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Varsity Tutors is Hiring – Animation Tutors (Remote / Online)

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📍 Location: Allen, TX (Remote Nationwide – except AK, CA, DE, HI, ME, NH, ND, VT, WV, PR) The Varsity Tutors Live Learning Platform is connecting thousands of students with passionate Animation Tutors. If you love teaching and want flexible, remote work—you’re in the right place! ✨ Why Join? Competitive pay starting at $18/hr, up to $40/hr Flexible scheduling – set your own hours Fast payouts (up to twice weekly) Remote teaching with our AI-powered Live Learning Platform Personalized student matches to fit your style & expertise 🎯 What We’re Looking For:✔ Strong communication & engaging teaching style✔ Expertise in Animation (ability to simplify concepts)✔ Tutoring/teaching experience preferred At Varsity Tutors, our mission is to transform how people learn. Join us to make a meaningful impact on students’ learning journeys—while working from anywhere! 👉 Apply today and start tutoring Animation online.

Cosmos Maya Hiring-Concept Artist 

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Join Cosmos Maya to design imaginative worlds, props, and layouts that bring stories to life. What We’re Looking For:✅ 5–6 years of concept art experience✅ Strong skills in backgrounds, layouts, and props✅ Creative vision to turn ideas into inspiring visuals 📍 Remote | Full-Time📩 Apply: hr@cosmosmaya.com

Nekki Games-Lead 3D Animator (Remote)

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🏢 Nekki | Shadow Fight 3 | PC, Console & Mobile About Nekki:Nekki is the studio behind Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, 11×11, and Vector, with over 1 billion registered users worldwide. We develop games for PC, consoles, and mobile platforms. About the Role:As a Lead 3D Animator, you will guide the animation team, define the animation vision, and ensure high-quality character animations. Work with motion capture, create diverse animations, provide feedback, and integrate into the existing animation pipeline, including the internal Cascadeur process. Responsibilities: Review and improve team animations, maintaining project quality Represent the animation team in pipeline and workflow discussions Create and refine animations for characters and combat Work with motion capture and integrate into the animation pipeline Provide constructive feedback and set the animation vision Requirements:✅ 3+ years of experience in game or film animation✅ Expert in Maya and animation principles✅ Experience with fighting games or relevant animation knowledge✅ Familiarity with Unity animation tools and rigs✅ Ability to lead, provide feedback, and communicate effectively✅ Fluency in Russian✅ Strong interest in video games, animated films, and cinema Optional/Welcome Skills: Rigging & Skinning Python/MEL scripting Artistic education

Numbered Gaming Co Hiring – 3D Game Artist (Stylized, UE5)

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We’re building a high-energy, stylized VR game in Unreal Engine 5, and every artist on our small team has a direct impact on the look, feel, and future of the studio. 📍 Location: Remote or Victoria, BC | Full-time or Contract What You’ll Do: Model props, environments, and set pieces in Blender, Maya, or similar Handle UVs, LODs, lightmaps, and collision Import and set up assets in Unreal Engine 5 Start from concepts or AI thumbnails and polish by hand Share work-in-progress, gather feedback, and iterate for VR What You Bring:✅ 4+ years of 3D game art experience✅ Portfolio showcasing stylized 3D work with strong form, material, and textures✅ Proficiency in Blender/Maya, Substance, Photoshop/Illustrator✅ Comfortable setting up art in UE5 or another engine✅ Strong self-management, openness to feedback, and smart use of AI tools Nice-to-Haves: VR asset experience (Quest, PS VR2, PCVR) Knowledge of VR comfort & accessibility considerations Why Join Us: Latest VR hardware & development tools Small, communicative team with ownership opportunities Work remotely or from our sunny Victoria, BC studio Apply:Send a short intro, portfolio link, and résumé to numberedgamingco@gmail.com (subject: “Game Artist”) or apply via LinkedIn. Short style test for finalists.

