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Creature FX Technical Director at Framestore, 2026

Creature FX Technical Director at Framestore, 2026

The Lead Creature FX Technical Director (Lead CFX TD) is a high-impact role at Framestore’s Melbourne studio that fuses advanced technical engineering with creative team leadership. Operating within a hybrid work model, you will manage and mentor a team of artists responsible for designing and executing physically-based simulations—including complex clothing, hair, fur, muscles, and skin—for world-class feature films and episodic projects. As the bridge between animation and lighting. You will split your time between developing robust simulation rigs, solving complex pipeline issues, and delivering hero-level shots under tight production deadlines. Job Overview: Lead Creature FX Technical Director Position Parameter Specification Detail Company Name Framestore Job Title Lead Creature FX Technical Director (Lead CFX TD) Job Type Full-Time, Permanent Work Model Hybrid (On-site / Remote split) Primary Location Melbourne, Victoria, Australia Department Creature FX (CFX) / Character Simulation Industry Sector Feature Film, Episodic Television, Immersive Media Estimated Salary Range $135,000 – $175,000 AUD / annum (Commensurate with experience and scale of portfolio) Superannuation 11.5% statutory contribution (as per Australian regulatory requirements) Primary Toolsets Autodesk Maya, nCloth, Python, Proprietary Solvers, Linux OS Target Application Channels Formal application portal or direct submission to recruiters@framestore.com Corporate Profile & Studio Vision Framestore is a globally recognized, multi-Oscar-winning creative studio tasked with anchoring some of the most complex narrative and visual projects in modern cinema. Partnering with elite directors, showrunners, and producers across the global entertainment infrastructure, the studio functions across the entire filmmaking spectrum—from initial pre-visualization and conceptual design through to final pixel delivery. The studio’s core culture balances high-end technical engineering with cinematic art. The Melbourne facility operates as a critical hub within Framestore’s global network, driving technical breakthroughs in character and creature simulation. By choosing to work here, you join a legacy built on reframing what is possible on screen, turning abstract concept art into organic, breathing cinematic entities. Comprehensive Position Overview The role of the Lead Creature FX Artist (Technical Director) is a dual-component position blending advanced technical execution with creative team leadership. Within the modern visual effects pipeline, the Creature FX department acts as the bridge between static geometry and dynamic reality. CFX Technical Directors are responsible for developing and executing physically-based simulations that govern how a creature or character interacts with its environment. This encompasses the simulation of: As a Lead TD, your responsibilities extend beyond personal shot delivery. You are the structural anchor for your team. You will architect simulation setups that scale across entire sequences, troubleshoot systemic pipeline bottlenecks, mentor junior and mid-level artists, and coordinate directly with cross-departmental leads to ensure data flows cleanly from Animation through to Lighting. Core Responsibilities & Workflow Execution The day-to-day operations of the Lead CFX TD are divided into three core pillars: Team Leadership & Communication, Simulation Rigging & Pipeline Development, and Shot Execution & Asset Delivery. 1. Team Leadership, Mentorship & Communication 2. Simulation Rigging & Asset Architecture 3. Shot Execution & Delivery Section 4: Detailed Job Requirements Candidates will be evaluated on a combination of technical competency, artistic eye, and collaborative leadership experience. Mandatory Professional Experience & Technical Competencies Preferred (“Nice-to-Have”) Qualifications The “Transferable Skills” Framework Framestore does not treat job descriptions as immutable legal constraints. The requirements listed above are structured as guidelines to identify ideal professional backgrounds, not arbitrary barriers to entry. If you do not possess every single item listed under the mandatory or preferred qualifications—for example, if you are a master of cloth and hair in a different software package but possess limited Maya experience, or if you are a Senior TD looking to step up into formal leadership for the first time—you are still strongly encouraged to apply. The studio actively looks for transferable core competencies: By submitting an application, you place your profile into Framestore’s talent ecosystem, allowing recruiters to evaluate your portfolio not just for this specific lead position, but for alternative senior, technical, or development tracks across upcoming project slates. Framestore is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, altered gender identity, sexual orientation, national origin, disability status, or veteran status. Creature FX Technical Director at Framestore, 2026 Apply now See open roles Explore More Technical Director Jobs

