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Groom Artist (VFX) job require at One of Us

Groom Artist (VFX) require at One of Us

One of Us is seeking a highly skilled and artistic Groom Artist to join our award-winning team in London. This is a unique opportunity to contribute to high-end VFX projects, ranging from hyper-realistic human digital doubles to intricate fantasy creatures. At One of Us, we pride ourselves on a culture of creative excellence and technical innovation. As a Groom Artist, you will be at the forefront of creature development, ensuring that every strand of hair, every feather, and every layer of peach fuzz meets the rigorous demands of modern cinematography. Position Overview: Groom Artist (VFX) Detail Information Company Name One of Us Role Title Groom Artist Employment Type Contract (Hybrid) Location Old Street, London, United Kingdom Core Working Hours 09:30 – 18:30 or 10:00 – 19:00 (Mon–Fri) Salary Range Competitive (Based on experience & seniority) Required Tools Houdini (Primary), Maya/XGen (Secondary) The Role: Crafting the Finer Details The Groom Artist role at One of Us is as much about artistry as it is about technical precision. You aren’t just placing hair; you are defining the character’s history, biology, and interaction with the world. Whether it is matching the specific hairline of a lead actor for a digital double or engineering the plumage of a mythical beast, your work will be the final layer that brings characters to life. Key Responsibilities What We Are Looking For We are looking for an artist who lives in the details. The ideal candidate has a “detective’s eye” for reference—noticing how hair clumps when wet, how light scatters through fine fur, and how feathers overlap to create aerodynamic shapes. Technical Requirements More Jobs at One of Us Soft Skills Estimated Salary Guide Please note that actual offers are tailored based on the specific depth of the candidate’s portfolio and years of relevant industry experience. Level Estimated Annual Equivalent (GBP) Key Focus Mid-Level Groom Artist £45,000 – £60,000 Core asset delivery, Houdini proficiency. Senior Groom Artist £65,000 – £85,000+ Pipeline development, complex plumage, mentoring. Benefits & Culture We believe that great art happens when artists are supported and inspired. At One of Us, we offer a comprehensive benefits package designed to support your well-being and professional growth. Application & Eligibility One of Us is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Important Note on Visas: Applicants must have a current and full work permit for the United Kingdom. Please clearly disclose in your application if you require sponsorship support now or in the future. How to Apply Please submit your CV along with a link to your Portfolio/Demo Reel. We are particularly interested in seeing breakdowns of your grooming process in Houdini, specifically focusing on any feather or plumage work you have completed. Groom Artist (VFX) require at One of Us Apply now See open roles

