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🎬 Framestore is Hiring: VFX Production Assistant – Montreal

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Join Framestore’s post-production team and help keep the VFX pipeline running smoothly! Role Overview:As a VFX Production Assistant, you’ll support the team with administrative tasks, ensure smooth workflow, and coordinate between departments to keep projects on track. Key Responsibilities: Assist the Production Team daily and maintain the Show calendar. Handle administrative duties: client calls (CineSync), tracking absences/vacations, and note-taking in morning meetings. Coordinate with editorial & data teams to organize assets. Prepare Vis Suites & equipment for meetings/dailies. Maintain project files and ensure they are accurate and up-to-date. Essential Skills: Experience as a Production Assistant. Strong communication, organization, and multitasking skills. Proficiency in Microsoft Excel/Word & Google Suite. Ability to work under pressure and prioritize tasks. Fluency in English (written & spoken). Technical literacy & curiosity about the VFX pipeline. Desirable: Degree in VFX, Film, Media Production, or related field. Familiarity with VFX processes/terminology. Experience with Shotgun (ShotGrid). Apply Here: Complete the application form or email your resume & portfolio to recruiters@framestore.com with the subject: VFX Production Assistant – Montreal

3D Animator-Mega Cat Studios

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We’re looking for a 3D Animator to bring characters and creatures to life with fluid, engaging animations that elevate the player experience. In this role, you’ll create game-ready animations, collaborate closely with the development team to refine and polish work, and ensure seamless asset integration using Git. Success requires a blend of creativity, technical proficiency, and adaptability. What We’re Looking For: Strong portfolio demonstrating character and/or creature animation skills Ability to produce animations optimized for in-game use Collaborative mindset and openness to feedback Solid understanding of workflows for asset integration (Git experience is a plus) Important Note:📌 This position is only open to non-US applicants.🇺🇸 US-based candidates are welcome to apply for future opportunities.

Brown Bag Films Hiring 3D Environment Modelling Artist (Unreal Engine)

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🌍 We’re Hiring: 3D Environment Modelling Artist (Unreal Engine)   📍 Dublin | Full-time | 9-Month Contract | Hybrid At Brown Bag Films, our motto is simple: “We Love Animation™.” We put our artists at the heart of everything we do and are passionate about creating high-quality, engaging content for kids and families worldwide. We’re now looking for a 3D Environment Modelling Artist (Unreal Engine) to join our Dublin studio. If you have a strong eye for design, attention to detail, and a passion for storytelling through digital environments, we’d love to hear from you! Job Overview : 3D Environment Modelling Artist Detail Information Role 3D Environment Modelling Artist Studio Brown Bag Films Location Dublin (Hybrid — 2 days in-studio/week) Contract Type 9-Month Fixed-term Salary Range €38,000 – €60,000 (pro-rated) Key Software Unreal Engine, Autodesk Maya Eligibility Right to work in Ireland required ✨ What You’ll Do Create high-quality 3D environments and assets: terrain, architecture, foliage, props, and set dressing. Build and refine environments in Unreal Engine and Autodesk Maya for both performance and visual quality. Collaborate with the art team to ensure assets align with artistic vision and production requirements. Troubleshoot technical issues related to environment creation and integration. Stay up to date with the latest Unreal Engine features and best practices. Contribute to the Brown Bag modelling pipeline and help develop workflows and techniques. ✅ What We’re Looking For Proven experience as a 3D Environment Artist in TV, film, or related industries using Unreal Engine. Strong knowledge of Autodesk Maya. Solid understanding of the 3D asset creation pipeline: from previz to modelling, set dressing, and instancing. Ability to optimise assets for performance without sacrificing visual quality. Bonus: Experience with asset tracking systems (e.g. Shotgrid) or SpeedTree. A strong portfolio showcasing environment work in Unreal Engine. 📌 The Details Contract: Fixed-term, 9 months Location: Dublin (Hybrid — 2 days/week in-studio) Eligibility: Candidates must have the right to work in Ireland for the duration of the contract