Background Artist job at Sony Pictures Animation, 2026

Background Artist job at Sony Pictures Animation thumb

Background Artist job : Sony Pictures Animation is seeking a highly skilled, versatile, and collaborative Background Artist to join our episodic series division in Los Angeles, California. Known for pushing the absolute boundaries of visual storytelling, our studio prides itself on empowering visionary filmmakers to lead the creative process. We intentionally allow the distinct “hand of the artist” to be genuinely felt across every frame, producing bold, innovative, and deeply stylized content. In this role, you will be responsible for designing, drafting, and painting detailed backgrounds and environmental layouts that ground our characters and define the worlds they inhabit. Working under the direct guidance of the Production Designer and Art Director, you will ensure that every environment aligns perfectly with the show’s established creative vision, tone, and unique aesthetic language. Because each Sony Pictures Animation project features its own distinctive and outstanding visual ecosystem, we are looking for artists who possess incredible stylistic flexibility and a profound passion for environmental worldbuilding. Background Artist Job Overview Category Specification / Detail Company Name Sony Pictures Animation Job Title Background Artist – Series Location Los Angeles, California, United States Department Series Design & Development Position Level Mid/Senior Artist Job Type Full-Time Classification Union Covered Position (Subject to collective bargaining agreement benefits) Anticipated Base Salary $59.16/hour to $70.00/hour Primary Software Adobe Photoshop Core Skillset Focus Scene set design, orthographic drafts, floor plans, and digital environment painting Application Requirements Resume, Portfolio Link, and all necessary passwords included on the resume/cover letter Salary & Benefits Note: The actual base salary offered within the $59.16/hour to $70.00/hour range will depend on a variety of factors, including the candidate’s prior production experience, portfolio evaluation, and specific technical skill set. This role qualifies for comprehensive health, welfare, and retirement benefits pursuant to the applicable collective bargaining agreement. About Sony Pictures Animation Sony Pictures Animation is a premier global animation studio based in the heart of Los Angeles, California. We collaborate with top-tier artists, technicians, and filmmakers from around the world to create critically acclaimed, award-winning feature animation and highly successful animated series. At our core, we value inventiveness and stylistic diversity. We actively reject a single, homogenized “studio style.” From the comic-book textures of Spider-Man: Into the Spider-Verse to the distinct, quirky linework of The Mitchells vs. the Machines, we treat every project as a blank canvas. We fundamentally believe that a diverse and inclusive environment drives exceptional creativity. Sony Pictures Animation is an equal opportunity employer. We evaluate all qualified applicants without regard to race, color, religion, sex, national origin, disability, veteran status, age, sexual orientation, gender identity, or any other legally protected characteristics. Position Summary & Core Objectives The Background Artist role at Sony Pictures Animation is a multi-faceted creative position that blends structural architectural draftsmanship with highly expressive digital painting. You are not simply applying color to an existing layout; you are a worldbuilder. You will construct the foundational spaces where cinematic narrative unfolds, ensuring that perspective lines, lighting keys, and shape languages actively reinforce the emotional beats of the script. To succeed in this role, you must be a proactive communicator who thrives on artistic feedback. You will collaborate daily within a tight-knit Design and Paint team, ensuring a seamless translation of ideas from initial rough thumbnails to finalized, production-ready background plates. Additionally, you will think critically about upstream and downstream production pipelines, ensuring that your spatial designs translate cleanly for asset modeling, texturing, and final compositing teams. Detailed Responsibilities 1. Environmental Design & Draftsmanship 2. Color, Lighting & Asset Management 3. Collaboration & Studio Communication Required Skills & Experience Production Track Record: Previous professional experience as a background designer, painter, or layout artist on an animated feature film, television series, or high-end video game pipeline is strongly preferred. Artistic Mastery: Must demonstrate elite, high-level traditional and digital drawing and painting skills, showcasing a powerful command of perspective, value structure, composition, and edge control. Design Fundamentals: A rock-solid understanding of color theory, shape language, atmospheric depth, cinematic lighting behavior, and overall environmental design principles. Stylistic Versatility: A diverse, dynamic portfolio that demonstrates the ability to quickly adapt to different artistic styles, ranging from hyper-stylized graphic looks to highly rendered realism. Technical Proficiency: Advanced, professional-level knowledge of Adobe Photoshop, including custom brush management, layer optimization, and non-destructive digital painting workflows. Communication & Articulation: Proven ability to articulate creative concepts, pitch visual ideas clearly to leadership, and interpret abstract creative direction into concrete visual designs. Time Management: Exceptional organizational skills with a proven track record of managing heavy episodic shot quotas and meeting strict production deadlines under pressure. Background Artist job at Sony Pictures Animation, 2026 Apply now See open roles Explore More Background Artist Jobs