Layout Artist job at Dwarf Animation Studio

Layout Artist job at Dwarf Animation Studio

Dwarf Animation Studio is a premier, innovation-driven creative powerhouse located in the vibrant tech and art hub of Montpellier, France. We are currently seeking a visionary Senior Final Layout Artist / Cinematic Artist to join our team for an ambitious, stylized animated feature film produced entirely within Unreal Engine. At Dwarf, we sit at the intersection of cutting-edge real-time technology and high-end artistic excellence. This role is not merely about technical placement; it is about “cinematic enhancement.” You will be the final artistic filter, responsible for polishing shots, refining visual storytelling, and ensuring every frame meets the world-class standards of global feature animation. If you are a master of composition with a deep technical grip on Unreal Engine, we want to hear from you. Employment Overview: Layout Artist Feature Details Company Name Dwarf Animation Studio Job Title Senior Final Layout Artist / Cinematic Artist Project Type Stylized Animated Feature Film Job Type Full-Time (Customary Fixed-Term / Intermittent) Contract Duration Approximately 4 Months Start Date April 2026 Location On-site (Montpellier, France) or Fully Remote Core Technology Unreal Engine (Sequencer-based Pipeline) Estimated Compensation & Benefits Dwarf Animation Studio provides competitive salaries aligned with the French animation industry and the specialized nature of real-time cinematic roles. The following is an estimated range based on senior-level benchmarks in the Montpellier region for 2026: Position Level Monthly Gross (EUR) Annual Equivalent (Est.) Senior Artist €3,800 – €5,500 €45,600 – €66,000 Your Mission: Elevating the Lens As a Final Layout Artist, your work is the bridge between initial blocking and the final rendered image. You will work under the direct supervision of the Layout Supervisor and the Director to breathe life and rhythm into every sequence. Key Responsibilities: Professional Requirements Technical Mastery Core Competencies Who You Are You are more than a technician; you are a visual storyteller who understands how a slight shift in a camera angle can change the entire mood of a scene. Other Important Details The Project: This is a rare opportunity to work on a stylized feature film where Unreal Engine is the primary engine of creation, pushing the boundaries of what is possible in real-time animation. The Location: Our studio is located in Montpellier, a city famous for its sun, vibrant culture, and growing status as a global hub for video games and animation. For those working remotely, we offer a robust infrastructure to keep you integrated into the team. Contract Type: This is a customary fixed-term contract (intermittent) typical of the French animation industry, providing a structured yet flexible professional engagement. About Dwarf Animation Studio Dwarf is where technology meets soul. We pride ourselves on being an innovation-driven studio that doesn’t just follow industry trends—we set them. By merging high-end tech with artistic excellence, we produce series and features that captivate global audiences. Join us in Montpellier and help us define the future of real-time animation. Layout Artist job at Dwarf Animation Studio Apply now See open roles

Squeeze Animation Studios Mocap Animator (Mid-Level)

Squeeze Animation Studios Mocap Animator (Mid-Level)

Squeeze Animation Studios is a world-class award-winning 3D animation house renowned for its high-fidelity character work. We are currently seeking a talented and disciplined Mid-Level Mocap Animator to join our elite team of creators. At Squeeze, we bridge the gap between technical precision and artistic soul, collaborating with global giants like Disney, Marvel, and Ubisoft. This role is a unique opportunity to contribute to high-end productions where realism and character personality are paramount. You will work under the expert guidance of our Animation Director to transform raw motion capture data into breathtaking, lifelike performances that define our studio’s signature “Standard of Excellence. Employment Overview : Mocap Animator Feature Details Company Name Squeeze Animation Studios Job Title Mocap Animator (Mid-Level) Job Type Temporary Contract Contract Duration April 27th to June 26th, 2026 Work Model On-site, Hybrid, or Fully Remote Location Montréal / Québec City, Québec, Canada Experience Level Mid-Level (5+ Years) Estimated Compensation & Benefits Squeeze offers competitive industry rates based on the Québec market. The following table provides an estimated salary range for a mid-level professional in this region for 2026: Position Level Hourly Rate (CAD) Estimated Annual Equivalent Mid-Level (5-8 Years) $35.00 – $52.00 $72,800 – $108,000 Your Core Responsibilities Your primary mission is to elevate raw data into cinematic art. You aren’t just “cleaning” data; you are acting through the digital rig. Professional Requirements Technical Mastery Technical Assets (Preferred) Who You Are (Professional Soft Skills) In a fast-paced production environment, your character is as important as your keyframes. We are looking for an individual who is: Important Employment Conditions About Squeeze Animation Studios Founded in 2011, Squeeze is a home for creators who value quality over quantity. Based in the creative hubs of Québec City and Montréal, we provide high-end 3D animation services for the global entertainment industry. Our culture is built on a “spirit of analysis,” where we constantly push the boundaries of what is possible in digital performance. Squeeze Animation Studios Mocap Animator (Mid-Level) Apply now See open roles

One More Level is hiring Game Designer, 2026

One More Level is hiring Game Designer, 2026

Join the studio behind Ghostrunner to lead combat and system design for our next major title, Project Swift. We are looking for a technical Game Designer with 2-3+ years of AA/AAA experience and mastery of Unreal Engine 5 Blueprints. You will design enemy AI, balance complex progression systems, and prototype visceral combat mechanics. This is a high-transparency role offering B2B or Employment contracts, private healthcare, and a culture that values the artist over the spreadsheet. Help us define the next “Flow State.”

