, profiling, and automation of rendering features. Identify and reduce technical debt across rendering and engine systems. Skills & Qualifications: ✅ Expert in C++ (4+ years) ✅ Experience with 3D graphics APIs (Direct3D 12) ✅ Shader programming (HLSL/CG) & GPU knowledge ✅ Advanced 3D geometry, math, lighting, LOD, and character rendering ✅ Familiarity with parallel programming and modern ray tracing APIs ✅ Strong debugging and profiling expertise Bonus Points: Data-oriented and object-oriented design experience Degree in Maths/Physics/CS/Game Tech or equivalent 2+ shipped full-lifecycle games in a rendering role Passion for collaboration and mentoring Why EA? EA empowers your growth 🌱, encourages creativity 🎨, and supports your well-being 🏋️‍♂️. From healthcare and mental wellness programs to paid time off and family leave, we’ve got you covered. EA is an equal opportunity employer. All employment decisions are made without regard to race, gender, age, disability, or any other protected status.

Nexstar Media Group Inc. Hiring Reporter / Multimedia Journalist

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About the Role We’re seeking a Multimedia Journalist (MMJ) who can produce, report, shoot, write, voice, edit, and deliver compelling news stories across all platforms. The ideal candidate is a strong storyteller with sharp news judgment, excellent on-air presence, and the versatility to handle every aspect of the reporting process. Key Responsibilities Research, pitch, and develop news stories relevant to the local community. Report live on-air with clear, engaging, and accurate storytelling. Conduct interviews to gather insights and build context for stories. Write, edit, and fact-check copy, ensuring accuracy, grammar, and adherence to style guidelines. Shoot and edit video for news packages, features, and live segments. Produce reports for broadcast, digital, and social platforms. Collaborate with producers and news managers to prioritize coverage. Interact with viewers on social media to expand engagement. Meet tight deadlines while juggling multiple assignments. Perform special projects and additional duties as assigned. Requirements & Skills Bachelor’s degree in Broadcast Journalism or related field (or equivalent experience). Minimum 2 years’ experience in news reporting (market-size dependent). Strong on-air presence with excellent verbal and written communication. Ability to ad-lib naturally and professionally. Proficiency in video shooting and editing for multiple platforms. Strong research, organizational, and time-management skills. Valid driver’s license with a clean driving record. Flexibility to work varied shifts. ✨ If you’re a passionate storyteller ready to connect with your community and deliver impactful journalism, we’d love to hear from you!

Eleventh Hour Games hiring-Lead Animator

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Role Overview As the Animation Lead at Eleventh Hour Games, you will define and drive the vision for gameplay animation while staying hands-on in crafting high-quality animations yourself. You’ll set the creative direction, provide context for a cohesive animation style, and collaborate closely with design and art teams to ensure animations enhance the player experience. This role requires strong leadership, deep knowledge of development cycles, and the ability to mentor and guide a team in a fast-moving, indie environment. You’ll need to communicate openly, adapt to shifting priorities, and make thoughtful decisions to keep production moving smoothly. Key Responsibilities Partner with the design team to understand animation needs and lead execution on design and implementation. Create and manage project schedules, workflows, milestones, and resources. Monitor production status, communication channels, and team morale to identify risks, and execute preventative measures. Refine project processes and documentation, finding creative solutions with your team. Communicate the Creative Director’s vision for gameplay and cinematics into actionable guidance. Provide constructive feedback and validate animation work to meet quality standards. Collaborate with producers, animators, and artists to ensure alignment with the project’s direction. Assist with planning and coordination alongside the production team. Qualifications 4+ years of industry experience, with 3+ years in animation-focused roles. Proven track record managing animation teams through full game development cycles. 2+ years of leadership/mentorship experience. Experience managing remote teams, including performance reviews and feedback. Proficiency in Maya, Unity and/or Unreal Engine, plus project management tools (e.g., ClickUp). Ability to work core studio hours (10am–4pm CST). Pluses: Fluency in Spanish. Why Join Eleventh Hour Games? Eleventh Hour Games is a fast-growing studio passionate about top-down action RPGs, best known for our debut title Last Epoch. We value open communication, ownership, and empowering the next generation of creators. ✨ What We Offer: Flexible fully remote work. 35 days paid time off annually. 90% paid health coverage premiums (U.S. employees + dependents). Dental & vision coverage (U.S. employees + dependents). 401K plan (U.S. employees). Join us to help shape the next generation of extraordinary action RPGs that build passionate communities worldwide.

People Can Fly hiring Lead Lighting Artist – Remote

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About Us People Can Fly is one of the world’s leading independent AAA game development studios. With 20+ years of experience, we’ve built acclaimed titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. Our global team spans across Poland, the UK, Ireland, the US, and Canada — with flexible remote work opportunities worldwide. We are among the most experienced Unreal Engine studios, continuously evolving with in-house innovations like the PCF Framework. Currently, we’re working on several exciting projects including Gemini (with Square Enix), Gears of War: E-Day (with Microsoft), Project Echo (with Krafton), and multiple self-published and VR titles. Join us to push creative boundaries and help shape the next generation of action games for players worldwide. Role Overview As a Lead Lighting Artist, you’ll be responsible for delivering high-quality lighting that enhances both playable levels and cinematics, staying true to the Art Director’s vision. You’ll also lead and mentor a talented lighting team, ensuring artistic excellence, technical performance, and efficient collaboration across departments. Key Responsibilities Leadership & Direction Lead, mentor, and inspire a team of Lighting Artists to achieve the best creative and professional outcomes. Maintain visual direction and set lighting quality standards. Support narrative storytelling through effective use of light, mood, and color. Establish workflows, pipelines, and review processes. Production & Quality Light scenes, levels, and cinematics based on concept art and references. Ensure timely delivery of high-quality lighting while balancing performance budgets. Supervise bug fixes, R&D case studies, and knowledge base documentation. Work closely with production on task assignments and schedules. Collaboration & Communication Partner with Tech Art, VFX, Level Design, and Engineering teams to optimize lighting solutions. Drive R&D initiatives to explore new techniques and improve workflows. Communicate effectively across departments and with project stakeholders. Participate in recruitment, onboarding, and performance reviews. Artistic & Technical Excellence Profile and optimize lighting setups for characters, environments, and cinematics. Stay current with industry trends in lighting for games and film. Develop complete lighting systems using Unreal Engine Blueprints and other tools. Handle special-case lighting setups with creative problem-solving. Qualifications Strong portfolio showcasing world-class AAA lighting work. 7+ years in console/PC game development, including 5+ years with Unreal Engine. Previous leadership/mentorship experience in lighting roles. Expertise in real-time lighting, PBR workflows, and optimization for current-gen consoles. Proficiency with Maya, Max, ZBrush, Photoshop (or equivalents). Understanding of photography fundamentals (EV, ISO, shutter speed, composition). Ability to create lighting-related assets (textures, HDR maps, IES profiles, materials, scripts). Strong communication and collaboration skills in English. Self-motivated with proven ability to adapt and innovate. What We Offer (Canada) 100% employer-paid benefits (medical, dental, vision, orthodontics). Up to $1000/year per service in health coverage, plus family/individual plans. 4% RRSP matching (vested from day one). 20 vacation days + 5 paid sick days. Paid winter holiday week. Free virtual health & mental wellness support (for employees & dependents). Global career growth opportunities in a passionate, creative team. ✨ Be part of shaping the future of AAA action games. Apply now and join People Can Fly!