Dneg jobs : Lighting artist (Supervisor), Australia 2026

Dneg jobs Lighting artist (Supervisor), Australia 2026 thumb

Dneg Jobs Overview : Lighting artist (Supervisor) Category Specification / Detail Company Name DNEG Job Title Lighting Supervisor Location Sydney, New South Wales, Australia Department Shot Finishing (Environment Generalist, Lighting, & Compositing) Position Level Supervisor / Senior Leadership Job Type Full-Time / Permanent Work Arrangement In-Studio / Hybrid (To be finalized during interview process) Salary Range Competitive / Commensurate with high-end feature film supervisor experience (Disclosed upon application) Core Software Stack Houdini, Clarisse, Katana, and Nuke Core Render Engines RenderMan (19+), Clarisse, Arnold, V-Ray, or modern equivalents Experience Requirement Minimum 6+ years of high-end feature film VFX experience Leadership Experience Proven history of team supervision and artistic mentorship About DNEG Jobs DNEG is an Academy Award-winning global leader in visual effects and animation. With a legacy built on creative excellence and cutting-edge technology, we employ more than 9,000 brilliant creators worldwide. Our footprint spans major creative hubs across the globe, including North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai), and our state-of-the-art studio in Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are deeply committed to creating an equitable, diverse, and inclusive work environment for our global teams—a place where everyone feels they matter, are respected, and genuinely belong. We celebrate unique backgrounds and perspectives, knowing they fuel the innovation required to reframe the boundaries of entertainment. Position Summary & Core Objectives The Lighting Artist for Supervisor role at DNEG is a balancing act between creative artistry, technical architecture, and team leadership. You are not just responsible for the visual fidelity of the final pixels; you are the architect of the pipeline that gets those pixels to the screen. You will design the technical approach to complex sequences, troubleshoot breaking pipeline issues, and manage render efficiencies across massive computational environments. Collaboration is the absolute center of our success. You will lead, inspire, and mentor a talented team of lighting and generalist artists. You will ensure that communication flows seamlessly throughout your department, providing clear technical instruction, constructive creative feedback, and empathetic support. Furthermore, you will act as the principal point of contact for the production management team, mapping out schedules, assigning tasks based on individual artist strengths, and ensuring milestones are met without compromising quality. Detailed Responsibilities as Lighting Artist 1. Creative & Technical Leadership 2. Team Management, Communication & Mentorship 3. Technical Optimization & Pipeline Development Dneg Jobs : Required Skills & Experience Desired Pluses (Bonus Qualifications) About You To thrive in this senior role at DNEG, you should be: Dneg jobs : Lighting artist (Supervisor), Australia 2026 Apply now See open roles Explore More DNEG jobs

FX Artist job at Flying Bark Productions, Australia

FX Artist job at Flying Bark Productions, Australia HUMB

Flying Bark Productions is a globally renowned, independent animation studio dedicated to pushing the absolute boundaries of character animation, technical innovation, and immersive storytelling. For over 50 years, our premier 2D and 3D production facility has created award-winning feature films and television series that captivate audiences worldwide. We pride ourselves on cultivating a dynamic, highly collaborative, and trend-setting creative environment where world-class artists can thrive. CG FX Artist Job Overview Employment Metadata Job Specification Company Name Flying Bark Productions Job Title CG FX Artist Location Alexandria, Sydney, New South Wales, Australia Job Type Full-Time, Maximum Term (Max-Term) Work Model Hybrid (Flexible Work-From-Home days on offer) Department CG Effects (FX) Department Reports To CG FX Supervisor / CG Supervisor Estimated Salary Range $105,000 – $135,000 AUD per annum (Plus Superannuation; finalized based on technical proficiency, stylization portfolio, and AAA animation experience). Studio Specialization High-End Stylized 3D Animation & Premium Episodic Content About Flying Bark Productions Flying Bark Productions incredibly proud to be working on some of the most anticipated and highly anticipated animated projects in the global entertainment ecosystem. Our current and upcoming production slate includes: At Flying Bark, we love what we do, we celebrate diverse perspectives, and we consistently rank as having one of the finest studio cultures in the animation industry. The Role: CG FX Artist Flying Bark Productions is seeking an exceptionally talented, vision-driven CG FX Artist to join our expanding team in Sydney. In this role, you will participate in the creation of the film or series’ various complex FX, working under the direct guidance of the CG FX Supervisor and the wider CG Supervisor team. This position requires a rare harmony of robust technical software mastery and a highly developed aesthetic sense. You will not simply be simulating physical reality; you will be interpreting reality through a heavily stylized, artistic lens to produce high-quality, expressive effects that remain strictly true to the uniquely established visual language of each specific project. The successful candidate will take charge of designing foundational setups and propagating complex simulations—such as fire, smoke, water, and specialized particle dynamics—directly into production shots. The manufacturing of these visual effects must seamlessly integrate with our established internal workflows while actively executing the creative vision mandated by project directors. Core Responsibilities 1. High-End Stylized Simulation & Shot Execution 2. Pipeline Integration & Preset Architecture 3. Collaboration, Communication, & Junior Mentorship Position Requirements Technical Software Stack & Artistic Background Professional Competencies & Soft Skills Studio Benefits & Culture Overview At Flying Bark Productions, we firmly believe our crew is our greatest asset. Our employees frequently cite our studio culture as the absolute best they have ever experienced. We provide an inclusive, welcoming, and vibrant workplace packed with industry-leading perks: Equal Opportunity Employer Flying Bark Productions is proud to be an Equal Opportunity Employer. We celebrate diversity and are deeply committed to creating an inclusive, safe, and equitable environment for all employees. Every individual is welcome, protected, and celebrated regardless of race, gender, sexual orientation, background, or identity. The universe of storytelling is vastly diverse, and we believe our studio should be too. FX Artist job at Flying Bark Productions, Australia Apply now See open roles Explore More FX Artist Jobs