NAUGHTY DOG – Senior Gameplay Animator

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Naughty Dog, a studio synonymous with industry-leading narrative and gameplay innovation, is seeking a Senior Combat Designer to define the future of our combat experiences. For nearly four decades, we have pushed the boundaries of technology and storytelling, from the iconic The Last of Us franchise to our highly anticipated upcoming title, Intergalactic: The Heretic Prophet. In this role, you will be at the forefront of gameplay design, crafting thrilling enemy archetypes, dynamic AI behaviors, and impactful combat systems. You will bridge the gap between creative vision and technical implementation, collaborating with world-class animation, design, and engineering teams to ensure every encounter is responsive, cinematic, and deeply engaging. This is a rare opportunity for a seasoned designer to take ownership of core gameplay systems and contribute to a legacy of unmatched quality and innovation at one of the world’s most legendary studios. Job Overview : Senior Combat Designer Detail Information Role Senior Combat Designer Studio Naughty Dog Location Santa Monica, CA (Hybrid) Experience Required 5+ years (min. 1 shipped AAA title) Salary Range $139,000 – $173,800 USD Key Focus Combat mechanics, AI systems, enemy archetypes Core Skills Systemic design, AI state machines, prototyping     Key Responsibilities System Design: Design and iterate on combat mechanics and AI systems that provide dynamic, rewarding, and challenging encounters. Cross-Functional Collaboration: Partner closely with Animation, Design, and Engineering to deliver groundbreaking, integrated gameplay. Ownership: Take full responsibility for combat systems, proposing innovative design solutions and refining them through rigorous prototyping. Pipeline Integration: Work extensively with motion capture, prototyping, and implementation pipelines to translate high-level concepts into fluid, responsive gameplay. Quality Assurance: Ensure that every combat beat feels cinematic, engaging, and consistent with Naughty Dog’s high standards for player experience.   Qualifications Industry Experience: 5+ years of experience in the video game industry, including at least one shipped AAA title. Design Expertise: Deep understanding of systemic gameplay design, combat-focused mechanics, and core game design principles. Technical Knowledge: Proficiency with AI behaviors, state machines, and gameplay implementation. Passion: A demonstrable commitment to delivering memorable, impactful combat moments. Soft Skills: Superior problem-solving, communication, and collaboration abilities in a fast-paced environment.   Bonus Points: Experience in building animation tools, rigging, or physics-based assets. Strong scripting skills. Proven experience directing motion capture (mocap) shoots.   Why Join Naughty Dog? Industry Leadership: Contribute to world-class projects that set global standards for narrative and gameplay. Culture of Innovation: Join a team that values diversity, creativity, and a collaborative approach to problem-solving. Competitive Compensation: We offer a competitive base salary, annual performance bonuses, and incentive plans. Premium Benefits: Comprehensive medical, dental, and vision coverage, 401(k) matching, generous paid time off, wellness initiatives, and exclusive Sony employee discounts.  

🎨 Join Larian Studios – Lead Concept Artist 🎮

Larian Studios

With award-winning titles like Baldur’s Gate 3 and Divinity: Original Sin 2, Larian Studios continues its mission to create unforgettable RPGs. We’re now seeking a Lead Concept Artist to guide our concept team and shape the artistic vision of our next projects. Responsibilities ✨ Design characters, creatures, and environments aligned with the game’s artistic direction✨ Collaborate with Art Directors to define and implement the visual style✨ Research, propose, and develop concept references to support production✨ Prepare and deliver art briefings for the Concept Art team✨ Mentor, lead, and provide feedback to other concept artists✨ Work closely with cross-disciplinary teams to ensure smooth translation from concept to gameplay✨ Support 3D, character, and environment teams with visual problem-solving✨ Oversee team development and play a key role in career growth of team members Requirements 🔹 Strong grasp of art & design fundamentals, with the ability to spot and resolve issues quickly🔹 Solid understanding of the full game development pipeline🔹 Experience leading or managing medium-to-large art teams🔹 High digital literacy (G Suite, Confluence, Jira, etc.)🔹 Excellent collaboration, organization, and communication skills🔹 Adaptability in agile production environments📍 Full-time, on-site role (office presence required for collaboration) Nice to Have 💡 Experience on shipped fantasy-themed titles💡 Familiarity with Larian’s visual style and games💡 Knowledge of 3D software (Blender, Maya, ZBrush, 3D Coat, etc.) What We Offer 🌍 International team of 500+ across 7 studios worldwide🤝 Open, collaborative culture where ideas are valued🎨 Leadership team of highly experienced developers🎮 Inclusive and creative workplace with team-driven activities❤️ A shared commitment to making the best games for our players