Triggerfish hiring Character Animator (Remote, UK)

Triggerfish hiring Character Animator (Remote, UK)

Triggerfish is seeking a Mid to Senior Character Animator to join our creative team for a high-profile CG animated short film. This 100% remote, UK-based freelance contract runs from April 1st to July 31st, 2026. The successful candidate will be responsible for crafting expressive, story-driven performances that align with the Animation Director’s vision. We are looking for artists with a mastery of acting, timing, and physical weight who are legal residents of the UK with a valid right to work. Join us in bringing world-class characters to life from anywhere in the country.

Framestore hiring Tracking/Matchmove Artist

Framestore hiring Tracking_Matchmove Artist

Framestore is a multi-Oscar, BAFTA, and Emmy award-winning creative studio that has fundamentally shaped the visual landscape of modern cinema. Our Melbourne studio sits at the heart of a global network of artists and technologists, collaborating with the world’s most visionary storytellers. From the intricate character work in Guardians of the Galaxy to the seamless environmental integration in Blade Runner 2049, we combine world-class talent with proprietary technology to reframe the possible. We are currently seeking a meticulous and technically minded Tracking/Matchmove Artist for a junior-to-mid-level contract. In this role, you are the crucial first link in the VFX pipeline. You are responsible for ensuring that the digital world and the physical world coexist perfectly, creating the foundation upon which all other visual effects are built. Job Overview: Tracking/Matchmove Artist Category Details Company Framestore Job Title Tracking/Matchmove Artist Job Type 6–12 Month Contract (Junior/Mid-Level) Work Model On-site or Hybrid Location L4/476 St Kilda Road, Melbourne, VIC 3004 Salary Range $65,000 – $90,000 AUD (Based on experience and portfolio) Core Software 3DEqualizer (3DE), Autodesk Maya, Linux, Nuke Requirements Must have valid Australian Work Rights The Role: Precision at the Foundation As a Tracking/Matchmove Artist, your primary mission is to extract the movement from a live-action “plate” and replicate it within a 3D environment. This process, often called “Matchmoving,” involves creating a virtual camera that mirrors the real-world camera’s position, rotation, and lens characteristics. Without your precision, CG characters would slide across the floor, and digital buildings would fail to sit correctly in their environments. Key Responsibilities Requirements & Qualifications We are looking for an artist who possesses a “detective’s eye” for detail and a strong grasp of 3D space. Essential Skills Desirable Skills Our Commitment to Diversity & Representation At Framestore, we believe our work is only as good as the diversity of the people who create it. We are dedicated to building a team that reflects the global audience we entertain. Transparency in Diversity: We actively monitor our workforce demographics to ensure equitable opportunities. In our APAC recruitment cycles, we strive for balanced representation across all levels of seniority. Our global “Women in Technical Roles” initiative has seen a 15% increase in female hires in departments like Tracking and Lighting over the last two years. Furthermore, we are committed to a human-centric recruitment process. We do not use AI to screen or filter candidates. Every demo reel is reviewed by an experienced artist or recruiter. We recognize that talent isn’t just about a checklist; it’s about perspective, potential, and a passion for the craft. Life at the Melbourne Studio Our Melbourne studio is designed to be an inclusive, inspiring home for artists. Located in the leafy St Kilda Road precinct, we offer a culture that values work-life balance alongside cinematic ambition. Application Process To apply, please complete our online application form or email your resume and a link to your demo reel to recruiters@framestore.com. Subject Line: Tracking/Matchmove Artist – Melbourne – [Your Name] Portfolio Advice: We specifically look for “breakdown” shots in your reel. Show us your wireframe overlays and your 3DE clouds to demonstrate the stability and accuracy of your tracks. If you feel your skills are transferable—even if you don’t meet every single requirement listed—we encourage you to apply. We are looking for the next generation of VFX talent. Framestore hiring Tracking/Matchmove Artist Apply now See open roles

