
11 bit studios is currently hiring a Specialist / Senior Technical Artist to support development on Frostpunk 1886, contributing to advanced material creation, shader workflows, and technical art pipeline solutions within Unreal Engine 5. This role focuses on bridging artistic vision with engineering requirements to ensure assets remain visually compelling, scalable, and optimized throughout production.
The position is ideal for experienced Technical Artists who enjoy collaborating across disciplines while building shader systems, production tools, and performance-ready workflows inside a AAA-quality development environment.
Job Overview : Specialist / Senior Technical Artist
| Category | Details |
|---|---|
| Company Name | 11 bit studios |
| Job Title | Specialist / Senior Technical Artist |
| Project | Frostpunk 1886 |
| Employment Type | Full-Time |
| Work Mode | Hybrid |
| Office Location | Warsaw, Poland |
| Remote Structure | 3 days office + 2 days remote |
| Additional Remote Days | Extra pool available annually |
| Engine Requirement | Unreal Engine 5 |
| Department | Technical Art |
| Experience Level | Specialist / Senior |
| Shipped Title Requirement | Required (Senior level) |
| Portfolio Requirement | Mandatory |
| Industry | AAA Game Development |
About 11 bit studios
11 bit studios is an internationally recognized game development studio known for creating thoughtful, emotionally impactful interactive experiences. The studio has earned global recognition through projects such as Frostpunk, This War of Mine, and Frostpunk 2, which combine strong narrative identity with strategic gameplay systems.
With Frostpunk 1886, the studio continues expanding its signature survival-strategy universe, focusing heavily on atmosphere, environmental storytelling, and technical visual fidelity supported by Unreal Engine 5 workflows.
Technical Artists joining this production environment play a central role in shaping how artistic direction translates into performant, scalable runtime assets.
Project Overview: Frostpunk 1886
Frostpunk 1886 continues the legacy of the acclaimed survival city-builder franchise, emphasizing moral decision-making systems, environmental storytelling, and visually immersive worldbuilding within a harsh frozen setting.
The project demands advanced material systems and rendering workflows capable of supporting:
- atmospheric snow environments
- layered environmental storytelling
- cinematic lighting interactions
- scalable asset pipelines
- optimized runtime rendering performance
Technical Artists contribute directly to maintaining the visual clarity and production efficiency required for such systems.
Role Summary
The Specialist / Senior Technical Artist will collaborate with Art Leads, Technical Directors, engineers, and QA specialists to design production-ready material systems and tools supporting the visual pipeline of Frostpunk 1886.
Primary responsibilities include:
- building shaders and materials in UE5
- supporting Blueprint-based tool creation
- maintaining workflow documentation
- assisting optimization and profiling efforts
- validating assets against engine constraints
This role sits at the intersection of artistic creativity and rendering technology.
Core Responsibilities
Material & Shader Development
A primary responsibility involves designing high-quality material networks aligned with Unreal Engine 5 rendering pipelines.
Responsibilities include:
- building scalable shader systems
- supporting PBR material workflows
- maintaining visual consistency across environments
- collaborating with lighting teams
- supporting post-processing integration pipelines
Material development contributes directly to atmospheric fidelity across the project.
Blueprint Tool Development
Workflow-supporting tools improve production efficiency across art teams.
Responsibilities include:
- creating Blueprint-based utilities
- supporting gameplay-adjacent art workflows
- improving editor-side iteration speed
- maintaining reusable pipeline tools
- assisting automation where applicable
Tool creation helps maintain production scalability.
Documentation & Workflow Support
Technical documentation ensures clarity across multidisciplinary teams.
Responsibilities include:
- documenting material workflows
- outlining rendering limitations
- supporting optimization guidelines
- maintaining technical best-practice references
- assisting onboarding clarity for artists
Documentation strengthens consistency throughout production.
Optimization & Profiling Support
Maintaining runtime efficiency remains critical throughout development.
Responsibilities include:
- profiling rendering bottlenecks
- supporting memory optimization strategies
- debugging visual artifacts
- improving shader efficiency
- validating performance targets
Technical Artists contribute directly to maintaining visual stability across platforms.
Cross-Team Collaboration
The role requires close cooperation with multiple production teams including:
- Art Leads
- Technical Directors
- Engine Programmers
- Lighting Artists
- Environment Teams
- QA Specialists
Collaboration ensures assets remain production-ready and technically compliant.
Required Qualifications
Applicants should demonstrate strong Unreal Engine technical art experience.
Required qualifications include:
- strong knowledge of Unreal Engine material workflows
- understanding UE5 rendering pipeline architecture
- familiarity with physically based rendering systems
- knowledge of post-processing workflows
- Blueprint scripting experience
- optimization awareness within production pipelines
- strong technical problem-solving mindset
- ability to collaborate across departments
Senior-level applicants must additionally demonstrate:
- contribution to at least one shipped commercial title
The following experience is considered beneficial:
- real-time VFX workflow familiarity
- lighting pipeline knowledge
- procedural workflow experience (Substance Designer)
- shader language familiarity (HLSL or GLSL)
- experience using Blender, Maya, or 3ds Max
- experience collaborating with programmers and technical directors
These capabilities strengthen pipeline flexibility across departments.
Location & Working Structure
This role follows a structured hybrid working arrangement.
| Work Mode | Details |
|---|---|
| Office Days | 3 per week |
| Remote Days | 2 per week |
| Extra Remote Pool | Available annually |
| Office Location | Warsaw, Poland |
The studio office is located near:
- Metro Stadion Narodowy
- Dworzec Wschodni transport hubs
Compensation & Benefits
11 bit studios offers competitive compensation supported by performance incentives and transparent salary structures.
Compensation Overview
| Category | Details |
|---|---|
| Salary Brackets | Transparent internal ranges |
| Annual Bonus | Included |
| Motivation Program | Included |
| Relocation Support | Available |
Health & Wellness Benefits
Employees receive access to structured wellness support programs:
| Benefit | Details |
|---|---|
| Private Medical Package | Included |
| Psychological Support | Included |
| Multisport Program | Included |
Application Requirements
Applicants must submit a portfolio showcasing technical art capabilities such as:
1. shader breakdowns
2. material systems
3. Blueprint tools
4. optimization workflows
5. rendering pipeline examples
This opportunity offers Technical Artists the chance to contribute to one of the industry’s most visually distinctive survival strategy franchises while working within a collaborative Unreal Engine 5 production environment at 11 bit studios.