Framestore is hiring Lead Compositor, Australia

Framestore is hiring Lead Compositor, Australia thumb

Framestore is a multi-Oscar, BAFTA, and Emmy award-winning creative studio that partners with the world’s greatest storytellers in cinema, television, and episodic entertainment. We collaborate directly with visionary directors and producers across the entirety of the filmmaking pipeline to design, plan, and execute breathtaking visual narratives. By seamlessly combining world-class artistic talent with cutting-edge, proprietary technologies, our global teams set new benchmarks for what is possible in modern visual effects. Driven by an absolute passion for creativity and inspired by future technologies, we arrive at work every single day determined to reframe the possible. Our brand-new, fully accessible studio hub in Melbourne stands as a testament to our commitment to expanding our global footprint while fostering local, world-class artistic communities. Lead Compositor Job Overview Employment Metadata Job Specification Company Name Framestore Job Title Lead Compositor Location Melbourne, Victoria, Australia Job Type Full-Time, Permanent Work Model Hybrid (In-Studio / Remote Flexibility) Department Film & Episodic Visual Effects (VFX) Reports To Compositing Supervisor / Head of Department (HOD) Estimated Salary Range $120,000 – $155,000 AUD per annum (Plus Superannuation; finalized based on experience, portfolio depth, and technical expertise). Relocation Policy Full Relocation Assistance Provided (Interstate & International) The Role: Lead Compositor As a Lead Compositor at Framestore, you will serve as a foundational creative and technical pillar within our compositing department. Reporting directly to the Compositing Supervisor, you will lead a small, dedicated team of compositors, providing them with essential technical guidance, creative direction, and career mentorship. This is a balanced, hands-on role where leadership is demonstrated both through project management and high-level shot execution. You will remain actively involved in production, taking on complex, high-impact shots that require seamless integration of live-action plates, 2D elements, and complex 3D computer-generated renders. Ultimately, you will ensure that your team delivers visuals that align perfectly with the director’s creative goals, maintaining the uncompromising quality standards that global audiences expect from a Framestore project. Key Responsibilities 1. Creative Leadership & Art Direction 2. Hands-On Shot Execution & Technical Mastery 3. Team Management, Production Logistics, & Mentorship Job Requirements Essential Experience & Technical Qualifications Desirable Soft Skills & Attributes Preferred Bonus Assets (Nice to Have) Accessibility & Diversity Statement Framestore believes that an inclusive workplace drives extraordinary innovation. Our brand-new studio location in Melbourne is a fully accessible space designed with step-free entryways, adjustable workstations, and dedicated quiet spaces for sensory relief. We are deeply committed to supporting colleagues with disabilities or neurodivergent needs. We actively foster an equitable work culture where all backgrounds, perspectives, and lifestyles are respected, protected, and celebrated. Framestore is hiring Lead Compositor, Australia Apply now See open roles Explore More Jobs

