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Hiring 3D Environment Artist at Streamline Studios, Freelance

Hiring 3D Environment Artist at Streamline Studios, Freelance

Streamline Studios is building a talent pool for mid-level 3D Environment Artists interested in remote, project-based freelance contracts. In this role, you will create stunning game worlds, build optimized assets, and handle PBR texturing and lighting within Unreal Engine. Ideal candidates bring proficiency in 3ds Max, Maya, or Blender, Substance Painter, and end-to-end game asset pipeline experience.

Job Summary : 3D Environment Artist

AttributeDetails
Job Title3D Environment Artist
CompanyStreamline Studios (Streamline Media Group)
DepartmentArt
LocationKuala Lumpur, Kuala Lumpur (Remote)
Employment TypeFreelancer / Talent Pool (Project-Based Contract)
Minimum ExperienceMid-Level
IndustryVideo Game Development, Co-Development, and Digital Asset Production
Core Software & Competencies3ds Max / Maya / Blender, Substance Painter, PBR Workflow, Photoshop, Game Asset Pipeline (High-poly to low-poly, texturing, baking), Unreal Engine Shader/Material/Asset Setup, Unreal Engine Lighting & Rendering
Key ResponsibilitiesCreate stunning, immersive game worlds; build optimized environment assets; assemble sets; handle PBR texturing and real-time lighting
Core ValuesResponsibility, accountability, discipline, teamwork, clear communication, continuous improvement, learning
  • Engagement Type: Freelancer / Talent Pool (Project-Based Contract)
  • Minimum Experience: Mid-Level
  • Company Profile: Part of Streamline Media Group — 25-Year Global Creative Development Studio

About Streamline Studios & Streamline Media Group

Streamline Studios is a flagship creative development engine under Streamline Media Group, a premier, 25-year-old independent production powerhouse specializing in full video game development, co-development, publishing, and interactive digital asset creation. Over our quarter-century history, Streamline Studios has successfully shipped AAA titles across every major gaming and interactive platform for world-class entertainment partners, including Sony, Microsoft, and global publishers.

Our core foundation rests on decades of engineering excellence, artistic vision, and robust production methodologies. We believe in empowering creators, pushing the boundaries of interactive entertainment, and maintaining a culture defined by responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and lifelong learning. Joining our talent pool means aligning with a high-performance studio environment dedicated to artistic and technical excellence.

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Role Overview & Talent Pool Notice

Streamline Studios is continuously expanding our talent pool of exceptional freelance professionals. While this post serves as an intake for future project opportunities rather than an immediate opening, we are actively looking for talented, mid-level 3D Environment Artists on a freelance or contract basis. When a suitable project opens up, we will review profiles and contact matching artists.

As a Mid-Level 3D Environment Artist, you will design and build stunning, immersive game worlds that capture players’ imaginations. Combining a strong artistic eye with technical proficiency in modeling, texturing, and real-time engine implementation, you will breathe life into virtual environments.

This is a fully remote, project-based engagement. Scope, deliverables, timelines, and rates are defined per individual work order. It is not a full-time employment position.

Key Responsibilities & Daily Expectations

1. Environment Creation & Asset Production

  • Construct detailed, optimized 3D environment assets, props, and modular kits using industry-standard software like 3ds Max, Maya, or Blender.
  • Execute full game-ready pipelines, including high-poly sculpting, low-poly retopology, UV unwrapping, baking, and advanced PBR texturing using Substance Painter and Photoshop.
  • Implement assets, custom shaders, and materials directly inside Unreal Engine, ensuring high visual fidelity and strong optimization.

2. Lighting & World Building

  • Design compelling lighting setups, atmosphere, and mood using Unreal Engine rendering tools to elevate the narrative and gameplay space.
  • Collaborate with level designers and art directors to assemble cohesive, visually striking play spaces through expert set-dressing and composition.

3. Pipeline Collaboration & Remote Management

  • Maintain regular task tracking and provide progress updates aligned with agreed project scopes.
  • Proactively communicate any technical challenges or timeline delays while adhering strictly to studio quality benchmarks and best practices.

Job Skills & Core Competencies

To qualify for future freelance contracts at Streamline Studios, applicants must demonstrate Production-Ready proficiency across the following mandatory competencies:

  • 3D Modeling Software: 3ds Max, Maya, and/or Blender proficiency.
  • Texturing & Workflows: Substance Painter mastery, Photoshop proficiency, and robust PBR workflow understanding.
  • Asset Pipeline: End-to-end game asset pipeline experience (High-poly modeling, game-ready low-poly creation, baking, and texturing).
  • Unreal Engine Integration: Unreal Engine Shader, Material, and Asset setup capabilities.
  • Engine Lighting & Rendering: Unreal Engine lighting and real-time rendering expertise.

Additional Skills & Specializations

Every 3D Environment Artist must also demonstrate at least one (1) additional competency at Production-ready proficiency OR two (2) additional competencies at beginner-level from the list below:

  • Hard-surface modeling
  • Set-dressing / level assembly
  • Lighting specialization
  • VFX integration
  • Shader creation
  • Substance Designer texture creation
  • Organic sculpting
  • Adaptation to client’s proprietary engine & workflow
  • ZBrush proficiency
  • UE Blueprints / Scripting

Deliverables & Performance Expectations

As a contractor within Streamline Studios’ talent pool, your performance on future projects will be evaluated against strict professional standards:

  • On-Time Delivery: Consistent punctuality regarding project milestones, iteration deadlines, and final asset handoffs.
  • Specification Adherence: Environment assets and scenes must be delivered precisely as outlined in project documentation and technical briefs.
  • Budgetary Discipline: Time spent on any given environment task must remain strictly within the allocated project or budgeted mandays.

Streamline Values

We expect all independent contractors and freelance partners to embody and champion our core corporate values throughout their engagement with us:

  • Responsibility: Owning your environment output, managing your remote schedule efficiently, and taking pride in your digital spaces.
  • Accountability: Standing by your timelines, communicating proactively when production roadblocks arise, and delivering on promises.
  • Discipline: Maintaining professional standards of work quality, consistency, and clean scene file organization in a remote working environment.
  • Teamwork: Supporting level designers and technical artists, respecting diverse perspectives, and integrating smoothly into multi-disciplinary pipelines.
  • Clear Communication: Ensuring transparency across time zones, keeping technical documentation updated, and maintaining an open dialogue with producers.
  • Continuous Improvement: Actively seeking feedback, refining modeling and texturing techniques, and pushing the quality ceiling higher with every iteration.
  • Learning: Embracing new engine features, expanding technical scripting capabilities, and staying ahead of the curve in real-time environment creation.

How to Apply

While there is no immediate opening for this role, we invite you to submit your application to be considered for future freelance and contract opportunities. When a suitable project opens up, our team will review your profile and contact you directly.

Please submit your updated CV, a professional portfolio or ArtStation link showcasing your environment work (with wireframe, texture map, and engine lighting breakdowns), along with your general availability for freelance contract engagements with Streamline Studios.

Hiring 3D Environment Artist at Streamline Studios, Freelance

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