🎨 Join Larian Studios – Lead Character Artist 🎮

Larian Studios

🎨 Join Larian Studios – Lead Character Artist 🎮 With award-winning titles like Baldur’s Gate 3 and Divinity: Original Sin 2, Larian Studios is committed to delivering unforgettable RPG experiences. We’re now looking for a Lead Character Artist to guide our character team and help bring our next projects to life! Responsibilities ✨ Collaborate with the Art Director, Concept Artists & Animation teams to ensure characters match artistic and gameplay goals✨ Lead, mentor, and grow a team of character artists✨ Provide paint-overs, feedback & critiques to maintain consistency and quality✨ Create high-quality 3D character assets, from high-poly sculpts to game-ready models✨ Organize team meetings, share best practices, and foster a learning culture✨ Define, refine, and optimize character art pipelines✨ Research and integrate new tools, workflows & technologies Requirements 🔹 3+ years in a leadership role within character art🔹 Strong fundamentals in anatomy, form, texturing & material rendering🔹 Proven leadership on shipped game titles🔹 Excellent communication & mentoring skills🔹 Ability to balance creative vision with technical constraints📍 Full-time, on-site role (studio presence required for collaboration) Nice to Have 💡 Leadership experience on AAA realistic titles💡 Knowledge of hair/fur grooming & facial blendshapes💡 Experience in public speaking, teaching, or mentoring What We Offer 🌍 International team of 500+ across 7 studios worldwide🤝 Collaborative, open culture where ideas are encouraged🎨 Experienced leadership team with a passion for quality games🎮 Inclusive, creative environment with activities & shared hobbies❤️ Commitment to making the best games possible—together with our community

🎮 Join Larian Studios – Character Artist 🎮

Larian Studios

With multiple awards and acclaimed titles like Baldur’s Gate 3 and Divinity: Original Sin 2, Larian Studios is dedicated to creating unforgettable RPGs. We’re now looking for a Character Artist to help bring our next projects to life! Responsibilities ✨ Create high-quality character models under supervision✨ Sculpt detailed high-poly characters, retopologize for in-game use, and texture with PBR principles✨ Integrate assets into the engine & ensure proper functionality✨ Collaborate with artists and support the team as needed✨ Continuously grow your technical & artistic skills Requirements 🔹 Solid understanding of anatomy & form🔹 Skilled in sculpting organic models (ZBrush proficiency)🔹 Basic knowledge of retopology & game-ready workflows🔹 Understanding of texturing in Substance Painter🔹 Open to learning, feedback, and growth in production Nice to Have 💡 AAA/AA studio experience with shipped titles💡 Marvelous Designer or card-based hair modeling💡 Shader/material setup in real-time engines (Unreal, proprietary)💡 Awareness of rigging/skin deformation & baking workflows💡 Interest in character design, costuming & storytelling through visuals

Join Larian Studios – Junior Cinematic Animator

Larian Studios

With multiple awards and acclaimed titles like Baldur’s Gate 3 and Divinity: Original Sin 2, Larian Studios is dedicated to crafting unforgettable RPG experiences. We’re now looking for a Junior Cinematic Animator to join our Kuala Lumpur studio and help bring our next projects to life! Responsibilities ✨ Create believable character & creature animations (motion capture + hand-key).✨ Maintain consistent animation style and polish final results.✨ Collaborate with animators, cinematic artists & leads to deliver engaging scenes.✨ Communicate blockers, meet deadlines & contribute to a creative team. Requirements 🔹 1–2 years of experience in the video game industry🔹 Proficiency in Autodesk Maya & motion capture workflows🔹 Strong grasp of body mechanics, acting, and animation fundamentals🔹 Team player with good communication (English, spoken & written)🔹 Ability to work onsite full-time at our Kuala Lumpur studio Nice to Have 💡 Experience with game engines (Unreal/Unity), Motion Builder, or pipelines💡 Storyboarding/layout skills💡 Knowledge of Python/MEL scripting💡 Passion for RPGs & storytelling What We Offer 🌍 International team of 500+ across 7 global studios🤝 Collaborative, creative, and inclusive work culture🎨 Freedom to share ideas & grow with industry-leading talent🎮 Commitment to making world-class games loved by our players