Rising Sun Pictures hiring Rigging Artist (All Levels), Australia

Rising Sun Pictures hiring Rigging Artist (All Levels), Australia thumb

Job Summary Category Details Company Rising Sun Pictures (RSP) Position Rigging Artist (Junior, Mid, Senior, & Lead Levels) Locations Adelaide, South Australia Employment Type Hybrid / Remote Options Primary Toolset Autodesk Maya & Python Salary Range Competitive Industry Rates (Detailed breakdown below) The RSP Legacy: Three Decades of Visual Excellence For over thirty years, Rising Sun Pictures (RSP) has been a global leader in the visual effects industry, delighting and inspiring audiences worldwide. Based in Australia, RSP has evolved from a boutique studio into a trusted creative powerhouse for major Hollywood motion picture studios. Our reputation is built on a foundation of innovation and a relentless pursuit of cinematic perfection. At RSP, you aren’t just a technician; you are a key architect of Hollywood’s most memorable screen moments. Our recent portfolio reflects our status as a premier VFX partner, featuring high-profile projects such as: Joining RSP means joining a legacy of award-winning artistry where your work on characters, creatures, and complex assets will be seen by millions across the globe. The Role: Rigging Artist (Junior to Senior) We are looking for talented Rigging Artists across all levels of experience to join our world-class VFX team. The Rigging Artist serves as the vital link between a static model and a living, breathing performance. Your primary objective will be to create robust, animator-friendly rigs for a wide array of characters, creatures, and props. In this role, you must balance technical precision with artistic requirements, ensuring that every rig you build is not only stable and performant but also intuitive for the animation team. Whether you are a Junior artist looking to build a foundation on high-end features or a Senior Lead capable of architecting complex deformation systems, RSP offers a collaborative environment designed for technical growth and creative fulfillment. Estimated Salary Table (2026 AUD Industry Benchmarks) While specific offers depend on an artist’s portfolio, technical test results, and unique experience, the following table represents the estimated compensation for Rigging Artists in the Australian VFX market: Seniority Level Estimated Annual Salary (AUD) Estimated Hourly Rate Junior Rigging Artist $82,000 – $98,000 $41 – $49 Mid-Level Rigging Artist $100,000 – $120,000 $51 – $61 Senior Rigging Artist $125,000 – $155,000+ $64 – $79+ Rigging Lead / Supervisor $160,000 – $190,000+ $82 – $97+ Note: These figures are benchmarks based on 2026 industry trends and include standard Australian superannuation. Final salary is subject to negotiation based on demonstrated skill set. Key Responsibilities & Performance Goals 1. Rig Development & Asset Creation 2. Technical Integration & Optimization 3. Tool Development & Standards Required Skills & Experience We are seeking artists who are as comfortable with anatomy as they are with code. The ideal candidate will possess: Working at Rising Sun Pictures RSP is committed to fostering a culture where talent can thrive. We understand that the best work comes from artists who are supported and challenged. Rising Sun Pictures hiring Rigging Artist (All Levels), Australia Apply now See open roles Explore More Jobs