DNEG-Hiring: Unreal Senior Generalist – Real-Time

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DNEG is seeking a versatile Unreal Generalist to join our real-time visualization team. You’ll work across all production phases—previs, postvis, techviz, live entertainment, and final pixel—building, animating, lighting, and optimizing scenes in Unreal Engine. What You’ll Do: Build, assemble, and animate scenes in Unreal Engine across previs, postvis, techviz, and final pixel. Import/manage assets (FBX, Alembic, USD) with proper materials, animation, and scale. Set up lighting, cameras, animation/rigging systems, and lookdev. Use procedural tools (Unreal PCG, Procedural Layered Materials, Houdini Engine) for layouts, environments, and FX. Troubleshoot real-time rendering and performance issues. Collaborate with supervisors and cross-department artists to deliver high-quality sequences efficiently. Maintain clean, scalable scene structures for team use. You Should Have: Strong production experience in Unreal Engine for visualization, previs/postvis, or game cinematics. Comfortable with Blueprints, asset integration, camera work, lighting, simple rigging/animation. Knowledge of Houdini/Houdini Engine and procedural workflows. Familiarity with performance optimization and real-time rendering. Broad generalist mindset: layout, lookdev, world-building, lighting, cameras, simple FX. Bonus Skills: Cinematic camera work and lookdev inside Unreal. Experience with Shotgrid, Perforce, C++/Python, or tool-building. Background in VFX, animation, game pipelines, or in-camera VFX/interactive projects. About DNEG:DNEG is a leading VFX and animation studio with over 9,000 employees worldwide. We value diversity, equity, and inclusion, creating a workplace where everyone feels they belong.

BluePoint Games- Senior Level Designer (Contract)

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Bluepoint Games is looking for a talented Senior Level Designer to join our team on contract. You’ll collaborate closely with Environment Artists, Combat Designers, Visual Development, and other departments to create compelling level content—taking ideas from concept to polished, playable experiences. We’re seeking someone who thrives in both independent work and cross-team collaboration, bringing creativity, technical expertise, and leadership to help shape our next great title. 📍 Location: United States (Remote) Key Responsibilities Develop level content through 2D maps, diagrams, and documentation. Build and refine engaging 3D environments that enhance gameplay. Define and maintain systems, metrics, and design standards to guide content creation. Script and tune gameplay elements, including events, puzzles, interactions, encounters, and collision. Partner with code and art teams to ensure strong synergy between design and execution. Research and apply emerging game design trends to elevate player experiences. Required Qualifications 5+ years of professional level design experience with at least one shipped title (non-academic). Proficiency with GUI-based scripting tools. Strong knowledge of Maya and/or other industry-standard tools. Proven ability to design immersive, gameplay-focused environments. Excellent communication skills, able to clearly convey complex or abstract ideas. Detail-oriented, proactive, and adaptable problem solver. Preferred Skills Experience with Adobe Illustrator and/or Photoshop. Strong grasp of game workflows, pipelines, and production processes. Broad knowledge of game genres, design trends, and industry practices. Passion for learning new technologies and methods. Interest in mentoring and sharing expertise with peers.

Bento Box Animation Studios (Atlanta) – Now Hiring 2D Character Designers

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About the RoleBento Box Animation Studios is seeking exceptional 2D Character Designers to join our team on a 2D animated series. These are immediate hire positions, available for in-studio or remote work. This is a short-term project (no additional benefits at this time). The ideal candidate is deadline-driven, highly creative, and detail-oriented, with the ability to handle fast turnarounds while working in a collaborative environment. Strong communication skills and a passion for cartoons are a must. 📍 On-site (Atlanta) or Remote | 🕒 Short-Term Project | 🚀 Immediate Hire Key Responsibilities Design Original Characters: Create sketches, inked & colored illustrations, style guides, expression sheets, and character turnarounds. Develop Design Variations: Generate multiple concepts per character while maintaining a cohesive vision. Character Turnarounds: Provide front, back, and side views for use by rigging and animation teams. Expression Sheets: Illustrate a wide range of facial expressions and emotions. Visual Storytelling: Convey background, personality, and story role through character design. Qualifications 2+ years of professional character design experience in 2D animation projects. Proficiency in Photoshop. Ability to work in-studio (Atlanta) or with a reliable remote setup. Strong organizational and file management skills. Online portfolio required (please provide access/password if necessary). Previous experience in broadcast animation and knowledge of a studio production pipeline is highly valued.