Hiring Layout Artist-All Levels

Able&Baker

Able & Baker is thrilled to announce a major expansion of our creative team! As we embark on the early development phase of an ambitious new animated feature film, we are searching for talented 3D Rough-to-Final Layout Artists across all experience levels—from Junior and Mid to Senior and Lead positions. This is a unique opportunity to join a studio renowned for pushing the boundaries of animation and storytelling. We are looking for artists who possess both the technical precision to build complex scenes and the cinematic intuition to bring a director’s vision to life. If you are passionate about visual language, composition, and the art of the camera, we want to hear from you. Job Overview : Layout Artists Feature Details Company Able & Baker Role 3D Rough-to-Final Layout Artists Levels Junior, Mid, Senior, Lead Location Canary Islands (Preferred) Lead Flexibility Remote or Madrid studio-based option Software Maya (Core) Project Stage Early Development   Why Join Able & Baker? By joining our team during the early development phase of this feature film, you will have a significant impact on the final look and feel of the project. You will work within a supportive, innovative environment that encourages artistic growth, technical experimentation, and collaborative problem-solving. We pride ourselves on creating world-class animation, and we invite you to bring your unique perspective to our studio.   Role Overview: Defining the Cinematic Language As a 3D Layout Artist at Able & Baker, you will serve as the bridge between storyboards and the final animated frame. You will be responsible for defining the spatial relationships within a scene, establishing camera language, and blocking out the action that will eventually become the foundation for our animation department. From “Rough” layout—where you will translate 2D storyboards into a 3D space, exploring staging, blocking, and timing—through to “Final” layout, you will ensure that every shot is cinematically polished, technically sound, and ready for production. You will be a vital creative partner in crafting the look and feel of our upcoming feature film. What We Are Looking For We value versatility and a strong collaborative spirit. The ideal candidates will demonstrate: Technical Expertise: Proficiency in Autodesk Maya is essential. You should be comfortable navigating complex pipelines, managing camera assets, and troubleshooting scene files. Cinematic Storytelling: You possess a sophisticated eye for shot composition, lighting, and pacing. You understand how to use the camera to heighten emotional impact and narrative clarity. Professional Versatility: Ability to translate 2D storyboards into dynamic 3D sequences, maintaining consistency while being open to creative iteration and exploration. Animation Fundamentals: While this is a layout role, a strong understanding of animation—particularly staging and timing—is crucial for effective scene blocking. Collaboration: We are looking for creative thinkers who are eager to participate in an iterative process. You should be comfortable taking direction, offering solutions, and working alongside artists from various departments to achieve the highest visual standards.   Work Model & Location Able & Baker fosters a creative environment that prioritizes team cohesion and high-quality output. Our location strategy for these roles is as follows: Primary Preference: We are actively seeking candidates based in (or willing to relocate to) the beautiful Canary Islands. We believe that fostering an onsite, collaborative culture is key to the development of this feature film. Lead Role Flexibility: For the Lead 3D Layout Artist position, we are pleased to offer additional flexibility. If you are the right fit for a leadership role, we are open to remote work arrangements or studio-based work from our Madrid office.   Why Join Able & Baker? By joining our team during the early development phase of this feature film, you will have a significant impact on the final look and feel of the project. You will work within a supportive, innovative environment that encourages artistic growth, technical experimentation, and collaborative problem-solving. We pride ourselves on creating world-class animation, and we invite you to bring your unique perspective to our studio. How to Apply Are you ready to shape the future of our next animated feature? We invite all interested candidates to submit their application. Prepare Your Materials: Please update your CV to reflect your relevant project experience and technical skills. Ensure your Demo Reel highlights your proficiency in layout, camera work, and your ability to craft compelling cinematic sequences. Submit Your Application: Email your CV and a link to your reel to jobs@ableandbakerstudios.com. Include Your Details: In your email, please indicate your current location and your interest in relocating to the Canary Islands, if applicable. If you are applying for the Lead position, please mention your preference regarding work location (Canary Islands, Madrid, or Remote). Able & Baker is an equal opportunity employer. We welcome applications from talented artists around the globe who are passionate about the art of animation. We look forward to seeing your work and potentially welcoming you to the Able & Baker team! Are you applying for a specific experience level (Junior, Mid, Senior, or Lead), and would you like tips on how to tailor your demo reel for this specific layout role?