Compositor (All Levels) at Rising Sun Pictures, Australia

Compositor (All Levels) at Rising Sun Pictures, Australia thumb

We are seeking talented Compositors across all levels (Junior, Mid, Senior) to join our team from June 2026 on 6–8 month contracts. Reporting to the Head of 2D, you’ll create high-quality, multi-layered composites for live-action feature films. Portfolios showcasing realistic live-action work (rather than stylised full-CG) will be prioritised. We are a Nuke-based facility working in a Linux environment, so strong Nuke skills and confidence using Linux (including command line tools) are essential. For over twenty years, Rising Sun Pictures (RSP) has been a global leader in the visual effects industry, acting as a cornerstone of Hollywood’s cinematic magic. Based in Australia, our studio is a hub for over 280 exceptional talents who share a singular mission: pushing the boundaries of visual storytelling. RSP is not just a service provider; we are a trusted creative partner for the world’s most influential studios, including Disney, Marvel, Warner Bros., Netflix, Amazon, and MGM. Our commitment to innovation and quality has earned us numerous accolades, including the prestigious AACTA Award for Best Visual Effects. From the zero-gravity tension of Gravity to the time-bending action of X-Men: Days of Future Past and the legendary adventuring in Indiana Jones and the Dial of Destiny, our team creates the moments that audiences remember forever. Job Overview: Compositor Category Details Company Rising Sun Pictures (RSP) Role Compositor (Junior, Mid, & Senior Levels) Primary Locations Adelaide, South Australia Employment Type Hybrid / Remote Options Available Contract Duration 6–8 Month Fixed Term (Commencing June 2026) Software Environment Nuke / Linux Salary Range Competitive Industry Rates (Detailed below by seniority) The Role: Compositor (All Levels) We are seeking talented Compositors from Junior to Senior levels to join our 2D department starting in June 2026. As a Compositor at RSP, you are the final architect of the image. You are responsible for bringing together disparate elements—live-action footage, digital environments, FX simulations, and matte paintings—into a singular, seamless, and photo-realistic frame. Reporting directly to the Head of 2D, you will work within a high-performance Linux and Nuke environment. We prioritize artists who have a “photographic eye”—those who understand how light, lens characteristics, and color interact in the real world. While we appreciate all forms of digital art, this role is focused on high-end live-action feature films; therefore, portfolios showcasing realistic integration will be prioritized. Estimated Salary Table (2026 AUD Industry Benchmarks) While final offers are commensurate with the specific depth of an artist’s portfolio and technical test results, the following table outlines the estimated compensation for Compositors in the Australian market for 2026: Seniority Level Estimated Annual Salary (AUD) Estimated Hourly Rate Junior Compositor $85,000 – $100,000 $43 – $51 Mid-Level Compositor $105,000 – $125,000 $53 – $63 Senior Compositor $130,000 – $165,000+ $66 – $84+ Key Responsibilities & Scope of Work Core Technical Duties Collaboration & Quality Control Senior & Leadership Expectations (Dependent on Experience) What We Are Looking For We value artists who are “delivery-focused”—those who can balance the pursuit of perfection with the realities of production schedules. Work Environment & Benefits Compositor (All Levels) at Rising Sun Pictures, Australia Apply now See open roles Explore More Jobs

Rising Sun Pictures hiring CFX Artist (All Levels), Australia

Rising Sun Pictures hiring CFX Artist (All Levels), Australia thumb

Rising Sun Pictures (RSP) is looking for talented CFX Artists to join their award-winning team. This is a chance to work with a studio responsible for major blockbusters like Deadpool & Wolverine, Furiosa: A Mad Max Saga, and Sonic The Hedgehog 3. Job Overview : CFX Artist Category Details Company Rising Sun Pictures (RSP) Job Title CFX Artist (Junior, Mid, and Senior Levels) Location Adelaide, Brisbane, or Remote (Australia-based) Work Type Hybrid / Remote Contract Term 6-Month Initial Contract (Commencing June, potential for extension) Salary Range Competitive; scaled based on experience level (Junior/Mid/Senior) Key Responsibilities Required Skills & Experience The Company Legacy: Three Decades of Visual Innovation For over thirty years, Rising Sun Pictures (RSP) has stood as a pillar of the global visual effects industry. Based in the heart of Australia, RSP has spent three decades delighting audiences and inspiring creators worldwide. From its humble beginnings to becoming a trusted creative partner for major Hollywood studios, the company has consistently pushed the boundaries of what is possible on screen. Innovation is not just a buzzword at RSP; it is the engine of their ongoing success. The studio is renowned for its boutique feel combined with big-studio capabilities, offering a collaborative environment where every artist’s contribution is visible. By joining RSP, you are not just taking a job; you are joining a legacy of storytellers who have shaped the aesthetic of modern cinema. Notable Recent & Upcoming Portfolio: RSP’s credit list reads like a “Who’s Who” of contemporary blockbuster filmmaking. As a CFX Artist, you will be working on projects of the highest caliber, including: The Role: CFX Artist We are currently seeking talented Character Effects (CFX) Artists across all experience levels to join our dynamic team. Whether you are a seasoned veteran with a decade of simulation experience or a rising star looking to make your mark on high-end feature films, RSP provides a platform for growth and technical mastery. In this role, you are the bridge between the static rig and the final, living character. You will be responsible for the “physics of the soul”—the way a hero’s cape catches the wind, how a creature’s muscles ripple beneath its skin, and the realistic flow of hair in a high-speed chase. You will help bring complex simulations to life through production-ready setups that are both creatively stunning and technically robust. Contractual Information & Benefits RSP believes in fostering a healthy work-life balance while maintaining the rigors of a world-class production schedule. Rising Sun Pictures hiring CFX Artist (All Levels), Australia Apply now See open roles Explore More Jobs