Framestore hiring Senior Lighting TD

Framestore hiring Senior Lighting TD

Framestore is a multi-Oscar, BAFTA, and Emmy award-winning creative studio that has defined the visual language of modern cinema. From the ground-breaking realism of Gravity to the sprawling, immersive worlds of the Marvel Cinematic Universe, Guardians of the Galaxy, and Paddington, we combine world-class talent with proprietary technology to reframe the possible. Our Melbourne studio is a critical hub in our global network, delivering high-end visual effects for the industry’s most ambitious storytellers. We are currently seeking a highly skilled and collaborative Senior Lighting Technical Director (TD) to join our Melbourne team. In this senior role, you will be responsible for the lighting and rendering of complex elements required to complete photo-realistic VFX shots, ensuring that every frame meets the highest standards of cinematic excellence. Job Overview: Senior Lighting TD Category Details Company Framestore Job Title Senior Lighting TD Job Type Full-Time, Hybrid Location L4/476 St Kilda Road, Melbourne, VIC 3004 Salary Range $145,000 – $185,000 AUD (Commensurate with seniority/experience) Core Software Houdini, Maya, Katana, Nuke Renderers RenderMan, Arnold (or equivalent production renderers) Reporting To Lighting Supervisor / CG Supervisor The Role: Illumination & Integration As a Senior Lighting TD, you are the final architect of the CG image. You bridge the gap between technical data and artistic vision, ensuring that digital assets sit perfectly within live-action environments or fully CG sequences. You will work at the intersection of various departments, ensuring a seamless flow of data and a consistent aesthetic across the show. Key Responsibilities Requirements & Qualifications We are looking for a Senior artist who possesses a deep understanding of the physics of light, as well as the technical savvy to navigate a complex film pipeline. Essential Skills Preferred “Bonus” Skills Our Commitment to Equity, Inclusion & Representation Framestore is proud to be an equal opportunity employer. We believe that diverse perspectives fuel innovation. Our global team represents a vast array of cultures and backgrounds; for example, our studios currently employ talent from over 40 different countries, with a strong commitment to increasing gender representation in technical roles (currently targeting a 40% female/non-binary representation in our global technical workforce by 2027). Recruitment Ethics: We believe in the human element. We do not use artificial intelligence to screen or rank candidates. Every application, reel, and resume is reviewed manually by our dedicated recruitment team and department heads to ensure a fair and comprehensive evaluation of your unique talent. Life at the Melbourne Studio Located in the vibrant St Kilda Road precinct, our Melbourne office offers a culture that balances high-intensity creative work with community and wellbeing. Application Process To apply, please complete our online application form or send your resume and a link to your portfolio/reel to recruiters@framestore.com. Subject Line: Lighting TD – Melbourne – [Your Name] If you feel you have the transferable skills required for this role but don’t meet every single qualification listed, we still encourage you to apply. We value the “Senior” mindset—problem-solving, mentorship, and adaptability—as much as the software checklist. Framestore hiring Senior Lighting TD Apply now See open roles

