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Steamroller Animation hiring Lead Animator (FACS & Motion Capture) – Contract

About Steamroller Animation

At Steamroller Animation, we are a passionate, collaborative, and fun-loving team dedicated to working on the most exciting projects globally. We prioritize an atmosphere where artists can grow and thrive. If you are a leader seeking to contribute to a next-generation entertainment experience, we encourage you to join our crew!

The Opportunity: Lead Animator (FACS & Motion Capture)

We are seeking an experienced Lead Animator to guide the creative and technical execution of animation for a hyper-realistic virtual performer in a live musical experience. This pivotal contract role requires a leader with a strong artistic sensibility and deep technical fluency in both FACS (Facial Action Coding System) and Motion Capture (Mocap) cleanup. You will ensure the seamless, high-quality integration of expressive facial performance and dynamic body motion.

DetailInformation
Position TypeContract
LocationRemote (British Columbia preferred due to tax credit requirements; Open Globally)
Start DateTBC February/March 2026

Key Responsibilities (What You’ll Do)

Focus AreaCore Tasks
Team LeadershipProvide clear direction, actionable feedback, and mentorship to animators specializing in facial and mocap cleanup.
Artistic QualityCollaborate closely with the Animation Supervisor and Directors to uphold the project’s artistic vision and high quality standards.
Review & RefinementReview and refine animation work, ensuring technical excellence, performance authenticity, and consistency across both facial and body motion.
Hands-On WorkWork on high-complexity animation tasks as needed, producing polished, realistic performances that merge emotional nuance with physical accuracy.
Workflow & PipelineSupport development of animation workflows and best practices for facial solving, mocap cleanup, and real-time integration.
ManagementPartner with Production to manage team priorities, monitor deadlines, and ensure efficient, timely delivery of all animation assets.
CollaborationCommunicate effectively with Rigging, Performance Capture, and Engineering teams to troubleshoot data and optimize pipelines.

Qualifications & Expertise

Required Qualifications

CategoryDetails
ExperienceMinimum of 5 years of professional experience in film, games, or real-time animation production.
Core ExpertiseProven experience in both motion capture cleanup and FACS-based facial animation workflows.
Artistic SkillsStrong understanding of animation principles, body mechanics, and emotional performance.
SoftwareProficiency in Autodesk Maya. MotionBuilder experience is highly valued.
LeadershipExcellent leadership, communication, and organizational skills; ability to translate artistic vision into clear, achievable team goals.
TroubleshootingAbility to troubleshoot creatively and technically while maintaining efficiency under tight timelines.
Real-TimeWorking knowledge of Unreal Engine and Sequencer is preferred.

Preferred (But Not Required) Qualifications

QualificationAdvantage
Project TypeExperience working on realistic human animation or performance-driven projects.
TechnologyFamiliarity with 4D capture or virtual production workflows.
MentorshipStrong mentoring ability and active interest in team development.
PassionPassion for realism and pushing the boundaries of real-time animation.

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