3D Animator job at Rising Sun Pictures, Brisbane

3D Animator job at Rising Sun Pictures, Brisbane

Join Rising Sun Pictures as a 3D Animator. Work on films like Mickey 17 and Deadpool. Remote, Adelaide, or Brisbane roles. Apply today! The global visual effects industry continues to evolve rapidly, and few studios have maintained a reputation as consistently respected as Rising Sun Pictures. Known throughout the entertainment industry for producing cinematic-quality visual effects for blockbuster productions, the studio is now seeking talented Animators across all experience levels for upcoming feature film projects scheduled for 2026. This opportunity is ideal for artists who are passionate about feature animation, cinematic storytelling, creature performance, and high-end VFX production pipelines. Whether you are an experienced senior animator or an emerging artist looking to strengthen your professional portfolio, this role provides the chance to work on globally recognized productions alongside some of the industry’s leading creative professionals. Over the last three decades, Rising Sun Pictures has contributed to some of Hollywood’s most visually impressive films and streaming productions. Their recent portfolio includes projects such as Deadpool & Wolverine, Furiosa: A Mad Max Saga, Sonic the Hedgehog 3, Star Wars: The Acolyte, and Indiana Jones and the Dial of Destiny. Their projects regularly involve complex character animation, digital doubles, creature performances, and advanced cinematic sequences. This hiring campaign reflects the studio’s continued growth and expansion across multiple productions. Job Overview: 3D Animator Category Details Company Name Rising Sun Pictures Position 3D Animators – All Levels Industry Visual Effects / Animation / Film Production Employment Type Hybrid & Remote Contract Duration 6 Months (Potential Extension Available) Work Locations Adelaide, Brisbane or Remote Experience Level Junior, Mid-Level, Senior Software Requirement Autodesk Maya Start Date June 2026 Department Animation Project Type Feature Films & High-End VFX Productions Estimated Salary Table While the Rising Sun Pictures has not officially disclosed salary details, industry-standard compensation estimates for animation roles in Australia’s VFX sector are outlined below. Experience Level Estimated Annual Salary (AUD) Approximate Monthly Salary Junior Animator AUD $60,000 – $80,000 AUD $5,000 – $6,600 Mid-Level Animator AUD $80,000 – $110,000 AUD $6,600 – $9,100 Senior Animator AUD $110,000 – $150,000+ AUD $9,100 – $12,500+ Lead / Specialist Animator AUD $150,000+ Negotiable Salary may vary depending on production requirements, remote arrangements, experience level, and portfolio quality. About the Company Rising Sun Pictures is widely regarded as one of Australia’s premier visual effects studios. Founded in Adelaide, the company has grown into a globally recognized VFX partner for major Hollywood studios including Disney, Marvel, Warner Bros., Universal Pictures, Netflix, and Paramount. The studio is particularly respected for its work in: Their collaborative production environment allows artists to work alongside highly experienced supervisors, animation directors, and technical teams. For animators seeking long-term career growth in the international film industry, RSP offers valuable exposure to large-scale productions and modern cinematic pipelines. Key Responsibilities as 3D Animator Selected candidates will contribute directly to feature film animation production pipelines. Daily responsibilities may include: Animation Production Collaboration & Teamwork Technical & Creative Problem Solving Pipeline Contribution Required Skills & Qualifications The Rising Sun Pictures is open to applicants from multiple experience levels, but candidates should possess strong core animation skills and professional production awareness. Essential Skills for 3D Animator Animation Fundamentals Applicants should demonstrate: Software Knowledge Candidates are expected to have proficiency in: Production Skills Who Should Apply? This role is suitable for: Artists with portfolios featuring realistic creature animation, cinematic acting shots, or high-end VFX work may stand out during the hiring process. Remote Work Opportunities One of the most attractive aspects of this role is the remote flexibility offered by the studio. Candidates may work from: This flexible structure allows artists from different regions to collaborate on international productions without relocating immediately. Remote artists are still expected to: Why This Opportunity Stands Out Several factors make this role particularly attractive within the VFX industry: Major Hollywood Productions Artists will contribute to globally recognized film and streaming titles. Career Growth Working at Rising Sun Pictures provides valuable experience that can strengthen long-term career opportunities in film, games, and animation. International Collaboration Employees collaborate with artists and filmmakers from around the world. Flexible Work Model Hybrid and remote options provide greater work-life flexibility compared to traditional in-studio productions. Exposure to Advanced Pipelines Artists gain experience with professional feature-film workflows and high-end animation systems. Final Thoughts The 2026 Animator hiring initiative at Rising Sun Pictures represents an exciting opportunity for animation professionals seeking feature-film experience within a globally respected VFX environment. With positions available across Adelaide, Brisbane, and remote locations, the studio is opening doors for artists worldwide to contribute to blockbuster productions while working within one of Australia’s leading cinematic VFX teams. For animators passionate about storytelling, cinematic performance, creature animation, and large-scale film production, this opportunity offers valuable industry exposure, creative collaboration, and long-term career development potential. 3D Animator job at Rising Sun Pictures, Brisbane Apply now See open roles Explore More Jobs