Mid-Level 3D Modeller at Framestore

Mid-Level 3D Modeller at Framestore

Framestore is a multi-Oscar, BAFTA, and Emmy award-winning creative studio that has shaped the visual landscape of modern cinema. From the ground-breaking realism of Gravity to the immersive worlds of the Marvel Cinematic Universe, Guardians of the Galaxy, and Paddington, we combine world-class talent with proprietary technology to reframe the possible. Our Melbourne studio is a key pillar in our global network, delivering high-end visual effects for the world’s greatest storytellers. We are currently seeking a meticulous and creative Mid-Level 3D Modeller to join our Melbourne team. In this role, you will be responsible for crafting high-fidelity CG models that serve as the foundation for our visual effects pipeline, working from a variety of references to bring complex designs to life. Job Overview: Mid-Level 3D Modeller Category Details Company Framestore Job Title Mid-Level 3D Modeller Job Type Full-Time, Hybrid Location L4/476 St Kilda Road, Melbourne, VIC 3004 Salary Range $95,000 – $130,000 AUD (Commensurate with experience) Primary Software Autodesk Maya, ZBrush, Mudbox Reports To Modelling Lead / Modelling Supervisor The Role: Crafting the Foundation of VFX As a Mid-Level Modeller at Framestore, you are at the heart of the asset creation process. Your work dictates the success of downstream departments, including Texturing, Rigging, and Creature FX. You will be expected to produce models that are not only aesthetically stunning but also technically optimized for high-end cinematic performance. Key Responsibilities Requirements & Qualifications We are looking for a Modeller who balances a strong “artistic eye” with the technical discipline required for a major film pipeline. Essential Skills Preferred “Bonus” Skills Our Commitment to Diversity & Representation At Framestore, we believe our work is better when it reflects the world around us. We are proud to employ extraordinary talent across all genders, races, nationalities, and backgrounds. Representation and Community: We track our diversity metrics to ensure we are fostering an inclusive environment. Currently, our global studios represent over 40 nationalities. We are committed to supporting underrepresented groups in the industry, including those identifying as neurodivergent or living with disabilities. Our recruitment process is uniquely human: we do not use AI to screen candidates. Every application is reviewed manually by our recruitment team to ensure we see the potential that an automated system might miss. Life at the Melbourne Studio Our Melbourne office is situated in the vibrant St Kilda Road precinct, offering a hybrid work model that blends the creative energy of the studio with the flexibility of home-based work. Why Join Framestore? Joining Framestore means contributing to the legacy of some of the most iconic films ever made. You will work alongside world-class artists in a culture that values innovation, collaboration, and creative risk-taking. We don’t just follow industry standards; we set them. Application Process To apply, please complete our online application form or send your resume and a link to your portfolio/reel to recruiters@framestore.com. Subject Line: Mid 3D Modeller – Melbourne – [Your Name] Portfolio Tip: When submitting your reel, please include “turnarounds” of your models and examples of your wireframes to demonstrate your technical topology skills. If you feel you have the transferable skills required for this role but don’t meet every single qualification listed, we still encourage you to apply. We are looking for the right person, not just the right resume. Mid-Level 3D Modeller at Framestore Apply now See open roles