🎮 3D Artist (Unity) – Crazy Lemon Games

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Crazy Lemon Games is a global gaming studio creating mobile & PC titles played by millions worldwide. We’re fully remote and united by one mission: making games that look and feel amazing. 📍 Location: Remote (Vietnam)💰 Salary: $8,000 – $10,000 / year ✨ Role OverviewWe’re seeking a talented 3D Artist with Unity experience to join our team. You’ll work across the full art pipeline—modeling, texturing, shaders, VFX, and animation setup—helping define the visual identity of our games. 🔹 What You’ll Do Create props, environments, and characters with strong visual quality. Set up and optimize assets in Unity (materials, shaders, rendering). Work with Blender/Maya/3ds Max, Substance, Photoshop. Ensure clean topology, UVs, and PBR textures. Collaborate closely with a global, remote team. 🔹 What We’re Looking For Strong portfolio showcasing 3D game art. Hands-on Unity experience with shaders/materials. Proficiency in industry-standard 3D & texturing tools. Solid eye for form, color, lighting, and composition. Passion for games, proactive, and open to feedback. 🌍 Why Join Us? Work with a diverse international team. Shape the visual style of games played by millions. Opportunities to learn VFX, shaders, and animation. Make a real impact in a growing global studio.

3D Animator (Remote)- Parallax Interactive

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Studio: Parallax Interactive✨ Role: 3D Animator🕹️ Project: Creating compelling character & environment animations for our upcoming Horror Survival game. What We’re Looking For (3D Animator): Strong portfolio/demo reel with character animation, cinematics, and game-ready animations. Proven experience in 3D character animation, rigging, and motion design. Skilled in Maya, Blender, 3ds Max, or MotionBuilder. Experience with keyframe animation, mocap cleanup, and procedural animation. Solid understanding of animation principles (timing, weight, character performance). Ability to craft atmospheric animations that enhance tension & immersion in horror gameplay. Familiarity with Unity Timeline / Unreal Sequencer / Animation Blueprints. Knowledge of technical constraints & optimization for real-time engines. Commitment: Part-time / Flexible Hours (Volunteer)Compensation: Revenue Share Agreement – your share of future game profits based on tracked hours (details discussed during interview). Currently unpaid until revenue is generated. Status: Open 🟢 📩 How to Apply:Please submit your application via our official hiring form (link below). Applications via DM will not be considered.

Hiring: Senior 3D Animator (Character) – Remote or On-site Beijing

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Location: England, United Kingdom (Remote WET/CET preferred) or On-site in Beijing (Relocation support available)Work Type: Full-Time About the Role:Bring our characters to life! As a Senior 3D Animator, you’ll:✨ Design high-quality cartoon-style 3D animations for in-game characters, focusing on animals and humanoids✨ Collaborate with artists & designers to maintain a consistent animation style✨ Prepare and export animation assets for game engine implementation We’re Looking For:✔ Strong 3D animation portfolio featuring both animal/creature and humanoid characters✔ Proficiency in Maya or 3ds Max✔ Excellent communication & collaboration skills in an international team About Magic Tavern:Magic Tavern creates enchanting worlds and stories. Our flagship games Matchington Mansion and Project Makeover have reached over 400M players globally, with Project Makeover topping charts in 31 countries and recognized as Best of 2021 by Google Play. Join a dynamic, creative, and ambitious team where art, technology, and design converge! 📩 Apply now and help us craft magical experiences.