Lighting Artist (Mid to Senior) job at Alt.vfx, Brisbane

Lighting Artist (Mid to Senior) job at Alt.vfx, Brisbane thumb

Alt.vfx, a global leader in visual effects and an award-winning Australian powerhouse, is seeking a highly skilled Mid to Senior Lighting Artist to join our Brisbane team. This role is focused on an upcoming, high-profile project featuring high-end photoreal live-action character animation. At Alt.vfx, we pride ourselves on pushing the limits of technology and artistry. We are looking for artists who don’t just “light” a scene, but who understand the deep physics of light and the nuance of cinematography to create seamless integration. This is an opportunity to work within a cutting-edge Solaris and Karma pipeline, contributing to work that will be seen by audiences worldwide. Job Overview: Lighting Artist (Mid to Senior) Feature Details Company Name Alt.vfx Position Title Lighting Artist (Mid to Senior) Primary Location Brisbane, QLD (On-site preferred) Job Type Full-Time / Fixed Term Contract / Freelance Salary Range $105,000 – $155,000 AUD (Commensurate with experience) Core Software Houdini, Solaris, Karma, Nuke Specialization Photoreal Character Integration Application Contact recruitment@altvfx.com The Role: Mastering the Art of Integration As a Lighting Artist at Alt.vfx, your primary mission is to bridge the gap between digital assets and reality. This specific project involves placing complex, animated characters into live-action plates. Your work is the final glue that makes the impossible look undeniable. You will be operating within a modern USD-based workflow, utilizing Solaris for scene assembly and Karma as the primary engine. This role requires a blend of technical Houdini mastery and a traditional cinematographer’s eye for mood, color, and texture. Key Responsibilities and Artistic Goals 1. Seamless CG Integration The core of this role is the perfect marriage of CG and live action. You will: 2. USD/Solaris Workflow Mastery We have transitioned into a robust Houdini/Solaris pipeline. You will be expected to: 3. The “Slap Comp” Philosophy At Alt.vfx, lighting doesn’t end with a raw render. You will: 4. Technical Problem Solving & Ownership VFX is as much about problem-solving as it is about painting. You will: Candidate Requirements: What We Are Looking For Alt.vfx is seeking artists who are passionate about the physics of light and the “look” of film. We prioritize talent that can demonstrate a deep understanding of photorealism. Technical Requirements Portfolio & Reel Expectations Your reel is your most important tool for this application. We are looking for: Professional Qualities Location & Work Arrangements Brisbane Studio: This role is primarily based at our beautiful studio in Brisbane. We believe that on-site collaboration is the best way to foster creativity, especially for complex character projects. All applicants must be available to work on-site in Brisbane initially. Senior Remote/Sydney Options: For exceptionally senior applicants with a proven track record, we may consider remote work or placement at our Sydney office. However, please note that this is usually only considered following a successful trial period based in our Brisbane headquarters. Why Join Alt.vfx? A Legacy of Excellence Alt.vfx is more than just a studio; it is a collective of the world’s best artists and technologists. We have won numerous awards for our work in commercials and film, and we continue to be a go-to partner for the world’s largest production houses. Innovation First We are early adopters of new technology. From USD-centric pipelines to AI-assisted tools, we provide our artists with the best environment to succeed and grow their skills. Culture and Community We foster a culture of respect, diversity, and creative freedom. We believe that happy artists make better art, and we strive to maintain a healthy work-life balance even during our most demanding projects. Detailed Compensation & Benefits Category Description Salary Range $105,000 – $155,000 AUD (Final offer depends on seniority and technical expertise). Engagement Options for permanent full-time employment, fixed-term contracts, or freelance daily rates. Equipment High-performance Linux/Windows workstations equipped with the latest NVIDIA GPUs. Growth Direct mentorship from industry-leading Lighting Leads and CG Supervisors. Relocation Possible relocation assistance for high-level senior candidates moving to Brisbane. Lighting Artist (Mid to Senior) job at Alt.vfx Apply now See open roles Explore More Jobs