Creature Supervisor required at Framestore

Creature Supervisor required at Framestore

Creature Supervisor role, Framestore is a world-renowned, multi-Oscar-winning creative studio at the forefront of the visual effects industry. Our Melbourne studio, established as a cornerstone of our global network, collaborates with the most visionary directors and producers in modern cinema. From the high-fidelity realism of creatures in Fantastic Beasts to the iconic characters of the Marvel Cinematic Universe, we combine artistic talent with cutting-edge technology to reframe the possible. We are currently seeking an experienced and visionary Creature Supervisor to lead our Melbourne creature department. This is a critical leadership role that bridges the gap between high-level creative vision and technical execution, ensuring our “hero” creature builds set new industry standards for quality and innovation. Job OVerview: Creature Supervisor Category Details Company Framestore Job Title Creature Supervisor Job Type Full-Time, Hybrid Location L4/ 476 St Kilda Road, Melbourne, VIC 3004 (Woiworung Country) Salary Range $160,000 – $195,000 AUD (Dependent on seniority and project scope) Reporting To Head of Creatures / VFX Supervisor Key Software Maya, Houdini, ZBrush, Proprietary Pipeline Tools The Role: Creative Leadership & Technical Excellence As a Creature Supervisor, you will support the Head of Creatures in overseeing all aspects of hero character and creature work for the Film division. You are not just a manager; you are a master of the craft who can unite diverse talents—including modellers, riggers, and CFX artists—to achieve results that exceed client expectations. Key Responsibilities Requirements & Qualifications We are looking for a seasoned leader with a deep technical “toolbox” and a refined artistic sensibility. What We’re Looking For Bonus Skills Diversity, Equity & Inclusion (DEI) at Framestore At Framestore, our strength lies in the diversity of our artists. We believe that an inclusive environment leads to more innovative creative solutions. Our recruitment process is entirely manual; we do not use AI to screen candidates, ensuring every portfolio is viewed by a human eye. Data & Representation: We are committed to transparency in our DEI efforts. In 2023, 56% of our global interns identified as female, and 62% came from diverse ethnic backgrounds. We actively partner with organizations like Access:VFX and Women In Animation to bridge the gap for underrepresented groups in the visual effects industry. Life at the Melbourne Studio Our Melbourne studio is designed for both productivity and community. Located near Albert Park, our team enjoys a vibrant culture surrounded by parklands and world-class amenities. Application Process To apply, please complete our online application form or email your resume and a link to your portfolio/reel to recruiters@framestore.com. Subject Line: [Creature Supervisor – Melbourne] – Your Name If you do not meet every single requirement listed above but believe your transferable skills make you a great fit, we strongly encourage you to apply. We value potential and unique perspectives. Creature Supervisor required at Framestore Apply now See open roles

Hiring 3d Animator at Framestore, Melbourne

Hiring Animator (Film & Episodic) at Framestore, Melbourne

Animator role, Framestore is a multi-Oscar, BAFTA, and Emmy award-winning creative studio that stands at the forefront of cinematic innovation. From the high-octane racing of F1 and the magical landscapes of Wicked, to the iconic character work in Superman and How to Train Your Dragon, our Melbourne studio is a vital hub in a global network of artists and technologists. We don’t just make movies; we reframe the possible. We are currently seeking a talented Animator to join our Melbourne team. In this role, you will collaborate with world-class directors and supervisors to breathe life into extraordinary characters and creatures, ensuring every frame contributes to a compelling, story-driven narrative. Job Overview: Animator Category Details Company Framestore Job Title Animator (Film & Episodic) Job Type Full-Time, Contract (Remote & Hybrid options available) Location L4/476 St Kilda Road, Melbourne, VIC 3004 (Woiworung Country) Salary Range $75,000 – $115,000 AUD (Commensurate with experience) Reports To Animation Lead / Animation Supervisor Primary Software Autodesk Maya The Role & Responsibilities As an Animator at Framestore, your primary objective is to produce high-quality keyframe animation that aligns with the specific style, pacing, and emotional weight of a production. You will be expected to: Requirements & Qualifications We are looking for artists who combine technical proficiency with a “filmmaker’s eye.” While we value specific software skills, we prioritize your ability to tell a story through movement. Core Requirements Preferred “Bonus” Skills Working at Framestore Melbourne Our Melbourne studio is situated near the iconic Albert Park, surrounded by lush parklands and the city’s famous coffee culture. We offer a hybrid work model, allowing for a balance between the collaborative energy of the studio and the flexibility of remote work. Culture & Benefits Why Join Us? At Framestore, you aren’t just a cog in a machine; you are a creative partner. You will have the opportunity to work on the biggest blockbusters in cinema history, using state-of-the-art technology to solve complex visual challenges. We review every application manually—no AI filters—because we believe that great talent is found in the nuances of a portfolio, not just keywords on a resume. How to Apply Ready to reframe the possible? Please submit your resume and a link to your latest demo reel to recruiters@framestore.com. Subject Line: Animator – Melbourne – [Your Name] Hiring Animator (Film & Episodic) at Framestore, Melbourne Apply now See open roles