ICON Creative Studio Hiring Lead Animator

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About ICON Creative Studio Situated in the historic, cobblestoned heart of Vancouver’s Gastown district, ICON Creative Studio stands as Canada’s largest independently owned animation entertainment company. We are a studio built by artists, for artists, partnering with global powerhouses like Netflix, Disney+, Apple TV+, Amazon, Peacock, and Paramount+ to deliver world-class animated content. Our success is anchored in a holistic philosophy that balances technical efficiency with uncompromising creative ambition, ensuring that every project we touch reaches the highest standard of visual storytelling. Why Join ICON? When you join ICON, you are becoming part of a community that values both your professional trajectory and your creative voice: Global Impact: Collaborate on top-tier CG franchises for major streaming platforms. Diverse Community: Work alongside a global team of talented artists in the heart of British Columbia. Technical Edge: Access the latest tools, software, and technology to fuel your creative process. Quality First: We are a studio known for premium quality and timely delivery, putting every resource into what is on-screen. Culture of Growth: Enjoy a supportive workplace that encourages autonomy, continuous learning, mentorship, and clear career progression. Job Overview : Animator  Feature Details Company ICON Creative Studio Role Development Animator Location Vancouver, British Columbia (On-site) Job Type Full-Time Compensation C$75,000 – 115,000 per year Experience 2+ years (Mid/Senior level) Core Software Autodesk Maya Key Focus Visual narrative, pipeline development, & performance animation Feature Details Company ICON Creative Studio Role Development c Location Vancouver, British Columbia (On-site) Job Type Full-Time Compensation C$75,000 – 115,000 per year Experience 2+ years (Mid/Senior level) Core Software Autodesk Maya Key Focus Visual narrative, pipeline development, & performance animation Development Animator – Job Overview We’re seeking a Development Animator to help define the visual narrative of our animated TV shows. In this creative + technical role, you’ll contribute to tools, assets, and animation cycles that ensure consistency and elevate storytelling. Working across departments, you’ll animate characters, refine rigs, and collaborate on solutions that push our productions to the next level. Responsibilities 🎨 Animate memorable characters while keeping with the show’s style🤝 Collaborate with Animation Supervisors and cross-department teams💡 Contribute creative + technical ideas in brainstorming sessions🔧 Build pickers, cycles, poses, phonemes, and expressions📝 Review, test, and provide feedback on assets, rigs, and tools🎥 Use live-action reference and apply strong animation fundamentals🚀 Support scripting, tool development, and inter-department workflows Qualifications ✅ 2+ years’ professional experience in 3D animation (Maya, film/series)✅ Strong background as a Mid or Senior Animator✅ Ability to animate in diverse styles: cartoony, realism, action, acting✅ Quadruped animation experience preferred✅ Strong grasp of production pipelines and custom tool workflows✅ Excellent communication, time management, and collaboration skills✅ Games or animation cycle experience is an asset How to Apply Are you ready to help shape the future of our upcoming series? ICON Creative Studio is committed to fostering an inclusive and diverse workplace and encourages all qualified applicants to apply. To be considered for this position, please submit the following to our careers portal: Updated Resume: Highlighting your professional production experience. Portfolio/Demo Reel: Showcasing your animation range (specifically character performance, cycles, and any technical tool-building/rigging interaction).   ICON Creative Studio is an equal-opportunity employer. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran, or disability status.